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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: platdetails.h
3 // Purpose: Platform details page of the Doxygen manual
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9
10 /**
11
12 @page page_port Platform Details
13
14 wxWidgets defines a common API across platforms, but uses the native graphical
15 user interface (GUI) on each platform, so your program will take on the native
16 look and feel that users are familiar with. Unfortunately native toolkits and
17 hardware do not always support the functionality that the wxWidgets API
18 requires. This chapter collects notes about differences among supported platforms
19 and ports.
20
21 @li @ref page_port_wxgtk
22 @li @ref page_port_wxosx
23 @li @ref page_port_wxos2
24 @li @ref page_port_wxx11
25 @li @ref page_port_wxmotif
26 @li @ref page_port_wxmsw
27 @li @ref page_port_nativedocs
28
29
30 <hr>
31
32
33
34 @section page_port_wxgtk wxGTK
35
36 @htmlonly
37 <img src="logo_gtk.png" alt="GTK logo" title="GTK logo" class="logo">
38 @endhtmlonly
39
40 wxGTK is a port of wxWidgets using the GTK+ library.
41 It makes use of GTK+'s native widgets wherever possible and uses
42 wxWidgets' generic controls when needed. GTK+ itself has been
43 ported to a number of systems, but so far only the original X11
44 version is supported. Support for other GTK+ backends is planned,
45 such as the new DirectFB backend.
46
47 All work is being done on GTK+ version 2.0 and above. Support for
48 GTK+ 1.2 will be deprecated in a later release.
49
50 You will need GTK+ 2.6 or higher which is available from:
51
52 http://www.gtk.org
53
54 The newer version of GTK+ you use, the more native widgets and
55 features will be utilized. We have gone to great lengths to
56 allow compiling wxWidgets applications with the latest version of
57 GTK+, with the resulting binary working on systems even with a
58 much earlier version of GTK+. You will have to ensure that the
59 application is launched with lazy symbol binding for that.
60
61 In order to configure wxWidgets to compile wxGTK you will
62 need use the @c --with-gtk argument to the @c configure script.
63 This is the default for many systems.
64
65 GTK+ 1.2 can still be used, albeit discouraged. For that you can
66 pass @c --with-gtk=1 to the @c configure script.
67
68 For further information, please see the files in @c docs/gtk
69 in the distribution.
70
71
72 @section page_port_wxosx wxOSX
73
74 @htmlonly
75 <img src="logo_osxleopard.png" alt="Mac OS X (Leopard) logo"
76 title="Mac OS X (Leopard) logo" class="logo">
77 @endhtmlonly
78
79 @subsection page_port_wxosx_carbon wxOSX/Carbon
80
81 wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform.
82 Currently MacOS X 10.4 or higher are supported. wxOSX/Carbon can
83 be compiled both using Apple's command line developer tools
84 as well as Apple's Xcode IDE. wxOSX/Carbon supports both the Intel
85 and PowerPC architectures and can be used to produce
86 "universal binaries" in order create application which can run
87 both architecture. Unfortunately, wxOSX/Carbon does not support any
88 64-bit architecture since Apple decided not to port its Carbon
89 API entirely to 64-bit.
90
91 @note Carbon has been deprecated by Apple as of OS X 10.5 and will likely
92 be removed entirely in a future OS version. It's recommended you look into
93 switching your app over to wxOSX/Cocoa as soon as possible.
94
95 For further information, please see the files in @c docs/osx
96 in the distribution.
97
98
99
100 @subsection page_port_wxosx_cocoa wxOSX/Cocoa
101
102 wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS
103 platform. In contrast to wxOSX/Carbon, it uses the Cocoa API
104 in place of Carbon. Much work has gone into this port and many
105 controls are functional, but the port has not reached the maturity
106 of the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa
107 on 64-bit architectures.
108
109 In order to configure wxWidgets to compile wxOSX/Cocoa you will
110 need to type:
111
112 @verbatim configure --with-osx_cocoa @endverbatim
113
114 For further information, please see the files in @c docs/osx
115 in the distribution.
116
117 @note There was a previous effort towards a Cocoa port called
118 wxCocoa, which was implemented totally with Cocoa API unlike the OSX/Cocoa port
119 which uses OS X C APIs to share code, and while it is no longer being actively
120 developed, docs for it are available in @c docs/cocoa in the distribution.
121
122
123
124 @section page_port_wxos2 wxOS2
125
126 wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
127 This port is currently under construction and in beta phase.
128
129 For further information, please see the files in @c docs/os2
130 in the distribution.
131
132
133
134 @section page_port_wxx11 wxX11
135
136 @htmlonly
137 <img src="logo_x11.png" alt="X.org logo" title="X.org logo" class="logo">
138 @endhtmlonly
139
140 wxX11 is a port of wxWidgets using X11 (The X Window System)
141 as the underlying graphics backend. wxX11 draws its widgets
142 using the wxUniversal widget set which is now part of wxWidgets.
143 wxX11 is well-suited for a number of special applications such
144 as those running on systems with few resources (PDAs) or for
145 applications which need to use a special themed look.
146
147 In order to configure wxWidgets to compile wxX11 you will
148 need to type:
149
150 @verbatim configure --with-x11 --with-universal @endverbatim
151
152 For further information, please see the files in @c docs/x11
153 in the distribution. There is also a page on the use of
154 wxWidgets for embedded applications on the wxWidgets web site.
155
156
157
158 @section page_port_wxmotif wxMotif
159
160 @htmlonly
161 <img src="logo_motif.png" alt="Motif logo" title="Motif logo" class="logo">
162 @endhtmlonly
163
164 wxMotif is a port of wxWidgets for X11 systems using Motif libraries.
165 Motif libraries provide a clean and fast user interface at the expense
166 of the beauty and candy of newer interfaces like GTK.
167
168 For further information, please see the files in @c docs/motif
169 in the distribution.
170
171
172
173
174 @section page_port_wxmsw wxMSW
175
176 @htmlonly
177 <img src="logo_win.png" alt="Windows logo" title="Windows logo" class="logo">
178 @endhtmlonly
179
180 wxMSW is a port of wxWidgets for the Windows platforms including Windows 95,
181 98, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and
182 ME through the MSLU extension library). wxMSW ensures native look and feel for
183 XP when using wxWidgets version 2.3.3 or higher.wxMSW can be compiled with a
184 great variety of compilers including Microsoft Studio VC++, Borland 5.5,
185 MinGW32, Cygwin and Watcom as well as cross-compilation with a Linux-hosted
186 MinGW32 tool chain.
187
188 For further information, please see the files in docs/msw
189 in the distribution.
190
191 @subsection page_port_wxmsw_themedborders Themed borders on Windows
192
193 Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to have wxWidgets
194 use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
195 with an extra 1-pixel border in the window client background colour (usually white) to
196 separate the client area's scrollbars from the border.
197
198 If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
199 the control themed borders automatically, where previously they would take the Windows 95-style
200 sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox
201 already paint themed borders where appropriate. To use themed borders on other windows, such
202 as wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
203
204 In general, specifying @c wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
205 and control class. To leave the border decision entirely to wxWidgets, pass @c wxBORDER_DEFAULT.
206 This is not to be confused with specifying @c wxBORDER_NONE, which says that there should
207 definitely be @e no border.
208
209 @subsubsection page_port_wxmsw_themedborders_details More detail on border implementation
210
211 The way that wxMSW decides whether to apply a themed border is as follows.
212 The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
213 passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
214 If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl().
215
216 The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
217 which is a virtual function that tells wxWidgets whether a control can have a theme
218 applied explicitly (some native controls already paint a theme in which case we should not
219 apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
220 we wish to create a window with no border (for example, notebook pages). So wxPanel
221 overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
222 returning wxBORDER_NONE.
223
224 @subsection page_port_wxmsw_wince wxWinCE
225
226 wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
227 most of wxMSW is common to Win32 and Windows CE but there are
228 some simplifications, enhancements, and differences in
229 behaviour.
230
231 For building instructions, see docs/msw/wince in the
232 distribution, also the section about Visual Studio 2005 project
233 files below. The rest of this section documents issues you
234 need to be aware of when programming for Windows CE devices.
235
236 @subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming
237
238 Mobile applications generally have fewer features and
239 simpler user interfaces. Simply omit whole sizers, static
240 lines and controls in your dialogs, and use comboboxes instead
241 of listboxes where appropriate. You also need to reduce
242 the amount of spacing used by sizers, for which you can
243 use a macro such as this:
244
245 @code
246 #if defined(__WXWINCE__)
247 #define wxLARGESMALL(large,small) small
248 #else
249 #define wxLARGESMALL(large,small) large
250 #endif
251
252 // Usage
253 topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
254 @endcode
255
256 There is only ever one instance of a Windows CE application running,
257 and wxWidgets will take care of showing the current instance and
258 shutting down the second instance if necessary.
259
260 You can test the return value of wxSystemSettings::GetScreenType()
261 for a qualitative assessment of what kind of display is available,
262 or use wxGetDisplaySize() if you need more information.
263
264 You can also use wxGetOsVersion to test for a version of Windows CE at
265 run-time (see the next section). However, because different builds
266 are currently required to target different kinds of device, these
267 values are hard-wired according to the build, and you cannot
268 dynamically adapt the same executable for different major Windows CE
269 platforms. This would require a different approach to the way
270 wxWidgets adapts its behaviour (such as for menubars) to suit the
271 style of device.
272
273 See the "Life!" example (demos/life) for an example of
274 an application that has been tailored for PocketPC and Smartphone use.
275
276 @note don't forget to have this line in your .rc file, as for
277 desktop Windows applications:
278
279 @verbatim #include "wx/msw/wx.rc" @endverbatim
280
281 @subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
282
283 Use these preprocessor symbols to test for the different types of device or SDK:
284
285 @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
286 @li @b __PDA__ Generic mobile devices with no phone
287 @li @b __HANDHELDPC__ Generic mobile device with a keyboard
288 @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
289 @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
290 @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
291 @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
292 @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
293
294 wxGetOsVersion will return these values:
295
296 @li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
297 @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
298 @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
299
300
301 @subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
302
303 Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
304 level windows but instead will scale window content.
305
306 If the screen orientation changes, the windows will automatically be resized
307 so no further action needs to be taken (unless you want to change the layout
308 according to the orientation, which you could detect in idle time, for example).
309 When input panel (SIP) is shown, top level windows (frames and dialogs) resize
310 accordingly (see wxTopLevelWindow::HandleSettingChange()).
311
312 @subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE
313
314 You won't get a wxCloseEvent when the user clicks on the X in the titlebar
315 on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
316 event to force the application to close down.
317
318 @subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
319
320 Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application object in low
321 memory conditions. Your application should release memory and close dialogs,
322 and wake up again when the next @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP message is received.
323 (@c wxEVT_ACTIVATE_APP is generated whenever a @c wxEVT_ACTIVATE event is received
324 in Smartphone and PocketPC, since these platforms do not support @c WM_ACTIVATEAPP.)
325
326 @subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE
327
328 Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
329 under Smartphone and PocketPC. You should first register each required button with
330 wxWindow::RegisterHotKey(), and unregister the button when you're done with it. For example:
331
332 @code
333 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
334 win->UnregisterHotKey(0);
335 @endcode
336
337 You may have to register the buttons in a @c wxEVT_ACTIVATE event handler
338 since other applications will grab the buttons.
339
340 There is currently no method of finding out the names of the special
341 buttons or how many there are.
342
343 @subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
344
345 PocketPC dialogs have an OK button on the caption, and so you should generally
346 not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
347 simply don't offer you the choice (the guidelines recommend you offer an Undo facility
348 to make up for it). When the user clicks on the OK button, your dialog will receive
349 a @c wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId()
350 with the required identifier to be used. Or, override wxDialog::DoOK() (return @false to
351 have wxWidgets simply call Close to dismiss the dialog).
352
353 Smartphone dialogs do @e not have an OK button on the caption, and are closed
354 using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
355 and wxTopLevelWindow::SetRightMenu(), for example:
356
357 @code
358 #ifdef __SMARTPHONE__
359 SetLeftMenu(wxID_OK);
360 SetRightMenu(wxID_CANCEL, _("Cancel"));
361 #elif defined(__POCKETPC__)
362 // No OK/Cancel buttons on PocketPC, OK on caption will close
363 #else
364 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
365 #endif
366 @endcode
367
368 For implementing property sheets (flat tabs), use a wxNotebook with @c wxNB_FLAT|wxNB_BOTTOM
369 and have the notebook left, top and right sides overlap the dialog by about 3 pixels
370 to eliminate spurious borders. You can do this by using a negative spacing in your
371 sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
372 provided, to show settings in the correct style on PocketPC and on other platforms.
373
374 Notifications (bubble HTML text with optional buttons and links) will also be
375 implemented in the future for PocketPC.
376
377 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
378 frames and dialogs are normally full-screen, and a modeless dialog is normally
379 intended to co-exist with the main application frame.
380
381 @subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC
382
383 On PocketPC, a frame must always have a menubar, even if it's empty.
384 An empty menubar/toolbar is automatically provided for dialogs, to hide
385 any existing menubar for the duration of the dialog.
386
387 Menubars and toolbars are implemented using a combined control,
388 but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
389 and toolbar. However, there are some restrictions:
390
391 @li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
392 because this uses the special wxToolMenuBar class (derived from wxToolBar)
393 to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
394 using the wxToolBar class as usual, for example to implement an optional
395 formatting toolbar above the menubar as Pocket Word does. But don't assign
396 a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
397 for the main frame toolbar.
398 @li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
399 @li For speed, colours are not remapped to the system colours as they are
400 in wxMSW. Provide the tool bitmaps either with the correct system button background,
401 or with transparency (for example, using XPMs).
402 @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
403 controls.
404
405 Unlike in all other ports, a wxDialog has a wxToolBar automatically created
406 for you. You may either leave it blank, or access it with wxDialog::GetToolBar()
407 and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
408 the toolbar.
409
410 @subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
411
412 On Smartphone, there are only two menu buttons, so a menubar is simulated
413 using a nested menu on the right menu button. Any toolbars are simply ignored on
414 Smartphone.
415
416 @subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE
417
418 The guidelines state that applications should not have a Quit menu item,
419 since the user should not have to know whether an application is in memory
420 or not. The close button on a window does not call the window's
421 close handler; it simply hides the window. However, the guidelines say that
422 the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
423 defines this accelerator by default and if your application handles
424 wxID_EXIT, it will do the right thing.
425
426 @subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
427
428 To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu(),
429 a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
430 never be sent. This API is subject to change.
431
432 Context menus are not supported in Smartphone.
433
434 @subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE
435
436 These controls and styles are specific to wxWinCE:
437
438 @li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to
439 be created, which capitalizes the first letter.
440
441 These controls are missing from wxWinCE:
442
443 @li MDI classes MDI is not supported under Windows CE.
444 @li wxMiniFrame Not supported under Windows CE.
445
446 Tooltips are not currently supported for controls, since on PocketPC controls with
447 tooltips are distinct controls, and it will be hard to add dynamic
448 tooltip support.
449
450 Control borders on PocketPC and Smartphone should normally be specified with
451 @c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
452 appropriately by virtue of their GetDefaultBorder() function, but if you
453 wish to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER
454 which will give a simple border on PocketPC and Smartphone, and the sunken border on
455 other platforms.
456
457 @subsubsection page_port_wxmsw_wince_help Online help in wxWinCE
458
459 You can use the help controller wxWinceHelpController which controls
460 simple @c .htm files, usually installed in the Windows directory.
461 See the Windows CE reference for how to format the HTML files.
462
463 @subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications
464
465 To install your application, you need to build a CAB file using
466 the parameters defined in a special .inf file. The CabWiz program
467 in your SDK will compile the CAB file from the .inf file and
468 files that it specifies.
469
470 For delivery, you can simply ask the user to copy the CAB file to the
471 device and execute the CAB file using File Explorer. Or, you can
472 write a program for the desktop PC that will find the ActiveSync
473 Application Manager and install the CAB file on the device,
474 which is obviously much easier for the user.
475
476 Here are some links that may help.
477
478 @li A setup builder that takes CABs and builds a setup program is at
479 http://www.eskimo.com/~scottlu/win/index.html.
480 @li Sample installation files can be found in
481 <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
482 @li An installer generator using wxPython can be found at
483 http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
484 @li Miscellaneous Windows CE resources can be found at
485 http://www.orbworks.com/pcce/resources.html.
486 @li Installer creation instructions with a setup.exe for installing to PPC can be found at
487 http://www.pocketpcdn.com/articles/creatingsetup.html.
488 @li Microsoft instructions are at
489 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
490 @li Troubleshooting WinCE application installations:
491 http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
492
493 You may also check out <tt>demos/life/setup/wince</tt> which contains
494 scripts to create a PocketPC installation for ARM-based
495 devices. In particular, @c build.bat builds the distribution and
496 copies it to a directory called @c Deliver.
497
498 @subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
499
500 Allowing the user to access files on memory cards, or on arbitrary
501 parts of the filesystem, is a pain; the standard file dialog only
502 shows folders under My Documents or folders on memory cards
503 (not the system or card root directory, for example). This is
504 a known problem for PocketPC developers.
505
506 If you need a file dialog that allows access to all folders,
507 you can use wxGenericFileDialog instead. You will need to include
508 @c wx/generic/filedlgg.h.
509
510 @subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
511
512 <b>Run-time type information</b>
513
514 If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
515 an extra library, @c ccrtrtti.lib, and link with it. At the time of
516 writing you can get it from here:
517
518 @verbatim
519 http://support.microsoft.com/kb/830482/en-us
520 @endverbatim
521
522 Otherwise you will get linker errors similar to this:
523
524 @verbatim
525 wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
526 @endverbatim
527
528 <b>Windows Mobile 5.0 emulator</b>
529
530 Note that there is no separate emulator configuration for Windows Mobile 5.0: the
531 emulator runs the ARM code directly.
532
533 <b>Visual Studio 2005 project files</b>
534
535 Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
536 doesn't do a perfect job of converting the project files from eVC++ format.
537
538 When you have converted the wxWidgets workspace, edit the configuration properties
539 for each configuration and in the Librarian, add a relative path ..\\..\\lib to
540 each library path. For example:
541 <tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
542
543 Then, for a sample you want to compile, edit the configuration properties
544 and make sure
545 <tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt>
546 is in the Linker/General/Additional Library Directories property.
547 Also change the Linker/Input/Additional Dependencies property to something like
548 <tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib
549 commctrl.lib winsock.lib wininet.lib</tt>
550 (since the library names in the wxWidgets workspace were changed by VS 2005).
551
552 Alternately, you could edit all the names to be identical to the original eVC++
553 names, but this will probably be more fiddly.
554
555 @subsubsection page_port_wxmsw_wince_issues Remaining issues
556
557 These are some of the remaining problems to be sorted out, and features
558 to be supported.
559
560 @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
561 the command bar on Mobile 5, so the menubar functions need to be rewritten
562 to get the individual menus without use of a menubar handle. Also the
563 new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
564 considered.
565 @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
566 layout seems slow. Some analysis is required.
567 @li <b>Notification boxes.</b> The balloon-like notification messages, and their
568 icons, should be implemented. This will be quite straightforward.
569 @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
570 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
571 the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
572 the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
573 show the SIP automatically using the @c WC_SIPREF control.
574 @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
575 the correct size on the emulator, but too small on a VGA Pocket Loox device.
576 @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
577 missing styles are implemented with @c WM_PAINT.
578 @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
579 local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
580 control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
581 to wxHtmlWindow.
582 @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
583 tooltips, with the tooltip separated from the label with a double tilde. We need to support
584 this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
585 so an extra style may be required.)
586 @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
587 between controls. The focus handling in wxWidgets needs investigation. See in particular
588 src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
589 sets the focus to the first child of the dialog.
590 @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
591 by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
592 @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
593 than preprocessor tests, so that the same WinCE application can run on different
594 versions of the operating system.
595 @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
596 frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
597 if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
598 not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
599 on deactivation and activation.
600 @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
601 applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
602 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
603 a generic plugin that takes registry information from a given application, with
604 options to display information in a particular way using icons and text from
605 a specified location.
606 @li <b>Further abstraction.</b> We should be able to abstract away more of the differences
607 between desktop and mobile applications, in particular for sizer layout.
608 @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
609 should be catered for, either by hard-wiring the capability into all dialogs and panels,
610 or by providing a standard component and sizer.
611
612
613 @section page_port_nativedocs Documentation for the native toolkits
614
615 It's sometimes useful to interface directly with the underlying toolkit
616 used by wxWidgets to e.g. use toolkit-specific features.
617 In such case (or when you want to e.g. write a port-specific patch) it can be
618 necessary to use the underlying toolkit API directly:
619
620 - wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
621 - wxGTK port uses GTK+ and other lower-level libraries; see
622 - GTK+ docs at http://library.gnome.org/devel/gtk/unstable/
623 - GDK docs at http://library.gnome.org/devel/gdk/unstable/
624 - GLib docs at http://library.gnome.org/devel/glib/unstable/
625 - GObject docs at http://library.gnome.org/devel/gobject/unstable/
626 - Pango docs at http://library.gnome.org/devel/pango/unstable/
627 - wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
628 - wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa
629
630 */