]>
git.saurik.com Git - wxWidgets.git/blob - src/generic/regiong.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: generic/region.cpp
3 // Purpose: generic wxRegion class
4 // Author: David Elliott
8 // Copyright: (c) 2004 David Elliott
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #include "wx/generic/region.h"
15 // ========================================================================
16 // Classes to interface with X.org code
17 // ========================================================================
21 wxCoord x1
, x2
, y1
, y2
;
22 } Box
, BOX
, BoxRec
, *BoxPtr
;
24 typedef struct REGION
*Region
;
29 // Default constructor initializes nothing
31 REGION(const wxRect
& rect
)
37 extents
.x2
= rect
.x
+ rect
.width
;
38 extents
.y2
= rect
.y
+ rect
.height
;
41 BoxPtr
GetBox(int i
) { if(i
<numRects
) return rects
+i
; else return NULL
; }
47 static bool XOffsetRegion(
48 register Region pRegion
,
51 static bool XIntersectRegion(
53 Region reg2
, /* source regions */
54 register Region newReg
); /* destination Region */
55 static bool XUnionRegion(
57 Region reg2
, /* source regions */
58 Region newReg
); /* destination Region */
59 static bool XSubtractRegion(
62 register Region regD
);
63 static bool XXorRegion(Region sra
, Region srb
, Region dr
);
64 static bool XEmptyRegion(
66 static bool XEqualRegion(Region r1
, Region r2
);
67 static bool XPointInRegion(
70 static wxRegionContain
XRectInRegion(
71 register Region region
,
73 unsigned int rwidth
, unsigned int rheight
);
76 static Region
XCreateRegion(void);
77 static void miSetExtents (
79 static bool XDestroyRegion(Region r
);
80 static int miIntersectO (
88 static void miRegionCopy(
89 register Region dstrgn
,
91 static int miCoalesce(
92 register Region pReg
, /* Region to coalesce */
93 int prevStart
, /* Index of start of previous band */
94 int curStart
); /* Index of start of current band */
95 static void miRegionOp(
96 register Region newReg
, /* Place to store result */
97 Region reg1
, /* First region in operation */
98 Region reg2
, /* 2d region in operation */
100 register Region pReg
,
106 wxCoord y2
), /* Function to call for over-
108 int (*nonOverlap1Func
)(
109 register Region pReg
,
113 register wxCoord y2
), /* Function to call for non-
114 * overlapping bands in region
116 int (*nonOverlap2Func
)(
117 register Region pReg
,
121 register wxCoord y2
)); /* Function to call for non-
122 * overlapping bands in region
124 static int miUnionNonO (
125 register Region pReg
,
129 register wxCoord y2
);
130 static int miUnionO (
131 register Region pReg
,
137 register wxCoord y2
);
138 static int miSubtractNonO1 (
139 register Region pReg
,
143 register wxCoord y2
);
144 static int miSubtractO (
145 register Region pReg
,
151 register wxCoord y2
);
159 // ========================================================================
161 // ========================================================================
162 class wxRegionRefData
: public wxObjectRefData
, public REGION
169 rects
= ( BOX
* )malloc( (unsigned) sizeof( BOX
));
175 wxRegionRefData(const wxPoint
& topLeft
, const wxPoint
& bottomRight
)
178 { rects
= (BOX
*)malloc(sizeof(BOX
));
181 extents
.x1
= topLeft
.x
;
182 extents
.y1
= topLeft
.y
;
183 extents
.x2
= bottomRight
.x
;
184 extents
.y2
= bottomRight
.y
;
187 wxRegionRefData(const wxRect
& rect
)
190 { rects
= (BOX
*)malloc(sizeof(BOX
));
193 wxRegionRefData(const wxRegionRefData
& refData
)
198 numRects
= refData
.numRects
;
199 rects
= (Box
*)malloc(numRects
*sizeof(Box
));
200 extents
= refData
.extents
;
208 wxRegionRefData(const REGION
&);
211 // ========================================================================
213 // ========================================================================
214 //IMPLEMENT_DYNAMIC_CLASS(wxRegionGeneric, wxGDIObject);
216 #define M_REGIONDATA ((wxRegionRefData *)m_refData)
217 #define M_REGIONDATA_OF(rgn) ((wxRegionRefData *)(rgn.m_refData))
219 // ----------------------------------------------------------------------------
220 // wxRegionGeneric construction
221 // ----------------------------------------------------------------------------
223 wxRegionGeneric::wxRegionGeneric()
227 wxRegionGeneric::~wxRegionGeneric()
231 wxRegionGeneric::wxRegionGeneric(wxCoord x
, wxCoord y
, wxCoord w
, wxCoord h
)
233 m_refData
= new wxRegionRefData(wxRect(x
,y
,w
,h
));
236 wxRegionGeneric::wxRegionGeneric(const wxRect
& rect
)
238 m_refData
= new wxRegionRefData(rect
);
241 wxRegionGeneric::wxRegionGeneric(const wxPoint
& topLeft
, const wxPoint
& bottomRight
)
243 m_refData
= new wxRegionRefData(topLeft
, bottomRight
);
246 void wxRegionGeneric::Clear()
251 wxObjectRefData
*wxRegionGeneric::CreateRefData() const
253 return new wxRegionRefData
;
256 wxObjectRefData
*wxRegionGeneric::CloneRefData(const wxObjectRefData
*data
) const
258 return new wxRegionRefData(*(wxRegionRefData
*)data
);
261 bool wxRegionGeneric::operator== (const wxRegionGeneric
& region
)
263 wxASSERT(m_refData
&& region
.m_refData
);
264 return REGION::XEqualRegion(M_REGIONDATA
,M_REGIONDATA_OF(region
));
267 wxRect
wxRegionGeneric::GetBox() const
271 REGION::XClipBox(M_REGIONDATA
,&rect
);
275 void wxRegionGeneric::GetBox(wxCoord
& x
, wxCoord
& y
, wxCoord
&w
, wxCoord
&h
) const
279 REGION::XClipBox(M_REGIONDATA
,&rect
);
286 // ----------------------------------------------------------------------------
287 // wxRegionGeneric operations
288 // ----------------------------------------------------------------------------
290 bool wxRegionGeneric::Union(const wxRect
& rect
)
291 /* XUnionRectWithRegion */
293 if (!rect
.width
|| !rect
.height
)
298 return REGION::XUnionRegion(®ion
,M_REGIONDATA
,M_REGIONDATA
);
301 bool wxRegionGeneric::Union(const wxRegionGeneric
& region
)
304 return REGION::XUnionRegion(M_REGIONDATA_OF(region
),M_REGIONDATA
,M_REGIONDATA
);
307 bool wxRegionGeneric::Intersect(const wxRect
& rect
)
309 if (!rect
.width
|| !rect
.height
)
314 return REGION::XIntersectRegion(®ion
,M_REGIONDATA
,M_REGIONDATA
);
317 bool wxRegionGeneric::Intersect(const wxRegionGeneric
& region
)
320 return REGION::XIntersectRegion(M_REGIONDATA_OF(region
),M_REGIONDATA
,M_REGIONDATA
);
323 bool wxRegionGeneric::Subtract(const wxRect
& rect
)
325 if (!rect
.width
|| !rect
.height
)
330 return REGION::XSubtractRegion(®ion
,M_REGIONDATA
,M_REGIONDATA
);
333 bool wxRegionGeneric::Subtract(const wxRegionGeneric
& region
)
335 return REGION::XSubtractRegion(M_REGIONDATA_OF(region
),M_REGIONDATA
,M_REGIONDATA
);
338 bool wxRegionGeneric::Xor(const wxRect
& rect
)
340 if (!rect
.width
|| !rect
.height
)
345 return REGION::XXorRegion(®ion
,M_REGIONDATA
,M_REGIONDATA
);
348 bool wxRegionGeneric::Xor(const wxRegionGeneric
& region
)
351 return REGION::XXorRegion(M_REGIONDATA_OF(region
),M_REGIONDATA
,M_REGIONDATA
);
354 bool wxRegionGeneric::Offset(wxCoord x
, wxCoord y
)
357 return REGION::XOffsetRegion(M_REGIONDATA
, x
, y
);
360 // ----------------------------------------------------------------------------
361 // wxRegionGeneric comparison
362 // ----------------------------------------------------------------------------
364 bool wxRegionGeneric::Empty() const
367 return REGION::XEmptyRegion(M_REGIONDATA
);
370 // Does the region contain the point (x,y)?
371 wxRegionContain
wxRegionGeneric::Contains(long x
, long y
) const
374 return REGION::XPointInRegion(M_REGIONDATA
,x
,y
)?wxInRegion
:wxOutRegion
;
377 // Does the region contain the point pt?
378 wxRegionContain
wxRegionGeneric::Contains(const wxPoint
& pt
) const
381 return REGION::XPointInRegion(M_REGIONDATA
,pt
.x
,pt
.y
)?wxInRegion
:wxOutRegion
;
384 // Does the region contain the rectangle (x, y, w, h)?
385 wxRegionContain
wxRegionGeneric::Contains(long x
, long y
, long w
, long h
) const
388 return REGION::XRectInRegion(M_REGIONDATA
,x
,y
,w
,h
);
391 // Does the region contain the rectangle rect?
392 wxRegionContain
wxRegionGeneric::Contains(const wxRect
& rect
) const
395 return REGION::XRectInRegion(M_REGIONDATA
,rect
.x
,rect
.y
,rect
.width
,rect
.height
);
398 // ========================================================================
399 // wxRegionIteratorGeneric
400 // ========================================================================
401 //IMPLEMENT_DYNAMIC_CLASS(wxRegionIteratorGeneric,wxObject);
403 wxRegionIteratorGeneric::wxRegionIteratorGeneric()
408 wxRegionIteratorGeneric::wxRegionIteratorGeneric(const wxRegionGeneric
& region
)
414 wxRegionIteratorGeneric::wxRegionIteratorGeneric(const wxRegionIteratorGeneric
& iterator
)
415 : m_region(iterator
.m_region
)
417 m_current
= iterator
.m_current
;
420 void wxRegionIteratorGeneric::Reset(const wxRegionGeneric
& region
)
426 bool wxRegionIteratorGeneric::HaveRects() const
428 return M_REGIONDATA_OF(m_region
)->GetBox(m_current
);
431 wxRegionIteratorGeneric
& wxRegionIteratorGeneric::operator++()
437 wxRegionIteratorGeneric
wxRegionIteratorGeneric::operator++(int)
439 wxRegionIteratorGeneric
copy(*this);
444 wxRect
wxRegionIteratorGeneric::GetRect() const
446 wxASSERT(m_region
.m_refData
);
447 const Box
*box
= M_REGIONDATA_OF(m_region
)->GetBox(m_current
);
457 long wxRegionIteratorGeneric::GetX() const
459 wxASSERT(m_region
.m_refData
);
460 const Box
*box
= M_REGIONDATA_OF(m_region
)->GetBox(m_current
);
465 long wxRegionIteratorGeneric::GetY() const
467 wxASSERT(m_region
.m_refData
);
468 const Box
*box
= M_REGIONDATA_OF(m_region
)->GetBox(m_current
);
473 long wxRegionIteratorGeneric::GetW() const
475 wxASSERT(m_region
.m_refData
);
476 const Box
*box
= M_REGIONDATA_OF(m_region
)->GetBox(m_current
);
478 return box
->x2
- box
->x1
;
481 long wxRegionIteratorGeneric::GetH() const
483 wxASSERT(m_region
.m_refData
);
484 const Box
*box
= M_REGIONDATA_OF(m_region
)->GetBox(m_current
);
486 return box
->y2
- box
->y1
;
489 wxRegionIteratorGeneric::~wxRegionIteratorGeneric()
494 // ========================================================================
495 // The guts (from X.org)
496 // ========================================================================
498 /************************************************************************
500 Copyright 1987, 1988, 1998 The Open Group
502 Permission to use, copy, modify, distribute, and sell this software and its
503 documentation for any purpose is hereby granted without fee, provided that
504 the above copyright notice appear in all copies and that both that
505 copyright notice and this permission notice appear in supporting
508 The above copyright notice and this permission notice shall be included in
509 all copies or substantial portions of the Software.
511 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
512 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
513 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
514 OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
515 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
516 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
518 Except as contained in this notice, the name of The Open Group shall not be
519 used in advertising or otherwise to promote the sale, use or other dealings
520 in this Software without prior written authorization from The Open Group.
523 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
527 Permission to use, copy, modify, and distribute this software and its
528 documentation for any purpose and without fee is hereby granted,
529 provided that the above copyright notice appear in all copies and that
530 both that copyright notice and this permission notice appear in
531 supporting documentation, and that the name of Digital not be
532 used in advertising or publicity pertaining to distribution of the
533 software without specific, written prior permission.
535 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
536 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
537 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
538 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
539 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
540 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
543 ************************************************************************/
545 /* 1 if two BOXs overlap.
546 * 0 if two BOXs do not overlap.
547 * Remember, x2 and y2 are not in the region
549 #define EXTENTCHECK(r1, r2) \
550 ((r1)->x2 > (r2)->x1 && \
551 (r1)->x1 < (r2)->x2 && \
552 (r1)->y2 > (r2)->y1 && \
556 * Check to see if there is enough memory in the present region.
558 #define MEMCHECK(reg, rect, firstrect){\
559 if ((reg)->numRects >= ((reg)->size - 1)){\
560 (firstrect) = (BOX *) realloc \
561 ((char *)(firstrect), (unsigned) (2 * (sizeof(BOX)) * ((reg)->size)));\
562 if ((firstrect) == 0)\
565 (rect) = &(firstrect)[(reg)->numRects];\
569 #define EMPTY_REGION(pReg) pReg->numRects = 0
571 #define REGION_NOT_EMPTY(pReg) pReg->numRects
573 #define INBOX(r, x, y) \
574 ( ( ((r).x2 > x)) && \
575 ( ((r).x1 <= x)) && \
580 * The functions in this file implement the Region abstraction, similar to one
581 * used in the X11 sample server. A Region is simply an area, as the name
582 * implies, and is implemented as a "y-x-banded" array of rectangles. To
583 * explain: Each Region is made up of a certain number of rectangles sorted
584 * by y coordinate first, and then by x coordinate.
586 * Furthermore, the rectangles are banded such that every rectangle with a
587 * given upper-left y coordinate (y1) will have the same lower-right y
588 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
589 * will span the entire vertical distance of the band. This means that some
590 * areas that could be merged into a taller rectangle will be represented as
591 * several shorter rectangles to account for shorter rectangles to its left
592 * or right but within its "vertical scope".
594 * An added constraint on the rectangles is that they must cover as much
595 * horizontal area as possible. E.g. no two rectangles in a band are allowed
598 * Whenever possible, bands will be merged together to cover a greater vertical
599 * distance (and thus reduce the number of rectangles). Two bands can be merged
600 * only if the bottom of one touches the top of the other and they have
601 * rectangles in the same places (of the same width, of course). This maintains
602 * the y-x-banding that's so nice to have...
605 /* Create a new empty region */
611 if (! (temp
= new REGION
))
612 return (Region
) NULL
;
613 if (! (temp
->rects
= ( BOX
* )malloc( (unsigned) sizeof( BOX
)))) {
615 return (Region
) NULL
;
618 temp
->extents
.x1
= 0;
619 temp
->extents
.y1
= 0;
620 temp
->extents
.x2
= 0;
621 temp
->extents
.y2
= 0;
631 rect
->x
= r
->extents
.x1
;
632 rect
->y
= r
->extents
.y1
;
633 rect
->width
= r
->extents
.x2
- r
->extents
.x1
;
634 rect
->height
= r
->extents
.y2
- r
->extents
.y1
;
639 *-----------------------------------------------------------------------
641 * Reset the extents of a region to what they should be. Called by
642 * miSubtract and miIntersect b/c they can't figure it out along the
643 * way or do so easily, as miUnion can.
649 * The region's 'extents' structure is overwritten.
651 *-----------------------------------------------------------------------
654 miSetExtents (Region pReg
)
656 register BoxPtr pBox
,
660 if (pReg
->numRects
== 0)
662 pReg
->extents
.x1
= 0;
663 pReg
->extents
.y1
= 0;
664 pReg
->extents
.x2
= 0;
665 pReg
->extents
.y2
= 0;
669 pExtents
= &pReg
->extents
;
671 pBoxEnd
= &pBox
[pReg
->numRects
- 1];
674 * Since pBox is the first rectangle in the region, it must have the
675 * smallest y1 and since pBoxEnd is the last rectangle in the region,
676 * it must have the largest y2, because of banding. Initialize x1 and
677 * x2 from pBox and pBoxEnd, resp., as good things to initialize them
680 pExtents
->x1
= pBox
->x1
;
681 pExtents
->y1
= pBox
->y1
;
682 pExtents
->x2
= pBoxEnd
->x2
;
683 pExtents
->y2
= pBoxEnd
->y2
;
685 assert(pExtents
->y1
< pExtents
->y2
);
686 while (pBox
<= pBoxEnd
)
688 if (pBox
->x1
< pExtents
->x1
)
690 pExtents
->x1
= pBox
->x1
;
692 if (pBox
->x2
> pExtents
->x2
)
694 pExtents
->x2
= pBox
->x2
;
698 assert(pExtents
->x1
< pExtents
->x2
);
705 free( (char *) r
->rects
);
710 /* TranslateRegion(pRegion, x, y)
717 register Region pRegion
,
724 pbox
= pRegion
->rects
;
725 nbox
= pRegion
->numRects
;
735 pRegion
->extents
.x1
+= x
;
736 pRegion
->extents
.x2
+= x
;
737 pRegion
->extents
.y1
+= y
;
738 pRegion
->extents
.y2
+= y
;
742 /*======================================================================
743 * Region Intersection
744 *====================================================================*/
746 *-----------------------------------------------------------------------
748 * Handle an overlapping band for miIntersect.
754 * Rectangles may be added to the region.
756 *-----------------------------------------------------------------------
761 register Region pReg
,
771 register BoxPtr pNextRect
;
773 pNextRect
= &pReg
->rects
[pReg
->numRects
];
775 while ((r1
!= r1End
) && (r2
!= r2End
))
777 x1
= wxMax(r1
->x1
,r2
->x1
);
778 x2
= wxMin(r1
->x2
,r2
->x2
);
781 * If there's any overlap between the two rectangles, add that
782 * overlap to the new region.
783 * There's no need to check for subsumption because the only way
784 * such a need could arise is if some region has two rectangles
785 * right next to each other. Since that should never happen...
791 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
798 assert(pReg
->numRects
<= pReg
->size
);
802 * Need to advance the pointers. Shift the one that extends
803 * to the right the least, since the other still has a chance to
804 * overlap with that region's next rectangle, if you see what I mean.
810 else if (r2
->x2
< r1
->x2
)
826 Region reg2
, /* source regions */
827 register Region newReg
) /* destination Region */
829 /* check for trivial reject */
830 if ( (!(reg1
->numRects
)) || (!(reg2
->numRects
)) ||
831 (!EXTENTCHECK(®1
->extents
, ®2
->extents
)))
832 newReg
->numRects
= 0;
834 miRegionOp (newReg
, reg1
, reg2
,
835 miIntersectO
, NULL
, NULL
);
838 * Can't alter newReg's extents before we call miRegionOp because
839 * it might be one of the source regions and miRegionOp depends
840 * on the extents of those regions being the same. Besides, this
841 * way there's no checking against rectangles that will be nuked
842 * due to coalescing, so we have to examine fewer rectangles.
844 miSetExtents(newReg
);
850 register Region dstrgn
,
854 if (dstrgn
!= rgn
) /* don't want to copy to itself */
856 if (dstrgn
->size
< rgn
->numRects
)
860 BOX
*prevRects
= dstrgn
->rects
;
862 if (! (dstrgn
->rects
= (BOX
*)
863 realloc((char *) dstrgn
->rects
,
864 (unsigned) rgn
->numRects
* (sizeof(BOX
)))))
870 dstrgn
->size
= rgn
->numRects
;
872 dstrgn
->numRects
= rgn
->numRects
;
873 dstrgn
->extents
.x1
= rgn
->extents
.x1
;
874 dstrgn
->extents
.y1
= rgn
->extents
.y1
;
875 dstrgn
->extents
.x2
= rgn
->extents
.x2
;
876 dstrgn
->extents
.y2
= rgn
->extents
.y2
;
878 memcpy((char *) dstrgn
->rects
, (char *) rgn
->rects
,
879 (int) (rgn
->numRects
* sizeof(BOX
)));
883 /*======================================================================
884 * Generic Region Operator
885 *====================================================================*/
888 *-----------------------------------------------------------------------
890 * Attempt to merge the boxes in the current band with those in the
891 * previous one. Used only by miRegionOp.
894 * The new index for the previous band.
897 * If coalescing takes place:
898 * - rectangles in the previous band will have their y2 fields
900 * - pReg->numRects will be decreased.
902 *-----------------------------------------------------------------------
907 register Region pReg
, /* Region to coalesce */
908 int prevStart
, /* Index of start of previous band */
909 int curStart
) /* Index of start of current band */
911 register BoxPtr pPrevBox
; /* Current box in previous band */
912 register BoxPtr pCurBox
; /* Current box in current band */
913 register BoxPtr pRegEnd
; /* End of region */
914 int curNumRects
; /* Number of rectangles in current
916 int prevNumRects
; /* Number of rectangles in previous
918 int bandY1
; /* Y1 coordinate for current band */
920 pRegEnd
= &pReg
->rects
[pReg
->numRects
];
922 pPrevBox
= &pReg
->rects
[prevStart
];
923 prevNumRects
= curStart
- prevStart
;
926 * Figure out how many rectangles are in the current band. Have to do
927 * this because multiple bands could have been added in miRegionOp
928 * at the end when one region has been exhausted.
930 pCurBox
= &pReg
->rects
[curStart
];
931 bandY1
= pCurBox
->y1
;
932 for (curNumRects
= 0;
933 (pCurBox
!= pRegEnd
) && (pCurBox
->y1
== bandY1
);
939 if (pCurBox
!= pRegEnd
)
942 * If more than one band was added, we have to find the start
943 * of the last band added so the next coalescing job can start
944 * at the right place... (given when multiple bands are added,
945 * this may be pointless -- see above).
948 while (pRegEnd
[-1].y1
== pRegEnd
->y1
)
952 curStart
= pRegEnd
- pReg
->rects
;
953 pRegEnd
= pReg
->rects
+ pReg
->numRects
;
956 if ((curNumRects
== prevNumRects
) && (curNumRects
!= 0))
958 pCurBox
-= curNumRects
;
960 * The bands may only be coalesced if the bottom of the previous
961 * matches the top scanline of the current.
963 if (pPrevBox
->y2
== pCurBox
->y1
)
966 * Make sure the bands have boxes in the same places. This
967 * assumes that boxes have been added in such a way that they
968 * cover the most area possible. I.e. two boxes in a band must
969 * have some horizontal space between them.
973 if ((pPrevBox
->x1
!= pCurBox
->x1
) ||
974 (pPrevBox
->x2
!= pCurBox
->x2
))
977 * The bands don't line up so they can't be coalesced.
984 } while (prevNumRects
!= 0);
986 pReg
->numRects
-= curNumRects
;
987 pCurBox
-= curNumRects
;
988 pPrevBox
-= curNumRects
;
991 * The bands may be merged, so set the bottom y of each box
992 * in the previous band to that of the corresponding box in
997 pPrevBox
->y2
= pCurBox
->y2
;
1001 } while (curNumRects
!= 0);
1004 * If only one band was added to the region, we have to backup
1005 * curStart to the start of the previous band.
1007 * If more than one band was added to the region, copy the
1008 * other bands down. The assumption here is that the other bands
1009 * came from the same region as the current one and no further
1010 * coalescing can be done on them since it's all been done
1011 * already... curStart is already in the right place.
1013 if (pCurBox
== pRegEnd
)
1015 curStart
= prevStart
;
1021 *pPrevBox
++ = *pCurBox
++;
1022 } while (pCurBox
!= pRegEnd
);
1031 *-----------------------------------------------------------------------
1033 * Apply an operation to two regions. Called by miUnion, miInverse,
1034 * miSubtract, miIntersect...
1040 * The new region is overwritten.
1043 * The idea behind this function is to view the two regions as sets.
1044 * Together they cover a rectangle of area that this function divides
1045 * into horizontal bands where points are covered only by one region
1046 * or by both. For the first case, the nonOverlapFunc is called with
1047 * each the band and the band's upper and lower extents. For the
1048 * second, the overlapFunc is called to process the entire band. It
1049 * is responsible for clipping the rectangles in the band, though
1050 * this function provides the boundaries.
1051 * At the end of each band, the new region is coalesced, if possible,
1052 * to reduce the number of rectangles in the region.
1054 *-----------------------------------------------------------------------
1059 register Region newReg
, /* Place to store result */
1060 Region reg1
, /* First region in operation */
1061 Region reg2
, /* 2d region in operation */
1063 register Region pReg
,
1069 wxCoord y2
), /* Function to call for over-
1071 int (*nonOverlap1Func
)(
1072 register Region pReg
,
1075 register wxCoord y1
,
1076 register wxCoord y2
), /* Function to call for non-
1077 * overlapping bands in region
1079 int (*nonOverlap2Func
)(
1080 register Region pReg
,
1083 register wxCoord y1
,
1084 register wxCoord y2
)) /* Function to call for non-
1085 * overlapping bands in region
1088 register BoxPtr r1
; /* Pointer into first region */
1089 register BoxPtr r2
; /* Pointer into 2d region */
1090 BoxPtr r1End
; /* End of 1st region */
1091 BoxPtr r2End
; /* End of 2d region */
1092 register wxCoord ybot
; /* Bottom of intersection */
1093 register wxCoord ytop
; /* Top of intersection */
1094 BoxPtr oldRects
; /* Old rects for newReg */
1095 int prevBand
; /* Index of start of
1096 * previous band in newReg */
1097 int curBand
; /* Index of start of current
1099 register BoxPtr r1BandEnd
; /* End of current band in r1 */
1100 register BoxPtr r2BandEnd
; /* End of current band in r2 */
1101 wxCoord top
; /* Top of non-overlapping
1103 wxCoord bot
; /* Bottom of non-overlapping
1108 * set r1, r2, r1End and r2End appropriately, preserve the important
1109 * parts of the destination region until the end in case it's one of
1110 * the two source regions, then mark the "new" region empty, allocating
1111 * another array of rectangles for it to use.
1115 r1End
= r1
+ reg1
->numRects
;
1116 r2End
= r2
+ reg2
->numRects
;
1118 oldRects
= newReg
->rects
;
1120 EMPTY_REGION(newReg
);
1123 * Allocate a reasonable number of rectangles for the new region. The idea
1124 * is to allocate enough so the individual functions don't need to
1125 * reallocate and copy the array, which is time consuming, yet we don't
1126 * have to worry about using too much memory. I hope to be able to
1127 * nuke the realloc() at the end of this function eventually.
1129 newReg
->size
= wxMax(reg1
->numRects
,reg2
->numRects
) * 2;
1131 if (! (newReg
->rects
= (BoxPtr
)
1132 malloc ((unsigned) (sizeof(BoxRec
) * newReg
->size
)))) {
1138 * Initialize ybot and ytop.
1139 * In the upcoming loop, ybot and ytop serve different functions depending
1140 * on whether the band being handled is an overlapping or non-overlapping
1142 * In the case of a non-overlapping band (only one of the regions
1143 * has points in the band), ybot is the bottom of the most recent
1144 * intersection and thus clips the top of the rectangles in that band.
1145 * ytop is the top of the next intersection between the two regions and
1146 * serves to clip the bottom of the rectangles in the current band.
1147 * For an overlapping band (where the two regions intersect), ytop clips
1148 * the top of the rectangles of both regions and ybot clips the bottoms.
1150 if (reg1
->extents
.y1
< reg2
->extents
.y1
)
1151 ybot
= reg1
->extents
.y1
;
1153 ybot
= reg2
->extents
.y1
;
1156 * prevBand serves to mark the start of the previous band so rectangles
1157 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1158 * In the beginning, there is no previous band, so prevBand == curBand
1159 * (curBand is set later on, of course, but the first band will always
1160 * start at index 0). prevBand and curBand must be indices because of
1161 * the possible expansion, and resultant moving, of the new region's
1162 * array of rectangles.
1168 curBand
= newReg
->numRects
;
1171 * This algorithm proceeds one source-band (as opposed to a
1172 * destination band, which is determined by where the two regions
1173 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1174 * rectangle after the last one in the current band for their
1175 * respective regions.
1178 while ((r1BandEnd
!= r1End
) && (r1BandEnd
->y1
== r1
->y1
))
1184 while ((r2BandEnd
!= r2End
) && (r2BandEnd
->y1
== r2
->y1
))
1190 * First handle the band that doesn't intersect, if any.
1192 * Note that attention is restricted to one band in the
1193 * non-intersecting region at once, so if a region has n
1194 * bands between the current position and the next place it overlaps
1195 * the other, this entire loop will be passed through n times.
1197 if (r1
->y1
< r2
->y1
)
1199 top
= wxMax(r1
->y1
,ybot
);
1200 bot
= wxMin(r1
->y2
,r2
->y1
);
1202 if ((top
!= bot
) && (nonOverlap1Func
!= NULL
))
1204 (* nonOverlap1Func
) (newReg
, r1
, r1BandEnd
, top
, bot
);
1209 else if (r2
->y1
< r1
->y1
)
1211 top
= wxMax(r2
->y1
,ybot
);
1212 bot
= wxMin(r2
->y2
,r1
->y1
);
1214 if ((top
!= bot
) && (nonOverlap2Func
!= NULL
))
1216 (* nonOverlap2Func
) (newReg
, r2
, r2BandEnd
, top
, bot
);
1227 * If any rectangles got added to the region, try and coalesce them
1228 * with rectangles from the previous band. Note we could just do
1229 * this test in miCoalesce, but some machines incur a not
1230 * inconsiderable cost for function calls, so...
1232 if (newReg
->numRects
!= curBand
)
1234 prevBand
= miCoalesce (newReg
, prevBand
, curBand
);
1238 * Now see if we've hit an intersecting band. The two bands only
1239 * intersect if ybot > ytop
1241 ybot
= wxMin(r1
->y2
, r2
->y2
);
1242 curBand
= newReg
->numRects
;
1245 (* overlapFunc
) (newReg
, r1
, r1BandEnd
, r2
, r2BandEnd
, ytop
, ybot
);
1249 if (newReg
->numRects
!= curBand
)
1251 prevBand
= miCoalesce (newReg
, prevBand
, curBand
);
1255 * If we've finished with a band (y2 == ybot) we skip forward
1256 * in the region to the next band.
1266 } while ((r1
!= r1End
) && (r2
!= r2End
));
1269 * Deal with whichever region still has rectangles left.
1271 curBand
= newReg
->numRects
;
1274 if (nonOverlap1Func
!= NULL
)
1279 while ((r1BandEnd
< r1End
) && (r1BandEnd
->y1
== r1
->y1
))
1283 (* nonOverlap1Func
) (newReg
, r1
, r1BandEnd
,
1284 wxMax(r1
->y1
,ybot
), r1
->y2
);
1286 } while (r1
!= r1End
);
1289 else if ((r2
!= r2End
) && (nonOverlap2Func
!= NULL
))
1294 while ((r2BandEnd
< r2End
) && (r2BandEnd
->y1
== r2
->y1
))
1298 (* nonOverlap2Func
) (newReg
, r2
, r2BandEnd
,
1299 wxMax(r2
->y1
,ybot
), r2
->y2
);
1301 } while (r2
!= r2End
);
1304 if (newReg
->numRects
!= curBand
)
1306 (void) miCoalesce (newReg
, prevBand
, curBand
);
1310 * A bit of cleanup. To keep regions from growing without bound,
1311 * we shrink the array of rectangles to match the new number of
1312 * rectangles in the region. This never goes to 0, however...
1314 * Only do this stuff if the number of rectangles allocated is more than
1315 * twice the number of rectangles in the region (a simple optimization...).
1317 if (newReg
->numRects
< (newReg
->size
>> 1))
1319 if (REGION_NOT_EMPTY(newReg
))
1321 BoxPtr prev_rects
= newReg
->rects
;
1322 newReg
->size
= newReg
->numRects
;
1323 newReg
->rects
= (BoxPtr
) realloc ((char *) newReg
->rects
,
1324 (unsigned) (sizeof(BoxRec
) * newReg
->size
));
1325 if (! newReg
->rects
)
1326 newReg
->rects
= prev_rects
;
1331 * No point in doing the extra work involved in an realloc if
1332 * the region is empty
1335 free((char *) newReg
->rects
);
1336 newReg
->rects
= (BoxPtr
) malloc(sizeof(BoxRec
));
1339 free ((char *) oldRects
);
1343 /*======================================================================
1345 *====================================================================*/
1348 *-----------------------------------------------------------------------
1350 * Handle a non-overlapping band for the union operation. Just
1351 * Adds the rectangles into the region. Doesn't have to check for
1352 * subsumption or anything.
1358 * pReg->numRects is incremented and the final rectangles overwritten
1359 * with the rectangles we're passed.
1361 *-----------------------------------------------------------------------
1366 register Region pReg
,
1369 register wxCoord y1
,
1370 register wxCoord y2
)
1372 register BoxPtr pNextRect
;
1374 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1380 assert(r
->x1
< r
->x2
);
1381 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1382 pNextRect
->x1
= r
->x1
;
1384 pNextRect
->x2
= r
->x2
;
1386 pReg
->numRects
+= 1;
1389 assert(pReg
->numRects
<=pReg
->size
);
1392 return 0; /* lint */
1397 *-----------------------------------------------------------------------
1399 * Handle an overlapping band for the union operation. Picks the
1400 * left-most rectangle each time and merges it into the region.
1406 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1409 *-----------------------------------------------------------------------
1415 register Region pReg
,
1420 register wxCoord y1
,
1421 register wxCoord y2
)
1423 register BoxPtr pNextRect
;
1425 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1427 #define MERGERECT(r) \
1428 if ((pReg->numRects != 0) && \
1429 (pNextRect[-1].y1 == y1) && \
1430 (pNextRect[-1].y2 == y2) && \
1431 (pNextRect[-1].x2 >= r->x1)) \
1433 if (pNextRect[-1].x2 < r->x2) \
1435 pNextRect[-1].x2 = r->x2; \
1436 assert(pNextRect[-1].x1<pNextRect[-1].x2); \
1441 MEMCHECK(pReg, pNextRect, pReg->rects); \
1442 pNextRect->y1 = y1; \
1443 pNextRect->y2 = y2; \
1444 pNextRect->x1 = r->x1; \
1445 pNextRect->x2 = r->x2; \
1446 pReg->numRects += 1; \
1449 assert(pReg->numRects<=pReg->size);\
1453 while ((r1
!= r1End
) && (r2
!= r2End
))
1455 if (r1
->x1
< r2
->x1
)
1470 } while (r1
!= r1End
);
1472 else while (r2
!= r2End
)
1476 return 0; /* lint */
1482 Region reg2
, /* source regions */
1483 Region newReg
) /* destination Region */
1485 /* checks all the simple cases */
1488 * Region 1 and 2 are the same or region 1 is empty
1490 if ( (reg1
== reg2
) || (!(reg1
->numRects
)) )
1493 miRegionCopy(newReg
, reg2
);
1498 * if nothing to union (region 2 empty)
1500 if (!(reg2
->numRects
))
1503 miRegionCopy(newReg
, reg1
);
1508 * Region 1 completely subsumes region 2
1510 if ((reg1
->numRects
== 1) &&
1511 (reg1
->extents
.x1
<= reg2
->extents
.x1
) &&
1512 (reg1
->extents
.y1
<= reg2
->extents
.y1
) &&
1513 (reg1
->extents
.x2
>= reg2
->extents
.x2
) &&
1514 (reg1
->extents
.y2
>= reg2
->extents
.y2
))
1517 miRegionCopy(newReg
, reg1
);
1522 * Region 2 completely subsumes region 1
1524 if ((reg2
->numRects
== 1) &&
1525 (reg2
->extents
.x1
<= reg1
->extents
.x1
) &&
1526 (reg2
->extents
.y1
<= reg1
->extents
.y1
) &&
1527 (reg2
->extents
.x2
>= reg1
->extents
.x2
) &&
1528 (reg2
->extents
.y2
>= reg1
->extents
.y2
))
1531 miRegionCopy(newReg
, reg2
);
1535 miRegionOp (newReg
, reg1
, reg2
, miUnionO
,
1536 miUnionNonO
, miUnionNonO
);
1538 newReg
->extents
.x1
= wxMin(reg1
->extents
.x1
, reg2
->extents
.x1
);
1539 newReg
->extents
.y1
= wxMin(reg1
->extents
.y1
, reg2
->extents
.y1
);
1540 newReg
->extents
.x2
= wxMax(reg1
->extents
.x2
, reg2
->extents
.x2
);
1541 newReg
->extents
.y2
= wxMax(reg1
->extents
.y2
, reg2
->extents
.y2
);
1546 /*======================================================================
1547 * Region Subtraction
1548 *====================================================================*/
1551 *-----------------------------------------------------------------------
1553 * Deal with non-overlapping band for subtraction. Any parts from
1554 * region 2 we discard. Anything from region 1 we add to the region.
1560 * pReg may be affected.
1562 *-----------------------------------------------------------------------
1567 register Region pReg
,
1570 register wxCoord y1
,
1571 register wxCoord y2
)
1573 register BoxPtr pNextRect
;
1575 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1581 assert(r
->x1
<r
->x2
);
1582 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1583 pNextRect
->x1
= r
->x1
;
1585 pNextRect
->x2
= r
->x2
;
1587 pReg
->numRects
+= 1;
1590 assert(pReg
->numRects
<= pReg
->size
);
1594 return 0; /* lint */
1598 *-----------------------------------------------------------------------
1600 * Overlapping band subtraction. x1 is the left-most point not yet
1607 * pReg may have rectangles added to it.
1609 *-----------------------------------------------------------------------
1614 register Region pReg
,
1619 register wxCoord y1
,
1620 register wxCoord y2
)
1622 register BoxPtr pNextRect
;
1628 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1630 while ((r1
!= r1End
) && (r2
!= r2End
))
1635 * Subtrahend missed the boat: go to next subtrahend.
1639 else if (r2
->x1
<= x1
)
1642 * Subtrahend preceeds minuend: nuke left edge of minuend.
1648 * Minuend completely covered: advance to next minuend and
1649 * reset left fence to edge of new minuend.
1658 * Subtrahend now used up since it doesn't extend beyond
1664 else if (r2
->x1
< r1
->x2
)
1667 * Left part of subtrahend covers part of minuend: add uncovered
1668 * part of minuend to region and skip to next subtrahend.
1671 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1674 pNextRect
->x2
= r2
->x1
;
1676 pReg
->numRects
+= 1;
1679 assert(pReg
->numRects
<=pReg
->size
);
1685 * Minuend used up: advance to new...
1694 * Subtrahend used up
1702 * Minuend used up: add any remaining piece before advancing.
1706 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1709 pNextRect
->x2
= r1
->x2
;
1711 pReg
->numRects
+= 1;
1713 assert(pReg
->numRects
<=pReg
->size
);
1722 * Add remaining minuend rectangles to region.
1727 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1730 pNextRect
->x2
= r1
->x2
;
1732 pReg
->numRects
+= 1;
1735 assert(pReg
->numRects
<=pReg
->size
);
1743 return 0; /* lint */
1747 *-----------------------------------------------------------------------
1749 * Subtract regS from regM and leave the result in regD.
1750 * S stands for subtrahend, M for minuend and D for difference.
1756 * regD is overwritten.
1758 *-----------------------------------------------------------------------
1765 register Region regD
)
1767 /* check for trivial reject */
1768 if ( (!(regM
->numRects
)) || (!(regS
->numRects
)) ||
1769 (!EXTENTCHECK(®M
->extents
, ®S
->extents
)) )
1771 miRegionCopy(regD
, regM
);
1775 miRegionOp (regD
, regM
, regS
, miSubtractO
,
1776 miSubtractNonO1
, NULL
);
1779 * Can't alter newReg's extents before we call miRegionOp because
1780 * it might be one of the source regions and miRegionOp depends
1781 * on the extents of those regions being the unaltered. Besides, this
1782 * way there's no checking against rectangles that will be nuked
1783 * due to coalescing, so we have to examine fewer rectangles.
1785 miSetExtents (regD
);
1790 XXorRegion(Region sra
, Region srb
, Region dr
)
1794 if ((! (tra
= XCreateRegion())) || (! (trb
= XCreateRegion())))
1796 (void) XSubtractRegion(sra
,srb
,tra
);
1797 (void) XSubtractRegion(srb
,sra
,trb
);
1798 (void) XUnionRegion(tra
,trb
,dr
);
1799 XDestroyRegion(tra
);
1800 XDestroyRegion(trb
);
1805 * Check to see if the region is empty. Assumes a region is passed
1812 if( r
->numRects
== 0 ) return true;
1817 * Check to see if two regions are equal
1820 XEqualRegion(Region r1
, Region r2
)
1824 if( r1
->numRects
!= r2
->numRects
) return false;
1825 else if( r1
->numRects
== 0 ) return true;
1826 else if ( r1
->extents
.x1
!= r2
->extents
.x1
) return false;
1827 else if ( r1
->extents
.x2
!= r2
->extents
.x2
) return false;
1828 else if ( r1
->extents
.y1
!= r2
->extents
.y1
) return false;
1829 else if ( r1
->extents
.y2
!= r2
->extents
.y2
) return false;
1830 else for( i
=0; i
< r1
->numRects
; i
++ ) {
1831 if ( r1
->rects
[i
].x1
!= r2
->rects
[i
].x1
) return false;
1832 else if ( r1
->rects
[i
].x2
!= r2
->rects
[i
].x2
) return false;
1833 else if ( r1
->rects
[i
].y1
!= r2
->rects
[i
].y1
) return false;
1834 else if ( r1
->rects
[i
].y2
!= r2
->rects
[i
].y2
) return false;
1846 if (pRegion
->numRects
== 0)
1848 if (!INBOX(pRegion
->extents
, x
, y
))
1850 for (i
=0; i
<pRegion
->numRects
; i
++)
1852 if (INBOX (pRegion
->rects
[i
], x
, y
))
1858 wxRegionContain
REGION::
1860 register Region region
,
1862 unsigned int rwidth
, unsigned int rheight
)
1864 register BoxPtr pbox
;
1865 register BoxPtr pboxEnd
;
1867 register BoxPtr prect
= &rect
;
1868 int partIn
, partOut
;
1872 prect
->x2
= rwidth
+ rx
;
1873 prect
->y2
= rheight
+ ry
;
1875 /* this is (just) a useful optimization */
1876 if ((region
->numRects
== 0) || !EXTENTCHECK(®ion
->extents
, prect
))
1877 return(wxOutRegion
);
1882 /* can stop when both partOut and partIn are true, or we reach prect->y2 */
1883 for (pbox
= region
->rects
, pboxEnd
= pbox
+ region
->numRects
;
1889 continue; /* getting up to speed or skipping remainder of band */
1893 partOut
= true; /* missed part of rectangle above */
1894 if (partIn
|| (pbox
->y1
>= prect
->y2
))
1896 ry
= pbox
->y1
; /* x guaranteed to be == prect->x1 */
1900 continue; /* not far enough over yet */
1904 partOut
= true; /* missed part of rectangle to left */
1909 if (pbox
->x1
< prect
->x2
)
1911 partIn
= true; /* definitely overlap */
1916 if (pbox
->x2
>= prect
->x2
)
1918 ry
= pbox
->y2
; /* finished with this band */
1919 if (ry
>= prect
->y2
)
1921 rx
= prect
->x1
; /* reset x out to left again */
1925 * Because boxes in a band are maximal width, if the first box
1926 * to overlap the rectangle doesn't completely cover it in that
1927 * band, the rectangle must be partially out, since some of it
1928 * will be uncovered in that band. partIn will have been set true
1936 return(partIn
? ((ry
< prect
->y2
) ? wxPartRegion
: wxInRegion
) :