1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
22 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
23 #include "wx/init.h" // we must declare wxEntry()
24 #include "wx/intl.h" // for wxLayoutDirection
26 class WXDLLIMPEXP_FWD_BASE wxAppConsole
;
27 class WXDLLIMPEXP_FWD_BASE wxAppTraits
;
28 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser
;
29 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase
;
30 class WXDLLIMPEXP_FWD_BASE wxLog
;
31 class WXDLLIMPEXP_FWD_BASE wxMessageOutput
;
34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode
;
37 // ----------------------------------------------------------------------------
39 // ----------------------------------------------------------------------------
41 // the type of the function used to create a wxApp object on program start up
42 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
44 // ----------------------------------------------------------------------------
46 // ----------------------------------------------------------------------------
51 wxPRINT_POSTSCRIPT
= 2
54 // ----------------------------------------------------------------------------
55 // wxAppConsoleBase: wxApp for non-GUI applications
56 // ----------------------------------------------------------------------------
58 class WXDLLIMPEXP_BASE wxAppConsoleBase
: public wxEvtHandler
63 virtual ~wxAppConsoleBase();
66 // the virtual functions which may/must be overridden in the derived class
67 // -----------------------------------------------------------------------
69 // This is the very first function called for a newly created wxApp object,
70 // it is used by the library to do the global initialization. If, for some
71 // reason, you must override it (instead of just overriding OnInit(), as
72 // usual, for app-specific initializations), do not forget to call the base
74 virtual bool Initialize(int& argc
, wxChar
**argv
);
76 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
77 virtual bool CallOnInit() { return OnInit(); }
79 // Called before OnRun(), this is a good place to do initialization -- if
80 // anything fails, return false from here to prevent the program from
81 // continuing. The command line is normally parsed here, call the base
82 // class OnInit() to do it.
83 virtual bool OnInit();
85 // this is here only temporary hopefully (FIXME)
86 virtual bool OnInitGui() { return true; }
88 // This is the replacement for the normal main(): all program work should
89 // be done here. When OnRun() returns, the programs starts shutting down.
92 // This is only called if OnInit() returned true so it's a good place to do
93 // any cleanup matching the initializations done there.
96 // This is the very last function called on wxApp object before it is
97 // destroyed. If you override it (instead of overriding OnExit() as usual)
98 // do not forget to call the base class version!
99 virtual void CleanUp();
101 // Called when a fatal exception occurs, this function should take care not
102 // to do anything which might provoke a nested exception! It may be
103 // overridden if you wish to react somehow in non-default way (core dump
104 // under Unix, application crash under Windows) to fatal program errors,
105 // however extreme care should be taken if you don't want this function to
107 virtual void OnFatalException() { }
109 // Called from wxExit() function, should terminate the application a.s.a.p.
113 // application info: name, description, vendor
114 // -------------------------------------------
116 // NB: all these should be set by the application itself, there are no
117 // reasonable default except for the application name which is taken to
120 // set/get the application name
121 wxString
GetAppName() const
123 return m_appName
.empty() ? m_className
: m_appName
;
125 void SetAppName(const wxString
& name
) { m_appName
= name
; }
127 // set/get the application display name: the display name is the name
128 // shown to the user in titles, reports, etc while the app name is
129 // used for paths, config, and other places the user doesn't see
131 // so the app name could be myapp while display name could be "My App"
132 wxString
GetAppDisplayName() const
134 return m_appDisplayName
.empty() ? GetAppName() : m_appDisplayName
;
136 void SetAppDisplayName(const wxString
& name
) { m_appDisplayName
= name
; }
138 // set/get the app class name
139 wxString
GetClassName() const { return m_className
; }
140 void SetClassName(const wxString
& name
) { m_className
= name
; }
142 // set/get the vendor name
143 const wxString
& GetVendorName() const { return m_vendorName
; }
144 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
147 // cmd line parsing stuff
148 // ----------------------
150 // all of these methods may be overridden in the derived class to
151 // customize the command line parsing (by default only a few standard
152 // options are handled)
154 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
157 #if wxUSE_CMDLINE_PARSER
158 // this one is called from OnInit() to add all supported options
159 // to the given parser (don't forget to call the base class version if you
161 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
163 // called after successfully parsing the command line, return true
164 // to continue and false to exit (don't forget to call the base class
165 // version if you override it!)
166 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
168 // called if "--help" option was specified, return true to continue
170 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
172 // called if incorrect command line options were given, return
173 // false to abort and true to continue
174 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
175 #endif // wxUSE_CMDLINE_PARSER
178 // miscellaneous customization functions
179 // -------------------------------------
181 // create the app traits object to which we delegate for everything which
182 // either should be configurable by the user (then he can change the
183 // default behaviour simply by overriding CreateTraits() and returning his
184 // own traits object) or which is GUI/console dependent as then wxAppTraits
185 // allows us to abstract the differences behind the common fa�de
186 wxAppTraits
*GetTraits();
189 // event processing functions
190 // --------------------------
192 // this method allows to filter all the events processed by the program, so
193 // you should try to return quickly from it to avoid slowing down the
194 // program to the crawl
196 // return value should be -1 to continue with the normal event processing,
197 // or TRUE or FALSE to stop further processing and pretend that the event
198 // had been already processed or won't be processed at all, respectively
199 virtual int FilterEvent(wxEvent
& event
);
202 // call the specified handler on the given object with the given event
204 // this method only exists to allow catching the exceptions thrown by any
205 // event handler, it would lead to an extra (useless) virtual function call
206 // if the exceptions were not used, so it doesn't even exist in that case
207 virtual void HandleEvent(wxEvtHandler
*handler
,
208 wxEventFunction func
,
209 wxEvent
& event
) const;
211 // Called when an unhandled C++ exception occurs inside OnRun(): note that
212 // the main event loop has already terminated by now and the program will
213 // exit, if you need to really handle the exceptions you need to override
214 // OnExceptionInMainLoop()
215 virtual void OnUnhandledException();
216 #endif // wxUSE_EXCEPTIONS
218 // event processing functions
219 // --------------------------
221 // return true if we're running event loop, i.e. if the events can
222 // (already) be dispatched
223 static bool IsMainLoopRunning();
225 // process all events in the wxPendingEvents list -- it is necessary to
226 // call this function to process posted events. This happens during each
227 // event loop iteration in GUI mode but if there is no main loop, it may be
228 // also called directly.
229 virtual void ProcessPendingEvents();
231 // check if there are pending events on global pending event list
232 bool HasPendingEvents() const;
234 // doesn't do anything in this class, just a hook for GUI wxApp
235 virtual bool Yield(bool WXUNUSED(onlyIfNeeded
) = false) { return true; }
237 // make sure that idle events are sent again
238 virtual void WakeUpIdle();
240 // execute the main GUI loop, the function returns when the loop ends
241 virtual int MainLoop();
243 // exit the main GUI loop during the next iteration (i.e. it does not
244 // stop the program immediately!)
245 virtual void ExitMainLoop();
247 // returns true if there are unprocessed events in the event queue
248 virtual bool Pending();
250 // process the first event in the event queue (blocks until an event
251 // appears if there are none currently, use Pending() if this is not
252 // wanted), returns false if the event loop should stop and true
254 virtual bool Dispatch();
256 // this virtual function is called when the application
257 // becomes idle and normally just sends wxIdleEvent to all interested
260 // it should return true if more idle events are needed, false if not
261 virtual bool ProcessIdle();
264 // Function called if an uncaught exception is caught inside the main
265 // event loop: it may return true to continue running the event loop or
266 // false to stop it (in the latter case it may rethrow the exception as
268 virtual bool OnExceptionInMainLoop();
269 #endif // wxUSE_EXCEPTIONS
275 // this function is called when an assert failure occurs, the base class
276 // version does the normal processing (i.e. shows the usual assert failure
279 // the arguments are the location of the failed assert (func may be empty
280 // if the compiler doesn't support C99 __FUNCTION__), the text of the
281 // assert itself and the user-specified message
282 virtual void OnAssertFailure(const wxChar
*file
,
288 // old version of the function without func parameter, for compatibility
289 // only, override OnAssertFailure() in the new code
290 virtual void OnAssert(const wxChar
*file
,
294 #endif // __WXDEBUG__
296 // check that the wxBuildOptions object (constructed in the application
297 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
298 // options of the library and abort if it doesn't
299 static bool CheckBuildOptions(const char *optionsSignature
,
300 const char *componentName
);
302 // implementation only from now on
303 // -------------------------------
305 // helpers for dynamic wxApp construction
306 static void SetInitializerFunction(wxAppInitializerFunction fn
)
307 { ms_appInitFn
= fn
; }
308 static wxAppInitializerFunction
GetInitializerFunction()
309 { return ms_appInitFn
; }
311 // accessors for ms_appInstance field (external code might wish to modify
312 // it, this is why we provide a setter here as well, but you should really
313 // know what you're doing if you call it), wxTheApp is usually used instead
315 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
316 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
319 // command line arguments (public for backwards compatibility)
322 // this object is implicitly convertible to either "char**" (traditional
323 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
324 // with Unicode build in previous wx versions and because the command line
327 wxCmdLineArgsArray argv
;
333 // the function which creates the traits object when GetTraits() needs it
334 // for the first time
335 virtual wxAppTraits
*CreateTraits();
338 // function used for dynamic wxApp creation
339 static wxAppInitializerFunction ms_appInitFn
;
341 // the one and only global application object
342 static wxAppConsole
*ms_appInstance
;
344 // create main loop from AppTraits or return NULL if
345 // there is no main loop implementation
346 wxEventLoopBase
*CreateMainLoop();
348 // application info (must be set from the user code)
349 wxString m_vendorName
, // vendor name (e.g. "ACME Inc")
350 m_appName
, // app name ("myapp")
351 m_appDisplayName
, // app display name ("My Application")
352 m_className
; // class name
354 // the class defining the application behaviour, NULL initially and created
355 // by GetTraits() when first needed
356 wxAppTraits
*m_traits
;
358 // the main event loop of the application (may be NULL if the loop hasn't
359 // been started yet or has already terminated)
360 wxEventLoopBase
*m_mainLoop
;
362 // the application object is a singleton anyhow, there is no sense in
364 DECLARE_NO_COPY_CLASS(wxAppConsoleBase
)
367 #if defined(__UNIX__)
368 #include "wx/unix/app.h"
370 // this has to be a class and not a typedef as we forward declare it
371 class wxAppConsole
: public wxAppConsoleBase
{ };
374 // ----------------------------------------------------------------------------
375 // wxAppBase: the common part of wxApp implementations for all platforms
376 // ----------------------------------------------------------------------------
380 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
384 virtual ~wxAppBase();
386 // the virtual functions which may/must be overridden in the derived class
387 // -----------------------------------------------------------------------
389 // very first initialization function
391 // Override: very rarely
392 virtual bool Initialize(int& argc
, wxChar
**argv
);
394 // a platform-dependent version of OnInit(): the code here is likely to
395 // depend on the toolkit. default version does nothing.
398 virtual bool OnInitGui();
400 // called to start program execution - the default version just enters
401 // the main GUI loop in which events are received and processed until
402 // the last window is not deleted (if GetExitOnFrameDelete) or
403 // ExitMainLoop() is called. In console mode programs, the execution
404 // of the program really starts here
406 // Override: rarely in GUI applications, always in console ones.
409 // a matching function for OnInit()
410 virtual int OnExit();
412 // very last clean up function
414 // Override: very rarely
415 virtual void CleanUp();
418 // the worker functions - usually not used directly by the user code
419 // -----------------------------------------------------------------
423 // process all currently pending events right now
425 // it is an error to call Yield() recursively unless the value of
426 // onlyIfNeeded is true
428 // WARNING: this function is dangerous as it can lead to unexpected
429 // reentrancies (i.e. when called from an event handler it
430 // may result in calling the same event handler again), use
431 // with _extreme_ care or, better, don't use at all!
432 virtual bool Yield(bool onlyIfNeeded
= false) = 0;
434 // this virtual function is called in the GUI mode when the application
435 // becomes idle and normally just sends wxIdleEvent to all interested
438 // it should return true if more idle events are needed, false if not
439 virtual bool ProcessIdle();
441 // Send idle event to window and all subwindows
442 // Returns true if more idle time is requested.
443 virtual bool SendIdleEvents(wxWindow
* win
, wxIdleEvent
& event
);
446 // top level window functions
447 // --------------------------
449 // return true if our app has focus
450 virtual bool IsActive() const { return m_isActive
; }
452 // set the "main" top level window
453 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
455 // return the "main" top level window (if it hadn't been set previously
456 // with SetTopWindow(), will return just some top level window and, if
457 // there are none, will return NULL)
458 virtual wxWindow
*GetTopWindow() const;
460 // control the exit behaviour: by default, the program will exit the
461 // main loop (and so, usually, terminate) when the last top-level
462 // program window is deleted. Beware that if you disable this behaviour
463 // (with SetExitOnFrameDelete(false)), you'll have to call
464 // ExitMainLoop() explicitly from somewhere.
465 void SetExitOnFrameDelete(bool flag
)
466 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
467 bool GetExitOnFrameDelete() const
468 { return m_exitOnFrameDelete
== Yes
; }
471 // display mode, visual, printing mode, ...
472 // ------------------------------------------------------------------------
474 // Get display mode that is used use. This is only used in framebuffer
475 // wxWin ports (such as wxMGL or wxDFB).
476 virtual wxVideoMode
GetDisplayMode() const;
477 // Set display mode to use. This is only used in framebuffer wxWin
478 // ports (such as wxMGL or wxDFB). This method should be called from
480 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return true; }
482 // set use of best visual flag (see below)
483 void SetUseBestVisual( bool flag
, bool forceTrueColour
= false )
484 { m_useBestVisual
= flag
; m_forceTrueColour
= forceTrueColour
; }
485 bool GetUseBestVisual() const { return m_useBestVisual
; }
487 // set/get printing mode: see wxPRINT_XXX constants.
489 // default behaviour is the normal one for Unix: always use PostScript
491 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
492 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
494 // Return the layout direction for the current locale or wxLayout_Default
496 virtual wxLayoutDirection
GetLayoutDirection() const;
499 // command line parsing (GUI-specific)
500 // ------------------------------------------------------------------------
502 #if wxUSE_CMDLINE_PARSER
503 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
504 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
507 // miscellaneous other stuff
508 // ------------------------------------------------------------------------
510 // called by toolkit-specific code to set the app status: active (we have
511 // focus) or not and also the last window which had focus before we were
513 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
515 #if WXWIN_COMPATIBILITY_2_6
516 // OBSOLETE: don't use, always returns true
518 // returns true if the program is successfully initialized
519 wxDEPRECATED( bool Initialized() );
520 #endif // WXWIN_COMPATIBILITY_2_6
523 // delete all objects in wxPendingDelete list
524 void DeletePendingObjects();
526 // override base class method to use GUI traits
527 virtual wxAppTraits
*CreateTraits();
530 // the main top level window (may be NULL)
531 wxWindow
*m_topWindow
;
533 // if Yes, exit the main loop when the last top level window is deleted, if
534 // No don't do it and if Later -- only do it once we reach our OnRun()
536 // the explanation for using this strange scheme is given in appcmn.cpp
542 } m_exitOnFrameDelete
;
544 // true if the app wants to use the best visual on systems where
545 // more than one are available (Sun, SGI, XFree86 4.0 ?)
546 bool m_useBestVisual
;
547 // force TrueColour just in case "best" isn't TrueColour
548 bool m_forceTrueColour
;
550 // does any of our windows have focus?
554 DECLARE_NO_COPY_CLASS(wxAppBase
)
557 #if WXWIN_COMPATIBILITY_2_6
558 inline bool wxAppBase::Initialized() { return true; }
559 #endif // WXWIN_COMPATIBILITY_2_6
561 // ----------------------------------------------------------------------------
562 // now include the declaration of the real class
563 // ----------------------------------------------------------------------------
565 #if defined(__WXPALMOS__)
566 #include "wx/palmos/app.h"
567 #elif defined(__WXMSW__)
568 #include "wx/msw/app.h"
569 #elif defined(__WXMOTIF__)
570 #include "wx/motif/app.h"
571 #elif defined(__WXMGL__)
572 #include "wx/mgl/app.h"
573 #elif defined(__WXDFB__)
574 #include "wx/dfb/app.h"
575 #elif defined(__WXGTK20__)
576 #include "wx/gtk/app.h"
577 #elif defined(__WXGTK__)
578 #include "wx/gtk1/app.h"
579 #elif defined(__WXX11__)
580 #include "wx/x11/app.h"
581 #elif defined(__WXMAC__)
582 #include "wx/mac/app.h"
583 #elif defined(__WXCOCOA__)
584 #include "wx/cocoa/app.h"
585 #elif defined(__WXPM__)
586 #include "wx/os2/app.h"
591 // wxApp is defined in core and we cannot define another one in wxBase,
592 // so use the preprocessor to allow using wxApp in console programs too
593 #define wxApp wxAppConsole
597 // ----------------------------------------------------------------------------
599 // ----------------------------------------------------------------------------
601 // for compatibility, we define this macro to access the global application
602 // object of type wxApp
604 // note that instead of using of wxTheApp in application code you should
605 // consider using DECLARE_APP() after which you may call wxGetApp() which will
606 // return the object of the correct type (i.e. MyApp and not wxApp)
608 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
609 // console mode it does nothing at all
610 #define wxTheApp wx_static_cast(wxApp*, wxApp::GetInstance())
612 // ----------------------------------------------------------------------------
614 // ----------------------------------------------------------------------------
616 // event loop related functions only work in GUI programs
617 // ------------------------------------------------------
619 // Force an exit from main loop
620 extern void WXDLLIMPEXP_BASE
wxExit();
622 // Yield to other apps/messages
623 extern bool WXDLLIMPEXP_BASE
wxYield();
625 // Yield to other apps/messages
626 extern void WXDLLIMPEXP_BASE
wxWakeUpIdle();
628 // ----------------------------------------------------------------------------
629 // macros for dynamic creation of the application object
630 // ----------------------------------------------------------------------------
632 // Having a global instance of this class allows wxApp to be aware of the app
633 // creator function. wxApp can then call this function to create a new app
634 // object. Convoluted, but necessary.
636 class WXDLLIMPEXP_BASE wxAppInitializer
639 wxAppInitializer(wxAppInitializerFunction fn
)
640 { wxApp::SetInitializerFunction(fn
); }
643 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
644 // your compiler really, really wants main() to be in your main program (e.g.
645 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
647 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
648 int main(int argc, char **argv) { return wxEntry(argc, argv); }
650 // port-specific header could have defined it already in some special way
651 #ifndef IMPLEMENT_WXWIN_MAIN
652 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
653 #endif // defined(IMPLEMENT_WXWIN_MAIN)
655 #ifdef __WXUNIVERSAL__
656 #include "wx/univ/theme.h"
658 #ifdef wxUNIV_DEFAULT_THEME
659 #define IMPLEMENT_WX_THEME_SUPPORT \
660 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
662 #define IMPLEMENT_WX_THEME_SUPPORT
665 #define IMPLEMENT_WX_THEME_SUPPORT
668 // Use this macro if you want to define your own main() or WinMain() function
669 // and call wxEntry() from there.
670 #define IMPLEMENT_APP_NO_MAIN(appname) \
671 wxAppConsole *wxCreateApp() \
673 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
675 return new appname; \
678 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
679 DECLARE_APP(appname) \
680 appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }
682 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
683 // wxUniversal builds
684 #define IMPLEMENT_APP_NO_THEMES(appname) \
685 IMPLEMENT_APP_NO_MAIN(appname) \
688 // Use this macro exactly once, the argument is the name of the wxApp-derived
689 // class which is the class of your application.
690 #define IMPLEMENT_APP(appname) \
691 IMPLEMENT_APP_NO_THEMES(appname) \
692 IMPLEMENT_WX_THEME_SUPPORT
694 // Same as IMPLEMENT_APP(), but for console applications.
695 #define IMPLEMENT_APP_CONSOLE(appname) \
696 IMPLEMENT_APP_NO_MAIN(appname) \
697 IMPLEMENT_WXWIN_MAIN_CONSOLE
699 // this macro can be used multiple times and just allows you to use wxGetApp()
701 #define DECLARE_APP(appname) extern appname& wxGetApp();
704 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
705 // anywhere else but at the very least it suppresses icc warnings about
706 // defining extern symbols without prior declaration, and it shouldn't do any
708 extern wxAppConsole
*wxCreateApp();
709 extern wxAppInitializer wxTheAppInitializer
;
711 #endif // _WX_APP_H_BASE_