wxInputConsumer
[wxWidgets.git] / include / wx / univ / inphand.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/inphand.h
3 // Purpose: wxInputHandler class maps the keyboard and mouse events to the
4 // actions which then are performed by the control
5 // Author: Vadim Zeitlin
6 // Modified by:
7 // Created: 18.08.00
8 // RCS-ID: $Id$
9 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
10 // Licence: wxWindows license
11 ///////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_UNIV_INPHAND_H_
14 #define _WX_UNIV_INPHAND_H_
15
16 #ifdef __GNUG__
17 #pragma interface "inphand.h"
18 #endif
19
20 #include "wx/univ/inpcons.h" // for wxControlAction(s)
21
22 // ----------------------------------------------------------------------------
23 // types of the standard input handlers which can be passed to
24 // wxTheme::GetInputHandler()
25 // ----------------------------------------------------------------------------
26
27 #define wxINP_HANDLER_DEFAULT _T("")
28 #define wxINP_HANDLER_BUTTON _T("button")
29 #define wxINP_HANDLER_CHECKBOX _T("checkbox")
30 #define wxINP_HANDLER_CHECKLISTBOX _T("checklistbox")
31 #define wxINP_HANDLER_COMBOBOX _T("combobox")
32 #define wxINP_HANDLER_LISTBOX _T("listbox")
33 #define wxINP_HANDLER_NOTEBOOK _T("notebook")
34 #define wxINP_HANDLER_RADIOBTN _T("radiobtn")
35 #define wxINP_HANDLER_SCROLLBAR _T("scrollbar")
36 #define wxINP_HANDLER_SLIDER _T("slider")
37 #define wxINP_HANDLER_SPINBTN _T("spinbtn")
38 #define wxINP_HANDLER_TEXTCTRL _T("textctrl")
39
40 // ----------------------------------------------------------------------------
41 // wxInputHandler: maps the events to the actions
42 // ----------------------------------------------------------------------------
43
44 class WXDLLEXPORT wxInputHandler : public wxObject
45 {
46 public:
47 // map a keyboard event to one or more actions (pressed == TRUE if the key
48 // was pressed, FALSE if released), returns TRUE if something was done
49 virtual bool HandleKey(wxInputConsumer *consumer,
50 const wxKeyEvent& event,
51 bool pressed) = 0;
52
53 // map a mouse (click) event to one or more actions
54 virtual bool HandleMouse(wxInputConsumer *consumer,
55 const wxMouseEvent& event) = 0;
56
57 // handle mouse movement (or enter/leave) event: it is separated from
58 // HandleMouse() for convenience as many controls don't care about mouse
59 // movements at all
60 virtual bool HandleMouseMove(wxInputConsumer *consumer,
61 const wxMouseEvent& event);
62
63 // do something with focus set/kill event: this is different from
64 // HandleMouseMove() as the mouse maybe over the control without it having
65 // focus
66 //
67 // return TRUE to refresh the control, FALSE otherwise
68 virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
69
70 // react to the app getting/losing activation
71 //
72 // return TRUE to refresh the control, FALSE otherwise
73 virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
74
75 // virtual dtor for any base class
76 virtual ~wxInputHandler();
77 };
78
79 // ----------------------------------------------------------------------------
80 // wxStdInputHandler is just a base class for all other "standard" handlers
81 // and also provides the way to chain input handlers together
82 // ----------------------------------------------------------------------------
83
84 class WXDLLEXPORT wxStdInputHandler : public wxInputHandler
85 {
86 public:
87 wxStdInputHandler(wxInputHandler *handler) : m_handler(handler) { }
88
89 virtual bool HandleKey(wxInputConsumer *consumer,
90 const wxKeyEvent& event,
91 bool pressed)
92 {
93 return m_handler ? m_handler->HandleKey(consumer, event, pressed)
94 : FALSE;
95 }
96
97 virtual bool HandleMouse(wxInputConsumer *consumer,
98 const wxMouseEvent& event)
99 {
100 return m_handler ? m_handler->HandleMouse(consumer, event) : FALSE;
101 }
102
103 virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event)
104 {
105 return m_handler ? m_handler->HandleMouseMove(consumer, event) : FALSE;
106 }
107
108 virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event)
109 {
110 return m_handler ? m_handler->HandleFocus(consumer, event) : FALSE;
111 }
112
113 private:
114 wxInputHandler *m_handler;
115 };
116
117 #endif // _WX_UNIV_INPHAND_H_