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git.saurik.com Git - wxWidgets.git/blob - src/motif/colour.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxColour class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 //// TODO: make wxColour a ref-counted object,
13 //// so pixel values get shared.
15 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16 #pragma implementation "colour.h"
19 #include "wx/gdicmn.h"
20 #include "wx/colour.h"
24 #pragma message disable nosimpint
28 #pragma message enable nosimpint
31 #include "wx/motif/private.h"
33 IMPLEMENT_DYNAMIC_CLASS(wxColour
, wxObject
)
51 wxColour::wxColour(const wxColour
& col
)
56 wxColour
& wxColour::operator =(const wxColour
& col
)
59 m_green
= col
.m_green
;
61 m_isInit
= col
.m_isInit
;
62 m_pixel
= col
.m_pixel
;
66 void wxColour::InitFromName(const wxString
& name
)
68 if ( wxTheColourDatabase
)
70 wxColour col
= wxTheColourDatabase
->Find(name
);
83 wxColour
wxColour::CreateByName(const wxString
& name
)
87 Display
*dpy
= wxGlobalDisplay();
88 WXColormap colormap
= wxTheApp
->GetMainColormap( dpy
);
90 if ( XParseColor( dpy
, (Colormap
)colormap
, name
.mb_str(), &xcol
) )
92 col
.m_red
= xcol
.red
& 0xff;
93 col
.m_green
= xcol
.green
& 0xff;
94 col
.m_blue
= xcol
.blue
& 0xff;
102 wxColour::~wxColour()
106 void wxColour::Set(unsigned char r
, unsigned char g
, unsigned char b
)
115 // Allocate a colour, or nearest colour, using the given display.
116 // If realloc is true, ignore the existing pixel, otherwise just return
118 // Returns the old or allocated pixel.
120 // TODO: can this handle mono displays? If not, we should have an extra
121 // flag to specify whether this should be black or white by default.
123 int wxColour::AllocColour(WXDisplay
* display
, bool realloc
)
125 if ((m_pixel
!= -1) && !realloc
)
129 color
.red
= (unsigned short) Red ();
130 color
.red
|= color
.red
<< 8;
131 color
.green
= (unsigned short) Green ();
132 color
.green
|= color
.green
<< 8;
133 color
.blue
= (unsigned short) Blue ();
134 color
.blue
|= color
.blue
<< 8;
136 color
.flags
= DoRed
| DoGreen
| DoBlue
;
138 WXColormap cmap
= wxTheApp
->GetMainColormap(display
);
140 if (!XAllocColor ((Display
*) display
, (Colormap
) cmap
, &color
))
142 m_pixel
= wxGetBestMatchingPixel((Display
*) display
, &color
,(Colormap
) cmap
);
147 m_pixel
= (int) color
.pixel
;
152 /*-------------------------------------------
153 Markus Emmenegger <mege@iqe.ethz.ch>
154 Find the pixel value with an assigned color closest to the desired color
155 Used if color cell allocation fails
156 As the returned pixel value may be in use by another application,
157 the color might change anytime.
158 But in many cases, that is still better than always using black.
160 Chris Breeze <chris@hel.co.uk>
162 1) More efficient calculation of RGB distance of colour cell from
163 the desired colour. There is no need to take the sqrt of 'dist', and
164 since we are only interested in the top 8-bits of R, G and B we
165 can perform integer arithmetic.
166 2) Attempt to allocate a read-only colour when a close match is found.
167 A read-only colour will not change.
168 3) Fall back to the closest match if no read-only colours are available.
170 Possible further improvements:
171 1) Scan the lookup table and sort the colour cells in order of
173 distance from the desired colour. Then attempt to allocate a
175 colour starting from the nearest match.
176 2) Linear RGB distance is not a particularly good method of colour
178 (though it is quick). Converting the colour to HLS and then comparing
179 may give better matching.
180 -------------------------------------------*/
182 int wxGetBestMatchingPixel(Display
*display
, XColor
*desiredColor
, Colormap cmap
)
184 if (cmap
== (Colormap
) NULL
)
185 cmap
= (Colormap
) wxTheApp
->GetMainColormap(display
);
187 int numPixVals
= XDisplayCells(display
, DefaultScreen (display
));
188 int mindist
= 256 * 256 * 3;
189 int bestpixel
= (int) BlackPixel (display
, DefaultScreen (display
));
190 int red
= desiredColor
->red
>> 8;
191 int green
= desiredColor
->green
>> 8;
192 int blue
= desiredColor
->blue
>> 8;
193 const int threshold
= 2 * 2 * 3; // allow an error of up to 2 in R,G & B
195 for (int pixelcount
= 0; pixelcount
< numPixVals
; pixelcount
++)
197 XColor matching_color
;
198 matching_color
.pixel
= pixelcount
;
199 XQueryColor(display
,cmap
,&matching_color
);
201 int delta_red
= red
- (matching_color
.red
>> 8);
202 int delta_green
= green
- (matching_color
.green
>> 8);
203 int delta_blue
= blue
- (matching_color
.blue
>> 8);
205 int dist
= delta_red
* delta_red
+
206 delta_green
* delta_green
+
207 delta_blue
* delta_blue
;
209 if (dist
<= threshold
)
211 // try to allocate a read-only colour...
212 if (XAllocColor (display
, cmap
, &matching_color
))
214 return matching_color
.pixel
;
219 bestpixel
= pixelcount
;