added some wxMSW stuff
[wxWidgets.git] / include / wx / msw / app.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: app.h
3 // Purpose: wxApp class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef __APPH__
13 #define __APPH__
14
15 #ifdef __GNUG__
16 #pragma interface "app.h"
17 #endif
18
19 #include "wx/defs.h"
20 #include "wx/object.h"
21
22 class WXDLLEXPORT wxFrame;
23 class WXDLLEXPORT wxWindow;
24 class WXDLLEXPORT wxApp ;
25 class WXDLLEXPORT wxKeyEvent;
26 class WXDLLEXPORT wxLog;
27
28 #define wxPRINT_WINDOWS 1
29 #define wxPRINT_POSTSCRIPT 2
30
31 WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
32
33 void WXDLLEXPORT wxCleanUp(void);
34 void WXDLLEXPORT wxCommonCleanUp(void); // Call this from the platform's wxCleanUp()
35 void WXDLLEXPORT wxCommonInit(void); // Call this from the platform's initialization
36
37 // Force an exit from main loop
38 void WXDLLEXPORT wxExit(void);
39
40 // Yield to other apps/messages
41 bool WXDLLEXPORT wxYield(void);
42
43 // Represents the application. Derive OnInit and declare
44 // a new App object to start application
45 class WXDLLEXPORT wxApp: public wxEvtHandler
46 {
47 DECLARE_DYNAMIC_CLASS(wxApp)
48 wxApp(void);
49 inline ~wxApp(void) {}
50
51 static void SetInitializerFunction(wxAppInitializerFunction fn) { m_appInitFn = fn; }
52 static wxAppInitializerFunction GetInitializerFunction(void) { return m_appInitFn; }
53
54 virtual int MainLoop(void);
55 void ExitMainLoop(void);
56 bool Initialized(void);
57 virtual bool Pending(void) ;
58 virtual void Dispatch(void) ;
59
60 virtual void OnIdle(wxIdleEvent& event);
61
62 // Windows specific. Intercept keyboard input.
63 #if WXWIN_COMPATIBILITY == 2
64 virtual bool OldOnCharHook(wxKeyEvent& event);
65 #endif
66
67 // Generic
68 virtual bool OnInit(void) { return FALSE; };
69
70 // No specific tasks to do here.
71 virtual bool OnInitGui(void) { return TRUE; }
72
73 // Called to set off the main loop
74 virtual int OnRun(void) { return MainLoop(); };
75 virtual int OnExit(void) { return 0; };
76 inline void SetPrintMode(int mode) { m_printMode = mode; }
77 inline int GetPrintMode(void) const { return m_printMode; }
78
79 inline void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
80 inline bool GetExitOnFrameDelete(void) const { return m_exitOnFrameDelete; }
81
82 /*
83 inline void SetShowFrameOnInit(bool flag) { m_showOnInit = flag; }
84 inline bool GetShowFrameOnInit(void) const { return m_showOnInit; }
85 */
86
87 inline wxString GetAppName(void) const {
88 if (m_appName != "")
89 return m_appName;
90 else return m_className;
91 }
92
93 inline void SetAppName(const wxString& name) { m_appName = name; };
94 inline wxString GetClassName(void) const { return m_className; }
95 inline void SetClassName(const wxString& name) { m_className = name; }
96 wxWindow *GetTopWindow(void) const ;
97 inline void SetTopWindow(wxWindow *win) { m_topWindow = win; }
98
99 inline void SetWantDebugOutput(bool flag) { m_wantDebugOutput = flag; }
100 inline bool GetWantDebugOutput(void) { return m_wantDebugOutput; }
101
102 // Send idle event to all top-level windows.
103 // Returns TRUE if more idle time is requested.
104 bool SendIdleEvents(void);
105
106 // Send idle event to window and all subwindows
107 // Returns TRUE if more idle time is requested.
108 bool SendIdleEvents(wxWindow* win);
109
110 inline void SetAuto3D(const bool flag) { m_auto3D = flag; }
111 inline bool GetAuto3D(void) const { return m_auto3D; }
112
113 // Creates a log object
114 virtual wxLog* CreateLogTarget(void);
115
116 public:
117 // void (*work_proc)(wxApp*app); // work procedure;
118 int argc;
119 char ** argv;
120
121 protected:
122 bool m_wantDebugOutput ;
123 wxString m_className;
124 wxString m_appName;
125 wxWindow * m_topWindow;
126 bool m_exitOnFrameDelete;
127 bool m_showOnInit;
128 int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
129 bool m_auto3D ; // Always use 3D controls, except
130 // where overriden
131 static wxAppInitializerFunction m_appInitFn;
132
133 /* Windows-specific wxApp definitions */
134
135 public:
136
137 // Implementation
138 static bool Initialize(WXHINSTANCE instance);
139 static void CommonInit(void);
140 static bool RegisterWindowClasses(void);
141 static void CleanUp(void);
142 static void CommonCleanUp(void);
143 virtual bool DoMessage(void);
144 virtual bool ProcessMessage(WXMSG* pMsg);
145 void DeletePendingObjects(void);
146 bool ProcessIdle(void);
147
148 /*
149 inline void SetPendingCleanup(bool flag) { m_pendingCleanup = flag; }
150 inline bool GetPendingCleanup(void) { return m_pendingCleanup; }
151
152 bool DoResourceCleanup(void);
153 // Set resource collection scheme on or off.
154 inline void SetResourceCollection(bool flag) { m_resourceCollection = flag; }
155 inline bool GetResourceCollection(void) { return m_resourceCollection; }
156 */
157
158 public:
159 static long sm_lastMessageTime;
160 int m_nCmdShow;
161
162 protected:
163 bool m_keepGoing ;
164 // bool m_resourceCollection;
165 // bool m_pendingCleanup; // TRUE if we need to check the GDI object lists for cleanup
166
167 DECLARE_EVENT_TABLE()
168 };
169
170 #if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))
171 int WXDLLEXPORT wxEntry(WXHINSTANCE hInstance, WXHINSTANCE hPrevInstance, char *lpszCmdLine,
172 int nCmdShow, bool enterLoop = TRUE);
173 #else
174 int WXDLLEXPORT wxEntry(WXHINSTANCE hInstance);
175 #endif
176
177 #endif
178 // __APPH__
179