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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 #ifdef __GNUG__
17 #pragma interface "appbase.h"
18 #endif
19
20 // ----------------------------------------------------------------------------
21 // typedefs
22 // ----------------------------------------------------------------------------
23
24 #ifdef __WXMSW__
25 class WXDLLEXPORT wxApp;
26 typedef wxApp* (*wxAppInitializerFunction)();
27 #else
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
30
31 typedef wxObject* (*wxAppInitializerFunction)();
32 #endif
33
34 // ----------------------------------------------------------------------------
35 // headers we have to include here
36 // ----------------------------------------------------------------------------
37
38 #include "wx/event.h" // for the base class
39
40 #if wxUSE_GUI
41 #include "wx/window.h" // for wxTopLevelWindows
42 #endif // wxUSE_GUI
43
44 #if wxUSE_LOG
45 #include "wx/log.h"
46 #endif
47
48 // ----------------------------------------------------------------------------
49 // constants
50 // ----------------------------------------------------------------------------
51
52 static const int wxPRINT_WINDOWS = 1;
53 static const int wxPRINT_POSTSCRIPT = 2;
54
55 // ----------------------------------------------------------------------------
56 // the common part of wxApp implementations for all platforms
57 // ----------------------------------------------------------------------------
58
59 class WXDLLEXPORT wxAppBase : public wxEvtHandler
60 {
61 public:
62 // the virtual functions which may/must be overridden in the derived class
63 // -----------------------------------------------------------------------
64
65 // called during the program initialization, returning FALSE from here
66 // prevents the program from continuing - it's a good place to create
67 // the top level program window and return TRUE.
68 //
69 // Override: always in GUI application, rarely in console ones.
70 #if wxUSE_GUI
71 virtual bool OnInit() { return FALSE; };
72 #else // !GUI
73 virtual bool OnInit() { return TRUE; };
74 #endif // wxUSE_GUI
75
76 #if wxUSE_GUI
77 // a platform-dependent version of OnInit(): the code here is likely to
78 // depend on the toolkit. default version does nothing.
79 //
80 // Override: rarely.
81 virtual bool OnInitGui() { return TRUE; }
82 #endif // wxUSE_GUI
83
84 // called to start program execution - the default version just enters
85 // the main GUI loop in which events are received and processed until
86 // the last window is not deleted (if GetExitOnFrameDelete) or
87 // ExitMainLoop() is called. In console mode programs, the execution
88 // of the program really starts here
89 //
90 // Override: rarely in GUI applications, always in console ones.
91 #if wxUSE_GUI
92 virtual int OnRun() { return MainLoop(); };
93 #else // !GUI
94 virtual int OnRun() = 0;
95 #endif // wxUSE_GUI
96
97 // called after the main loop termination. This is a good place for
98 // cleaning up (it may be too late in dtor) and is also useful if you
99 // want to return some non-default exit code - this is just the return
100 // value of this method.
101 //
102 // Override: often.
103 virtual int OnExit() { return 0; }
104
105 // called when a fatal exception occurs, this function should take care
106 // not to do anything which might provoke a nested exception! It may be
107 // overridden if you wish to react somehow in non-default way (core
108 // dump under Unix, application crash under Windows) to fatal program
109 // errors, however extreme care should be taken if you don't want this
110 // function to crash.
111 //
112 // Override: rarely.
113 virtual void OnFatalException() { }
114
115 // the worker functions - usually not used directly by the user code
116 // -----------------------------------------------------------------
117
118 #if wxUSE_GUI
119 // execute the main GUI loop, the function returns when the loop ends
120 virtual int MainLoop() = 0;
121
122 // exit the main GUI loop during the next iteration (i.e. it does not
123 // stop the program immediately!)
124 virtual void ExitMainLoop() = 0;
125
126 // returns TRUE if the program is initialized
127 virtual bool Initialized() = 0;
128
129 // returns TRUE if there are unprocessed events in the event queue
130 virtual bool Pending() = 0;
131
132 // process the first event in the event queue (blocks until an event
133 // apperas if there are none currently)
134 virtual void Dispatch() = 0;
135 #endif // wxUSE_GUI
136
137 // application info: name, description, vendor
138 // -------------------------------------------
139
140 // NB: all these should be set by the application itself, there are no
141 // reasonable default except for the application name which is taken to
142 // be argv[0]
143
144 // set/get the application name
145 wxString GetAppName() const
146 {
147 if ( !m_appName )
148 return m_className;
149 else
150 return m_appName;
151 }
152 void SetAppName(const wxString& name) { m_appName = name; }
153
154 // set/get the app class name
155 wxString GetClassName() const { return m_className; }
156 void SetClassName(const wxString& name) { m_className = name; }
157
158 // set/get the vendor name
159 const wxString& GetVendorName() const { return m_vendorName; }
160 void SetVendorName(const wxString& name) { m_vendorName = name; }
161
162 #if wxUSE_GUI
163 // top level window functions
164 // --------------------------
165
166 // set the "main" top level window
167 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
168
169 // return the "main" top level window (if it hadn't been set previously
170 // with SetTopWindow(), will return just some top level window and, if
171 // there are none, will return NULL)
172 wxWindow *GetTopWindow() const
173 {
174 if (m_topWindow)
175 return m_topWindow;
176 else if (wxTopLevelWindows.GetCount() > 0)
177 return wxTopLevelWindows.GetFirst()->GetData();
178 else
179 return (wxWindow *)NULL;
180 }
181
182 // control the exit behaviour: by default, the program will exit the
183 // main loop (and so, usually, terminate) when the last top-level
184 // program window is deleted. Beware that if you disabel this (with
185 // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
186 // explicitly from somewhere.
187 void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
188 bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
189
190 #endif // wxUSE_GUI
191
192 // miscellaneous customization functions
193 // -------------------------------------
194
195 #if wxUSE_LOG
196 // override this function to create default log target of arbitrary
197 // user-defined class (default implementation creates a wxLogGui
198 // object) - this log object is used by default by all wxLogXXX()
199 // functions.
200 virtual wxLog *CreateLogTarget()
201 #if wxUSE_GUI
202 { return new wxLogGui; }
203 #else // !GUI
204 { return new wxLogStderr; }
205 #endif // wxUSE_GUI
206 #endif // wxUSE_LOG
207
208 #if wxUSE_GUI
209 // get the standard icon used by wxWin dialogs - this allows the user
210 // to customize the standard dialogs. The 'which' parameter is one of
211 // wxICON_XXX values
212 virtual wxIcon GetStdIcon(int which) const = 0;
213
214 // VZ: what does this do exactly?
215 void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
216 bool GetWantDebugOutput() const { return m_wantDebugOutput; }
217
218 // set/get printing mode: see wxPRINT_XXX constants.
219 //
220 // default behaviour is the normal one for Unix: always use PostScript
221 // printing.
222 virtual void SetPrintMode(int WXUNUSED(mode)) { }
223 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
224 #endif // wxUSE_GUI
225
226 // implementation only from now on
227 // -------------------------------
228
229 // helpers for dynamic wxApp construction
230 static void SetInitializerFunction(wxAppInitializerFunction fn)
231 { m_appInitFn = fn; }
232 static wxAppInitializerFunction GetInitializerFunction()
233 { return m_appInitFn; }
234
235 // access to the command line arguments
236 int argc;
237 wxChar **argv;
238
239 //private:
240 protected:
241 // function used for dynamic wxApp creation
242 static wxAppInitializerFunction m_appInitFn;
243
244 // application info (must be set from the user code)
245 wxString m_vendorName, // vendor name (ACME Inc)
246 m_appName, // app name
247 m_className; // class name
248
249 // if TRUE, exit the main loop when the last top level window is deleted
250 bool m_exitOnFrameDelete;
251
252 // TRUE if the application wants to get debug output
253 bool m_wantDebugOutput;
254
255 #if wxUSE_GUI
256 // the main top level window - may be NULL
257 wxWindow *m_topWindow;
258 #endif // wxUSE_GUI
259 };
260
261 // ----------------------------------------------------------------------------
262 // now include the declaration of the real class
263 // ----------------------------------------------------------------------------
264
265 #if wxUSE_GUI
266 #if defined(__WXMSW__)
267 #include "wx/msw/app.h"
268 #elif defined(__WXMOTIF__)
269 #include "wx/motif/app.h"
270 #elif defined(__WXQT__)
271 #include "wx/qt/app.h"
272 #elif defined(__WXGTK__)
273 #include "wx/gtk/app.h"
274 #elif defined(__WXMAC__)
275 #include "wx/mac/app.h"
276 #elif defined(__WXPM__)
277 #include "wx/os2/app.h"
278 #elif defined(__WXSTUBS__)
279 #include "wx/stubs/app.h"
280 #endif
281 #else // !GUI
282 typedef wxAppBase wxApp;
283 #endif // GUI/!GUI
284
285 // ----------------------------------------------------------------------------
286 // the global data
287 // ----------------------------------------------------------------------------
288
289 // the one and only application object - use of wxTheApp in application code
290 // is discouraged, consider using DECLARE_APP() after which you may call
291 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
292 // not wxApp)
293 WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
294
295 // ----------------------------------------------------------------------------
296 // global functions
297 // ----------------------------------------------------------------------------
298
299 // event loop related functions only work in GUI programs
300 // ------------------------------------------------------
301
302 #if wxUSE_GUI
303
304 // Force an exit from main loop
305 extern void WXDLLEXPORT wxExit();
306
307 // Yield to other apps/messages
308 extern bool WXDLLEXPORT wxYield();
309
310 #endif // wxUSE_GUI
311
312 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
313 // and call these functions instead at the program startup and termination
314 // -------------------------------------------------------------------------
315
316 #if wxUSE_NOGUI
317
318 // initialize the library (may be called as many times as needed, but each
319 // call to wxInitialize() must be matched by wxUninitialize())
320 extern bool WXDLLEXPORT wxInitialize();
321
322 // clean up - the library can't be used any more after the last call to
323 // wxUninitialize()
324 extern void WXDLLEXPORT wxUninitialize();
325
326 #endif // wxUSE_NOGUI
327
328 // ----------------------------------------------------------------------------
329 // macros for dynamic creation of the application object
330 // ----------------------------------------------------------------------------
331
332 // Having a global instance of this class allows wxApp to be aware of the app
333 // creator function. wxApp can then call this function to create a new app
334 // object. Convoluted, but necessary.
335
336 class WXDLLEXPORT wxAppInitializer
337 {
338 public:
339 wxAppInitializer(wxAppInitializerFunction fn)
340 { wxApp::SetInitializerFunction(fn); }
341 };
342
343 // Here's a macro you can use if your compiler really, really wants main() to
344 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
345 // code if required.
346
347 #if defined(__AIX__) || defined(__HPUX__)
348 #define IMPLEMENT_WXWIN_MAIN \
349 extern int wxEntry( int argc, char *argv[] ); \
350 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
351 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
352 // NT defines APIENTRY, 3.x not
353 #if !defined(WXAPIENTRY)
354 #ifdef __WATCOMC__
355 #define WXAPIENTRY PASCAL
356 #else
357 #define WXAPIENTRY FAR PASCAL
358 #endif
359 #endif
360
361 #define IMPLEMENT_WXWIN_MAIN \
362 int WXAPIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,\
363 LPSTR m_lpCmdLine, int nCmdShow )\
364 {\
365 return wxEntry((WXHINSTANCE) hInstance, \
366 (WXHINSTANCE) hPrevInstance,\
367 m_lpCmdLine, nCmdShow);\
368 }
369
370 #else
371 #define IMPLEMENT_WXWIN_MAIN
372 #endif
373
374 // use this macro exactly once, the argument is the name of the wxApp-derived
375 // class which is the class of your application
376 #define IMPLEMENT_APP(appname) \
377 wxApp *wxCreateApp() { return new appname; } \
378 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
379 appname& wxGetApp() { return *(appname *)wxTheApp; } \
380 IMPLEMENT_WXWIN_MAIN
381
382 #define DECLARE_APP(appname) extern appname& wxGetApp();
383
384 #endif
385 // _WX_APP_H_BASE_