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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dynlib.h
3 // Purpose: interface of wxDynamicLibraryDetails
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxDynamicLibraryDetails
11 @wxheader{dynlib.h}
12
13 This class is used for the objects returned by
14 wxDynamicLibrary::ListLoaded method and
15 contains the information about a single module loaded into the address space of
16 the current process. A module in this context may be either a dynamic library
17 or the main program itself.
18
19 @library{wxbase}
20 @category{FIXME}
21 */
22 class wxDynamicLibraryDetails
23 {
24 public:
25 /**
26 Retrieves the load address and the size of this module.
27
28 @param addr
29 the pointer to the location to return load address in, may be
30 @NULL
31 @param len
32 pointer to the location to return the size of this module in
33 memory in, may be @NULL
34
35 @returns @true if the load address and module size were retrieved, @false
36 if this information is not available.
37 */
38 bool GetAddress(void** addr, size_t len) const;
39
40 /**
41 Returns the base name of this module, e.g. @c kernel32.dll or
42 @c libc-2.3.2.so.
43 */
44 wxString GetName() const;
45
46 /**
47 Returns the full path of this module if available, e.g.
48 @c c:\windows\system32\kernel32.dll or
49 @c /lib/libc-2.3.2.so.
50 */
51 wxString GetPath() const;
52
53 /**
54 Returns the version of this module, e.g. @c 5.2.3790.0 or
55 @c 2.3.2. The returned string is empty if the version information is not
56 available.
57 */
58 wxString GetVersion() const;
59 };
60
61
62
63 /**
64 @class wxDllLoader
65 @wxheader{dynlib.h}
66
67 @b Deprecation note: This class is deprecated since version 2.4 and is
68 not compiled in by default in version 2.6 and will be removed in 2.8. Please
69 use wxDynamicLibrary instead.
70
71 wxDllLoader is a class providing an interface similar to Unix's @c dlopen(). It
72 is used by the wxLibrary framework and manages the actual
73 loading of shared libraries and the resolving of symbols in them. There are no
74 instances of this class, it simply serves as a namespace for its static member
75 functions.
76
77 Please note that class wxDynamicLibrary provides
78 alternative, friendlier interface to wxDllLoader.
79
80 The terms @e DLL and @e shared library/object will both be used in the
81 documentation to refer to the same thing: a @c .dll file under Windows or
82 @c .so or @c .sl one under Unix.
83
84 Example of using this class to dynamically load the @c strlen() function:
85
86 @code
87 #if defined(__WXMSW__)
88 static const wxChar *LIB_NAME = _T("kernel32");
89 static const wxChar *FUNC_NAME = _T("lstrlenA");
90 #elif defined(__UNIX__)
91 static const wxChar *LIB_NAME = _T("/lib/libc-2.0.7.so");
92 static const wxChar *FUNC_NAME = _T("strlen");
93 #endif
94
95 wxDllType dllHandle = wxDllLoader::LoadLibrary(LIB_NAME);
96 if ( !dllHandle )
97 {
98 ... error ...
99 }
100 else
101 {
102 typedef int (*strlenType)(char *);
103 strlenType pfnStrlen = (strlenType)wxDllLoader::GetSymbol(dllHandle,
104 FUNC_NAME);
105 if ( !pfnStrlen )
106 {
107 ... error ...
108 }
109 else
110 {
111 if ( pfnStrlen("foo") != 3 )
112 {
113 ... error ...
114 }
115 else
116 {
117 ... ok! ...
118 }
119 }
120
121 wxDllLoader::UnloadLibrary(dllHandle);
122 }
123 @endcode
124
125 @library{wxbase}
126 @category{appmanagement}
127 */
128 class wxDllLoader
129 {
130 public:
131 /**
132 Returns the string containing the usual extension for shared libraries for the
133 given systems (including the leading dot if not empty).
134 For example, this function will return @c ".dll" under Windows or (usually)
135 @c ".so" under Unix.
136 */
137 static wxString GetDllExt();
138
139 /**
140 This function returns a valid handle for the main program itself. Notice that
141 the @NULL return value is valid for some systems (i.e. doesn't mean that
142 the function failed).
143 @note This function is Unix specific. It will always fail under Windows
144 or OS/2.
145 */
146 wxDllType GetProgramHandle();
147
148 /**
149 This function resolves a symbol in a loaded DLL, such as a variable or
150 function name.
151 Returned value will be @NULL if the symbol was not found in the DLL or if
152 an error occurred.
153
154 @param dllHandle
155 Valid handle previously returned by
156 LoadLibrary
157 @param name
158 Name of the symbol.
159 */
160 void* GetSymbol(wxDllType dllHandle, const wxString& name);
161
162 /**
163 This function loads a shared library into memory, with @a libname being the
164 name of the library: it may be either the full name including path and
165 (platform-dependent) extension, just the basename (no path and no extension)
166 or a basename with extension. In the last two cases, the library will be
167 searched in all standard locations.
168 Returns a handle to the loaded DLL. Use @a success parameter to test if it
169 is valid. If the handle is valid, the library must be unloaded later with
170 UnloadLibrary().
171
172 @param libname
173 Name of the shared object to load.
174 @param success
175 May point to a bool variable which will be set to @true or
176 @false; may also be @NULL.
177 */
178 wxDllType LoadLibrary(const wxString& libname,
179 bool* success = NULL);
180
181 /**
182 This function unloads the shared library. The handle @a dllhandle must have
183 been returned by LoadLibrary() previously.
184 */
185 void UnloadLibrary(wxDllType dllhandle);
186 };
187
188
189
190 /**
191 @class wxDynamicLibrary
192 @wxheader{dynlib.h}
193
194 wxDynamicLibrary is a class representing dynamically loadable library
195 (Windows DLL, shared library under Unix etc.). Just create an object of
196 this class to load a library and don't worry about unloading it -- it will be
197 done in the objects destructor automatically.
198
199 @library{wxbase}
200 @category{FIXME}
201
202 @see wxDynamicLibrary::CanonicalizePluginName
203 */
204 class wxDynamicLibrary
205 {
206 public:
207 //@{
208 /**
209 Constructor. Second form calls Load().
210 */
211 wxDynamicLibrary();
212 wxDynamicLibrary(const wxString& name,
213 int flags = wxDL_DEFAULT);
214 //@}
215
216 /**
217 Returns the platform-specific full name for the library called @e name. E.g.
218 it adds a @c ".dll" extension under Windows and @c "lib" prefix and
219 @c ".so", @c ".sl" or maybe @c ".dylib" extension under Unix.
220 The possible values for @a cat are:
221
222
223 wxDL_LIBRARY
224
225 normal library
226
227 wxDL_MODULE
228
229 a loadable module or plugin
230
231 @see CanonicalizePluginName()
232 */
233 static wxString CanonicalizeName(const wxString& name,
234 wxDynamicLibraryCategory cat = wxDL_LIBRARY);
235
236 /**
237 This function does the same thing as
238 CanonicalizeName() but for wxWidgets
239 plugins. The only difference is that compiler and version information are added
240 to the name to ensure that the plugin which is going to be loaded will be
241 compatible with the main program.
242 The possible values for @a cat are:
243
244
245 wxDL_PLUGIN_GUI
246
247 plugin which uses GUI classes (default)
248
249 wxDL_PLUGIN_BASE
250
251 plugin which only uses wxBase
252 */
253 static wxString CanonicalizePluginName(const wxString& name,
254 wxPluginCategory cat = wxDL_PLUGIN_GUI);
255
256 /**
257 Detaches this object from its library handle, i.e. the object will not unload
258 the library any longer in its destructor but it is now the callers
259 responsibility to do this using Unload().
260 */
261 wxDllType Detach();
262
263 /**
264 Return a valid handle for the main program itself or @NULL if symbols
265 from the main program can't be loaded on this platform.
266 */
267 static wxDllType GetProgramHandle();
268
269 /**
270 Returns pointer to symbol @a name in the library or @NULL if the library
271 contains no such symbol.
272
273 @see wxDYNLIB_FUNCTION()
274 */
275 void* GetSymbol(const wxString& name) const;
276
277 /**
278 This function is available only under Windows as it is only useful when
279 dynamically loading symbols from standard Windows DLLs. Such functions have
280 either @c 'A' (in ANSI build) or @c 'W' (in Unicode, or wide
281 character build) suffix if they take string parameters. Using this function you
282 can use just the base name of the function and the correct suffix is appende
283 automatically depending on the current build. Otherwise, this method is
284 identical to GetSymbol().
285 */
286 void* GetSymbolAorW(const wxString& name) const;
287
288 /**
289 Returns @true if the symbol with the given @a name is present in the dynamic
290 library, @false otherwise. Unlike GetSymbol(),
291 this function doesn't log an error message if the symbol is not found.
292
293 @wxsince{2.5.4}
294 */
295 bool HasSymbol(const wxString& name) const;
296
297 /**
298 Returns @true if the library was successfully loaded, @false otherwise.
299 */
300 bool IsLoaded() const;
301
302 /**
303 This static method returns an array() containing the details
304 of all modules loaded into the address space of the current project, the array
305 elements are object of @c wxDynamicLibraryDetails class. The array will
306 be empty if an error occurred.
307 This method is currently implemented only under Win32 and Linux and is useful
308 mostly for diagnostics purposes.
309 */
310 static wxDynamicLibraryDetailsArray ListLoaded();
311
312 /**
313 Loads DLL with the given @a name into memory. The @a flags argument can
314 be a combination of the following bits:
315
316 wxDL_LAZY
317
318 equivalent of RTLD_LAZY under Unix, ignored elsewhere
319
320 wxDL_NOW
321
322 equivalent of RTLD_NOW under Unix, ignored elsewhere
323
324 wxDL_GLOBAL
325
326 equivalent of RTLD_GLOBAL under Unix, ignored elsewhere
327
328 wxDL_VERBATIM
329
330 don't try to append the appropriate extension to
331 the library name (this is done by default).
332
333 wxDL_DEFAULT
334
335 default flags, same as wxDL_NOW currently
336
337 wxDL_QUIET
338
339 don't log an error message if the library couldn't be
340 loaded.
341
342 Returns @true if the library was successfully loaded, @false otherwise.
343 */
344 bool Load(const wxString& name, int flags = wxDL_DEFAULT);
345
346 //@{
347 /**
348 Unloads the library from memory. wxDynamicLibrary object automatically calls
349 this method from its destructor if it had been successfully loaded.
350 The second version is only used if you need to keep the library in memory
351 during a longer period of time than the scope of the wxDynamicLibrary object.
352 In this case you may call Detach() and store
353 the handle somewhere and call this static method later to unload it.
354 */
355 void Unload();
356 static void Unload(wxDllType handle);
357 //@}
358 };
359
360
361
362 // ============================================================================
363 // Global functions/macros
364 // ============================================================================
365
366 /** @ingroup group_funcmacro_misc */
367 //@{
368
369 /**
370 When loading a function from a DLL you always have to cast the returned
371 <tt>void *</tt> pointer to the correct type and, even more annoyingly, you
372 have to repeat this type twice if you want to declare and define a function
373 pointer all in one line.
374
375 This macro makes this slightly less painful by allowing you to specify the
376 type only once, as the first parameter, and creating a variable of this
377 type named after the function but with @c pfn prefix and initialized with
378 the function @a name from the wxDynamicLibrary @a dynlib.
379
380 @param type
381 The type of the function.
382 @param name
383 The name of the function to load, not a string (without quotes, it is
384 quoted automatically by the macro).
385 @param dynlib
386 The library to load the function from.
387
388 @header{wx/dynlib.h}
389 */
390 #define wxDYNLIB_FUNCTION(type, name, dynlib)
391
392 //@}
393