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miscellaeneous fixes
[wxWidgets.git] / utils / glcanvas / win / glcanvas.dsp
1 # Microsoft Developer Studio Project File - Name="glcanvas" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 5.00
3 # ** DO NOT EDIT **
4
5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
6
7 CFG=glcanvas - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
10 !MESSAGE
11 !MESSAGE NMAKE /f "glcanvas.mak".
12 !MESSAGE
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
15 !MESSAGE
16 !MESSAGE NMAKE /f "glcanvas.mak" CFG="glcanvas - Win32 Debug"
17 !MESSAGE
18 !MESSAGE Possible choices for configuration are:
19 !MESSAGE
20 !MESSAGE "glcanvas - Win32 Release" (based on "Win32 (x86) Static Library")
21 !MESSAGE "glcanvas - Win32 Debug" (based on "Win32 (x86) Static Library")
22 !MESSAGE
23
24 # Begin Project
25 # PROP Scc_ProjName ""
26 # PROP Scc_LocalPath ""
27 CPP=cl.exe
28
29 !IF "$(CFG)" == "glcanvas - Win32 Release"
30
31 # PROP BASE Use_MFC 0
32 # PROP BASE Use_Debug_Libraries 0
33 # PROP BASE Output_Dir "Release"
34 # PROP BASE Intermediate_Dir "Release"
35 # PROP BASE Target_Dir ""
36 # PROP Use_MFC 0
37 # PROP Use_Debug_Libraries 0
38 # PROP Output_Dir "Release"
39 # PROP Intermediate_Dir "Release"
40 # PROP Target_Dir ""
41 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
42 # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /I "..\..\..\include\wx\msw" /I "..\..\..\include\wx\generic" /I "..\..\..\include\wx\other" /I "..\..\..\src\png" /I "..\..\..\src\zlib" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D "__WINDOWS__" /D "STRICT" /Fp"..\..\..\Release\wxWin.pch" /YX"wx\wxprec.h" /FD /c
43 BSC32=bscmake.exe
44 # ADD BASE BSC32 /nologo
45 # ADD BSC32 /nologo
46 LIB32=link.exe -lib
47 # ADD BASE LIB32 /nologo
48 # ADD LIB32 /nologo
49
50 !ELSEIF "$(CFG)" == "glcanvas - Win32 Debug"
51
52 # PROP BASE Use_MFC 0
53 # PROP BASE Use_Debug_Libraries 1
54 # PROP BASE Output_Dir "Debug"
55 # PROP BASE Intermediate_Dir "Debug"
56 # PROP BASE Target_Dir ""
57 # PROP Use_MFC 0
58 # PROP Use_Debug_Libraries 1
59 # PROP Output_Dir "Debug"
60 # PROP Intermediate_Dir "Debug"
61 # PROP Target_Dir ""
62 # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
63 # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /Gf /Gy /I "..\..\..\include" /I "..\..\..\include\wx\msw" /I "..\..\..\include\wx\generic" /I "..\..\..\include\wx\other" /I "..\..\..\src\png" /I "..\..\..\src\zlib" /D "__WXDEBUG__" /D WXDEBUG=1 /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D "__WINDOWS__" /D "STRICT" /Fp"..\..\..\Debug\wxWin.pch" /YX"wx\wxprec.h" /FD /c
64 BSC32=bscmake.exe
65 # ADD BASE BSC32 /nologo
66 # ADD BSC32 /nologo
67 LIB32=link.exe -lib
68 # ADD BASE LIB32 /nologo
69 # ADD LIB32 /nologo
70
71 !ENDIF
72
73 # Begin Target
74
75 # Name "glcanvas - Win32 Release"
76 # Name "glcanvas - Win32 Debug"
77 # Begin Source File
78
79 SOURCE=.\glcanvas.cpp
80 # End Source File
81 # Begin Source File
82
83 SOURCE=.\glcanvas.h
84 # End Source File
85 # End Target
86 # End Project