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1 \section{\class{wxFrameManager}}\label{wxframemanager}
2
3 wxFrameManager is the central class of the wxAUI class framework.
4
5 See also \helpref{wxAUI overview}{wxauioverview}.
6
7 wxFrameManager manages the panes associated with it
8 for a particular wxFrame, using a pane's wxPaneInfo information to
9 determine each pane's docking and floating behavior. wxFrameManager
10 uses wxWidgets' sizer mechanism to plan the layout of each frame. It
11 uses a replaceable dock art class to do all drawing, so all drawing is
12 localized in one area, and may be customized depending on an
13 applications' specific needs.
14
15 wxFrameManager works as follows: The programmer adds panes to the class,
16 or makes changes to existing pane properties (dock position, floating
17 state, show state, etc.). To apply these changes, wxFrameManager's
18 Update() function is called. This batch processing can be used to avoid
19 flicker, by modifying more than one pane at a time, and then "committing"
20 all of the changes at once by calling Update().
21
22 Panes can be added quite easily:
23
24 \begin{verbatim}
25 wxTextCtrl* text1 = new wxTextCtrl(this, -1);
26 wxTextCtrl* text2 = new wxTextCtrl(this, -1);
27 m_mgr.AddPane(text1, wxLEFT, wxT("Pane Caption"));
28 m_mgr.AddPane(text2, wxBOTTOM, wxT("Pane Caption"));
29 m_mgr.Update();
30 \end{verbatim}
31
32 Later on, the positions can be modified easily. The following will float
33 an existing pane in a tool window:
34
35 \begin{verbatim}
36 m_mgr.GetPane(text1).Float();
37 \end{verbatim}
38
39 \wxheading{Layers, Rows and Directions, Positions}
40
41 Inside wxAUI, the docking layout is figured out by checking several
42 pane parameters. Four of these are important for determining where a
43 pane will end up:
44
45 {\bf Direction:}
46 Each docked pane has a direction, Top, Bottom, Left, Right, or
47 Center. This is fairly self-explanatory. The pane will be placed in the
48 location specified by this variable.
49
50 {\bf Position:}
51 More than one pane can be placed inside of a dock. Imagine to panes
52 being docked on the left side of a window. One pane can be placed over
53 another. In proportionally managed docks, the pane position indicates
54 it's sequential position, starting with zero. So, in our scenario with
55 two panes docked on the left side, the top pane in the dock would have
56 position 0, and the second one would occupy position 1.
57
58 {\bf Row:}
59 A row can allow for two docks to be placed next to each other. One of
60 the most common places for this to happen is in the toolbar. Multiple
61 toolbar rows are allowed, the first row being in row 0, and the second
62 in row 1. Rows can also be used on vertically docked panes.
63
64
65 {\bf Layer:}
66 A layer is akin to an onion. Layer 0 is the very center of the
67 managed pane. Thus, if a pane is in layer 0, it will be closest to the
68 center window (also sometimes known as the "content window").
69 Increasing layers "swallow up" all layers of a lower value. This can
70 look very similar to multiple rows, but is different because all panes
71 in a lower level yield to panes in higher levels. The best way to
72 understand layers is by running the wxAUI sample.
73
74 \wxheading{Derived from}
75
76 \helpref{wxEvent}{wxevent}
77
78 \wxheading{Include files}
79
80 <wx/aui/aui.h>
81
82 \wxheading{See also}
83
84 \helpref{wxPaneInfo}{wxpaneinfo}
85
86 \wxheading{Data structures}
87
88 \begin{verbatim}
89 enum wxFrameManagerDock
90 {
91 wxAUI_DOCK_NONE = 0,
92 wxAUI_DOCK_TOP = 1,
93 wxAUI_DOCK_RIGHT = 2,
94 wxAUI_DOCK_BOTTOM = 3,
95 wxAUI_DOCK_LEFT = 4,
96 wxAUI_DOCK_CENTER = 5,
97 wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER
98 }
99 \end{verbatim}
100
101 \begin{verbatim}
102 enum wxFrameManagerOption
103 {
104 wxAUI_MGR_ALLOW_FLOATING = 1 << 0,
105 wxAUI_MGR_ALLOW_ACTIVE_PANE = 1 << 1,
106 wxAUI_MGR_TRANSPARENT_DRAG = 1 << 2,
107 wxAUI_MGR_TRANSPARENT_HINT = 1 << 3,
108 wxAUI_MGR_VENETIAN_BLINDS_HINT = 1 << 4,
109 wxAUI_MGR_RECTANGLE_HINT = 1 << 5,
110 wxAUI_MGR_HINT_FADE = 1 << 6,
111 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE = 1 << 7,
112
113 wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING |
114 wxAUI_MGR_TRANSPARENT_HINT |
115 wxAUI_MGR_HINT_FADE |
116 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
117 }
118 \end{verbatim}
119
120
121 \latexignore{\rtfignore{\wxheading{Members}}}
122
123
124 \membersection{wxFrameManager::wxFrameManager}\label{wxframemanagerwxframemanager}
125
126 \func{}{wxFrameManager}{\param{wxWindow* }{managed\_wnd = NULL}, \param{unsigned int }{flags = wxAUI\_MGR\_DEFAULT}}
127
128 Constructor. \arg{frame} specifies the wxFrame which should be managed.
129 \arg{flags} specifies options which allow the frame management behavior
130 to be modified.
131
132 \membersection{wxFrameManager::\destruct{wxFrameManager}}\label{wxframemanagerdtor}
133
134 \func{}{\destruct{wxFrameManager}}{\void}
135
136
137 \membersection{wxFrameManager::AddPane}\label{wxframemanageraddpane}
138
139 \func{bool}{AddPane}{\param{wxWindow* }{window}, \param{const wxPaneInfo\& }{pane\_info}}
140
141
142 \func{bool}{AddPane}{\param{wxWindow* }{window}, \param{const wxPaneInfo\& }{pane\_info}, \param{const wxPoint\& }{drop\_pos}}
143
144
145 \func{bool}{AddPane}{\param{wxWindow* }{window}, \param{int }{direction = wxLEFT}, \param{const wxString\& }{caption = wxEmptyString}}
146
147 Tells the frame manager to start managing a child window.
148
149 \membersection{wxFrameManager::DetachPane}\label{wxframemanagerdetachpane}
150
151 \func{bool}{DetachPane}{\param{wxWindow* }{window}}
152
153 Tells the wxFrameManager to stop managing the pane specified by window.
154 The window, if in a floated frame, is reparented to the frame managed
155 by wxFrameManager.
156
157 \membersection{wxFrameManager::DoDrop}\label{wxframemanagerdodrop}
158
159 \func{bool}{DoDrop}{\param{wxDockInfoArray\& }{docks}, \param{wxPaneInfoArray\& }{panes}, \param{wxPaneInfo\& }{drop}, \param{const wxPoint\& }{pt}, \param{const wxPoint\& }{action\_offset = wxPoint(0,0)}}
160
161
162 \membersection{wxFrameManager::DoFrameLayout}\label{wxframemanagerdoframelayout}
163
164 \func{void}{DoFrameLayout}{\void}
165
166
167 \membersection{wxFrameManager::DrawHintRect}\label{wxframemanagerdrawhintrect}
168
169 \func{void}{DrawHintRect}{\param{wxWindow* }{pane\_window}, \param{const wxPoint\& }{pt}, \param{const wxPoint\& }{offset}}
170
171
172 \membersection{wxFrameManager::GetAllPanes}\label{wxframemanagergetallpanes}
173
174 \func{wxPaneInfoArray\&}{GetAllPanes}{\void}
175
176 Returns an array of all panes managed by the frame manager.
177
178 \membersection{wxFrameManager::GetArtProvider}\label{wxframemanagergetartprovider}
179
180 \constfunc{wxDockArt*}{GetArtProvider}{\void}
181
182 Returns the current art provider being used.
183
184 \membersection{wxFrameManager::GetDockPixelOffset}\label{wxframemanagergetdockpixeloffset}
185
186 \func{int}{GetDockPixelOffset}{\param{wxPaneInfo\& }{test}}
187
188
189 \membersection{wxFrameManager::GetFlags}\label{wxframemanagergetflags}
190
191 \constfunc{unsigned int}{GetFlags}{\void}
192
193 Returns the current manager's flags.
194
195 \membersection{wxFrameManager::GetManagedWindow}\label{wxframemanagergetmanagedwindow}
196
197 \constfunc{wxWindow*}{GetManagedWindow}{\void}
198
199 Returns the frame currently being managed by wxFrameManager.
200
201 \membersection{wxFrameManager::GetPane}\label{wxframemanagergetpane}
202
203 \func{wxPaneInfo\&}{GetPane}{\param{wxWindow* }{window}}
204
205 {\it GetPanel} is used to lookup a wxPaneInfo object
206 either by window pointer or by pane name, which acts as a unique id for
207 a window pane. The returned wxPaneInfo object may then be modified to
208 change a pane's look, state or position. After one or more
209 modifications to wxPaneInfo, wxFrameManager::Update() should be called
210 to commit the changes to the user interface. If the lookup failed
211 (meaning the pane could not be found in the manager), a call to the
212 returned wxPaneInfo's IsOk() method will return false.
213
214 \func{wxPaneInfo\&}{GetPane}{\param{const wxString\& }{name}}
215
216
217 \membersection{wxFrameManager::GetPanePart}\label{wxframemanagergetpanepart}
218
219 \func{wxDockUIPart*}{GetPanePart}{\param{wxWindow* }{pane}}
220
221
222 \membersection{wxFrameManager::GetPanePositionsAndSizes}\label{wxframemanagergetpanepositionsandsizes}
223
224 \func{void}{GetPanePositionsAndSizes}{\param{wxDockInfo\& }{dock}, \param{wxArrayInt\& }{positions}, \param{wxArrayInt\& }{sizes}}
225
226
227 \membersection{wxFrameManager::HideHint}\label{wxframemanagerhidehint}
228
229 \func{void}{HideHint}{\void}
230
231
232 \membersection{wxFrameManager::HitTest}\label{wxframemanagerhittest}
233
234 \func{wxDockUIPart*}{HitTest}{\param{int }{x}, \param{int }{y}}
235
236
237 \membersection{wxFrameManager::InsertPane}\label{wxframemanagerinsertpane}
238
239 \func{bool}{InsertPane}{\param{wxWindow* }{window}, \param{const wxPaneInfo\& }{insert\_location}, \param{int }{insert\_level = wxAUI\_INSERT\_PANE}}
240
241 This method is used to insert either a previously unmanaged pane window
242 into the frame manager, or to insert a currently managed pane somewhere
243 else. {\it InsertPane} will push all panes, rows, or docks aside and
244 insert the window into the position specified by \arg{insert\_location}.
245 Because \arg{insert\_location} can specify either a pane, dock row, or dock
246 layer, the \arg{insert\_level} parameter is used to disambiguate this. The
247 parameter \arg{insert\_level} can take a value of wxAUI\_INSERT\_PANE, wxAUI\_INSERT\_ROW
248 or wxAUI\_INSERT\_DOCK.
249
250 \membersection{wxFrameManager::LayoutAddDock}\label{wxframemanagerlayoutadddock}
251
252 \func{void}{LayoutAddDock}{\param{wxSizer* }{container}, \param{wxDockInfo\& }{dock}, \param{wxDockUIPartArray\& }{uiparts}, \param{bool }{spacer\_only}}
253
254
255 \membersection{wxFrameManager::LayoutAddPane}\label{wxframemanagerlayoutaddpane}
256
257 \func{void}{LayoutAddPane}{\param{wxSizer* }{container}, \param{wxDockInfo\& }{dock}, \param{wxPaneInfo\& }{pane}, \param{wxDockUIPartArray\& }{uiparts}, \param{bool }{spacer\_only}}
258
259
260 \membersection{wxFrameManager::LayoutAll}\label{wxframemanagerlayoutall}
261
262 \func{wxSizer*}{LayoutAll}{\param{wxPaneInfoArray\& }{panes}, \param{wxDockInfoArray\& }{docks}, \param{wxDockUIPartArray\& }{uiparts}, \param{bool }{spacer\_only = false}}
263
264
265 \membersection{wxFrameManager::LoadPaneInfo}\label{wxframemanagerloadpaneinfo}
266
267 \func{void}{LoadPaneInfo}{\param{wxString }{pane\_part}, \param{wxPaneInfo\& }{pane}}
268
269
270 \membersection{wxFrameManager::LoadPerspective}\label{wxframemanagerloadperspective}
271
272 \func{bool}{LoadPerspective}{\param{const wxString\& }{perspective}, \param{bool }{update = true}}
273
274 Loads a saved perspective. If update is true, wxFrameManager::Update()
275 is automatically invoked, thus realizing the saved perspective on screen.
276
277 \membersection{wxFrameManager::LookupPane}\label{wxframemanagerlookuppane}
278
279 \func{wxPaneInfo\&}{LookupPane}{\param{wxWindow* }{window}}
280
281
282 \func{wxPaneInfo\&}{LookupPane}{\param{const wxString\& }{name}}
283
284
285 \membersection{wxFrameManager::ProcessDockResult}\label{wxframemanagerprocessdockresult}
286
287 \func{bool}{ProcessDockResult}{\param{wxPaneInfo\& }{target}, \param{const wxPaneInfo\& }{new\_pos}}
288
289
290 \membersection{wxFrameManager::ProcessMgrEvent}\label{wxframemanagerprocessmgrevent}
291
292 \func{void}{ProcessMgrEvent}{\param{wxFrameManagerEvent\& }{event}}
293
294
295 \membersection{wxFrameManager::Render}\label{wxframemanagerrender}
296
297 \func{void}{Render}{\param{wxDC* }{dc}}
298
299
300 \membersection{wxFrameManager::Repaint}\label{wxframemanagerrepaint}
301
302 \func{void}{Repaint}{\param{wxDC* }{dc = NULL}}
303
304
305 \membersection{wxFrameManager::SavePaneInfo}\label{wxframemanagersavepaneinfo}
306
307 \func{wxString}{SavePaneInfo}{\param{wxPaneInfo\& }{pane}}
308
309
310 \membersection{wxFrameManager::SavePerspective}\label{wxframemanagersaveperspective}
311
312 \func{wxString}{SavePerspective}{\void}
313
314 Saves the entire user interface layout into an encoded wxString, which
315 can then be stored by the application (probably using wxConfig). When
316 a perspective is restored using LoadPerspective(), the entire user
317 interface will return to the state it was when the perspective was saved.
318
319 \membersection{wxFrameManager::SetArtProvider}\label{wxframemanagersetartprovider}
320
321 \func{void}{SetArtProvider}{\param{wxDockArt* }{art\_provider}}
322
323 Instructs wxFrameManager to use art provider specified by parameter
324 \arg{art\_provider} for all drawing calls. This allows plugable
325 look-and-feel features. The previous art provider object, if any,
326 will be deleted by wxFrameManager.
327
328 \membersection{wxFrameManager::SetFlags}\label{wxframemanagersetflags}
329
330 \func{void}{SetFlags}{\param{unsigned int }{flags}}
331
332 This method is used to specify wxFrameManager's settings flags. \arg{flags}
333 specifies options which allow the frame management behavior to be modified.
334
335 \membersection{wxFrameManager::SetManagedWindow}\label{wxframemanagersetmanagedwindow}
336
337 \func{void}{SetManagedWindow}{\param{wxWindow* }{managed\_wnd}}
338
339 Called to specify the frame which is to be managed by wxFrameManager.
340
341 \membersection{wxFrameManager::ShowHint}\label{wxframemanagershowhint}
342
343 \func{void}{ShowHint}{\param{const wxRect\& }{rect}}
344
345
346 \membersection{wxFrameManager::UnInit}\label{wxframemanageruninit}
347
348 \func{void}{UnInit}{\void}
349
350 Uninitializes the framework and should be called before a frame is
351 destroyed. UnInit() is usually called in the managed wxFrame's destructor.
352
353 \membersection{wxFrameManager::Update}\label{wxframemanagerupdate}
354
355 \func{void}{Update}{\void}
356
357 This method is called after any number of changes are
358 made to any of the managed panes. Update() must be invoked after
359 AddPane() or InsertPane() are called in order to "realize" or "commit"
360 the changes. In addition, any number of changes may be made to
361 wxPaneInfo structures (retrieved with wxFrameManager::GetPane), but to
362 realize the changes, Update() must be called. This construction allows
363 pane flicker to be avoided by updating the whole layout at one time.
364
365 \membersection{wxFrameManager::UpdateButtonOnScreen}\label{wxframemanagerupdatebuttononscreen}
366
367 \func{void}{UpdateButtonOnScreen}{\param{wxDockUIPart* }{button\_ui\_part}, \param{const wxMouseEvent\& }{event}}
368
369
370 \membersection{wxFrameManager::wxDEPRECATED}\label{wxframemanagerwxdeprecated}
371
372 \func{}{wxDEPRECATED}{\param{void }{SetFrame(wxFrame* frame)}}
373
374 deprecated -- please use SetManagedWindow() and
375 and GetManagedWindow() instead
376
377
378 \func{}{wxDEPRECATED}{\param{wxFrame* GetFrame() }{const}}
379