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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31
32 #ifndef WX_PRECOMP
33 #include "wx/panel.h"
34 #include "wx/settings.h"
35 #include "wx/app.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
39 #include "wx/mdi.h"
40 #include "wx/image.h"
41 #endif
42
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
44
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray)
48 WX_DEFINE_OBJARRAY(wxDockUIPartArray)
49 WX_DEFINE_OBJARRAY(wxDockInfoArray)
50 WX_DEFINE_OBJARRAY(wxPaneButtonArray)
51 WX_DEFINE_OBJARRAY(wxPaneInfoArray)
52
53 wxPaneInfo wxNullPaneInfo;
54 wxDockInfo wxNullDockInfo;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
58
59 #ifdef __WXMAC__
60 // a few defines to avoid nameclashes
61 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
62 #define __AIFF__
63 #include "wx/mac/private.h"
64 #endif
65
66 IMPLEMENT_DYNAMIC_CLASS(wxFrameManagerEvent, wxEvent)
67
68 class wxPseudoTransparentFrame : public wxFrame
69 {
70 public:
71 wxPseudoTransparentFrame(wxWindow* parent = NULL,
72 wxWindowID id = wxID_ANY,
73 const wxString& title = wxEmptyString,
74 const wxPoint& pos = wxDefaultPosition,
75 const wxSize& size = wxDefaultSize,
76 long style = wxDEFAULT_FRAME_STYLE,
77 const wxString &name = wxT("frame"))
78 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
79 {
80 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
81 m_Amount=0;
82 m_MaxWidth=0;
83 m_MaxHeight=0;
84 m_lastWidth=0;
85 m_lastHeight=0;
86 #ifdef __WXGTK__
87 m_CanSetShape = false; // have to wait for window create event on GTK
88 #else
89 m_CanSetShape = true;
90 #endif
91 m_Region = wxRegion(0, 0, 0, 0);
92 SetTransparent(0);
93 }
94
95 virtual bool SetTransparent(wxByte alpha)
96 {
97 if (m_CanSetShape)
98 {
99 int w=100; // some defaults
100 int h=100;
101 GetClientSize(&w, &h);
102
103 m_MaxWidth = w;
104 m_MaxHeight = h;
105 m_Amount = alpha;
106 m_Region.Clear();
107 // m_Region.Union(0, 0, 1, m_MaxWidth);
108 if (m_Amount)
109 {
110 for (int y=0; y<m_MaxHeight; y++)
111 {
112 // Reverse the order of the bottom 4 bits
113 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
114 if ((j*16+8)<m_Amount)
115 m_Region.Union(0, y, m_MaxWidth, 1);
116 }
117 }
118 SetShape(m_Region);
119 Refresh();
120 }
121 return true;
122 }
123
124 void OnPaint(wxPaintEvent& WXUNUSED(event))
125 {
126 wxPaintDC dc(this);
127
128 if (m_Region.IsEmpty())
129 return;
130
131 #ifdef __WXMAC__
132 dc.SetBrush(wxColour(128, 192, 255));
133 #else
134 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
135 #endif
136 dc.SetPen(*wxTRANSPARENT_PEN);
137
138 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
139
140 while (upd)
141 {
142 wxRect rect(upd.GetRect());
143 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
144
145 upd++;
146 }
147 }
148
149 #ifdef __WXGTK__
150 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
151 {
152 m_CanSetShape=true;
153 SetTransparent(0);
154 }
155 #endif
156
157 void OnSize(wxSizeEvent& event)
158 {
159 // We sometimes get surplus size events
160 if ((event.GetSize().GetWidth() == m_lastWidth) &&
161 (event.GetSize().GetHeight() == m_lastHeight))
162 {
163 event.Skip();
164 return;
165 }
166 m_lastWidth = event.GetSize().GetWidth();
167 m_lastHeight = event.GetSize().GetHeight();
168
169 SetTransparent(m_Amount);
170 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
171 event.GetSize().GetHeight());
172 SetShape(m_Region);
173 Refresh();
174 event.Skip();
175 }
176
177 private:
178 wxByte m_Amount;
179 int m_MaxWidth;
180 int m_MaxHeight;
181 bool m_CanSetShape;
182 int m_lastWidth,m_lastHeight;
183
184 wxRegion m_Region;
185
186 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
187 DECLARE_EVENT_TABLE()
188 };
189
190
191 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
192
193 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
194 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
195 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
196 #ifdef __WXGTK__
197 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
198 #endif
199 END_EVENT_TABLE()
200
201
202 // -- static utility functions --
203
204 static wxBitmap wxPaneCreateStippleBitmap()
205 {
206 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
207 wxImage img(2,2,data,true);
208 return wxBitmap(img);
209 }
210
211 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
212 {
213 wxBitmap stipple = wxPaneCreateStippleBitmap();
214 wxBrush brush(stipple);
215 dc.SetBrush(brush);
216 dc.SetPen(*wxTRANSPARENT_PEN);
217
218 dc.SetLogicalFunction(wxXOR);
219 dc.DrawRectangle(rect);
220 }
221
222
223
224 // CopyDocksAndPanes() - this utility function creates copies of
225 // the dock and pane info. wxDockInfo's usually contain pointers
226 // to wxPaneInfo classes, thus this function is necessary to reliably
227 // reconstruct that relationship in the new dock info and pane info arrays
228
229 static void CopyDocksAndPanes(wxDockInfoArray& dest_docks,
230 wxPaneInfoArray& dest_panes,
231 const wxDockInfoArray& src_docks,
232 const wxPaneInfoArray& src_panes)
233 {
234 dest_docks = src_docks;
235 dest_panes = src_panes;
236 int i, j, k, dock_count, pc1, pc2;
237 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
238 {
239 wxDockInfo& dock = dest_docks.Item(i);
240 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
241 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
242 if (dock.panes.Item(j) == &src_panes.Item(k))
243 dock.panes.Item(j) = &dest_panes.Item(k);
244 }
245 }
246
247 // GetMaxLayer() is an internal function which returns
248 // the highest layer inside the specified dock
249 static int GetMaxLayer(const wxDockInfoArray& docks, int dock_direction)
250 {
251 int i, dock_count, max_layer = 0;
252 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
253 {
254 wxDockInfo& dock = docks.Item(i);
255 if (dock.dock_direction == dock_direction &&
256 dock.dock_layer > max_layer && !dock.fixed)
257 max_layer = dock.dock_layer;
258 }
259 return max_layer;
260 }
261
262
263 // GetMaxRow() is an internal function which returns
264 // the highest layer inside the specified dock
265 static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer)
266 {
267 int i, pane_count, max_row = 0;
268 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
269 {
270 wxPaneInfo& pane = panes.Item(i);
271 if (pane.dock_direction == direction &&
272 pane.dock_layer == layer &&
273 pane.dock_row > max_row)
274 max_row = pane.dock_row;
275 }
276 return max_row;
277 }
278
279
280
281 // DoInsertDockLayer() is an internal function that inserts a new dock
282 // layer by incrementing all existing dock layer values by one
283 static void DoInsertDockLayer(wxPaneInfoArray& panes,
284 int dock_direction,
285 int dock_layer)
286 {
287 int i, pane_count;
288 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
289 {
290 wxPaneInfo& pane = panes.Item(i);
291 if (!pane.IsFloating() &&
292 pane.dock_direction == dock_direction &&
293 pane.dock_layer >= dock_layer)
294 pane.dock_layer++;
295 }
296 }
297
298 // DoInsertDockLayer() is an internal function that inserts a new dock
299 // row by incrementing all existing dock row values by one
300 static void DoInsertDockRow(wxPaneInfoArray& panes,
301 int dock_direction,
302 int dock_layer,
303 int dock_row)
304 {
305 int i, pane_count;
306 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
307 {
308 wxPaneInfo& pane = panes.Item(i);
309 if (!pane.IsFloating() &&
310 pane.dock_direction == dock_direction &&
311 pane.dock_layer == dock_layer &&
312 pane.dock_row >= dock_row)
313 pane.dock_row++;
314 }
315 }
316
317 // DoInsertDockLayer() is an internal function that inserts a space for
318 // another dock pane by incrementing all existing dock row values by one
319 static void DoInsertPane(wxPaneInfoArray& panes,
320 int dock_direction,
321 int dock_layer,
322 int dock_row,
323 int dock_pos)
324 {
325 int i, pane_count;
326 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
327 {
328 wxPaneInfo& pane = panes.Item(i);
329 if (!pane.IsFloating() &&
330 pane.dock_direction == dock_direction &&
331 pane.dock_layer == dock_layer &&
332 pane.dock_row == dock_row &&
333 pane.dock_pos >= dock_pos)
334 pane.dock_pos++;
335 }
336 }
337
338 // FindDocks() is an internal function that returns a list of docks which meet
339 // the specified conditions in the parameters and returns a sorted array
340 // (sorted by layer and then row)
341 static void FindDocks(wxDockInfoArray& docks,
342 int dock_direction,
343 int dock_layer,
344 int dock_row,
345 wxDockInfoPtrArray& arr)
346 {
347 int begin_layer = dock_layer;
348 int end_layer = dock_layer;
349 int begin_row = dock_row;
350 int end_row = dock_row;
351 int dock_count = docks.GetCount();
352 int layer, row, i, max_row = 0, max_layer = 0;
353
354 // discover the maximum dock layer and the max row
355 for (i = 0; i < dock_count; ++i)
356 {
357 max_row = wxMax(max_row, docks.Item(i).dock_row);
358 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
359 }
360
361 // if no dock layer was specified, search all dock layers
362 if (dock_layer == -1)
363 {
364 begin_layer = 0;
365 end_layer = max_layer;
366 }
367
368 // if no dock row was specified, search all dock row
369 if (dock_row == -1)
370 {
371 begin_row = 0;
372 end_row = max_row;
373 }
374
375 arr.Clear();
376
377 for (layer = begin_layer; layer <= end_layer; ++layer)
378 for (row = begin_row; row <= end_row; ++row)
379 for (i = 0; i < dock_count; ++i)
380 {
381 wxDockInfo& d = docks.Item(i);
382 if (dock_direction == -1 || dock_direction == d.dock_direction)
383 {
384 if (d.dock_layer == layer && d.dock_row == row)
385 arr.Add(&d);
386 }
387 }
388 }
389
390 // FindPaneInDock() looks up a specified window pointer inside a dock.
391 // If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
392 static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window)
393 {
394 int i, count = dock.panes.GetCount();
395 for (i = 0; i < count; ++i)
396 {
397 wxPaneInfo* p = dock.panes.Item(i);
398 if (p->window == window)
399 return p;
400 }
401 return NULL;
402 }
403
404 // RemovePaneFromDocks() removes a pane window from all docks
405 // with a possible exception specified by parameter "ex_cept"
406 static void RemovePaneFromDocks(wxDockInfoArray& docks,
407 wxPaneInfo& pane,
408 wxDockInfo* ex_cept = NULL )
409 {
410 int i, dock_count;
411 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
412 {
413 wxDockInfo& d = docks.Item(i);
414 if (&d == ex_cept)
415 continue;
416 wxPaneInfo* pi = FindPaneInDock(d, pane.window);
417 if (pi)
418 d.panes.Remove(pi);
419 }
420 }
421
422 // RenumberDockRows() takes a dock and assigns sequential numbers
423 // to existing rows. Basically it takes out the gaps; so if a
424 // dock has rows with numbers 0,2,5, they will become 0,1,2
425 static void RenumberDockRows(wxDockInfoPtrArray& docks)
426 {
427 int i, dock_count, j, pane_count;
428 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
429 {
430 wxDockInfo& dock = *docks.Item(i);
431 dock.dock_row = i;
432 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
433 dock.panes.Item(j)->dock_row = i;
434 }
435 }
436
437
438 // SetActivePane() sets the active pane, as well as cycles through
439 // every other pane and makes sure that all others' active flags
440 // are turned off
441 static void SetActivePane(wxPaneInfoArray& panes, wxWindow* active_pane)
442 {
443 int i, pane_count;
444 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
445 {
446 wxPaneInfo& pane = panes.Item(i);
447 pane.state &= ~wxPaneInfo::optionActive;
448 if (pane.window == active_pane)
449 pane.state |= wxPaneInfo::optionActive;
450 }
451 }
452
453
454 // this function is used to sort panes by dock position
455 static int PaneSortFunc(wxPaneInfo** p1, wxPaneInfo** p2)
456 {
457 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
458 }
459
460
461 // -- wxFrameManager class implementation --
462
463
464 BEGIN_EVENT_TABLE(wxFrameManager, wxEvtHandler)
465 EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton)
466 EVT_AUI_RENDER(wxFrameManager::OnRender)
467 EVT_PAINT(wxFrameManager::OnPaint)
468 EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground)
469 EVT_SIZE(wxFrameManager::OnSize)
470 EVT_SET_CURSOR(wxFrameManager::OnSetCursor)
471 EVT_LEFT_DOWN(wxFrameManager::OnLeftDown)
472 EVT_LEFT_UP(wxFrameManager::OnLeftUp)
473 EVT_MOTION(wxFrameManager::OnMotion)
474 EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow)
475 EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus)
476 EVT_TIMER(101, wxFrameManager::OnHintFadeTimer)
477 END_EVENT_TABLE()
478
479
480 wxFrameManager::wxFrameManager(wxWindow* managed_wnd, unsigned int flags)
481 {
482 m_action = actionNone;
483 m_last_mouse_move = wxPoint();
484 m_hover_button = NULL;
485 m_art = new wxDefaultDockArt;
486 m_hint_wnd = NULL;
487 m_flags = flags;
488 m_skipping = false;
489 m_frame = NULL;
490
491 if (managed_wnd)
492 {
493 SetManagedWindow(managed_wnd);
494 }
495 }
496
497 wxFrameManager::~wxFrameManager()
498 {
499 delete m_art;
500 }
501
502 // Creates a floating frame for the windows
503 wxFloatingPane * wxFrameManager::CreateFloatingFrame(wxWindow* parent, const wxPaneInfo& p)
504 {
505 return new wxFloatingPane(parent, this, p);
506 }
507
508 // GetPane() looks up a wxPaneInfo structure based
509 // on the supplied window pointer. Upon failure, GetPane()
510 // returns an empty wxPaneInfo, a condition which can be checked
511 // by calling wxPaneInfo::IsOk().
512 //
513 // The pane info's structure may then be modified. Once a pane's
514 // info is modified, wxFrameManager::Update() must be called to
515 // realize the changes in the UI.
516
517 wxPaneInfo& wxFrameManager::GetPane(wxWindow* window)
518 {
519 int i, pane_count;
520 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
521 {
522 wxPaneInfo& p = m_panes.Item(i);
523 if (p.window == window)
524 return p;
525 }
526 return wxNullPaneInfo;
527 }
528
529 // this version of GetPane() looks up a pane based on a
530 // 'pane name', see above comment for more info
531 wxPaneInfo& wxFrameManager::GetPane(const wxString& name)
532 {
533 int i, pane_count;
534 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
535 {
536 wxPaneInfo& p = m_panes.Item(i);
537 if (p.name == name)
538 return p;
539 }
540 return wxNullPaneInfo;
541 }
542
543 // GetAllPanes() returns a reference to all the pane info structures
544 wxPaneInfoArray& wxFrameManager::GetAllPanes()
545 {
546 return m_panes;
547 }
548
549 // HitTest() is an internal function which determines
550 // which UI item the specified coordinates are over
551 // (x,y) specify a position in client coordinates
552 wxDockUIPart* wxFrameManager::HitTest(int x, int y)
553 {
554 wxDockUIPart* result = NULL;
555
556 int i, part_count;
557 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
558 {
559 wxDockUIPart* item = &m_uiparts.Item(i);
560
561 // we are not interested in typeDock, because this space
562 // isn't used to draw anything, just for measurements;
563 // besides, the entire dock area is covered with other
564 // rectangles, which we are interested in.
565 if (item->type == wxDockUIPart::typeDock)
566 continue;
567
568 // if we already have a hit on a more specific item, we are not
569 // interested in a pane hit. If, however, we don't already have
570 // a hit, returning a pane hit is necessary for some operations
571 if ((item->type == wxDockUIPart::typePane ||
572 item->type == wxDockUIPart::typePaneBorder) && result)
573 continue;
574
575 // if the point is inside the rectangle, we have a hit
576 if (item->rect.Contains(x,y))
577 result = item;
578 }
579
580 return result;
581 }
582
583
584 // SetFlags() and GetFlags() allow the owner to set various
585 // options which are global to wxFrameManager
586 void wxFrameManager::SetFlags(unsigned int flags)
587 {
588 // find out if we have to call UpdateHintWindowConfig()
589 bool update_hint_wnd = false;
590 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
591 wxAUI_MGR_VENETIAN_BLINDS_HINT |
592 wxAUI_MGR_RECTANGLE_HINT;
593 if ((flags & hint_mask) != (m_flags & hint_mask))
594 update_hint_wnd = true;
595
596
597 // set the new flags
598 m_flags = flags;
599
600 if (update_hint_wnd)
601 {
602 UpdateHintWindowConfig();
603 }
604 }
605
606 unsigned int wxFrameManager::GetFlags() const
607 {
608 return m_flags;
609 }
610
611
612 // don't use these anymore as they are deprecated
613 // use Set/GetManagedFrame() instead
614 void wxFrameManager::SetFrame(wxFrame* frame)
615 {
616 SetManagedWindow((wxWindow*)frame);
617 }
618
619 wxFrame* wxFrameManager::GetFrame() const
620 {
621 return (wxFrame*)m_frame;
622 }
623
624
625 void wxFrameManager::UpdateHintWindowConfig()
626 {
627 // find out if the the system can do transparent frames
628 bool can_do_transparent = false;
629
630 wxWindow* w = m_frame;
631 while (w)
632 {
633 if (w->IsKindOf(CLASSINFO(wxFrame)))
634 {
635 wxFrame* f = static_cast<wxFrame*>(w);
636 #if wxCHECK_VERSION(2,7,0)
637 can_do_transparent = f->CanSetTransparent();
638 #endif
639 break;
640 }
641
642 w = w->GetParent();
643 }
644
645 // if there is an existing hint window, delete it
646 if (m_hint_wnd)
647 {
648 m_hint_wnd->Destroy();
649 m_hint_wnd = NULL;
650 }
651
652 m_hint_fademax = 50;
653 m_hint_wnd = NULL;
654
655 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
656 {
657 // Make a window to use for a transparent hint
658 #if defined(__WXMSW__) || defined(__WXGTK__)
659 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
660 wxDefaultPosition, wxSize(1,1),
661 wxFRAME_TOOL_WINDOW |
662 wxFRAME_FLOAT_ON_PARENT |
663 wxFRAME_NO_TASKBAR |
664 wxNO_BORDER);
665
666 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
667 #elif defined(__WXMAC__)
668 // Using a miniframe with float and tool styles keeps the parent
669 // frame activated and highlighted as such...
670 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
671 wxDefaultPosition, wxSize(1,1),
672 wxFRAME_FLOAT_ON_PARENT
673 | wxFRAME_TOOL_WINDOW );
674
675 // Can't set the bg colour of a Frame in wxMac
676 wxPanel* p = new wxPanel(m_hint_wnd);
677
678 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
679 // color that is really hard to see, especially transparent.
680 // Until a better system color is decided upon we'll just use
681 // blue.
682 p->SetBackgroundColour(*wxBLUE);
683 #endif
684
685 }
686 else
687 {
688 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
689 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
690 {
691 // system can't support transparent fade, or the venetian
692 // blinds effect was explicitly requested
693 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
694 wxID_ANY,
695 wxEmptyString,
696 wxDefaultPosition,
697 wxSize(1,1),
698 wxFRAME_TOOL_WINDOW |
699 wxFRAME_FLOAT_ON_PARENT |
700 wxFRAME_NO_TASKBAR |
701 wxNO_BORDER);
702 m_hint_fademax = 128;
703 }
704 }
705 }
706
707
708 // SetManagedWindow() is usually called once when the frame
709 // manager class is being initialized. "frame" specifies
710 // the frame which should be managed by the frame mananger
711 void wxFrameManager::SetManagedWindow(wxWindow* wnd)
712 {
713 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
714
715 m_frame = wnd;
716 m_frame->PushEventHandler(this);
717
718 #if wxUSE_MDI
719 // if the owner is going to manage an MDI parent frame,
720 // we need to add the MDI client window as the default
721 // center pane
722
723 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
724 {
725 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
726 wxWindow* client_window = mdi_frame->GetClientWindow();
727
728 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
729
730 AddPane(client_window,
731 wxPaneInfo().Name(wxT("mdiclient")).
732 CenterPane().PaneBorder(false));
733 }
734 #endif
735
736 UpdateHintWindowConfig();
737 }
738
739
740 // UnInit() must be called, usually in the destructor
741 // of the frame class. If it is not called, usually this
742 // will result in a crash upon program exit
743 void wxFrameManager::UnInit()
744 {
745 if (m_frame)
746 {
747 m_frame->RemoveEventHandler(this);
748 }
749 }
750
751 // GetManagedWindow() returns the window pointer being managed
752 wxWindow* wxFrameManager::GetManagedWindow() const
753 {
754 return m_frame;
755 }
756
757 wxDockArt* wxFrameManager::GetArtProvider() const
758 {
759 return m_art;
760 }
761
762 void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent& event)
763 {
764 // first, give the owner frame a chance to override
765 if (m_frame)
766 {
767 if (m_frame->ProcessEvent(event))
768 return;
769 }
770
771 ProcessEvent(event);
772 }
773
774 // SetArtProvider() instructs wxFrameManager to use the
775 // specified art provider for all drawing calls. This allows
776 // plugable look-and-feel features. The pointer that is
777 // passed to this method subsequently belongs to wxFrameManager,
778 // and is deleted in the frame manager destructor
779 void wxFrameManager::SetArtProvider(wxDockArt* art_provider)
780 {
781 // delete the last art provider, if any
782 delete m_art;
783
784 // assign the new art provider
785 m_art = art_provider;
786 }
787
788
789 bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info)
790 {
791 // check if the pane has a valid window
792 if (!window)
793 return false;
794
795 // check if the pane already exists
796 if (GetPane(pane_info.window).IsOk())
797 return false;
798
799 m_panes.Add(pane_info);
800
801 wxPaneInfo& pinfo = m_panes.Last();
802
803 // set the pane window
804 pinfo.window = window;
805
806 // if the pane's name identifier is blank, create a random string
807 if (pinfo.name.empty())
808 {
809 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
810 ((unsigned long)pinfo.window) & 0xffffffff,
811 (unsigned int)time(NULL),
812 #ifdef __WXWINCE__
813 (unsigned int)GetTickCount(),
814 #else
815 (unsigned int)clock(),
816 #endif
817 (unsigned long)m_panes.GetCount());
818 }
819
820 // set initial proportion (if not already set)
821 if (pinfo.dock_proportion == 0)
822 pinfo.dock_proportion = 100000;
823
824 if (pinfo.HasCloseButton() &&
825 pinfo.buttons.size() == 0)
826 {
827 wxPaneButton button;
828 button.button_id = wxAUI_BUTTON_CLOSE;
829 pinfo.buttons.Add(button);
830 }
831
832 if (pinfo.best_size == wxDefaultSize &&
833 pinfo.window)
834 {
835 pinfo.best_size = pinfo.window->GetClientSize();
836
837 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
838 {
839 // GetClientSize() doesn't get the best size for
840 // a toolbar under some newer versions of wxWidgets,
841 // so use GetBestSize()
842 pinfo.best_size = pinfo.window->GetBestSize();
843
844 // for some reason, wxToolBar::GetBestSize() is returning
845 // a size that is a pixel shy of the correct amount.
846 // I believe this to be the correct action, until
847 // wxToolBar::GetBestSize() is fixed. Is this assumption
848 // correct?
849 pinfo.best_size.y++;
850 }
851
852 if (pinfo.min_size != wxDefaultSize)
853 {
854 if (pinfo.best_size.x < pinfo.min_size.x)
855 pinfo.best_size.x = pinfo.min_size.x;
856 if (pinfo.best_size.y < pinfo.min_size.y)
857 pinfo.best_size.y = pinfo.min_size.y;
858 }
859 }
860
861 return true;
862 }
863
864 bool wxFrameManager::AddPane(wxWindow* window,
865 int direction,
866 const wxString& caption)
867 {
868 wxPaneInfo pinfo;
869 pinfo.Caption(caption);
870 switch (direction)
871 {
872 case wxTOP: pinfo.Top(); break;
873 case wxBOTTOM: pinfo.Bottom(); break;
874 case wxLEFT: pinfo.Left(); break;
875 case wxRIGHT: pinfo.Right(); break;
876 case wxCENTER: pinfo.CenterPane(); break;
877 }
878 return AddPane(window, pinfo);
879 }
880
881 bool wxFrameManager::AddPane(wxWindow* window,
882 const wxPaneInfo& pane_info,
883 const wxPoint& drop_pos)
884 {
885 if (!AddPane(window, pane_info))
886 return false;
887
888 wxPaneInfo& pane = GetPane(window);
889
890 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
891
892 return true;
893 }
894
895 bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info,
896 int insert_level)
897 {
898 // shift the panes around, depending on the insert level
899 switch (insert_level)
900 {
901 case wxAUI_INSERT_PANE:
902 DoInsertPane(m_panes,
903 pane_info.dock_direction,
904 pane_info.dock_layer,
905 pane_info.dock_row,
906 pane_info.dock_pos);
907 break;
908 case wxAUI_INSERT_ROW:
909 DoInsertDockRow(m_panes,
910 pane_info.dock_direction,
911 pane_info.dock_layer,
912 pane_info.dock_row);
913 break;
914 case wxAUI_INSERT_DOCK:
915 DoInsertDockLayer(m_panes,
916 pane_info.dock_direction,
917 pane_info.dock_layer);
918 break;
919 }
920
921 // if the window already exists, we are basically just moving/inserting the
922 // existing window. If it doesn't exist, we need to add it and insert it
923 wxPaneInfo& existing_pane = GetPane(window);
924 if (!existing_pane.IsOk())
925 {
926 return AddPane(window, pane_info);
927 }
928 else
929 {
930 if (pane_info.IsFloating())
931 {
932 existing_pane.Float();
933 if (pane_info.floating_pos != wxDefaultPosition)
934 existing_pane.FloatingPosition(pane_info.floating_pos);
935 if (pane_info.floating_size != wxDefaultSize)
936 existing_pane.FloatingSize(pane_info.floating_size);
937 }
938 else
939 {
940 existing_pane.Direction(pane_info.dock_direction);
941 existing_pane.Layer(pane_info.dock_layer);
942 existing_pane.Row(pane_info.dock_row);
943 existing_pane.Position(pane_info.dock_pos);
944 }
945 }
946
947 return true;
948 }
949
950
951 // DetachPane() removes a pane from the frame manager. This
952 // method will not destroy the window that is removed.
953 bool wxFrameManager::DetachPane(wxWindow* window)
954 {
955 int i, count;
956 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
957 {
958 wxPaneInfo& p = m_panes.Item(i);
959 if (p.window == window)
960 {
961 if (p.frame)
962 {
963 // we have a floating frame which is being detached. We need to
964 // reparent it to m_frame and destroy the floating frame
965
966 // reduce flicker
967 p.window->SetSize(1,1);
968
969 if (p.frame->IsShown())
970 p.frame->Show(false);
971
972 // reparent to m_frame and destroy the pane
973 p.window->Reparent(m_frame);
974 p.frame->SetSizer(NULL);
975 p.frame->Destroy();
976 p.frame = NULL;
977 }
978
979 // make sure there are no references to this pane in our uiparts,
980 // just in case the caller doesn't call Update() immediately after
981 // the DetachPane() call. This prevets obscure crashes which would
982 // happen at window repaint if the caller forgets to call Update()
983 int pi, part_count;
984 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
985 {
986 wxDockUIPart& part = m_uiparts.Item(pi);
987 if (part.pane == &p)
988 {
989 m_uiparts.RemoveAt(pi);
990 part_count--;
991 pi--;
992 continue;
993 }
994 }
995
996 m_panes.RemoveAt(i);
997 return true;
998 }
999 }
1000 return false;
1001 }
1002
1003 // ClosePane() destroys or hides the pane depending on its
1004 // flags
1005 void wxFrameManager::ClosePane(wxPaneInfo& pane_info)
1006 {
1007 // first, hide the window
1008 if (pane_info.window && pane_info.window->IsShown()) {
1009 pane_info.window->Show(false);
1010 }
1011
1012 // make sure that we are the parent of this window
1013 if(pane_info.window && pane_info.window->GetParent() != m_frame) {
1014 pane_info.window->Reparent(m_frame);
1015 }
1016
1017 // if we have a frame, destroy it
1018 if(pane_info.frame) {
1019 pane_info.frame->Destroy();
1020 pane_info.frame = NULL;
1021 }
1022
1023 // now we need to either destroy or hide the pane
1024 if(pane_info.IsDestroyOnClose())
1025 {
1026 wxWindow * window = pane_info.window;
1027 DetachPane(window);
1028 if(window) {
1029 window->Destroy();
1030 }
1031 }
1032 else
1033 {
1034 pane_info.Hide();
1035 }
1036 }
1037
1038 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1039 // in the input string. This is an internal functions which is
1040 // used for saving perspectives
1041 static wxString EscapeDelimiters(const wxString& s)
1042 {
1043 wxString result;
1044 result.Alloc(s.length());
1045 const wxChar* ch = s.c_str();
1046 while (*ch)
1047 {
1048 if (*ch == wxT(';') || *ch == wxT('|'))
1049 result += wxT('\\');
1050 result += *ch;
1051 ++ch;
1052 }
1053 return result;
1054 }
1055
1056 wxString wxFrameManager::SavePaneInfo(wxPaneInfo& pane)
1057 {
1058 wxString result = wxT("name=");
1059 result += EscapeDelimiters(pane.name);
1060 result += wxT(";");
1061
1062 result += wxT("caption=");
1063 result += EscapeDelimiters(pane.caption);
1064 result += wxT(";");
1065
1066 result += wxString::Format(wxT("state=%u;"), pane.state);
1067 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1068 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1069 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1070 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1071 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1072 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1073 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1074 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1075 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1076 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1077 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1078 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1079 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1080 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1081 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1082
1083 return result;
1084 }
1085
1086 // Load a "pane" with the pane infor settings in pane_part
1087 void wxFrameManager::LoadPaneInfo(wxString pane_part, wxPaneInfo &pane)
1088 {
1089 // replace escaped characters so we can
1090 // split up the string easily
1091 pane_part.Replace(wxT("\\|"), wxT("\a"));
1092 pane_part.Replace(wxT("\\;"), wxT("\b"));
1093
1094 while(1)
1095 {
1096 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1097 pane_part = pane_part.AfterFirst(wxT(';'));
1098 wxString val_name = val_part.BeforeFirst(wxT('='));
1099 wxString value = val_part.AfterFirst(wxT('='));
1100 val_name.MakeLower();
1101 val_name.Trim(true);
1102 val_name.Trim(false);
1103 value.Trim(true);
1104 value.Trim(false);
1105
1106 if (val_name.empty())
1107 break;
1108
1109 if (val_name == wxT("name"))
1110 pane.name = value;
1111 else if (val_name == wxT("caption"))
1112 pane.caption = value;
1113 else if (val_name == wxT("state"))
1114 pane.state = (unsigned int)wxAtoi(value.c_str());
1115 else if (val_name == wxT("dir"))
1116 pane.dock_direction = wxAtoi(value.c_str());
1117 else if (val_name == wxT("layer"))
1118 pane.dock_layer = wxAtoi(value.c_str());
1119 else if (val_name == wxT("row"))
1120 pane.dock_row = wxAtoi(value.c_str());
1121 else if (val_name == wxT("pos"))
1122 pane.dock_pos = wxAtoi(value.c_str());
1123 else if (val_name == wxT("prop"))
1124 pane.dock_proportion = wxAtoi(value.c_str());
1125 else if (val_name == wxT("bestw"))
1126 pane.best_size.x = wxAtoi(value.c_str());
1127 else if (val_name == wxT("besth"))
1128 pane.best_size.y = wxAtoi(value.c_str());
1129 else if (val_name == wxT("minw"))
1130 pane.min_size.x = wxAtoi(value.c_str());
1131 else if (val_name == wxT("minh"))
1132 pane.min_size.y = wxAtoi(value.c_str());
1133 else if (val_name == wxT("maxw"))
1134 pane.max_size.x = wxAtoi(value.c_str());
1135 else if (val_name == wxT("maxh"))
1136 pane.max_size.y = wxAtoi(value.c_str());
1137 else if (val_name == wxT("floatx"))
1138 pane.floating_pos.x = wxAtoi(value.c_str());
1139 else if (val_name == wxT("floaty"))
1140 pane.floating_pos.y = wxAtoi(value.c_str());
1141 else if (val_name == wxT("floatw"))
1142 pane.floating_size.x = wxAtoi(value.c_str());
1143 else if (val_name == wxT("floath"))
1144 pane.floating_size.y = wxAtoi(value.c_str());
1145 else {
1146 wxFAIL_MSG(wxT("Bad Perspective String"));
1147 }
1148 }
1149
1150 // replace escaped characters so we can
1151 // split up the string easily
1152 pane.name.Replace(wxT("\a"), wxT("|"));
1153 pane.name.Replace(wxT("\b"), wxT(";"));
1154 pane.caption.Replace(wxT("\a"), wxT("|"));
1155 pane.caption.Replace(wxT("\b"), wxT(";"));
1156 pane_part.Replace(wxT("\a"), wxT("|"));
1157 pane_part.Replace(wxT("\b"), wxT(";"));
1158
1159 return;
1160 }
1161
1162
1163 // SavePerspective() saves all pane information as a single string.
1164 // This string may later be fed into LoadPerspective() to restore
1165 // all pane settings. This save and load mechanism allows an
1166 // exact pane configuration to be saved and restored at a later time
1167
1168 wxString wxFrameManager::SavePerspective()
1169 {
1170 wxString result;
1171 result.Alloc(500);
1172 result = wxT("layout1|");
1173
1174 int pane_i, pane_count = m_panes.GetCount();
1175 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1176 {
1177 wxPaneInfo& pane = m_panes.Item(pane_i);
1178 result += SavePaneInfo(pane)+wxT("|");
1179 }
1180
1181 int dock_i, dock_count = m_docks.GetCount();
1182 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1183 {
1184 wxDockInfo& dock = m_docks.Item(dock_i);
1185
1186 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1187 dock.dock_direction, dock.dock_layer,
1188 dock.dock_row, dock.size);
1189 }
1190
1191 return result;
1192 }
1193
1194 // LoadPerspective() loads a layout which was saved with SavePerspective()
1195 // If the "update" flag parameter is true, the GUI will immediately be updated
1196
1197 bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
1198 {
1199 wxString input = layout;
1200 wxString part;
1201
1202 // check layout string version
1203 part = input.BeforeFirst(wxT('|'));
1204 input = input.AfterFirst(wxT('|'));
1205 part.Trim(true);
1206 part.Trim(false);
1207 if (part != wxT("layout1"))
1208 return false;
1209
1210 // mark all panes currently managed as docked and hidden
1211 int pane_i, pane_count = m_panes.GetCount();
1212 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1213 m_panes.Item(pane_i).Dock().Hide();
1214
1215 // clear out the dock array; this will be reconstructed
1216 m_docks.Clear();
1217
1218 // replace escaped characters so we can
1219 // split up the string easily
1220 input.Replace(wxT("\\|"), wxT("\a"));
1221 input.Replace(wxT("\\;"), wxT("\b"));
1222
1223 while (1)
1224 {
1225 wxPaneInfo pane;
1226
1227 wxString pane_part = input.BeforeFirst(wxT('|'));
1228 input = input.AfterFirst(wxT('|'));
1229 pane_part.Trim(true);
1230
1231 // if the string is empty, we're done parsing
1232 if (pane_part.empty())
1233 break;
1234
1235 if (pane_part.Left(9) == wxT("dock_size"))
1236 {
1237 wxString val_name = pane_part.BeforeFirst(wxT('='));
1238 wxString value = pane_part.AfterFirst(wxT('='));
1239
1240 long dir, layer, row, size;
1241 wxString piece = val_name.AfterFirst(wxT('('));
1242 piece = piece.BeforeLast(wxT(')'));
1243 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1244 piece = piece.AfterFirst(wxT(','));
1245 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1246 piece.AfterFirst(wxT(',')).ToLong(&row);
1247 value.ToLong(&size);
1248
1249 wxDockInfo dock;
1250 dock.dock_direction = dir;
1251 dock.dock_layer = layer;
1252 dock.dock_row = row;
1253 dock.size = size;
1254 m_docks.Add(dock);
1255 continue;
1256 }
1257
1258 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1259 // name so it can be called by external callers
1260 pane_part.Replace(wxT("\a"), wxT("|"));
1261 pane_part.Replace(wxT("\b"), wxT(";"));
1262
1263 LoadPaneInfo(pane_part, pane);
1264
1265 wxPaneInfo& p = GetPane(pane.name);
1266 if (!p.IsOk())
1267 {
1268 // the pane window couldn't be found
1269 // in the existing layout
1270 return false;
1271 }
1272
1273 p.SafeSet(pane);
1274
1275 }
1276
1277 if (update)
1278 Update();
1279
1280 return true;
1281 }
1282
1283 void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
1284 wxArrayInt& positions,
1285 wxArrayInt& sizes)
1286 {
1287 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1288 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1289 int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
1290
1291 positions.Empty();
1292 sizes.Empty();
1293
1294 int offset, action_pane = -1;
1295 int pane_i, pane_count = dock.panes.GetCount();
1296
1297 // find the pane marked as our action pane
1298 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1299 {
1300 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1301
1302 if (pane.state & wxPaneInfo::actionPane)
1303 {
1304 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1305 action_pane = pane_i;
1306 }
1307 }
1308
1309 // set up each panes default position, and
1310 // determine the size (width or height, depending
1311 // on the dock's orientation) of each pane
1312 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1313 {
1314 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1315 positions.Add(pane.dock_pos);
1316 int size = 0;
1317
1318 if (pane.HasBorder())
1319 size += (pane_border_size*2);
1320
1321 if (dock.IsHorizontal())
1322 {
1323 if (pane.HasGripper() && !pane.HasGripperTop())
1324 size += gripper_size;
1325 size += pane.best_size.x;
1326 }
1327 else
1328 {
1329 if (pane.HasGripper() && pane.HasGripperTop())
1330 size += gripper_size;
1331
1332 if (pane.HasCaption())
1333 size += caption_size;
1334 size += pane.best_size.y;
1335 }
1336
1337 sizes.Add(size);
1338 }
1339
1340 // if there is no action pane, just return the default
1341 // positions (as specified in pane.pane_pos)
1342 if (action_pane == -1)
1343 return;
1344
1345 offset = 0;
1346 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1347 {
1348 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1349
1350 if (amount >= 0)
1351 offset += amount;
1352 else
1353 positions[pane_i] -= -amount;
1354
1355 offset += sizes[pane_i];
1356 }
1357
1358 // if the dock mode is fixed, make sure none of the panes
1359 // overlap; we will bump panes that overlap
1360 offset = 0;
1361 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1362 {
1363 int amount = positions[pane_i] - offset;
1364 if (amount >= 0)
1365 offset += amount;
1366 else
1367 positions[pane_i] += -amount;
1368
1369 offset += sizes[pane_i];
1370 }
1371 }
1372
1373
1374 void wxFrameManager::LayoutAddPane(wxSizer* cont,
1375 wxDockInfo& dock,
1376 wxPaneInfo& pane,
1377 wxDockUIPartArray& uiparts,
1378 bool spacer_only)
1379 {
1380 wxDockUIPart part;
1381 wxSizerItem* sizer_item;
1382
1383 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1384 int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
1385 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1386 int pane_button_size = m_art->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE);
1387
1388 // find out the orientation of the item (orientation for panes
1389 // is the same as the dock's orientation)
1390 int orientation;
1391 if (dock.IsHorizontal())
1392 orientation = wxHORIZONTAL;
1393 else
1394 orientation = wxVERTICAL;
1395
1396 // this variable will store the proportion
1397 // value that the pane will receive
1398 int pane_proportion = pane.dock_proportion;
1399
1400 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1401 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1402
1403 if (pane.HasGripper())
1404 {
1405 if (pane.HasGripperTop())
1406 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1407 else
1408 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1409
1410 part.type = wxDockUIPart::typeGripper;
1411 part.dock = &dock;
1412 part.pane = &pane;
1413 part.button = NULL;
1414 part.orientation = orientation;
1415 part.cont_sizer = horz_pane_sizer;
1416 part.sizer_item = sizer_item;
1417 uiparts.Add(part);
1418 }
1419
1420 if (pane.HasCaption())
1421 {
1422 // create the caption sizer
1423 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1424
1425 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1426
1427 part.type = wxDockUIPart::typeCaption;
1428 part.dock = &dock;
1429 part.pane = &pane;
1430 part.button = NULL;
1431 part.orientation = orientation;
1432 part.cont_sizer = vert_pane_sizer;
1433 part.sizer_item = sizer_item;
1434 int caption_part_idx = uiparts.GetCount();
1435 uiparts.Add(part);
1436
1437 // add pane buttons to the caption
1438 int i, button_count;
1439 for (i = 0, button_count = pane.buttons.GetCount();
1440 i < button_count; ++i)
1441 {
1442 wxPaneButton& button = pane.buttons.Item(i);
1443
1444 sizer_item = caption_sizer->Add(pane_button_size,
1445 caption_size,
1446 0, wxEXPAND);
1447
1448 part.type = wxDockUIPart::typePaneButton;
1449 part.dock = &dock;
1450 part.pane = &pane;
1451 part.button = &button;
1452 part.orientation = orientation;
1453 part.cont_sizer = caption_sizer;
1454 part.sizer_item = sizer_item;
1455 uiparts.Add(part);
1456 }
1457
1458 // add the caption sizer
1459 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1460
1461 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1462 }
1463
1464 // add the pane window itself
1465 if (spacer_only)
1466 {
1467 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1468 }
1469 else
1470 {
1471 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1472 // Don't do this because it breaks the pane size in floating windows
1473 // BIW: Right now commenting this out is causing problems with
1474 // an mdi client window as the center pane.
1475 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1476 }
1477
1478 part.type = wxDockUIPart::typePane;
1479 part.dock = &dock;
1480 part.pane = &pane;
1481 part.button = NULL;
1482 part.orientation = orientation;
1483 part.cont_sizer = vert_pane_sizer;
1484 part.sizer_item = sizer_item;
1485 uiparts.Add(part);
1486
1487
1488 // determine if the pane should have a minimum size; if the pane is
1489 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1490 // if the pane.min_size is set, we must use that value as well
1491
1492 wxSize min_size = pane.min_size;
1493 if (pane.IsFixed())
1494 {
1495 if (min_size == wxDefaultSize)
1496 {
1497 min_size = pane.best_size;
1498 pane_proportion = 0;
1499 }
1500 }
1501
1502 if (min_size != wxDefaultSize)
1503 {
1504 vert_pane_sizer->SetItemMinSize(
1505 vert_pane_sizer->GetChildren().GetCount()-1,
1506 min_size.x, min_size.y);
1507 }
1508
1509
1510 // add the verticle sizer (caption, pane window) to the
1511 // horizontal sizer (gripper, verticle sizer)
1512 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1513
1514 // finally, add the pane sizer to the dock sizer
1515
1516 if (pane.HasBorder())
1517 {
1518 // allowing space for the pane's border
1519 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1520 wxEXPAND | wxALL, pane_border_size);
1521
1522 part.type = wxDockUIPart::typePaneBorder;
1523 part.dock = &dock;
1524 part.pane = &pane;
1525 part.button = NULL;
1526 part.orientation = orientation;
1527 part.cont_sizer = cont;
1528 part.sizer_item = sizer_item;
1529 uiparts.Add(part);
1530 }
1531 else
1532 {
1533 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1534 }
1535 }
1536
1537 void wxFrameManager::LayoutAddDock(wxSizer* cont,
1538 wxDockInfo& dock,
1539 wxDockUIPartArray& uiparts,
1540 bool spacer_only)
1541 {
1542 wxSizerItem* sizer_item;
1543 wxDockUIPart part;
1544
1545 int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
1546 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1547
1548 // resizable bottom and right docks have a sash before them
1549 if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1550 dock.dock_direction == wxAUI_DOCK_RIGHT))
1551 {
1552 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1553
1554 part.type = wxDockUIPart::typeDockSizer;
1555 part.orientation = orientation;
1556 part.dock = &dock;
1557 part.pane = NULL;
1558 part.button = NULL;
1559 part.cont_sizer = cont;
1560 part.sizer_item = sizer_item;
1561 uiparts.Add(part);
1562 }
1563
1564 // create the sizer for the dock
1565 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1566
1567 // add each pane to the dock
1568 int pane_i, pane_count = dock.panes.GetCount();
1569
1570 if (dock.fixed)
1571 {
1572 wxArrayInt pane_positions, pane_sizes;
1573
1574 // figure out the real pane positions we will
1575 // use, without modifying the each pane's pane_pos member
1576 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1577
1578 int offset = 0;
1579 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1580 {
1581 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1582 int pane_pos = pane_positions.Item(pane_i);
1583
1584 int amount = pane_pos - offset;
1585 if (amount > 0)
1586 {
1587 if (dock.IsVertical())
1588 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1589 else
1590 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1591
1592 part.type = wxDockUIPart::typeBackground;
1593 part.dock = &dock;
1594 part.pane = NULL;
1595 part.button = NULL;
1596 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1597 part.cont_sizer = dock_sizer;
1598 part.sizer_item = sizer_item;
1599 uiparts.Add(part);
1600
1601 offset += amount;
1602 }
1603
1604 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1605
1606 offset += pane_sizes.Item(pane_i);
1607 }
1608
1609 // at the end add a very small stretchable background area
1610 sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND);
1611
1612 part.type = wxDockUIPart::typeBackground;
1613 part.dock = &dock;
1614 part.pane = NULL;
1615 part.button = NULL;
1616 part.orientation = orientation;
1617 part.cont_sizer = dock_sizer;
1618 part.sizer_item = sizer_item;
1619 uiparts.Add(part);
1620 }
1621 else
1622 {
1623 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1624 {
1625 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1626
1627 // if this is not the first pane being added,
1628 // we need to add a pane sizer
1629 if (pane_i > 0)
1630 {
1631 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1632
1633 part.type = wxDockUIPart::typePaneSizer;
1634 part.dock = &dock;
1635 part.pane = dock.panes.Item(pane_i-1);
1636 part.button = NULL;
1637 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1638 part.cont_sizer = dock_sizer;
1639 part.sizer_item = sizer_item;
1640 uiparts.Add(part);
1641 }
1642
1643 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1644 }
1645 }
1646
1647 if (dock.dock_direction == wxAUI_DOCK_CENTER)
1648 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1649 else
1650 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1651
1652 part.type = wxDockUIPart::typeDock;
1653 part.dock = &dock;
1654 part.pane = NULL;
1655 part.button = NULL;
1656 part.orientation = orientation;
1657 part.cont_sizer = cont;
1658 part.sizer_item = sizer_item;
1659 uiparts.Add(part);
1660
1661 if (dock.IsHorizontal())
1662 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1663 else
1664 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1665
1666 // top and left docks have a sash after them
1667 if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
1668 dock.dock_direction == wxAUI_DOCK_LEFT))
1669 {
1670 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1671
1672 part.type = wxDockUIPart::typeDockSizer;
1673 part.dock = &dock;
1674 part.pane = NULL;
1675 part.button = NULL;
1676 part.orientation = orientation;
1677 part.cont_sizer = cont;
1678 part.sizer_item = sizer_item;
1679 uiparts.Add(part);
1680 }
1681 }
1682
1683 wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
1684 wxDockInfoArray& docks,
1685 wxDockUIPartArray& uiparts,
1686 bool spacer_only)
1687 {
1688 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1689
1690 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1691 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1692 wxSize cli_size = m_frame->GetClientSize();
1693 int i, dock_count, pane_count;
1694
1695
1696 // empty all docks out
1697 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1698 docks.Item(i).panes.Empty();
1699
1700 // iterate through all known panes, filing each
1701 // of them into the appropriate dock. If the
1702 // pane does not exist in the dock, add it
1703 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1704 {
1705 wxPaneInfo& p = panes.Item(i);
1706
1707 // find any docks in this layer
1708 wxDockInfo* dock;
1709 wxDockInfoPtrArray arr;
1710 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1711
1712 if (arr.GetCount() > 0)
1713 {
1714 dock = arr.Item(0);
1715 }
1716 else
1717 {
1718 // dock was not found, so we need to create a new one
1719 wxDockInfo d;
1720 d.dock_direction = p.dock_direction;
1721 d.dock_layer = p.dock_layer;
1722 d.dock_row = p.dock_row;
1723 docks.Add(d);
1724 dock = &docks.Last();
1725 }
1726
1727
1728 if (p.IsDocked() && p.IsShown())
1729 {
1730 // remove the pane from any existing docks except this one
1731 RemovePaneFromDocks(docks, p, dock);
1732
1733 // pane needs to be added to the dock,
1734 // if it doesn't already exist
1735 if (!FindPaneInDock(*dock, p.window))
1736 dock->panes.Add(&p);
1737 }
1738 else
1739 {
1740 // remove the pane from any existing docks
1741 RemovePaneFromDocks(docks, p);
1742 }
1743
1744 }
1745
1746 // remove any empty docks
1747 for (i = docks.GetCount()-1; i >= 0; --i)
1748 {
1749 if (docks.Item(i).panes.GetCount() == 0)
1750 docks.RemoveAt(i);
1751 }
1752
1753 // configure the docks further
1754 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1755 {
1756 wxDockInfo& dock = docks.Item(i);
1757 int j, dock_pane_count = dock.panes.GetCount();
1758
1759 // sort the dock pane array by the pane's
1760 // dock position (dock_pos), in ascending order
1761 dock.panes.Sort(PaneSortFunc);
1762
1763 // for newly created docks, set up their initial size
1764 if (dock.size == 0)
1765 {
1766 int size = 0;
1767
1768 for (j = 0; j < dock_pane_count; ++j)
1769 {
1770 wxPaneInfo& pane = *dock.panes.Item(j);
1771 wxSize pane_size = pane.best_size;
1772 if (pane_size == wxDefaultSize)
1773 pane_size = pane.min_size;
1774 if (pane_size == wxDefaultSize)
1775 pane_size = pane.window->GetSize();
1776
1777 if (dock.IsHorizontal())
1778 size = wxMax(pane_size.y, size);
1779 else
1780 size = wxMax(pane_size.x, size);
1781 }
1782
1783 // add space for the border (two times), but only
1784 // if at least one pane inside the dock has a pane border
1785 for (j = 0; j < dock_pane_count; ++j)
1786 {
1787 if (dock.panes.Item(j)->HasBorder())
1788 {
1789 size += (pane_border_size*2);
1790 break;
1791 }
1792 }
1793
1794 // if pane is on the top or bottom, add the caption height,
1795 // but only if at least one pane inside the dock has a caption
1796 if (dock.IsHorizontal())
1797 {
1798 for (j = 0; j < dock_pane_count; ++j)
1799 {
1800 if (dock.panes.Item(j)->HasCaption())
1801 {
1802 size += caption_size;
1803 break;
1804 }
1805 }
1806 }
1807
1808 // new dock's size may not be more than 1/3 of the frame size
1809 if (dock.IsHorizontal())
1810 size = wxMin(size, cli_size.y/3);
1811 else
1812 size = wxMin(size, cli_size.x/3);
1813
1814 if (size < 10)
1815 size = 10;
1816 dock.size = size;
1817 }
1818
1819
1820 // determine the dock's minimum size
1821 bool plus_border = false;
1822 bool plus_caption = false;
1823 int dock_min_size = 0;
1824 for (j = 0; j < dock_pane_count; ++j)
1825 {
1826 wxPaneInfo& pane = *dock.panes.Item(j);
1827 if (pane.min_size != wxDefaultSize)
1828 {
1829 if (pane.HasBorder())
1830 plus_border = true;
1831 if (pane.HasCaption())
1832 plus_caption = true;
1833 if (dock.IsHorizontal())
1834 {
1835 if (pane.min_size.y > dock_min_size)
1836 dock_min_size = pane.min_size.y;
1837 }
1838 else
1839 {
1840 if (pane.min_size.x > dock_min_size)
1841 dock_min_size = pane.min_size.x;
1842 }
1843 }
1844 }
1845
1846 if (plus_border)
1847 dock_min_size += (pane_border_size*2);
1848 if (plus_caption && dock.IsHorizontal())
1849 dock_min_size += (caption_size);
1850
1851 dock.min_size = dock_min_size;
1852
1853
1854 // if the pane's current size is less than it's
1855 // minimum, increase the dock's size to it's minimum
1856 if (dock.size < dock.min_size)
1857 dock.size = dock.min_size;
1858
1859
1860 // determine the dock's mode (fixed or proportional);
1861 // determine whether the dock has only toolbars
1862 bool action_pane_marked = false;
1863 dock.fixed = true;
1864 dock.toolbar = true;
1865 for (j = 0; j < dock_pane_count; ++j)
1866 {
1867 wxPaneInfo& pane = *dock.panes.Item(j);
1868 if (!pane.IsFixed())
1869 dock.fixed = false;
1870 if (!pane.IsToolbar())
1871 dock.toolbar = false;
1872 if (pane.state & wxPaneInfo::actionPane)
1873 action_pane_marked = true;
1874 }
1875
1876
1877 // if the dock mode is proportional and not fixed-pixel,
1878 // reassign the dock_pos to the sequential 0, 1, 2, 3;
1879 // e.g. remove gaps like 1, 2, 30, 500
1880 if (!dock.fixed)
1881 {
1882 for (j = 0; j < dock_pane_count; ++j)
1883 {
1884 wxPaneInfo& pane = *dock.panes.Item(j);
1885 pane.dock_pos = j;
1886 }
1887 }
1888
1889 // if the dock mode is fixed, and none of the panes
1890 // are being moved right now, make sure the panes
1891 // do not overlap each other. If they do, we will
1892 // adjust the panes' positions
1893 if (dock.fixed && !action_pane_marked)
1894 {
1895 wxArrayInt pane_positions, pane_sizes;
1896 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1897
1898 int offset = 0;
1899 for (j = 0; j < dock_pane_count; ++j)
1900 {
1901 wxPaneInfo& pane = *(dock.panes.Item(j));
1902 pane.dock_pos = pane_positions[j];
1903
1904 int amount = pane.dock_pos - offset;
1905 if (amount >= 0)
1906 offset += amount;
1907 else
1908 pane.dock_pos += -amount;
1909
1910 offset += pane_sizes[j];
1911 }
1912 }
1913 }
1914
1915 // discover the maximum dock layer
1916 int max_layer = 0;
1917 for (i = 0; i < dock_count; ++i)
1918 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
1919
1920
1921 // clear out uiparts
1922 uiparts.Empty();
1923
1924 // create a bunch of box sizers,
1925 // from the innermost level outwards.
1926 wxSizer* cont = NULL;
1927 wxSizer* middle = NULL;
1928 int layer = 0;
1929 int row, row_count;
1930
1931 for (layer = 0; layer <= max_layer; ++layer)
1932 {
1933 wxDockInfoPtrArray arr;
1934
1935 // find any docks in this layer
1936 FindDocks(docks, -1, layer, -1, arr);
1937
1938 // if there aren't any, skip to the next layer
1939 if (arr.IsEmpty())
1940 continue;
1941
1942 wxSizer* old_cont = cont;
1943
1944 // create a container which will hold this layer's
1945 // docks (top, bottom, left, right)
1946 cont = new wxBoxSizer(wxVERTICAL);
1947
1948
1949 // find any top docks in this layer
1950 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
1951 RenumberDockRows(arr);
1952 if (!arr.IsEmpty())
1953 {
1954 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
1955 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
1956 }
1957
1958
1959 // fill out the middle layer (which consists
1960 // of left docks, content area and right docks)
1961
1962 middle = new wxBoxSizer(wxHORIZONTAL);
1963
1964 // find any left docks in this layer
1965 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
1966 RenumberDockRows(arr);
1967 if (!arr.IsEmpty())
1968 {
1969 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
1970 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1971 }
1972
1973 // add content dock (or previous layer's sizer
1974 // to the middle
1975 if (!old_cont)
1976 {
1977 // find any center docks
1978 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
1979 if (!arr.IsEmpty())
1980 {
1981 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
1982 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1983 }
1984 else
1985 {
1986 // there are no center docks, add a background area
1987 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
1988 wxDockUIPart part;
1989 part.type = wxDockUIPart::typeBackground;
1990 part.pane = NULL;
1991 part.dock = NULL;
1992 part.button = NULL;
1993 part.cont_sizer = middle;
1994 part.sizer_item = sizer_item;
1995 uiparts.Add(part);
1996 }
1997 }
1998 else
1999 {
2000 middle->Add(old_cont, 1, wxEXPAND);
2001 }
2002
2003 // find any right docks in this layer
2004 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2005 RenumberDockRows(arr);
2006 if (!arr.IsEmpty())
2007 {
2008 for (row = arr.GetCount()-1; row >= 0; --row)
2009 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2010 }
2011
2012 cont->Add(middle, 1, wxEXPAND);
2013
2014
2015
2016 // find any bottom docks in this layer
2017 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2018 RenumberDockRows(arr);
2019 if (!arr.IsEmpty())
2020 {
2021 for (row = arr.GetCount()-1; row >= 0; --row)
2022 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2023 }
2024
2025 }
2026
2027 if (!cont)
2028 {
2029 // no sizer available, because there are no docks,
2030 // therefore we will create a simple background area
2031 cont = new wxBoxSizer(wxVERTICAL);
2032 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2033 wxDockUIPart part;
2034 part.type = wxDockUIPart::typeBackground;
2035 part.pane = NULL;
2036 part.dock = NULL;
2037 part.button = NULL;
2038 part.cont_sizer = middle;
2039 part.sizer_item = sizer_item;
2040 uiparts.Add(part);
2041 }
2042
2043 container->Add(cont, 1, wxEXPAND);
2044 return container;
2045 }
2046
2047
2048 // Update() updates the layout. Whenever changes are made to
2049 // one or more panes, this function should be called. It is the
2050 // external entry point for running the layout engine.
2051
2052 void wxFrameManager::Update()
2053 {
2054 wxSizer* sizer;
2055 int i, pane_count = m_panes.GetCount();
2056
2057 // delete old sizer first
2058 m_frame->SetSizer(NULL);
2059
2060 // destroy floating panes which have been
2061 // redocked or are becoming non-floating
2062 for (i = 0; i < pane_count; ++i)
2063 {
2064 wxPaneInfo& p = m_panes.Item(i);
2065
2066 if (!p.IsFloating() && p.frame)
2067 {
2068 // because the pane is no longer in a floating, we need to
2069 // reparent it to m_frame and destroy the floating frame
2070
2071 // reduce flicker
2072 p.window->SetSize(1,1);
2073
2074
2075 // the following block is a workaround for bug #1531361
2076 // (see wxWidgets sourceforge page). On wxGTK (only), when
2077 // a frame is shown/hidden, a move event unfortunately
2078 // also gets fired. Because we may be dragging around
2079 // a pane, we need to cancel that action here to prevent
2080 // a spurious crash.
2081 if (m_action_window == p.frame)
2082 {
2083 if (wxWindow::GetCapture() == m_frame)
2084 m_frame->ReleaseMouse();
2085 m_action = actionNone;
2086 m_action_window = NULL;
2087 }
2088
2089 // hide the frame
2090 if (p.frame->IsShown())
2091 p.frame->Show(false);
2092
2093 // reparent to m_frame and destroy the pane
2094 p.window->Reparent(m_frame);
2095 p.frame->SetSizer(NULL);
2096 p.frame->Destroy();
2097 p.frame = NULL;
2098 }
2099 }
2100
2101
2102 // create a layout for all of the panes
2103 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2104
2105 // hide or show panes as necessary,
2106 // and float panes as necessary
2107 for (i = 0; i < pane_count; ++i)
2108 {
2109 wxPaneInfo& p = m_panes.Item(i);
2110
2111 if (p.IsFloating())
2112 {
2113 if (p.frame == NULL)
2114 {
2115 // we need to create a frame for this
2116 // pane, which has recently been floated
2117 wxFloatingPane* frame = CreateFloatingFrame(m_frame, p);
2118
2119 #if wxCHECK_VERSION(2,7,0)
2120 // on MSW and Mac, if the owner desires transparent dragging, and
2121 // the dragging is happening right now, then the floating
2122 // window should have this style by default
2123 if (m_action == actionDragFloatingPane &&
2124 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2125 frame->SetTransparent(150);
2126 #endif
2127
2128 frame->SetPaneWindow(p);
2129 p.frame = frame;
2130
2131 if (p.IsShown() && !frame->IsShown())
2132 frame->Show();
2133 }
2134 else
2135 {
2136 // frame already exists, make sure it's position
2137 // and size reflect the information in wxPaneInfo
2138 if (p.frame->GetPosition() != p.floating_pos)
2139 {
2140 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2141 wxDefaultCoord, wxDefaultCoord,
2142 wxSIZE_USE_EXISTING);
2143 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2144 }
2145
2146 if (p.frame->IsShown() != p.IsShown())
2147 p.frame->Show(p.IsShown());
2148 }
2149 }
2150 else
2151 {
2152 if (p.window->IsShown() != p.IsShown())
2153 p.window->Show(p.IsShown());
2154 }
2155
2156 // if "active panes" are no longer allowed, clear
2157 // any optionActive values from the pane states
2158 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2159 {
2160 p.state &= ~wxPaneInfo::optionActive;
2161 }
2162 }
2163
2164
2165 // keep track of the old window rectangles so we can
2166 // refresh those windows whose rect has changed
2167 wxAuiRectArray old_pane_rects;
2168 for (i = 0; i < pane_count; ++i)
2169 {
2170 wxRect r;
2171 wxPaneInfo& p = m_panes.Item(i);
2172
2173 if (p.window && p.IsShown() && p.IsDocked())
2174 r = p.rect;
2175
2176 old_pane_rects.Add(r);
2177 }
2178
2179
2180
2181
2182 // apply the new sizer
2183 m_frame->SetSizer(sizer);
2184 m_frame->SetAutoLayout(false);
2185 DoFrameLayout();
2186
2187
2188
2189 // now that the frame layout is done, we need to check
2190 // the new pane rectangles against the old rectangles that
2191 // we saved a few lines above here. If the rectangles have
2192 // changed, the corresponding panes must also be updated
2193 for (i = 0; i < pane_count; ++i)
2194 {
2195 wxPaneInfo& p = m_panes.Item(i);
2196 if (p.window && p.window->IsShown() && p.IsDocked())
2197 {
2198 if (p.rect != old_pane_rects[i])
2199 {
2200 p.window->Refresh();
2201 p.window->Update();
2202 }
2203 }
2204 }
2205
2206
2207 Repaint();
2208
2209 // set frame's minimum size
2210
2211 /*
2212 // N.B. More work needs to be done on frame minimum sizes;
2213 // this is some intresting code that imposes the minimum size,
2214 // but we may want to include a more flexible mechanism or
2215 // options for multiple minimum-size modes, e.g. strict or lax
2216 wxSize min_size = sizer->GetMinSize();
2217 wxSize frame_size = m_frame->GetSize();
2218 wxSize client_size = m_frame->GetClientSize();
2219
2220 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2221 min_size.y+frame_size.y-client_size.y );
2222
2223 m_frame->SetMinSize(minframe_size);
2224
2225 if (frame_size.x < minframe_size.x ||
2226 frame_size.y < minframe_size.y)
2227 sizer->Fit(m_frame);
2228 */
2229 }
2230
2231
2232 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2233 // on the frame's main sizer, then measures all the various UI items
2234 // and updates their internal rectangles. This should always be called
2235 // instead of calling m_frame->Layout() directly
2236
2237 void wxFrameManager::DoFrameLayout()
2238 {
2239 m_frame->Layout();
2240
2241 int i, part_count;
2242 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2243 {
2244 wxDockUIPart& part = m_uiparts.Item(i);
2245
2246 // get the rectangle of the UI part
2247 // originally, this code looked like this:
2248 // part.rect = wxRect(part.sizer_item->GetPosition(),
2249 // part.sizer_item->GetSize());
2250 // this worked quite well, with one exception: the mdi
2251 // client window had a "deferred" size variable
2252 // that returned the wrong size. It looks like
2253 // a bug in wx, because the former size of the window
2254 // was being returned. So, we will retrieve the part's
2255 // rectangle via other means
2256
2257
2258 part.rect = part.sizer_item->GetRect();
2259 int flag = part.sizer_item->GetFlag();
2260 int border = part.sizer_item->GetBorder();
2261 if (flag & wxTOP)
2262 {
2263 part.rect.y -= border;
2264 part.rect.height += border;
2265 }
2266 if (flag & wxLEFT)
2267 {
2268 part.rect.x -= border;
2269 part.rect.width += border;
2270 }
2271 if (flag & wxBOTTOM)
2272 part.rect.height += border;
2273 if (flag & wxRIGHT)
2274 part.rect.width += border;
2275
2276
2277 if (part.type == wxDockUIPart::typeDock)
2278 part.dock->rect = part.rect;
2279 if (part.type == wxDockUIPart::typePane)
2280 part.pane->rect = part.rect;
2281 }
2282 }
2283
2284 // GetPanePart() looks up the pane the pane border UI part (or the regular
2285 // pane part if there is no border). This allows the caller to get the exact
2286 // rectangle of the pane in question, including decorations like
2287 // caption and border (if any).
2288
2289 wxDockUIPart* wxFrameManager::GetPanePart(wxWindow* wnd)
2290 {
2291 int i, part_count;
2292 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2293 {
2294 wxDockUIPart& part = m_uiparts.Item(i);
2295 if (part.type == wxDockUIPart::typePaneBorder &&
2296 part.pane && part.pane->window == wnd)
2297 return &part;
2298 }
2299 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2300 {
2301 wxDockUIPart& part = m_uiparts.Item(i);
2302 if (part.type == wxDockUIPart::typePane &&
2303 part.pane && part.pane->window == wnd)
2304 return &part;
2305 }
2306 return NULL;
2307 }
2308
2309
2310
2311 // GetDockPixelOffset() is an internal function which returns
2312 // a dock's offset in pixels from the left side of the window
2313 // (for horizontal docks) or from the top of the window (for
2314 // vertical docks). This value is necessary for calculating
2315 // fixel-pane/toolbar offsets when they are dragged.
2316
2317 int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test)
2318 {
2319 // the only way to accurately calculate the dock's
2320 // offset is to actually run a theoretical layout
2321
2322 int i, part_count, dock_count;
2323 wxDockInfoArray docks;
2324 wxPaneInfoArray panes;
2325 wxDockUIPartArray uiparts;
2326 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2327 panes.Add(test);
2328
2329 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2330 wxSize client_size = m_frame->GetClientSize();
2331 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2332 sizer->Layout();
2333
2334 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2335 {
2336 wxDockUIPart& part = uiparts.Item(i);
2337 part.rect = wxRect(part.sizer_item->GetPosition(),
2338 part.sizer_item->GetSize());
2339 if (part.type == wxDockUIPart::typeDock)
2340 part.dock->rect = part.rect;
2341 }
2342
2343 delete sizer;
2344
2345 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2346 {
2347 wxDockInfo& dock = docks.Item(i);
2348 if (test.dock_direction == dock.dock_direction &&
2349 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2350 {
2351 if (dock.IsVertical())
2352 return dock.rect.y;
2353 else
2354 return dock.rect.x;
2355 }
2356 }
2357
2358 return 0;
2359 }
2360
2361
2362
2363 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2364 // if a dock operation is allowed, the new dock position is copied into
2365 // the target info. If the operation was allowed, the function returns true.
2366
2367 bool wxFrameManager::ProcessDockResult(wxPaneInfo& target,
2368 const wxPaneInfo& new_pos)
2369 {
2370 bool allowed = false;
2371 switch (new_pos.dock_direction)
2372 {
2373 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2374 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2375 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2376 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2377 }
2378
2379 if (allowed)
2380 target = new_pos;
2381
2382 return allowed;
2383 }
2384
2385
2386 // DoDrop() is an important function. It basically takes a mouse position,
2387 // and determines where the pane's new position would be. If the pane is to be
2388 // dropped, it performs the drop operation using the specified dock and pane
2389 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2390 // scenario can be performed, giving precise coordinates for drop hints.
2391 // If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
2392 // as parameters, the changes will be made to the main state arrays
2393
2394 const int auiInsertRowPixels = 10;
2395 const int auiNewRowPixels = 40;
2396 const int auiLayerInsertPixels = 40;
2397 const int auiLayerInsertOffset = 5;
2398
2399 bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
2400 wxPaneInfoArray& panes,
2401 wxPaneInfo& target,
2402 const wxPoint& pt,
2403 const wxPoint& offset)
2404 {
2405 wxSize cli_size = m_frame->GetClientSize();
2406
2407 wxPaneInfo drop = target;
2408
2409
2410 // The result should always be shown
2411 drop.Show();
2412
2413
2414 // Check to see if the pane has been dragged outside of the window
2415 // (or near to the outside of the window), if so, dock it along the edge
2416
2417
2418 int layer_insert_offset = auiLayerInsertOffset;
2419 if (target.IsToolbar())
2420 layer_insert_offset = 0;
2421
2422 if (pt.x < layer_insert_offset &&
2423 pt.x > layer_insert_offset-auiLayerInsertPixels)
2424 {
2425 drop.Dock().Left().
2426 Row(0).
2427 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2428 return ProcessDockResult(target, drop);
2429 }
2430 else if (pt.y < layer_insert_offset &&
2431 pt.y > layer_insert_offset-auiLayerInsertPixels)
2432 {
2433 drop.Dock().Top().
2434 Row(0).
2435 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2436 return ProcessDockResult(target, drop);
2437 }
2438 else if (pt.x >= cli_size.x - layer_insert_offset &&
2439 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2440 {
2441 drop.Dock().Right().
2442 Row(0).
2443 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2444 return ProcessDockResult(target, drop);
2445 }
2446 else if (pt.y >= cli_size.y - layer_insert_offset &&
2447 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2448 {
2449 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2450 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2451 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2452
2453 drop.Dock().Bottom().
2454 Layer(new_layer).
2455 Row(0).
2456 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2457 return ProcessDockResult(target, drop);
2458 }
2459
2460 wxDockUIPart* part = HitTest(pt.x, pt.y);
2461
2462
2463 if (drop.IsToolbar())
2464 {
2465 if (!part || !part->dock)
2466 return false;
2467
2468 // calculate the offset from where the dock begins
2469 // to the point where the user dropped the pane
2470 int dock_drop_offset = 0;
2471 if (part->dock->IsHorizontal())
2472 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2473 else
2474 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2475
2476
2477 // toolbars may only be moved in and to fixed-pane docks,
2478 // otherwise we will try to float the pane. Also, the pane
2479 // should float if being dragged over center pane windows
2480 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2481 {
2482 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2483 {
2484 m_skipping = true;
2485 }
2486 else
2487 {
2488 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2489 (drop.IsFloatable() ||
2490 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2491 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2492 {
2493 drop.Float();
2494 }
2495
2496 m_skipping = false;
2497
2498 return ProcessDockResult(target, drop);
2499 }
2500
2501 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2502
2503 return ProcessDockResult(target, drop);
2504 }
2505 else
2506 {
2507 m_skipping = false;
2508 }
2509
2510 if (!m_skipping)
2511 {
2512 m_last_rect = part->dock->rect;
2513 m_last_rect.Inflate( 15, 15 );
2514 }
2515
2516 drop.Dock().
2517 Direction(part->dock->dock_direction).
2518 Layer(part->dock->dock_layer).
2519 Row(part->dock->dock_row).
2520 Position(dock_drop_offset);
2521
2522 if ((
2523 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2524 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2525 ) && part->dock->panes.GetCount() > 1)
2526 {
2527 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2528 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2529 {
2530 int row = drop.dock_row;
2531 DoInsertDockRow(panes, part->dock->dock_direction,
2532 part->dock->dock_layer,
2533 part->dock->dock_row);
2534 drop.dock_row = row;
2535 }
2536 else
2537 {
2538 DoInsertDockRow(panes, part->dock->dock_direction,
2539 part->dock->dock_layer,
2540 part->dock->dock_row+1);
2541 drop.dock_row = part->dock->dock_row+1;
2542 }
2543 }
2544
2545 if ((
2546 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2547 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2548 ) && part->dock->panes.GetCount() > 1)
2549 {
2550 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2551 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2552 {
2553 DoInsertDockRow(panes, part->dock->dock_direction,
2554 part->dock->dock_layer,
2555 part->dock->dock_row+1);
2556 drop.dock_row = part->dock->dock_row+1;
2557 }
2558 else
2559 {
2560 int row = drop.dock_row;
2561 DoInsertDockRow(panes, part->dock->dock_direction,
2562 part->dock->dock_layer,
2563 part->dock->dock_row);
2564 drop.dock_row = row;
2565 }
2566 }
2567
2568 return ProcessDockResult(target, drop);
2569 }
2570
2571
2572
2573
2574 if (!part)
2575 return false;
2576
2577 if (part->type == wxDockUIPart::typePaneBorder ||
2578 part->type == wxDockUIPart::typeCaption ||
2579 part->type == wxDockUIPart::typeGripper ||
2580 part->type == wxDockUIPart::typePaneButton ||
2581 part->type == wxDockUIPart::typePane ||
2582 part->type == wxDockUIPart::typePaneSizer ||
2583 part->type == wxDockUIPart::typeDockSizer ||
2584 part->type == wxDockUIPart::typeBackground)
2585 {
2586 if (part->type == wxDockUIPart::typeDockSizer)
2587 {
2588 if (part->dock->panes.GetCount() != 1)
2589 return false;
2590 part = GetPanePart(part->dock->panes.Item(0)->window);
2591 if (!part)
2592 return false;
2593 }
2594
2595
2596
2597 // If a normal frame is being dragged over a toolbar, insert it
2598 // along the edge under the toolbar, but over all other panes.
2599 // (this could be done much better, but somehow factoring this
2600 // calculation with the one at the beginning of this function)
2601 if (part->dock && part->dock->toolbar)
2602 {
2603 int layer = 0;
2604
2605 switch (part->dock->dock_direction)
2606 {
2607 case wxAUI_DOCK_LEFT:
2608 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2609 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2610 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2611 break;
2612 case wxAUI_DOCK_TOP:
2613 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2614 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2615 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2616 break;
2617 case wxAUI_DOCK_RIGHT:
2618 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2619 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2620 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2621 break;
2622 case wxAUI_DOCK_BOTTOM:
2623 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2624 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2625 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2626 break;
2627 }
2628
2629 DoInsertDockRow(panes, part->dock->dock_direction,
2630 layer, 0);
2631 drop.Dock().
2632 Direction(part->dock->dock_direction).
2633 Layer(layer).Row(0).Position(0);
2634 return ProcessDockResult(target, drop);
2635 }
2636
2637
2638 if (!part->pane)
2639 return false;
2640
2641 part = GetPanePart(part->pane->window);
2642 if (!part)
2643 return false;
2644
2645 bool insert_dock_row = false;
2646 int insert_row = part->pane->dock_row;
2647 int insert_dir = part->pane->dock_direction;
2648 int insert_layer = part->pane->dock_layer;
2649
2650 switch (part->pane->dock_direction)
2651 {
2652 case wxAUI_DOCK_TOP:
2653 if (pt.y >= part->rect.y &&
2654 pt.y < part->rect.y+auiInsertRowPixels)
2655 insert_dock_row = true;
2656 break;
2657 case wxAUI_DOCK_BOTTOM:
2658 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2659 pt.y <= part->rect.y + part->rect.height)
2660 insert_dock_row = true;
2661 break;
2662 case wxAUI_DOCK_LEFT:
2663 if (pt.x >= part->rect.x &&
2664 pt.x < part->rect.x+auiInsertRowPixels)
2665 insert_dock_row = true;
2666 break;
2667 case wxAUI_DOCK_RIGHT:
2668 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2669 pt.x <= part->rect.x+part->rect.width)
2670 insert_dock_row = true;
2671 break;
2672 case wxAUI_DOCK_CENTER:
2673 {
2674 // "new row pixels" will be set to the default, but
2675 // must never exceed 20% of the window size
2676 int new_row_pixels_x = auiNewRowPixels;
2677 int new_row_pixels_y = auiNewRowPixels;
2678
2679 if (new_row_pixels_x > (part->rect.width*20)/100)
2680 new_row_pixels_x = (part->rect.width*20)/100;
2681
2682 if (new_row_pixels_y > (part->rect.height*20)/100)
2683 new_row_pixels_y = (part->rect.height*20)/100;
2684
2685
2686 // determine if the mouse pointer is in a location that
2687 // will cause a new row to be inserted. The hot spot positions
2688 // are along the borders of the center pane
2689
2690 insert_layer = 0;
2691 insert_dock_row = true;
2692 if (pt.x >= part->rect.x &&
2693 pt.x < part->rect.x+new_row_pixels_x)
2694 insert_dir = wxAUI_DOCK_LEFT;
2695 else
2696 if (pt.y >= part->rect.y &&
2697 pt.y < part->rect.y+new_row_pixels_y)
2698 insert_dir = wxAUI_DOCK_TOP;
2699 else
2700 if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x &&
2701 pt.x < part->rect.x + part->rect.width)
2702 insert_dir = wxAUI_DOCK_RIGHT;
2703 else
2704 if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y &&
2705 pt.y < part->rect.y + part->rect.height)
2706 insert_dir = wxAUI_DOCK_BOTTOM;
2707 else
2708 return false;
2709
2710 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2711 }
2712 }
2713
2714 if (insert_dock_row)
2715 {
2716 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2717 drop.Dock().Direction(insert_dir).
2718 Layer(insert_layer).
2719 Row(insert_row).
2720 Position(0);
2721 return ProcessDockResult(target, drop);
2722 }
2723
2724 // determine the mouse offset and the pane size, both in the
2725 // direction of the dock itself, and perpendicular to the dock
2726
2727 int offset, size;
2728
2729 if (part->orientation == wxVERTICAL)
2730 {
2731 offset = pt.y - part->rect.y;
2732 size = part->rect.GetHeight();
2733 }
2734 else
2735 {
2736 offset = pt.x - part->rect.x;
2737 size = part->rect.GetWidth();
2738 }
2739
2740 int drop_position = part->pane->dock_pos;
2741
2742 // if we are in the top/left part of the pane,
2743 // insert the pane before the pane being hovered over
2744 if (offset <= size/2)
2745 {
2746 drop_position = part->pane->dock_pos;
2747 DoInsertPane(panes,
2748 part->pane->dock_direction,
2749 part->pane->dock_layer,
2750 part->pane->dock_row,
2751 part->pane->dock_pos);
2752 }
2753
2754 // if we are in the bottom/right part of the pane,
2755 // insert the pane before the pane being hovered over
2756 if (offset > size/2)
2757 {
2758 drop_position = part->pane->dock_pos+1;
2759 DoInsertPane(panes,
2760 part->pane->dock_direction,
2761 part->pane->dock_layer,
2762 part->pane->dock_row,
2763 part->pane->dock_pos+1);
2764 }
2765
2766 drop.Dock().
2767 Direction(part->dock->dock_direction).
2768 Layer(part->dock->dock_layer).
2769 Row(part->dock->dock_row).
2770 Position(drop_position);
2771 return ProcessDockResult(target, drop);
2772 }
2773
2774 return false;
2775 }
2776
2777
2778 void wxFrameManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
2779 {
2780 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
2781 {
2782 m_hint_fadetimer.Stop();
2783 return;
2784 }
2785
2786 m_hint_fadeamt += 4;
2787 #if wxCHECK_VERSION(2,7,0)
2788 m_hint_wnd->SetTransparent(m_hint_fadeamt);
2789 #else
2790 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
2791 ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
2792 #endif
2793 }
2794
2795 void wxFrameManager::ShowHint(const wxRect& rect)
2796 {
2797 if (m_hint_wnd)
2798 {
2799 // if the hint rect is the same as last time, don't do anything
2800 if (m_last_hint == rect)
2801 return;
2802 m_last_hint = rect;
2803
2804 m_hint_fadeamt = m_hint_fademax;
2805
2806 if ((m_flags & wxAUI_MGR_HINT_FADE)
2807 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
2808 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
2809 )
2810 m_hint_fadeamt = 0;
2811
2812 m_hint_wnd->SetSize(rect);
2813
2814 if (!m_hint_wnd->IsShown())
2815 m_hint_wnd->Show();
2816
2817 // if we are dragging a floating pane, set the focus
2818 // back to that floating pane (otherwise it becomes unfocused)
2819 if (m_action == actionDragFloatingPane && m_action_window)
2820 m_action_window->SetFocus();
2821
2822 #if wxCHECK_VERSION(2,7,0)
2823 m_hint_wnd->SetTransparent(m_hint_fadeamt);
2824 #else
2825 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
2826 ((wxPseudoTransparentFrame*)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
2827 #endif
2828 m_hint_wnd->Raise();
2829
2830
2831 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
2832 {
2833 // start fade in timer
2834 m_hint_fadetimer.SetOwner(this, 101);
2835 m_hint_fadetimer.Start(5);
2836 }
2837 }
2838 else // Not using a transparent hint window...
2839 {
2840 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
2841 return;
2842
2843 if (m_last_hint != rect)
2844 {
2845 // remove the last hint rectangle
2846 m_last_hint = rect;
2847 m_frame->Refresh();
2848 m_frame->Update();
2849 }
2850
2851 wxScreenDC screendc;
2852 wxRegion clip(1, 1, 10000, 10000);
2853
2854 // clip all floating windows, so we don't draw over them
2855 int i, pane_count;
2856 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
2857 {
2858 wxPaneInfo& pane = m_panes.Item(i);
2859
2860 if (pane.IsFloating() &&
2861 pane.frame->IsShown())
2862 {
2863 wxRect rect = pane.frame->GetRect();
2864 #ifdef __WXGTK__
2865 // wxGTK returns the client size, not the whole frame size
2866 rect.width += 15;
2867 rect.height += 35;
2868 rect.Inflate(5);
2869 #endif
2870
2871 clip.Subtract(rect);
2872 }
2873 }
2874
2875 // As we can only hide the hint by redrawing the managed window, we
2876 // need to clip the region to the managed window too or we get
2877 // nasty redrawn problems.
2878 clip.Intersect(m_frame->GetRect());
2879
2880 screendc.SetClippingRegion(clip);
2881
2882 wxBitmap stipple = wxPaneCreateStippleBitmap();
2883 wxBrush brush(stipple);
2884 screendc.SetBrush(brush);
2885 screendc.SetPen(*wxTRANSPARENT_PEN);
2886
2887 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
2888 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
2889 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
2890 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
2891 }
2892 }
2893
2894 void wxFrameManager::HideHint()
2895 {
2896 // hides a transparent window hint, if there is one
2897 if (m_hint_wnd)
2898 {
2899 if (m_hint_wnd->IsShown())
2900 m_hint_wnd->Show(false);
2901 #if wxCHECK_VERSION(2,7,0)
2902 m_hint_wnd->SetTransparent(0);
2903 #else
2904 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
2905 ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(0);
2906 #endif
2907 m_hint_fadetimer.Stop();
2908 m_last_hint = wxRect();
2909 return;
2910 }
2911
2912 // hides a painted hint by redrawing the frame window
2913 if (!m_last_hint.IsEmpty())
2914 {
2915 m_frame->Refresh();
2916 m_frame->Update();
2917 m_last_hint = wxRect();
2918 }
2919 }
2920
2921
2922
2923 // DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
2924 // determine the exact position the pane would be at were if dropped. If
2925 // the pame would indeed become docked at the specified drop point,
2926 // DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
2927 // "pane_window" is the window pointer of the pane being dragged, pt is
2928 // the mouse position, in client coordinates
2929 void wxFrameManager::DrawHintRect(wxWindow* pane_window,
2930 const wxPoint& pt,
2931 const wxPoint& offset)
2932 {
2933 wxRect rect;
2934
2935 // we need to paint a hint rectangle; to find out the exact hint rectangle,
2936 // we will create a new temporary layout and then measure the resulting
2937 // rectangle; we will create a copy of the docking structures (m_dock)
2938 // so that we don't modify the real thing on screen
2939
2940 int i, pane_count, part_count;
2941 wxDockInfoArray docks;
2942 wxPaneInfoArray panes;
2943 wxDockUIPartArray uiparts;
2944 wxPaneInfo hint = GetPane(pane_window);
2945 hint.name = wxT("__HINT__");
2946 hint.Show();
2947
2948 if (!hint.IsOk())
2949 return;
2950
2951 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2952
2953 // remove any pane already there which bears the same window;
2954 // this happens when you are moving a pane around in a dock
2955 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2956 {
2957 if (panes.Item(i).window == pane_window)
2958 {
2959 RemovePaneFromDocks(docks, panes.Item(i));
2960 panes.RemoveAt(i);
2961 break;
2962 }
2963 }
2964
2965 // find out where the new pane would be
2966 if (!DoDrop(docks, panes, hint, pt, offset))
2967 {
2968 HideHint();
2969 return;
2970 }
2971
2972 panes.Add(hint);
2973
2974 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2975 wxSize client_size = m_frame->GetClientSize();
2976 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2977 sizer->Layout();
2978
2979 for (i = 0, part_count = uiparts.GetCount();
2980 i < part_count; ++i)
2981 {
2982 wxDockUIPart& part = uiparts.Item(i);
2983
2984 if (part.type == wxDockUIPart::typePaneBorder &&
2985 part.pane && part.pane->name == wxT("__HINT__"))
2986 {
2987 rect = wxRect(part.sizer_item->GetPosition(),
2988 part.sizer_item->GetSize());
2989 break;
2990 }
2991 }
2992
2993 delete sizer;
2994
2995 if (rect.IsEmpty())
2996 {
2997 HideHint();
2998 return;
2999 }
3000
3001 // actually show the hint rectangle on the screen
3002 m_frame->ClientToScreen(&rect.x, &rect.y);
3003 ShowHint(rect);
3004 }
3005
3006 void wxFrameManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3007 {
3008 // try to find the pane
3009 wxPaneInfo& pane = GetPane(wnd);
3010 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3011
3012 #if wxCHECK_VERSION(2,7,0)
3013 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3014 pane.frame->SetTransparent(150);
3015 #endif
3016 }
3017
3018 void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3019 {
3020 // try to find the pane
3021 wxPaneInfo& pane = GetPane(wnd);
3022 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3023
3024 wxPoint pt = ::wxGetMousePosition();
3025
3026 #if 0
3027 // Adapt pt to direction
3028 if (dir == wxNORTH)
3029 {
3030 // move to pane's upper border
3031 wxPoint pos( 0,0 );
3032 pos = wnd->ClientToScreen( pos );
3033 pt.y = pos.y;
3034 // and some more pixels for the title bar
3035 pt.y -= 5;
3036 } else
3037 if (dir == wxWEST)
3038 {
3039 // move to pane's left border
3040 wxPoint pos( 0,0 );
3041 pos = wnd->ClientToScreen( pos );
3042 pt.x = pos.x;
3043 } else
3044 if (dir == wxEAST)
3045 {
3046 // move to pane's right border
3047 wxPoint pos( wnd->GetSize().x, 0 );
3048 pos = wnd->ClientToScreen( pos );
3049 pt.x = pos.x;
3050 } else
3051 if (dir == wxSOUTH)
3052 {
3053 // move to pane's bottom border
3054 wxPoint pos( 0, wnd->GetSize().y );
3055 pos = wnd->ClientToScreen( pos );
3056 pt.y = pos.y;
3057 }
3058 #else
3059 wxUnusedVar(dir);
3060 #endif
3061
3062 wxPoint client_pt = m_frame->ScreenToClient(pt);
3063
3064 // calculate the offset from the upper left-hand corner
3065 // of the frame to the mouse pointer
3066 wxPoint frame_pos = pane.frame->GetPosition();
3067 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3068
3069 // no hint for toolbar floating windows
3070 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3071 {
3072 if (m_action == actionDragFloatingPane)
3073 {
3074 wxDockInfoArray docks;
3075 wxPaneInfoArray panes;
3076 wxDockUIPartArray uiparts;
3077 wxPaneInfo hint = pane;
3078
3079 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3080
3081 // find out where the new pane would be
3082 if (!DoDrop(docks, panes, hint, client_pt))
3083 return;
3084 if (hint.IsFloating())
3085 return;
3086
3087 pane = hint;
3088 m_action = actionDragToolbarPane;
3089 m_action_window = pane.window;
3090
3091 Update();
3092 }
3093
3094 return;
3095 }
3096
3097
3098 // if a key modifier is pressed while dragging the frame,
3099 // don't dock the window
3100 if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
3101 {
3102 HideHint();
3103 return;
3104 }
3105
3106
3107 DrawHintRect(wnd, client_pt, action_offset);
3108
3109 #ifdef __WXGTK__
3110 // this cleans up some screen artifacts that are caused on GTK because
3111 // we aren't getting the exact size of the window (see comment
3112 // in DrawHintRect)
3113 //Refresh();
3114 #endif
3115
3116
3117 // reduces flicker
3118 m_frame->Update();
3119 }
3120
3121 void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3122 {
3123 // try to find the pane
3124 wxPaneInfo& pane = GetPane(wnd);
3125 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3126
3127 wxPoint pt = ::wxGetMousePosition();
3128
3129 #if 0
3130 // Adapt pt to direction
3131 if (dir == wxNORTH)
3132 {
3133 // move to pane's upper border
3134 wxPoint pos( 0,0 );
3135 pos = wnd->ClientToScreen( pos );
3136 pt.y = pos.y;
3137 // and some more pixels for the title bar
3138 pt.y -= 10;
3139 } else
3140 if (dir == wxWEST)
3141 {
3142 // move to pane's left border
3143 wxPoint pos( 0,0 );
3144 pos = wnd->ClientToScreen( pos );
3145 pt.x = pos.x;
3146 } else
3147 if (dir == wxEAST)
3148 {
3149 // move to pane's right border
3150 wxPoint pos( wnd->GetSize().x, 0 );
3151 pos = wnd->ClientToScreen( pos );
3152 pt.x = pos.x;
3153 } else
3154 if (dir == wxSOUTH)
3155 {
3156 // move to pane's bottom border
3157 wxPoint pos( 0, wnd->GetSize().y );
3158 pos = wnd->ClientToScreen( pos );
3159 pt.y = pos.y;
3160 }
3161 #else
3162 wxUnusedVar(dir);
3163 #endif
3164
3165 wxPoint client_pt = m_frame->ScreenToClient(pt);
3166
3167 // calculate the offset from the upper left-hand corner
3168 // of the frame to the mouse pointer
3169 wxPoint frame_pos = pane.frame->GetPosition();
3170 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3171
3172
3173 // if a key modifier is pressed while dragging the frame,
3174 // don't dock the window
3175 if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
3176 {
3177 // do the drop calculation
3178 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3179 }
3180
3181 // if the pane is still floating, update it's floating
3182 // position (that we store)
3183 if (pane.IsFloating())
3184 {
3185 pane.floating_pos = pane.frame->GetPosition();
3186
3187 #if wxCHECK_VERSION(2,7,0)
3188 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3189 pane.frame->SetTransparent(255);
3190 #endif
3191 }
3192
3193 Update();
3194
3195 HideHint();
3196 }
3197
3198 void wxFrameManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3199 {
3200 // try to find the pane
3201 wxPaneInfo& pane = GetPane(wnd);
3202 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3203
3204 pane.floating_size = size;
3205 }
3206
3207
3208 void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3209 {
3210 // try to find the pane
3211 wxPaneInfo& pane = GetPane(wnd);
3212 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3213
3214
3215 // fire pane close event
3216 wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE);
3217 e.SetPane(&pane);
3218 e.SetCanVeto(evt.CanVeto());
3219 ProcessMgrEvent(e);
3220
3221 if (e.GetVeto())
3222 {
3223 evt.Veto();
3224 return;
3225 }
3226 else
3227 {
3228 ClosePane(pane);
3229 }
3230 }
3231
3232
3233
3234 void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd)
3235 {
3236 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3237 {
3238 // try to find the pane
3239 wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
3240
3241 SetActivePane(m_panes, wnd);
3242 Repaint();
3243 }
3244 }
3245
3246 // OnRender() draws all of the pane captions, sashes,
3247 // backgrounds, captions, grippers, pane borders and buttons.
3248 // It renders the entire user interface.
3249
3250 void wxFrameManager::OnRender(wxFrameManagerEvent& evt)
3251 {
3252 wxDC* dc = evt.GetDC();
3253
3254 #ifdef __WXMAC__
3255 dc->Clear() ;
3256 #endif
3257 int i, part_count;
3258 for (i = 0, part_count = m_uiparts.GetCount();
3259 i < part_count; ++i)
3260 {
3261 wxDockUIPart& part = m_uiparts.Item(i);
3262
3263 // don't draw hidden pane items
3264 if (part.sizer_item && !part.sizer_item->IsShown())
3265 continue;
3266
3267 switch (part.type)
3268 {
3269 case wxDockUIPart::typeDockSizer:
3270 case wxDockUIPart::typePaneSizer:
3271 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3272 break;
3273 case wxDockUIPart::typeBackground:
3274 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3275 break;
3276 case wxDockUIPart::typeCaption:
3277 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3278 break;
3279 case wxDockUIPart::typeGripper:
3280 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3281 break;
3282 case wxDockUIPart::typePaneBorder:
3283 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3284 break;
3285 case wxDockUIPart::typePaneButton:
3286 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3287 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3288 break;
3289 }
3290 }
3291 }
3292
3293
3294 // Render() fire a render event, which is normally handled by
3295 // wxFrameManager::OnRender(). This allows the render function to
3296 // be overridden via the render event. This can be useful for paintin
3297 // custom graphics in the main window. Default behavior can be
3298 // invoked in the overridden function by calling OnRender()
3299
3300 void wxFrameManager::Render(wxDC* dc)
3301 {
3302 wxFrameManagerEvent e(wxEVT_AUI_RENDER);
3303 e.SetDC(dc);
3304 ProcessMgrEvent(e);
3305 }
3306
3307 void wxFrameManager::Repaint(wxDC* dc)
3308 {
3309 #ifdef __WXMAC__
3310 if ( dc == NULL )
3311 {
3312 m_frame->Refresh() ;
3313 m_frame->Update() ;
3314 return ;
3315 }
3316 #endif
3317 int w, h;
3318 m_frame->GetClientSize(&w, &h);
3319
3320 // figure out which dc to use; if one
3321 // has been specified, use it, otherwise
3322 // make a client dc
3323 wxClientDC* client_dc = NULL;
3324 if (!dc)
3325 {
3326 client_dc = new wxClientDC(m_frame);
3327 dc = client_dc;
3328 }
3329
3330 // if the frame has a toolbar, the client area
3331 // origin will not be (0,0).
3332 wxPoint pt = m_frame->GetClientAreaOrigin();
3333 if (pt.x != 0 || pt.y != 0)
3334 dc->SetDeviceOrigin(pt.x, pt.y);
3335
3336 // render all the items
3337 Render(dc);
3338
3339 // if we created a client_dc, delete it
3340 if (client_dc)
3341 delete client_dc;
3342 }
3343
3344 void wxFrameManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3345 {
3346 wxPaintDC dc(m_frame);
3347 Repaint(&dc);
3348 }
3349
3350 void wxFrameManager::OnEraseBackground(wxEraseEvent& event)
3351 {
3352 #ifdef __WXMAC__
3353 event.Skip() ;
3354 #else
3355 wxUnusedVar(event);
3356 #endif
3357 }
3358
3359 void wxFrameManager::OnSize(wxSizeEvent& event)
3360 {
3361 if (m_frame)
3362 {
3363 DoFrameLayout();
3364 Repaint();
3365 }
3366 event.Skip();
3367 }
3368
3369
3370 void wxFrameManager::OnSetCursor(wxSetCursorEvent& event)
3371 {
3372 // determine cursor
3373 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
3374 wxCursor cursor = wxNullCursor;
3375
3376 if (part)
3377 {
3378 if (part->type == wxDockUIPart::typeDockSizer ||
3379 part->type == wxDockUIPart::typePaneSizer)
3380 {
3381 // a dock may not be resized if it has a single
3382 // pane which is not resizable
3383 if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
3384 part->dock->panes.GetCount() == 1 &&
3385 part->dock->panes.Item(0)->IsFixed())
3386 return;
3387
3388 // panes that may not be resized do not get a sizing cursor
3389 if (part->pane && part->pane->IsFixed())
3390 return;
3391
3392 if (part->orientation == wxVERTICAL)
3393 cursor = wxCursor(wxCURSOR_SIZEWE);
3394 else
3395 cursor = wxCursor(wxCURSOR_SIZENS);
3396 }
3397 else if (part->type == wxDockUIPart::typeGripper)
3398 {
3399 cursor = wxCursor(wxCURSOR_SIZING);
3400 }
3401 }
3402
3403 event.SetCursor(cursor);
3404 }
3405
3406
3407
3408 void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part,
3409 const wxMouseEvent& event)
3410 {
3411 wxDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3412
3413 int state = wxAUI_BUTTON_STATE_NORMAL;
3414
3415 if (hit_test == button_ui_part)
3416 {
3417 if (event.LeftDown())
3418 state = wxAUI_BUTTON_STATE_PRESSED;
3419 else
3420 state = wxAUI_BUTTON_STATE_HOVER;
3421 }
3422 else
3423 {
3424 if (event.LeftDown())
3425 state = wxAUI_BUTTON_STATE_HOVER;
3426 }
3427
3428 // now repaint the button with hover state
3429 wxClientDC cdc(m_frame);
3430
3431 // if the frame has a toolbar, the client area
3432 // origin will not be (0,0).
3433 wxPoint pt = m_frame->GetClientAreaOrigin();
3434 if (pt.x != 0 || pt.y != 0)
3435 cdc.SetDeviceOrigin(pt.x, pt.y);
3436
3437 m_art->DrawPaneButton(cdc, m_frame,
3438 button_ui_part->button->button_id,
3439 state,
3440 button_ui_part->rect,
3441 *hit_test->pane);
3442 }
3443
3444 void wxFrameManager::OnLeftDown(wxMouseEvent& event)
3445 {
3446 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
3447 if (part)
3448 {
3449 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3450 return;
3451
3452 if (part->type == wxDockUIPart::typeDockSizer ||
3453 part->type == wxDockUIPart::typePaneSizer)
3454 {
3455 // a dock may not be resized if it has a single
3456 // pane which is not resizable
3457 if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
3458 part->dock->panes.GetCount() == 1 &&
3459 part->dock->panes.Item(0)->IsFixed())
3460 return;
3461
3462 // panes that may not be resized should be ignored here
3463 if (part->pane && part->pane->IsFixed())
3464 return;
3465
3466 m_action = actionResize;
3467 m_action_part = part;
3468 m_action_hintrect = wxRect();
3469 m_action_start = wxPoint(event.m_x, event.m_y);
3470 m_action_offset = wxPoint(event.m_x - part->rect.x,
3471 event.m_y - part->rect.y);
3472 m_frame->CaptureMouse();
3473 }
3474 else if (part->type == wxDockUIPart::typePaneButton)
3475 {
3476 m_action = actionClickButton;
3477 m_action_part = part;
3478 m_action_start = wxPoint(event.m_x, event.m_y);
3479 m_frame->CaptureMouse();
3480
3481 UpdateButtonOnScreen(part, event);
3482 }
3483 else if (part->type == wxDockUIPart::typeCaption ||
3484 part->type == wxDockUIPart::typeGripper)
3485 {
3486 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3487 {
3488 // set the caption as active
3489 SetActivePane(m_panes, part->pane->window);
3490 Repaint();
3491 }
3492
3493 m_action = actionClickCaption;
3494 m_action_part = part;
3495 m_action_start = wxPoint(event.m_x, event.m_y);
3496 m_action_offset = wxPoint(event.m_x - part->rect.x,
3497 event.m_y - part->rect.y);
3498 m_frame->CaptureMouse();
3499 }
3500 #ifdef __WXMAC__
3501 else
3502 {
3503 event.Skip();
3504 }
3505 #endif
3506 }
3507 #ifdef __WXMAC__
3508 else
3509 {
3510 event.Skip();
3511 }
3512 #else
3513 event.Skip();
3514 #endif
3515 }
3516
3517
3518 void wxFrameManager::OnLeftUp(wxMouseEvent& event)
3519 {
3520 if (m_action == actionResize)
3521 {
3522 m_frame->ReleaseMouse();
3523
3524 // get rid of the hint rectangle
3525 wxScreenDC dc;
3526 DrawResizeHint(dc, m_action_hintrect);
3527
3528 // resize the dock or the pane
3529 if (m_action_part && m_action_part->type==wxDockUIPart::typeDockSizer)
3530 {
3531 wxRect& rect = m_action_part->dock->rect;
3532
3533 wxPoint new_pos(event.m_x - m_action_offset.x,
3534 event.m_y - m_action_offset.y);
3535
3536 switch (m_action_part->dock->dock_direction)
3537 {
3538 case wxAUI_DOCK_LEFT:
3539 m_action_part->dock->size = new_pos.x - rect.x;
3540 break;
3541 case wxAUI_DOCK_TOP:
3542 m_action_part->dock->size = new_pos.y - rect.y;
3543 break;
3544 case wxAUI_DOCK_RIGHT:
3545 m_action_part->dock->size = rect.x + rect.width -
3546 new_pos.x - m_action_part->rect.GetWidth();
3547 break;
3548 case wxAUI_DOCK_BOTTOM:
3549 m_action_part->dock->size = rect.y + rect.height -
3550 new_pos.y - m_action_part->rect.GetHeight();
3551 break;
3552 }
3553
3554 Update();
3555 Repaint(NULL);
3556 }
3557 else if (m_action_part &&
3558 m_action_part->type == wxDockUIPart::typePaneSizer)
3559 {
3560 wxDockInfo& dock = *m_action_part->dock;
3561 wxPaneInfo& pane = *m_action_part->pane;
3562
3563 int total_proportion = 0;
3564 int dock_pixels = 0;
3565 int new_pixsize = 0;
3566
3567 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
3568 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
3569 int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
3570
3571 wxPoint new_pos(event.m_x - m_action_offset.x,
3572 event.m_y - m_action_offset.y);
3573
3574 // determine the pane rectangle by getting the pane part
3575 wxDockUIPart* pane_part = GetPanePart(pane.window);
3576 wxASSERT_MSG(pane_part,
3577 wxT("Pane border part not found -- shouldn't happen"));
3578
3579 // determine the new pixel size that the user wants;
3580 // this will help us recalculate the pane's proportion
3581 if (dock.IsHorizontal())
3582 new_pixsize = new_pos.x - pane_part->rect.x;
3583 else
3584 new_pixsize = new_pos.y - pane_part->rect.y;
3585
3586 // determine the size of the dock, based on orientation
3587 if (dock.IsHorizontal())
3588 dock_pixels = dock.rect.GetWidth();
3589 else
3590 dock_pixels = dock.rect.GetHeight();
3591
3592 // determine the total proportion of all resizable panes,
3593 // and the total size of the dock minus the size of all
3594 // the fixed panes
3595 int i, dock_pane_count = dock.panes.GetCount();
3596 int pane_position = -1;
3597 for (i = 0; i < dock_pane_count; ++i)
3598 {
3599 wxPaneInfo& p = *dock.panes.Item(i);
3600 if (p.window == pane.window)
3601 pane_position = i;
3602
3603 // while we're at it, subtract the pane sash
3604 // width from the dock width, because this would
3605 // skew our proportion calculations
3606 if (i > 0)
3607 dock_pixels -= sash_size;
3608
3609 // also, the whole size (including decorations) of
3610 // all fixed panes must also be subtracted, because they
3611 // are not part of the proportion calculation
3612 if (p.IsFixed())
3613 {
3614 if (dock.IsHorizontal())
3615 dock_pixels -= p.best_size.x;
3616 else
3617 dock_pixels -= p.best_size.y;
3618 }
3619 else
3620 {
3621 total_proportion += p.dock_proportion;
3622 }
3623 }
3624
3625 // find a pane in our dock to 'steal' space from or to 'give'
3626 // space to -- this is essentially what is done when a pane is
3627 // resized; the pane should usually be the first non-fixed pane
3628 // to the right of the action pane
3629 int borrow_pane = -1;
3630 for (i = pane_position+1; i < dock_pane_count; ++i)
3631 {
3632 wxPaneInfo& p = *dock.panes.Item(i);
3633 if (!p.IsFixed())
3634 {
3635 borrow_pane = i;
3636 break;
3637 }
3638 }
3639
3640
3641 // demand that the pane being resized is found in this dock
3642 // (this assert really never should be raised)
3643 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
3644
3645 // prevent division by zero
3646 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
3647 {
3648 m_action = actionNone;
3649 return;
3650 }
3651
3652 // calculate the new proportion of the pane
3653 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
3654
3655 // default minimum size
3656 int min_size = 0;
3657
3658 // check against the pane's minimum size, if specified. please note
3659 // that this is not enough to ensure that the minimum size will
3660 // not be violated, because the whole frame might later be shrunk,
3661 // causing the size of the pane to violate it's minimum size
3662 if (pane.min_size.IsFullySpecified())
3663 {
3664 min_size = 0;
3665
3666 if (pane.HasBorder())
3667 min_size += (pane_border_size*2);
3668
3669 // calculate minimum size with decorations (border,caption)
3670 if (pane_part->orientation == wxVERTICAL)
3671 {
3672 min_size += pane.min_size.y;
3673 if (pane.HasCaption())
3674 min_size += caption_size;
3675 }
3676 else
3677 {
3678 min_size += pane.min_size.x;
3679 }
3680 }
3681
3682
3683 // for some reason, an arithmatic error somewhere is causing
3684 // the proportion calculations to always be off by 1 pixel;
3685 // for now we will add the 1 pixel on, but we really should
3686 // determine what's causing this.
3687 min_size++;
3688
3689 int min_proportion = (min_size*total_proportion)/dock_pixels;
3690
3691 if (new_proportion < min_proportion)
3692 new_proportion = min_proportion;
3693
3694
3695
3696 int prop_diff = new_proportion - pane.dock_proportion;
3697
3698 // borrow the space from our neighbor pane to the
3699 // right or bottom (depending on orientation)
3700 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
3701 pane.dock_proportion = new_proportion;
3702
3703 // repaint
3704 Update();
3705 Repaint(NULL);
3706 }
3707 }
3708 else if (m_action == actionClickButton)
3709 {
3710 m_hover_button = NULL;
3711 m_frame->ReleaseMouse();
3712 UpdateButtonOnScreen(m_action_part, event);
3713
3714 // make sure we're still over the item that was originally clicked
3715 if (m_action_part == HitTest(event.GetX(), event.GetY()))
3716 {
3717 // fire button-click event
3718 wxFrameManagerEvent e(wxEVT_AUI_PANEBUTTON);
3719 e.SetPane(m_action_part->pane);
3720 e.SetButton(m_action_part->button->button_id);
3721 ProcessMgrEvent(e);
3722 }
3723 }
3724 else if (m_action == actionClickCaption)
3725 {
3726 m_frame->ReleaseMouse();
3727 }
3728 else if (m_action == actionDragFloatingPane)
3729 {
3730 m_frame->ReleaseMouse();
3731 }
3732 else if (m_action == actionDragToolbarPane)
3733 {
3734 m_frame->ReleaseMouse();
3735
3736 wxPaneInfo& pane = GetPane(m_action_window);
3737 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3738
3739 // save the new positions
3740 wxDockInfoPtrArray docks;
3741 FindDocks(m_docks, pane.dock_direction,
3742 pane.dock_layer, pane.dock_row, docks);
3743 if (docks.GetCount() == 1)
3744 {
3745 wxDockInfo& dock = *docks.Item(0);
3746
3747 wxArrayInt pane_positions, pane_sizes;
3748 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
3749
3750 int i, dock_pane_count = dock.panes.GetCount();
3751 for (i = 0; i < dock_pane_count; ++i)
3752 dock.panes.Item(i)->dock_pos = pane_positions[i];
3753 }
3754
3755 pane.state &= ~wxPaneInfo::actionPane;
3756 Update();
3757 }
3758 else
3759 {
3760 event.Skip();
3761 }
3762
3763 m_action = actionNone;
3764 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
3765 }
3766
3767
3768 void wxFrameManager::OnMotion(wxMouseEvent& event)
3769 {
3770 // sometimes when Update() is called from inside this method,
3771 // a spurious mouse move event is generated; this check will make
3772 // sure that only real mouse moves will get anywhere in this method;
3773 // this appears to be a bug somewhere, and I don't know where the
3774 // mouse move event is being generated. only verified on MSW
3775
3776 wxPoint mouse_pos = event.GetPosition();
3777 if (m_last_mouse_move == mouse_pos)
3778 return;
3779 m_last_mouse_move = mouse_pos;
3780
3781
3782 if (m_action == actionResize)
3783 {
3784 wxPoint pos = m_action_part->rect.GetPosition();
3785 if (m_action_part->orientation == wxHORIZONTAL)
3786 pos.y = wxMax(0, event.m_y - m_action_offset.y);
3787 else
3788 pos.x = wxMax(0, event.m_x - m_action_offset.x);
3789
3790 wxRect rect(m_frame->ClientToScreen(pos),
3791 m_action_part->rect.GetSize());
3792
3793 wxScreenDC dc;
3794 if (!m_action_hintrect.IsEmpty())
3795 DrawResizeHint(dc, m_action_hintrect);
3796 DrawResizeHint(dc, rect);
3797 m_action_hintrect = rect;
3798 }
3799 else if (m_action == actionClickCaption)
3800 {
3801 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
3802 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
3803
3804 // caption has been clicked. we need to check if the mouse
3805 // is now being dragged. if it is, we need to change the
3806 // mouse action to 'drag'
3807 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
3808 abs(event.m_y - m_action_start.y) > drag_y_threshold)
3809 {
3810 wxPaneInfo* pane_info = m_action_part->pane;
3811
3812 if (!pane_info->IsToolbar())
3813 {
3814 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
3815 pane_info->IsFloatable())
3816 {
3817 m_action = actionDragFloatingPane;
3818
3819 // set initial float position
3820 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3821 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
3822 pt.y - m_action_offset.y);
3823 // float the window
3824 pane_info->Float();
3825 Update();
3826
3827 m_action_window = pane_info->frame;
3828
3829 // action offset is used here to make it feel "natural" to the user
3830 // to drag a docked pane and suddenly have it become a floating frame.
3831 // Sometimes, however, the offset where the user clicked on the docked
3832 // caption is bigger than the width of the floating frame itself, so
3833 // in that case we need to set the action offset to a sensible value
3834 wxSize frame_size = m_action_window->GetSize();
3835 if (frame_size.x <= m_action_offset.x)
3836 m_action_offset.x = 30;
3837 }
3838 }
3839 else
3840 {
3841 m_action = actionDragToolbarPane;
3842 m_action_window = pane_info->window;
3843 }
3844 }
3845 }
3846 else if (m_action == actionDragFloatingPane)
3847 {
3848 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3849 m_action_window->Move(pt.x - m_action_offset.x,
3850 pt.y - m_action_offset.y);
3851 }
3852 else if (m_action == actionDragToolbarPane)
3853 {
3854 wxPaneInfo& pane = GetPane(m_action_window);
3855 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3856
3857 pane.state |= wxPaneInfo::actionPane;
3858
3859 wxPoint pt = event.GetPosition();
3860 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
3861
3862 // if DoDrop() decided to float the pane, set up
3863 // the floating pane's initial position
3864 if (pane.IsFloating())
3865 {
3866 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3867 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
3868 pt.y - m_action_offset.y);
3869 }
3870
3871 // this will do the actiual move operation;
3872 // in the case that the pane has been floated,
3873 // this call will create the floating pane
3874 // and do the reparenting
3875 Update();
3876
3877 // if the pane has been floated, change the mouse
3878 // action actionDragFloatingPane so that subsequent
3879 // EVT_MOTION() events will move the floating pane
3880 if (pane.IsFloating())
3881 {
3882 pane.state &= ~wxPaneInfo::actionPane;
3883 m_action = actionDragFloatingPane;
3884 m_action_window = pane.frame;
3885 }
3886 }
3887 else
3888 {
3889 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
3890 if (part && part->type == wxDockUIPart::typePaneButton)
3891 {
3892 if (part != m_hover_button)
3893 {
3894 // make the old button normal
3895 if (m_hover_button)
3896 UpdateButtonOnScreen(m_hover_button, event);
3897
3898 // mouse is over a button, so repaint the
3899 // button in hover mode
3900 UpdateButtonOnScreen(part, event);
3901 m_hover_button = part;
3902 }
3903 }
3904 else
3905 {
3906 if (m_hover_button)
3907 {
3908 m_hover_button = NULL;
3909 Repaint();
3910 }
3911 else
3912 {
3913 event.Skip();
3914 }
3915 }
3916 }
3917 }
3918
3919 void wxFrameManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
3920 {
3921 if (m_hover_button)
3922 {
3923 m_hover_button = NULL;
3924 Repaint();
3925 }
3926 }
3927
3928 void wxFrameManager::OnChildFocus(wxChildFocusEvent& event)
3929 {
3930 // when a child pane has it's focus set, we should change the
3931 // pane's active state to reflect this. (this is only true if
3932 // active panes are allowed by the owner)
3933 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3934 {
3935 if (GetPane(event.GetWindow()).IsOk())
3936 {
3937 SetActivePane(m_panes, event.GetWindow());
3938 m_frame->Refresh();
3939 }
3940 }
3941
3942 event.Skip();
3943 }
3944
3945
3946 // OnPaneButton() is an event handler that is called
3947 // when a pane button has been pressed.
3948 void wxFrameManager::OnPaneButton(wxFrameManagerEvent& evt)
3949 {
3950 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxFrameManager::OnPaneButton must be non-null"));
3951
3952 wxPaneInfo& pane = *(evt.pane);
3953
3954 if (evt.button == wxAUI_BUTTON_CLOSE)
3955 {
3956 // fire pane close event
3957 wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE);
3958 e.SetPane(evt.pane);
3959 ProcessMgrEvent(e);
3960
3961 if (!e.GetVeto())
3962 {
3963 ClosePane(pane);
3964 Update();
3965 }
3966 }
3967 else if (evt.button == wxPaneInfo::buttonPin)
3968 {
3969 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
3970 pane.IsFloatable())
3971 pane.Float();
3972 Update();
3973 }
3974 }
3975
3976 #endif // wxUSE_AUI