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   7 <title>Building wxPython 
2.5 for Development and Testing
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  11 <div class=
"document" id=
"building-wxpython-2-5-for-development-and-testing"> 
  12 <h1 class=
"title">Building wxPython 
2.5 for Development and Testing
</h1> 
  13 <p>This file describes how I build wxWidgets and wxPython while doing
 
  14 development and testing, and is meant to help other people that want
 
  15 to do the same thing.  I'll assume that you are using either a CVS
 
  16 snapshot from 
<a class=
"reference" href=
"http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/
</a>, a checkout from CVS, or
 
  17 one of the released wxPythonSrc-
2.5.* tarballs.  I'll also assume that
 
  18 you know your way around your system, the compiler, etc. and most
 
  19 importantly, that you know what you are doing!  ;-)
</p> 
  20 <p>If you want to also install the version of wxPython you build to be in
 
  21 your site-packages dir and be your default version of wxPython, then a
 
  22 few additional steps are needed, and you may want to use slightly
 
  23 different options.  See INSTALL.txt for more details.  If you only use
 
  24 the instructions in this BUILD.txt file then you will end up with a
 
  25 separate installation of wxPython and you can switch back and forth
 
  26 between this and the release version that you may already have
 
  28 <p>If you want to make changes to any of the 
<tt class=
"literal"><span class=
"pre">*.i
</span></tt> files, (SWIG interface
 
  29 definition files,) or to regenerate the extension sources or renamer
 
  30 modules, then you will need an up to date version of SWIG.  Either get
 
  31 and build the current CVS version, or version 
1.3.20, and then apply
 
  32 the patches in wxPython/SWIG.  See the README.txt in that dir for
 
  33 details about each patch and also info about those that may already
 
  34 have been applied to the SWIG sources.  If you install this build of
 
  35 SWIG to a location that is not on the PATH (so it doesn't interfere
 
  36 with an existing SWIG install for example) then you can set a setup.py
 
  37 command-line variable named SWIG to be the full path name of the
 
  38 executable and the wxPython build will use it.  See below for an
 
  40 <div class=
"section" id=
"building-on-unix-like-systems-e-g-linux-and-os-x"> 
  41 <h1><a name=
"building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)
</a></h1> 
  42 <p>These platforms are built almost the same way while in development
 
  43 so I'll combine the descriptions about their build process here.
 
  44 First we will build wxWidgets and install it to an out of the way
 
  45 place, then do the same for wxPython.
</p> 
  47 <li><p class=
"first">Create a build directory in the main wxWidgets dir, and configure
 
  48 wxWidgets.  If you want to have multiple builds with different
 
  49 configure options, just use different subdirectories.  I normally
 
  50 put the configure command in a script named 
".configure
" in each
 
  51 build dir so I can easily blow away everything in the build dir and
 
  52 rerun the script without having to remember the options I used
 
  54 <pre class=
"literal-block"> 
  57 ../configure --prefix=/opt/wx/
2.5 \
 
  60              --disable-monolithic \
 
  63              --enable-sound --with-sdl \
 
  66 <p>On OS X of course you'll want to use --with-mac instead of
 
  67 --with-gtk.  For GTK2 and unicode add:
</p> 
  68 <pre class=
"literal-block"> 
  72 <p>Notice that I used a prefix of /opt/wx/
2.5.  You can use whatever
 
  73 path you want, such as a path in your HOME dir or even one of the
 
  74 standard prefix paths such as /usr or /usr/local if you like, but
 
  75 using /opt this way lets me easily have multiple versions and ports
 
  76 of wxWidgets 
"installed
" and makes it easy to switch between them,
 
  77 without impacting any versions of wxWidgets that may have been
 
  78 installed via an RPM or whatever.  For the rest of the steps below
 
  79 be sure to also substitute 
"/opt/wx/
2.5" with whatever prefix you
 
  80 choose for your build.
</p> 
  81 <p>If you want to use the image and zlib libraries included with
 
  82 wxWidgets instead of those already installed on your system, (for
 
  83 example, to reduce dependencies on 
3rd party libraries) then you
 
  84 can add these flags to the configure command:
</p> 
  85 <pre class=
"literal-block"> 
  86 --with-libjpeg=builtin \
 
  87 --with-libpng=builtin \
 
  88 --with-libtiff=builtin \
 
  92 <li><p class=
"first">To build and install wxWidgets you could just use the 
"make
" 
  93 command but there are other libraries besides the main wxWidgets
 
  94 libs that also need to be built so again I make a script to do it
 
  95 all for me so I don't forget anything.  This time it is called
 
  96 ".make
" (I use the leading 
".  so when I do 
<tt class=
"literal"><span class=
"pre">rm
</span> <span class=
"pre">-r
</span> <span class=
"pre">*
</span></tt> in my build
 
  97 dir I don't lose my scripts too.)  This is what it looks like:
</p> 
  98 <pre class=
"literal-block"> 
 100     && make -C contrib/src/gizmos $* \
 
 101     && make -C contrib/src/ogl CXXFLAGS=
"-DwxUSE_DEPRECATED=
0" $* \
 
 102     && make -C contrib/src/stc $* \
 
 103     && make -C contrib/src/xrc $* 
 
 105 <p>So you just use .make as if it where make, but don't forget to set
 
 106 the execute bit on .make first!:
</p> 
 107 <pre class=
"literal-block"> 
 111 <p>When it's done you should have an installed set of files under
 
 112 /opt/wx/
2.5 containing just wxWidgets.  Now to use this version of
 
 113 wxWidgets you just need to add /opt/wx/
2.5/bin to the PATH and set
 
 114 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/
2.5/lib.
</p> 
 116 <li><p class=
"first">I also have a script to help me build wxPython and it is checked in
 
 117 to the CVS as wxWidgets/wxPython/b, but probably don't want to use
 
 118 it as it's very cryptic and expects that you want to run SWIG, so
 
 119 if you don't have the latest patched up version of SWIG then you'll
 
 120 probably get stuck.  So I'll just give the raw commands instead.
</p> 
 121 <p>We're not going to install the development version of wxPython with
 
 122 these commands, so it won't impact your already installed version
 
 123 of the latest release.  You'll be able test with this version when
 
 124 you want to, and use the installed release version the rest of the
 
 125 time.  If do want to install the development verison please read
 
 127 <p>If you have more than one version of Python on your system then be
 
 128 sure to use the version of Python that you want to use when running
 
 129 wxPython programs to run the setup.py commands below.  I'll be
 
 131 <p>Make sure that the first wx-config found on the PATH is the one you
 
 132 installed above, and then change to the wxWidgets/wxPython dir and
 
 133 run the this command:
</p> 
 134 <pre class=
"literal-block"> 
 136 python2.3 setup.py build_ext --inplace --debug
 
 138 <p>If your new wx-config script is not on the PATH, or there is some
 
 139 other version of it found first, then you can add this to the
 
 140 command line to ensure your new one is used instead:
</p> 
 141 <pre class=
"literal-block"> 
 142 WX_CONFIG=/opt/wx/
2.5/bin/wx-config
 
 144 <p>If you are building with GTK2 then add the following flags to the
 
 146 <pre class=
"literal-block"> 
 147 WXPORT=gtk2 UNICODE=
1 
 149 <p>If you are wanting to have the source files regenerated with swig,
 
 150 then you need to turn on the USE_SWIG flag and optionally tell it
 
 151 where to find the new swig executable, so add these flags:
</p> 
 152 <pre class=
"literal-block"> 
 153 USE_SWIG=
1 SWIG=/opt/swig/bin/swig
 
 155 <p>If you get errors about wxGLCanvas or being unable to find libGLU
 
 156 or something like that then you can add BUILD_GLCANVAS=
0 to the
 
 157 setup.py command line to disable the building of the glcanvas
 
 159 <p>When the setup.py command is done you should have fully populated
 
 160 wxPython and wx packages locally in wxWidgets/wxPython/wxPython and
 
 161 .../wx, with all the extension modules (
<tt class=
"literal"><span class=
"pre">*.so
</span></tt> files) located in the
 
 164 <li><p class=
"first">To run code with the development verison of wxPython, just set the
 
 165 PYTHONPATH to the wxPython dir in the CVS tree.  For example:
</p> 
 166 <pre class=
"literal-block"> 
 167 export LD_LIBRARY=/opt/wx/
2.5/lib
 
 168 export PYTHONPATH=/myprojects/wxWidgets/wxPython
 
 169 cd /myprojects/wxWidgets/wxPython/demo
 
 172 <p>OS X NOTE: You need to use 
"pythonw
" on the command line to run
 
 173 wxPython applications.  This version of the Python executable is
 
 174 part of the Python Framework and is allowed to interact with the
 
 175 display.  You can also double click on a .py or a .pyw file from
 
 176 the finder (assuming that PythonLauncher is still associated with
 
 177 these file extensions) and it will launch the Framework version of
 
 178 Python for you.  For information about creating Applicaiton Bundles
 
 179 of your wxPython apps please see the wiki and the mail lists.
</p> 
 180 <p>SOLARIS NOTE: If you get unresolved symbol errors when importing
 
 181 wxPython and you are running on Solaris and building with gcc, then
 
 182 you may be able to work around the problem by uncommenting a bit of
 
 183 code in setup.py and building again.  Look for 'SunOS' in setup.py
 
 184 and uncomment the block containing it.  The problem is that Sun's ld
 
 185 does not automatically add libgcc to the link step.
</p> 
 189 <div class=
"section" id=
"building-on-windows"> 
 190 <h1><a name=
"building-on-windows">Building on Windows
</a></h1> 
 191 <p>The Windows builds currently require the use of Microsoft Visual C++.
 
 192 Theoretically, other compilers (such as mingw32 or the Borland
 
 193 compilers) can also be used but I've never done the work to make that
 
 194 happen.  If you want to try that then first you'll want to find out if
 
 195 there are any tricks that have to be done to make Python extension
 
 196 modules using that compiler, and then make a few changes to setup.py
 
 197 to accomodate that.  (And send the patches to me.)  If you plan on
 
 198 using VisualStudio.Net (a.k.a. MSVC 
7.1) keep in mind that you'll also
 
 199 have to build Python and any other extension modules that you use with
 
 200 that compiler because a different version of the C runtime likbrary is
 
 201 used.  The Python executable that comes from PythonLabs and the
 
 202 wxPython extensions that I distribute are built with MSVC 
6 with all
 
 203 the Service Packs applied.
</p> 
 204 <p>If you want to build a debugable version of wxWidgets and wxPython you
 
 205 will need to have also built a debug version of Python and any other
 
 206 extension modules you need to use.  You can tell if you have them
 
 207 already if there is a _d in the file names, for example python_d.exe
 
 208 or python23_d.dll.  If you don't need to trace through the C/C++ parts
 
 209 of the code with the debugger then building the normal (or hybrid)
 
 210 version is fine, and you can use the regular python executables with
 
 212 <p>Just like the unix versions I also use some scripts to help me build
 
 213 wxWidgets, but I use some non-standard stuff to do it.  So if you want
 
 214 to use them too you'll need to get a copy or 
4DOS or 
4NT from
 
 215 <a class=
"reference" href=
"http://www.jpsoft.com/">http://www.jpsoft.com/
</a> and also a copy of unix-like cat and sed
 
 216 programs.  You can also do by hand what my scripts are doing, but
 
 217 there are a lof steps involved and I won't be going into details
 
 218 here.  There is a copy of my build scripts in wxWidgetswxPythondistribmsw
</p> 
 220 <li><p class=
"first">Set an environment variable to the root of the wxWidgets source
 
 222 <pre class=
"literal-block"> 
 223 set WXWIN=e:\projects\wxWidgets
 
 226 <li><p class=
"first">Copy setup0.h to setup.h
</p> 
 228 <p>cd %WXWIN%includewxmsw
 
 229 copy setup0.h setup.h
</p> 
 232 <li><p class=
"first">Edit %WXWIN%includewxmswsetup.h and change a few settings.
 
 233 Some of them are changed by my build scripts depending on the type
 
 234 of build (debug/hybrid, unicode/ansi). I change a few of the other
 
 235 defaults to have these values:
</p> 
 236 <pre class=
"literal-block"> 
 237 wxDIALOG_UNIT_COMPATIBILITY    
0 
 238 wxUSE_DEBUG_CONTEXT            
1 
 239 wxUSE_MEMORY_TRACING           
1 
 240 wxUSE_DIALUP_MANAGER           
0 
 243 wxUSE_AFM_FOR_POSTSCRIPT       
0 
 247 <li><p class=
"first">Make sure that %WXWIN%libvc_dll directory is on the PATH.  The
 
 248 wxWidgets DLLs will end up there as part of the build and so you'll
 
 249 need it on the PATH for them to be found at runtime.
</p> 
 251 <li><p class=
"first">Change to the %WXWIN%buildmsw directory and copy my build scripts
 
 254 <li><p class=
"first">Use the .make.btm command to build wxWidgets.  It needs one
 
 255 command-line parameter which controls what kind of build(s) to do.
 
 256 Use one of the following:
</p> 
 257 <pre class=
"literal-block"> 
 258 debug          Build debug version
 
 259 hybrid         Build hybrid version
 
 260 both           Both debug and hybrid
 
 261 debug-uni      Build a debug unicode library
 
 262 hybrid-uni     Hybrid unicode (see the pattern yet? ;-)
 
 263 both-uni       and finally both unicode libraries
 
 266 <pre class=
"literal-block"> 
 269 You can also pass additional command line parameters as needed and
 
 270 they will all be passed on to the nmake commands, for example to
 
 276 <li><p class=
"first">When that is done it will have built the main wxWidgets DLLs and
 
 277 also some of the contribs DLLs.  There should be a ton of DLLs in
 
 278 %WXDIR%bin and lots of lib files and other stuff in
 
 279 %WXDIR%libvc_dll.
</p> 
 281 <li><p class=
"first">Building wxPython on Windows is very similar to doing it for the
 
 282 unix systems.  We're not going to install the development version
 
 283 of wxPython with these commands, so it won't impact your already
 
 284 installed version of the latest release.  You'll be able to test
 
 285 with this version when you want to, and use the installed release
 
 286 version the rest of the time.  If you ever do want to install the
 
 287 development verison please refer to INSTALL.txt.
</p> 
 288 <p>Change to the wxWidgetswxPython dir and run the this command,
 
 289 makeing sure that you use the version of python that you want to
 
 290 build for (if you have more than one on your system):
</p> 
 291 <pre class=
"literal-block"> 
 293 python setup.py build_ext --inplace 
 
 295 <p>If you are wanting to have the source files regenerated with swig,
 
 296 then you need to turn on the USE_SWIG flag and optionally tell it
 
 297 where to find the new swig executable, so add these flags:
</p> 
 298 <pre class=
"literal-block"> 
 299 USE_SWIG=
1 SWIG=e:\projects\SWIG-cvs\swig.exe
 
 301 <p>If you built a Unicode version of wxWidgets and want to also build
 
 302 the Unicode version of wxPython then add this flag:
</p> 
 303 <pre class=
"literal-block"> 
 306 <p>If you have a debug version of Python and wxWidgets and want to
 
 307 build a debug version of wxPython too, add the --debug flag to the
 
 308 command line.  You should then end up with a set of 
<tt class=
"literal"><span class=
"pre">*_d.pyd
</span></tt> 
 309 files in the wx package and you'll have to run 
<tt class=
"literal"><span class=
"pre">python_d.exe
</span></tt> to
 
 310 use them.  The debug and hybrid(release) versions can coexist.
</p> 
 311 <p>When the setup.py command is done you should have fully populated
 
 312 wxPython and wx packages locally in wxWidgets/wxPython/wxPython and
 
 313 wxWidgets/wxPython/wx, with all the extension modules (
<tt class=
"literal"><span class=
"pre">*.pyd
</span></tt> 
 314 files) located in the wx package.
</p> 
 316 <li><p class=
"first">To run code with the development verison of wxPython, just set the
 
 317 PYTHONPATH to the wxPython dir in the CVS tree.  For example:
</p> 
 318 <pre class=
"literal-block"> 
 319 set PYTHONPATH=e:\projects\wxWidgets\wxPython
 
 320 cd e:\projects\wxWidgets\wxPython
 
 327 <hr class=
"footer" /> 
 329 Generated on: 
2004-
03-
26 21:
09 UTC.