1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxRendererNative class declaration
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
13 Renderers are used in wxWindows for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
25 #ifndef _WX_RENDERER_H_
26 #define _WX_RENDERER_H_
28 class WXDLLEXPORT wxDC
;
29 class WXDLLEXPORT wxWindow
;
31 #include "wx/gdicmn.h" // for wxPoint
33 // some platforms have their own renderers, others use the generic one
34 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
35 #define wxHAS_NATIVE_RENDERER
37 #undef wxHAS_NATIVE_RENDERER
40 // ----------------------------------------------------------------------------
42 // ----------------------------------------------------------------------------
44 // control state flags used in wxRenderer and wxColourScheme
47 wxCONTROL_DISABLED
= 0x00000001, // control is disabled
48 wxCONTROL_FOCUSED
= 0x00000002, // currently has keyboard focus
49 wxCONTROL_PRESSED
= 0x00000004, // (button) is pressed
50 wxCONTROL_ISDEFAULT
= 0x00000008, // only applies to the buttons
51 wxCONTROL_ISSUBMENU
= wxCONTROL_ISDEFAULT
, // only for menu items
52 wxCONTROL_EXPANDED
= wxCONTROL_ISDEFAULT
, // only for the tree items
53 wxCONTROL_CURRENT
= 0x00000010, // mouse is currently over the control
54 wxCONTROL_SELECTED
= 0x00000020, // selected item in e.g. listbox
55 wxCONTROL_CHECKED
= 0x00000040, // (check/radio button) is checked
56 wxCONTROL_CHECKABLE
= 0x00000080, // (menu) item can be checked
58 wxCONTROL_FLAGS_MASK
= 0x000000ff,
60 // this is a pseudo flag not used directly by wxRenderer but rather by some
61 // controls internally
62 wxCONTROL_DIRTY
= 0x80000000
65 // ----------------------------------------------------------------------------
67 // ----------------------------------------------------------------------------
69 // wxSplitterWindow parameters
70 struct WXDLLEXPORT wxSplitterRenderParams
72 // the only way to initialize this struct is by using this ctor
73 wxSplitterRenderParams(wxCoord widthSash_
, wxCoord border_
, bool isSens_
)
74 : widthSash(widthSash_
), border(border_
), isHotSensitive(isSens_
)
78 // the width of the splitter sash
79 const wxCoord widthSash
;
81 // the width of the border of the splitter window
84 // true if the splitter changes its appearance when the mouse is over it
85 const bool isHotSensitive
;
88 // wxRendererNative interface version
89 struct WXDLLEXPORT wxRendererVersion
91 wxRendererVersion(int version_
, int age_
) : version(version_
), age(age_
) { }
93 // default copy ctor, assignment operator and dtor are ok
95 // the current version and age of wxRendererNative interface: different
96 // versions are incompatible (in both ways) while the ages inside the same
97 // version are upwards compatible, i.e. the version of the renderer must
98 // match the version of the main program exactly while the age may be
99 // highergreater or equal to it
101 // NB: don't forget to increment age after adding any new virtual function!
109 // check if the given version is compatible with the current one
110 static bool IsCompatible(const wxRendererVersion
& ver
)
112 return ver
.version
== Current_Version
&& ver
.age
>= Current_Age
;
119 // ----------------------------------------------------------------------------
120 // wxRendererNative: abstracts drawing methods needed by the native controls
121 // ----------------------------------------------------------------------------
123 class WXDLLEXPORT wxRendererNative
129 // draw the header control button (used by wxListCtrl)
130 virtual void DrawHeaderButton(wxWindow
*win
,
135 // draw the expanded/collapsed icon for a tree control item
136 virtual void DrawTreeItemButton(wxWindow
*win
,
141 // draw the border for sash window: this border must be such that the sash
142 // drawn by DrawSash() blends into it well
143 virtual void DrawSplitterBorder(wxWindow
*win
,
148 // draw a (vertical) sash
149 virtual void DrawSplitterSash(wxWindow
*win
,
153 wxOrientation orient
,
157 // geometry functions
158 // ------------------
160 // get the splitter parameters: the x field of the returned point is the
161 // sash width and the y field is the border width
162 virtual wxSplitterRenderParams
GetSplitterParams(const wxWindow
*win
) = 0;
165 // pseudo constructors
166 // -------------------
168 // return the currently used renderer
169 static wxRendererNative
& Get();
171 // return the generic implementation of the renderer
172 static wxRendererNative
& GetGeneric();
174 // return the default (native) implementation for this platform
175 static wxRendererNative
& GetDefault();
178 // changing the global renderer
179 // ----------------------------
181 #if wxUSE_DYNLIB_CLASS
182 // load the renderer from the specified DLL, the returned pointer must be
183 // deleted by caller if not NULL when it is not used any more
184 static wxRendererNative
*Load(const wxString
& name
);
185 #endif // wxUSE_DYNLIB_CLASS
187 // set the renderer to use, passing NULL reverts to using the default
190 // return the previous renderer used with Set() or NULL if none
191 static wxRendererNative
*Set(wxRendererNative
*renderer
);
194 // miscellaneous stuff
195 // -------------------
197 // this function is used for version checking: Load() refuses to load any
198 // DLLs implementing an older or incompatible version; it should be
199 // implemented simply by returning wxRendererVersion::Current_XXX values
200 virtual wxRendererVersion
GetVersion() const = 0;
202 // virtual dtor for any base class
203 virtual ~wxRendererNative();
206 // ----------------------------------------------------------------------------
207 // wxDelegateRendererNative: allows reuse of renderers code
208 // ----------------------------------------------------------------------------
210 class WXDLLEXPORT wxDelegateRendererNative
: public wxRendererNative
213 wxDelegateRendererNative()
214 : m_rendererNative(GetGeneric()) { }
216 wxDelegateRendererNative(wxRendererNative
& rendererNative
)
217 : m_rendererNative(rendererNative
) { }
220 virtual void DrawHeaderButton(wxWindow
*win
,
224 { m_rendererNative
.DrawHeaderButton(win
, dc
, rect
, flags
); }
226 virtual void DrawTreeItemButton(wxWindow
*win
,
230 { m_rendererNative
.DrawTreeItemButton(win
, dc
, rect
, flags
); }
232 virtual void DrawSplitterBorder(wxWindow
*win
,
236 { m_rendererNative
.DrawSplitterBorder(win
, dc
, rect
, flags
); }
238 virtual void DrawSplitterSash(wxWindow
*win
,
242 wxOrientation orient
,
244 { m_rendererNative
.DrawSplitterSash(win
, dc
, size
,
245 position
, orient
, flags
); }
248 virtual wxSplitterRenderParams
GetSplitterParams(const wxWindow
*win
)
249 { return m_rendererNative
.GetSplitterParams(win
); }
251 virtual wxRendererVersion
GetVersion() const
252 { return m_rendererNative
.GetVersion(); }
255 wxRendererNative
& m_rendererNative
;
257 DECLARE_NO_COPY_CLASS(wxDelegateRendererNative
)
260 // ----------------------------------------------------------------------------
261 // inline functions implementation
262 // ----------------------------------------------------------------------------
264 #ifndef wxHAS_NATIVE_RENDERER
266 // default native renderer is the generic one then
268 wxRendererNative
& wxRendererNative::GetDefault()
273 #endif // !wxHAS_NATIVE_RENDERER
275 #endif // _WX_RENDERER_H_