1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
35 #include "wx/settings.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
54 wxAuiPaneInfo wxAuiNullPaneInfo
;
55 wxAuiDockInfo wxAuiNullDockInfo
;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
67 #include "wx/mac/private.h"
70 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
71 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
75 const int auiToolBarLayer
= 10;
78 class wxPseudoTransparentFrame
: public wxFrame
81 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
82 wxWindowID id
= wxID_ANY
,
83 const wxString
& title
= wxEmptyString
,
84 const wxPoint
& pos
= wxDefaultPosition
,
85 const wxSize
& size
= wxDefaultSize
,
86 long style
= wxDEFAULT_FRAME_STYLE
,
87 const wxString
&name
= wxT("frame"))
88 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
90 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
97 m_CanSetShape
= false; // have to wait for window create event on GTK
101 m_Region
= wxRegion(0, 0, 0, 0);
105 virtual bool SetTransparent(wxByte alpha
)
109 int w
=100; // some defaults
111 GetClientSize(&w
, &h
);
117 // m_Region.Union(0, 0, 1, m_MaxWidth);
120 for (int y
=0; y
<m_MaxHeight
; y
++)
122 // Reverse the order of the bottom 4 bits
123 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
124 if ((j
*16+8)<m_Amount
)
125 m_Region
.Union(0, y
, m_MaxWidth
, 1);
134 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
138 if (m_Region
.IsEmpty())
142 dc
.SetBrush(wxColour(128, 192, 255));
144 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
146 dc
.SetPen(*wxTRANSPARENT_PEN
);
148 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
152 wxRect
rect(upd
.GetRect());
153 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
160 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
167 void OnSize(wxSizeEvent
& event
)
169 // We sometimes get surplus size events
170 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
171 (event
.GetSize().GetHeight() == m_lastHeight
))
176 m_lastWidth
= event
.GetSize().GetWidth();
177 m_lastHeight
= event
.GetSize().GetHeight();
179 SetTransparent(m_Amount
);
180 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
181 event
.GetSize().GetHeight());
192 int m_lastWidth
,m_lastHeight
;
196 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
197 DECLARE_EVENT_TABLE()
201 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
203 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
204 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
205 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
207 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
212 // -- static utility functions --
214 static wxBitmap
wxPaneCreateStippleBitmap()
216 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
217 wxImage
img(2,2,data
,true);
218 return wxBitmap(img
);
221 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
223 wxBitmap stipple
= wxPaneCreateStippleBitmap();
224 wxBrush
brush(stipple
);
226 dc
.SetPen(*wxTRANSPARENT_PEN
);
228 dc
.SetLogicalFunction(wxXOR
);
229 dc
.DrawRectangle(rect
);
234 // CopyDocksAndPanes() - this utility function creates copies of
235 // the dock and pane info. wxAuiDockInfo's usually contain pointers
236 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
237 // reconstruct that relationship in the new dock info and pane info arrays
239 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
240 wxAuiPaneInfoArray
& dest_panes
,
241 const wxAuiDockInfoArray
& src_docks
,
242 const wxAuiPaneInfoArray
& src_panes
)
244 dest_docks
= src_docks
;
245 dest_panes
= src_panes
;
246 int i
, j
, k
, dock_count
, pc1
, pc2
;
247 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
249 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
250 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
251 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
252 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
253 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
257 // GetMaxLayer() is an internal function which returns
258 // the highest layer inside the specified dock
259 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
262 int i
, dock_count
, max_layer
= 0;
263 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
265 wxAuiDockInfo
& dock
= docks
.Item(i
);
266 if (dock
.dock_direction
== dock_direction
&&
267 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
268 max_layer
= dock
.dock_layer
;
274 // GetMaxRow() is an internal function which returns
275 // the highest layer inside the specified dock
276 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
278 int i
, pane_count
, max_row
= 0;
279 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
281 wxAuiPaneInfo
& pane
= panes
.Item(i
);
282 if (pane
.dock_direction
== direction
&&
283 pane
.dock_layer
== layer
&&
284 pane
.dock_row
> max_row
)
285 max_row
= pane
.dock_row
;
292 // DoInsertDockLayer() is an internal function that inserts a new dock
293 // layer by incrementing all existing dock layer values by one
294 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
299 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
301 wxAuiPaneInfo
& pane
= panes
.Item(i
);
302 if (!pane
.IsFloating() &&
303 pane
.dock_direction
== dock_direction
&&
304 pane
.dock_layer
>= dock_layer
)
309 // DoInsertDockLayer() is an internal function that inserts a new dock
310 // row by incrementing all existing dock row values by one
311 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
317 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
319 wxAuiPaneInfo
& pane
= panes
.Item(i
);
320 if (!pane
.IsFloating() &&
321 pane
.dock_direction
== dock_direction
&&
322 pane
.dock_layer
== dock_layer
&&
323 pane
.dock_row
>= dock_row
)
328 // DoInsertDockLayer() is an internal function that inserts a space for
329 // another dock pane by incrementing all existing dock row values by one
330 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
337 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
339 wxAuiPaneInfo
& pane
= panes
.Item(i
);
340 if (!pane
.IsFloating() &&
341 pane
.dock_direction
== dock_direction
&&
342 pane
.dock_layer
== dock_layer
&&
343 pane
.dock_row
== dock_row
&&
344 pane
.dock_pos
>= dock_pos
)
349 // FindDocks() is an internal function that returns a list of docks which meet
350 // the specified conditions in the parameters and returns a sorted array
351 // (sorted by layer and then row)
352 static void FindDocks(wxAuiDockInfoArray
& docks
,
356 wxAuiDockInfoPtrArray
& arr
)
358 int begin_layer
= dock_layer
;
359 int end_layer
= dock_layer
;
360 int begin_row
= dock_row
;
361 int end_row
= dock_row
;
362 int dock_count
= docks
.GetCount();
363 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
365 // discover the maximum dock layer and the max row
366 for (i
= 0; i
< dock_count
; ++i
)
368 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
369 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
372 // if no dock layer was specified, search all dock layers
373 if (dock_layer
== -1)
376 end_layer
= max_layer
;
379 // if no dock row was specified, search all dock row
388 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
389 for (row
= begin_row
; row
<= end_row
; ++row
)
390 for (i
= 0; i
< dock_count
; ++i
)
392 wxAuiDockInfo
& d
= docks
.Item(i
);
393 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
395 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
401 // FindPaneInDock() looks up a specified window pointer inside a dock.
402 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
403 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
405 int i
, count
= dock
.panes
.GetCount();
406 for (i
= 0; i
< count
; ++i
)
408 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
409 if (p
->window
== window
)
415 // RemovePaneFromDocks() removes a pane window from all docks
416 // with a possible exception specified by parameter "ex_cept"
417 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
419 wxAuiDockInfo
* ex_cept
= NULL
)
422 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
424 wxAuiDockInfo
& d
= docks
.Item(i
);
427 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
433 // RenumberDockRows() takes a dock and assigns sequential numbers
434 // to existing rows. Basically it takes out the gaps; so if a
435 // dock has rows with numbers 0,2,5, they will become 0,1,2
436 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
438 int i
, dock_count
, j
, pane_count
;
439 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
441 wxAuiDockInfo
& dock
= *docks
.Item(i
);
443 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
444 dock
.panes
.Item(j
)->dock_row
= i
;
449 // SetActivePane() sets the active pane, as well as cycles through
450 // every other pane and makes sure that all others' active flags
452 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
455 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
457 wxAuiPaneInfo
& pane
= panes
.Item(i
);
458 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
459 if (pane
.window
== active_pane
)
460 pane
.state
|= wxAuiPaneInfo::optionActive
;
465 // this function is used to sort panes by dock position
466 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
468 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
472 // -- wxAuiManager class implementation --
475 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
476 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
477 EVT_AUI_RENDER(wxAuiManager::OnRender
)
478 EVT_PAINT(wxAuiManager::OnPaint
)
479 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
480 EVT_SIZE(wxAuiManager::OnSize
)
481 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
482 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
483 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
484 EVT_MOTION(wxAuiManager::OnMotion
)
485 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
486 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
487 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
488 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
492 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
494 m_action
= actionNone
;
495 m_last_mouse_move
= wxPoint();
496 m_hover_button
= NULL
;
497 m_art
= new wxAuiDefaultDockArt
;
501 m_has_maximized
= false;
503 m_dock_constraint_x
= 0.3;
504 m_dock_constraint_y
= 0.3;
509 SetManagedWindow(managed_wnd
);
513 wxAuiManager::~wxAuiManager()
515 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
517 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
518 if (pinfo
.window
&& !pinfo
.window
->GetParent())
525 // creates a floating frame for the windows
526 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
527 const wxAuiPaneInfo
& pane_info
)
529 return new wxAuiFloatingFrame(parent
, this, pane_info
);
532 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
534 // if a key modifier is pressed while dragging the frame,
535 // don't dock the window
536 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
539 // GetPane() looks up a wxAuiPaneInfo structure based
540 // on the supplied window pointer. Upon failure, GetPane()
541 // returns an empty wxAuiPaneInfo, a condition which can be checked
542 // by calling wxAuiPaneInfo::IsOk().
544 // The pane info's structure may then be modified. Once a pane's
545 // info is modified, wxAuiManager::Update() must be called to
546 // realize the changes in the UI.
548 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
551 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
553 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
554 if (p
.window
== window
)
557 return wxAuiNullPaneInfo
;
560 // this version of GetPane() looks up a pane based on a
561 // 'pane name', see above comment for more info
562 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
565 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
567 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
571 return wxAuiNullPaneInfo
;
574 // GetAllPanes() returns a reference to all the pane info structures
575 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
580 // HitTest() is an internal function which determines
581 // which UI item the specified coordinates are over
582 // (x,y) specify a position in client coordinates
583 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
585 wxAuiDockUIPart
* result
= NULL
;
588 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
590 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
592 // we are not interested in typeDock, because this space
593 // isn't used to draw anything, just for measurements;
594 // besides, the entire dock area is covered with other
595 // rectangles, which we are interested in.
596 if (item
->type
== wxAuiDockUIPart::typeDock
)
599 // if we already have a hit on a more specific item, we are not
600 // interested in a pane hit. If, however, we don't already have
601 // a hit, returning a pane hit is necessary for some operations
602 if ((item
->type
== wxAuiDockUIPart::typePane
||
603 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
606 // if the point is inside the rectangle, we have a hit
607 if (item
->rect
.Contains(x
,y
))
615 // SetFlags() and GetFlags() allow the owner to set various
616 // options which are global to wxAuiManager
617 void wxAuiManager::SetFlags(unsigned int flags
)
619 // find out if we have to call UpdateHintWindowConfig()
620 bool update_hint_wnd
= false;
621 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
622 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
623 wxAUI_MGR_RECTANGLE_HINT
;
624 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
625 update_hint_wnd
= true;
633 UpdateHintWindowConfig();
637 unsigned int wxAuiManager::GetFlags() const
643 // don't use these anymore as they are deprecated
644 // use Set/GetManagedFrame() instead
645 void wxAuiManager::SetFrame(wxFrame
* frame
)
647 SetManagedWindow((wxWindow
*)frame
);
650 wxFrame
* wxAuiManager::GetFrame() const
652 return (wxFrame
*)m_frame
;
656 // this function will return the aui manager for a given
657 // window. The |window| parameter should be any child window
658 // or grand-child window (and so on) of the frame/window
659 // managed by wxAuiManager. The |window| parameter does not
660 // need to be managed by the manager itself.
661 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
663 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
664 evt
.SetManager(NULL
);
665 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
666 if (!window
->ProcessEvent(evt
))
669 return evt
.GetManager();
673 void wxAuiManager::UpdateHintWindowConfig()
675 // find out if the the system can do transparent frames
676 bool can_do_transparent
= false;
678 wxWindow
* w
= m_frame
;
681 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
683 wxFrame
* f
= static_cast<wxFrame
*>(w
);
684 can_do_transparent
= f
->CanSetTransparent();
691 // if there is an existing hint window, delete it
694 m_hint_wnd
->Destroy();
701 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
703 // Make a window to use for a transparent hint
704 #if defined(__WXMSW__) || defined(__WXGTK__)
705 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
706 wxDefaultPosition
, wxSize(1,1),
707 wxFRAME_TOOL_WINDOW
|
708 wxFRAME_FLOAT_ON_PARENT
|
712 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
713 #elif defined(__WXMAC__)
714 // Using a miniframe with float and tool styles keeps the parent
715 // frame activated and highlighted as such...
716 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
717 wxDefaultPosition
, wxSize(1,1),
718 wxFRAME_FLOAT_ON_PARENT
719 | wxFRAME_TOOL_WINDOW
);
721 // Can't set the bg colour of a Frame in wxMac
722 wxPanel
* p
= new wxPanel(m_hint_wnd
);
724 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
725 // color that is really hard to see, especially transparent.
726 // Until a better system color is decided upon we'll just use
728 p
->SetBackgroundColour(*wxBLUE
);
734 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
735 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
737 // system can't support transparent fade, or the venetian
738 // blinds effect was explicitly requested
739 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
744 wxFRAME_TOOL_WINDOW
|
745 wxFRAME_FLOAT_ON_PARENT
|
748 m_hint_fademax
= 128;
754 // SetManagedWindow() is usually called once when the frame
755 // manager class is being initialized. "frame" specifies
756 // the frame which should be managed by the frame mananger
757 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
759 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
762 m_frame
->PushEventHandler(this);
765 // if the owner is going to manage an MDI parent frame,
766 // we need to add the MDI client window as the default
769 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
771 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
772 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
774 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
776 AddPane(client_window
,
777 wxAuiPaneInfo().Name(wxT("mdiclient")).
778 CenterPane().PaneBorder(false));
780 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
782 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
783 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
784 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
786 AddPane(client_window
,
787 wxAuiPaneInfo().Name(wxT("mdiclient")).
788 CenterPane().PaneBorder(false));
793 UpdateHintWindowConfig();
797 // UnInit() must be called, usually in the destructor
798 // of the frame class. If it is not called, usually this
799 // will result in a crash upon program exit
800 void wxAuiManager::UnInit()
804 m_frame
->RemoveEventHandler(this);
808 // GetManagedWindow() returns the window pointer being managed
809 wxWindow
* wxAuiManager::GetManagedWindow() const
814 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
819 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
821 // first, give the owner frame a chance to override
824 if (m_frame
->ProcessEvent(event
))
831 // SetArtProvider() instructs wxAuiManager to use the
832 // specified art provider for all drawing calls. This allows
833 // plugable look-and-feel features. The pointer that is
834 // passed to this method subsequently belongs to wxAuiManager,
835 // and is deleted in the frame manager destructor
836 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
838 // delete the last art provider, if any
841 // assign the new art provider
842 m_art
= art_provider
;
846 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
848 // check if the pane has a valid window
852 // check if the window is already managed by us
853 if (GetPane(pane_info
.window
).IsOk())
856 // check if the pane name already exists, this could reveal a
857 // bug in the library user's application
858 bool already_exists
= false;
859 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
861 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
862 already_exists
= true;
865 // if the new pane is docked then we should undo maximize
866 if (pane_info
.IsDocked())
867 RestoreMaximizedPane();
869 m_panes
.Add(pane_info
);
871 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
873 // set the pane window
874 pinfo
.window
= window
;
877 // if the pane's name identifier is blank, create a random string
878 if (pinfo
.name
.empty() || already_exists
)
880 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
881 ((unsigned long)pinfo
.window
) & 0xffffffff,
882 (unsigned int)time(NULL
),
884 (unsigned int)GetTickCount(),
886 (unsigned int)clock(),
888 (unsigned long)m_panes
.GetCount());
891 // set initial proportion (if not already set)
892 if (pinfo
.dock_proportion
== 0)
893 pinfo
.dock_proportion
= 100000;
895 if (pinfo
.HasMaximizeButton())
897 wxAuiPaneButton button
;
898 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
899 pinfo
.buttons
.Add(button
);
902 if (pinfo
.HasPinButton())
904 wxAuiPaneButton button
;
905 button
.button_id
= wxAUI_BUTTON_PIN
;
906 pinfo
.buttons
.Add(button
);
909 if (pinfo
.HasCloseButton())
911 wxAuiPaneButton button
;
912 button
.button_id
= wxAUI_BUTTON_CLOSE
;
913 pinfo
.buttons
.Add(button
);
916 if (pinfo
.best_size
== wxDefaultSize
&&
919 pinfo
.best_size
= pinfo
.window
->GetClientSize();
921 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
923 // GetClientSize() doesn't get the best size for
924 // a toolbar under some newer versions of wxWidgets,
925 // so use GetBestSize()
926 pinfo
.best_size
= pinfo
.window
->GetBestSize();
928 // for some reason, wxToolBar::GetBestSize() is returning
929 // a size that is a pixel shy of the correct amount.
930 // I believe this to be the correct action, until
931 // wxToolBar::GetBestSize() is fixed. Is this assumption
933 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
934 // pinfo.best_size.y++;
937 if (pinfo
.min_size
!= wxDefaultSize
)
939 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
940 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
941 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
942 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
949 bool wxAuiManager::AddPane(wxWindow
* window
,
951 const wxString
& caption
)
954 pinfo
.Caption(caption
);
957 case wxTOP
: pinfo
.Top(); break;
958 case wxBOTTOM
: pinfo
.Bottom(); break;
959 case wxLEFT
: pinfo
.Left(); break;
960 case wxRIGHT
: pinfo
.Right(); break;
961 case wxCENTER
: pinfo
.CenterPane(); break;
963 return AddPane(window
, pinfo
);
966 bool wxAuiManager::AddPane(wxWindow
* window
,
967 const wxAuiPaneInfo
& pane_info
,
968 const wxPoint
& drop_pos
)
970 if (!AddPane(window
, pane_info
))
973 wxAuiPaneInfo
& pane
= GetPane(window
);
975 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
980 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
983 // shift the panes around, depending on the insert level
984 switch (insert_level
)
986 case wxAUI_INSERT_PANE
:
987 DoInsertPane(m_panes
,
988 pane_info
.dock_direction
,
989 pane_info
.dock_layer
,
993 case wxAUI_INSERT_ROW
:
994 DoInsertDockRow(m_panes
,
995 pane_info
.dock_direction
,
996 pane_info
.dock_layer
,
999 case wxAUI_INSERT_DOCK
:
1000 DoInsertDockLayer(m_panes
,
1001 pane_info
.dock_direction
,
1002 pane_info
.dock_layer
);
1006 // if the window already exists, we are basically just moving/inserting the
1007 // existing window. If it doesn't exist, we need to add it and insert it
1008 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1009 if (!existing_pane
.IsOk())
1011 return AddPane(window
, pane_info
);
1015 if (pane_info
.IsFloating())
1017 existing_pane
.Float();
1018 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1019 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1020 if (pane_info
.floating_size
!= wxDefaultSize
)
1021 existing_pane
.FloatingSize(pane_info
.floating_size
);
1025 // if the new pane is docked then we should undo maximize
1026 RestoreMaximizedPane();
1028 existing_pane
.Direction(pane_info
.dock_direction
);
1029 existing_pane
.Layer(pane_info
.dock_layer
);
1030 existing_pane
.Row(pane_info
.dock_row
);
1031 existing_pane
.Position(pane_info
.dock_pos
);
1039 // DetachPane() removes a pane from the frame manager. This
1040 // method will not destroy the window that is removed.
1041 bool wxAuiManager::DetachPane(wxWindow
* window
)
1044 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1046 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1047 if (p
.window
== window
)
1051 // we have a floating frame which is being detached. We need to
1052 // reparent it to m_frame and destroy the floating frame
1055 p
.window
->SetSize(1,1);
1057 if (p
.frame
->IsShown())
1058 p
.frame
->Show(false);
1060 // reparent to m_frame and destroy the pane
1061 if (m_action_window
== p
.frame
)
1063 m_action_window
= NULL
;
1066 p
.window
->Reparent(m_frame
);
1067 p
.frame
->SetSizer(NULL
);
1072 // make sure there are no references to this pane in our uiparts,
1073 // just in case the caller doesn't call Update() immediately after
1074 // the DetachPane() call. This prevets obscure crashes which would
1075 // happen at window repaint if the caller forgets to call Update()
1077 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1079 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1080 if (part
.pane
== &p
)
1082 m_uiparts
.RemoveAt(pi
);
1089 m_panes
.RemoveAt(i
);
1096 // ClosePane() destroys or hides the pane depending on its
1098 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1100 // if we were maximized, restore
1101 if (pane_info
.IsMaximized())
1103 RestorePane(pane_info
);
1106 // first, hide the window
1107 if (pane_info
.window
&& pane_info
.window
->IsShown())
1109 pane_info
.window
->Show(false);
1112 // make sure that we are the parent of this window
1113 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1115 pane_info
.window
->Reparent(m_frame
);
1118 // if we have a frame, destroy it
1119 if (pane_info
.frame
)
1121 pane_info
.frame
->Destroy();
1122 pane_info
.frame
= NULL
;
1125 // now we need to either destroy or hide the pane
1126 if (pane_info
.IsDestroyOnClose())
1128 wxWindow
* window
= pane_info
.window
;
1141 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1145 // un-maximize and hide all other panes
1146 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1148 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1153 // save hidden state
1154 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1155 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1157 // hide the pane, because only the newly
1158 // maximized pane should show
1163 // mark ourselves maximized
1164 pane_info
.Maximize();
1166 m_has_maximized
= true;
1168 // last, show the window
1169 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1171 pane_info
.window
->Show(true);
1175 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1179 // restore all the panes
1180 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1182 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1185 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1186 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1190 // mark ourselves non-maximized
1191 pane_info
.Restore();
1192 m_has_maximized
= false;
1194 // last, show the window
1195 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1197 pane_info
.window
->Show(true);
1201 void wxAuiManager::RestoreMaximizedPane()
1205 // restore all the panes
1206 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1208 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1209 if (p
.IsMaximized())
1217 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1218 // in the input string. This is an internal functions which is
1219 // used for saving perspectives
1220 static wxString
EscapeDelimiters(const wxString
& s
)
1223 result
.Alloc(s
.length());
1224 const wxChar
* ch
= s
.c_str();
1227 if (*ch
== wxT(';') || *ch
== wxT('|'))
1228 result
+= wxT('\\');
1235 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1237 wxString result
= wxT("name=");
1238 result
+= EscapeDelimiters(pane
.name
);
1241 result
+= wxT("caption=");
1242 result
+= EscapeDelimiters(pane
.caption
);
1245 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1246 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1247 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1248 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1249 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1250 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1251 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1252 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1253 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1254 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1255 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1256 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1257 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1258 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1259 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1260 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1265 // Load a "pane" with the pane infor settings in pane_part
1266 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1268 // replace escaped characters so we can
1269 // split up the string easily
1270 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1271 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1275 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1276 pane_part
= pane_part
.AfterFirst(wxT(';'));
1277 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1278 wxString value
= val_part
.AfterFirst(wxT('='));
1279 val_name
.MakeLower();
1280 val_name
.Trim(true);
1281 val_name
.Trim(false);
1285 if (val_name
.empty())
1288 if (val_name
== wxT("name"))
1290 else if (val_name
== wxT("caption"))
1291 pane
.caption
= value
;
1292 else if (val_name
== wxT("state"))
1293 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1294 else if (val_name
== wxT("dir"))
1295 pane
.dock_direction
= wxAtoi(value
.c_str());
1296 else if (val_name
== wxT("layer"))
1297 pane
.dock_layer
= wxAtoi(value
.c_str());
1298 else if (val_name
== wxT("row"))
1299 pane
.dock_row
= wxAtoi(value
.c_str());
1300 else if (val_name
== wxT("pos"))
1301 pane
.dock_pos
= wxAtoi(value
.c_str());
1302 else if (val_name
== wxT("prop"))
1303 pane
.dock_proportion
= wxAtoi(value
.c_str());
1304 else if (val_name
== wxT("bestw"))
1305 pane
.best_size
.x
= wxAtoi(value
.c_str());
1306 else if (val_name
== wxT("besth"))
1307 pane
.best_size
.y
= wxAtoi(value
.c_str());
1308 else if (val_name
== wxT("minw"))
1309 pane
.min_size
.x
= wxAtoi(value
.c_str());
1310 else if (val_name
== wxT("minh"))
1311 pane
.min_size
.y
= wxAtoi(value
.c_str());
1312 else if (val_name
== wxT("maxw"))
1313 pane
.max_size
.x
= wxAtoi(value
.c_str());
1314 else if (val_name
== wxT("maxh"))
1315 pane
.max_size
.y
= wxAtoi(value
.c_str());
1316 else if (val_name
== wxT("floatx"))
1317 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1318 else if (val_name
== wxT("floaty"))
1319 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1320 else if (val_name
== wxT("floatw"))
1321 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1322 else if (val_name
== wxT("floath"))
1323 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1325 wxFAIL_MSG(wxT("Bad Perspective String"));
1329 // replace escaped characters so we can
1330 // split up the string easily
1331 pane
.name
.Replace(wxT("\a"), wxT("|"));
1332 pane
.name
.Replace(wxT("\b"), wxT(";"));
1333 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1334 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1335 pane_part
.Replace(wxT("\a"), wxT("|"));
1336 pane_part
.Replace(wxT("\b"), wxT(";"));
1342 // SavePerspective() saves all pane information as a single string.
1343 // This string may later be fed into LoadPerspective() to restore
1344 // all pane settings. This save and load mechanism allows an
1345 // exact pane configuration to be saved and restored at a later time
1347 wxString
wxAuiManager::SavePerspective()
1351 result
= wxT("layout2|");
1353 int pane_i
, pane_count
= m_panes
.GetCount();
1354 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1356 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1357 result
+= SavePaneInfo(pane
)+wxT("|");
1360 int dock_i
, dock_count
= m_docks
.GetCount();
1361 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1363 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1365 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1366 dock
.dock_direction
, dock
.dock_layer
,
1367 dock
.dock_row
, dock
.size
);
1373 // LoadPerspective() loads a layout which was saved with SavePerspective()
1374 // If the "update" flag parameter is true, the GUI will immediately be updated
1376 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1378 wxString input
= layout
;
1381 // check layout string version
1382 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1383 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1384 part
= input
.BeforeFirst(wxT('|'));
1385 input
= input
.AfterFirst(wxT('|'));
1388 if (part
!= wxT("layout2"))
1391 // mark all panes currently managed as docked and hidden
1392 int pane_i
, pane_count
= m_panes
.GetCount();
1393 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1394 m_panes
.Item(pane_i
).Dock().Hide();
1396 // clear out the dock array; this will be reconstructed
1399 // replace escaped characters so we can
1400 // split up the string easily
1401 input
.Replace(wxT("\\|"), wxT("\a"));
1402 input
.Replace(wxT("\\;"), wxT("\b"));
1408 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1409 input
= input
.AfterFirst(wxT('|'));
1410 pane_part
.Trim(true);
1412 // if the string is empty, we're done parsing
1413 if (pane_part
.empty())
1416 if (pane_part
.Left(9) == wxT("dock_size"))
1418 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1419 wxString value
= pane_part
.AfterFirst(wxT('='));
1421 long dir
, layer
, row
, size
;
1422 wxString piece
= val_name
.AfterFirst(wxT('('));
1423 piece
= piece
.BeforeLast(wxT(')'));
1424 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1425 piece
= piece
.AfterFirst(wxT(','));
1426 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1427 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1428 value
.ToLong(&size
);
1431 dock
.dock_direction
= dir
;
1432 dock
.dock_layer
= layer
;
1433 dock
.dock_row
= row
;
1439 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1440 // name so it can be called by external callers
1441 pane_part
.Replace(wxT("\a"), wxT("|"));
1442 pane_part
.Replace(wxT("\b"), wxT(";"));
1444 LoadPaneInfo(pane_part
, pane
);
1446 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1449 // the pane window couldn't be found
1450 // in the existing layout
1464 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1465 wxArrayInt
& positions
,
1468 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1469 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1470 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1475 int offset
, action_pane
= -1;
1476 int pane_i
, pane_count
= dock
.panes
.GetCount();
1478 // find the pane marked as our action pane
1479 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1481 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1483 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1485 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1486 action_pane
= pane_i
;
1490 // set up each panes default position, and
1491 // determine the size (width or height, depending
1492 // on the dock's orientation) of each pane
1493 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1495 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1496 positions
.Add(pane
.dock_pos
);
1499 if (pane
.HasBorder())
1500 size
+= (pane_border_size
*2);
1502 if (dock
.IsHorizontal())
1504 if (pane
.HasGripper() && !pane
.HasGripperTop())
1505 size
+= gripper_size
;
1506 size
+= pane
.best_size
.x
;
1510 if (pane
.HasGripper() && pane
.HasGripperTop())
1511 size
+= gripper_size
;
1513 if (pane
.HasCaption())
1514 size
+= caption_size
;
1515 size
+= pane
.best_size
.y
;
1521 // if there is no action pane, just return the default
1522 // positions (as specified in pane.pane_pos)
1523 if (action_pane
== -1)
1527 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1529 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1534 positions
[pane_i
] -= -amount
;
1536 offset
+= sizes
[pane_i
];
1539 // if the dock mode is fixed, make sure none of the panes
1540 // overlap; we will bump panes that overlap
1542 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1544 int amount
= positions
[pane_i
] - offset
;
1548 positions
[pane_i
] += -amount
;
1550 offset
+= sizes
[pane_i
];
1555 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1556 wxAuiDockInfo
& dock
,
1557 wxAuiPaneInfo
& pane
,
1558 wxAuiDockUIPartArray
& uiparts
,
1561 wxAuiDockUIPart part
;
1562 wxSizerItem
* sizer_item
;
1564 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1565 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1566 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1567 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1569 // find out the orientation of the item (orientation for panes
1570 // is the same as the dock's orientation)
1572 if (dock
.IsHorizontal())
1573 orientation
= wxHORIZONTAL
;
1575 orientation
= wxVERTICAL
;
1577 // this variable will store the proportion
1578 // value that the pane will receive
1579 int pane_proportion
= pane
.dock_proportion
;
1581 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1582 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1584 if (pane
.HasGripper())
1586 if (pane
.HasGripperTop())
1587 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1589 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1591 part
.type
= wxAuiDockUIPart::typeGripper
;
1595 part
.orientation
= orientation
;
1596 part
.cont_sizer
= horz_pane_sizer
;
1597 part
.sizer_item
= sizer_item
;
1601 if (pane
.HasCaption())
1603 // create the caption sizer
1604 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1606 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1608 part
.type
= wxAuiDockUIPart::typeCaption
;
1612 part
.orientation
= orientation
;
1613 part
.cont_sizer
= vert_pane_sizer
;
1614 part
.sizer_item
= sizer_item
;
1615 int caption_part_idx
= uiparts
.GetCount();
1618 // add pane buttons to the caption
1619 int i
, button_count
;
1620 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1621 i
< button_count
; ++i
)
1623 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1625 sizer_item
= caption_sizer
->Add(pane_button_size
,
1629 part
.type
= wxAuiDockUIPart::typePaneButton
;
1632 part
.button
= &button
;
1633 part
.orientation
= orientation
;
1634 part
.cont_sizer
= caption_sizer
;
1635 part
.sizer_item
= sizer_item
;
1639 // if we have buttons, add a little space to the right
1640 // of them to ease visual crowding
1641 if (button_count
>= 1)
1643 caption_sizer
->Add(3,1);
1646 // add the caption sizer
1647 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1649 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1652 // add the pane window itself
1655 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1659 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1660 // Don't do this because it breaks the pane size in floating windows
1661 // BIW: Right now commenting this out is causing problems with
1662 // an mdi client window as the center pane.
1663 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1666 part
.type
= wxAuiDockUIPart::typePane
;
1670 part
.orientation
= orientation
;
1671 part
.cont_sizer
= vert_pane_sizer
;
1672 part
.sizer_item
= sizer_item
;
1676 // determine if the pane should have a minimum size; if the pane is
1677 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1678 // if the pane.min_size is set, we must use that value as well
1680 wxSize min_size
= pane
.min_size
;
1683 if (min_size
== wxDefaultSize
)
1685 min_size
= pane
.best_size
;
1686 pane_proportion
= 0;
1690 if (min_size
!= wxDefaultSize
)
1692 vert_pane_sizer
->SetItemMinSize(
1693 vert_pane_sizer
->GetChildren().GetCount()-1,
1694 min_size
.x
, min_size
.y
);
1698 // add the verticle sizer (caption, pane window) to the
1699 // horizontal sizer (gripper, verticle sizer)
1700 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1702 // finally, add the pane sizer to the dock sizer
1704 if (pane
.HasBorder())
1706 // allowing space for the pane's border
1707 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1708 wxEXPAND
| wxALL
, pane_border_size
);
1710 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1714 part
.orientation
= orientation
;
1715 part
.cont_sizer
= cont
;
1716 part
.sizer_item
= sizer_item
;
1721 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1725 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1726 wxAuiDockInfo
& dock
,
1727 wxAuiDockUIPartArray
& uiparts
,
1730 wxSizerItem
* sizer_item
;
1731 wxAuiDockUIPart part
;
1733 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1734 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1736 // resizable bottom and right docks have a sash before them
1737 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1738 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1740 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1742 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1743 part
.orientation
= orientation
;
1747 part
.cont_sizer
= cont
;
1748 part
.sizer_item
= sizer_item
;
1752 // create the sizer for the dock
1753 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1755 // add each pane to the dock
1756 bool has_maximized_pane
= false;
1757 int pane_i
, pane_count
= dock
.panes
.GetCount();
1761 wxArrayInt pane_positions
, pane_sizes
;
1763 // figure out the real pane positions we will
1764 // use, without modifying the each pane's pane_pos member
1765 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1768 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1770 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1771 int pane_pos
= pane_positions
.Item(pane_i
);
1773 if (pane
.IsMaximized())
1774 has_maximized_pane
= true;
1777 int amount
= pane_pos
- offset
;
1780 if (dock
.IsVertical())
1781 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1783 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1785 part
.type
= wxAuiDockUIPart::typeBackground
;
1789 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1790 part
.cont_sizer
= dock_sizer
;
1791 part
.sizer_item
= sizer_item
;
1797 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1799 offset
+= pane_sizes
.Item(pane_i
);
1802 // at the end add a very small stretchable background area
1803 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1805 part
.type
= wxAuiDockUIPart::typeBackground
;
1809 part
.orientation
= orientation
;
1810 part
.cont_sizer
= dock_sizer
;
1811 part
.sizer_item
= sizer_item
;
1816 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1818 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1820 if (pane
.IsMaximized())
1821 has_maximized_pane
= true;
1823 // if this is not the first pane being added,
1824 // we need to add a pane sizer
1825 if (!m_has_maximized
&& pane_i
> 0)
1827 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1829 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1831 part
.pane
= dock
.panes
.Item(pane_i
-1);
1833 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1834 part
.cont_sizer
= dock_sizer
;
1835 part
.sizer_item
= sizer_item
;
1839 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1843 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1844 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1846 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1848 part
.type
= wxAuiDockUIPart::typeDock
;
1852 part
.orientation
= orientation
;
1853 part
.cont_sizer
= cont
;
1854 part
.sizer_item
= sizer_item
;
1857 if (dock
.IsHorizontal())
1858 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1860 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1862 // top and left docks have a sash after them
1863 if (!m_has_maximized
&&
1865 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1866 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1868 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1870 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1874 part
.orientation
= orientation
;
1875 part
.cont_sizer
= cont
;
1876 part
.sizer_item
= sizer_item
;
1881 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1882 wxAuiDockInfoArray
& docks
,
1883 wxAuiDockUIPartArray
& uiparts
,
1886 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1888 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1889 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1890 wxSize cli_size
= m_frame
->GetClientSize();
1891 int i
, dock_count
, pane_count
;
1894 // empty all docks out
1895 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1897 wxAuiDockInfo
& dock
= docks
.Item(i
);
1899 // empty out all panes, as they will be readded below
1904 // always reset fixed docks' sizes, because
1905 // the contained windows may have been resized
1911 // iterate through all known panes, filing each
1912 // of them into the appropriate dock. If the
1913 // pane does not exist in the dock, add it
1914 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1916 wxAuiPaneInfo
& p
= panes
.Item(i
);
1918 // find any docks with the same dock direction, dock layer, and
1919 // dock row as the pane we are working on
1920 wxAuiDockInfo
* dock
;
1921 wxAuiDockInfoPtrArray arr
;
1922 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1924 if (arr
.GetCount() > 0)
1926 // found the right dock
1931 // dock was not found, so we need to create a new one
1933 d
.dock_direction
= p
.dock_direction
;
1934 d
.dock_layer
= p
.dock_layer
;
1935 d
.dock_row
= p
.dock_row
;
1937 dock
= &docks
.Last();
1941 if (p
.IsDocked() && p
.IsShown())
1943 // remove the pane from any existing docks except this one
1944 RemovePaneFromDocks(docks
, p
, dock
);
1946 // pane needs to be added to the dock,
1947 // if it doesn't already exist
1948 if (!FindPaneInDock(*dock
, p
.window
))
1949 dock
->panes
.Add(&p
);
1953 // remove the pane from any existing docks
1954 RemovePaneFromDocks(docks
, p
);
1959 // remove any empty docks
1960 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1962 if (docks
.Item(i
).panes
.GetCount() == 0)
1966 // configure the docks further
1967 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1969 wxAuiDockInfo
& dock
= docks
.Item(i
);
1970 int j
, dock_pane_count
= dock
.panes
.GetCount();
1972 // sort the dock pane array by the pane's
1973 // dock position (dock_pos), in ascending order
1974 dock
.panes
.Sort(PaneSortFunc
);
1976 // for newly created docks, set up their initial size
1981 for (j
= 0; j
< dock_pane_count
; ++j
)
1983 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1984 wxSize pane_size
= pane
.best_size
;
1985 if (pane_size
== wxDefaultSize
)
1986 pane_size
= pane
.min_size
;
1987 if (pane_size
== wxDefaultSize
)
1988 pane_size
= pane
.window
->GetSize();
1990 if (dock
.IsHorizontal())
1991 size
= wxMax(pane_size
.y
, size
);
1993 size
= wxMax(pane_size
.x
, size
);
1996 // add space for the border (two times), but only
1997 // if at least one pane inside the dock has a pane border
1998 for (j
= 0; j
< dock_pane_count
; ++j
)
2000 if (dock
.panes
.Item(j
)->HasBorder())
2002 size
+= (pane_border_size
*2);
2007 // if pane is on the top or bottom, add the caption height,
2008 // but only if at least one pane inside the dock has a caption
2009 if (dock
.IsHorizontal())
2011 for (j
= 0; j
< dock_pane_count
; ++j
)
2013 if (dock
.panes
.Item(j
)->HasCaption())
2015 size
+= caption_size
;
2022 // new dock's size may not be more than the dock constraint
2023 // parameter specifies. See SetDockSizeConstraint()
2025 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2026 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2028 if (dock
.IsHorizontal())
2029 size
= wxMin(size
, max_dock_y_size
);
2031 size
= wxMin(size
, max_dock_x_size
);
2033 // absolute minimum size for a dock is 10 pixels
2041 // determine the dock's minimum size
2042 bool plus_border
= false;
2043 bool plus_caption
= false;
2044 int dock_min_size
= 0;
2045 for (j
= 0; j
< dock_pane_count
; ++j
)
2047 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2048 if (pane
.min_size
!= wxDefaultSize
)
2050 if (pane
.HasBorder())
2052 if (pane
.HasCaption())
2053 plus_caption
= true;
2054 if (dock
.IsHorizontal())
2056 if (pane
.min_size
.y
> dock_min_size
)
2057 dock_min_size
= pane
.min_size
.y
;
2061 if (pane
.min_size
.x
> dock_min_size
)
2062 dock_min_size
= pane
.min_size
.x
;
2068 dock_min_size
+= (pane_border_size
*2);
2069 if (plus_caption
&& dock
.IsHorizontal())
2070 dock_min_size
+= (caption_size
);
2072 dock
.min_size
= dock_min_size
;
2075 // if the pane's current size is less than it's
2076 // minimum, increase the dock's size to it's minimum
2077 if (dock
.size
< dock
.min_size
)
2078 dock
.size
= dock
.min_size
;
2081 // determine the dock's mode (fixed or proportional);
2082 // determine whether the dock has only toolbars
2083 bool action_pane_marked
= false;
2085 dock
.toolbar
= true;
2086 for (j
= 0; j
< dock_pane_count
; ++j
)
2088 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2089 if (!pane
.IsFixed())
2091 if (!pane
.IsToolbar())
2092 dock
.toolbar
= false;
2093 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2094 action_pane_marked
= true;
2098 // if the dock mode is proportional and not fixed-pixel,
2099 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2100 // e.g. remove gaps like 1, 2, 30, 500
2103 for (j
= 0; j
< dock_pane_count
; ++j
)
2105 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2110 // if the dock mode is fixed, and none of the panes
2111 // are being moved right now, make sure the panes
2112 // do not overlap each other. If they do, we will
2113 // adjust the positions of the panes
2114 if (dock
.fixed
&& !action_pane_marked
)
2116 wxArrayInt pane_positions
, pane_sizes
;
2117 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2120 for (j
= 0; j
< dock_pane_count
; ++j
)
2122 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2123 pane
.dock_pos
= pane_positions
[j
];
2125 int amount
= pane
.dock_pos
- offset
;
2129 pane
.dock_pos
+= -amount
;
2131 offset
+= pane_sizes
[j
];
2136 // discover the maximum dock layer
2138 for (i
= 0; i
< dock_count
; ++i
)
2139 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2142 // clear out uiparts
2145 // create a bunch of box sizers,
2146 // from the innermost level outwards.
2147 wxSizer
* cont
= NULL
;
2148 wxSizer
* middle
= NULL
;
2152 for (layer
= 0; layer
<= max_layer
; ++layer
)
2154 wxAuiDockInfoPtrArray arr
;
2156 // find any docks in this layer
2157 FindDocks(docks
, -1, layer
, -1, arr
);
2159 // if there aren't any, skip to the next layer
2163 wxSizer
* old_cont
= cont
;
2165 // create a container which will hold this layer's
2166 // docks (top, bottom, left, right)
2167 cont
= new wxBoxSizer(wxVERTICAL
);
2170 // find any top docks in this layer
2171 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2172 RenumberDockRows(arr
);
2175 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2176 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2180 // fill out the middle layer (which consists
2181 // of left docks, content area and right docks)
2183 middle
= new wxBoxSizer(wxHORIZONTAL
);
2185 // find any left docks in this layer
2186 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2187 RenumberDockRows(arr
);
2190 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2191 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2194 // add content dock (or previous layer's sizer
2198 // find any center docks
2199 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2202 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2203 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2205 else if (!m_has_maximized
)
2207 // there are no center docks, add a background area
2208 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2209 wxAuiDockUIPart part
;
2210 part
.type
= wxAuiDockUIPart::typeBackground
;
2214 part
.cont_sizer
= middle
;
2215 part
.sizer_item
= sizer_item
;
2221 middle
->Add(old_cont
, 1, wxEXPAND
);
2224 // find any right docks in this layer
2225 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2226 RenumberDockRows(arr
);
2229 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2230 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2233 cont
->Add(middle
, 1, wxEXPAND
);
2237 // find any bottom docks in this layer
2238 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2239 RenumberDockRows(arr
);
2242 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2243 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2250 // no sizer available, because there are no docks,
2251 // therefore we will create a simple background area
2252 cont
= new wxBoxSizer(wxVERTICAL
);
2253 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2254 wxAuiDockUIPart part
;
2255 part
.type
= wxAuiDockUIPart::typeBackground
;
2259 part
.cont_sizer
= middle
;
2260 part
.sizer_item
= sizer_item
;
2264 container
->Add(cont
, 1, wxEXPAND
);
2269 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2270 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2271 // not be larger than half of the window's size
2273 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2275 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2276 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2279 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2282 *width_pct
= m_dock_constraint_x
;
2285 *height_pct
= m_dock_constraint_y
;
2290 // Update() updates the layout. Whenever changes are made to
2291 // one or more panes, this function should be called. It is the
2292 // external entry point for running the layout engine.
2294 void wxAuiManager::Update()
2297 int i
, pane_count
= m_panes
.GetCount();
2300 // destroy floating panes which have been
2301 // redocked or are becoming non-floating
2302 for (i
= 0; i
< pane_count
; ++i
)
2304 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2306 if (!p
.IsFloating() && p
.frame
)
2308 // because the pane is no longer in a floating, we need to
2309 // reparent it to m_frame and destroy the floating frame
2312 p
.window
->SetSize(1,1);
2315 // the following block is a workaround for bug #1531361
2316 // (see wxWidgets sourceforge page). On wxGTK (only), when
2317 // a frame is shown/hidden, a move event unfortunately
2318 // also gets fired. Because we may be dragging around
2319 // a pane, we need to cancel that action here to prevent
2320 // a spurious crash.
2321 if (m_action_window
== p
.frame
)
2323 if (wxWindow::GetCapture() == m_frame
)
2324 m_frame
->ReleaseMouse();
2325 m_action
= actionNone
;
2326 m_action_window
= NULL
;
2330 if (p
.frame
->IsShown())
2331 p
.frame
->Show(false);
2333 // reparent to m_frame and destroy the pane
2334 if (m_action_window
== p
.frame
)
2336 m_action_window
= NULL
;
2339 p
.window
->Reparent(m_frame
);
2340 p
.frame
->SetSizer(NULL
);
2347 // delete old sizer first
2348 m_frame
->SetSizer(NULL
);
2350 // create a layout for all of the panes
2351 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2353 // hide or show panes as necessary,
2354 // and float panes as necessary
2355 for (i
= 0; i
< pane_count
; ++i
)
2357 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2361 if (p
.frame
== NULL
)
2363 // we need to create a frame for this
2364 // pane, which has recently been floated
2365 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2367 // on MSW and Mac, if the owner desires transparent dragging, and
2368 // the dragging is happening right now, then the floating
2369 // window should have this style by default
2370 if (m_action
== actionDragFloatingPane
&&
2371 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2372 frame
->SetTransparent(150);
2374 frame
->SetPaneWindow(p
);
2377 if (p
.IsShown() && !frame
->IsShown())
2382 // frame already exists, make sure it's position
2383 // and size reflect the information in wxAuiPaneInfo
2384 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2386 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2387 p
.floating_size
.x
, p
.floating_size
.y
,
2388 wxSIZE_USE_EXISTING
);
2390 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2391 wxDefaultCoord, wxDefaultCoord,
2392 wxSIZE_USE_EXISTING);
2393 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2397 if (p
.frame
->IsShown() != p
.IsShown())
2398 p
.frame
->Show(p
.IsShown());
2403 if (p
.window
->IsShown() != p
.IsShown())
2404 p
.window
->Show(p
.IsShown());
2407 // if "active panes" are no longer allowed, clear
2408 // any optionActive values from the pane states
2409 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2411 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2416 // keep track of the old window rectangles so we can
2417 // refresh those windows whose rect has changed
2418 wxAuiRectArray old_pane_rects
;
2419 for (i
= 0; i
< pane_count
; ++i
)
2422 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2424 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2427 old_pane_rects
.Add(r
);
2433 // apply the new sizer
2434 m_frame
->SetSizer(sizer
);
2435 m_frame
->SetAutoLayout(false);
2440 // now that the frame layout is done, we need to check
2441 // the new pane rectangles against the old rectangles that
2442 // we saved a few lines above here. If the rectangles have
2443 // changed, the corresponding panes must also be updated
2444 for (i
= 0; i
< pane_count
; ++i
)
2446 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2447 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2449 if (p
.rect
!= old_pane_rects
[i
])
2451 p
.window
->Refresh();
2460 // set frame's minimum size
2463 // N.B. More work needs to be done on frame minimum sizes;
2464 // this is some intresting code that imposes the minimum size,
2465 // but we may want to include a more flexible mechanism or
2466 // options for multiple minimum-size modes, e.g. strict or lax
2467 wxSize min_size = sizer->GetMinSize();
2468 wxSize frame_size = m_frame->GetSize();
2469 wxSize client_size = m_frame->GetClientSize();
2471 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2472 min_size.y+frame_size.y-client_size.y );
2474 m_frame->SetMinSize(minframe_size);
2476 if (frame_size.x < minframe_size.x ||
2477 frame_size.y < minframe_size.y)
2478 sizer->Fit(m_frame);
2483 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2484 // on the frame's main sizer, then measures all the various UI items
2485 // and updates their internal rectangles. This should always be called
2486 // instead of calling m_frame->Layout() directly
2488 void wxAuiManager::DoFrameLayout()
2493 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2495 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2497 // get the rectangle of the UI part
2498 // originally, this code looked like this:
2499 // part.rect = wxRect(part.sizer_item->GetPosition(),
2500 // part.sizer_item->GetSize());
2501 // this worked quite well, with one exception: the mdi
2502 // client window had a "deferred" size variable
2503 // that returned the wrong size. It looks like
2504 // a bug in wx, because the former size of the window
2505 // was being returned. So, we will retrieve the part's
2506 // rectangle via other means
2509 part
.rect
= part
.sizer_item
->GetRect();
2510 int flag
= part
.sizer_item
->GetFlag();
2511 int border
= part
.sizer_item
->GetBorder();
2514 part
.rect
.y
-= border
;
2515 part
.rect
.height
+= border
;
2519 part
.rect
.x
-= border
;
2520 part
.rect
.width
+= border
;
2522 if (flag
& wxBOTTOM
)
2523 part
.rect
.height
+= border
;
2525 part
.rect
.width
+= border
;
2528 if (part
.type
== wxAuiDockUIPart::typeDock
)
2529 part
.dock
->rect
= part
.rect
;
2530 if (part
.type
== wxAuiDockUIPart::typePane
)
2531 part
.pane
->rect
= part
.rect
;
2535 // GetPanePart() looks up the pane the pane border UI part (or the regular
2536 // pane part if there is no border). This allows the caller to get the exact
2537 // rectangle of the pane in question, including decorations like
2538 // caption and border (if any).
2540 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2543 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2545 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2546 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2547 part
.pane
&& part
.pane
->window
== wnd
)
2550 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2552 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2553 if (part
.type
== wxAuiDockUIPart::typePane
&&
2554 part
.pane
&& part
.pane
->window
== wnd
)
2562 // GetDockPixelOffset() is an internal function which returns
2563 // a dock's offset in pixels from the left side of the window
2564 // (for horizontal docks) or from the top of the window (for
2565 // vertical docks). This value is necessary for calculating
2566 // fixel-pane/toolbar offsets when they are dragged.
2568 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2570 // the only way to accurately calculate the dock's
2571 // offset is to actually run a theoretical layout
2573 int i
, part_count
, dock_count
;
2574 wxAuiDockInfoArray docks
;
2575 wxAuiPaneInfoArray panes
;
2576 wxAuiDockUIPartArray uiparts
;
2577 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2580 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2581 wxSize client_size
= m_frame
->GetClientSize();
2582 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2585 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2587 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2588 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2589 part
.sizer_item
->GetSize());
2590 if (part
.type
== wxAuiDockUIPart::typeDock
)
2591 part
.dock
->rect
= part
.rect
;
2596 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2598 wxAuiDockInfo
& dock
= docks
.Item(i
);
2599 if (test
.dock_direction
== dock
.dock_direction
&&
2600 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2602 if (dock
.IsVertical())
2614 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2615 // if a dock operation is allowed, the new dock position is copied into
2616 // the target info. If the operation was allowed, the function returns true.
2618 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2619 const wxAuiPaneInfo
& new_pos
)
2621 bool allowed
= false;
2622 switch (new_pos
.dock_direction
)
2624 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2625 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2626 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2627 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2637 // DoDrop() is an important function. It basically takes a mouse position,
2638 // and determines where the pane's new position would be. If the pane is to be
2639 // dropped, it performs the drop operation using the specified dock and pane
2640 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2641 // scenario can be performed, giving precise coordinates for drop hints.
2642 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2643 // as parameters, the changes will be made to the main state arrays
2645 const int auiInsertRowPixels
= 10;
2646 const int auiNewRowPixels
= 40;
2647 const int auiLayerInsertPixels
= 40;
2648 const int auiLayerInsertOffset
= 5;
2650 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2651 wxAuiPaneInfoArray
& panes
,
2652 wxAuiPaneInfo
& target
,
2654 const wxPoint
& offset
)
2656 wxSize cli_size
= m_frame
->GetClientSize();
2658 wxAuiPaneInfo drop
= target
;
2661 // The result should always be shown
2665 // Check to see if the pane has been dragged outside of the window
2666 // (or near to the outside of the window), if so, dock it along the edge
2669 int layer_insert_offset
= auiLayerInsertOffset
;
2670 if (drop
.IsToolbar())
2671 layer_insert_offset
= 0;
2674 if (pt
.x
< layer_insert_offset
&&
2675 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2677 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2678 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2679 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2681 if (drop
.IsToolbar())
2682 new_layer
= auiToolBarLayer
;
2687 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2688 return ProcessDockResult(target
, drop
);
2690 else if (pt
.y
< layer_insert_offset
&&
2691 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2693 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2694 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2695 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2697 if (drop
.IsToolbar())
2698 new_layer
= auiToolBarLayer
;
2703 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2704 return ProcessDockResult(target
, drop
);
2706 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2707 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2709 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2710 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2711 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2713 if (drop
.IsToolbar())
2714 new_layer
= auiToolBarLayer
;
2716 drop
.Dock().Right().
2719 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2720 return ProcessDockResult(target
, drop
);
2722 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2723 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2725 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2726 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2727 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2729 if (drop
.IsToolbar())
2730 new_layer
= auiToolBarLayer
;
2732 drop
.Dock().Bottom().
2735 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2736 return ProcessDockResult(target
, drop
);
2740 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2743 if (drop
.IsToolbar())
2745 if (!part
|| !part
->dock
)
2748 // calculate the offset from where the dock begins
2749 // to the point where the user dropped the pane
2750 int dock_drop_offset
= 0;
2751 if (part
->dock
->IsHorizontal())
2752 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2754 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2757 // toolbars may only be moved in and to fixed-pane docks,
2758 // otherwise we will try to float the pane. Also, the pane
2759 // should float if being dragged over center pane windows
2760 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2762 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2768 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2769 (drop
.IsFloatable() ||
2770 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2771 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2778 return ProcessDockResult(target
, drop
);
2781 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2783 return ProcessDockResult(target
, drop
);
2788 m_last_rect
= part
->dock
->rect
;
2789 m_last_rect
.Inflate( 15, 15 );
2792 Direction(part
->dock
->dock_direction
).
2793 Layer(part
->dock
->dock_layer
).
2794 Row(part
->dock
->dock_row
).
2795 Position(dock_drop_offset
);
2798 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2799 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2800 ) && part
->dock
->panes
.GetCount() > 1)
2802 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2803 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2805 int row
= drop
.dock_row
;
2806 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2807 part
->dock
->dock_layer
,
2808 part
->dock
->dock_row
);
2809 drop
.dock_row
= row
;
2813 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2814 part
->dock
->dock_layer
,
2815 part
->dock
->dock_row
+1);
2816 drop
.dock_row
= part
->dock
->dock_row
+1;
2821 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2822 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2823 ) && part
->dock
->panes
.GetCount() > 1)
2825 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2826 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2828 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2829 part
->dock
->dock_layer
,
2830 part
->dock
->dock_row
+1);
2831 drop
.dock_row
= part
->dock
->dock_row
+1;
2835 int row
= drop
.dock_row
;
2836 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2837 part
->dock
->dock_layer
,
2838 part
->dock
->dock_row
);
2839 drop
.dock_row
= row
;
2843 return ProcessDockResult(target
, drop
);
2852 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2853 part
->type
== wxAuiDockUIPart::typeCaption
||
2854 part
->type
== wxAuiDockUIPart::typeGripper
||
2855 part
->type
== wxAuiDockUIPart::typePaneButton
||
2856 part
->type
== wxAuiDockUIPart::typePane
||
2857 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2858 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2859 part
->type
== wxAuiDockUIPart::typeBackground
)
2861 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2863 if (part
->dock
->panes
.GetCount() != 1)
2865 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2872 // If a normal frame is being dragged over a toolbar, insert it
2873 // along the edge under the toolbar, but over all other panes.
2874 // (this could be done much better, but somehow factoring this
2875 // calculation with the one at the beginning of this function)
2876 if (part
->dock
&& part
->dock
->toolbar
)
2880 switch (part
->dock
->dock_direction
)
2882 case wxAUI_DOCK_LEFT
:
2883 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2884 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2885 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2887 case wxAUI_DOCK_TOP
:
2888 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2889 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2890 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2892 case wxAUI_DOCK_RIGHT
:
2893 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2894 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2895 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2897 case wxAUI_DOCK_BOTTOM
:
2898 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2899 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2900 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2904 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2907 Direction(part
->dock
->dock_direction
).
2908 Layer(layer
).Row(0).Position(0);
2909 return ProcessDockResult(target
, drop
);
2916 part
= GetPanePart(part
->pane
->window
);
2920 bool insert_dock_row
= false;
2921 int insert_row
= part
->pane
->dock_row
;
2922 int insert_dir
= part
->pane
->dock_direction
;
2923 int insert_layer
= part
->pane
->dock_layer
;
2925 switch (part
->pane
->dock_direction
)
2927 case wxAUI_DOCK_TOP
:
2928 if (pt
.y
>= part
->rect
.y
&&
2929 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2930 insert_dock_row
= true;
2932 case wxAUI_DOCK_BOTTOM
:
2933 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2934 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2935 insert_dock_row
= true;
2937 case wxAUI_DOCK_LEFT
:
2938 if (pt
.x
>= part
->rect
.x
&&
2939 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2940 insert_dock_row
= true;
2942 case wxAUI_DOCK_RIGHT
:
2943 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2944 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2945 insert_dock_row
= true;
2947 case wxAUI_DOCK_CENTER
:
2949 // "new row pixels" will be set to the default, but
2950 // must never exceed 20% of the window size
2951 int new_row_pixels_x
= auiNewRowPixels
;
2952 int new_row_pixels_y
= auiNewRowPixels
;
2954 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2955 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2957 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2958 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2961 // determine if the mouse pointer is in a location that
2962 // will cause a new row to be inserted. The hot spot positions
2963 // are along the borders of the center pane
2966 insert_dock_row
= true;
2967 const wxRect
& pr
= part
->rect
;
2968 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
2969 insert_dir
= wxAUI_DOCK_LEFT
;
2970 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
2971 insert_dir
= wxAUI_DOCK_TOP
;
2972 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
2973 pt
.x
< pr
.x
+ pr
.width
)
2974 insert_dir
= wxAUI_DOCK_RIGHT
;
2975 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
2976 pt
.y
< pr
.y
+ pr
.height
)
2977 insert_dir
= wxAUI_DOCK_BOTTOM
;
2981 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2985 if (insert_dock_row
)
2987 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2988 drop
.Dock().Direction(insert_dir
).
2989 Layer(insert_layer
).
2992 return ProcessDockResult(target
, drop
);
2995 // determine the mouse offset and the pane size, both in the
2996 // direction of the dock itself, and perpendicular to the dock
3000 if (part
->orientation
== wxVERTICAL
)
3002 offset
= pt
.y
- part
->rect
.y
;
3003 size
= part
->rect
.GetHeight();
3007 offset
= pt
.x
- part
->rect
.x
;
3008 size
= part
->rect
.GetWidth();
3011 int drop_position
= part
->pane
->dock_pos
;
3013 // if we are in the top/left part of the pane,
3014 // insert the pane before the pane being hovered over
3015 if (offset
<= size
/2)
3017 drop_position
= part
->pane
->dock_pos
;
3019 part
->pane
->dock_direction
,
3020 part
->pane
->dock_layer
,
3021 part
->pane
->dock_row
,
3022 part
->pane
->dock_pos
);
3025 // if we are in the bottom/right part of the pane,
3026 // insert the pane before the pane being hovered over
3027 if (offset
> size
/2)
3029 drop_position
= part
->pane
->dock_pos
+1;
3031 part
->pane
->dock_direction
,
3032 part
->pane
->dock_layer
,
3033 part
->pane
->dock_row
,
3034 part
->pane
->dock_pos
+1);
3038 Direction(part
->dock
->dock_direction
).
3039 Layer(part
->dock
->dock_layer
).
3040 Row(part
->dock
->dock_row
).
3041 Position(drop_position
);
3042 return ProcessDockResult(target
, drop
);
3049 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3051 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3053 m_hint_fadetimer
.Stop();
3057 m_hint_fadeamt
+= 4;
3058 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3061 void wxAuiManager::ShowHint(const wxRect
& rect
)
3065 // if the hint rect is the same as last time, don't do anything
3066 if (m_last_hint
== rect
)
3070 m_hint_fadeamt
= m_hint_fademax
;
3072 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3073 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3074 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3078 m_hint_wnd
->SetSize(rect
);
3079 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3081 if (!m_hint_wnd
->IsShown())
3084 // if we are dragging a floating pane, set the focus
3085 // back to that floating pane (otherwise it becomes unfocused)
3086 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3087 m_action_window
->SetFocus();
3089 m_hint_wnd
->Raise();
3092 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3094 // start fade in timer
3095 m_hint_fadetimer
.SetOwner(this, 101);
3096 m_hint_fadetimer
.Start(5);
3099 else // Not using a transparent hint window...
3101 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3104 if (m_last_hint
!= rect
)
3106 // remove the last hint rectangle
3112 wxScreenDC screendc
;
3113 wxRegion
clip(1, 1, 10000, 10000);
3115 // clip all floating windows, so we don't draw over them
3117 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3119 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3121 if (pane
.IsFloating() &&
3122 pane
.frame
->IsShown())
3124 wxRect rect
= pane
.frame
->GetRect();
3126 // wxGTK returns the client size, not the whole frame size
3132 clip
.Subtract(rect
);
3136 // As we can only hide the hint by redrawing the managed window, we
3137 // need to clip the region to the managed window too or we get
3138 // nasty redrawn problems.
3139 clip
.Intersect(m_frame
->GetRect());
3141 screendc
.SetClippingRegion(clip
);
3143 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3144 wxBrush
brush(stipple
);
3145 screendc
.SetBrush(brush
);
3146 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3148 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3149 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3150 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3151 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3155 void wxAuiManager::HideHint()
3157 // hides a transparent window hint, if there is one
3160 if (m_hint_wnd
->IsShown())
3161 m_hint_wnd
->Show(false);
3162 m_hint_wnd
->SetTransparent(0);
3163 m_hint_fadetimer
.Stop();
3164 m_last_hint
= wxRect();
3168 // hides a painted hint by redrawing the frame window
3169 if (!m_last_hint
.IsEmpty())
3173 m_last_hint
= wxRect();
3179 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3180 const wxPoint
& offset
)
3182 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3186 if (pane
.IsToolbar())
3188 m_action
= actionDragToolbarPane
;
3192 m_action
= actionDragFloatingPane
;
3195 m_action_window
= pane_window
;
3196 m_action_offset
= offset
;
3197 m_frame
->CaptureMouse();
3201 // CalculateHintRect() calculates the drop hint rectangle. The method
3202 // first calls DoDrop() to determine the exact position the pane would
3203 // be at were if dropped. If the pane would indeed become docked at the
3204 // specified drop point, the the rectangle hint will be returned in
3205 // screen coordinates. Otherwise, an empty rectangle is returned.
3206 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3207 // the mouse position, in client coordinates. |offset| describes the offset
3208 // that the mouse is from the upper-left corner of the item being dragged
3210 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3212 const wxPoint
& offset
)
3216 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3217 // we will create a new temporary layout and then measure the resulting
3218 // rectangle; we will create a copy of the docking structures (m_dock)
3219 // so that we don't modify the real thing on screen
3221 int i
, pane_count
, part_count
;
3222 wxAuiDockInfoArray docks
;
3223 wxAuiPaneInfoArray panes
;
3224 wxAuiDockUIPartArray uiparts
;
3225 wxAuiPaneInfo hint
= GetPane(pane_window
);
3226 hint
.name
= wxT("__HINT__");
3227 hint
.PaneBorder(true);
3233 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3235 // remove any pane already there which bears the same window;
3236 // this happens when you are moving a pane around in a dock
3237 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3239 if (panes
.Item(i
).window
== pane_window
)
3241 RemovePaneFromDocks(docks
, panes
.Item(i
));
3247 // find out where the new pane would be
3248 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3255 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3256 wxSize client_size
= m_frame
->GetClientSize();
3257 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3260 for (i
= 0, part_count
= uiparts
.GetCount();
3261 i
< part_count
; ++i
)
3263 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3265 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3266 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3268 rect
= wxRect(part
.sizer_item
->GetPosition(),
3269 part
.sizer_item
->GetSize());
3281 // actually show the hint rectangle on the screen
3282 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3284 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3286 // Mirror rectangle in RTL mode
3287 rect
.x
-= rect
.GetWidth();
3293 // DrawHintRect() calculates the hint rectangle by calling
3294 // CalculateHintRect(). If there is a rectangle, it shows it
3295 // by calling ShowHint(), otherwise it hides any hint
3296 // rectangle currently shown
3297 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3299 const wxPoint
& offset
)
3301 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3313 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3315 // try to find the pane
3316 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3317 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3319 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3320 pane
.frame
->SetTransparent(150);
3323 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3325 // try to find the pane
3326 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3327 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3329 wxPoint pt
= ::wxGetMousePosition();
3332 // Adapt pt to direction
3335 // move to pane's upper border
3337 pos
= wnd
->ClientToScreen( pos
);
3339 // and some more pixels for the title bar
3342 else if (dir
== wxWEST
)
3344 // move to pane's left border
3346 pos
= wnd
->ClientToScreen( pos
);
3349 else if (dir
== wxEAST
)
3351 // move to pane's right border
3352 wxPoint
pos( wnd
->GetSize().x
, 0 );
3353 pos
= wnd
->ClientToScreen( pos
);
3356 else if (dir
== wxSOUTH
)
3358 // move to pane's bottom border
3359 wxPoint
pos( 0, wnd
->GetSize().y
);
3360 pos
= wnd
->ClientToScreen( pos
);
3367 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3369 // calculate the offset from the upper left-hand corner
3370 // of the frame to the mouse pointer
3371 wxPoint frame_pos
= pane
.frame
->GetPosition();
3372 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3374 // no hint for toolbar floating windows
3375 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3377 wxAuiDockInfoArray docks
;
3378 wxAuiPaneInfoArray panes
;
3379 wxAuiDockUIPartArray uiparts
;
3380 wxAuiPaneInfo hint
= pane
;
3382 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3384 // find out where the new pane would be
3385 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3387 if (hint
.IsFloating())
3391 m_action
= actionDragToolbarPane
;
3392 m_action_window
= pane
.window
;
3400 // if a key modifier is pressed while dragging the frame,
3401 // don't dock the window
3402 if (!CanDockPanel(pane
))
3409 DrawHintRect(wnd
, client_pt
, action_offset
);
3412 // this cleans up some screen artifacts that are caused on GTK because
3413 // we aren't getting the exact size of the window (see comment
3423 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3425 // try to find the pane
3426 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3427 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3429 wxPoint pt
= ::wxGetMousePosition();
3432 // Adapt pt to direction
3435 // move to pane's upper border
3437 pos
= wnd
->ClientToScreen( pos
);
3439 // and some more pixels for the title bar
3442 else if (dir
== wxWEST
)
3444 // move to pane's left border
3446 pos
= wnd
->ClientToScreen( pos
);
3449 else if (dir
== wxEAST
)
3451 // move to pane's right border
3452 wxPoint
pos( wnd
->GetSize().x
, 0 );
3453 pos
= wnd
->ClientToScreen( pos
);
3456 else if (dir
== wxSOUTH
)
3458 // move to pane's bottom border
3459 wxPoint
pos( 0, wnd
->GetSize().y
);
3460 pos
= wnd
->ClientToScreen( pos
);
3467 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3469 // calculate the offset from the upper left-hand corner
3470 // of the frame to the mouse pointer
3471 wxPoint frame_pos
= pane
.frame
->GetPosition();
3472 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3475 // if a key modifier is pressed while dragging the frame,
3476 // don't dock the window
3477 if (CanDockPanel(pane
))
3479 // do the drop calculation
3480 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3483 // if the pane is still floating, update it's floating
3484 // position (that we store)
3485 if (pane
.IsFloating())
3487 pane
.floating_pos
= pane
.frame
->GetPosition();
3489 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3490 pane
.frame
->SetTransparent(255);
3492 else if (m_has_maximized
)
3494 RestoreMaximizedPane();
3502 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3504 // try to find the pane
3505 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3506 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3508 pane
.floating_size
= size
;
3512 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3514 // try to find the pane
3515 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3516 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3519 // fire pane close event
3520 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3522 e
.SetCanVeto(evt
.CanVeto());
3538 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3540 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3542 SetActivePane(m_panes
, wnd
);
3547 // OnRender() draws all of the pane captions, sashes,
3548 // backgrounds, captions, grippers, pane borders and buttons.
3549 // It renders the entire user interface.
3551 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3553 // if the frame is about to be deleted, don't bother
3554 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3557 wxDC
* dc
= evt
.GetDC();
3563 for (i
= 0, part_count
= m_uiparts
.GetCount();
3564 i
< part_count
; ++i
)
3566 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3568 // don't draw hidden pane items or items that aren't windows
3569 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3574 case wxAuiDockUIPart::typeDockSizer
:
3575 case wxAuiDockUIPart::typePaneSizer
:
3576 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3578 case wxAuiDockUIPart::typeBackground
:
3579 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3581 case wxAuiDockUIPart::typeCaption
:
3582 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3584 case wxAuiDockUIPart::typeGripper
:
3585 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3587 case wxAuiDockUIPart::typePaneBorder
:
3588 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3590 case wxAuiDockUIPart::typePaneButton
:
3591 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3592 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3599 // Render() fire a render event, which is normally handled by
3600 // wxAuiManager::OnRender(). This allows the render function to
3601 // be overridden via the render event. This can be useful for paintin
3602 // custom graphics in the main window. Default behavior can be
3603 // invoked in the overridden function by calling OnRender()
3605 void wxAuiManager::Render(wxDC
* dc
)
3607 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3613 void wxAuiManager::Repaint(wxDC
* dc
)
3618 m_frame
->Refresh() ;
3624 m_frame
->GetClientSize(&w
, &h
);
3626 // figure out which dc to use; if one
3627 // has been specified, use it, otherwise
3629 wxClientDC
* client_dc
= NULL
;
3632 client_dc
= new wxClientDC(m_frame
);
3636 // if the frame has a toolbar, the client area
3637 // origin will not be (0,0).
3638 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3639 if (pt
.x
!= 0 || pt
.y
!= 0)
3640 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3642 // render all the items
3645 // if we created a client_dc, delete it
3650 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3652 wxPaintDC
dc(m_frame
);
3656 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3665 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3673 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3675 // for MDI parent frames, this event must not
3676 // be "skipped". In other words, the parent frame
3677 // must not be allowed to resize the client window
3678 // after we are finished processing sizing changes
3686 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3688 // get the window we are managing, if none, return NULL
3689 wxWindow
* window
= GetManagedWindow();
3692 evt
.SetManager(NULL
);
3696 // if we are managing a child frame, get the 'real' manager
3697 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3699 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3700 evt
.SetManager(float_frame
->GetOwnerManager());
3704 // return pointer to ourself
3705 evt
.SetManager(this);
3708 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3711 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3712 wxCursor cursor
= wxNullCursor
;
3716 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3717 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3719 // a dock may not be resized if it has a single
3720 // pane which is not resizable
3721 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3722 part
->dock
->panes
.GetCount() == 1 &&
3723 part
->dock
->panes
.Item(0)->IsFixed())
3726 // panes that may not be resized do not get a sizing cursor
3727 if (part
->pane
&& part
->pane
->IsFixed())
3730 if (part
->orientation
== wxVERTICAL
)
3731 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3733 cursor
= wxCursor(wxCURSOR_SIZENS
);
3735 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3737 cursor
= wxCursor(wxCURSOR_SIZING
);
3741 event
.SetCursor(cursor
);
3746 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3747 const wxMouseEvent
& event
)
3749 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3750 if (!hit_test
|| !button_ui_part
)
3753 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3755 if (hit_test
== button_ui_part
)
3757 if (event
.LeftDown())
3758 state
= wxAUI_BUTTON_STATE_PRESSED
;
3760 state
= wxAUI_BUTTON_STATE_HOVER
;
3764 if (event
.LeftDown())
3765 state
= wxAUI_BUTTON_STATE_HOVER
;
3768 // now repaint the button with hover state
3769 wxClientDC
cdc(m_frame
);
3771 // if the frame has a toolbar, the client area
3772 // origin will not be (0,0).
3773 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3774 if (pt
.x
!= 0 || pt
.y
!= 0)
3775 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3779 m_art
->DrawPaneButton(cdc
, m_frame
,
3780 button_ui_part
->button
->button_id
,
3782 button_ui_part
->rect
,
3787 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3789 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3792 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3793 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3795 // Removing this restriction so that a centre pane can be resized
3796 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3799 // a dock may not be resized if it has a single
3800 // pane which is not resizable
3801 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3802 part
->dock
->panes
.GetCount() == 1 &&
3803 part
->dock
->panes
.Item(0)->IsFixed())
3806 // panes that may not be resized should be ignored here
3807 if (part
->pane
&& part
->pane
->IsFixed())
3810 m_action
= actionResize
;
3811 m_action_part
= part
;
3812 m_action_hintrect
= wxRect();
3813 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3814 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3815 event
.m_y
- part
->rect
.y
);
3816 m_frame
->CaptureMouse();
3818 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3820 m_action
= actionClickButton
;
3821 m_action_part
= part
;
3822 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3823 m_frame
->CaptureMouse();
3825 UpdateButtonOnScreen(part
, event
);
3827 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3828 part
->type
== wxAuiDockUIPart::typeGripper
)
3830 // if we are managing a wxAuiFloatingFrame window, then
3831 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3832 // We want to initiate a toolbar drag in our owner manager
3833 wxWindow
* managed_wnd
= GetManagedWindow();
3836 part
->pane
->window
&&
3838 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3840 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3841 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3842 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3843 wxPoint(event
.m_x
- part
->rect
.x
,
3844 event
.m_y
- part
->rect
.y
));
3850 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3852 // set the caption as active
3853 SetActivePane(m_panes
, part
->pane
->window
);
3857 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3860 m_action
= actionClickCaption
;
3861 m_action_part
= part
;
3862 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3863 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3864 event
.m_y
- part
->rect
.y
);
3865 m_frame
->CaptureMouse();
3885 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3887 if (m_action
== actionResize
)
3889 m_frame
->ReleaseMouse();
3891 // get rid of the hint rectangle
3893 DrawResizeHint(dc
, m_action_hintrect
);
3895 // resize the dock or the pane
3896 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3898 wxRect
& rect
= m_action_part
->dock
->rect
;
3900 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3901 event
.m_y
- m_action_offset
.y
);
3903 switch (m_action_part
->dock
->dock_direction
)
3905 case wxAUI_DOCK_LEFT
:
3906 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3908 case wxAUI_DOCK_TOP
:
3909 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3911 case wxAUI_DOCK_RIGHT
:
3912 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3913 new_pos
.x
- m_action_part
->rect
.GetWidth();
3915 case wxAUI_DOCK_BOTTOM
:
3916 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3917 new_pos
.y
- m_action_part
->rect
.GetHeight();
3924 else if (m_action_part
&&
3925 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3927 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3928 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3930 int total_proportion
= 0;
3931 int dock_pixels
= 0;
3932 int new_pixsize
= 0;
3934 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
3935 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
3936 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
3938 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3939 event
.m_y
- m_action_offset
.y
);
3941 // determine the pane rectangle by getting the pane part
3942 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3943 wxASSERT_MSG(pane_part
,
3944 wxT("Pane border part not found -- shouldn't happen"));
3946 // determine the new pixel size that the user wants;
3947 // this will help us recalculate the pane's proportion
3948 if (dock
.IsHorizontal())
3949 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3951 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3953 // determine the size of the dock, based on orientation
3954 if (dock
.IsHorizontal())
3955 dock_pixels
= dock
.rect
.GetWidth();
3957 dock_pixels
= dock
.rect
.GetHeight();
3959 // determine the total proportion of all resizable panes,
3960 // and the total size of the dock minus the size of all
3962 int i
, dock_pane_count
= dock
.panes
.GetCount();
3963 int pane_position
= -1;
3964 for (i
= 0; i
< dock_pane_count
; ++i
)
3966 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3967 if (p
.window
== pane
.window
)
3970 // while we're at it, subtract the pane sash
3971 // width from the dock width, because this would
3972 // skew our proportion calculations
3974 dock_pixels
-= sash_size
;
3976 // also, the whole size (including decorations) of
3977 // all fixed panes must also be subtracted, because they
3978 // are not part of the proportion calculation
3981 if (dock
.IsHorizontal())
3982 dock_pixels
-= p
.best_size
.x
;
3984 dock_pixels
-= p
.best_size
.y
;
3988 total_proportion
+= p
.dock_proportion
;
3992 // find a pane in our dock to 'steal' space from or to 'give'
3993 // space to -- this is essentially what is done when a pane is
3994 // resized; the pane should usually be the first non-fixed pane
3995 // to the right of the action pane
3996 int borrow_pane
= -1;
3997 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3999 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4008 // demand that the pane being resized is found in this dock
4009 // (this assert really never should be raised)
4010 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4012 // prevent division by zero
4013 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4015 m_action
= actionNone
;
4019 // calculate the new proportion of the pane
4020 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4022 // default minimum size
4025 // check against the pane's minimum size, if specified. please note
4026 // that this is not enough to ensure that the minimum size will
4027 // not be violated, because the whole frame might later be shrunk,
4028 // causing the size of the pane to violate it's minimum size
4029 if (pane
.min_size
.IsFullySpecified())
4033 if (pane
.HasBorder())
4034 min_size
+= (pane_border_size
*2);
4036 // calculate minimum size with decorations (border,caption)
4037 if (pane_part
->orientation
== wxVERTICAL
)
4039 min_size
+= pane
.min_size
.y
;
4040 if (pane
.HasCaption())
4041 min_size
+= caption_size
;
4045 min_size
+= pane
.min_size
.x
;
4050 // for some reason, an arithmatic error somewhere is causing
4051 // the proportion calculations to always be off by 1 pixel;
4052 // for now we will add the 1 pixel on, but we really should
4053 // determine what's causing this.
4056 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4058 if (new_proportion
< min_proportion
)
4059 new_proportion
= min_proportion
;
4063 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4065 // borrow the space from our neighbor pane to the
4066 // right or bottom (depending on orientation)
4067 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4068 pane
.dock_proportion
= new_proportion
;
4075 else if (m_action
== actionClickButton
)
4077 m_hover_button
= NULL
;
4078 m_frame
->ReleaseMouse();
4079 UpdateButtonOnScreen(m_action_part
, event
);
4081 // make sure we're still over the item that was originally clicked
4082 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4084 // fire button-click event
4085 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4087 e
.SetPane(m_action_part
->pane
);
4088 e
.SetButton(m_action_part
->button
->button_id
);
4092 else if (m_action
== actionClickCaption
)
4094 m_frame
->ReleaseMouse();
4096 else if (m_action
== actionDragFloatingPane
)
4098 m_frame
->ReleaseMouse();
4100 else if (m_action
== actionDragToolbarPane
)
4102 m_frame
->ReleaseMouse();
4104 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4105 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4107 // save the new positions
4108 wxAuiDockInfoPtrArray docks
;
4109 FindDocks(m_docks
, pane
.dock_direction
,
4110 pane
.dock_layer
, pane
.dock_row
, docks
);
4111 if (docks
.GetCount() == 1)
4113 wxAuiDockInfo
& dock
= *docks
.Item(0);
4115 wxArrayInt pane_positions
, pane_sizes
;
4116 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4118 int i
, dock_pane_count
= dock
.panes
.GetCount();
4119 for (i
= 0; i
< dock_pane_count
; ++i
)
4120 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4123 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4131 m_action
= actionNone
;
4132 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4136 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4138 // sometimes when Update() is called from inside this method,
4139 // a spurious mouse move event is generated; this check will make
4140 // sure that only real mouse moves will get anywhere in this method;
4141 // this appears to be a bug somewhere, and I don't know where the
4142 // mouse move event is being generated. only verified on MSW
4144 wxPoint mouse_pos
= event
.GetPosition();
4145 if (m_last_mouse_move
== mouse_pos
)
4147 m_last_mouse_move
= mouse_pos
;
4150 if (m_action
== actionResize
)
4152 wxPoint pos
= m_action_part
->rect
.GetPosition();
4153 if (m_action_part
->orientation
== wxHORIZONTAL
)
4154 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4156 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4158 wxRect
rect(m_frame
->ClientToScreen(pos
),
4159 m_action_part
->rect
.GetSize());
4162 if (!m_action_hintrect
.IsEmpty())
4163 DrawResizeHint(dc
, m_action_hintrect
);
4164 DrawResizeHint(dc
, rect
);
4165 m_action_hintrect
= rect
;
4167 else if (m_action
== actionClickCaption
)
4169 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4170 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4172 // caption has been clicked. we need to check if the mouse
4173 // is now being dragged. if it is, we need to change the
4174 // mouse action to 'drag'
4175 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4176 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4178 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4180 if (!pane_info
->IsToolbar())
4182 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4183 pane_info
->IsFloatable())
4185 m_action
= actionDragFloatingPane
;
4187 // set initial float position
4188 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4189 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4190 pt
.y
- m_action_offset
.y
);
4193 if (pane_info
->IsMaximized())
4194 RestorePane(*pane_info
);
4198 m_action_window
= pane_info
->frame
;
4200 // action offset is used here to make it feel "natural" to the user
4201 // to drag a docked pane and suddenly have it become a floating frame.
4202 // Sometimes, however, the offset where the user clicked on the docked
4203 // caption is bigger than the width of the floating frame itself, so
4204 // in that case we need to set the action offset to a sensible value
4205 wxSize frame_size
= m_action_window
->GetSize();
4206 if (frame_size
.x
<= m_action_offset
.x
)
4207 m_action_offset
.x
= 30;
4212 m_action
= actionDragToolbarPane
;
4213 m_action_window
= pane_info
->window
;
4217 else if (m_action
== actionDragFloatingPane
)
4219 if (m_action_window
)
4221 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4222 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4223 pt
.y
- m_action_offset
.y
);
4226 else if (m_action
== actionDragToolbarPane
)
4228 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4229 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4231 pane
.state
|= wxAuiPaneInfo::actionPane
;
4233 wxPoint pt
= event
.GetPosition();
4234 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4236 // if DoDrop() decided to float the pane, set up
4237 // the floating pane's initial position
4238 if (pane
.IsFloating())
4240 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4241 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4242 pt
.y
- m_action_offset
.y
);
4245 // this will do the actiual move operation;
4246 // in the case that the pane has been floated,
4247 // this call will create the floating pane
4248 // and do the reparenting
4251 // if the pane has been floated, change the mouse
4252 // action actionDragFloatingPane so that subsequent
4253 // EVT_MOTION() events will move the floating pane
4254 if (pane
.IsFloating())
4256 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4257 m_action
= actionDragFloatingPane
;
4258 m_action_window
= pane
.frame
;
4263 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4264 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4266 if (part
!= m_hover_button
)
4268 // make the old button normal
4271 UpdateButtonOnScreen(m_hover_button
, event
);
4275 // mouse is over a button, so repaint the
4276 // button in hover mode
4277 UpdateButtonOnScreen(part
, event
);
4278 m_hover_button
= part
;
4286 m_hover_button
= NULL
;
4297 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4301 m_hover_button
= NULL
;
4306 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4308 // when a child pane has it's focus set, we should change the
4309 // pane's active state to reflect this. (this is only true if
4310 // active panes are allowed by the owner)
4311 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4313 if (GetPane(event
.GetWindow()).IsOk())
4315 SetActivePane(m_panes
, event
.GetWindow());
4324 // OnPaneButton() is an event handler that is called
4325 // when a pane button has been pressed.
4326 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4328 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4330 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4332 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4334 // fire pane close event
4335 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4337 e
.SetPane(evt
.pane
);
4346 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4348 // fire pane close event
4349 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4351 e
.SetPane(evt
.pane
);
4360 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4362 // fire pane close event
4363 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4365 e
.SetPane(evt
.pane
);
4374 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4376 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&