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1 \section{\class{wxIcon}}\label{wxicon}
2
3 An icon is a small rectangular bitmap usually used for denoting a
4 minimized application. It differs from a wxBitmap in always
5 having a mask associated with it for transparent drawing. On some platforms,
6 icons and bitmaps are implemented identically, since there is no real distinction between
7 a wxBitmap with a mask and an icon; and there is no specific icon format on
8 some platforms (X-based applications usually standardize on XPMs for small bitmaps
9 and icons). However, some platforms (such as Windows) make the distinction, so
10 a separate class is provided.
11
12 \wxheading{Derived from}
13
14 \helpref{wxBitmap}{wxbitmap}\\
15 \helpref{wxGDIObject}{wxgdiobject}\\
16 \helpref{wxObject}{wxobject}
17
18 \wxheading{Include files}
19
20 <wx/icon.h>
21
22 \wxheading{Library}
23
24 \helpref{wxCore}{librarieslist}
25
26 \wxheading{Predefined objects}
27
28 Objects:
29
30 {\bf wxNullIcon}
31
32 \wxheading{Remarks}
33
34 It is usually desirable to associate a pertinent icon with a frame. Icons
35 can also be used for other purposes, for example with \helpref{wxTreeCtrl}{wxtreectrl}
36 and \helpref{wxListCtrl}{wxlistctrl}.
37
38 Icons have different formats on different platforms.
39 Therefore, separate icons will usually be created for the different
40 environments. Platform-specific methods for creating a {\bf wxIcon}\rtfsp
41 structure are catered for, and this is an occasion where conditional
42 compilation will probably be required.
43
44 Note that a new icon must be created for every time the icon is to be
45 used for a new window. In Windows, the icon will not be
46 reloaded if it has already been used. An icon allocated to a frame will
47 be deleted when the frame is deleted.
48
49 For more information please see \helpref{Bitmap and icon overview}{wxbitmapoverview}.
50
51 \wxheading{See also}
52
53 \helpref{Bitmap and icon overview}{wxbitmapoverview}, \helpref{supported bitmap file formats}{supportedbitmapformats},
54 \helpref{wxDC::DrawIcon}{wxdcdrawicon}, \helpref{wxCursor}{wxcursor}
55
56 \latexignore{\rtfignore{\wxheading{Members}}}
57
58 \membersection{wxIcon::wxIcon}\label{wxiconctor}
59
60 \func{}{wxIcon}{\void}
61
62 Default constructor.
63
64 \func{}{wxIcon}{\param{const wxIcon\& }{icon}}
65
66 Copy constructor.
67
68 \func{}{wxIcon}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
69
70 Creates an icon from the given data, which can be of arbitrary type.
71
72 \func{}{wxIcon}{\param{const char}{ bits[]}, \param{int}{ width}, \param{int}{ height}\\
73 \param{int}{ depth = 1}}
74
75 Creates an icon from an array of bits.
76
77 \func{}{wxIcon}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
78
79 Creates a new icon.
80
81 \func{}{wxIcon}{\param{const char* const*}{ bits}}
82
83 Creates an icon from XPM data.
84
85 \func{}{wxIcon}{\param{const wxString\& }{name}, \param{wxBitmapType}{ type},
86 \param{int}{ desiredWidth = -1}, \param{int}{ desiredHeight = -1}}
87
88 Loads an icon from a file or resource.
89
90 \func{}{wxIcon}{\param{const wxIconLocation\& }{loc}}
91
92 Loads an icon from the specified \helpref{location}{wxiconlocation}.
93
94 \wxheading{Parameters}
95
96 \docparam{bits}{Specifies an array of pixel values.}
97
98 \docparam{width}{Specifies the width of the icon.}
99
100 \docparam{height}{Specifies the height of the icon.}
101
102 \docparam{desiredWidth}{Specifies the desired width of the icon. This
103 parameter only has an effect in Windows (32-bit) where icon resources can contain
104 several icons of different sizes.}
105
106 \docparam{desiredWidth}{Specifies the desired height of the icon. This
107 parameter only has an effect in Windows (32-bit) where icon resources can contain
108 several icons of different sizes.}
109
110 \docparam{depth}{Specifies the depth of the icon. If this is omitted, the display depth of the
111 screen is used.}
112
113 \docparam{name}{This can refer to a resource name under MS Windows, or a filename under MS Windows and X.
114 Its meaning is determined by the {\it flags} parameter.}
115
116 \docparam{loc}{The object describing the location of the native icon, see
117 \helpref{wxIconLocation}{wxiconlocation}.}
118
119 \docparam{type}{May be one of the following:
120
121 \twocolwidtha{5cm}
122 \begin{twocollist}
123 \twocolitem{\indexit{wxBITMAP\_TYPE\_ICO}}{Load a Windows icon file.}
124 \twocolitem{\indexit{wxBITMAP\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.}
125 \twocolitem{\indexit{wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
126 \twocolitem{\indexit{wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
127 \twocolitem{\indexit{wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
128 %\twocolitem{\indexit{wxBITMAP\_TYPE\_RESOURCE}}{Load a Windows resource name.}
129 \end{twocollist}
130
131 The validity of these flags depends on the platform and wxWidgets configuration.
132 If all possible wxWidgets settings are used, the Windows platform supports ICO file, ICO resource,
133 XPM data, and XPM file. Under wxGTK, the available formats are BMP file, XPM data, XPM file, and PNG file.
134 Under wxMotif, the available formats are XBM data, XBM file, XPM data, XPM file.}
135
136 \wxheading{Remarks}
137
138 The first form constructs an icon object with no data; an assignment or another member function such as Create
139 or LoadFile must be called subsequently.
140
141 The second and third forms provide copy constructors. Note that these do not copy the
142 icon data, but instead a pointer to the data, keeping a reference count. They are therefore
143 very efficient operations.
144
145 The fourth form constructs an icon from data whose type and value depends on
146 the value of the {\it type} argument.
147
148 The fifth form constructs a (usually monochrome) icon from an array of pixel values, under both
149 X and Windows.
150
151 The sixth form constructs a new icon.
152
153 The seventh form constructs an icon from pixmap (XPM) data, if wxWidgets has been configured
154 to incorporate this feature.
155
156 To use this constructor, you must first include an XPM file. For
157 example, assuming that the file {\tt mybitmap.xpm} contains an XPM array
158 of character pointers called mybitmap:
159
160 \begin{verbatim}
161 #include "mybitmap.xpm"
162
163 ...
164
165 wxIcon *icon = new wxIcon(mybitmap);
166 \end{verbatim}
167
168 A macro, wxICON, is available which creates an icon using an XPM
169 on the appropriate platform, or an icon resource on Windows.
170
171 \begin{verbatim}
172 wxIcon icon(wxICON(mondrian));
173
174 // Equivalent to:
175
176 #if defined(__WXGTK__) || defined(__WXMOTIF__)
177 wxIcon icon(mondrian_xpm);
178 #endif
179
180 #if defined(__WXMSW__)
181 wxIcon icon("mondrian");
182 #endif
183 \end{verbatim}
184
185 The eighth form constructs an icon from a file or resource. {\it name} can refer
186 to a resource name under MS Windows, or a filename under MS Windows and X.
187
188 Under Windows, {\it type} defaults to wxBITMAP\_TYPE\_ICO\_RESOURCE.
189 Under X, {\it type} defaults to wxBITMAP\_TYPE\_XPM.
190
191 \wxheading{See also}
192
193
194 \membersection{wxIcon::CopyFromBitmap}\label{wxiconcopyfrombitmap}
195
196 \func{void}{CopyFromBitmap}{\param{const wxBitmap\&}{ bmp}}
197
198 Copies {\it bmp} bitmap to this icon. Under MS Windows the bitmap
199 must have mask colour set.
200
201
202 \helpref{wxIcon::LoadFile}{wxiconloadfile}
203
204 \perlnote{Constructors supported by wxPerl are:\par
205 \begin{itemize}
206 \item{Wx::Icon->new( width, height, depth = -1 )}
207 \item{Wx::Icon->new( name, type, desiredWidth = -1, desiredHeight = -1 )}
208 \item{Wx::Icon->newFromBits( bits, width, height, depth = 1 )}
209 \item{Wx::Icon->newFromXPM( data )}
210 \end{itemize}
211 }
212
213 \membersection{wxIcon::\destruct{wxIcon}}\label{wxicondtor}
214
215 \func{}{\destruct{wxIcon}}{\void}
216
217 Destructor.
218 See \helpref{reference-counted object destruction}{refcountdestruct} for more info.
219
220 If the application omits to delete the icon explicitly, the icon will be
221 destroyed automatically by wxWidgets when the application exits.
222
223 Do not delete an icon that is selected into a memory device context.
224
225 \membersection{wxIcon::GetDepth}\label{wxicongetdepth}
226
227 \constfunc{int}{GetDepth}{\void}
228
229 Gets the colour depth of the icon. A value of 1 indicates a
230 monochrome icon.
231
232 \membersection{wxIcon::GetHeight}\label{wxicongetheight}
233
234 \constfunc{int}{GetHeight}{\void}
235
236 Gets the height of the icon in pixels.
237
238 \membersection{wxIcon::GetWidth}\label{wxicongetwidth}
239
240 \constfunc{int}{GetWidth}{\void}
241
242 Gets the width of the icon in pixels.
243
244 \wxheading{See also}
245
246 \helpref{wxIcon::GetHeight}{wxicongetheight}
247
248 \membersection{wxIcon::LoadFile}\label{wxiconloadfile}
249
250 \func{bool}{LoadFile}{\param{const wxString\&}{ name}, \param{wxBitmapType}{ type}}
251
252 Loads an icon from a file or resource.
253
254 \wxheading{Parameters}
255
256 \docparam{name}{Either a filename or a Windows resource name.
257 The meaning of {\it name} is determined by the {\it type} parameter.}
258
259 \docparam{type}{One of the following values:
260
261 \twocolwidtha{5cm}
262 \begin{twocollist}
263 \twocolitem{{\bf wxBITMAP\_TYPE\_ICO}}{Load a Windows icon file.}
264 \twocolitem{{\bf wxBITMAP\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.}
265 \twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
266 \twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
267 \twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
268 \end{twocollist}
269
270 The validity of these flags depends on the platform and wxWidgets configuration.}
271
272 \wxheading{Return value}
273
274 true if the operation succeeded, false otherwise.
275
276 \wxheading{See also}
277
278 \helpref{wxIcon::wxIcon}{wxiconctor}
279
280 \membersection{wxIcon::IsOk}\label{wxiconisok}
281
282 \constfunc{bool}{IsOk}{\void}
283
284 Returns true if icon data is present.
285
286 \begin{comment}
287 \membersection{wxIcon::SaveFile}\label{wxiconsavefile}
288
289 \func{bool}{SaveFile}{\param{const wxString\& }{name}, \param{wxBitmapType}{ type}, \param{wxPalette* }{palette = NULL}}
290
291 Saves an icon in the named file.
292
293 \wxheading{Parameters}
294
295 \docparam{name}{A filename. The meaning of {\it name} is determined by the {\it type} parameter.}
296
297 \docparam{type}{One of the following values:
298
299 \twocolwidtha{5cm}
300 \begin{twocollist}
301 \twocolitem{{\bf wxBITMAP\_TYPE\_ICO}}{Save a Windows icon file.}
302 %\twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Save a GIF icon file.}
303 %\twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Save an X bitmap file.}
304 \twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Save an XPM bitmap file.}
305 \end{twocollist}
306
307 The validity of these flags depends on the platform and wxWidgets configuration.}
308
309 \docparam{palette}{An optional palette used for saving the icon.}
310
311 \wxheading{Return value}
312
313 true if the operation succeeded, false otherwise.
314
315 \wxheading{Remarks}
316
317 Depending on how wxWidgets has been configured, not all formats may be available.
318
319 \wxheading{See also}
320
321 \helpref{wxIcon::LoadFile}{wxiconloadfile}
322 \end{comment}
323
324 \membersection{wxIcon::SetDepth}\label{wxiconsetdepth}
325
326 \func{void}{SetDepth}{\param{int }{depth}}
327
328 Sets the depth member (does not affect the icon data).
329
330 \wxheading{Parameters}
331
332 \docparam{depth}{Icon depth.}
333
334 \membersection{wxIcon::SetHeight}\label{wxiconsetheight}
335
336 \func{void}{SetHeight}{\param{int }{height}}
337
338 Sets the height member (does not affect the icon data).
339
340 \wxheading{Parameters}
341
342 \docparam{height}{Icon height in pixels.}
343
344 \membersection{wxIcon::SetWidth}\label{wxiconsetwidth}
345
346 \func{void}{SetWidth}{\param{int }{width}}
347
348 Sets the width member (does not affect the icon data).
349
350 \wxheading{Parameters}
351
352 \docparam{width}{Icon width in pixels.}
353
354 \membersection{wxIcon::operator $=$}\label{wxiconassign}
355
356 \func{wxIcon\& }{operator $=$}{\param{const wxIcon\& }{icon}}
357
358 Assignment operator, using \helpref{reference counting}{trefcount}.
359
360 \wxheading{Parameters}
361
362 \docparam{icon}{Icon to assign.}
363
364 \wxheading{Return value}
365
366 Returns 'this' object.
367
368