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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: ipc.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_ipc Interprocess Communication
12
13 Classes: wxServer, wxConnection, wxClient
14
15 @li @ref overview_ipc_datatransfer
16 @li @ref overview_ipc_examples
17 @li @ref overview_ipc_dde
18
19
20 <hr>
21
22
23 wxWidgets has a number of different classes to help with interprocess
24 communication and network programming. This section only discusses one family
25 of classes -- the DDE-like protocol -- but here's a list of other useful
26 classes:
27
28 @li wxSocketEvent, wxSocketBase, wxSocketClient, wxSocketServer - Classes for
29 the low-level TCP/IP API.
30 @li wxProtocol, wxURL, wxFTP, wxHTTP - Classes for programming popular
31 Internet protocols.
32
33 wxWidgets' DDE-like protocol is a high-level protocol based on Windows DDE.
34 There are two implementations of this DDE-like protocol: one using real DDE
35 running on Windows only, and another using TCP/IP (sockets) that runs on most
36 platforms. Since the API and virtually all of the behaviour is the same apart
37 from the names of the classes, you should find it easy to switch between the
38 two implementations.
39
40 Notice that by including @c @<wx/ipc.h@> you may define convenient synonyms for
41 the IPC classes: wxServer for either wxDDEServer or wxTCPServer depending on
42 whether DDE-based or socket-based implementation is used and the same thing for
43 wxClient and wxConnection.
44
45 By default, the DDE implementation is used under Windows. DDE works within one
46 computer only. If you want to use IPC between different workstations you should
47 define @c wxUSE_DDE_FOR_IPC as 0 before including this header -- this will
48 force using TCP/IP implementation even under Windows.
49
50 The following description refers to wxWidgets, but remember that the equivalent
51 wxTCP* and wxDDE* classes can be used in much the same way.
52
53 Three classes are central to the DDE-like API:
54
55 @li wxClient - This represents the client application, and is used only within
56 a client program.
57 @li wxServer - This represents the server application, and is used only within
58 a server program.
59 @li wxConnection - This represents the connection from the client to the
60 server. Both the client and the server use an instance of this class, one
61 per connection. Most DDE transactions operate on this object.
62
63 Messages between applications are usually identified by three variables:
64 connection object, topic name and item name. A data string is a fourth element
65 of some messages. To create a connection (a conversation in Windows parlance),
66 the client application uses wxClient::MakeConnection to send a message to the
67 server object, with a string service name to identify the server and a topic
68 name to identify the topic for the duration of the connection. Under Unix, the
69 service name may be either an integer port identifier in which case an Internet
70 domain socket will be used for the communications or a valid file name (which
71 shouldn't exist and will be deleted afterwards) in which case a Unix domain
72 socket is created.
73
74 <b>SECURITY NOTE:</b> Using Internet domain sockets is extremely insecure for
75 IPC as there is absolutely no access control for them, use Unix domain sockets
76 whenever possible!
77
78 The server then responds and either vetoes the connection or allows it. If
79 allowed, both the server and client objects create wxConnection objects which
80 persist until the connection is closed. The connection object is then used for
81 sending and receiving subsequent messages between client and server -
82 overriding virtual functions in your class derived from wxConnection allows you
83 to handle the DDE messages.
84
85 To create a working server, the programmer must:
86
87 @li Derive a class from wxConnection, providing handlers for various messages
88 sent to the server side of a wxConnection (e.g. OnExecute, OnRequest,
89 OnPoke). Only the handlers actually required by the application need to be
90 overridden.
91 @li Derive a class from wxServer, overriding OnAcceptConnection to accept or
92 reject a connection on the basis of the topic argument. This member must
93 create and return an instance of the derived connection class if the
94 connection is accepted.
95 @li Create an instance of your server object and call Create to activate it,
96 giving it a service name.
97
98 To create a working client, the programmer must:
99
100 @li Derive a class from wxConnection, providing handlers for various messages
101 sent to the client side of a wxConnection (e.g. OnAdvise). Only the
102 handlers actually required by the application need to be overridden.
103 @li Derive a class from wxClient, overriding OnMakeConnection to create and
104 return an instance of the derived connection class.
105 @li Create an instance of your client object.
106 @li When appropriate, create a new connection using wxClient::MakeConnection,
107 with arguments host name (processed in Unix only, use 'localhost' for local
108 computer), service name, and topic name for this connection. The client
109 object will call OnMakeConnection to create a connection object of the
110 derived class if the connection is successful.
111 @li Use the wxConnection member functions to send messages to the server.
112
113
114 @section overview_ipc_datatransfer Data Transfer
115
116 These are the ways that data can be transferred from one application to
117 another. These are methods of wxConnection.
118
119 @li <b>Execute:</b> the client calls the server with a data string representing
120 a command to be executed. This succeeds or fails, depending on the server's
121 willingness to answer. If the client wants to find the result of the
122 Execute command other than success or failure, it has to explicitly call
123 Request.
124 @li <b>Request:</b> the client asks the server for a particular data string
125 associated with a given item string. If the server is unwilling to reply,
126 the return value is @NULL. Otherwise, the return value is a string
127 (actually a pointer to the connection buffer, so it should not be
128 deallocated by the application).
129 @li <b>Poke:</b> The client sends a data string associated with an item string
130 directly to the server. This succeeds or fails.
131 @li <b>Advise:</b> The client asks to be advised of any change in data
132 associated with a particular item. If the server agrees, the server will
133 send an OnAdvise message to the client along with the item and data.
134
135 The default data type is wxCF_TEXT (ASCII text), and the default data size is
136 the length of the null-terminated string. Windows-specific data types could
137 also be used on the PC.
138
139
140 @section overview_ipc_examples Examples
141
142 See the sample programs @e server and @e client in the IPC samples directory.
143 Run the server, then the client. This demonstrates using the Execute, Request,
144 and Poke commands from the client, together with an Advise loop: selecting an
145 item in the server list box causes that item to be highlighted in the client
146 list box.
147
148
149 @section overview_ipc_dde More DDE Details
150
151 A wxClient object initiates the client part of a client-server DDE-like
152 (Dynamic Data Exchange) conversation (available in both Windows and Unix).
153
154 To create a client which can communicate with a suitable server, you need to
155 derive a class from wxConnection and another from wxClient. The custom
156 wxConnection class will receive communications in a 'conversation' with a
157 server. and the custom wxServer is required so that a user-overridden
158 wxClient::OnMakeConnection member can return a wxConnection of the required
159 class, when a connection is made.
160
161 For example:
162
163 @code
164 class MyConnection: public wxConnection
165 {
166 public:
167 MyConnection(void)::wxConnection() { }
168 ~MyConnection(void) { }
169
170 bool OnAdvise(const wxString& topic, const wxString& item, char *data,
171 int size, wxIPCFormat format)
172 {
173 wxMessageBox(topic, data);
174 }
175 };
176
177 class MyClient: public wxClient
178 {
179 public:
180 MyClient(void) { }
181
182 wxConnectionBase* OnMakeConnection(void)
183 {
184 return new MyConnection;
185 }
186 };
187 @endcode
188
189 Here, @e MyConnection will respond to OnAdvise messages sent by the server by
190 displaying a message box.
191
192 When the client application starts, it must create an instance of the derived
193 wxClient. In the following, command line arguments are used to pass the host
194 name (the name of the machine the server is running on) and the server name
195 (identifying the server process). Calling wxClient::MakeConnection implicitly
196 creates an instance of @e MyConnection if the request for a connection is
197 accepted, and the client then requests an @e Advise loop from the server (an
198 Advise loop is where the server calls the client when data has changed).
199
200 @code
201 wxString server = "4242";
202 wxString hostName;
203 wxGetHostName(hostName);
204
205 // Create a new client
206 MyClient *client = new MyClient;
207 connection = (MyConnection *)client->MakeConnection(hostName, server, "IPC TEST");
208
209 if (!connection)
210 {
211 wxMessageBox("Failed to make connection to server", "Client Demo Error");
212 return NULL;
213 }
214
215 connection->StartAdvise("Item");
216 @endcode
217
218 */
219