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Commented out the #include of <windows.h> as it should not be needed any longer
[wxWidgets.git] / include / wx / mac / uma.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: uma.h
3 // Purpose: Universal MacOS API
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 03/02/99
7 // RCS-ID: $Id:
8 // Copyright: (c) Stefan Csomor
9 // Licence: LGPL licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef H_UMA
13 #define H_UMA
14
15 // define this to be 1 if you have the 8.6 libs (weak linked)
16
17 #define UMA_USE_8_6 0
18
19 // define this to be 1 if you have the carbon libs (weak linked or PreCarbon.lib)
20
21 #define UMA_USE_CARBON 0
22
23 #define UMA_USE_APPEARANCE 1
24 #define UMA_USE_WINDOWMGR 1
25
26 #if !UMA_USE_8_6 && UMA_USE_WINDOWMGR
27 #undef UMA_USE_WINDOWMGR
28 #define UMA_USE_WINDOWMGR 0
29 #endif
30
31 #if !TARGET_CARBON
32 typedef short MenuItemIndex ;
33 #endif
34
35 void UMAInitToolbox( UInt16 inMoreMastersCalls) ;
36 bool UMAHasAppearance() ;
37 long UMAGetAppearanceVersion() ;
38
39 // process manager
40
41 long UMAGetProcessMode() ;
42 bool UMAGetProcessModeDoesActivateOnFGSwitch() ;
43
44 // menu manager
45
46 void UMASetMenuTitle( MenuRef menu , ConstStr255Param title ) ;
47 UInt32 UMAMenuEvent( EventRecord *inEvent ) ;
48 void UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item ) ;
49 void UMADisableMenuItem( MenuRef inMenu , MenuItemIndex item ) ;
50 // quickdraw
51
52 void UMAShowWatchCursor() ;
53 void UMAShowArrowCursor() ;
54
55 // window manager
56
57 GrafPtr UMAGetWindowPort( WindowRef inWindowRef ) ;
58 void UMADisposeWindow( WindowRef inWindowRef ) ;
59 void UMASetWTitleC( WindowRef inWindowRef , const char *title ) ;
60 void UMAGetWTitleC( WindowRef inWindowRef , char *title ) ;
61
62 void UMADrawGrowIcon( WindowRef inWindowRef ) ;
63 void UMAShowWindow( WindowRef inWindowRef ) ;
64 void UMAHideWindow( WindowRef inWindowRef ) ;
65 void UMAShowHide( WindowRef inWindowRef , Boolean show) ;
66 void UMASelectWindow( WindowRef inWindowRef ) ;
67 void UMABringToFront( WindowRef inWindowRef ) ;
68 void UMASendBehind( WindowRef inWindowRef , WindowRef behindWindow ) ;
69 void UMACloseWindow(WindowRef inWindowRef) ;
70
71 // appearance manager
72
73 void UMADrawControl( ControlHandle inControl ) ;
74
75 void UMAActivateControl( ControlHandle inControl ) ;
76 void UMADeactivateControl( ControlHandle inControl ) ;
77 void UMASetThemeWindowBackground (WindowRef inWindow,
78 ThemeBrush inBrush,
79 Boolean inUpdate) ;
80 ControlHandle UMANewControl(WindowPtr owningWindow,
81 const Rect * boundsRect,
82 ConstStr255Param controlTitle,
83 Boolean initiallyVisible,
84 SInt16 initialValue,
85 SInt16 minimumValue,
86 SInt16 maximumValue,
87 SInt16 procID,
88 SInt32 controlReference) ;
89 void UMADisposeControl (ControlHandle theControl) ;
90 void UMAHiliteControl (ControlHandle theControl,
91 ControlPartCode hiliteState) ;
92 void UMAShowControl (ControlHandle theControl) ;
93 void UMAHideControl (ControlHandle theControl);
94 void UMASetControlVisibility (ControlHandle inControl,
95 Boolean inIsVisible,
96 Boolean inDoDraw);
97
98 bool UMAIsControlActive (ControlHandle inControl);
99 bool UMAIsControlVisible (ControlHandle inControl);
100 void UMAActivateControl (ControlHandle inControl);
101 void UMADeactivateControl (ControlHandle inControl);
102
103 OSErr UMAGetBestControlRect (ControlHandle inControl,
104 Rect * outRect,
105 SInt16 * outBaseLineOffset);
106 OSErr UMASetControlFontStyle (ControlHandle inControl,
107 const ControlFontStyleRec * inStyle) ;
108
109
110 void UMAMoveControl( ControlHandle inControl , short x , short y ) ;
111 void UMASizeControl( ControlHandle inControl , short x , short y ) ;
112 // control hierarchy
113
114 OSErr UMACreateRootControl (WindowPtr inWindow,
115 ControlHandle * outControl) ;
116
117 OSErr UMAEmbedControl (ControlHandle inControl,
118 ControlHandle inContainer);
119
120 // keyboard focus
121 OSErr UMASetKeyboardFocus (WindowPtr inWindow,
122 ControlHandle inControl,
123 ControlFocusPart inPart) ;
124
125
126 // events
127
128 ControlPartCode UMAHandleControlClick (ControlHandle inControl,
129 Point inWhere,
130 SInt16 inModifiers,
131 ControlActionUPP inAction) ;
132 SInt16 UMAHandleControlKey (ControlHandle inControl,
133 SInt16 inKeyCode,
134 SInt16 inCharCode,
135 SInt16 inModifiers);
136
137 void UMAIdleControls (WindowPtr inWindow) ;
138
139 void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
140 OSErr UMAGetRootControl( WindowPtr inWindow , ControlHandle *outControl ) ;
141
142 // handling control data
143
144 OSErr UMASetControlData (ControlHandle inControl,
145 ControlPartCode inPart,
146 ResType inTagName,
147 Size inSize,
148 Ptr inData) ;
149
150 OSErr UMAGetControlData (ControlHandle inControl,
151 ControlPartCode inPart,
152 ResType inTagName,
153 Size inBufferSize,
154 Ptr outBuffer,
155 Size * outActualSize) ;
156 OSErr UMAGetControlDataSize (ControlHandle inControl,
157 ControlPartCode inPart,
158 ResType inTagName,
159 Size * outMaxSize);
160
161
162 // system 8.0
163
164 short UMAFindWindow( Point inPoint , WindowRef *outWindow ) ;
165 OSStatus UMAGetWindowFeatures( WindowRef inWindowRef , UInt32 *outFeatures ) ;
166 OSStatus UMAGetWindowRegion( WindowRef inWindowRef , WindowRegionCode inRegionCode , RgnHandle ioWinRgn ) ;
167 OSStatus UMACollapseWindow( WindowRef inWindowRef , Boolean inCollapseIt ) ;
168 OSStatus UMACollapseAllWindows( Boolean inCollapseEm ) ;
169 Boolean UMAIsWindowCollapsed( WindowRef inWindowRef ) ;
170 Boolean UMAIsWindowCollapsable( WindowRef inWindowRef ) ;
171
172 // system 8.5
173
174 OSStatus UMACreateNewWindow( WindowClass windowClass , WindowAttributes attributes , const Rect *bounds, WindowRef *outWindow ) ;
175 OSStatus UMAGetWindowClass( WindowRef inWindowRef , WindowClass *outWindowClass ) ;
176 OSStatus UMAGetWindowAttributes( WindowRef inWindowRef , WindowAttributes *outAttributes ) ;
177
178 void UMAShowFloatingWindows() ;
179 void UMAHideFloatingWindows() ;
180 Boolean UMAAreFloatingWindowsVisible() ;
181 WindowRef UMAFrontWindow() ;
182 WindowRef UMAFrontNonFloatingWindow() ;
183
184 // floaters support
185
186 bool UMAIsWindowFloating( WindowRef inWindow ) ;
187 bool UMAIsWindowModal( WindowRef inWindow ) ;
188 WindowRef UMAGetActiveWindow() ;
189 WindowRef UMAGetActiveNonFloatingWindow() ;
190
191 void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ;
192
193
194 #endif