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[wxWidgets.git] / src / qt / app.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: app.cpp
3 // Purpose: wxApp
4 // Author: AUTHOR
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "app.h"
14 #endif
15
16 #include "wx/frame.h"
17 #include "wx/app.h"
18 #include "wx/utils.h"
19 #include "wx/gdicmn.h"
20 #include "wx/pen.h"
21 #include "wx/brush.h"
22 #include "wx/cursor.h"
23 #include "wx/icon.h"
24 #include "wx/palette.h"
25 #include "wx/dc.h"
26 #include "wx/dialog.h"
27 #include "wx/msgdlg.h"
28 #include "wx/log.h"
29 #include "wx/module.h"
30
31 #if wxUSE_WX_RESOURCES
32 #include "wx/resource.h"
33 #endif
34
35 #include <string.h>
36
37 #if defined(__WIN95__) && !defined(__GNUWIN32__)
38 extern char *wxBuffer;
39 extern wxList wxPendingDelete;
40
41 wxApp *wxTheApp = NULL;
42
43 IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
44 BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
45 EVT_IDLE(wxApp::OnIdle)
46 END_EVENT_TABLE()
47
48 long wxApp::sm_lastMessageTime = 0;
49
50 void wxApp::CommonInit()
51 {
52 #ifdef __WXMSW__
53 wxBuffer = new char[1500];
54 #else
55 wxBuffer = new char[BUFSIZ + 512];
56 #endif
57
58 wxClassInfo::InitializeClasses();
59
60 wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
61 wxTheColourDatabase->Initialize();
62 wxInitializeStockObjects();
63
64 #if wxUSE_WX_RESOURCES
65 wxInitializeResourceSystem();
66 #endif
67
68 // For PostScript printing
69 #if wxUSE_POSTSCRIPT
70 wxInitializePrintSetupData();
71 wxThePrintPaperDatabase = new wxPrintPaperDatabase;
72 wxThePrintPaperDatabase->CreateDatabase();
73 #endif
74
75 wxBitmap::InitStandardHandlers();
76
77 wxModule::RegisterModules();
78 wxASSERT( wxModule::InitializeModules() == TRUE );
79 }
80
81 void wxApp::CommonCleanUp()
82 {
83 wxModule::CleanUpModules();
84
85 #if wxUSE_WX_RESOURCES
86 wxCleanUpResourceSystem();
87 #endif
88
89 wxDeleteStockObjects() ;
90
91 // Destroy all GDI lists, etc.
92 delete wxTheBrushList;
93 wxTheBrushList = NULL;
94
95 delete wxThePenList;
96 wxThePenList = NULL;
97
98 delete wxTheFontList;
99 wxTheFontList = NULL;
100
101 delete wxTheBitmapList;
102 wxTheBitmapList = NULL;
103
104 delete wxTheColourDatabase;
105 wxTheColourDatabase = NULL;
106
107 #if wxUSE_POSTSCRIPT
108 wxInitializePrintSetupData(FALSE);
109 delete wxThePrintPaperDatabase;
110 wxThePrintPaperDatabase = NULL;
111 #endif
112
113 wxBitmap::CleanUpHandlers();
114
115 delete[] wxBuffer;
116 wxBuffer = NULL;
117
118 // do it as the very last thing because everything else can log messages
119 delete wxLog::SetActiveTarget(NULL);
120 }
121
122 int wxEntry( int argc, char *argv[] )
123 {
124 wxClassInfo::InitializeClasses();
125
126 #if (WXDEBUG && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
127
128 #if !defined(_WINDLL)
129 streambuf* sBuf = new wxDebugStreamBuf;
130 #else
131 streambuf* sBuf = NULL;
132 #endif
133 ostream* oStr = new ostream(sBuf) ;
134 wxDebugContext::SetStream(oStr, sBuf);
135
136 #endif
137
138 if (!wxTheApp)
139 {
140 if (!wxApp::GetInitializerFunction())
141 {
142 printf( "wxWindows error: No initializer - use IMPLEMENT_APP macro.\n" );
143 return 0;
144 };
145
146 wxTheApp = (* wxApp::GetInitializerFunction()) ();
147 };
148
149 if (!wxTheApp)
150 {
151 printf( "wxWindows error: wxTheApp == NULL\n" );
152 return 0;
153 };
154
155 wxTheApp->argc = argc;
156 wxTheApp->argv = argv;
157
158 // TODO: your platform-specific initialization.
159
160 wxApp::CommonInit();
161
162 // GUI-specific initialization, such as creating an app context.
163 wxTheApp->OnInitGui();
164
165 // Here frames insert themselves automatically
166 // into wxTopLevelWindows by getting created
167 // in OnInit().
168
169 if (!wxTheApp->OnInit()) return 0;
170
171 wxTheApp->m_initialized = (wxTopLevelWindows.Number() > 0);
172
173 int retValue = 0;
174
175 if (wxTheApp->Initialized()) retValue = wxTheApp->OnRun();
176
177 wxTheApp->DeletePendingObjects();
178
179 wxTheApp->OnExit();
180
181 wxApp::CommonCleanUp();
182
183 #if (WXDEBUG && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
184 // At this point we want to check if there are any memory
185 // blocks that aren't part of the wxDebugContext itself,
186 // as a special case. Then when dumping we need to ignore
187 // wxDebugContext, too.
188 if (wxDebugContext::CountObjectsLeft() > 0)
189 {
190 wxTrace("There were memory leaks.\n");
191 wxDebugContext::Dump();
192 wxDebugContext::PrintStatistics();
193 }
194 wxDebugContext::SetStream(NULL, NULL);
195 #endif
196
197 return retValue;
198 };
199
200 // Static member initialization
201 wxAppInitializerFunction wxApp::m_appInitFn = (wxAppInitializerFunction) NULL;
202
203 wxApp::wxApp()
204 {
205 m_topWindow = NULL;
206 wxTheApp = this;
207 m_className = "";
208 m_wantDebugOutput = TRUE ;
209 m_appName = "";
210 argc = 0;
211 argv = NULL;
212 #ifdef __WXMSW__
213 m_printMode = wxPRINT_WINDOWS;
214 #else
215 m_printMode = wxPRINT_POSTSCRIPT;
216 #endif
217 m_exitOnFrameDelete = TRUE;
218 m_auto3D = TRUE;
219 }
220
221 bool wxApp::Initialized()
222 {
223 if (GetTopWindow())
224 return TRUE;
225 else
226 return FALSE;
227 }
228
229 int wxApp::MainLoop()
230 {
231 m_keepGoing = TRUE;
232
233 /* TODO: implement your main loop here, calling ProcessIdle in idle time.
234 while (m_keepGoing)
235 {
236 while (!::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) &&
237 ProcessIdle()) {}
238 if (!DoMessage())
239 m_keepGoing = FALSE;
240 }
241 */
242
243 return 0;
244 }
245
246 // Returns TRUE if more time is needed.
247 bool wxApp::ProcessIdle()
248 {
249 wxIdleEvent event;
250 event.SetEventObject(this);
251 ProcessEvent(event);
252
253 return event.MoreRequested();
254 }
255
256 void wxApp::ExitMainLoop()
257 {
258 m_keepGoing = FALSE;
259 }
260
261 // Is a message/event pending?
262 bool wxApp::Pending()
263 {
264 /* TODO.
265 */
266 return FALSE;
267 }
268
269 // Dispatch a message.
270 void wxApp::Dispatch()
271 {
272 /* TODO.
273 */
274 }
275
276 void wxApp::OnIdle(wxIdleEvent& event)
277 {
278 static bool inOnIdle = FALSE;
279
280 // Avoid recursion (via ProcessEvent default case)
281 if (inOnIdle)
282 return;
283
284 inOnIdle = TRUE;
285
286 // 'Garbage' collection of windows deleted with Close().
287 DeletePendingObjects();
288
289 // flush the logged messages if any
290 wxLog *pLog = wxLog::GetActiveTarget();
291 if ( pLog != NULL && pLog->HasPendingMessages() )
292 pLog->Flush();
293
294 // Send OnIdle events to all windows
295 bool needMore = SendIdleEvents();
296
297 if (needMore)
298 event.RequestMore(TRUE);
299
300 inOnIdle = FALSE;
301 }
302
303 // Send idle event to all top-level windows
304 bool wxApp::SendIdleEvents()
305 {
306 bool needMore = FALSE;
307 wxNode* node = wxTopLevelWindows.First();
308 while (node)
309 {
310 wxWindow* win = (wxWindow*) node->Data();
311 if (SendIdleEvents(win))
312 needMore = TRUE;
313
314 node = node->Next();
315 }
316 return needMore;
317 }
318
319 // Send idle event to window and all subwindows
320 bool wxApp::SendIdleEvents(wxWindow* win)
321 {
322 bool needMore = FALSE;
323
324 wxIdleEvent event;
325 event.SetEventObject(win);
326 win->ProcessEvent(event);
327
328 if (event.MoreRequested())
329 needMore = TRUE;
330
331 wxNode* node = win->GetChildren()->First();
332 while (node)
333 {
334 wxWindow* win = (wxWindow*) node->Data();
335 if (SendIdleEvents(win))
336 needMore = TRUE;
337
338 node = node->Next();
339 }
340 return needMore ;
341 }
342
343 void wxApp::DeletePendingObjects()
344 {
345 wxNode *node = wxPendingDelete.First();
346 while (node)
347 {
348 wxObject *obj = (wxObject *)node->Data();
349
350 delete obj;
351
352 if (wxPendingDelete.Member(obj))
353 delete node;
354
355 // Deleting one object may have deleted other pending
356 // objects, so start from beginning of list again.
357 node = wxPendingDelete.First();
358 }
359 }
360
361 wxLog* wxApp::CreateLogTarget()
362 {
363 return new wxLogGui;
364 }
365
366 wxWindow* wxApp::GetTopWindow() const
367 {
368 if (m_topWindow)
369 return m_topWindow;
370 else if (wxTopLevelWindows.Number() > 0)
371 return (wxWindow*) wxTopLevelWindows.First()->Data();
372 else
373 return NULL;
374 }
375
376 void wxExit()
377 {
378 wxApp::CommonCleanUp();
379 /*
380 * TODO: Exit in some platform-specific way. Not recommended that the app calls this:
381 * only for emergencies.
382 */
383 }
384
385 // Yield to other processes
386 bool wxYield()
387 {
388 /*
389 * TODO
390 */
391 return TRUE;
392 }
393