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1 \section{\class{wxClientDC}}\label{wxclientdc}
2
3 A wxClientDC must be constructed if an application wishes to paint on the
4 client area of a window from outside an {\bf OnPaint} event.
5 This should normally be constructed as a temporary stack object; don't store
6 a wxClientDC object.
7
8 To draw on a window from within {\bf OnPaint}, construct a \helpref{wxPaintDC}{wxpaintdc} object.
9
10 To draw on the whole window including decorations, construct a \helpref{wxWindowDC}{wxwindowdc} object
11 (Windows only).
12
13 \wxheading{Derived from}
14
15 \helpref{wxWindowDC}{wxwindowdc}\\
16 \helpref{wxDC}{wxdc}
17 \helpref{wxObject}{wxobject}
18
19 \wxheading{Include files}
20
21 <wx/dcclient.h>
22
23 \wxheading{Library}
24
25 \helpref{wxCore}{librarieslist}
26
27 \wxheading{See also}
28
29 \helpref{wxDC}{wxdc}, \helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxPaintDC}{wxpaintdc},\rtfsp
30 \helpref{wxWindowDC}{wxwindowdc}, \helpref{wxScreenDC}{wxscreendc}
31
32 \latexignore{\rtfignore{\wxheading{Members}}}
33
34 \membersection{wxClientDC::wxClientDC}\label{wxclientdcctor}
35
36 \func{}{wxClientDC}{\param{wxWindow*}{ window}}
37
38 Constructor. Pass a pointer to the window on which you wish to paint.
39
40
41