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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/renderer.h
3 // Purpose: wxRendererNative class declaration
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 /*
13 Renderers are used in wxWidgets for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
16
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
23 */
24
25 #ifndef _WX_RENDERER_H_
26 #define _WX_RENDERER_H_
27
28 class WXDLLEXPORT wxDC;
29 class WXDLLEXPORT wxWindow;
30
31 #include "wx/gdicmn.h" // for wxPoint
32
33 // some platforms have their own renderers, others use the generic one
34 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
35 #define wxHAS_NATIVE_RENDERER
36 #else
37 #undef wxHAS_NATIVE_RENDERER
38 #endif
39
40 // ----------------------------------------------------------------------------
41 // constants
42 // ----------------------------------------------------------------------------
43
44 // control state flags used in wxRenderer and wxColourScheme
45 enum
46 {
47 wxCONTROL_DISABLED = 0x00000001, // control is disabled
48 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
49 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
50 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
51 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
52 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
53 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
54 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
55 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
56 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
57 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state
58
59 wxCONTROL_FLAGS_MASK = 0x000000ff,
60
61 // this is a pseudo flag not used directly by wxRenderer but rather by some
62 // controls internally
63 wxCONTROL_DIRTY = 0x80000000
64 };
65
66 // ----------------------------------------------------------------------------
67 // helper structs
68 // ----------------------------------------------------------------------------
69
70 // wxSplitterWindow parameters
71 struct WXDLLEXPORT wxSplitterRenderParams
72 {
73 // the only way to initialize this struct is by using this ctor
74 wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_)
75 : widthSash(widthSash_), border(border_), isHotSensitive(isSens_)
76 {
77 }
78
79 // the width of the splitter sash
80 const wxCoord widthSash;
81
82 // the width of the border of the splitter window
83 const wxCoord border;
84
85 // true if the splitter changes its appearance when the mouse is over it
86 const bool isHotSensitive;
87 };
88
89 // wxRendererNative interface version
90 struct WXDLLEXPORT wxRendererVersion
91 {
92 wxRendererVersion(int version_, int age_) : version(version_), age(age_) { }
93
94 // default copy ctor, assignment operator and dtor are ok
95
96 // the current version and age of wxRendererNative interface: different
97 // versions are incompatible (in both ways) while the ages inside the same
98 // version are upwards compatible, i.e. the version of the renderer must
99 // match the version of the main program exactly while the age may be
100 // highergreater or equal to it
101 //
102 // NB: don't forget to increment age after adding any new virtual function!
103 enum
104 {
105 Current_Version = 1,
106 Current_Age = 5
107 };
108
109
110 // check if the given version is compatible with the current one
111 static bool IsCompatible(const wxRendererVersion& ver)
112 {
113 return ver.version == Current_Version && ver.age >= Current_Age;
114 }
115
116 const int version;
117 const int age;
118 };
119
120 // ----------------------------------------------------------------------------
121 // wxRendererNative: abstracts drawing methods needed by the native controls
122 // ----------------------------------------------------------------------------
123
124 class WXDLLEXPORT wxRendererNative
125 {
126 public:
127 // drawing functions
128 // -----------------
129
130 // draw the header control button (used by wxListCtrl)
131 virtual void DrawHeaderButton(wxWindow *win,
132 wxDC& dc,
133 const wxRect& rect,
134 int flags = 0) = 0;
135
136 // draw the expanded/collapsed icon for a tree control item
137 virtual void DrawTreeItemButton(wxWindow *win,
138 wxDC& dc,
139 const wxRect& rect,
140 int flags = 0) = 0;
141
142 // draw the border for sash window: this border must be such that the sash
143 // drawn by DrawSash() blends into it well
144 virtual void DrawSplitterBorder(wxWindow *win,
145 wxDC& dc,
146 const wxRect& rect,
147 int flags = 0) = 0;
148
149 // draw a (vertical) sash
150 virtual void DrawSplitterSash(wxWindow *win,
151 wxDC& dc,
152 const wxSize& size,
153 wxCoord position,
154 wxOrientation orient,
155 int flags = 0) = 0;
156
157 // draw a combobox dropdown button
158 //
159 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
160 virtual void DrawComboBoxDropButton(wxWindow *win,
161 wxDC& dc,
162 const wxRect& rect,
163 int flags = 0) = 0;
164
165 // draw a dropdown arrow
166 //
167 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
168 virtual void DrawDropArrow(wxWindow *win,
169 wxDC& dc,
170 const wxRect& rect,
171 int flags = 0) = 0;
172
173
174 // draw check button
175 //
176 // flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
177 virtual void DrawCheckButton(wxWindow *win,
178 wxDC& dc,
179 const wxRect& rect,
180 int flags = 0) = 0;
181
182 // geometry functions
183 // ------------------
184
185 // get the splitter parameters: the x field of the returned point is the
186 // sash width and the y field is the border width
187 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) = 0;
188
189
190 // pseudo constructors
191 // -------------------
192
193 // return the currently used renderer
194 static wxRendererNative& Get();
195
196 // return the generic implementation of the renderer
197 static wxRendererNative& GetGeneric();
198
199 // return the default (native) implementation for this platform
200 static wxRendererNative& GetDefault();
201
202
203 // changing the global renderer
204 // ----------------------------
205
206 #if wxUSE_DYNLIB_CLASS
207 // load the renderer from the specified DLL, the returned pointer must be
208 // deleted by caller if not NULL when it is not used any more
209 static wxRendererNative *Load(const wxString& name);
210 #endif // wxUSE_DYNLIB_CLASS
211
212 // set the renderer to use, passing NULL reverts to using the default
213 // renderer
214 //
215 // return the previous renderer used with Set() or NULL if none
216 static wxRendererNative *Set(wxRendererNative *renderer);
217
218
219 // miscellaneous stuff
220 // -------------------
221
222 // this function is used for version checking: Load() refuses to load any
223 // DLLs implementing an older or incompatible version; it should be
224 // implemented simply by returning wxRendererVersion::Current_XXX values
225 virtual wxRendererVersion GetVersion() const = 0;
226
227 // virtual dtor for any base class
228 virtual ~wxRendererNative();
229 };
230
231 // ----------------------------------------------------------------------------
232 // wxDelegateRendererNative: allows reuse of renderers code
233 // ----------------------------------------------------------------------------
234
235 class WXDLLEXPORT wxDelegateRendererNative : public wxRendererNative
236 {
237 public:
238 wxDelegateRendererNative()
239 : m_rendererNative(GetGeneric()) { }
240
241 wxDelegateRendererNative(wxRendererNative& rendererNative)
242 : m_rendererNative(rendererNative) { }
243
244
245 virtual void DrawHeaderButton(wxWindow *win,
246 wxDC& dc,
247 const wxRect& rect,
248 int flags = 0)
249 { m_rendererNative.DrawHeaderButton(win, dc, rect, flags); }
250
251 virtual void DrawTreeItemButton(wxWindow *win,
252 wxDC& dc,
253 const wxRect& rect,
254 int flags = 0)
255 { m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); }
256
257 virtual void DrawSplitterBorder(wxWindow *win,
258 wxDC& dc,
259 const wxRect& rect,
260 int flags = 0)
261 { m_rendererNative.DrawSplitterBorder(win, dc, rect, flags); }
262
263 virtual void DrawSplitterSash(wxWindow *win,
264 wxDC& dc,
265 const wxSize& size,
266 wxCoord position,
267 wxOrientation orient,
268 int flags = 0)
269 { m_rendererNative.DrawSplitterSash(win, dc, size,
270 position, orient, flags); }
271
272 virtual void DrawComboBoxDropButton(wxWindow *win,
273 wxDC& dc,
274 const wxRect& rect,
275 int flags = 0)
276 { m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); }
277
278 virtual void DrawDropArrow(wxWindow *win,
279 wxDC& dc,
280 const wxRect& rect,
281 int flags = 0)
282 { m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
283
284 virtual void DrawCheckButton(wxWindow *win,
285 wxDC& dc,
286 const wxRect& rect,
287 int flags = 0 )
288 { m_rendererNative.DrawCheckButton( win, dc, rect, flags ); }
289
290 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
291 { return m_rendererNative.GetSplitterParams(win); }
292
293 virtual wxRendererVersion GetVersion() const
294 { return m_rendererNative.GetVersion(); }
295
296 protected:
297 wxRendererNative& m_rendererNative;
298
299 DECLARE_NO_COPY_CLASS(wxDelegateRendererNative)
300 };
301
302 // ----------------------------------------------------------------------------
303 // inline functions implementation
304 // ----------------------------------------------------------------------------
305
306 #ifndef wxHAS_NATIVE_RENDERER
307
308 // default native renderer is the generic one then
309 /* static */ inline
310 wxRendererNative& wxRendererNative::GetDefault()
311 {
312 return GetGeneric();
313 }
314
315 #endif // !wxHAS_NATIVE_RENDERER
316
317 #endif // _WX_RENDERER_H_
318