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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/imaglist.h
3 // Purpose: wxImageList class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_IMAGLIST_H_
13 #define _WX_IMAGLIST_H_
14
15 #include "wx/bitmap.h"
16
17 // Eventually we'll make this a reference-counted wxGDIObject. For
18 // now, the app must take care of ownership issues. That is, the
19 // image lists must be explicitly deleted after the control(s) that uses them
20 // is (are) deleted, or when the app exits.
21 class WXDLLEXPORT wxImageList : public wxObject
22 {
23 public:
24 /*
25 * Public interface
26 */
27
28 wxImageList();
29
30 // Creates an image list.
31 // Specify the width and height of the images in the list,
32 // whether there are masks associated with them (e.g. if creating images
33 // from icons), and the initial size of the list.
34 wxImageList(int width, int height, bool mask = true, int initialCount = 1)
35 {
36 Create(width, height, mask, initialCount);
37 }
38 virtual ~wxImageList();
39
40
41 // Attributes
42 ////////////////////////////////////////////////////////////////////////////
43
44 // Returns the number of images in the image list.
45 int GetImageCount() const;
46
47 // Returns the size (same for all images) of the images in the list
48 bool GetSize(int index, int &width, int &height) const;
49
50 // Operations
51 ////////////////////////////////////////////////////////////////////////////
52
53 // Creates an image list
54 // width, height specify the size of the images in the list (all the same).
55 // mask specifies whether the images have masks or not.
56 // initialNumber is the initial number of images to reserve.
57 bool Create(int width, int height, bool mask = true, int initialNumber = 1);
58
59 // Adds a bitmap, and optionally a mask bitmap.
60 // Note that wxImageList creates *new* bitmaps, so you may delete
61 // 'bitmap' and 'mask' after calling Add.
62 int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
63
64 // Adds a bitmap, using the specified colour to create the mask bitmap
65 // Note that wxImageList creates *new* bitmaps, so you may delete
66 // 'bitmap' after calling Add.
67 int Add(const wxBitmap& bitmap, const wxColour& maskColour);
68
69 // Adds a bitmap and mask from an icon.
70 int Add(const wxIcon& icon);
71
72 // Replaces a bitmap, optionally passing a mask bitmap.
73 // Note that wxImageList creates new bitmaps, so you may delete
74 // 'bitmap' and 'mask' after calling Replace.
75 bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
76
77 /* Not supported by Win95
78 // Replacing a bitmap, using the specified colour to create the mask bitmap
79 // Note that wxImageList creates new bitmaps, so you may delete
80 // 'bitmap'.
81 bool Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour);
82 */
83
84 // Replaces a bitmap and mask from an icon.
85 // You can delete 'icon' after calling Replace.
86 bool Replace(int index, const wxIcon& icon);
87
88 // Removes the image at the given index.
89 bool Remove(int index);
90
91 // Remove all images
92 bool RemoveAll();
93
94 // Draws the given image on a dc at the specified position.
95 // If 'solidBackground' is true, Draw sets the image list background
96 // colour to the background colour of the wxDC, to speed up
97 // drawing by eliminating masked drawing where possible.
98 bool Draw(int index, wxDC& dc, int x, int y,
99 int flags = wxIMAGELIST_DRAW_NORMAL,
100 bool solidBackground = false);
101
102 // Get a bitmap
103 wxBitmap GetBitmap(int index) const;
104
105 // Get an icon
106 wxIcon GetIcon(int index) const;
107
108 // TODO: miscellaneous functionality
109 /*
110 wxIcon *MakeIcon(int index);
111 bool SetOverlayImage(int index, int overlayMask);
112
113 */
114
115 // TODO: Drag-and-drop related functionality.
116
117 #if 0
118 // Creates a new drag image by combining the given image (typically a mouse cursor image)
119 // with the current drag image.
120 bool SetDragCursorImage(int index, const wxPoint& hotSpot);
121
122 // If successful, returns a pointer to the temporary image list that is used for dragging;
123 // otherwise, NULL.
124 // dragPos: receives the current drag position.
125 // hotSpot: receives the offset of the drag image relative to the drag position.
126 static wxImageList *GetDragImageList(wxPoint& dragPos, wxPoint& hotSpot);
127
128 // Call this function to begin dragging an image. This function creates a temporary image list
129 // that is used for dragging. The image combines the specified image and its mask with the
130 // current cursor. In response to subsequent mouse move messages, you can move the drag image
131 // by using the DragMove member function. To end the drag operation, you can use the EndDrag
132 // member function.
133 bool BeginDrag(int index, const wxPoint& hotSpot);
134
135 // Ends a drag operation.
136 bool EndDrag();
137
138 // Call this function to move the image that is being dragged during a drag-and-drop operation.
139 // This function is typically called in response to a mouse move message. To begin a drag
140 // operation, use the BeginDrag member function.
141 static bool DragMove(const wxPoint& point);
142
143 // During a drag operation, locks updates to the window specified by lockWindow and displays
144 // the drag image at the position specified by point.
145 // The coordinates are relative to the window's upper left corner, so you must compensate
146 // for the widths of window elements, such as the border, title bar, and menu bar, when
147 // specifying the coordinates.
148 // If lockWindow is NULL, this function draws the image in the display context associated
149 // with the desktop window, and coordinates are relative to the upper left corner of the screen.
150 // This function locks all other updates to the given window during the drag operation.
151 // If you need to do any drawing during a drag operation, such as highlighting the target
152 // of a drag-and-drop operation, you can temporarily hide the dragged image by using the
153 // wxImageList::DragLeave function.
154
155 // lockWindow: pointer to the window that owns the drag image.
156 // point: position at which to display the drag image. Coordinates are relative to the
157 // upper left corner of the window (not the client area).
158
159 static bool DragEnter( wxWindow *lockWindow, const wxPoint& point );
160
161 // Unlocks the window specified by pWndLock and hides the drag image, allowing the
162 // window to be updated.
163 static bool DragLeave( wxWindow *lockWindow );
164
165 /* Here's roughly how you'd use these functions if implemented in this Win95-like way:
166
167 1) Starting to drag:
168
169 wxImageList *dragImageList = new wxImageList(16, 16, true);
170 dragImageList->Add(myDragImage); // Provide an image to combine with the current cursor
171 dragImageList->BeginDrag(0, wxPoint(0, 0));
172 wxShowCursor(false); // wxShowCursor not yet implemented in wxWin
173 myWindow->CaptureMouse();
174
175 2) Dragging:
176
177 // Called within mouse move event. Could also use dragImageList instead of assuming
178 // these are static functions.
179 // These two functions could possibly be combined into one, since DragEnter is
180 // a bit obscure.
181 wxImageList::DragMove(wxPoint(x, y)); // x, y are current cursor position
182 wxImageList::DragEnter(NULL, wxPoint(x, y)); // NULL assumes dragging across whole screen
183
184 3) Finishing dragging:
185
186 dragImageList->EndDrag();
187 myWindow->ReleaseMouse();
188 wxShowCursor(true);
189 */
190
191 #endif
192
193 // Implementation
194 ////////////////////////////////////////////////////////////////////////////
195
196 // Returns the native image list handle
197 WXHIMAGELIST GetHIMAGELIST() const { return m_hImageList; }
198
199 protected:
200 WXHIMAGELIST m_hImageList;
201
202 DECLARE_DYNAMIC_CLASS(wxImageList)
203 };
204
205 #endif
206 // _WX_IMAGLIST_H_