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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/imaglist.h
3 // Purpose: wxImageList class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_IMAGLIST_H_
13 #define _WX_IMAGLIST_H_
14
15 #include "wx/bitmap.h"
16
17 /*
18 * wxImageList is used for wxListCtrl, wxTreeCtrl. These controls refer to
19 * images for their items by an index into an image list.
20 * A wxImageList is capable of creating images with optional masks from
21 * a variety of sources - a single bitmap plus a colour to indicate the mask,
22 * two bitmaps, or an icon.
23 *
24 * Image lists can also create and draw images used for drag and drop functionality.
25 * This is not yet implemented in wxImageList. We need to discuss a generic API
26 * for doing drag and drop and see whether it ties in with the Win95 view of it.
27 * See below for candidate functions and an explanation of how they might be
28 * used.
29 */
30
31 // Flags for Draw
32 #define wxIMAGELIST_DRAW_NORMAL 0x0001
33 #define wxIMAGELIST_DRAW_TRANSPARENT 0x0002
34 #define wxIMAGELIST_DRAW_SELECTED 0x0004
35 #define wxIMAGELIST_DRAW_FOCUSED 0x0008
36
37 // Flag values for Set/GetImageList
38 enum {
39 wxIMAGE_LIST_NORMAL, // Normal icons
40 wxIMAGE_LIST_SMALL, // Small icons
41 wxIMAGE_LIST_STATE // State icons: unimplemented (see WIN32 documentation)
42 };
43
44 // Eventually we'll make this a reference-counted wxGDIObject. For
45 // now, the app must take care of ownership issues. That is, the
46 // image lists must be explicitly deleted after the control(s) that uses them
47 // is (are) deleted, or when the app exits.
48 class WXDLLEXPORT wxImageList : public wxObject
49 {
50 public:
51 /*
52 * Public interface
53 */
54
55 wxImageList();
56
57 // Creates an image list.
58 // Specify the width and height of the images in the list,
59 // whether there are masks associated with them (e.g. if creating images
60 // from icons), and the initial size of the list.
61 wxImageList(int width, int height, bool mask = true, int initialCount = 1)
62 {
63 Create(width, height, mask, initialCount);
64 }
65 virtual ~wxImageList();
66
67
68 // Attributes
69 ////////////////////////////////////////////////////////////////////////////
70
71 // Returns the number of images in the image list.
72 int GetImageCount() const;
73
74 // Returns the size (same for all images) of the images in the list
75 bool GetSize(int index, int &width, int &height) const;
76
77 // Operations
78 ////////////////////////////////////////////////////////////////////////////
79
80 // Creates an image list
81 // width, height specify the size of the images in the list (all the same).
82 // mask specifies whether the images have masks or not.
83 // initialNumber is the initial number of images to reserve.
84 bool Create(int width, int height, bool mask = true, int initialNumber = 1);
85
86 // Adds a bitmap, and optionally a mask bitmap.
87 // Note that wxImageList creates *new* bitmaps, so you may delete
88 // 'bitmap' and 'mask' after calling Add.
89 int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
90
91 // Adds a bitmap, using the specified colour to create the mask bitmap
92 // Note that wxImageList creates *new* bitmaps, so you may delete
93 // 'bitmap' after calling Add.
94 int Add(const wxBitmap& bitmap, const wxColour& maskColour);
95
96 // Adds a bitmap and mask from an icon.
97 int Add(const wxIcon& icon);
98
99 // Replaces a bitmap, optionally passing a mask bitmap.
100 // Note that wxImageList creates new bitmaps, so you may delete
101 // 'bitmap' and 'mask' after calling Replace.
102 bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
103
104 /* Not supported by Win95
105 // Replacing a bitmap, using the specified colour to create the mask bitmap
106 // Note that wxImageList creates new bitmaps, so you may delete
107 // 'bitmap'.
108 bool Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour);
109 */
110
111 // Replaces a bitmap and mask from an icon.
112 // You can delete 'icon' after calling Replace.
113 bool Replace(int index, const wxIcon& icon);
114
115 // Removes the image at the given index.
116 bool Remove(int index);
117
118 // Remove all images
119 bool RemoveAll();
120
121 // Draws the given image on a dc at the specified position.
122 // If 'solidBackground' is true, Draw sets the image list background
123 // colour to the background colour of the wxDC, to speed up
124 // drawing by eliminating masked drawing where possible.
125 bool Draw(int index, wxDC& dc, int x, int y,
126 int flags = wxIMAGELIST_DRAW_NORMAL,
127 bool solidBackground = false);
128
129 // Get a bitmap
130 wxBitmap GetBitmap(int index) const;
131
132 // Get an icon
133 wxIcon GetIcon(int index) const;
134
135 // TODO: miscellaneous functionality
136 /*
137 wxIcon *MakeIcon(int index);
138 bool SetOverlayImage(int index, int overlayMask);
139
140 */
141
142 // TODO: Drag-and-drop related functionality.
143
144 #if 0
145 // Creates a new drag image by combining the given image (typically a mouse cursor image)
146 // with the current drag image.
147 bool SetDragCursorImage(int index, const wxPoint& hotSpot);
148
149 // If successful, returns a pointer to the temporary image list that is used for dragging;
150 // otherwise, NULL.
151 // dragPos: receives the current drag position.
152 // hotSpot: receives the offset of the drag image relative to the drag position.
153 static wxImageList *GetDragImageList(wxPoint& dragPos, wxPoint& hotSpot);
154
155 // Call this function to begin dragging an image. This function creates a temporary image list
156 // that is used for dragging. The image combines the specified image and its mask with the
157 // current cursor. In response to subsequent mouse move messages, you can move the drag image
158 // by using the DragMove member function. To end the drag operation, you can use the EndDrag
159 // member function.
160 bool BeginDrag(int index, const wxPoint& hotSpot);
161
162 // Ends a drag operation.
163 bool EndDrag();
164
165 // Call this function to move the image that is being dragged during a drag-and-drop operation.
166 // This function is typically called in response to a mouse move message. To begin a drag
167 // operation, use the BeginDrag member function.
168 static bool DragMove(const wxPoint& point);
169
170 // During a drag operation, locks updates to the window specified by lockWindow and displays
171 // the drag image at the position specified by point.
172 // The coordinates are relative to the window's upper left corner, so you must compensate
173 // for the widths of window elements, such as the border, title bar, and menu bar, when
174 // specifying the coordinates.
175 // If lockWindow is NULL, this function draws the image in the display context associated
176 // with the desktop window, and coordinates are relative to the upper left corner of the screen.
177 // This function locks all other updates to the given window during the drag operation.
178 // If you need to do any drawing during a drag operation, such as highlighting the target
179 // of a drag-and-drop operation, you can temporarily hide the dragged image by using the
180 // wxImageList::DragLeave function.
181
182 // lockWindow: pointer to the window that owns the drag image.
183 // point: position at which to display the drag image. Coordinates are relative to the
184 // upper left corner of the window (not the client area).
185
186 static bool DragEnter( wxWindow *lockWindow, const wxPoint& point );
187
188 // Unlocks the window specified by pWndLock and hides the drag image, allowing the
189 // window to be updated.
190 static bool DragLeave( wxWindow *lockWindow );
191
192 /* Here's roughly how you'd use these functions if implemented in this Win95-like way:
193
194 1) Starting to drag:
195
196 wxImageList *dragImageList = new wxImageList(16, 16, true);
197 dragImageList->Add(myDragImage); // Provide an image to combine with the current cursor
198 dragImageList->BeginDrag(0, wxPoint(0, 0));
199 wxShowCursor(false); // wxShowCursor not yet implemented in wxWin
200 myWindow->CaptureMouse();
201
202 2) Dragging:
203
204 // Called within mouse move event. Could also use dragImageList instead of assuming
205 // these are static functions.
206 // These two functions could possibly be combined into one, since DragEnter is
207 // a bit obscure.
208 wxImageList::DragMove(wxPoint(x, y)); // x, y are current cursor position
209 wxImageList::DragEnter(NULL, wxPoint(x, y)); // NULL assumes dragging across whole screen
210
211 3) Finishing dragging:
212
213 dragImageList->EndDrag();
214 myWindow->ReleaseMouse();
215 wxShowCursor(true);
216 */
217
218 #endif
219
220 // Implementation
221 ////////////////////////////////////////////////////////////////////////////
222
223 // Returns the native image list handle
224 WXHIMAGELIST GetHIMAGELIST() const { return m_hImageList; }
225
226 protected:
227 WXHIMAGELIST m_hImageList;
228
229 DECLARE_DYNAMIC_CLASS(wxImageList)
230 };
231
232 #endif
233 // _WX_IMAGLIST_H_