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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/scrolbar.h
3 // Purpose: wxScrollBar for wxUniversal
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_UNIV_SCROLBAR_H_
13 #define _WX_UNIV_SCROLBAR_H_
14
15 class WXDLLEXPORT wxScrollTimer;
16
17 #include "wx/univ/scrarrow.h"
18 #include "wx/renderer.h"
19
20 // ----------------------------------------------------------------------------
21 // the actions supported by this control
22 // ----------------------------------------------------------------------------
23
24 // scroll the bar
25 #define wxACTION_SCROLL_START _T("start") // to the beginning
26 #define wxACTION_SCROLL_END _T("end") // to the end
27 #define wxACTION_SCROLL_LINE_UP _T("lineup") // one line up/left
28 #define wxACTION_SCROLL_PAGE_UP _T("pageup") // one page up/left
29 #define wxACTION_SCROLL_LINE_DOWN _T("linedown") // one line down/right
30 #define wxACTION_SCROLL_PAGE_DOWN _T("pagedown") // one page down/right
31
32 // the scrollbar thumb may be dragged
33 #define wxACTION_SCROLL_THUMB_DRAG _T("thumbdrag")
34 #define wxACTION_SCROLL_THUMB_MOVE _T("thumbmove")
35 #define wxACTION_SCROLL_THUMB_RELEASE _T("thumbrelease")
36
37 // ----------------------------------------------------------------------------
38 // wxScrollBar
39 // ----------------------------------------------------------------------------
40
41 class WXDLLEXPORT wxScrollBar : public wxScrollBarBase,
42 public wxControlWithArrows
43 {
44 public:
45 // scrollbar elements: they correspond to wxHT_SCROLLBAR_XXX constants but
46 // start from 0 which allows to use them as array indices
47 enum Element
48 {
49 Element_Arrow_Line_1,
50 Element_Arrow_Line_2,
51 Element_Arrow_Page_1,
52 Element_Arrow_Page_2,
53 Element_Thumb,
54 Element_Bar_1,
55 Element_Bar_2,
56 Element_Max
57 };
58
59 wxScrollBar();
60 wxScrollBar(wxWindow *parent,
61 wxWindowID id,
62 const wxPoint& pos = wxDefaultPosition,
63 const wxSize& size = wxDefaultSize,
64 long style = wxSB_HORIZONTAL,
65 const wxValidator& validator = wxDefaultValidator,
66 const wxString& name = wxScrollBarNameStr);
67
68 bool Create(wxWindow *parent,
69 wxWindowID id,
70 const wxPoint& pos = wxDefaultPosition,
71 const wxSize& size = wxDefaultSize,
72 long style = wxSB_HORIZONTAL,
73 const wxValidator& validator = wxDefaultValidator,
74 const wxString& name = wxScrollBarNameStr);
75
76 virtual ~wxScrollBar();
77
78 // implement base class pure virtuals
79 virtual int GetThumbPosition() const;
80 virtual int GetThumbSize() const;
81 virtual int GetPageSize() const;
82 virtual int GetRange() const;
83
84 virtual void SetThumbPosition(int thumbPos);
85 virtual void SetScrollbar(int position, int thumbSize,
86 int range, int pageSize,
87 bool refresh = true);
88
89 // wxScrollBar actions
90 void ScrollToStart();
91 void ScrollToEnd();
92 bool ScrollLines(int nLines);
93 bool ScrollPages(int nPages);
94
95 virtual bool PerformAction(const wxControlAction& action,
96 long numArg = 0,
97 const wxString& strArg = wxEmptyString);
98
99 // The scrollbars around a normal window should not
100 // receive the focus.
101 virtual bool AcceptsFocus() const;
102
103 // wxScrollBar sub elements state (combination of wxCONTROL_XXX)
104 void SetState(Element which, int flags);
105 int GetState(Element which) const;
106
107 // implement wxControlWithArrows methods
108 virtual wxRenderer *GetRenderer() const { return m_renderer; }
109 virtual wxWindow *GetWindow() { return this; }
110 virtual bool IsVertical() const { return wxScrollBarBase::IsVertical(); }
111 virtual int GetArrowState(wxScrollArrows::Arrow arrow) const;
112 virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set);
113 virtual bool OnArrow(wxScrollArrows::Arrow arrow);
114 virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const;
115
116 // for wxControlRenderer::DrawScrollbar() only
117 const wxScrollArrows& GetArrows() const { return m_arrows; }
118
119 // idle processing
120 virtual void OnInternalIdle();
121
122 protected:
123 virtual wxSize DoGetBestClientSize() const;
124 virtual void DoDraw(wxControlRenderer *renderer);
125 virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
126
127 // forces update of thumb's visual appearence (does nothing if m_dirty=false)
128 void UpdateThumb();
129
130 // SetThumbPosition() helper
131 void DoSetThumb(int thumbPos);
132
133 // common part of all ctors
134 void Init();
135
136 // is this scrollbar attached to a window or a standalone control?
137 bool IsStandalone() const;
138
139 private:
140 // total range of the scrollbar in logical units
141 int m_range;
142
143 // the current and previous (after last refresh - this is used for
144 // repainting optimisation) size of the thumb in logical units (from 0 to
145 // m_range) and its position (from 0 to m_range - m_thumbSize)
146 int m_thumbSize,
147 m_thumbPos,
148 m_thumbPosOld;
149
150 // the page size, i.e. the number of lines by which to scroll when page
151 // up/down action is performed
152 int m_pageSize;
153
154 // the state of the sub elements
155 int m_elementsState[Element_Max];
156
157 // the dirty flag: if set, scrollbar must be updated
158 bool m_dirty;
159
160 // the object handling the arrows
161 wxScrollArrows m_arrows;
162
163 DECLARE_EVENT_TABLE()
164 DECLARE_DYNAMIC_CLASS(wxScrollBar)
165 };
166
167 // ----------------------------------------------------------------------------
168 // common scrollbar input handler: it manages clicks on the standard scrollbar
169 // elements (line arrows, bar, thumb)
170 // ----------------------------------------------------------------------------
171
172 class WXDLLEXPORT wxStdScrollBarInputHandler : public wxStdInputHandler
173 {
174 public:
175 // constructor takes a renderer (used for scrollbar hit testing) and the
176 // base handler to which all unhandled events are forwarded
177 wxStdScrollBarInputHandler(wxRenderer *renderer,
178 wxInputHandler *inphand);
179
180 virtual bool HandleKey(wxInputConsumer *consumer,
181 const wxKeyEvent& event,
182 bool pressed);
183 virtual bool HandleMouse(wxInputConsumer *consumer,
184 const wxMouseEvent& event);
185 virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
186
187 virtual ~wxStdScrollBarInputHandler();
188
189 // this method is called by wxScrollBarTimer only and may be overridden
190 //
191 // return true to continue scrolling, false to stop the timer
192 virtual bool OnScrollTimer(wxScrollBar *scrollbar,
193 const wxControlAction& action);
194
195 protected:
196 // the methods which must be overridden in the derived class
197
198 // return true if the mouse button can be used to activate scrollbar, false
199 // if not (only left mouse button can do it under Windows, any button under
200 // GTK+)
201 virtual bool IsAllowedButton(int button) = 0;
202
203 // set or clear the specified flag on the scrollbar element corresponding
204 // to m_htLast
205 void SetElementState(wxScrollBar *scrollbar, int flag, bool doIt);
206
207 // [un]highlight the scrollbar element corresponding to m_htLast
208 virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
209 { SetElementState(scrollbar, wxCONTROL_CURRENT, doIt); }
210
211 // [un]press the scrollbar element corresponding to m_htLast
212 virtual void Press(wxScrollBar *scrollbar, bool doIt)
213 { SetElementState(scrollbar, wxCONTROL_PRESSED, doIt); }
214
215 // stop scrolling because we reached the end point
216 void StopScrolling(wxScrollBar *scrollbar);
217
218 // get the mouse coordinates in the scrollbar direction from the event
219 wxCoord GetMouseCoord(const wxScrollBar *scrollbar,
220 const wxMouseEvent& event) const;
221
222 // generate a "thumb move" action for this mouse event
223 void HandleThumbMove(wxScrollBar *scrollbar, const wxMouseEvent& event);
224
225 // the window (scrollbar) which has capture or NULL and the flag telling if
226 // the mouse is inside the element which captured it or not
227 wxWindow *m_winCapture;
228 bool m_winHasMouse;
229 int m_btnCapture; // the mouse button which has captured mouse
230
231 // the position where we started scrolling by page
232 wxPoint m_ptStartScrolling;
233
234 // one of wxHT_SCROLLBAR_XXX value: where has the mouse been last time?
235 wxHitTest m_htLast;
236
237 // the renderer (we use it only for hit testing)
238 wxRenderer *m_renderer;
239
240 // the offset of the top/left of the scrollbar relative to the mouse to
241 // keep during the thumb drag
242 int m_ofsMouse;
243
244 // the timer for generating scroll events when the mouse stays pressed on
245 // a scrollbar
246 wxScrollTimer *m_timerScroll;
247 };
248
249 #endif // _WX_UNIV_SCROLBAR_H_
250