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[wxWidgets.git] / wxPython / demo / Wave.py
1
2 import wx
3
4 from Main import opj
5
6 #----------------------------------------------------------------------
7
8 class TestPanel(wx.Panel):
9 def __init__(self, parent):
10 wx.Panel.__init__(self, parent, -1)
11
12 b = wx.Button(self, -1, "Play Sound 1", (25, 25))
13 self.Bind(wx.EVT_BUTTON, self.OnButton1, b)
14
15 b = wx.Button(self, -1, "Play Sound 2", (25, 65))
16 self.Bind(wx.EVT_BUTTON, self.OnButton2, b)
17
18
19 def OnButton1(self, evt):
20 try:
21 wave = wx.Wave(opj('data/anykey.wav'))
22 wave.Play()
23 except NotImplementedError, v:
24 wx.MessageBox(str(v), "Exception Message")
25
26
27 def OnButton2(self, evt):
28 try:
29 wave = wx.Wave(opj('data/plan.wav'))
30 wave.Play()
31 except NotImplementedError, v:
32 wx.MessageBox(str(v), "Exception Message")
33
34 #----------------------------------------------------------------------
35
36 def runTest(frame, nb, log):
37 win = TestPanel(nb)
38 return win
39
40 #----------------------------------------------------------------------
41
42
43 overview = """\
44 This class represents a short wave file, in Windows WAV format, that can
45 be stored in memory and played. Currently this class is implemented on Windows
46 and GTK (Linux) only.
47
48 This demo offers two examples, both driven by buttons, but obviously the event
49 that drives the playing of the sound can come from anywhere.
50
51 """
52
53
54 if __name__ == '__main__':
55 import sys,os
56 import run
57 run.main(['', os.path.basename(sys.argv[0])])