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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: cocoa/evtloop.mm
3 // Purpose: implements wxEventLoop for Cocoa
4 // Author: David Elliott
5 // Modified by:
6 // Created: 2003/10/02
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 David Elliott <dfe@cox.net>
9 // License: wxWidgets licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #ifndef WX_PRECOMP
15 #include "wx/log.h"
16 #include "wx/app.h"
17 #endif //WX_PRECOMP
18
19 #include "wx/evtloop.h"
20
21 #import <AppKit/NSApplication.h>
22 #import <AppKit/NSEvent.h>
23 #import <Foundation/NSRunLoop.h>
24
25 // ========================================================================
26 // wxGUIEventLoop
27 // ========================================================================
28
29 // ----------------------------------------------------------------------------
30 // wxGUIEventLoop running and exiting
31 // ----------------------------------------------------------------------------
32
33 int wxGUIEventLoop::Run()
34 {
35 // event loops are not recursive, you need to create another loop!
36 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
37
38 wxEventLoopActivator activate(this);
39
40 [[NSApplication sharedApplication] run];
41
42 OnExit();
43
44 return m_exitcode;
45 }
46
47 void wxGUIEventLoop::Exit(int rc)
48 {
49 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
50
51 m_exitcode = rc;
52
53 NSApplication *cocoaApp = [NSApplication sharedApplication];
54 wxLogTrace(wxTRACE_COCOA,wxT("wxEventLoop::Exit isRunning=%d"), (int)[cocoaApp isRunning]);
55 wxTheApp->WakeUpIdle();
56 /* Notes:
57 If we're being called from idle time (which occurs while checking the
58 queue for new events) there may or may not be any events in the queue.
59 In order to successfully stop the event loop, at least one event must
60 be processed. To ensure this always happens, WakeUpIdle is called.
61
62 If the application was active when closed then this is unnecessary
63 because it would receive a deactivate event anyway. However, if the
64 application was not active when closed, then no events would be
65 added to the queue by Cocoa and thus the application would wait
66 indefinitely for the next event.
67 */
68 [cocoaApp stop: cocoaApp];
69 }
70
71 // ----------------------------------------------------------------------------
72 // wxEventLoop message processing dispatching
73 // ----------------------------------------------------------------------------
74
75 bool wxGUIEventLoop::Pending() const
76 {
77 // a pointer to the event is returned if there is one, or nil if not
78 return [[NSApplication sharedApplication]
79 nextEventMatchingMask: NSAnyEventMask
80 untilDate: nil /* Equivalent to [NSDate distantPast] */
81 inMode: NSDefaultRunLoopMode
82 dequeue: NO];
83 }
84
85 bool wxGUIEventLoop::Dispatch()
86 {
87 // This check is required by wxGTK but probably not really for wxCocoa
88 // Keep it here to encourage developers to write cross-platform code
89 wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
90 NSApplication *cocoaApp = [NSApplication sharedApplication];
91 // Block to retrieve an event then send it
92 if(NSEvent *event = [cocoaApp
93 nextEventMatchingMask:NSAnyEventMask
94 untilDate:[NSDate distantFuture]
95 inMode:NSDefaultRunLoopMode
96 dequeue: YES])
97 {
98 [cocoaApp sendEvent: event];
99 }
100
101 return true;
102 }
103
104 int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
105 {
106 NSApplication *cocoaApp = [NSApplication sharedApplication];
107 NSEvent *event = [cocoaApp
108 nextEventMatchingMask:NSAnyEventMask
109 untilDate:[[NSDate alloc] initWithTimeIntervalSinceNow:timeout/1000]
110 inMode:NSDefaultRunLoopMode
111 dequeue: YES];
112 if ( !event )
113 return -1;
114
115 [cocoaApp sendEvent: event];
116
117 return true;
118 }
119