]> git.saurik.com Git - wxWidgets.git/blob - include/wx/dynlib.h
#ifdefed out the joystick code, and removed the wxBitmapList addition
[wxWidgets.git] / include / wx / dynlib.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/dynlib.h
3 // Purpose: Dynamic library loading classes
4 // Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
5 // Modified by:
6 // Created: 20/07/98
7 // RCS-ID: $Id$
8 // Copyright: (c) 1998 Guilhem Lavaux
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_DYNLIB_H__
13 #define _WX_DYNLIB_H__
14
15 #ifdef __GNUG__
16 # pragma interface
17 #endif
18
19 #include "wx/setup.h"
20
21 #if wxUSE_DYNLIB_CLASS
22
23 #include "wx/string.h"
24 #include "wx/list.h"
25 #include "wx/hash.h"
26
27 // this is normally done by configure, but I leave it here for now...
28 #if defined(__UNIX__) && !(defined(HAVE_DLOPEN) || defined(HAVE_SHL_LOAD))
29 # if defined(__LINUX__) || defined(__SOLARIS__) || defined(__SUNOS__) || defined(__FREEBSD__)
30 # define HAVE_DLOPEN
31 # elif defined(__HPUX__)
32 # define HAVE_SHL_LOAD
33 # endif // Unix flavour
34 #endif // !Unix or already have some HAVE_xxx defined
35
36 // Note: WXPM/EMX has to be tested first, since we want to use
37 // native version, even if configure detected presence of DLOPEN.
38 #if defined(__WXPM__) || defined(__EMX__)
39 # define INCL_DOS
40 # include <os2.h>
41 typedef HMODULE wxDllType;
42 #elif defined(HAVE_DLOPEN)
43 # include <dlfcn.h>
44 typedef void *wxDllType;
45 #elif defined(HAVE_SHL_LOAD)
46 # include <dl.h>
47 typedef shl_t wxDllType;
48 #elif defined(__WINDOWS__)
49 # include <windows.h> // needed to get HMODULE
50 typedef HMODULE wxDllType;
51 #elif defined(__DARWIN__)
52 typedef void *wxDllType;
53 #elif defined(__WXMAC__)
54 typedef CFragConnectionID wxDllType;
55 #else
56 # error "wxLibrary can't be compiled on this platform, sorry."
57 #endif // OS
58
59 // LoadLibrary is defined in windows.h as LoadLibraryA, but wxDllLoader method
60 // should be called LoadLibrary, not LoadLibraryA or LoadLibraryW!
61 #if defined(__WIN32__) && defined(LoadLibrary)
62 # include "wx/msw/winundef.h"
63 #endif
64
65 // ----------------------------------------------------------------------------
66 // wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
67 // ----------------------------------------------------------------------------
68
69 /*
70 wxDllLoader is a class providing an interface similar to unix's dlopen().
71 It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
72 DLLs and the resolving of symbols in them. There are no instances of this
73 class, it simply serves as a namespace for its static member functions.
74 */
75 class WXDLLEXPORT wxDllLoader
76 {
77 public:
78 /*
79 This function loads the shared library libname into memory.
80
81 libname may be either the full path to the file or just the filename in
82 which case the library is searched for in all standard locations
83 (use GetDllExt() to construct the filename)
84
85 if success pointer is not NULL, it will be filled with TRUE if everything
86 went ok and FALSE otherwise
87 */
88 static wxDllType LoadLibrary(const wxString& libname, bool *success = NULL);
89
90 /*
91 This function unloads the shared library previously loaded with
92 LoadLibrary
93 */
94 static void UnloadLibrary(wxDllType dll);
95
96 /*
97 This function returns a valid handle for the main program
98 itself or NULL if back linking is not supported by the current platform
99 (e.g. Win32).
100 */
101 static wxDllType GetProgramHandle();
102
103 /*
104 This function resolves a symbol in a loaded DLL, such as a
105 variable or function name.
106
107 dllHandle Handle of the DLL, as returned by LoadDll().
108 name Name of the symbol.
109
110 Returns the pointer to the symbol or NULL on error.
111 */
112 static void * GetSymbol(wxDllType dllHandle, const wxString &name);
113
114 // return the standard DLL extension (with leading dot) for this platform
115 static wxString GetDllExt();
116
117 private:
118 // forbid construction of objects
119 wxDllLoader();
120 };
121
122 // ----------------------------------------------------------------------------
123 // wxDynamicLibrary - friendly interface to wxDllLoader
124 // ----------------------------------------------------------------------------
125
126 class WXDLLEXPORT wxDynamicLibrary
127 {
128 public:
129 // ctors
130 wxDynamicLibrary() { m_library = 0; }
131 wxDynamicLibrary(const wxString& name) { Load(name); }
132
133 // return TRUE if the library was loaded successfully
134 bool IsLoaded() const { return m_library != 0; }
135 operator bool() const { return IsLoaded(); }
136
137 // load the library with the given name (full or not), return TRUE on
138 // success
139 bool Load(const wxString& name)
140 {
141 m_library = wxDllLoader::LoadLibrary(name);
142
143 return IsLoaded();
144 }
145
146 // unload the library, also done automatically in dtor
147 void Unload()
148 {
149 if ( IsLoaded() )
150 wxDllLoader::UnloadLibrary(m_library);
151 }
152
153 // load a symbol from the library, return NULL if an error occured or
154 // symbol wasn't found
155 void *GetSymbol(const wxString& name) const
156 {
157 wxCHECK_MSG( IsLoaded(), NULL,
158 _T("can't load symbol from unloaded library") );
159
160 return wxDllLoader::GetSymbol(m_library, name);
161 }
162
163 // unload the library
164 //
165 // NB: dtor is not virtual, don't derive from this class
166 ~wxDynamicLibrary() { Unload(); }
167
168 private:
169 // the handle to DLL or NULL
170 wxDllType m_library;
171
172 // no copy ctor/assignment operators (or we'd try to unload the library
173 // twice)
174 DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
175 };
176
177 // ----------------------------------------------------------------------------
178 // wxLibrary
179 // ----------------------------------------------------------------------------
180
181 class WXDLLEXPORT wxLibrary : public wxObject
182 {
183 public:
184 wxLibrary(wxDllType handle);
185 virtual ~wxLibrary();
186
187 // Get a symbol from the dynamic library
188 void *GetSymbol(const wxString& symbname);
189
190 // Create the object whose classname is "name"
191 wxObject *CreateObject(const wxString& name);
192
193 protected:
194 void PrepareClasses(wxClassInfo *first);
195
196 wxDllType m_handle;
197
198 public:
199 wxHashTable classTable;
200 };
201
202 // ----------------------------------------------------------------------------
203 // wxLibraries
204 // ----------------------------------------------------------------------------
205
206 class WXDLLEXPORT wxLibraries
207 {
208 public:
209 wxLibraries();
210 ~wxLibraries();
211
212 // caller is responsible for deleting the returned pointer if !NULL
213 wxLibrary *LoadLibrary(const wxString& basename);
214
215 wxObject *CreateObject(const wxString& name);
216
217 protected:
218 wxList m_loaded;
219 };
220
221 // ----------------------------------------------------------------------------
222 // Global variables
223 // ----------------------------------------------------------------------------
224
225 extern WXDLLEXPORT_DATA(wxLibraries) wxTheLibraries;
226
227 // ----------------------------------------------------------------------------
228 // Interesting defines
229 // ----------------------------------------------------------------------------
230
231 #define WXDLL_ENTRY_FUNCTION() \
232 extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
233 const wxClassInfo *wxGetClassFirst() { \
234 return wxClassInfo::GetFirst(); \
235 }
236
237 #endif // wxUSE_DYNLIB_CLASS
238
239 #endif // _WX_DYNLIB_H__