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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/renderer.h
3 // Purpose: wxRendererNative class declaration
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 /*
13 Renderers are used in wxWidgets for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
16
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
23 */
24
25 #ifndef _WX_RENDERER_H_
26 #define _WX_RENDERER_H_
27
28 class WXDLLEXPORT wxDC;
29 class WXDLLEXPORT wxWindow;
30
31 #include "wx/gdicmn.h" // for wxPoint
32 #include "wx/colour.h"
33 #include "wx/font.h"
34 #include "wx/bitmap.h"
35 #include "wx/string.h"
36
37 // some platforms have their own renderers, others use the generic one
38 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
39 #define wxHAS_NATIVE_RENDERER
40 #else
41 #undef wxHAS_NATIVE_RENDERER
42 #endif
43
44 // ----------------------------------------------------------------------------
45 // constants
46 // ----------------------------------------------------------------------------
47
48 // control state flags used in wxRenderer and wxColourScheme
49 enum
50 {
51 wxCONTROL_DISABLED = 0x00000001, // control is disabled
52 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
53 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
54 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
55 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
56 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
57 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
58 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
59 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
60 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
61 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state
62 wxCONTROL_UPICON = 0x00000100, // header button has an up arrow icon
63 wxCONTROL_DOWNICON = 0x00000200, // header button has a down arrow icon
64
65 wxCONTROL_FLAGS_MASK = 0x000002ff,
66
67 // this is a pseudo flag not used directly by wxRenderer but rather by some
68 // controls internally
69 wxCONTROL_DIRTY = 0x80000000
70 };
71
72 // ----------------------------------------------------------------------------
73 // helper structs
74 // ----------------------------------------------------------------------------
75
76 // wxSplitterWindow parameters
77 struct WXDLLEXPORT wxSplitterRenderParams
78 {
79 // the only way to initialize this struct is by using this ctor
80 wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_)
81 : widthSash(widthSash_), border(border_), isHotSensitive(isSens_)
82 {
83 }
84
85 // the width of the splitter sash
86 const wxCoord widthSash;
87
88 // the width of the border of the splitter window
89 const wxCoord border;
90
91 // true if the splitter changes its appearance when the mouse is over it
92 const bool isHotSensitive;
93 };
94
95
96 // extra optional parameters for DrawHeaderButton
97 struct WXDLLEXPORT wxHeaderButtonParams
98 {
99 wxHeaderButtonParams()
100 : m_labelAlignment(wxALIGN_LEFT)
101 { }
102
103 wxColour m_arrowColour;
104 wxColour m_selectionColour;
105 wxString m_labelText;
106 wxFont m_labelFont;
107 wxColour m_labelColour;
108 wxBitmap m_labelBitmap;
109 int m_labelAlignment;
110 };
111
112
113 // wxRendererNative interface version
114 struct WXDLLEXPORT wxRendererVersion
115 {
116 wxRendererVersion(int version_, int age_) : version(version_), age(age_) { }
117
118 // default copy ctor, assignment operator and dtor are ok
119
120 // the current version and age of wxRendererNative interface: different
121 // versions are incompatible (in both ways) while the ages inside the same
122 // version are upwards compatible, i.e. the version of the renderer must
123 // match the version of the main program exactly while the age may be
124 // highergreater or equal to it
125 //
126 // NB: don't forget to increment age after adding any new virtual function!
127 enum
128 {
129 Current_Version = 1,
130 Current_Age = 5
131 };
132
133
134 // check if the given version is compatible with the current one
135 static bool IsCompatible(const wxRendererVersion& ver)
136 {
137 return ver.version == Current_Version && ver.age >= Current_Age;
138 }
139
140 const int version;
141 const int age;
142 };
143
144 // ----------------------------------------------------------------------------
145 // wxRendererNative: abstracts drawing methods needed by the native controls
146 // ----------------------------------------------------------------------------
147
148 class WXDLLEXPORT wxRendererNative
149 {
150 public:
151 // drawing functions
152 // -----------------
153
154 // draw the header control button (used by wxListCtrl)
155 virtual void DrawHeaderButton(wxWindow *win,
156 wxDC& dc,
157 const wxRect& rect,
158 int flags = 0,
159 wxHeaderButtonParams* params=NULL) = 0;
160
161
162 // Draw the contents of a header control button (label, sort arrows, etc.)
163 // Normally only called by DrawHeaderButton.
164 virtual void DrawHeaderButtonContents(wxWindow *win,
165 wxDC& dc,
166 const wxRect& rect,
167 int flags = 0,
168 wxHeaderButtonParams* params=NULL) = 0;
169
170 // Returns the default height of a header button, either a fixed platform
171 // height if available, or a generic height based on the window's font.
172 virtual int GetHeaderButtonHeight(wxWindow *win) = 0;
173
174
175 // draw the expanded/collapsed icon for a tree control item
176 virtual void DrawTreeItemButton(wxWindow *win,
177 wxDC& dc,
178 const wxRect& rect,
179 int flags = 0) = 0;
180
181 // draw the border for sash window: this border must be such that the sash
182 // drawn by DrawSash() blends into it well
183 virtual void DrawSplitterBorder(wxWindow *win,
184 wxDC& dc,
185 const wxRect& rect,
186 int flags = 0) = 0;
187
188 // draw a (vertical) sash
189 virtual void DrawSplitterSash(wxWindow *win,
190 wxDC& dc,
191 const wxSize& size,
192 wxCoord position,
193 wxOrientation orient,
194 int flags = 0) = 0;
195
196 // draw a combobox dropdown button
197 //
198 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
199 virtual void DrawComboBoxDropButton(wxWindow *win,
200 wxDC& dc,
201 const wxRect& rect,
202 int flags = 0) = 0;
203
204 // draw a dropdown arrow
205 //
206 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
207 virtual void DrawDropArrow(wxWindow *win,
208 wxDC& dc,
209 const wxRect& rect,
210 int flags = 0) = 0;
211
212 // draw check button
213 //
214 // flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
215 virtual void DrawCheckBox(wxWindow *win,
216 wxDC& dc,
217 const wxRect& rect,
218 int flags = 0) = 0;
219
220 // draw blank button
221 //
222 // flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT
223 virtual void DrawPushButton(wxWindow *win,
224 wxDC& dc,
225 const wxRect& rect,
226 int flags = 0) = 0;
227
228 // draw rectangle indicating that an item in e.g. a list control
229 // has been selected or focused
230 //
231 // flags may use
232 // wxCONTROL_SELECTED (item is selected, e.g. draw background)
233 // wxCONTROL_CURRENT (item is the current item, e.g. dotted border)
234 // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise)
235 virtual void DrawItemSelectionRect(wxWindow *win,
236 wxDC& dc,
237 const wxRect& rect,
238 int flags = 0) = 0;
239
240 // geometry functions
241 // ------------------
242
243 // get the splitter parameters: the x field of the returned point is the
244 // sash width and the y field is the border width
245 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) = 0;
246
247
248 // pseudo constructors
249 // -------------------
250
251 // return the currently used renderer
252 static wxRendererNative& Get();
253
254 // return the generic implementation of the renderer
255 static wxRendererNative& GetGeneric();
256
257 // return the default (native) implementation for this platform
258 static wxRendererNative& GetDefault();
259
260
261 // changing the global renderer
262 // ----------------------------
263
264 #if wxUSE_DYNLIB_CLASS
265 // load the renderer from the specified DLL, the returned pointer must be
266 // deleted by caller if not NULL when it is not used any more
267 static wxRendererNative *Load(const wxString& name);
268 #endif // wxUSE_DYNLIB_CLASS
269
270 // set the renderer to use, passing NULL reverts to using the default
271 // renderer
272 //
273 // return the previous renderer used with Set() or NULL if none
274 static wxRendererNative *Set(wxRendererNative *renderer);
275
276
277 // miscellaneous stuff
278 // -------------------
279
280 // this function is used for version checking: Load() refuses to load any
281 // DLLs implementing an older or incompatible version; it should be
282 // implemented simply by returning wxRendererVersion::Current_XXX values
283 virtual wxRendererVersion GetVersion() const = 0;
284
285 // virtual dtor for any base class
286 virtual ~wxRendererNative();
287 };
288
289 // ----------------------------------------------------------------------------
290 // wxDelegateRendererNative: allows reuse of renderers code
291 // ----------------------------------------------------------------------------
292
293 class WXDLLEXPORT wxDelegateRendererNative : public wxRendererNative
294 {
295 public:
296 wxDelegateRendererNative()
297 : m_rendererNative(GetGeneric()) { }
298
299 wxDelegateRendererNative(wxRendererNative& rendererNative)
300 : m_rendererNative(rendererNative) { }
301
302
303 virtual void DrawHeaderButton(wxWindow *win,
304 wxDC& dc,
305 const wxRect& rect,
306 int flags = 0,
307 wxHeaderButtonParams* params = NULL)
308 { m_rendererNative.DrawHeaderButton(win, dc, rect, flags, params); }
309
310
311 virtual void DrawHeaderButtonContents(wxWindow *win,
312 wxDC& dc,
313 const wxRect& rect,
314 int flags = 0,
315 wxHeaderButtonParams* params = NULL)
316 { m_rendererNative.DrawHeaderButtonContents(win, dc, rect, flags, params); }
317
318
319 virtual int GetHeaderButtonHeight(wxWindow *win)
320 { return m_rendererNative.GetHeaderButtonHeight(win); }
321
322 virtual void DrawTreeItemButton(wxWindow *win,
323 wxDC& dc,
324 const wxRect& rect,
325 int flags = 0)
326 { m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); }
327
328 virtual void DrawSplitterBorder(wxWindow *win,
329 wxDC& dc,
330 const wxRect& rect,
331 int flags = 0)
332 { m_rendererNative.DrawSplitterBorder(win, dc, rect, flags); }
333
334 virtual void DrawSplitterSash(wxWindow *win,
335 wxDC& dc,
336 const wxSize& size,
337 wxCoord position,
338 wxOrientation orient,
339 int flags = 0)
340 { m_rendererNative.DrawSplitterSash(win, dc, size,
341 position, orient, flags); }
342
343 virtual void DrawComboBoxDropButton(wxWindow *win,
344 wxDC& dc,
345 const wxRect& rect,
346 int flags = 0)
347 { m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); }
348
349 virtual void DrawDropArrow(wxWindow *win,
350 wxDC& dc,
351 const wxRect& rect,
352 int flags = 0)
353 { m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
354
355 virtual void DrawCheckBox(wxWindow *win,
356 wxDC& dc,
357 const wxRect& rect,
358 int flags = 0 )
359 { m_rendererNative.DrawCheckBox( win, dc, rect, flags ); }
360
361 virtual void DrawPushButton(wxWindow *win,
362 wxDC& dc,
363 const wxRect& rect,
364 int flags = 0 )
365 { m_rendererNative.DrawPushButton( win, dc, rect, flags ); }
366
367 virtual void DrawItemSelectionRect(wxWindow *win,
368 wxDC& dc,
369 const wxRect& rect,
370 int flags = 0 )
371 { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
372
373 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
374 { return m_rendererNative.GetSplitterParams(win); }
375
376 virtual wxRendererVersion GetVersion() const
377 { return m_rendererNative.GetVersion(); }
378
379 protected:
380 wxRendererNative& m_rendererNative;
381
382 DECLARE_NO_COPY_CLASS(wxDelegateRendererNative)
383 };
384
385 // ----------------------------------------------------------------------------
386 // inline functions implementation
387 // ----------------------------------------------------------------------------
388
389 #ifndef wxHAS_NATIVE_RENDERER
390
391 // default native renderer is the generic one then
392 /* static */ inline
393 wxRendererNative& wxRendererNative::GetDefault()
394 {
395 return GetGeneric();
396 }
397
398 #endif // !wxHAS_NATIVE_RENDERER
399
400 #endif // _WX_RENDERER_H_