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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: mgl/timer.cpp
3 // Purpose: wxTimer implementation
4 // Author: Vaclav Slavik
5 // Id: $Id$
6 // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 #ifdef __GNUG__
11 #pragma implementation "timer.h"
12 #endif
13
14 // For compilers that support precompilation, includes "wx.h".
15 #include "wx/wxprec.h"
16
17 #ifdef __BORLANDC__
18 #pragma hdrstop
19 #endif
20
21 // ----------------------------------------------------------------------------
22 // NB: when using generic wxTimer implementation in your port, you *must* call
23 // wxTimer::NotifyTimers() often enough. The ideal place for this
24 // is in wxEventLoop::Dispatch().
25 // ----------------------------------------------------------------------------
26
27 #include "wx/timer.h"
28
29 #if wxUSE_TIMER
30
31 #include "wx/log.h"
32 #include "wx/module.h"
33
34 // ----------------------------------------------------------------------------
35 // Time input function
36 // ----------------------------------------------------------------------------
37
38 #ifdef __WXMGL__
39 // We take advantage of wxMGL's _EVT_getTicks because it is faster
40 // (especially under MS-DOS!) and more precise than wxGetLocalTimeMillis
41 // if we are unlucky and the latter combines information from two sources.
42 #include "wx/mgl/private.h"
43 extern "C" ulong _EVT_getTicks();
44 #define GetMillisecondsTime() _EVT_getTicks()
45 #else
46 #define GetMillisecondsTime() wxGetLocalTimeMillis().ToLong()
47 #endif
48
49 // ----------------------------------------------------------------------------
50 // helper structures and wxTimerScheduler
51 // ----------------------------------------------------------------------------
52
53 class wxTimerDesc
54 {
55 public:
56 wxTimerDesc(wxTimer *t) :
57 timer(t), running(FALSE), next(NULL), prev(NULL),
58 shotTime(0), deleteFlag(NULL) {}
59
60 wxTimer *timer;
61 bool running;
62 wxTimerDesc *next, *prev;
63 unsigned long shotTime;
64 volatile bool *deleteFlag; // see comment in ~wxTimer
65 };
66
67 class wxTimerScheduler
68 {
69 public:
70 wxTimerScheduler() : m_timers(NULL) {}
71
72 void QueueTimer(wxTimerDesc *desc, unsigned long when = 0);
73 void RemoveTimer(wxTimerDesc *desc);
74 void NotifyTimers();
75
76 private:
77 wxTimerDesc *m_timers;
78 };
79
80 void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, unsigned long when)
81 {
82 if ( desc->running )
83 return; // already scheduled
84
85 if ( when == 0 )
86 when = GetMillisecondsTime() + desc->timer->GetInterval();
87 desc->shotTime = when;
88 desc->running = TRUE;
89
90 wxLogTrace("timer", "queued timer %p at tick %i",
91 desc->timer, when);
92
93 if ( m_timers )
94 {
95 wxTimerDesc *d = m_timers;
96 while ( d->next && d->next->shotTime < when ) d = d->next;
97 desc->next = d->next;
98 desc->prev = d;
99 if ( d->next )
100 d->next->prev = desc;
101 d->next = desc;
102 }
103 else
104 {
105 m_timers = desc;
106 desc->prev = desc->next = NULL;
107 }
108 }
109
110 void wxTimerScheduler::RemoveTimer(wxTimerDesc *desc)
111 {
112 desc->running = FALSE;
113 if ( desc == m_timers )
114 m_timers = desc->next;
115 if ( desc->prev )
116 desc->prev->next = desc->next;
117 if ( desc->next )
118 desc->next->prev = desc->prev;
119 desc->prev = desc->next = NULL;
120 }
121
122 void wxTimerScheduler::NotifyTimers()
123 {
124 if ( m_timers )
125 {
126 bool oneShot;
127 volatile bool timerDeleted;
128 unsigned long now = GetMillisecondsTime();
129 wxTimerDesc *desc;
130
131 while ( m_timers && m_timers->shotTime <= now )
132 {
133 desc = m_timers;
134 oneShot = desc->timer->IsOneShot();
135 RemoveTimer(desc);
136
137 timerDeleted = FALSE;
138 desc->deleteFlag = &timerDeleted;
139 desc->timer->Notify();
140
141 if ( !timerDeleted )
142 {
143 wxLogTrace("timer", "notified timer %p sheduled for %i",
144 desc->timer, desc->shotTime);
145
146 desc->deleteFlag = NULL;
147 if ( !oneShot )
148 QueueTimer(desc, now + desc->timer->GetInterval());
149 }
150 }
151 }
152 }
153
154
155 // ----------------------------------------------------------------------------
156 // wxTimer
157 // ----------------------------------------------------------------------------
158
159 IMPLEMENT_ABSTRACT_CLASS(wxTimer,wxObject)
160
161 wxTimerScheduler *gs_scheduler = NULL;
162
163 void wxTimer::Init()
164 {
165 if ( !gs_scheduler )
166 gs_scheduler = new wxTimerScheduler;
167 m_desc = new wxTimerDesc(this);
168 }
169
170 wxTimer::~wxTimer()
171 {
172 wxLogTrace("timer", "destroying timer %p...", this);
173 if ( IsRunning() )
174 Stop();
175
176 // NB: this is a hack: wxTimerScheduler must have some way of knowing
177 // that wxTimer object was deleted under its hands -- this may
178 // happen if somebody is really nasty and deletes the timer
179 // from wxTimer::Notify()
180 if ( m_desc->deleteFlag != NULL )
181 *m_desc->deleteFlag = TRUE;
182
183 delete m_desc;
184 wxLogTrace("timer", " ...done destroying timer %p...", this);
185 }
186
187 bool wxTimer::IsRunning() const
188 {
189 return m_desc->running;
190 }
191
192 bool wxTimer::Start(int millisecs, bool oneShot)
193 {
194 wxLogTrace("timer", "started timer %p: %i ms, oneshot=%i",
195 this, millisecs, oneShot);
196
197 if ( !wxTimerBase::Start(millisecs, oneShot) )
198 return FALSE;
199
200 gs_scheduler->QueueTimer(m_desc);
201 return TRUE;
202 }
203
204 void wxTimer::Stop()
205 {
206 if ( !m_desc->running ) return;
207
208 gs_scheduler->RemoveTimer(m_desc);
209 }
210
211 /*static*/ void wxTimer::NotifyTimers()
212 {
213 if ( gs_scheduler )
214 gs_scheduler->NotifyTimers();
215 }
216
217
218
219 // A module to deallocate memory properly:
220 class wxTimerModule: public wxModule
221 {
222 DECLARE_DYNAMIC_CLASS(wxTimerModule)
223 public:
224 wxTimerModule() {}
225 bool OnInit() { return TRUE; }
226 void OnExit() { delete gs_scheduler; gs_scheduler = NULL; }
227 };
228
229 IMPLEMENT_DYNAMIC_CLASS(wxTimerModule, wxModule)
230
231
232 #endif //wxUSE_TIMER