1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
21 #include "wx/eventfilter.h" // (and another one)
23 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
24 #include "wx/init.h" // we must declare wxEntry()
25 #include "wx/intl.h" // for wxLayoutDirection
26 #include "wx/log.h" // for wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
28 class WXDLLIMPEXP_FWD_BASE wxAppConsole
;
29 class WXDLLIMPEXP_FWD_BASE wxAppTraits
;
30 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser
;
31 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase
;
32 class WXDLLIMPEXP_FWD_BASE wxMessageOutput
;
35 struct WXDLLIMPEXP_FWD_CORE wxVideoMode
;
36 class WXDLLIMPEXP_FWD_CORE wxWindow
;
39 // this macro should be used in any main() or equivalent functions defined in wx
40 #define wxDISABLE_DEBUG_SUPPORT() \
41 wxDISABLE_ASSERTS_IN_RELEASE_BUILD(); \
42 wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
44 // ----------------------------------------------------------------------------
46 // ----------------------------------------------------------------------------
48 // the type of the function used to create a wxApp object on program start up
49 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
51 // ----------------------------------------------------------------------------
53 // ----------------------------------------------------------------------------
58 wxPRINT_POSTSCRIPT
= 2
61 // ----------------------------------------------------------------------------
63 // ----------------------------------------------------------------------------
65 // use of this list is strongly deprecated, use wxApp ScheduleForDestruction()
66 // and IsScheduledForDestruction() methods instead of this list directly, it
67 // is here for compatibility purposes only
68 extern WXDLLIMPEXP_DATA_BASE(wxList
) wxPendingDelete
;
70 // ----------------------------------------------------------------------------
71 // wxAppConsoleBase: wxApp for non-GUI applications
72 // ----------------------------------------------------------------------------
74 class WXDLLIMPEXP_BASE wxAppConsoleBase
: public wxEvtHandler
,
80 virtual ~wxAppConsoleBase();
83 // the virtual functions which may/must be overridden in the derived class
84 // -----------------------------------------------------------------------
86 // This is the very first function called for a newly created wxApp object,
87 // it is used by the library to do the global initialization. If, for some
88 // reason, you must override it (instead of just overriding OnInit(), as
89 // usual, for app-specific initializations), do not forget to call the base
91 virtual bool Initialize(int& argc
, wxChar
**argv
);
93 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
94 virtual bool CallOnInit() { return OnInit(); }
96 // Called before OnRun(), this is a good place to do initialization -- if
97 // anything fails, return false from here to prevent the program from
98 // continuing. The command line is normally parsed here, call the base
99 // class OnInit() to do it.
100 virtual bool OnInit();
102 // This is the replacement for the normal main(): all program work should
103 // be done here. When OnRun() returns, the programs starts shutting down.
106 // This is called by wxEventLoopBase::SetActive(): you should put the code
107 // which needs an active event loop here.
108 // Note that this function is called whenever an event loop is activated;
109 // you may want to use wxEventLoopBase::IsMain() to perform initialization
110 // specific for the app's main event loop.
111 virtual void OnEventLoopEnter(wxEventLoopBase
* WXUNUSED(loop
)) {}
113 // This is only called if OnInit() returned true so it's a good place to do
114 // any cleanup matching the initializations done there.
115 virtual int OnExit();
117 // This is called by wxEventLoopBase::OnExit() for each event loop which
119 virtual void OnEventLoopExit(wxEventLoopBase
* WXUNUSED(loop
)) {}
121 // This is the very last function called on wxApp object before it is
122 // destroyed. If you override it (instead of overriding OnExit() as usual)
123 // do not forget to call the base class version!
124 virtual void CleanUp();
126 // Called when a fatal exception occurs, this function should take care not
127 // to do anything which might provoke a nested exception! It may be
128 // overridden if you wish to react somehow in non-default way (core dump
129 // under Unix, application crash under Windows) to fatal program errors,
130 // however extreme care should be taken if you don't want this function to
132 virtual void OnFatalException() { }
134 // Called from wxExit() function, should terminate the application a.s.a.p.
138 // application info: name, description, vendor
139 // -------------------------------------------
141 // NB: all these should be set by the application itself, there are no
142 // reasonable default except for the application name which is taken to
145 // set/get the application name
146 wxString
GetAppName() const;
147 void SetAppName(const wxString
& name
) { m_appName
= name
; }
149 // set/get the application display name: the display name is the name
150 // shown to the user in titles, reports, etc while the app name is
151 // used for paths, config, and other places the user doesn't see
153 // by default the display name is the same as app name or a capitalized
154 // version of the program if app name was not set neither but it's
155 // usually better to set it explicitly to something nicer
156 wxString
GetAppDisplayName() const;
158 void SetAppDisplayName(const wxString
& name
) { m_appDisplayName
= name
; }
160 // set/get the app class name
161 wxString
GetClassName() const { return m_className
; }
162 void SetClassName(const wxString
& name
) { m_className
= name
; }
164 // set/get the vendor name
165 const wxString
& GetVendorName() const { return m_vendorName
; }
166 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
168 // set/get the vendor display name: the display name is shown
169 // in titles/reports/dialogs to the user, while the vendor name
170 // is used in some areas such as wxConfig, wxStandardPaths, etc
171 const wxString
& GetVendorDisplayName() const
173 return m_vendorDisplayName
.empty() ? GetVendorName()
174 : m_vendorDisplayName
;
176 void SetVendorDisplayName(const wxString
& name
)
178 m_vendorDisplayName
= name
;
182 // cmd line parsing stuff
183 // ----------------------
185 // all of these methods may be overridden in the derived class to
186 // customize the command line parsing (by default only a few standard
187 // options are handled)
189 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
192 #if wxUSE_CMDLINE_PARSER
193 // this one is called from OnInit() to add all supported options
194 // to the given parser (don't forget to call the base class version if you
196 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
198 // called after successfully parsing the command line, return true
199 // to continue and false to exit (don't forget to call the base class
200 // version if you override it!)
201 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
203 // called if "--help" option was specified, return true to continue
205 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
207 // called if incorrect command line options were given, return
208 // false to abort and true to continue
209 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
210 #endif // wxUSE_CMDLINE_PARSER
213 // miscellaneous customization functions
214 // -------------------------------------
216 // create the app traits object to which we delegate for everything which
217 // either should be configurable by the user (then he can change the
218 // default behaviour simply by overriding CreateTraits() and returning his
219 // own traits object) or which is GUI/console dependent as then wxAppTraits
220 // allows us to abstract the differences behind the common facade
221 wxAppTraits
*GetTraits();
223 // this function provides safer access to traits object than
224 // wxTheApp->GetTraits() during startup or termination when the global
225 // application object itself may be unavailable
227 // of course, it still returns NULL in this case and the caller must check
229 static wxAppTraits
*GetTraitsIfExists();
231 // Return some valid traits object.
233 // This method checks if we have wxTheApp and returns its traits if it does
234 // exist and the traits are non-NULL, similarly to GetTraitsIfExists(), but
235 // falls back to wxConsoleAppTraits to ensure that it always returns
237 static wxAppTraits
& GetValidTraits();
239 // returns the main event loop instance, i.e. the event loop which is started
240 // by OnRun() and which dispatches all events sent from the native toolkit
241 // to the application (except when new event loops are temporarily set-up).
242 // The returned value maybe NULL. Put initialization code which needs a
243 // non-NULL main event loop into OnEventLoopEnter().
244 wxEventLoopBase
* GetMainLoop() const
245 { return m_mainLoop
; }
247 // This function sets the C locale to the default locale for the current
248 // environment. It is advised to call this to ensure that the underlying
249 // toolkit uses the locale in which the numbers and monetary amounts are
250 // shown in the format expected by user and so on.
252 // Notice that this does _not_ change the global C++ locale, you need to do
253 // it explicitly if you want.
255 // Finally, notice that while this function is virtual, it is not supposed
256 // to be overridden outside of the library itself.
257 virtual void SetCLocale();
260 // event processing functions
261 // --------------------------
263 // Implement the inherited wxEventFilter method but just return -1 from it
264 // to indicate that default processing should take place.
265 virtual int FilterEvent(wxEvent
& event
);
267 // return true if we're running event loop, i.e. if the events can
268 // (already) be dispatched
269 static bool IsMainLoopRunning();
272 // execute the functor to handle the given event
274 // this is a generalization of HandleEvent() below and the base class
275 // implementation of CallEventHandler() still calls HandleEvent() for
276 // compatibility for functors which are just wxEventFunctions (i.e. methods
278 virtual void CallEventHandler(wxEvtHandler
*handler
,
279 wxEventFunctor
& functor
,
280 wxEvent
& event
) const;
282 // call the specified handler on the given object with the given event
284 // this method only exists to allow catching the exceptions thrown by any
285 // event handler, it would lead to an extra (useless) virtual function call
286 // if the exceptions were not used, so it doesn't even exist in that case
287 virtual void HandleEvent(wxEvtHandler
*handler
,
288 wxEventFunction func
,
289 wxEvent
& event
) const;
291 // Called when an unhandled C++ exception occurs inside OnRun(): note that
292 // the main event loop has already terminated by now and the program will
293 // exit, if you need to really handle the exceptions you need to override
294 // OnExceptionInMainLoop()
295 virtual void OnUnhandledException();
297 // Function called if an uncaught exception is caught inside the main
298 // event loop: it may return true to continue running the event loop or
299 // false to stop it (in the latter case it may rethrow the exception as
301 virtual bool OnExceptionInMainLoop();
303 #endif // wxUSE_EXCEPTIONS
309 // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
310 // but for many reasons we need to allow queuing of events
311 // even when there's no event loop (e.g. in wxApp::OnInit);
312 // this feature is used e.g. to queue events on secondary threads
313 // or in wxPython to use wx.CallAfter before the GUI is initialized
315 // process all events in the m_handlersWithPendingEvents list -- it is necessary
316 // to call this function to process posted events. This happens during each
317 // event loop iteration in GUI mode but if there is no main loop, it may be
318 // also called directly.
319 virtual void ProcessPendingEvents();
321 // check if there are pending events on global pending event list
322 bool HasPendingEvents() const;
324 // temporary suspends processing of the pending events
325 void SuspendProcessingOfPendingEvents();
327 // resume processing of the pending events previously stopped because of a
328 // call to SuspendProcessingOfPendingEvents()
329 void ResumeProcessingOfPendingEvents();
331 // called by ~wxEvtHandler to (eventually) remove the handler from the list of
332 // the handlers with pending events
333 void RemovePendingEventHandler(wxEvtHandler
* toRemove
);
335 // adds an event handler to the list of the handlers with pending events
336 void AppendPendingEventHandler(wxEvtHandler
* toAppend
);
338 // moves the event handler from the list of the handlers with pending events
339 //to the list of the handlers with _delayed_ pending events
340 void DelayPendingEventHandler(wxEvtHandler
* toDelay
);
342 // deletes the current pending events
343 void DeletePendingEvents();
346 // delayed destruction
347 // -------------------
349 // If an object may have pending events for it, it shouldn't be deleted
350 // immediately as this would result in a crash when trying to handle these
351 // events: instead, it should be scheduled for destruction and really
352 // destroyed only after processing all pending events.
354 // Notice that this is only possible if we have a running event loop,
355 // otherwise the object is just deleted directly by ScheduleForDestruction()
356 // and IsScheduledForDestruction() always returns false.
358 // schedule the object for destruction in the near future
359 void ScheduleForDestruction(wxObject
*object
);
361 // return true if the object is scheduled for destruction
362 bool IsScheduledForDestruction(wxObject
*object
) const;
365 // wxEventLoop-related methods
366 // ---------------------------
368 // all these functions are forwarded to the corresponding methods of the
369 // currently active event loop -- and do nothing if there is none
370 virtual bool Pending();
371 virtual bool Dispatch();
373 virtual int MainLoop();
374 virtual void ExitMainLoop();
376 bool Yield(bool onlyIfNeeded
= false);
378 virtual void WakeUpIdle();
380 // this method is called by the active event loop when there are no events
383 // by default it generates the idle events and if you override it in your
384 // derived class you should call the base class version to ensure that idle
385 // events are still sent out
386 virtual bool ProcessIdle();
388 // this virtual function is overridden in GUI wxApp to always return true
389 // as GUI applications always have an event loop -- but console ones may
390 // have it or not, so it simply returns true if already have an event loop
391 // running but false otherwise
392 virtual bool UsesEventLoop() const;
398 // this function is called when an assert failure occurs, the base class
399 // version does the normal processing (i.e. shows the usual assert failure
402 // the arguments are the location of the failed assert (func may be empty
403 // if the compiler doesn't support C99 __FUNCTION__), the text of the
404 // assert itself and the user-specified message
405 virtual void OnAssertFailure(const wxChar
*file
,
411 // old version of the function without func parameter, for compatibility
412 // only, override OnAssertFailure() in the new code
413 virtual void OnAssert(const wxChar
*file
,
418 // check that the wxBuildOptions object (constructed in the application
419 // itself, usually the one from wxIMPLEMENT_APP() macro) matches the build
420 // options of the library and abort if it doesn't
421 static bool CheckBuildOptions(const char *optionsSignature
,
422 const char *componentName
);
424 // implementation only from now on
425 // -------------------------------
427 // helpers for dynamic wxApp construction
428 static void SetInitializerFunction(wxAppInitializerFunction fn
)
429 { ms_appInitFn
= fn
; }
430 static wxAppInitializerFunction
GetInitializerFunction()
431 { return ms_appInitFn
; }
433 // accessors for ms_appInstance field (external code might wish to modify
434 // it, this is why we provide a setter here as well, but you should really
435 // know what you're doing if you call it), wxTheApp is usually used instead
437 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
438 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
441 // command line arguments (public for backwards compatibility)
444 // this object is implicitly convertible to either "char**" (traditional
445 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
446 // with Unicode build in previous wx versions and because the command line
449 wxCmdLineArgsArray argv
;
455 // delete all objects in wxPendingDelete list
457 // called from ProcessPendingEvents()
458 void DeletePendingObjects();
460 // the function which creates the traits object when GetTraits() needs it
461 // for the first time
462 virtual wxAppTraits
*CreateTraits();
464 // function used for dynamic wxApp creation
465 static wxAppInitializerFunction ms_appInitFn
;
467 // the one and only global application object
468 static wxAppConsole
*ms_appInstance
;
470 // create main loop from AppTraits or return NULL if
471 // there is no main loop implementation
472 wxEventLoopBase
*CreateMainLoop();
474 // application info (must be set from the user code)
475 wxString m_vendorName
, // vendor name ("acme")
476 m_vendorDisplayName
, // vendor display name (e.g. "ACME Inc")
477 m_appName
, // app name ("myapp")
478 m_appDisplayName
, // app display name ("My Application")
479 m_className
; // class name
481 // the class defining the application behaviour, NULL initially and created
482 // by GetTraits() when first needed
483 wxAppTraits
*m_traits
;
485 // the main event loop of the application (may be NULL if the loop hasn't
486 // been started yet or has already terminated)
487 wxEventLoopBase
*m_mainLoop
;
490 // pending events management vars:
492 // the array of the handlers with pending events which needs to be processed
493 // inside ProcessPendingEvents()
494 wxEvtHandlerArray m_handlersWithPendingEvents
;
496 // helper array used by ProcessPendingEvents() to store the event handlers
497 // which have pending events but of these events none can be processed right now
498 // (because of a call to wxEventLoop::YieldFor() which asked to selectively process
500 wxEvtHandlerArray m_handlersWithPendingDelayedEvents
;
503 // this critical section protects both the lists above
504 wxCriticalSection m_handlersWithPendingEventsLocker
;
507 // flag modified by Suspend/ResumeProcessingOfPendingEvents()
508 bool m_bDoPendingEventProcessing
;
510 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler
;
512 // the application object is a singleton anyhow, there is no sense in
514 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase
);
517 #if defined(__UNIX__) && !defined(__WXMSW__)
518 #include "wx/unix/app.h"
520 // this has to be a class and not a typedef as we forward declare it
521 class wxAppConsole
: public wxAppConsoleBase
{ };
524 // ----------------------------------------------------------------------------
525 // wxAppBase: the common part of wxApp implementations for all platforms
526 // ----------------------------------------------------------------------------
530 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
534 virtual ~wxAppBase();
536 // the virtual functions which may/must be overridden in the derived class
537 // -----------------------------------------------------------------------
539 // very first initialization function
541 // Override: very rarely
542 virtual bool Initialize(int& argc
, wxChar
**argv
);
544 // a platform-dependent version of OnInit(): the code here is likely to
545 // depend on the toolkit. default version does nothing.
548 virtual bool OnInitGui();
550 // called to start program execution - the default version just enters
551 // the main GUI loop in which events are received and processed until
552 // the last window is not deleted (if GetExitOnFrameDelete) or
553 // ExitMainLoop() is called. In console mode programs, the execution
554 // of the program really starts here
556 // Override: rarely in GUI applications, always in console ones.
559 // a matching function for OnInit()
560 virtual int OnExit();
562 // very last clean up function
564 // Override: very rarely
565 virtual void CleanUp();
568 // the worker functions - usually not used directly by the user code
569 // -----------------------------------------------------------------
571 // safer alternatives to Yield(), using wxWindowDisabler
572 virtual bool SafeYield(wxWindow
*win
, bool onlyIfNeeded
);
573 virtual bool SafeYieldFor(wxWindow
*win
, long eventsToProcess
);
575 // this virtual function is called in the GUI mode when the application
576 // becomes idle and normally just sends wxIdleEvent to all interested
579 // it should return true if more idle events are needed, false if not
580 virtual bool ProcessIdle();
582 // override base class version: GUI apps always use an event loop
583 virtual bool UsesEventLoop() const { return true; }
586 // top level window functions
587 // --------------------------
589 // return true if our app has focus
590 virtual bool IsActive() const { return m_isActive
; }
592 // set the "main" top level window
593 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
595 // return the "main" top level window (if it hadn't been set previously
596 // with SetTopWindow(), will return just some top level window and, if
597 // there are none, will return NULL)
598 virtual wxWindow
*GetTopWindow() const;
600 // control the exit behaviour: by default, the program will exit the
601 // main loop (and so, usually, terminate) when the last top-level
602 // program window is deleted. Beware that if you disable this behaviour
603 // (with SetExitOnFrameDelete(false)), you'll have to call
604 // ExitMainLoop() explicitly from somewhere.
605 void SetExitOnFrameDelete(bool flag
)
606 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
607 bool GetExitOnFrameDelete() const
608 { return m_exitOnFrameDelete
== Yes
; }
611 // display mode, visual, printing mode, ...
612 // ------------------------------------------------------------------------
614 // Get display mode that is used use. This is only used in framebuffer
615 // wxWin ports such as wxDFB.
616 virtual wxVideoMode
GetDisplayMode() const;
617 // Set display mode to use. This is only used in framebuffer wxWin
618 // ports such as wxDFB. This method should be called from
620 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return true; }
622 // set use of best visual flag (see below)
623 void SetUseBestVisual( bool flag
, bool forceTrueColour
= false )
624 { m_useBestVisual
= flag
; m_forceTrueColour
= forceTrueColour
; }
625 bool GetUseBestVisual() const { return m_useBestVisual
; }
627 // set/get printing mode: see wxPRINT_XXX constants.
629 // default behaviour is the normal one for Unix: always use PostScript
631 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
632 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
634 // Return the layout direction for the current locale or wxLayout_Default
636 virtual wxLayoutDirection
GetLayoutDirection() const;
638 // Change the theme used by the application, return true on success.
639 virtual bool SetNativeTheme(const wxString
& WXUNUSED(theme
)) { return false; }
642 // command line parsing (GUI-specific)
643 // ------------------------------------------------------------------------
645 #if wxUSE_CMDLINE_PARSER
646 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
647 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
650 // miscellaneous other stuff
651 // ------------------------------------------------------------------------
653 // called by toolkit-specific code to set the app status: active (we have
654 // focus) or not and also the last window which had focus before we were
656 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
658 #if WXWIN_COMPATIBILITY_2_6
659 // OBSOLETE: don't use, always returns true
661 // returns true if the program is successfully initialized
662 wxDEPRECATED( bool Initialized() );
663 #endif // WXWIN_COMPATIBILITY_2_6
666 // override base class method to use GUI traits
667 virtual wxAppTraits
*CreateTraits();
670 // the main top level window (may be NULL)
671 wxWindow
*m_topWindow
;
673 // if Yes, exit the main loop when the last top level window is deleted, if
674 // No don't do it and if Later -- only do it once we reach our OnRun()
676 // the explanation for using this strange scheme is given in appcmn.cpp
682 } m_exitOnFrameDelete
;
684 // true if the app wants to use the best visual on systems where
685 // more than one are available (Sun, SGI, XFree86 4.0 ?)
686 bool m_useBestVisual
;
687 // force TrueColour just in case "best" isn't TrueColour
688 bool m_forceTrueColour
;
690 // does any of our windows have focus?
693 wxDECLARE_NO_COPY_CLASS(wxAppBase
);
696 #if WXWIN_COMPATIBILITY_2_6
697 inline bool wxAppBase::Initialized() { return true; }
698 #endif // WXWIN_COMPATIBILITY_2_6
700 // ----------------------------------------------------------------------------
701 // now include the declaration of the real class
702 // ----------------------------------------------------------------------------
704 #if defined(__WXMSW__)
705 #include "wx/msw/app.h"
706 #elif defined(__WXMOTIF__)
707 #include "wx/motif/app.h"
708 #elif defined(__WXDFB__)
709 #include "wx/dfb/app.h"
710 #elif defined(__WXGTK20__)
711 #include "wx/gtk/app.h"
712 #elif defined(__WXGTK__)
713 #include "wx/gtk1/app.h"
714 #elif defined(__WXX11__)
715 #include "wx/x11/app.h"
716 #elif defined(__WXMAC__)
717 #include "wx/osx/app.h"
718 #elif defined(__WXCOCOA__)
719 #include "wx/cocoa/app.h"
720 #elif defined(__WXPM__)
721 #include "wx/os2/app.h"
726 // wxApp is defined in core and we cannot define another one in wxBase,
727 // so use the preprocessor to allow using wxApp in console programs too
728 #define wxApp wxAppConsole
732 // ----------------------------------------------------------------------------
734 // ----------------------------------------------------------------------------
736 // for compatibility, we define this macro to access the global application
737 // object of type wxApp
739 // note that instead of using of wxTheApp in application code you should
740 // consider using wxDECLARE_APP() after which you may call wxGetApp() which will
741 // return the object of the correct type (i.e. MyApp and not wxApp)
743 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
744 // console mode it does nothing at all
745 #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
747 // ----------------------------------------------------------------------------
749 // ----------------------------------------------------------------------------
751 // event loop related functions only work in GUI programs
752 // ------------------------------------------------------
754 // Force an exit from main loop
755 WXDLLIMPEXP_BASE
void wxExit();
757 // avoid redeclaring this function here if it had been already declared by
758 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
759 #ifndef wx_YIELD_DECLARED
760 #define wx_YIELD_DECLARED
762 // Yield to other apps/messages
763 WXDLLIMPEXP_CORE
bool wxYield();
765 #endif // wx_YIELD_DECLARED
767 // Yield to other apps/messages
768 WXDLLIMPEXP_BASE
void wxWakeUpIdle();
770 // ----------------------------------------------------------------------------
771 // macros for dynamic creation of the application object
772 // ----------------------------------------------------------------------------
774 // Having a global instance of this class allows wxApp to be aware of the app
775 // creator function. wxApp can then call this function to create a new app
776 // object. Convoluted, but necessary.
778 class WXDLLIMPEXP_BASE wxAppInitializer
781 wxAppInitializer(wxAppInitializerFunction fn
)
782 { wxApp::SetInitializerFunction(fn
); }
785 // the code below defines a wxIMPLEMENT_WXWIN_MAIN macro which you can use if
786 // your compiler really, really wants main() to be in your main program (e.g.
787 // hello.cpp). Now wxIMPLEMENT_APP should add this code if required.
789 // For compilers that support it, prefer to use wmain() as this ensures any
790 // Unicode strings can be passed as command line parameters and not just those
791 // representable in the current locale.
792 #if wxUSE_UNICODE && defined(__VISUALC__)
793 #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
794 int wmain(int argc, wchar_t **argv) \
796 wxDISABLE_DEBUG_SUPPORT(); \
798 return wxEntry(argc, argv); \
800 #else // Use standard main()
801 #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
802 int main(int argc, char **argv) \
804 wxDISABLE_DEBUG_SUPPORT(); \
806 return wxEntry(argc, argv); \
810 // port-specific header could have defined it already in some special way
811 #ifndef wxIMPLEMENT_WXWIN_MAIN
812 #define wxIMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN_CONSOLE
813 #endif // defined(wxIMPLEMENT_WXWIN_MAIN)
815 #ifdef __WXUNIVERSAL__
816 #include "wx/univ/theme.h"
818 #ifdef wxUNIV_DEFAULT_THEME
819 #define wxIMPLEMENT_WX_THEME_SUPPORT \
820 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
822 #define wxIMPLEMENT_WX_THEME_SUPPORT
825 #define wxIMPLEMENT_WX_THEME_SUPPORT
828 // Use this macro if you want to define your own main() or WinMain() function
829 // and call wxEntry() from there.
830 #define wxIMPLEMENT_APP_NO_MAIN(appname) \
831 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
832 wxAppConsole *wxCreateApp() \
834 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
836 return new appname; \
839 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp)
841 // Same as wxIMPLEMENT_APP() normally but doesn't include themes support in
842 // wxUniversal builds
843 #define wxIMPLEMENT_APP_NO_THEMES(appname) \
844 wxIMPLEMENT_WXWIN_MAIN \
845 wxIMPLEMENT_APP_NO_MAIN(appname)
847 // Use this macro exactly once, the argument is the name of the wxApp-derived
848 // class which is the class of your application.
849 #define wxIMPLEMENT_APP(appname) \
850 wxIMPLEMENT_WX_THEME_SUPPORT \
851 wxIMPLEMENT_APP_NO_THEMES(appname)
853 // Same as IMPLEMENT_APP(), but for console applications.
854 #define wxIMPLEMENT_APP_CONSOLE(appname) \
855 wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
856 wxIMPLEMENT_APP_NO_MAIN(appname)
858 // this macro can be used multiple times and just allows you to use wxGetApp()
860 #define wxDECLARE_APP(appname) \
861 extern appname& wxGetApp()
864 // declare the stuff defined by wxIMPLEMENT_APP() macro, it's not really needed
865 // anywhere else but at the very least it suppresses icc warnings about
866 // defining extern symbols without prior declaration, and it shouldn't do any
868 extern wxAppConsole
*wxCreateApp();
869 extern wxAppInitializer wxTheAppInitializer
;
871 // ----------------------------------------------------------------------------
872 // Compatibility macro aliases
873 // ----------------------------------------------------------------------------
875 // deprecated variants _not_ requiring a semicolon after them
876 // (note that also some wx-prefixed macro do _not_ require a semicolon because
877 // it's not always possible to force the compire to require it)
879 #define IMPLEMENT_WXWIN_MAIN_CONSOLE wxIMPLEMENT_WXWIN_MAIN_CONSOLE
880 #define IMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN
881 #define IMPLEMENT_WX_THEME_SUPPORT wxIMPLEMENT_WX_THEME_SUPPORT
882 #define IMPLEMENT_APP_NO_MAIN(app) wxIMPLEMENT_APP_NO_MAIN(app);
883 #define IMPLEMENT_APP_NO_THEMES(app) wxIMPLEMENT_APP_NO_THEMES(app);
884 #define IMPLEMENT_APP(app) wxIMPLEMENT_APP(app);
885 #define IMPLEMENT_APP_CONSOLE(app) wxIMPLEMENT_APP_CONSOLE(app);
886 #define DECLARE_APP(app) wxDECLARE_APP(app);
888 #endif // _WX_APP_H_BASE_