1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
35 #include "wx/settings.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
54 wxAuiPaneInfo wxAuiNullPaneInfo
;
55 wxAuiDockInfo wxAuiNullDockInfo
;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
67 #include "wx/mac/private.h"
70 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
71 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
75 const int auiToolBarLayer
= 10;
78 class wxPseudoTransparentFrame
: public wxFrame
81 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
82 wxWindowID id
= wxID_ANY
,
83 const wxString
& title
= wxEmptyString
,
84 const wxPoint
& pos
= wxDefaultPosition
,
85 const wxSize
& size
= wxDefaultSize
,
86 long style
= wxDEFAULT_FRAME_STYLE
,
87 const wxString
&name
= wxT("frame"))
88 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
90 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
97 m_CanSetShape
= false; // have to wait for window create event on GTK
101 m_Region
= wxRegion(0, 0, 0, 0);
105 virtual bool SetTransparent(wxByte alpha
)
109 int w
=100; // some defaults
111 GetClientSize(&w
, &h
);
117 // m_Region.Union(0, 0, 1, m_MaxWidth);
120 for (int y
=0; y
<m_MaxHeight
; y
++)
122 // Reverse the order of the bottom 4 bits
123 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
124 if ((j
*16+8)<m_Amount
)
125 m_Region
.Union(0, y
, m_MaxWidth
, 1);
134 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
138 if (m_Region
.IsEmpty())
142 dc
.SetBrush(wxColour(128, 192, 255));
144 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
146 dc
.SetPen(*wxTRANSPARENT_PEN
);
148 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
152 wxRect
rect(upd
.GetRect());
153 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
160 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
167 void OnSize(wxSizeEvent
& event
)
169 // We sometimes get surplus size events
170 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
171 (event
.GetSize().GetHeight() == m_lastHeight
))
176 m_lastWidth
= event
.GetSize().GetWidth();
177 m_lastHeight
= event
.GetSize().GetHeight();
179 SetTransparent(m_Amount
);
180 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
181 event
.GetSize().GetHeight());
192 int m_lastWidth
,m_lastHeight
;
196 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
197 DECLARE_EVENT_TABLE()
201 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
203 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
204 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
205 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
207 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
212 // -- static utility functions --
214 static wxBitmap
wxPaneCreateStippleBitmap()
216 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
217 wxImage
img(2,2,data
,true);
218 return wxBitmap(img
);
221 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
223 wxBitmap stipple
= wxPaneCreateStippleBitmap();
224 wxBrush
brush(stipple
);
226 dc
.SetPen(*wxTRANSPARENT_PEN
);
228 dc
.SetLogicalFunction(wxXOR
);
229 dc
.DrawRectangle(rect
);
234 // CopyDocksAndPanes() - this utility function creates copies of
235 // the dock and pane info. wxAuiDockInfo's usually contain pointers
236 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
237 // reconstruct that relationship in the new dock info and pane info arrays
239 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
240 wxAuiPaneInfoArray
& dest_panes
,
241 const wxAuiDockInfoArray
& src_docks
,
242 const wxAuiPaneInfoArray
& src_panes
)
244 dest_docks
= src_docks
;
245 dest_panes
= src_panes
;
246 int i
, j
, k
, dock_count
, pc1
, pc2
;
247 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
249 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
250 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
251 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
252 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
253 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
257 // GetMaxLayer() is an internal function which returns
258 // the highest layer inside the specified dock
259 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
262 int i
, dock_count
, max_layer
= 0;
263 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
265 wxAuiDockInfo
& dock
= docks
.Item(i
);
266 if (dock
.dock_direction
== dock_direction
&&
267 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
268 max_layer
= dock
.dock_layer
;
274 // GetMaxRow() is an internal function which returns
275 // the highest layer inside the specified dock
276 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
278 int i
, pane_count
, max_row
= 0;
279 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
281 wxAuiPaneInfo
& pane
= panes
.Item(i
);
282 if (pane
.dock_direction
== direction
&&
283 pane
.dock_layer
== layer
&&
284 pane
.dock_row
> max_row
)
285 max_row
= pane
.dock_row
;
292 // DoInsertDockLayer() is an internal function that inserts a new dock
293 // layer by incrementing all existing dock layer values by one
294 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
299 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
301 wxAuiPaneInfo
& pane
= panes
.Item(i
);
302 if (!pane
.IsFloating() &&
303 pane
.dock_direction
== dock_direction
&&
304 pane
.dock_layer
>= dock_layer
)
309 // DoInsertDockLayer() is an internal function that inserts a new dock
310 // row by incrementing all existing dock row values by one
311 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
317 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
319 wxAuiPaneInfo
& pane
= panes
.Item(i
);
320 if (!pane
.IsFloating() &&
321 pane
.dock_direction
== dock_direction
&&
322 pane
.dock_layer
== dock_layer
&&
323 pane
.dock_row
>= dock_row
)
328 // DoInsertDockLayer() is an internal function that inserts a space for
329 // another dock pane by incrementing all existing dock row values by one
330 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
337 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
339 wxAuiPaneInfo
& pane
= panes
.Item(i
);
340 if (!pane
.IsFloating() &&
341 pane
.dock_direction
== dock_direction
&&
342 pane
.dock_layer
== dock_layer
&&
343 pane
.dock_row
== dock_row
&&
344 pane
.dock_pos
>= dock_pos
)
349 // FindDocks() is an internal function that returns a list of docks which meet
350 // the specified conditions in the parameters and returns a sorted array
351 // (sorted by layer and then row)
352 static void FindDocks(wxAuiDockInfoArray
& docks
,
356 wxAuiDockInfoPtrArray
& arr
)
358 int begin_layer
= dock_layer
;
359 int end_layer
= dock_layer
;
360 int begin_row
= dock_row
;
361 int end_row
= dock_row
;
362 int dock_count
= docks
.GetCount();
363 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
365 // discover the maximum dock layer and the max row
366 for (i
= 0; i
< dock_count
; ++i
)
368 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
369 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
372 // if no dock layer was specified, search all dock layers
373 if (dock_layer
== -1)
376 end_layer
= max_layer
;
379 // if no dock row was specified, search all dock row
388 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
389 for (row
= begin_row
; row
<= end_row
; ++row
)
390 for (i
= 0; i
< dock_count
; ++i
)
392 wxAuiDockInfo
& d
= docks
.Item(i
);
393 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
395 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
401 // FindPaneInDock() looks up a specified window pointer inside a dock.
402 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
403 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
405 int i
, count
= dock
.panes
.GetCount();
406 for (i
= 0; i
< count
; ++i
)
408 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
409 if (p
->window
== window
)
415 // RemovePaneFromDocks() removes a pane window from all docks
416 // with a possible exception specified by parameter "ex_cept"
417 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
419 wxAuiDockInfo
* ex_cept
= NULL
)
422 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
424 wxAuiDockInfo
& d
= docks
.Item(i
);
427 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
433 // RenumberDockRows() takes a dock and assigns sequential numbers
434 // to existing rows. Basically it takes out the gaps; so if a
435 // dock has rows with numbers 0,2,5, they will become 0,1,2
436 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
438 int i
, dock_count
, j
, pane_count
;
439 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
441 wxAuiDockInfo
& dock
= *docks
.Item(i
);
443 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
444 dock
.panes
.Item(j
)->dock_row
= i
;
449 // SetActivePane() sets the active pane, as well as cycles through
450 // every other pane and makes sure that all others' active flags
452 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
455 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
457 wxAuiPaneInfo
& pane
= panes
.Item(i
);
458 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
459 if (pane
.window
== active_pane
)
460 pane
.state
|= wxAuiPaneInfo::optionActive
;
465 // this function is used to sort panes by dock position
466 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
468 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
472 // -- wxAuiManager class implementation --
475 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
476 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
477 EVT_AUI_RENDER(wxAuiManager::OnRender
)
478 EVT_PAINT(wxAuiManager::OnPaint
)
479 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
480 EVT_SIZE(wxAuiManager::OnSize
)
481 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
482 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
483 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
484 EVT_MOTION(wxAuiManager::OnMotion
)
485 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
486 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
487 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
488 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
492 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
494 m_action
= actionNone
;
495 m_last_mouse_move
= wxPoint();
496 m_hover_button
= NULL
;
497 m_art
= new wxAuiDefaultDockArt
;
501 m_has_maximized
= false;
503 m_dock_constraint_x
= 0.3;
504 m_dock_constraint_y
= 0.3;
509 SetManagedWindow(managed_wnd
);
513 wxAuiManager::~wxAuiManager()
515 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
517 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
518 if (pinfo
.window
&& !pinfo
.window
->GetParent())
525 // creates a floating frame for the windows
526 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
527 const wxAuiPaneInfo
& pane_info
)
529 return new wxAuiFloatingFrame(parent
, this, pane_info
);
532 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
534 // if a key modifier is pressed while dragging the frame,
535 // don't dock the window
536 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
539 // GetPane() looks up a wxAuiPaneInfo structure based
540 // on the supplied window pointer. Upon failure, GetPane()
541 // returns an empty wxAuiPaneInfo, a condition which can be checked
542 // by calling wxAuiPaneInfo::IsOk().
544 // The pane info's structure may then be modified. Once a pane's
545 // info is modified, wxAuiManager::Update() must be called to
546 // realize the changes in the UI.
548 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
551 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
553 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
554 if (p
.window
== window
)
557 return wxAuiNullPaneInfo
;
560 // this version of GetPane() looks up a pane based on a
561 // 'pane name', see above comment for more info
562 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
565 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
567 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
571 return wxAuiNullPaneInfo
;
574 // GetAllPanes() returns a reference to all the pane info structures
575 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
580 // HitTest() is an internal function which determines
581 // which UI item the specified coordinates are over
582 // (x,y) specify a position in client coordinates
583 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
585 wxAuiDockUIPart
* result
= NULL
;
588 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
590 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
592 // we are not interested in typeDock, because this space
593 // isn't used to draw anything, just for measurements;
594 // besides, the entire dock area is covered with other
595 // rectangles, which we are interested in.
596 if (item
->type
== wxAuiDockUIPart::typeDock
)
599 // if we already have a hit on a more specific item, we are not
600 // interested in a pane hit. If, however, we don't already have
601 // a hit, returning a pane hit is necessary for some operations
602 if ((item
->type
== wxAuiDockUIPart::typePane
||
603 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
606 // if the point is inside the rectangle, we have a hit
607 if (item
->rect
.Contains(x
,y
))
615 // SetFlags() and GetFlags() allow the owner to set various
616 // options which are global to wxAuiManager
617 void wxAuiManager::SetFlags(unsigned int flags
)
619 // find out if we have to call UpdateHintWindowConfig()
620 bool update_hint_wnd
= false;
621 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
622 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
623 wxAUI_MGR_RECTANGLE_HINT
;
624 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
625 update_hint_wnd
= true;
633 UpdateHintWindowConfig();
637 unsigned int wxAuiManager::GetFlags() const
643 // don't use these anymore as they are deprecated
644 // use Set/GetManagedFrame() instead
645 void wxAuiManager::SetFrame(wxFrame
* frame
)
647 SetManagedWindow((wxWindow
*)frame
);
650 wxFrame
* wxAuiManager::GetFrame() const
652 return (wxFrame
*)m_frame
;
656 // this function will return the aui manager for a given
657 // window. The |window| parameter should be any child window
658 // or grand-child window (and so on) of the frame/window
659 // managed by wxAuiManager. The |window| parameter does not
660 // need to be managed by the manager itself.
661 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
663 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
664 evt
.SetManager(NULL
);
665 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
666 if (!window
->ProcessEvent(evt
))
669 return evt
.GetManager();
673 void wxAuiManager::UpdateHintWindowConfig()
675 // find out if the the system can do transparent frames
676 bool can_do_transparent
= false;
678 wxWindow
* w
= m_frame
;
681 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
683 wxFrame
* f
= static_cast<wxFrame
*>(w
);
684 can_do_transparent
= f
->CanSetTransparent();
691 // if there is an existing hint window, delete it
694 m_hint_wnd
->Destroy();
701 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
703 // Make a window to use for a transparent hint
704 #if defined(__WXMSW__) || defined(__WXGTK__)
705 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
706 wxDefaultPosition
, wxSize(1,1),
707 wxFRAME_TOOL_WINDOW
|
708 wxFRAME_FLOAT_ON_PARENT
|
712 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
713 #elif defined(__WXMAC__)
714 // Using a miniframe with float and tool styles keeps the parent
715 // frame activated and highlighted as such...
716 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
717 wxDefaultPosition
, wxSize(1,1),
718 wxFRAME_FLOAT_ON_PARENT
719 | wxFRAME_TOOL_WINDOW
);
721 // Can't set the bg colour of a Frame in wxMac
722 wxPanel
* p
= new wxPanel(m_hint_wnd
);
724 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
725 // color that is really hard to see, especially transparent.
726 // Until a better system color is decided upon we'll just use
728 p
->SetBackgroundColour(*wxBLUE
);
734 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
735 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
737 // system can't support transparent fade, or the venetian
738 // blinds effect was explicitly requested
739 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
744 wxFRAME_TOOL_WINDOW
|
745 wxFRAME_FLOAT_ON_PARENT
|
748 m_hint_fademax
= 128;
754 // SetManagedWindow() is usually called once when the frame
755 // manager class is being initialized. "frame" specifies
756 // the frame which should be managed by the frame mananger
757 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
759 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
762 m_frame
->PushEventHandler(this);
765 // if the owner is going to manage an MDI parent frame,
766 // we need to add the MDI client window as the default
769 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
771 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
772 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
774 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
776 AddPane(client_window
,
777 wxAuiPaneInfo().Name(wxT("mdiclient")).
778 CenterPane().PaneBorder(false));
780 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
782 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
783 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
784 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
786 AddPane(client_window
,
787 wxAuiPaneInfo().Name(wxT("mdiclient")).
788 CenterPane().PaneBorder(false));
793 UpdateHintWindowConfig();
797 // UnInit() must be called, usually in the destructor
798 // of the frame class. If it is not called, usually this
799 // will result in a crash upon program exit
800 void wxAuiManager::UnInit()
804 m_frame
->RemoveEventHandler(this);
808 // GetManagedWindow() returns the window pointer being managed
809 wxWindow
* wxAuiManager::GetManagedWindow() const
814 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
819 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
821 // first, give the owner frame a chance to override
824 if (m_frame
->ProcessEvent(event
))
831 // SetArtProvider() instructs wxAuiManager to use the
832 // specified art provider for all drawing calls. This allows
833 // plugable look-and-feel features. The pointer that is
834 // passed to this method subsequently belongs to wxAuiManager,
835 // and is deleted in the frame manager destructor
836 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
838 // delete the last art provider, if any
841 // assign the new art provider
842 m_art
= art_provider
;
846 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
848 // check if the pane has a valid window
852 // check if the window is already managed by us
853 if (GetPane(pane_info
.window
).IsOk())
856 // check if the pane name already exists, this could reveal a
857 // bug in the library user's application
858 bool already_exists
= false;
859 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
861 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
862 already_exists
= true;
865 // if the new pane is docked then we should undo maximize
866 if (pane_info
.IsDocked())
867 RestoreMaximizedPane();
869 m_panes
.Add(pane_info
);
871 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
873 // set the pane window
874 pinfo
.window
= window
;
877 // if the pane's name identifier is blank, create a random string
878 if (pinfo
.name
.empty() || already_exists
)
880 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
881 ((unsigned long)pinfo
.window
) & 0xffffffff,
882 (unsigned int)time(NULL
),
884 (unsigned int)GetTickCount(),
886 (unsigned int)clock(),
888 (unsigned long)m_panes
.GetCount());
891 // set initial proportion (if not already set)
892 if (pinfo
.dock_proportion
== 0)
893 pinfo
.dock_proportion
= 100000;
895 if (pinfo
.HasMaximizeButton())
897 wxAuiPaneButton button
;
898 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
899 pinfo
.buttons
.Add(button
);
902 if (pinfo
.HasPinButton())
904 wxAuiPaneButton button
;
905 button
.button_id
= wxAUI_BUTTON_PIN
;
906 pinfo
.buttons
.Add(button
);
909 if (pinfo
.HasCloseButton())
911 wxAuiPaneButton button
;
912 button
.button_id
= wxAUI_BUTTON_CLOSE
;
913 pinfo
.buttons
.Add(button
);
916 if (pinfo
.best_size
== wxDefaultSize
&&
919 pinfo
.best_size
= pinfo
.window
->GetClientSize();
921 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
923 // GetClientSize() doesn't get the best size for
924 // a toolbar under some newer versions of wxWidgets,
925 // so use GetBestSize()
926 pinfo
.best_size
= pinfo
.window
->GetBestSize();
928 // for some reason, wxToolBar::GetBestSize() is returning
929 // a size that is a pixel shy of the correct amount.
930 // I believe this to be the correct action, until
931 // wxToolBar::GetBestSize() is fixed. Is this assumption
933 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
934 // pinfo.best_size.y++;
937 if (pinfo
.min_size
!= wxDefaultSize
)
939 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
940 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
941 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
942 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
949 bool wxAuiManager::AddPane(wxWindow
* window
,
951 const wxString
& caption
)
954 pinfo
.Caption(caption
);
957 case wxTOP
: pinfo
.Top(); break;
958 case wxBOTTOM
: pinfo
.Bottom(); break;
959 case wxLEFT
: pinfo
.Left(); break;
960 case wxRIGHT
: pinfo
.Right(); break;
961 case wxCENTER
: pinfo
.CenterPane(); break;
963 return AddPane(window
, pinfo
);
966 bool wxAuiManager::AddPane(wxWindow
* window
,
967 const wxAuiPaneInfo
& pane_info
,
968 const wxPoint
& drop_pos
)
970 if (!AddPane(window
, pane_info
))
973 wxAuiPaneInfo
& pane
= GetPane(window
);
975 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
980 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
983 // shift the panes around, depending on the insert level
984 switch (insert_level
)
986 case wxAUI_INSERT_PANE
:
987 DoInsertPane(m_panes
,
988 pane_info
.dock_direction
,
989 pane_info
.dock_layer
,
993 case wxAUI_INSERT_ROW
:
994 DoInsertDockRow(m_panes
,
995 pane_info
.dock_direction
,
996 pane_info
.dock_layer
,
999 case wxAUI_INSERT_DOCK
:
1000 DoInsertDockLayer(m_panes
,
1001 pane_info
.dock_direction
,
1002 pane_info
.dock_layer
);
1006 // if the window already exists, we are basically just moving/inserting the
1007 // existing window. If it doesn't exist, we need to add it and insert it
1008 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1009 if (!existing_pane
.IsOk())
1011 return AddPane(window
, pane_info
);
1015 if (pane_info
.IsFloating())
1017 existing_pane
.Float();
1018 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1019 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1020 if (pane_info
.floating_size
!= wxDefaultSize
)
1021 existing_pane
.FloatingSize(pane_info
.floating_size
);
1025 // if the new pane is docked then we should undo maximize
1026 RestoreMaximizedPane();
1028 existing_pane
.Direction(pane_info
.dock_direction
);
1029 existing_pane
.Layer(pane_info
.dock_layer
);
1030 existing_pane
.Row(pane_info
.dock_row
);
1031 existing_pane
.Position(pane_info
.dock_pos
);
1039 // DetachPane() removes a pane from the frame manager. This
1040 // method will not destroy the window that is removed.
1041 bool wxAuiManager::DetachPane(wxWindow
* window
)
1044 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1046 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1047 if (p
.window
== window
)
1051 // we have a floating frame which is being detached. We need to
1052 // reparent it to m_frame and destroy the floating frame
1055 p
.window
->SetSize(1,1);
1057 if (p
.frame
->IsShown())
1058 p
.frame
->Show(false);
1060 // reparent to m_frame and destroy the pane
1061 if (m_action_window
== p
.frame
)
1063 m_action_window
= NULL
;
1066 p
.window
->Reparent(m_frame
);
1067 p
.frame
->SetSizer(NULL
);
1072 // make sure there are no references to this pane in our uiparts,
1073 // just in case the caller doesn't call Update() immediately after
1074 // the DetachPane() call. This prevets obscure crashes which would
1075 // happen at window repaint if the caller forgets to call Update()
1077 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1079 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1080 if (part
.pane
== &p
)
1082 m_uiparts
.RemoveAt(pi
);
1089 m_panes
.RemoveAt(i
);
1096 // ClosePane() destroys or hides the pane depending on its
1098 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1100 // if we were maximized, restore
1101 if (pane_info
.IsMaximized())
1103 RestorePane(pane_info
);
1106 // first, hide the window
1107 if (pane_info
.window
&& pane_info
.window
->IsShown())
1109 pane_info
.window
->Show(false);
1112 // make sure that we are the parent of this window
1113 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1115 pane_info
.window
->Reparent(m_frame
);
1118 // if we have a frame, destroy it
1119 if (pane_info
.frame
)
1121 pane_info
.frame
->Destroy();
1122 pane_info
.frame
= NULL
;
1125 // now we need to either destroy or hide the pane
1126 if (pane_info
.IsDestroyOnClose())
1128 wxWindow
* window
= pane_info
.window
;
1141 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1145 // un-maximize and hide all other panes
1146 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1148 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1153 // save hidden state
1154 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1155 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1157 // hide the pane, because only the newly
1158 // maximized pane should show
1163 // mark ourselves maximized
1164 pane_info
.Maximize();
1166 m_has_maximized
= true;
1168 // last, show the window
1169 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1171 pane_info
.window
->Show(true);
1175 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1179 // restore all the panes
1180 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1182 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1185 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1186 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1190 // mark ourselves non-maximized
1191 pane_info
.Restore();
1192 m_has_maximized
= false;
1194 // last, show the window
1195 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1197 pane_info
.window
->Show(true);
1201 void wxAuiManager::RestoreMaximizedPane()
1205 // restore all the panes
1206 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1208 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1209 if (p
.IsMaximized())
1217 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1218 // in the input string. This is an internal functions which is
1219 // used for saving perspectives
1220 static wxString
EscapeDelimiters(const wxString
& s
)
1223 result
.Alloc(s
.length());
1224 const wxChar
* ch
= s
.c_str();
1227 if (*ch
== wxT(';') || *ch
== wxT('|'))
1228 result
+= wxT('\\');
1235 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1237 wxString result
= wxT("name=");
1238 result
+= EscapeDelimiters(pane
.name
);
1241 result
+= wxT("caption=");
1242 result
+= EscapeDelimiters(pane
.caption
);
1245 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1246 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1247 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1248 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1249 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1250 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1251 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1252 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1253 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1254 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1255 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1256 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1257 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1258 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1259 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1260 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1265 // Load a "pane" with the pane infor settings in pane_part
1266 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1268 // replace escaped characters so we can
1269 // split up the string easily
1270 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1271 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1275 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1276 pane_part
= pane_part
.AfterFirst(wxT(';'));
1277 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1278 wxString value
= val_part
.AfterFirst(wxT('='));
1279 val_name
.MakeLower();
1280 val_name
.Trim(true);
1281 val_name
.Trim(false);
1285 if (val_name
.empty())
1288 if (val_name
== wxT("name"))
1290 else if (val_name
== wxT("caption"))
1291 pane
.caption
= value
;
1292 else if (val_name
== wxT("state"))
1293 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1294 else if (val_name
== wxT("dir"))
1295 pane
.dock_direction
= wxAtoi(value
.c_str());
1296 else if (val_name
== wxT("layer"))
1297 pane
.dock_layer
= wxAtoi(value
.c_str());
1298 else if (val_name
== wxT("row"))
1299 pane
.dock_row
= wxAtoi(value
.c_str());
1300 else if (val_name
== wxT("pos"))
1301 pane
.dock_pos
= wxAtoi(value
.c_str());
1302 else if (val_name
== wxT("prop"))
1303 pane
.dock_proportion
= wxAtoi(value
.c_str());
1304 else if (val_name
== wxT("bestw"))
1305 pane
.best_size
.x
= wxAtoi(value
.c_str());
1306 else if (val_name
== wxT("besth"))
1307 pane
.best_size
.y
= wxAtoi(value
.c_str());
1308 else if (val_name
== wxT("minw"))
1309 pane
.min_size
.x
= wxAtoi(value
.c_str());
1310 else if (val_name
== wxT("minh"))
1311 pane
.min_size
.y
= wxAtoi(value
.c_str());
1312 else if (val_name
== wxT("maxw"))
1313 pane
.max_size
.x
= wxAtoi(value
.c_str());
1314 else if (val_name
== wxT("maxh"))
1315 pane
.max_size
.y
= wxAtoi(value
.c_str());
1316 else if (val_name
== wxT("floatx"))
1317 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1318 else if (val_name
== wxT("floaty"))
1319 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1320 else if (val_name
== wxT("floatw"))
1321 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1322 else if (val_name
== wxT("floath"))
1323 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1325 wxFAIL_MSG(wxT("Bad Perspective String"));
1329 // replace escaped characters so we can
1330 // split up the string easily
1331 pane
.name
.Replace(wxT("\a"), wxT("|"));
1332 pane
.name
.Replace(wxT("\b"), wxT(";"));
1333 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1334 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1335 pane_part
.Replace(wxT("\a"), wxT("|"));
1336 pane_part
.Replace(wxT("\b"), wxT(";"));
1342 // SavePerspective() saves all pane information as a single string.
1343 // This string may later be fed into LoadPerspective() to restore
1344 // all pane settings. This save and load mechanism allows an
1345 // exact pane configuration to be saved and restored at a later time
1347 wxString
wxAuiManager::SavePerspective()
1351 result
= wxT("layout2|");
1353 int pane_i
, pane_count
= m_panes
.GetCount();
1354 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1356 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1357 result
+= SavePaneInfo(pane
)+wxT("|");
1360 int dock_i
, dock_count
= m_docks
.GetCount();
1361 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1363 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1365 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1366 dock
.dock_direction
, dock
.dock_layer
,
1367 dock
.dock_row
, dock
.size
);
1373 // LoadPerspective() loads a layout which was saved with SavePerspective()
1374 // If the "update" flag parameter is true, the GUI will immediately be updated
1376 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1378 wxString input
= layout
;
1381 // check layout string version
1382 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1383 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1384 part
= input
.BeforeFirst(wxT('|'));
1385 input
= input
.AfterFirst(wxT('|'));
1388 if (part
!= wxT("layout2"))
1391 // mark all panes currently managed as docked and hidden
1392 int pane_i
, pane_count
= m_panes
.GetCount();
1393 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1394 m_panes
.Item(pane_i
).Dock().Hide();
1396 // clear out the dock array; this will be reconstructed
1399 // replace escaped characters so we can
1400 // split up the string easily
1401 input
.Replace(wxT("\\|"), wxT("\a"));
1402 input
.Replace(wxT("\\;"), wxT("\b"));
1408 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1409 input
= input
.AfterFirst(wxT('|'));
1410 pane_part
.Trim(true);
1412 // if the string is empty, we're done parsing
1413 if (pane_part
.empty())
1416 if (pane_part
.Left(9) == wxT("dock_size"))
1418 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1419 wxString value
= pane_part
.AfterFirst(wxT('='));
1421 long dir
, layer
, row
, size
;
1422 wxString piece
= val_name
.AfterFirst(wxT('('));
1423 piece
= piece
.BeforeLast(wxT(')'));
1424 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1425 piece
= piece
.AfterFirst(wxT(','));
1426 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1427 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1428 value
.ToLong(&size
);
1431 dock
.dock_direction
= dir
;
1432 dock
.dock_layer
= layer
;
1433 dock
.dock_row
= row
;
1439 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1440 // name so it can be called by external callers
1441 pane_part
.Replace(wxT("\a"), wxT("|"));
1442 pane_part
.Replace(wxT("\b"), wxT(";"));
1444 LoadPaneInfo(pane_part
, pane
);
1446 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1449 // the pane window couldn't be found
1450 // in the existing layout
1464 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1465 wxArrayInt
& positions
,
1468 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1469 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1470 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1475 int offset
, action_pane
= -1;
1476 int pane_i
, pane_count
= dock
.panes
.GetCount();
1478 // find the pane marked as our action pane
1479 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1481 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1483 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1485 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1486 action_pane
= pane_i
;
1490 // set up each panes default position, and
1491 // determine the size (width or height, depending
1492 // on the dock's orientation) of each pane
1493 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1495 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1496 positions
.Add(pane
.dock_pos
);
1499 if (pane
.HasBorder())
1500 size
+= (pane_border_size
*2);
1502 if (dock
.IsHorizontal())
1504 if (pane
.HasGripper() && !pane
.HasGripperTop())
1505 size
+= gripper_size
;
1506 size
+= pane
.best_size
.x
;
1510 if (pane
.HasGripper() && pane
.HasGripperTop())
1511 size
+= gripper_size
;
1513 if (pane
.HasCaption())
1514 size
+= caption_size
;
1515 size
+= pane
.best_size
.y
;
1521 // if there is no action pane, just return the default
1522 // positions (as specified in pane.pane_pos)
1523 if (action_pane
== -1)
1527 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1529 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1534 positions
[pane_i
] -= -amount
;
1536 offset
+= sizes
[pane_i
];
1539 // if the dock mode is fixed, make sure none of the panes
1540 // overlap; we will bump panes that overlap
1542 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1544 int amount
= positions
[pane_i
] - offset
;
1548 positions
[pane_i
] += -amount
;
1550 offset
+= sizes
[pane_i
];
1555 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1556 wxAuiDockInfo
& dock
,
1557 wxAuiPaneInfo
& pane
,
1558 wxAuiDockUIPartArray
& uiparts
,
1561 wxAuiDockUIPart part
;
1562 wxSizerItem
* sizer_item
;
1564 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1565 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1566 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1567 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1569 // find out the orientation of the item (orientation for panes
1570 // is the same as the dock's orientation)
1572 if (dock
.IsHorizontal())
1573 orientation
= wxHORIZONTAL
;
1575 orientation
= wxVERTICAL
;
1577 // this variable will store the proportion
1578 // value that the pane will receive
1579 int pane_proportion
= pane
.dock_proportion
;
1581 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1582 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1584 if (pane
.HasGripper())
1586 if (pane
.HasGripperTop())
1587 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1589 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1591 part
.type
= wxAuiDockUIPart::typeGripper
;
1595 part
.orientation
= orientation
;
1596 part
.cont_sizer
= horz_pane_sizer
;
1597 part
.sizer_item
= sizer_item
;
1601 if (pane
.HasCaption())
1603 // create the caption sizer
1604 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1606 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1608 part
.type
= wxAuiDockUIPart::typeCaption
;
1612 part
.orientation
= orientation
;
1613 part
.cont_sizer
= vert_pane_sizer
;
1614 part
.sizer_item
= sizer_item
;
1615 int caption_part_idx
= uiparts
.GetCount();
1618 // add pane buttons to the caption
1619 int i
, button_count
;
1620 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1621 i
< button_count
; ++i
)
1623 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1625 sizer_item
= caption_sizer
->Add(pane_button_size
,
1629 part
.type
= wxAuiDockUIPart::typePaneButton
;
1632 part
.button
= &button
;
1633 part
.orientation
= orientation
;
1634 part
.cont_sizer
= caption_sizer
;
1635 part
.sizer_item
= sizer_item
;
1639 // if we have buttons, add a little space to the right
1640 // of them to ease visual crowding
1641 if (button_count
>= 1)
1643 caption_sizer
->Add(3,1);
1646 // add the caption sizer
1647 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1649 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1652 // add the pane window itself
1655 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1659 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1660 // Don't do this because it breaks the pane size in floating windows
1661 // BIW: Right now commenting this out is causing problems with
1662 // an mdi client window as the center pane.
1663 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1666 part
.type
= wxAuiDockUIPart::typePane
;
1670 part
.orientation
= orientation
;
1671 part
.cont_sizer
= vert_pane_sizer
;
1672 part
.sizer_item
= sizer_item
;
1676 // determine if the pane should have a minimum size; if the pane is
1677 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1678 // if the pane.min_size is set, we must use that value as well
1680 wxSize min_size
= pane
.min_size
;
1683 if (min_size
== wxDefaultSize
)
1685 min_size
= pane
.best_size
;
1686 pane_proportion
= 0;
1690 if (min_size
!= wxDefaultSize
)
1692 vert_pane_sizer
->SetItemMinSize(
1693 vert_pane_sizer
->GetChildren().GetCount()-1,
1694 min_size
.x
, min_size
.y
);
1698 // add the verticle sizer (caption, pane window) to the
1699 // horizontal sizer (gripper, verticle sizer)
1700 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1702 // finally, add the pane sizer to the dock sizer
1704 if (pane
.HasBorder())
1706 // allowing space for the pane's border
1707 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1708 wxEXPAND
| wxALL
, pane_border_size
);
1710 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1714 part
.orientation
= orientation
;
1715 part
.cont_sizer
= cont
;
1716 part
.sizer_item
= sizer_item
;
1721 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1725 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1726 wxAuiDockInfo
& dock
,
1727 wxAuiDockUIPartArray
& uiparts
,
1730 wxSizerItem
* sizer_item
;
1731 wxAuiDockUIPart part
;
1733 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1734 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1736 // resizable bottom and right docks have a sash before them
1737 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1738 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1740 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1742 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1743 part
.orientation
= orientation
;
1747 part
.cont_sizer
= cont
;
1748 part
.sizer_item
= sizer_item
;
1752 // create the sizer for the dock
1753 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1755 // add each pane to the dock
1756 bool has_maximized_pane
= false;
1757 int pane_i
, pane_count
= dock
.panes
.GetCount();
1761 wxArrayInt pane_positions
, pane_sizes
;
1763 // figure out the real pane positions we will
1764 // use, without modifying the each pane's pane_pos member
1765 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1768 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1770 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1771 int pane_pos
= pane_positions
.Item(pane_i
);
1773 if (pane
.IsMaximized())
1774 has_maximized_pane
= true;
1777 int amount
= pane_pos
- offset
;
1780 if (dock
.IsVertical())
1781 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1783 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1785 part
.type
= wxAuiDockUIPart::typeBackground
;
1789 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1790 part
.cont_sizer
= dock_sizer
;
1791 part
.sizer_item
= sizer_item
;
1797 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1799 offset
+= pane_sizes
.Item(pane_i
);
1802 // at the end add a very small stretchable background area
1803 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1805 part
.type
= wxAuiDockUIPart::typeBackground
;
1809 part
.orientation
= orientation
;
1810 part
.cont_sizer
= dock_sizer
;
1811 part
.sizer_item
= sizer_item
;
1816 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1818 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1820 if (pane
.IsMaximized())
1821 has_maximized_pane
= true;
1823 // if this is not the first pane being added,
1824 // we need to add a pane sizer
1825 if (!m_has_maximized
&& pane_i
> 0)
1827 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1829 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1831 part
.pane
= dock
.panes
.Item(pane_i
-1);
1833 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1834 part
.cont_sizer
= dock_sizer
;
1835 part
.sizer_item
= sizer_item
;
1839 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1843 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1844 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1846 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1848 part
.type
= wxAuiDockUIPart::typeDock
;
1852 part
.orientation
= orientation
;
1853 part
.cont_sizer
= cont
;
1854 part
.sizer_item
= sizer_item
;
1857 if (dock
.IsHorizontal())
1858 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1860 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1862 // top and left docks have a sash after them
1863 if (!m_has_maximized
&&
1865 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1866 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1868 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1870 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1874 part
.orientation
= orientation
;
1875 part
.cont_sizer
= cont
;
1876 part
.sizer_item
= sizer_item
;
1881 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1882 wxAuiDockInfoArray
& docks
,
1883 wxAuiDockUIPartArray
& uiparts
,
1886 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1888 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1889 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1890 wxSize cli_size
= m_frame
->GetClientSize();
1891 int i
, dock_count
, pane_count
;
1894 // empty all docks out
1895 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1897 wxAuiDockInfo
& dock
= docks
.Item(i
);
1899 // empty out all panes, as they will be readded below
1904 // always reset fixed docks' sizes, because
1905 // the contained windows may have been resized
1911 // iterate through all known panes, filing each
1912 // of them into the appropriate dock. If the
1913 // pane does not exist in the dock, add it
1914 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1916 wxAuiPaneInfo
& p
= panes
.Item(i
);
1918 // find any docks with the same dock direction, dock layer, and
1919 // dock row as the pane we are working on
1920 wxAuiDockInfo
* dock
;
1921 wxAuiDockInfoPtrArray arr
;
1922 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1924 if (arr
.GetCount() > 0)
1926 // found the right dock
1931 // dock was not found, so we need to create a new one
1933 d
.dock_direction
= p
.dock_direction
;
1934 d
.dock_layer
= p
.dock_layer
;
1935 d
.dock_row
= p
.dock_row
;
1937 dock
= &docks
.Last();
1941 if (p
.IsDocked() && p
.IsShown())
1943 // remove the pane from any existing docks except this one
1944 RemovePaneFromDocks(docks
, p
, dock
);
1946 // pane needs to be added to the dock,
1947 // if it doesn't already exist
1948 if (!FindPaneInDock(*dock
, p
.window
))
1949 dock
->panes
.Add(&p
);
1953 // remove the pane from any existing docks
1954 RemovePaneFromDocks(docks
, p
);
1959 // remove any empty docks
1960 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1962 if (docks
.Item(i
).panes
.GetCount() == 0)
1966 // configure the docks further
1967 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1969 wxAuiDockInfo
& dock
= docks
.Item(i
);
1970 int j
, dock_pane_count
= dock
.panes
.GetCount();
1972 // sort the dock pane array by the pane's
1973 // dock position (dock_pos), in ascending order
1974 dock
.panes
.Sort(PaneSortFunc
);
1976 // for newly created docks, set up their initial size
1981 for (j
= 0; j
< dock_pane_count
; ++j
)
1983 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1984 wxSize pane_size
= pane
.best_size
;
1985 if (pane_size
== wxDefaultSize
)
1986 pane_size
= pane
.min_size
;
1987 if (pane_size
== wxDefaultSize
)
1988 pane_size
= pane
.window
->GetSize();
1990 if (dock
.IsHorizontal())
1991 size
= wxMax(pane_size
.y
, size
);
1993 size
= wxMax(pane_size
.x
, size
);
1996 // add space for the border (two times), but only
1997 // if at least one pane inside the dock has a pane border
1998 for (j
= 0; j
< dock_pane_count
; ++j
)
2000 if (dock
.panes
.Item(j
)->HasBorder())
2002 size
+= (pane_border_size
*2);
2007 // if pane is on the top or bottom, add the caption height,
2008 // but only if at least one pane inside the dock has a caption
2009 if (dock
.IsHorizontal())
2011 for (j
= 0; j
< dock_pane_count
; ++j
)
2013 if (dock
.panes
.Item(j
)->HasCaption())
2015 size
+= caption_size
;
2022 // new dock's size may not be more than the dock constraint
2023 // parameter specifies. See SetDockSizeConstraint()
2025 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2026 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2028 if (dock
.IsHorizontal())
2029 size
= wxMin(size
, max_dock_y_size
);
2031 size
= wxMin(size
, max_dock_x_size
);
2033 // absolute minimum size for a dock is 10 pixels
2041 // determine the dock's minimum size
2042 bool plus_border
= false;
2043 bool plus_caption
= false;
2044 int dock_min_size
= 0;
2045 for (j
= 0; j
< dock_pane_count
; ++j
)
2047 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2048 if (pane
.min_size
!= wxDefaultSize
)
2050 if (pane
.HasBorder())
2052 if (pane
.HasCaption())
2053 plus_caption
= true;
2054 if (dock
.IsHorizontal())
2056 if (pane
.min_size
.y
> dock_min_size
)
2057 dock_min_size
= pane
.min_size
.y
;
2061 if (pane
.min_size
.x
> dock_min_size
)
2062 dock_min_size
= pane
.min_size
.x
;
2068 dock_min_size
+= (pane_border_size
*2);
2069 if (plus_caption
&& dock
.IsHorizontal())
2070 dock_min_size
+= (caption_size
);
2072 dock
.min_size
= dock_min_size
;
2075 // if the pane's current size is less than it's
2076 // minimum, increase the dock's size to it's minimum
2077 if (dock
.size
< dock
.min_size
)
2078 dock
.size
= dock
.min_size
;
2081 // determine the dock's mode (fixed or proportional);
2082 // determine whether the dock has only toolbars
2083 bool action_pane_marked
= false;
2085 dock
.toolbar
= true;
2086 for (j
= 0; j
< dock_pane_count
; ++j
)
2088 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2089 if (!pane
.IsFixed())
2091 if (!pane
.IsToolbar())
2092 dock
.toolbar
= false;
2093 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2094 action_pane_marked
= true;
2098 // if the dock mode is proportional and not fixed-pixel,
2099 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2100 // e.g. remove gaps like 1, 2, 30, 500
2103 for (j
= 0; j
< dock_pane_count
; ++j
)
2105 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2110 // if the dock mode is fixed, and none of the panes
2111 // are being moved right now, make sure the panes
2112 // do not overlap each other. If they do, we will
2113 // adjust the positions of the panes
2114 if (dock
.fixed
&& !action_pane_marked
)
2116 wxArrayInt pane_positions
, pane_sizes
;
2117 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2120 for (j
= 0; j
< dock_pane_count
; ++j
)
2122 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2123 pane
.dock_pos
= pane_positions
[j
];
2125 int amount
= pane
.dock_pos
- offset
;
2129 pane
.dock_pos
+= -amount
;
2131 offset
+= pane_sizes
[j
];
2136 // discover the maximum dock layer
2138 for (i
= 0; i
< dock_count
; ++i
)
2139 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2142 // clear out uiparts
2145 // create a bunch of box sizers,
2146 // from the innermost level outwards.
2147 wxSizer
* cont
= NULL
;
2148 wxSizer
* middle
= NULL
;
2152 for (layer
= 0; layer
<= max_layer
; ++layer
)
2154 wxAuiDockInfoPtrArray arr
;
2156 // find any docks in this layer
2157 FindDocks(docks
, -1, layer
, -1, arr
);
2159 // if there aren't any, skip to the next layer
2163 wxSizer
* old_cont
= cont
;
2165 // create a container which will hold this layer's
2166 // docks (top, bottom, left, right)
2167 cont
= new wxBoxSizer(wxVERTICAL
);
2170 // find any top docks in this layer
2171 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2172 RenumberDockRows(arr
);
2175 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2176 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2180 // fill out the middle layer (which consists
2181 // of left docks, content area and right docks)
2183 middle
= new wxBoxSizer(wxHORIZONTAL
);
2185 // find any left docks in this layer
2186 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2187 RenumberDockRows(arr
);
2190 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2191 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2194 // add content dock (or previous layer's sizer
2198 // find any center docks
2199 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2202 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2203 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2205 else if (!m_has_maximized
)
2207 // there are no center docks, add a background area
2208 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2209 wxAuiDockUIPart part
;
2210 part
.type
= wxAuiDockUIPart::typeBackground
;
2214 part
.cont_sizer
= middle
;
2215 part
.sizer_item
= sizer_item
;
2221 middle
->Add(old_cont
, 1, wxEXPAND
);
2224 // find any right docks in this layer
2225 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2226 RenumberDockRows(arr
);
2229 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2230 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2233 cont
->Add(middle
, 1, wxEXPAND
);
2237 // find any bottom docks in this layer
2238 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2239 RenumberDockRows(arr
);
2242 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2243 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2250 // no sizer available, because there are no docks,
2251 // therefore we will create a simple background area
2252 cont
= new wxBoxSizer(wxVERTICAL
);
2253 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2254 wxAuiDockUIPart part
;
2255 part
.type
= wxAuiDockUIPart::typeBackground
;
2259 part
.cont_sizer
= middle
;
2260 part
.sizer_item
= sizer_item
;
2264 container
->Add(cont
, 1, wxEXPAND
);
2269 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2270 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2271 // not be larger than half of the window's size
2273 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2275 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2276 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2279 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2282 *width_pct
= m_dock_constraint_x
;
2285 *height_pct
= m_dock_constraint_y
;
2290 // Update() updates the layout. Whenever changes are made to
2291 // one or more panes, this function should be called. It is the
2292 // external entry point for running the layout engine.
2294 void wxAuiManager::Update()
2296 m_hover_button
= NULL
;
2299 int i
, pane_count
= m_panes
.GetCount();
2302 // destroy floating panes which have been
2303 // redocked or are becoming non-floating
2304 for (i
= 0; i
< pane_count
; ++i
)
2306 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2308 if (!p
.IsFloating() && p
.frame
)
2310 // because the pane is no longer in a floating, we need to
2311 // reparent it to m_frame and destroy the floating frame
2314 p
.window
->SetSize(1,1);
2317 // the following block is a workaround for bug #1531361
2318 // (see wxWidgets sourceforge page). On wxGTK (only), when
2319 // a frame is shown/hidden, a move event unfortunately
2320 // also gets fired. Because we may be dragging around
2321 // a pane, we need to cancel that action here to prevent
2322 // a spurious crash.
2323 if (m_action_window
== p
.frame
)
2325 if (wxWindow::GetCapture() == m_frame
)
2326 m_frame
->ReleaseMouse();
2327 m_action
= actionNone
;
2328 m_action_window
= NULL
;
2332 if (p
.frame
->IsShown())
2333 p
.frame
->Show(false);
2335 // reparent to m_frame and destroy the pane
2336 if (m_action_window
== p
.frame
)
2338 m_action_window
= NULL
;
2341 p
.window
->Reparent(m_frame
);
2342 p
.frame
->SetSizer(NULL
);
2349 // delete old sizer first
2350 m_frame
->SetSizer(NULL
);
2352 // create a layout for all of the panes
2353 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2355 // hide or show panes as necessary,
2356 // and float panes as necessary
2357 for (i
= 0; i
< pane_count
; ++i
)
2359 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2363 if (p
.frame
== NULL
)
2365 // we need to create a frame for this
2366 // pane, which has recently been floated
2367 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2369 // on MSW and Mac, if the owner desires transparent dragging, and
2370 // the dragging is happening right now, then the floating
2371 // window should have this style by default
2372 if (m_action
== actionDragFloatingPane
&&
2373 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2374 frame
->SetTransparent(150);
2376 frame
->SetPaneWindow(p
);
2379 if (p
.IsShown() && !frame
->IsShown())
2384 // frame already exists, make sure it's position
2385 // and size reflect the information in wxAuiPaneInfo
2386 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2388 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2389 p
.floating_size
.x
, p
.floating_size
.y
,
2390 wxSIZE_USE_EXISTING
);
2392 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2393 wxDefaultCoord, wxDefaultCoord,
2394 wxSIZE_USE_EXISTING);
2395 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2399 if (p
.frame
->IsShown() != p
.IsShown())
2400 p
.frame
->Show(p
.IsShown());
2405 if (p
.window
->IsShown() != p
.IsShown())
2406 p
.window
->Show(p
.IsShown());
2409 // if "active panes" are no longer allowed, clear
2410 // any optionActive values from the pane states
2411 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2413 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2418 // keep track of the old window rectangles so we can
2419 // refresh those windows whose rect has changed
2420 wxAuiRectArray old_pane_rects
;
2421 for (i
= 0; i
< pane_count
; ++i
)
2424 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2426 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2429 old_pane_rects
.Add(r
);
2435 // apply the new sizer
2436 m_frame
->SetSizer(sizer
);
2437 m_frame
->SetAutoLayout(false);
2442 // now that the frame layout is done, we need to check
2443 // the new pane rectangles against the old rectangles that
2444 // we saved a few lines above here. If the rectangles have
2445 // changed, the corresponding panes must also be updated
2446 for (i
= 0; i
< pane_count
; ++i
)
2448 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2449 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2451 if (p
.rect
!= old_pane_rects
[i
])
2453 p
.window
->Refresh();
2462 // set frame's minimum size
2465 // N.B. More work needs to be done on frame minimum sizes;
2466 // this is some intresting code that imposes the minimum size,
2467 // but we may want to include a more flexible mechanism or
2468 // options for multiple minimum-size modes, e.g. strict or lax
2469 wxSize min_size = sizer->GetMinSize();
2470 wxSize frame_size = m_frame->GetSize();
2471 wxSize client_size = m_frame->GetClientSize();
2473 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2474 min_size.y+frame_size.y-client_size.y );
2476 m_frame->SetMinSize(minframe_size);
2478 if (frame_size.x < minframe_size.x ||
2479 frame_size.y < minframe_size.y)
2480 sizer->Fit(m_frame);
2485 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2486 // on the frame's main sizer, then measures all the various UI items
2487 // and updates their internal rectangles. This should always be called
2488 // instead of calling m_frame->Layout() directly
2490 void wxAuiManager::DoFrameLayout()
2495 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2497 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2499 // get the rectangle of the UI part
2500 // originally, this code looked like this:
2501 // part.rect = wxRect(part.sizer_item->GetPosition(),
2502 // part.sizer_item->GetSize());
2503 // this worked quite well, with one exception: the mdi
2504 // client window had a "deferred" size variable
2505 // that returned the wrong size. It looks like
2506 // a bug in wx, because the former size of the window
2507 // was being returned. So, we will retrieve the part's
2508 // rectangle via other means
2511 part
.rect
= part
.sizer_item
->GetRect();
2512 int flag
= part
.sizer_item
->GetFlag();
2513 int border
= part
.sizer_item
->GetBorder();
2516 part
.rect
.y
-= border
;
2517 part
.rect
.height
+= border
;
2521 part
.rect
.x
-= border
;
2522 part
.rect
.width
+= border
;
2524 if (flag
& wxBOTTOM
)
2525 part
.rect
.height
+= border
;
2527 part
.rect
.width
+= border
;
2530 if (part
.type
== wxAuiDockUIPart::typeDock
)
2531 part
.dock
->rect
= part
.rect
;
2532 if (part
.type
== wxAuiDockUIPart::typePane
)
2533 part
.pane
->rect
= part
.rect
;
2537 // GetPanePart() looks up the pane the pane border UI part (or the regular
2538 // pane part if there is no border). This allows the caller to get the exact
2539 // rectangle of the pane in question, including decorations like
2540 // caption and border (if any).
2542 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2545 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2547 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2548 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2549 part
.pane
&& part
.pane
->window
== wnd
)
2552 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2554 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2555 if (part
.type
== wxAuiDockUIPart::typePane
&&
2556 part
.pane
&& part
.pane
->window
== wnd
)
2564 // GetDockPixelOffset() is an internal function which returns
2565 // a dock's offset in pixels from the left side of the window
2566 // (for horizontal docks) or from the top of the window (for
2567 // vertical docks). This value is necessary for calculating
2568 // fixel-pane/toolbar offsets when they are dragged.
2570 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2572 // the only way to accurately calculate the dock's
2573 // offset is to actually run a theoretical layout
2575 int i
, part_count
, dock_count
;
2576 wxAuiDockInfoArray docks
;
2577 wxAuiPaneInfoArray panes
;
2578 wxAuiDockUIPartArray uiparts
;
2579 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2582 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2583 wxSize client_size
= m_frame
->GetClientSize();
2584 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2587 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2589 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2590 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2591 part
.sizer_item
->GetSize());
2592 if (part
.type
== wxAuiDockUIPart::typeDock
)
2593 part
.dock
->rect
= part
.rect
;
2598 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2600 wxAuiDockInfo
& dock
= docks
.Item(i
);
2601 if (test
.dock_direction
== dock
.dock_direction
&&
2602 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2604 if (dock
.IsVertical())
2616 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2617 // if a dock operation is allowed, the new dock position is copied into
2618 // the target info. If the operation was allowed, the function returns true.
2620 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2621 const wxAuiPaneInfo
& new_pos
)
2623 bool allowed
= false;
2624 switch (new_pos
.dock_direction
)
2626 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2627 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2628 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2629 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2639 // DoDrop() is an important function. It basically takes a mouse position,
2640 // and determines where the pane's new position would be. If the pane is to be
2641 // dropped, it performs the drop operation using the specified dock and pane
2642 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2643 // scenario can be performed, giving precise coordinates for drop hints.
2644 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2645 // as parameters, the changes will be made to the main state arrays
2647 const int auiInsertRowPixels
= 10;
2648 const int auiNewRowPixels
= 40;
2649 const int auiLayerInsertPixels
= 40;
2650 const int auiLayerInsertOffset
= 5;
2652 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2653 wxAuiPaneInfoArray
& panes
,
2654 wxAuiPaneInfo
& target
,
2656 const wxPoint
& offset
)
2658 wxSize cli_size
= m_frame
->GetClientSize();
2660 wxAuiPaneInfo drop
= target
;
2663 // The result should always be shown
2667 // Check to see if the pane has been dragged outside of the window
2668 // (or near to the outside of the window), if so, dock it along the edge
2671 int layer_insert_offset
= auiLayerInsertOffset
;
2672 if (drop
.IsToolbar())
2673 layer_insert_offset
= 0;
2676 if (pt
.x
< layer_insert_offset
&&
2677 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2679 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2680 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2681 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2683 if (drop
.IsToolbar())
2684 new_layer
= auiToolBarLayer
;
2689 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2690 return ProcessDockResult(target
, drop
);
2692 else if (pt
.y
< layer_insert_offset
&&
2693 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2695 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2696 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2697 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2699 if (drop
.IsToolbar())
2700 new_layer
= auiToolBarLayer
;
2705 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2706 return ProcessDockResult(target
, drop
);
2708 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2709 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2711 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2712 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2713 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2715 if (drop
.IsToolbar())
2716 new_layer
= auiToolBarLayer
;
2718 drop
.Dock().Right().
2721 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2722 return ProcessDockResult(target
, drop
);
2724 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2725 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2727 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2728 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2729 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2731 if (drop
.IsToolbar())
2732 new_layer
= auiToolBarLayer
;
2734 drop
.Dock().Bottom().
2737 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2738 return ProcessDockResult(target
, drop
);
2742 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2745 if (drop
.IsToolbar())
2747 if (!part
|| !part
->dock
)
2750 // calculate the offset from where the dock begins
2751 // to the point where the user dropped the pane
2752 int dock_drop_offset
= 0;
2753 if (part
->dock
->IsHorizontal())
2754 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2756 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2759 // toolbars may only be moved in and to fixed-pane docks,
2760 // otherwise we will try to float the pane. Also, the pane
2761 // should float if being dragged over center pane windows
2762 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2764 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2770 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2771 (drop
.IsFloatable() ||
2772 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2773 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2780 return ProcessDockResult(target
, drop
);
2783 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2785 return ProcessDockResult(target
, drop
);
2790 m_last_rect
= part
->dock
->rect
;
2791 m_last_rect
.Inflate( 15, 15 );
2794 Direction(part
->dock
->dock_direction
).
2795 Layer(part
->dock
->dock_layer
).
2796 Row(part
->dock
->dock_row
).
2797 Position(dock_drop_offset
);
2800 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2801 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2802 ) && part
->dock
->panes
.GetCount() > 1)
2804 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2805 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2807 int row
= drop
.dock_row
;
2808 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2809 part
->dock
->dock_layer
,
2810 part
->dock
->dock_row
);
2811 drop
.dock_row
= row
;
2815 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2816 part
->dock
->dock_layer
,
2817 part
->dock
->dock_row
+1);
2818 drop
.dock_row
= part
->dock
->dock_row
+1;
2823 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2824 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2825 ) && part
->dock
->panes
.GetCount() > 1)
2827 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2828 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2830 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2831 part
->dock
->dock_layer
,
2832 part
->dock
->dock_row
+1);
2833 drop
.dock_row
= part
->dock
->dock_row
+1;
2837 int row
= drop
.dock_row
;
2838 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2839 part
->dock
->dock_layer
,
2840 part
->dock
->dock_row
);
2841 drop
.dock_row
= row
;
2845 return ProcessDockResult(target
, drop
);
2854 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2855 part
->type
== wxAuiDockUIPart::typeCaption
||
2856 part
->type
== wxAuiDockUIPart::typeGripper
||
2857 part
->type
== wxAuiDockUIPart::typePaneButton
||
2858 part
->type
== wxAuiDockUIPart::typePane
||
2859 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2860 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2861 part
->type
== wxAuiDockUIPart::typeBackground
)
2863 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2865 if (part
->dock
->panes
.GetCount() != 1)
2867 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2874 // If a normal frame is being dragged over a toolbar, insert it
2875 // along the edge under the toolbar, but over all other panes.
2876 // (this could be done much better, but somehow factoring this
2877 // calculation with the one at the beginning of this function)
2878 if (part
->dock
&& part
->dock
->toolbar
)
2882 switch (part
->dock
->dock_direction
)
2884 case wxAUI_DOCK_LEFT
:
2885 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2886 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2887 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2889 case wxAUI_DOCK_TOP
:
2890 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2891 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2892 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2894 case wxAUI_DOCK_RIGHT
:
2895 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2896 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2897 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2899 case wxAUI_DOCK_BOTTOM
:
2900 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2901 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2902 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2906 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2909 Direction(part
->dock
->dock_direction
).
2910 Layer(layer
).Row(0).Position(0);
2911 return ProcessDockResult(target
, drop
);
2918 part
= GetPanePart(part
->pane
->window
);
2922 bool insert_dock_row
= false;
2923 int insert_row
= part
->pane
->dock_row
;
2924 int insert_dir
= part
->pane
->dock_direction
;
2925 int insert_layer
= part
->pane
->dock_layer
;
2927 switch (part
->pane
->dock_direction
)
2929 case wxAUI_DOCK_TOP
:
2930 if (pt
.y
>= part
->rect
.y
&&
2931 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2932 insert_dock_row
= true;
2934 case wxAUI_DOCK_BOTTOM
:
2935 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2936 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2937 insert_dock_row
= true;
2939 case wxAUI_DOCK_LEFT
:
2940 if (pt
.x
>= part
->rect
.x
&&
2941 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2942 insert_dock_row
= true;
2944 case wxAUI_DOCK_RIGHT
:
2945 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2946 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2947 insert_dock_row
= true;
2949 case wxAUI_DOCK_CENTER
:
2951 // "new row pixels" will be set to the default, but
2952 // must never exceed 20% of the window size
2953 int new_row_pixels_x
= auiNewRowPixels
;
2954 int new_row_pixels_y
= auiNewRowPixels
;
2956 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2957 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2959 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2960 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2963 // determine if the mouse pointer is in a location that
2964 // will cause a new row to be inserted. The hot spot positions
2965 // are along the borders of the center pane
2968 insert_dock_row
= true;
2969 const wxRect
& pr
= part
->rect
;
2970 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
2971 insert_dir
= wxAUI_DOCK_LEFT
;
2972 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
2973 insert_dir
= wxAUI_DOCK_TOP
;
2974 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
2975 pt
.x
< pr
.x
+ pr
.width
)
2976 insert_dir
= wxAUI_DOCK_RIGHT
;
2977 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
2978 pt
.y
< pr
.y
+ pr
.height
)
2979 insert_dir
= wxAUI_DOCK_BOTTOM
;
2983 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2987 if (insert_dock_row
)
2989 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2990 drop
.Dock().Direction(insert_dir
).
2991 Layer(insert_layer
).
2994 return ProcessDockResult(target
, drop
);
2997 // determine the mouse offset and the pane size, both in the
2998 // direction of the dock itself, and perpendicular to the dock
3002 if (part
->orientation
== wxVERTICAL
)
3004 offset
= pt
.y
- part
->rect
.y
;
3005 size
= part
->rect
.GetHeight();
3009 offset
= pt
.x
- part
->rect
.x
;
3010 size
= part
->rect
.GetWidth();
3013 int drop_position
= part
->pane
->dock_pos
;
3015 // if we are in the top/left part of the pane,
3016 // insert the pane before the pane being hovered over
3017 if (offset
<= size
/2)
3019 drop_position
= part
->pane
->dock_pos
;
3021 part
->pane
->dock_direction
,
3022 part
->pane
->dock_layer
,
3023 part
->pane
->dock_row
,
3024 part
->pane
->dock_pos
);
3027 // if we are in the bottom/right part of the pane,
3028 // insert the pane before the pane being hovered over
3029 if (offset
> size
/2)
3031 drop_position
= part
->pane
->dock_pos
+1;
3033 part
->pane
->dock_direction
,
3034 part
->pane
->dock_layer
,
3035 part
->pane
->dock_row
,
3036 part
->pane
->dock_pos
+1);
3040 Direction(part
->dock
->dock_direction
).
3041 Layer(part
->dock
->dock_layer
).
3042 Row(part
->dock
->dock_row
).
3043 Position(drop_position
);
3044 return ProcessDockResult(target
, drop
);
3051 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3053 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3055 m_hint_fadetimer
.Stop();
3059 m_hint_fadeamt
+= 4;
3060 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3063 void wxAuiManager::ShowHint(const wxRect
& rect
)
3067 // if the hint rect is the same as last time, don't do anything
3068 if (m_last_hint
== rect
)
3072 m_hint_fadeamt
= m_hint_fademax
;
3074 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3075 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3076 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3080 m_hint_wnd
->SetSize(rect
);
3081 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3083 if (!m_hint_wnd
->IsShown())
3086 // if we are dragging a floating pane, set the focus
3087 // back to that floating pane (otherwise it becomes unfocused)
3088 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3089 m_action_window
->SetFocus();
3091 m_hint_wnd
->Raise();
3094 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3096 // start fade in timer
3097 m_hint_fadetimer
.SetOwner(this, 101);
3098 m_hint_fadetimer
.Start(5);
3101 else // Not using a transparent hint window...
3103 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3106 if (m_last_hint
!= rect
)
3108 // remove the last hint rectangle
3114 wxScreenDC screendc
;
3115 wxRegion
clip(1, 1, 10000, 10000);
3117 // clip all floating windows, so we don't draw over them
3119 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3121 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3123 if (pane
.IsFloating() &&
3124 pane
.frame
->IsShown())
3126 wxRect rect
= pane
.frame
->GetRect();
3128 // wxGTK returns the client size, not the whole frame size
3134 clip
.Subtract(rect
);
3138 // As we can only hide the hint by redrawing the managed window, we
3139 // need to clip the region to the managed window too or we get
3140 // nasty redrawn problems.
3141 clip
.Intersect(m_frame
->GetRect());
3143 screendc
.SetClippingRegion(clip
);
3145 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3146 wxBrush
brush(stipple
);
3147 screendc
.SetBrush(brush
);
3148 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3150 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3151 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3152 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3153 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3157 void wxAuiManager::HideHint()
3159 // hides a transparent window hint, if there is one
3162 if (m_hint_wnd
->IsShown())
3163 m_hint_wnd
->Show(false);
3164 m_hint_wnd
->SetTransparent(0);
3165 m_hint_fadetimer
.Stop();
3166 m_last_hint
= wxRect();
3170 // hides a painted hint by redrawing the frame window
3171 if (!m_last_hint
.IsEmpty())
3175 m_last_hint
= wxRect();
3181 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3182 const wxPoint
& offset
)
3184 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3188 if (pane
.IsToolbar())
3190 m_action
= actionDragToolbarPane
;
3194 m_action
= actionDragFloatingPane
;
3197 m_action_window
= pane_window
;
3198 m_action_offset
= offset
;
3199 m_frame
->CaptureMouse();
3203 // CalculateHintRect() calculates the drop hint rectangle. The method
3204 // first calls DoDrop() to determine the exact position the pane would
3205 // be at were if dropped. If the pane would indeed become docked at the
3206 // specified drop point, the the rectangle hint will be returned in
3207 // screen coordinates. Otherwise, an empty rectangle is returned.
3208 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3209 // the mouse position, in client coordinates. |offset| describes the offset
3210 // that the mouse is from the upper-left corner of the item being dragged
3212 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3214 const wxPoint
& offset
)
3218 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3219 // we will create a new temporary layout and then measure the resulting
3220 // rectangle; we will create a copy of the docking structures (m_dock)
3221 // so that we don't modify the real thing on screen
3223 int i
, pane_count
, part_count
;
3224 wxAuiDockInfoArray docks
;
3225 wxAuiPaneInfoArray panes
;
3226 wxAuiDockUIPartArray uiparts
;
3227 wxAuiPaneInfo hint
= GetPane(pane_window
);
3228 hint
.name
= wxT("__HINT__");
3229 hint
.PaneBorder(true);
3235 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3237 // remove any pane already there which bears the same window;
3238 // this happens when you are moving a pane around in a dock
3239 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3241 if (panes
.Item(i
).window
== pane_window
)
3243 RemovePaneFromDocks(docks
, panes
.Item(i
));
3249 // find out where the new pane would be
3250 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3257 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3258 wxSize client_size
= m_frame
->GetClientSize();
3259 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3262 for (i
= 0, part_count
= uiparts
.GetCount();
3263 i
< part_count
; ++i
)
3265 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3267 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3268 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3270 rect
= wxRect(part
.sizer_item
->GetPosition(),
3271 part
.sizer_item
->GetSize());
3283 // actually show the hint rectangle on the screen
3284 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3286 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3288 // Mirror rectangle in RTL mode
3289 rect
.x
-= rect
.GetWidth();
3295 // DrawHintRect() calculates the hint rectangle by calling
3296 // CalculateHintRect(). If there is a rectangle, it shows it
3297 // by calling ShowHint(), otherwise it hides any hint
3298 // rectangle currently shown
3299 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3301 const wxPoint
& offset
)
3303 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3315 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3317 // try to find the pane
3318 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3319 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3321 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3322 pane
.frame
->SetTransparent(150);
3325 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3327 // try to find the pane
3328 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3329 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3331 wxPoint pt
= ::wxGetMousePosition();
3334 // Adapt pt to direction
3337 // move to pane's upper border
3339 pos
= wnd
->ClientToScreen( pos
);
3341 // and some more pixels for the title bar
3344 else if (dir
== wxWEST
)
3346 // move to pane's left border
3348 pos
= wnd
->ClientToScreen( pos
);
3351 else if (dir
== wxEAST
)
3353 // move to pane's right border
3354 wxPoint
pos( wnd
->GetSize().x
, 0 );
3355 pos
= wnd
->ClientToScreen( pos
);
3358 else if (dir
== wxSOUTH
)
3360 // move to pane's bottom border
3361 wxPoint
pos( 0, wnd
->GetSize().y
);
3362 pos
= wnd
->ClientToScreen( pos
);
3369 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3371 // calculate the offset from the upper left-hand corner
3372 // of the frame to the mouse pointer
3373 wxPoint frame_pos
= pane
.frame
->GetPosition();
3374 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3376 // no hint for toolbar floating windows
3377 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3379 wxAuiDockInfoArray docks
;
3380 wxAuiPaneInfoArray panes
;
3381 wxAuiDockUIPartArray uiparts
;
3382 wxAuiPaneInfo hint
= pane
;
3384 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3386 // find out where the new pane would be
3387 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3389 if (hint
.IsFloating())
3393 m_action
= actionDragToolbarPane
;
3394 m_action_window
= pane
.window
;
3402 // if a key modifier is pressed while dragging the frame,
3403 // don't dock the window
3404 if (!CanDockPanel(pane
))
3411 DrawHintRect(wnd
, client_pt
, action_offset
);
3414 // this cleans up some screen artifacts that are caused on GTK because
3415 // we aren't getting the exact size of the window (see comment
3425 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3427 // try to find the pane
3428 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3429 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3431 wxPoint pt
= ::wxGetMousePosition();
3434 // Adapt pt to direction
3437 // move to pane's upper border
3439 pos
= wnd
->ClientToScreen( pos
);
3441 // and some more pixels for the title bar
3444 else if (dir
== wxWEST
)
3446 // move to pane's left border
3448 pos
= wnd
->ClientToScreen( pos
);
3451 else if (dir
== wxEAST
)
3453 // move to pane's right border
3454 wxPoint
pos( wnd
->GetSize().x
, 0 );
3455 pos
= wnd
->ClientToScreen( pos
);
3458 else if (dir
== wxSOUTH
)
3460 // move to pane's bottom border
3461 wxPoint
pos( 0, wnd
->GetSize().y
);
3462 pos
= wnd
->ClientToScreen( pos
);
3469 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3471 // calculate the offset from the upper left-hand corner
3472 // of the frame to the mouse pointer
3473 wxPoint frame_pos
= pane
.frame
->GetPosition();
3474 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3477 // if a key modifier is pressed while dragging the frame,
3478 // don't dock the window
3479 if (CanDockPanel(pane
))
3481 // do the drop calculation
3482 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3485 // if the pane is still floating, update it's floating
3486 // position (that we store)
3487 if (pane
.IsFloating())
3489 pane
.floating_pos
= pane
.frame
->GetPosition();
3491 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3492 pane
.frame
->SetTransparent(255);
3494 else if (m_has_maximized
)
3496 RestoreMaximizedPane();
3504 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3506 // try to find the pane
3507 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3508 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3510 pane
.floating_size
= size
;
3514 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3516 // try to find the pane
3517 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3518 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3521 // fire pane close event
3522 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3524 e
.SetCanVeto(evt
.CanVeto());
3540 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3542 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3544 SetActivePane(m_panes
, wnd
);
3549 // OnRender() draws all of the pane captions, sashes,
3550 // backgrounds, captions, grippers, pane borders and buttons.
3551 // It renders the entire user interface.
3553 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3555 // if the frame is about to be deleted, don't bother
3556 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3559 wxDC
* dc
= evt
.GetDC();
3565 for (i
= 0, part_count
= m_uiparts
.GetCount();
3566 i
< part_count
; ++i
)
3568 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3570 // don't draw hidden pane items or items that aren't windows
3571 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3576 case wxAuiDockUIPart::typeDockSizer
:
3577 case wxAuiDockUIPart::typePaneSizer
:
3578 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3580 case wxAuiDockUIPart::typeBackground
:
3581 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3583 case wxAuiDockUIPart::typeCaption
:
3584 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3586 case wxAuiDockUIPart::typeGripper
:
3587 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3589 case wxAuiDockUIPart::typePaneBorder
:
3590 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3592 case wxAuiDockUIPart::typePaneButton
:
3593 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3594 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3601 // Render() fire a render event, which is normally handled by
3602 // wxAuiManager::OnRender(). This allows the render function to
3603 // be overridden via the render event. This can be useful for paintin
3604 // custom graphics in the main window. Default behavior can be
3605 // invoked in the overridden function by calling OnRender()
3607 void wxAuiManager::Render(wxDC
* dc
)
3609 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3615 void wxAuiManager::Repaint(wxDC
* dc
)
3620 m_frame
->Refresh() ;
3626 m_frame
->GetClientSize(&w
, &h
);
3628 // figure out which dc to use; if one
3629 // has been specified, use it, otherwise
3631 wxClientDC
* client_dc
= NULL
;
3634 client_dc
= new wxClientDC(m_frame
);
3638 // if the frame has a toolbar, the client area
3639 // origin will not be (0,0).
3640 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3641 if (pt
.x
!= 0 || pt
.y
!= 0)
3642 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3644 // render all the items
3647 // if we created a client_dc, delete it
3652 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3654 wxPaintDC
dc(m_frame
);
3658 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3667 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3675 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3677 // for MDI parent frames, this event must not
3678 // be "skipped". In other words, the parent frame
3679 // must not be allowed to resize the client window
3680 // after we are finished processing sizing changes
3688 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3690 // get the window we are managing, if none, return NULL
3691 wxWindow
* window
= GetManagedWindow();
3694 evt
.SetManager(NULL
);
3698 // if we are managing a child frame, get the 'real' manager
3699 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3701 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3702 evt
.SetManager(float_frame
->GetOwnerManager());
3706 // return pointer to ourself
3707 evt
.SetManager(this);
3710 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3713 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3714 wxCursor cursor
= wxNullCursor
;
3718 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3719 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3721 // a dock may not be resized if it has a single
3722 // pane which is not resizable
3723 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3724 part
->dock
->panes
.GetCount() == 1 &&
3725 part
->dock
->panes
.Item(0)->IsFixed())
3728 // panes that may not be resized do not get a sizing cursor
3729 if (part
->pane
&& part
->pane
->IsFixed())
3732 if (part
->orientation
== wxVERTICAL
)
3733 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3735 cursor
= wxCursor(wxCURSOR_SIZENS
);
3737 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3739 cursor
= wxCursor(wxCURSOR_SIZING
);
3743 event
.SetCursor(cursor
);
3748 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3749 const wxMouseEvent
& event
)
3751 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3752 if (!hit_test
|| !button_ui_part
)
3755 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3757 if (hit_test
== button_ui_part
)
3759 if (event
.LeftDown())
3760 state
= wxAUI_BUTTON_STATE_PRESSED
;
3762 state
= wxAUI_BUTTON_STATE_HOVER
;
3766 if (event
.LeftDown())
3767 state
= wxAUI_BUTTON_STATE_HOVER
;
3770 // now repaint the button with hover state
3771 wxClientDC
cdc(m_frame
);
3773 // if the frame has a toolbar, the client area
3774 // origin will not be (0,0).
3775 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3776 if (pt
.x
!= 0 || pt
.y
!= 0)
3777 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3781 m_art
->DrawPaneButton(cdc
, m_frame
,
3782 button_ui_part
->button
->button_id
,
3784 button_ui_part
->rect
,
3789 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3791 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3794 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3795 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3797 // Removing this restriction so that a centre pane can be resized
3798 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3801 // a dock may not be resized if it has a single
3802 // pane which is not resizable
3803 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3804 part
->dock
->panes
.GetCount() == 1 &&
3805 part
->dock
->panes
.Item(0)->IsFixed())
3808 // panes that may not be resized should be ignored here
3809 if (part
->pane
&& part
->pane
->IsFixed())
3812 m_action
= actionResize
;
3813 m_action_part
= part
;
3814 m_action_hintrect
= wxRect();
3815 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3816 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3817 event
.m_y
- part
->rect
.y
);
3818 m_frame
->CaptureMouse();
3820 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3822 m_action
= actionClickButton
;
3823 m_action_part
= part
;
3824 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3825 m_frame
->CaptureMouse();
3827 UpdateButtonOnScreen(part
, event
);
3829 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3830 part
->type
== wxAuiDockUIPart::typeGripper
)
3832 // if we are managing a wxAuiFloatingFrame window, then
3833 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3834 // We want to initiate a toolbar drag in our owner manager
3835 wxWindow
* managed_wnd
= GetManagedWindow();
3838 part
->pane
->window
&&
3840 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3842 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3843 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3844 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3845 wxPoint(event
.m_x
- part
->rect
.x
,
3846 event
.m_y
- part
->rect
.y
));
3852 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3854 // set the caption as active
3855 SetActivePane(m_panes
, part
->pane
->window
);
3859 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3862 m_action
= actionClickCaption
;
3863 m_action_part
= part
;
3864 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3865 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3866 event
.m_y
- part
->rect
.y
);
3867 m_frame
->CaptureMouse();
3887 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3889 if (m_action
== actionResize
)
3891 m_frame
->ReleaseMouse();
3893 // get rid of the hint rectangle
3895 DrawResizeHint(dc
, m_action_hintrect
);
3897 // resize the dock or the pane
3898 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3900 wxRect
& rect
= m_action_part
->dock
->rect
;
3902 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3903 event
.m_y
- m_action_offset
.y
);
3905 switch (m_action_part
->dock
->dock_direction
)
3907 case wxAUI_DOCK_LEFT
:
3908 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3910 case wxAUI_DOCK_TOP
:
3911 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3913 case wxAUI_DOCK_RIGHT
:
3914 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3915 new_pos
.x
- m_action_part
->rect
.GetWidth();
3917 case wxAUI_DOCK_BOTTOM
:
3918 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3919 new_pos
.y
- m_action_part
->rect
.GetHeight();
3926 else if (m_action_part
&&
3927 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3929 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3930 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3932 int total_proportion
= 0;
3933 int dock_pixels
= 0;
3934 int new_pixsize
= 0;
3936 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
3937 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
3938 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
3940 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3941 event
.m_y
- m_action_offset
.y
);
3943 // determine the pane rectangle by getting the pane part
3944 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3945 wxASSERT_MSG(pane_part
,
3946 wxT("Pane border part not found -- shouldn't happen"));
3948 // determine the new pixel size that the user wants;
3949 // this will help us recalculate the pane's proportion
3950 if (dock
.IsHorizontal())
3951 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3953 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3955 // determine the size of the dock, based on orientation
3956 if (dock
.IsHorizontal())
3957 dock_pixels
= dock
.rect
.GetWidth();
3959 dock_pixels
= dock
.rect
.GetHeight();
3961 // determine the total proportion of all resizable panes,
3962 // and the total size of the dock minus the size of all
3964 int i
, dock_pane_count
= dock
.panes
.GetCount();
3965 int pane_position
= -1;
3966 for (i
= 0; i
< dock_pane_count
; ++i
)
3968 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3969 if (p
.window
== pane
.window
)
3972 // while we're at it, subtract the pane sash
3973 // width from the dock width, because this would
3974 // skew our proportion calculations
3976 dock_pixels
-= sash_size
;
3978 // also, the whole size (including decorations) of
3979 // all fixed panes must also be subtracted, because they
3980 // are not part of the proportion calculation
3983 if (dock
.IsHorizontal())
3984 dock_pixels
-= p
.best_size
.x
;
3986 dock_pixels
-= p
.best_size
.y
;
3990 total_proportion
+= p
.dock_proportion
;
3994 // find a pane in our dock to 'steal' space from or to 'give'
3995 // space to -- this is essentially what is done when a pane is
3996 // resized; the pane should usually be the first non-fixed pane
3997 // to the right of the action pane
3998 int borrow_pane
= -1;
3999 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4001 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4010 // demand that the pane being resized is found in this dock
4011 // (this assert really never should be raised)
4012 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4014 // prevent division by zero
4015 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4017 m_action
= actionNone
;
4021 // calculate the new proportion of the pane
4022 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4024 // default minimum size
4027 // check against the pane's minimum size, if specified. please note
4028 // that this is not enough to ensure that the minimum size will
4029 // not be violated, because the whole frame might later be shrunk,
4030 // causing the size of the pane to violate it's minimum size
4031 if (pane
.min_size
.IsFullySpecified())
4035 if (pane
.HasBorder())
4036 min_size
+= (pane_border_size
*2);
4038 // calculate minimum size with decorations (border,caption)
4039 if (pane_part
->orientation
== wxVERTICAL
)
4041 min_size
+= pane
.min_size
.y
;
4042 if (pane
.HasCaption())
4043 min_size
+= caption_size
;
4047 min_size
+= pane
.min_size
.x
;
4052 // for some reason, an arithmatic error somewhere is causing
4053 // the proportion calculations to always be off by 1 pixel;
4054 // for now we will add the 1 pixel on, but we really should
4055 // determine what's causing this.
4058 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4060 if (new_proportion
< min_proportion
)
4061 new_proportion
= min_proportion
;
4065 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4067 // borrow the space from our neighbor pane to the
4068 // right or bottom (depending on orientation)
4069 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4070 pane
.dock_proportion
= new_proportion
;
4077 else if (m_action
== actionClickButton
)
4079 m_hover_button
= NULL
;
4080 m_frame
->ReleaseMouse();
4081 UpdateButtonOnScreen(m_action_part
, event
);
4083 // make sure we're still over the item that was originally clicked
4084 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4086 // fire button-click event
4087 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4089 e
.SetPane(m_action_part
->pane
);
4090 e
.SetButton(m_action_part
->button
->button_id
);
4094 else if (m_action
== actionClickCaption
)
4096 m_frame
->ReleaseMouse();
4098 else if (m_action
== actionDragFloatingPane
)
4100 m_frame
->ReleaseMouse();
4102 else if (m_action
== actionDragToolbarPane
)
4104 m_frame
->ReleaseMouse();
4106 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4107 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4109 // save the new positions
4110 wxAuiDockInfoPtrArray docks
;
4111 FindDocks(m_docks
, pane
.dock_direction
,
4112 pane
.dock_layer
, pane
.dock_row
, docks
);
4113 if (docks
.GetCount() == 1)
4115 wxAuiDockInfo
& dock
= *docks
.Item(0);
4117 wxArrayInt pane_positions
, pane_sizes
;
4118 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4120 int i
, dock_pane_count
= dock
.panes
.GetCount();
4121 for (i
= 0; i
< dock_pane_count
; ++i
)
4122 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4125 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4133 m_action
= actionNone
;
4134 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4138 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4140 // sometimes when Update() is called from inside this method,
4141 // a spurious mouse move event is generated; this check will make
4142 // sure that only real mouse moves will get anywhere in this method;
4143 // this appears to be a bug somewhere, and I don't know where the
4144 // mouse move event is being generated. only verified on MSW
4146 wxPoint mouse_pos
= event
.GetPosition();
4147 if (m_last_mouse_move
== mouse_pos
)
4149 m_last_mouse_move
= mouse_pos
;
4152 if (m_action
== actionResize
)
4154 wxPoint pos
= m_action_part
->rect
.GetPosition();
4155 if (m_action_part
->orientation
== wxHORIZONTAL
)
4156 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4158 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4160 wxRect
rect(m_frame
->ClientToScreen(pos
),
4161 m_action_part
->rect
.GetSize());
4164 if (!m_action_hintrect
.IsEmpty())
4165 DrawResizeHint(dc
, m_action_hintrect
);
4166 DrawResizeHint(dc
, rect
);
4167 m_action_hintrect
= rect
;
4169 else if (m_action
== actionClickCaption
)
4171 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4172 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4174 // caption has been clicked. we need to check if the mouse
4175 // is now being dragged. if it is, we need to change the
4176 // mouse action to 'drag'
4177 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4178 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4180 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4182 if (!pane_info
->IsToolbar())
4184 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4185 pane_info
->IsFloatable())
4187 m_action
= actionDragFloatingPane
;
4189 // set initial float position
4190 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4191 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4192 pt
.y
- m_action_offset
.y
);
4195 if (pane_info
->IsMaximized())
4196 RestorePane(*pane_info
);
4200 m_action_window
= pane_info
->frame
;
4202 // action offset is used here to make it feel "natural" to the user
4203 // to drag a docked pane and suddenly have it become a floating frame.
4204 // Sometimes, however, the offset where the user clicked on the docked
4205 // caption is bigger than the width of the floating frame itself, so
4206 // in that case we need to set the action offset to a sensible value
4207 wxSize frame_size
= m_action_window
->GetSize();
4208 if (frame_size
.x
<= m_action_offset
.x
)
4209 m_action_offset
.x
= 30;
4214 m_action
= actionDragToolbarPane
;
4215 m_action_window
= pane_info
->window
;
4219 else if (m_action
== actionDragFloatingPane
)
4221 if (m_action_window
)
4223 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4224 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4225 pt
.y
- m_action_offset
.y
);
4228 else if (m_action
== actionDragToolbarPane
)
4230 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4231 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4233 pane
.state
|= wxAuiPaneInfo::actionPane
;
4235 wxPoint pt
= event
.GetPosition();
4236 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4238 // if DoDrop() decided to float the pane, set up
4239 // the floating pane's initial position
4240 if (pane
.IsFloating())
4242 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4243 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4244 pt
.y
- m_action_offset
.y
);
4247 // this will do the actiual move operation;
4248 // in the case that the pane has been floated,
4249 // this call will create the floating pane
4250 // and do the reparenting
4253 // if the pane has been floated, change the mouse
4254 // action actionDragFloatingPane so that subsequent
4255 // EVT_MOTION() events will move the floating pane
4256 if (pane
.IsFloating())
4258 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4259 m_action
= actionDragFloatingPane
;
4260 m_action_window
= pane
.frame
;
4265 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4266 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4268 if (part
!= m_hover_button
)
4270 // make the old button normal
4273 UpdateButtonOnScreen(m_hover_button
, event
);
4277 // mouse is over a button, so repaint the
4278 // button in hover mode
4279 UpdateButtonOnScreen(part
, event
);
4280 m_hover_button
= part
;
4288 m_hover_button
= NULL
;
4299 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4303 m_hover_button
= NULL
;
4308 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4310 // when a child pane has it's focus set, we should change the
4311 // pane's active state to reflect this. (this is only true if
4312 // active panes are allowed by the owner)
4313 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4315 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4316 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4318 SetActivePane(m_panes
, event
.GetWindow());
4327 // OnPaneButton() is an event handler that is called
4328 // when a pane button has been pressed.
4329 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4331 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4333 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4335 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4337 // fire pane close event
4338 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4340 e
.SetPane(evt
.pane
);
4349 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4351 // fire pane close event
4352 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4354 e
.SetPane(evt
.pane
);
4363 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4365 // fire pane close event
4366 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4368 e
.SetPane(evt
.pane
);
4377 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4379 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&