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use UTF8-encoded char* strings in UTF8 build instead of wchar_t* if the current local...
[wxWidgets.git] / include / wx / mac / bmpbuttn.h
1 #ifdef __WXMAC_CLASSIC__
2 #include "wx/mac/classic/bmpbuttn.h"
3 #else
4 #include "wx/mac/carbon/bmpbuttn.h"
5 #endif