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Use generic dirdlg, added generic mdi classes.
[wxWidgets.git] / src / os2 / nativdlg.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: nativdlg.cpp
3 // Purpose: Native dialog loading code (part of wxWindow)
4 // Author: David Webster
5 // Modified by:
6 // Created: 10/12/99
7 // RCS-ID: $Id$
8 // Copyright: (c) David Webster
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ===========================================================================
13 // declarations
14 // ===========================================================================
15
16 // ---------------------------------------------------------------------------
17 // headers
18 // ---------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifndef WX_PRECOMP
24 #include <stdio.h>
25 #include "wx/wx.h"
26 #endif
27
28 #include "wx/os2/private.h"
29 #include "wx/spinbutt.h"
30
31 // ---------------------------------------------------------------------------
32 // global functions
33 // ---------------------------------------------------------------------------
34
35 extern wxWindow* wxWndHook;
36 extern MRESULT wxDlgProc(HWND hWnd, UINT message,
37 MPARAM wParam, MPARAM lParam);
38
39 // ===========================================================================
40 // implementation
41 // ===========================================================================
42
43 bool wxWindow::LoadNativeDialog(wxWindow* parent, wxWindowID& id)
44 {
45 m_windowId = id;
46 wxWndHook = this;
47
48 m_hWnd = 0; // TODO (WXHWND)::CreateDialog((HINSTANCE)wxGetInstance(),
49 // MAKEINTRESOURCE(id),
50 // parent ? (HWND)parent->GetHWND() : 0,
51 // (DLGPROC) wxDlgProc);
52 wxWndHook = NULL;
53
54 if ( !m_hWnd )
55 return FALSE;
56
57 SubclassWin(GetHWND());
58
59 if ( parent )
60 parent->AddChild(this);
61 else
62 wxTopLevelWindows.Append(this);
63
64 // Enumerate all children
65 HWND hWndNext = NULLHANDLE;
66 // TODO hWndNext = ::GetWindow((HWND) m_hWnd, GW_CHILD);
67
68 wxWindow* child = NULL;
69 if (hWndNext)
70 child = CreateWindowFromHWND(this, (WXHWND) hWndNext);
71
72 while (hWndNext != (HWND) NULL)
73 {
74 // TODO: hWndNext = ::GetWindow(hWndNext, GW_HWNDNEXT);
75 if (hWndNext)
76 child = CreateWindowFromHWND(this, (WXHWND) hWndNext);
77 }
78
79 return TRUE;
80 }
81
82 bool wxWindow::LoadNativeDialog(wxWindow* parent, const wxString& name)
83 {
84 SetName(name);
85
86 wxWndHook = this;
87 m_hWnd = 0; //TODO: (WXHWND)::CreateDialog((HINSTANCE) wxGetInstance(),
88 // name.c_str(),
89 // parent ? (HWND)parent->GetHWND() : 0,
90 // (DLGPROC)wxDlgProc);
91 wxWndHook = NULL;
92
93 if ( !m_hWnd )
94 return FALSE;
95
96 SubclassWin(GetHWND());
97
98 if ( parent )
99 parent->AddChild(this);
100 else
101 wxTopLevelWindows.Append(this);
102
103 // FIXME why don't we enum all children here?
104
105 return TRUE;
106 }
107
108 // ---------------------------------------------------------------------------
109 // look for child by id
110 // ---------------------------------------------------------------------------
111
112 wxWindow* wxWindow::GetWindowChild1(wxWindowID id)
113 {
114 if ( m_windowId == id )
115 return this;
116
117 wxWindowList::Node *node = GetChildren().GetFirst();
118 while ( node )
119 {
120 wxWindow* child = node->GetData();
121 wxWindow* win = child->GetWindowChild1(id);
122 if ( win )
123 return win;
124
125 node = node->GetNext();
126 }
127
128 return NULL;
129 }
130
131 wxWindow* wxWindow::GetWindowChild(wxWindowID id)
132 {
133 wxWindow* win = GetWindowChild1(id);
134 if ( !win )
135 {
136 HWND hWnd = 0; // TODO: ::GetDlgItem((HWND) GetHWND(), id);
137
138 if (hWnd)
139 {
140 wxWindow* child = CreateWindowFromHWND(this, (WXHWND) hWnd);
141 if (child)
142 {
143 child->AddChild(this);
144 return child;
145 }
146 }
147 }
148
149 return NULL;
150 }
151
152 // ---------------------------------------------------------------------------
153 // create wxWin window from a native HWND
154 // ---------------------------------------------------------------------------
155
156 wxWindow* wxWindow::CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd)
157 {
158 wxString str(wxGetWindowClass(hWnd));
159 str.UpperCase();
160
161 long id = wxGetWindowId(hWnd);
162 long style = 0; // TODO: GetWindowLong((HWND) hWnd, GWL_STYLE);
163
164 wxWindow* win = NULL;
165
166 // TODO:
167 /*
168 if (str == wxT("BUTTON"))
169 {
170 int style1 = (style & 0xFF);
171 if ((style1 == BS_3STATE) || (style1 == BS_AUTO3STATE) || (style1 == BS_AUTOCHECKBOX) ||
172 (style1 == BS_CHECKBOX))
173 {
174 win = new wxCheckBox;
175 }
176 else if ((style1 == BS_AUTORADIOBUTTON) || (style1 == BS_RADIOBUTTON))
177 {
178 win = new wxRadioButton;
179 }
180 else if (style & BS_BITMAP)
181 {
182 // TODO: how to find the bitmap?
183 win = new wxBitmapButton;
184 wxLogError(wxT("Have not yet implemented bitmap button as BS_BITMAP button."));
185 }
186 else if (style1 == BS_OWNERDRAW)
187 {
188 // TODO: how to find the bitmap?
189 // TODO: can't distinguish between bitmap button and bitmap static.
190 // Change implementation of wxStaticBitmap to SS_BITMAP.
191 // PROBLEM: this assumes that we're using resource-based bitmaps.
192 // So maybe need 2 implementations of bitmap buttons/static controls,
193 // with a switch in the drawing code. Call default proc if BS_BITMAP.
194 win = new wxBitmapButton;
195 }
196 else if ((style1 == BS_PUSHBUTTON) || (style1 == BS_DEFPUSHBUTTON))
197 {
198 win = new wxButton;
199 }
200 else if (style1 == BS_GROUPBOX)
201 {
202 win = new wxStaticBox;
203 }
204 else
205 {
206 wxLogError(wxT("Don't know what kind of button this is: id = %d"),
207 id);
208 }
209 }
210 else if (str == wxT("COMBOBOX"))
211 {
212 win = new wxComboBox;
213 }
214 // TODO: Problem if the user creates a multiline - but not rich text - text control,
215 // since wxWin assumes RichEdit control for this. Should have m_isRichText in
216 // wxTextCtrl. Also, convert as much of the window style as is necessary
217 // for correct functioning.
218 // Could have wxWindow::AdoptAttributesFromHWND(WXHWND)
219 // to be overridden by each control class.
220 else if (str == wxT("EDIT"))
221 {
222 win = new wxTextCtrl;
223 }
224 else if (str == wxT("LISTBOX"))
225 {
226 win = new wxListBox;
227 }
228 else if (str == wxT("SCROLLBAR"))
229 {
230 win = new wxScrollBar;
231 }
232 else if (str == wxT("MSCTLS_UPDOWN32"))
233 {
234 win = new wxSpinButton;
235 }
236 else if (str == wxT("MSCTLS_TRACKBAR32"))
237 {
238 // Need to ascertain if it's horiz or vert
239 win = new wxSlider;
240 }
241 else if (str == wxT("STATIC"))
242 {
243 int style1 = (style & 0xFF);
244
245 if ((style1 == SS_LEFT) || (style1 == SS_RIGHT) || (style1 == SS_SIMPLE))
246 win = new wxStaticText;
247 else if (style1 == SS_BITMAP)
248 {
249 win = new wxStaticBitmap;
250
251 // Help! this doesn't correspond with the wxWin implementation.
252 wxLogError(wxT("Please make SS_BITMAP statics into owner-draw buttons."));
253 }
254 }
255 else
256 {
257 wxString msg(wxT("Don't know how to convert from Windows class "));
258 msg += str;
259 wxLogError(msg);
260 }
261 */
262 if (win)
263 {
264 parent->AddChild(win);
265 win->SetEventHandler(win);
266 win->SetHWND(hWnd);
267 win->SetId(id);
268 win->SubclassWin(hWnd);
269 win->AdoptAttributesFromHWND();
270 win->SetupColours();
271
272 return win;
273 }
274 else
275 return NULL;
276 }
277
278 // Make sure the window style (etc.) reflects the HWND style (roughly)
279 void wxWindow::AdoptAttributesFromHWND(void)
280 {
281 HWND hWnd = (HWND) GetHWND();
282 // TODO:
283 /*
284 long style = GetWindowLong((HWND) hWnd, GWL_STYLE);
285
286 if (style & WS_VSCROLL)
287 m_windowStyle |= wxVSCROLL;
288 if (style & WS_HSCROLL)
289 m_windowStyle |= wxHSCROLL;
290 */
291 }
292