1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxScrolled template
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
10 Possible values for the second argument of wxScrolled::ShowScrollbars().
12 enum wxScrollbarVisibility
14 wxSHOW_SB_NEVER
= -1, ///< Never show the scrollbar at all.
15 wxSHOW_SB_DEFAULT
, ///< Show scrollbar only if it is needed.
16 wxSHOW_SB_ALWAYS
///< Always show scrollbar, even if not needed.
21 The wxScrolled class manages scrolling for its client area, transforming
22 the coordinates according to the scrollbar positions, and setting the
23 scroll positions, thumb sizes and ranges according to the area in view.
25 There are two commonly used (but not the only possible!) specializations of
28 - ::wxScrolledWindow, aka wxScrolled<wxPanel>, is equivalent to
29 ::wxScrolledWindow from earlier versions. Derived from wxPanel, it shares
30 wxPanel's behaviour with regard to TAB traversal and focus handling. Use
31 this if the scrolled window will have child controls.
33 - ::wxScrolledCanvas, aka wxScrolled<wxWindow>, derives from wxWindow and
34 so doesn't handle children specially. This is suitable e.g. for
35 implementating scrollable controls such as tree or list controls.
37 Starting from version 2.4 of wxWidgets, there are several ways to use a
38 ::wxScrolledWindow (and now wxScrolled). In particular, there are
39 three ways to set the size of the scrolling area:
41 One way is to set the scrollbars directly using a call to SetScrollbars().
42 This is the way it used to be in any previous version of wxWidgets and it
43 will be kept for backwards compatibility.
45 An additional method of manual control, which requires a little less
46 computation of your own, is to set the total size of the scrolling area by
47 calling either wxWindow::SetVirtualSize(), or wxWindow::FitInside(), and
48 setting the scrolling increments for it by calling SetScrollRate().
49 Scrolling in some orientation is enabled by setting a non-zero increment
52 The most automatic and newest way is to simply let sizers determine the
53 scrolling area. This is now the default when you set an interior sizer into
54 a wxScrolled with wxWindow::SetSizer(). The scrolling area will be
55 set to the size requested by the sizer and the scrollbars will be assigned
56 for each orientation according to the need for them and the scrolling
57 increment set by SetScrollRate(). As above, scrolling is only enabled in
58 orientations with a non-zero increment. You can influence the minimum size
59 of the scrolled area controlled by a sizer by calling
60 wxWindow::SetVirtualSizeHints(). (Calling SetScrollbars() has analogous
61 effects in wxWidgets 2.4 -- in later versions it may not continue to
64 Note that if maximum size hints are still supported by
65 wxWindow::SetVirtualSizeHints(), use them at your own dire risk. They may
66 or may not have been removed for 2.4, but it really only makes sense to set
67 minimum size hints here. We should probably replace
68 wxWindow::SetVirtualSizeHints() with wxWindow::SetMinVirtualSize() or
69 similar and remove it entirely in future.
71 @todo review docs for this class replacing SetVirtualSizeHints() with
74 As with all windows, an application can draw onto a wxScrolled using a
75 @ref overview_dc "device context".
77 You have the option of handling the OnPaint handler or overriding the
78 wxScrolled::OnDraw() function, which is passed a pre-scrolled device
79 context (prepared by wxScrolled::DoPrepareDC()).
81 If you don't wish to calculate your own scrolling, you must call
82 DoPrepareDC() when not drawing from within OnDraw(), to set the device
83 origin for the device context according to the current scroll position.
85 A wxScrolled will normally scroll itself and therefore its child windows
86 as well. It might however be desired to scroll a different window than
87 itself: e.g. when designing a spreadsheet, you will normally only have to
88 scroll the (usually white) cell area, whereas the (usually grey) label area
89 will scroll very differently. For this special purpose, you can call
90 SetTargetWindow() which means that pressing the scrollbars will scroll a
93 Note that the underlying system knows nothing about scrolling coordinates,
94 so that all system functions (mouse events, expose events, refresh calls
95 etc) as well as the position of subwindows are relative to the "physical"
96 origin of the scrolled window. If the user insert a child window at
97 position (10,10) and scrolls the window down 100 pixels (moving the child
98 window out of the visible area), the child window will report a position
103 Uses a backing pixmap to speed refreshes. Motif only.
107 Use wxScrolled for applications where the user scrolls by a fixed amount,
108 and where a 'page' can be interpreted to be the current visible portion of
109 the window. For more sophisticated applications, use the wxScrolled
110 implementation as a guide to build your own scroll behaviour or use
111 wxVScrolledWindow or its variants.
113 @since The wxScrolled template exists since version 2.9.0. In older versions,
114 only ::wxScrolledWindow (equivalent of wxScrolled<wxPanel>) was
120 @see wxScrollBar, wxClientDC, wxPaintDC,
121 wxVScrolledWindow, wxHScrolledWindow, wxHVScrolledWindow,
124 class wxScrolled
: public T
127 /// Default constructor.
136 Window identifier. The value @c wxID_ANY indicates a default value.
138 Window position. If a position of @c wxDefaultPosition is specified
139 then a default position is chosen.
141 Window size. If a size of @c wxDefaultSize is specified then the
142 window is sized appropriately.
144 Window style. See wxScrolled.
148 @remarks The window is initially created without visible scrollbars.
149 Call SetScrollbars() to specify how big the virtual window
152 wxScrolled(wxWindow
* parent
, wxWindowID id
= -1,
153 const wxPoint
& pos
= wxDefaultPosition
,
154 const wxSize
& size
= wxDefaultSize
,
155 long style
= wxHSCROLL
| wxVSCROLL
,
156 const wxString
& name
= "scrolledWindow");
160 Translates the logical coordinates to the device ones. For example, if
161 a window is scrolled 10 pixels to the bottom, the device coordinates of
162 the origin are (0, 0) (as always), but the logical coordinates are (0,
163 10) and so the call to CalcScrolledPosition(0, 10, xx, yy) will return
166 @see CalcUnscrolledPosition()
168 void CalcScrolledPosition(int x
, int y
, int* xx
, int* yy
) const;
171 Translates the device coordinates to the logical ones. For example, if
172 a window is scrolled 10 pixels to the bottom, the device coordinates of
173 the origin are (0, 0) (as always), but the logical coordinates are (0,
174 10) and so the call to CalcUnscrolledPosition(0, 0, xx, yy) will return
177 @see CalcScrolledPosition()
179 void CalcUnscrolledPosition(int x
, int y
, int* xx
, int* yy
) const;
182 Creates the window for two-step construction. Derived classes
183 should call or replace this function. See wxScrolled::wxScrolled()
186 bool Create(wxWindow
* parent
, wxWindowID id
= -1,
187 const wxPoint
& pos
= wxDefaultPosition
,
188 const wxSize
& size
= wxDefaultSize
,
189 long style
= wxHSCROLL
| wxVSCROLL
,
190 const wxString
& name
= "scrolledWindow");
193 Call this function to prepare the device context for drawing a scrolled
196 It sets the device origin according to the current scroll position.
197 DoPrepareDC() is called automatically within the default @c wxEVT_PAINT
198 event handler, so your OnDraw() override will be passed an already
199 'pre-scrolled' device context. However, if you wish to draw from
200 outside of OnDraw() (e.g. from your own @c wxEVT_PAINT handler), you
201 must call this function yourself.
205 void MyWindow::OnEvent(wxMouseEvent& event)
210 dc.SetPen(*wxBLACK_PEN);
212 event.Position(&x, &y);
213 if (xpos > -1 && ypos > -1 && event.Dragging())
215 dc.DrawLine(xpos, ypos, x, y);
222 Notice that the function sets the origin by moving it relatively to the
223 current origin position, so you shouldn't change the origin before
224 calling DoPrepareDC() or, if you do, reset it to (0, 0) later. If you
225 call DoPrepareDC() immediately after device context creation, as in the
226 example above, this problem doesn't arise, of course, so it is
227 customary to do it like this.
229 void DoPrepareDC(wxDC
& dc
);
232 Enable or disable physical scrolling in the given direction. Physical
233 scrolling is the physical transfer of bits up or down the
234 screen when a scroll event occurs. If the application scrolls by a
235 variable amount (e.g. if there are different font sizes) then physical
236 scrolling will not work, and you should switch it off. Note that you
237 will have to reposition child windows yourself, if physical scrolling
241 If @true, enables physical scrolling in the x direction.
243 If @true, enables physical scrolling in the y direction.
245 @remarks Physical scrolling may not be available on all platforms. Where
246 it is available, it is enabled by default.
248 void EnableScrolling(bool xScrolling
, bool yScrolling
);
251 Set the scrollbar visibility.
253 By default the scrollbar in the corresponding direction is only shown
254 if it is needed, i.e. if the virtual size of the scrolled window in
255 this direction is greater than the current physical window size. Using
256 this function the scrollbar visibility can be changed to be:
257 - wxSHOW_SB_ALWAYS: To always show the scrollbar, even if it is
258 not needed currently (wxALWAYS_SHOW_SB style can be used during
259 the window creation to achieve the same effect but it applies
261 - wxSHOW_SB_NEVER: To never show the scrollbar at all. In this case
262 the program should presumably provide some other way for the
263 user to scroll the window.
264 - wxSHOW_SB_DEFAULT: To restore the default behaviour described
268 The desired visibility for the horizontal scrollbar.
270 The desired visibility for the vertical scrollbar.
274 void ShowScrollbars(wxScrollbarVisibility horz
, wxScrollbarVisibility vert
);
277 Get the number of pixels per scroll unit (line), in each direction, as
278 set by SetScrollbars(). A value of zero indicates no scrolling in that
282 Receives the number of pixels per horizontal unit.
284 Receives the number of pixels per vertical unit.
286 @see SetScrollbars(), GetVirtualSize()
288 void GetScrollPixelsPerUnit(int* xUnit
, int* yUnit
) const;
291 Get the position at which the visible portion of the window starts.
294 Receives the first visible x position in scroll units.
296 Receives the first visible y position in scroll units.
299 If either of the scrollbars is not at the home position, @a x
300 and/or @a y will be greater than zero.
301 Combined with wxWindow::GetClientSize(), the application can use this
302 function to efficiently redraw only the visible portion of the window.
303 The positions are in logical scroll units, not pixels, so to convert
304 to pixels you will have to multiply by the number of pixels per scroll
307 @see SetScrollbars(), Scroll()
309 void GetViewStart(int* x
, int* y
) const;
312 This is a simple overload of GetViewStart(int*,int*); see that function
315 wxPoint
GetViewStart() const;
318 Gets the size in device units of the scrollable window area (as
319 opposed to the client size, which is the area of the window currently
323 Receives the length of the scrollable window, in pixels.
325 Receives the height of the scrollable window, in pixels.
327 @remarks Use wxDC::DeviceToLogicalX() and wxDC::DeviceToLogicalY() to
328 translate these units to logical units.
330 @see SetScrollbars(), GetScrollPixelsPerUnit()
332 void GetVirtualSize(int* x
, int* y
) const;
335 Motif only: @true if the window has a backing bitmap.
337 bool IsRetained() const;
340 Called by the default paint event handler to allow the application to
341 define painting behaviour without having to worry about calling
344 Instead of overriding this function you may also just process the paint
345 event in the derived class as usual, but then you will have to call
346 DoPrepareDC() yourself.
348 virtual void OnDraw(wxDC
& dc
);
351 This function is for backwards compatibility only and simply calls
352 DoPrepareDC() now. Notice that it is not called by the default paint
353 event handle (DoPrepareDC() is), so overriding this method in your
354 derived class is useless.
356 void PrepareDC(wxDC
& dc
);
359 Scrolls a window so the view start is at the given point.
362 The x position to scroll to, in scroll units.
364 The y position to scroll to, in scroll units.
366 @remarks The positions are in scroll units, not pixels, so to convert to
367 pixels you will have to multiply by the number of
368 pixels per scroll increment. If either parameter is
369 ::wxDefaultCoord (-1), that position will be ignored (no change
372 @see SetScrollbars(), GetScrollPixelsPerUnit()
374 void Scroll(int x
, int y
);
377 This is an overload of Scroll(int,int); see that function for more info.
379 void Scroll(const wxPoint
& pt
);
382 Set the horizontal and vertical scrolling increment only. See the
383 pixelsPerUnit parameter in SetScrollbars().
385 void SetScrollRate(int xstep
, int ystep
);
388 Sets up vertical and/or horizontal scrollbars.
390 The first pair of parameters give the number of pixels per 'scroll
391 step', i.e. amount moved when the up or down scroll arrows are pressed.
392 The second pair gives the length of scrollbar in scroll steps, which
393 sets the size of the virtual window.
395 @a xPos and @a yPos optionally specify a position to scroll to
398 For example, the following gives a window horizontal and vertical
399 scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
400 pixels) in each direction:
402 window->SetScrollbars(20, 20, 50, 50);
405 wxScrolled manages the page size itself, using the current client
406 window size as the page size.
408 Note that for more sophisticated scrolling applications, for example
409 where scroll steps may be variable according to the position in the
410 document, it will be necessary to derive a new class from wxWindow,
411 overriding OnSize() and adjusting the scrollbars appropriately.
413 @param pixelsPerUnitX
414 Pixels per scroll unit in the horizontal direction.
415 @param pixelsPerUnitY
416 Pixels per scroll unit in the vertical direction.
418 Number of units in the horizontal direction.
420 Number of units in the vertical direction.
422 Position to initialize the scrollbars in the horizontal direction,
425 Position to initialize the scrollbars in the vertical direction, in
428 Will not refresh window if @true.
430 @see wxWindow::SetVirtualSize()
432 void SetScrollbars(int pixelsPerUnitX
, int pixelsPerUnitY
,
437 bool noRefresh
= false);
440 Call this function to tell wxScrolled to perform the actual scrolling
441 on a different window (and not on itself).
443 This method is useful when only a part of the window should be
444 scrolled. A typical example is a control consisting of a fixed header
445 and the scrollable contents window: the scrollbars are attached to the
446 main window itself, hence it, and not the contents window must be
447 derived from wxScrolled, but only the contents window scrolls when the
448 scrollbars are used. To implement such setup, you need to call this
449 method with the contents window as argument.
451 Notice that if this method is used, GetSizeAvailableForScrollTarget()
452 method must be overridden.
454 void SetTargetWindow(wxWindow
*window
);
458 Function which must be overridden to implement the size available for
459 the scroll target for the given size of the main window.
461 This method must be overridden if SetTargetWindow() is used (it is
462 never called otherwise). The implementation should decrease the @a size
463 to account for the size of the non-scrollable parts of the main window
464 and return only the size available for the scrollable window itself.
465 E.g. in the example given in SetTargetWindow() documentation the
466 function would subtract the height of the header window from the
467 vertical component of @a size.
469 virtual wxSize
GetSizeAvailableForScrollTarget(const wxSize
& size
);
474 Scrolled window derived from wxPanel.
476 See wxScrolled for detailed description.
478 @note Note that because this class derives from wxPanel, it shares its
479 behavior with regard to TAB traversal and focus handling (in
480 particular, it forwards focus to its children). If you don't want
481 this behaviour, use ::wxScrolledCanvas instead.
483 @note ::wxScrolledWindow is an alias for wxScrolled<wxPanel> since version
484 2.9.0. In older versions, it was a standalone class.
489 @see wxScrolled, ::wxScrolledCanvas
491 typedef wxScrolled
<wxPanel
> wxScrolledWindow
;
494 Alias for wxScrolled<wxWindow>. Scrolled window that doesn't have children
495 and so doesn't need or want special handling of TAB traversal.
502 @see wxScrolled, ::wxScrolledWindow
504 typedef wxScrolled
<wxWindow
> wxScrolledCanvas
;