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1 // --------------------------------------------------------------------------
2 // Name: sndfile.h
3 // Purpose:
4 // Date: 08/11/1999
5 // Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
6 // CVSID: $Id$
7 // --------------------------------------------------------------------------
8 #ifndef _WX_SNDFILE_H
9 #define _WX_SNDFILE_H
10
11 #include <wx/defs.h>
12 #include <wx/stream.h>
13 #include <stdlib.h>
14 #include "sndbase.h"
15 #include "sndcodec.h"
16
17 #define wxSOUND_INFINITE_TIME ((unsigned long)-1)
18
19 //
20 // Codec router class
21 //
22
23 class WXDLLEXPORT wxSoundRouterStream: public wxSoundStreamCodec {
24 public:
25 wxSoundRouterStream(wxSoundStream& sndio);
26 ~wxSoundRouterStream();
27
28 wxSoundStream& Read(void *buffer, wxUint32 len);
29 wxSoundStream& Write(const void *buffer, wxUint32 len);
30
31 bool SetSoundFormat(const wxSoundFormatBase& format);
32
33 bool StartProduction(int evt);
34 bool StopProduction();
35
36 wxUint32 GetBestSize() const;
37
38 protected:
39 wxSoundStream *m_router;
40 };
41
42 typedef enum {
43 wxSOUND_FILE_STOPPED,
44 wxSOUND_FILE_PAUSED,
45 wxSOUND_FILE_PLAYING,
46 wxSOUND_FILE_RECORDING
47 } wxSoundFileState;
48
49 //
50 // Base class for file coders/decoders
51 //
52
53 class wxSoundFileStream: public wxSoundStream {
54 public:
55 wxSoundFileStream(wxInputStream& stream, wxSoundStream& io_sound);
56 wxSoundFileStream(wxOutputStream& stream, wxSoundStream& io_sound);
57 ~wxSoundFileStream();
58
59 // Usual sound file calls (Play, Stop, ...)
60 bool Play();
61 bool Record(unsigned long time);
62 bool Stop();
63 bool Pause();
64 bool Resume();
65
66 // Functions which return the current state
67 bool IsStopped() const { return m_state == wxSOUND_FILE_STOPPED; }
68 bool IsPaused() const { return m_state == wxSOUND_FILE_PAUSED; }
69
70 // A user should not call these two functions. Several things must be done before calling them.
71 // Users should use Play(), ...
72 bool StartProduction(int evt);
73 bool StopProduction();
74
75 // These three functions deals with the length, the position in the sound file.
76 // All the values are expressed in bytes. If you need the values expressed in terms of
77 // time, you have to use GetSoundFormat().GetTimeFromBytes(...)
78 wxUint32 GetLength();
79 wxUint32 GetPosition();
80 wxUint32 SetPosition(wxUint32 new_position);
81
82 // These two functions use the sound format specified by GetSoundFormat(). All samples
83 // must be encoded in that format.
84 wxSoundStream& Read(void *buffer, wxUint32 len);
85 wxSoundStream& Write(const void *buffer, wxUint32 len);
86
87 // This function set the sound format of the file. !! It must be used only when you are
88 // in output mode (concerning the file) !! If you are in input mode (concerning the file)
89 // You can't use this function to modify the format of the samples returned by Read() !
90 // For this action, you must use wxSoundRouterStream applied to wxSoundFileStream.
91 bool SetSoundFormat(const wxSoundFormatBase& format);
92
93 // You should use this function to test whether this file codec can read the stream you passed
94 // to it.
95 virtual bool CanRead() { return FALSE; }
96
97 protected:
98 wxSoundRouterStream m_codec;
99 wxSoundStream *m_sndio;
100 wxInputStream *m_input;
101 wxOutputStream *m_output;
102
103 wxSoundFileState m_state, m_oldstate;
104 wxUint32 m_length, m_bytes_left;
105 bool m_prepared;
106
107 protected:
108 virtual bool PrepareToPlay() = 0;
109 virtual bool PrepareToRecord(unsigned long time) = 0;
110 virtual bool FinishRecording() = 0;
111 void FinishPreparation(wxUint32 len);
112
113 virtual wxUint32 GetData(void *buffer, wxUint32 len) = 0;
114 virtual wxUint32 PutData(const void *buffer, wxUint32 len) = 0;
115
116 void OnSoundEvent(int evt);
117 };
118
119 #endif