1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3 %% Purpose: wxRenderer and wxRendererNative documentation
4 %% Author: Vadim Zeitlin
8 %% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 %% License: wxWindows license
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
12 \section{\class{wxRendererNative
}}\label{wxrenderernative
}
14 First, a brief introduction into what is wxRenderer and why is it needed.
16 Usually wxWindows uses the underlying low level GUI system to draw all the
17 controls -- this is what we mean when we say that it is a ``native'' framework.
18 However not all controls exist under all (or even any) platforms and in this
19 case wxWindows provides a default, generic, implementation of them written in
22 These controls however don't have the native appearance if only the standard
23 line drawing and other graphics primitives are used if only because the native
24 appearance is different under different platforms while the lines are always
25 drawn in the same way.
27 This is why we have renderers: wxRenderer is a class which virtualizes the
28 drawing, i.e. it abstracts the drawing operations and allows you to draw a,
29 say, button, without caring about how exactly this is done. Of course, as we
30 can draw the button differently in different renderers, this also allows us to
31 emulate the native look and feel.
34 So the renderers work by exposing a big set of high-level drawing functions
35 which are used by the generic controls. There is always a default global
36 renderer but it may be changed or extended by the user, see
37 \helpref{Render sample
}{samplerender
}.
39 All drawing functions take some standard parameters:
41 \item \arg{win
} is the window being drawn. it is normally not used and when
42 it is it should only be used as a generic
\helpref{wxWindow
}{wxwindow
}
43 (in order to get its low level handle, for example), but you should
44 \emph{not
} assume that it is of some given type as the same renderer
45 function may be reused for drawing different kinds of control.
46 \item \arg{dc
} is the
\helpref{wxDC
}{wxdc
} to draw on, only this device
47 context should be used for drawing. It is not necessary to restore
48 pens and brushes for it on function exit but, on the other hand, you
49 shouldn't assume that it is in any specific state on function entry
50 neither: the rendering functions should always prepare it.
51 \item \arg{rect
} the bounding rectangle for the element to be drawn
52 \item \arg{flags
} the optional flags (none by default) which can be a
53 combination of the
\texttt{wxCONTROL
\_XXX} constants below
58 The following rendering flags are defined:
62 wxCONTROL_DISABLED =
0x00000001, // control is disabled
63 wxCONTROL_FOCUSED =
0x00000002, // currently has keyboard focus
64 wxCONTROL_PRESSED =
0x00000004, // (button) is pressed
65 wxCONTROL_ISDEFAULT =
0x00000008, // only applies to the buttons
66 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
67 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
68 wxCONTROL_CURRENT =
0x00000010, // mouse is currently over the control
69 wxCONTROL_SELECTED =
0x00000020, // selected item in e.g. listbox
70 wxCONTROL_CHECKED =
0x00000040, // (check/radio button) is checked
71 wxCONTROL_CHECKABLE =
0x00000080 // (menu) item can be checked
76 \wxheading{Derived from
}
80 \wxheading{Include files
}
85 \latexignore{\rtfignore{\wxheading{Members
}}}
88 \membersection{wxRendererNative::
\destruct{wxRendererNative
}}\label{wxrenderernativedtor
}
90 \func{}{\destruct{wxRendererNative
}}{\void}
92 Virtual destructor as for any base class.
95 \membersection{wxRendererNative::DrawHeaderButton
}\label{wxrenderernativedrawheaderbutton
}
97 \func{void
}{DrawHeaderButton
}{\param{wxWindow*
}{win
},
\param{wxDC\&
}{dc
},
\param{const wxRect\&
}{rect
},
\param{int
}{flags =
0}}
99 Draw the header control button (used by
\helpref{wxListCtrl
}{wxlistctrl
}).
102 \membersection{wxRendererNative::DrawSplitterBorder
}\label{wxrenderernativedrawsplitterborder
}
104 \func{void
}{DrawSplitterBorder
}{\param{wxWindow*
}{win
},
\param{wxDC\&
}{dc
},
\param{const wxRect\&
}{rect
},
\param{int
}{flags =
0}}
106 Draw the border for sash window: this border must be such that the sash
107 drawn by
\helpref{DrawSash
}{wxrenderernativedrawsplittersash
} blends into it
111 \membersection{wxRendererNative::DrawSplitterSash
}\label{wxrenderernativedrawsplittersash
}
113 \func{void
}{DrawSplitterSash
}{\param{wxWindow*
}{win
},
\param{wxDC\&
}{dc
},
\param{const wxSize\&
}{size
},
\param{wxCoord
}{position
},
\param{wxOrientation
}{orient
},
\param{int
}{flags =
0}}
115 Draw a sash. The
\arg{orient
} parameter defines whether the sash should be
116 vertical or horizontal and how should the
\arg{position
} be interpreted.
119 \membersection{wxRendererNative::DrawTreeItemButton
}\label{wxrenderernativedrawtreeitembutton
}
121 \func{void
}{DrawTreeItemButton
}{\param{wxWindow*
}{win
},
\param{wxDC\&
}{dc
},
\param{const wxRect\&
}{rect
},
\param{int
}{flags =
0}}
123 Draw the expanded/collapsed icon for a tree control item. To draw an expanded
124 button the
\arg{flags
} parameter must contain
{\tt wxCONTROL
\_EXPANDED} bit.
127 \membersection{wxRendererNative::Get
}\label{wxrenderernativeget
}
129 \func{wxRendererNative\&
}{Get
}{\void}
131 Return the currently used renderer.
134 \membersection{wxRendererNative::GetDefault
}\label{wxrenderernativegetdefault
}
136 \func{wxRendererNative\&
}{GetDefault
}{\void}
138 Return the default (native) implementation for this platform -- this is also
139 the one used by default but this may be changed by calling
140 \helpref{Set
}{wxrenderernativeset
} in which case the return value of this
141 method may be different from the return value of
\helpref{Get
}{wxrenderernativeget
}.
144 \membersection{wxRendererNative::GetGeneric
}\label{wxrenderernativegetgeneric
}
146 \func{wxRendererNative\&
}{GetGeneric
}{\void}
148 Return the generic implementation of the renderer. Under some platforms, this
149 is the default renderer implementation, others have platform-specific default
150 renderer which can be retrieved by calling
\helpref{GetDefault
}{wxrenderernativegetdefault
}.
153 \membersection{wxRendererNative::GetSplitterParams
}\label{wxrenderernativegetsplitterparams
}
155 \func{wxSplitterRenderParams
}{GetSplitterParams
}{\param{const wxWindow*
}{win
}}
157 Get the splitter parameters, see
158 \helpref{wxSplitterRenderParams
}{wxsplitterrenderparams
}.
161 \membersection{wxRendererNative::GetVersion
}\label{wxrenderernativegetversion
}
163 \constfunc{wxRendererVersion
}{GetVersion
}{\void}
165 This function is used for version checking:
\helpref{Load
}{wxrenderernativeload
}
166 refuses to load any shared libraries implementing an older or incompatible
169 The implementation of this method is always the same in all renderers (simply
170 construct
\helpref{wxRendererVersion
}{wxrendererversion
} using the
171 {\tt wxRendererVersion::Current
\_XXX} values), but it has to be in the derived,
172 not base, class, to detect mismatches between the renderers versions and so you
173 have to implement it anew in all renderers.
176 \membersection{wxRendererNative::Load
}\label{wxrenderernativeload
}
178 \func{wxRendererNative*
}{Load
}{\param{const wxString\&
}{name
}}
180 Load the renderer from the specified DLL, the returned pointer must be
181 deleted by caller if not
{\tt NULL
} when it is not used any more.
183 The
\arg{name
} should be just the base name of the renderer and not the full
184 name of the DLL file which is constructed differently (using
185 \helpref{wxDynamicLibrary::CanonicalizePluginName
}{wxdynamiclibrarycanonicalizepluginname
})
186 on different systems.
189 \membersection{wxRendererNative::Set
}\label{wxrenderernativeset
}
191 \func{wxRendererNative*
}{Set
}{\param{wxRendererNative*
}{renderer
}}
193 Set the renderer to use, passing
{\tt NULL
} reverts to using the default
194 renderer (the global renderer must always exist).
196 Return the previous renderer used with Set() or
{\tt NULL
} if none.