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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /*
10 NOTE: we explicitly don't name wxMutexGUIEnter() and wxMutexGUILeave()
11 as they're not safe. See also ticket #10366.
12 */
13
14 /**
15
16 @page overview_thread Multithreading Overview
17
18 @tableofcontents
19
20 wxWidgets provides a complete set of classes encapsulating objects necessary in
21 multi-threaded (MT) applications: the wxThread class itself and different
22 synchronization objects: mutexes (see wxMutex) and critical sections (see
23 wxCriticalSection) with conditions (see wxCondition). The thread API in
24 wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several
25 functions have different names and some features inspired by Win32 thread API
26 are there as well.
27
28 These classes hopefully make writing MT programs easier and they also provide
29 some extra error checking (compared to the native - be it Win32 or Posix -
30 thread API), however it is still a non-trivial undertaking especially for large
31 projects. Before starting an MT application (or starting to add MT features to
32 an existing one) it is worth asking oneself if there is no easier and safer way
33 to implement the same functionality. Of course, in some situations threads
34 really make sense (classical example is a server application which launches a
35 new thread for each new client), but in others it might be an overkill. On the
36 other hand, the recent evolution of the computer hardware shows an important
37 trend towards multi-core systems, which are better exploited using multiple
38 threads (e.g. you may want to split a long task among as many threads as many
39 CPU (cores) the system reports; see wxThread::GetCPUCount).
40
41 To implement non-blocking operations @e without using multiple threads you have
42 two possible implementation choices:
43
44 - use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
45 - do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI)
46 periodically to update the screen.
47
48 If instead you choose to use threads in your application, please read the
49 following section of this overview.
50
51 @see wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition,
52 wxSemaphore
53
54
55
56 @section overview_thread_notes Important Notes for Multi-threaded Applications
57
58 When writing a multi-threaded application, it is strongly recommended that
59 <b>no secondary threads call GUI functions</b>. The design which uses one GUI
60 thread and several worker threads which communicate with the main one using
61 @b events is much more robust and will undoubtedly save you countless problems
62 (example: under Win32 a thread can only access GDI objects such as pens,
63 brushes, device contexts created by itself and not by the other threads).
64
65 For communication between secondary threads and the main thread, you may use
66 wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions
67 have a thread-safe implementation so that they can be used as they are for
68 sending events from one thread to another. However there is no built in method
69 to send messages to the worker threads and you will need to use the available
70 synchronization classes to implement the solution which suits your needs
71 yourself. In particular, please note that it is not enough to derive your class
72 from wxThread and wxEvtHandler to send messages to it: in fact, this does not
73 work at all. You're instead encouraged to use wxThreadHelper as it greatly
74 simplifies the communication and the sharing of resources.
75
76 You should also look at the wxThread docs for important notes about secondary
77 threads and their deletion.
78
79 Last, remember that if wxEventLoopBase::YieldFor() is used directly or
80 indirectly (e.g. through wxProgressDialog) in your code, then you may have both
81 re-entrancy problems and also problems caused by the processing of events out
82 of order. To resolve the last problem wxThreadEvent can be used: thanks to its
83 implementation of the wxThreadEvent::GetEventCategory function wxThreadEvent
84 classes in fact do not get processed by wxEventLoopBase::YieldFor() unless you
85 specify the @c wxEVT_CATEGORY_THREAD flag.
86
87 See also the @sample{thread} for a sample showing some simple interactions
88 between the main and secondary threads.
89
90 */