]> git.saurik.com Git - wxWidgets.git/blob - interface/wx/scrolwin.h
added support for wxCAL_SHOW_WEEK_NUMBERS to generic version of wxCalendarCtrl (...
[wxWidgets.git] / interface / wx / scrolwin.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: scrolwin.h
3 // Purpose: interface of wxScrolled template
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 Possible values for the second argument of wxScrolled::ShowScrollbars().
11 */
12 enum wxScrollbarVisibility
13 {
14 wxSHOW_SB_NEVER = -1, ///< Never show the scrollbar at all.
15 wxSHOW_SB_DEFAULT, ///< Show scrollbar only if it is needed.
16 wxSHOW_SB_ALWAYS ///< Always show scrollbar, even if not needed.
17 };
18
19 /**
20
21 The wxScrolled class manages scrolling for its client area, transforming
22 the coordinates according to the scrollbar positions, and setting the
23 scroll positions, thumb sizes and ranges according to the area in view.
24
25 There are two commonly used (but not the only possible!) specializations of
26 this class:
27
28 - ::wxScrolledWindow, aka wxScrolled<wxPanel>, is equivalent to
29 ::wxScrolledWindow from earlier versions. Derived from wxPanel, it shares
30 wxPanel's behaviour with regard to TAB traversal and focus handling. Use
31 this if the scrolled window will have child controls.
32
33 - ::wxScrolledCanvas, aka wxScrolled<wxWindow>, derives from wxWindow and
34 so doesn't handle children specially. This is suitable e.g. for
35 implementating scrollable controls such as tree or list controls.
36
37 Starting from version 2.4 of wxWidgets, there are several ways to use a
38 ::wxScrolledWindow (and now wxScrolled). In particular, there are
39 three ways to set the size of the scrolling area:
40
41 One way is to set the scrollbars directly using a call to SetScrollbars().
42 This is the way it used to be in any previous version of wxWidgets and it
43 will be kept for backwards compatibility.
44
45 An additional method of manual control, which requires a little less
46 computation of your own, is to set the total size of the scrolling area by
47 calling either wxWindow::SetVirtualSize(), or wxWindow::FitInside(), and
48 setting the scrolling increments for it by calling SetScrollRate().
49 Scrolling in some orientation is enabled by setting a non-zero increment
50 for it.
51
52 The most automatic and newest way is to simply let sizers determine the
53 scrolling area. This is now the default when you set an interior sizer into
54 a wxScrolled with wxWindow::SetSizer(). The scrolling area will be
55 set to the size requested by the sizer and the scrollbars will be assigned
56 for each orientation according to the need for them and the scrolling
57 increment set by SetScrollRate(). As above, scrolling is only enabled in
58 orientations with a non-zero increment. You can influence the minimum size
59 of the scrolled area controlled by a sizer by calling
60 wxWindow::SetVirtualSizeHints(). (Calling SetScrollbars() has analogous
61 effects in wxWidgets 2.4 -- in later versions it may not continue to
62 override the sizer.)
63
64 Note that if maximum size hints are still supported by
65 wxWindow::SetVirtualSizeHints(), use them at your own dire risk. They may
66 or may not have been removed for 2.4, but it really only makes sense to set
67 minimum size hints here. We should probably replace
68 wxWindow::SetVirtualSizeHints() with wxWindow::SetMinVirtualSize() or
69 similar and remove it entirely in future.
70
71 @todo review docs for this class replacing SetVirtualSizeHints() with
72 SetMinClientSize().
73
74 As with all windows, an application can draw onto a wxScrolled using a
75 @ref overview_dc "device context".
76
77 You have the option of handling the OnPaint handler or overriding the
78 wxScrolled::OnDraw() function, which is passed a pre-scrolled device
79 context (prepared by wxScrolled::DoPrepareDC()).
80
81 If you don't wish to calculate your own scrolling, you must call
82 DoPrepareDC() when not drawing from within OnDraw(), to set the device
83 origin for the device context according to the current scroll position.
84
85 A wxScrolled will normally scroll itself and therefore its child windows
86 as well. It might however be desired to scroll a different window than
87 itself: e.g. when designing a spreadsheet, you will normally only have to
88 scroll the (usually white) cell area, whereas the (usually grey) label area
89 will scroll very differently. For this special purpose, you can call
90 SetTargetWindow() which means that pressing the scrollbars will scroll a
91 different window.
92
93 Note that the underlying system knows nothing about scrolling coordinates,
94 so that all system functions (mouse events, expose events, refresh calls
95 etc) as well as the position of subwindows are relative to the "physical"
96 origin of the scrolled window. If the user insert a child window at
97 position (10,10) and scrolls the window down 100 pixels (moving the child
98 window out of the visible area), the child window will report a position
99 of (10,-90).
100
101 @beginStyleTable
102 @style{wxRETAINED}
103 Uses a backing pixmap to speed refreshes. Motif only.
104 @endStyleTable
105
106 @remarks
107 Use wxScrolled for applications where the user scrolls by a fixed amount,
108 and where a 'page' can be interpreted to be the current visible portion of
109 the window. For more sophisticated applications, use the wxScrolled
110 implementation as a guide to build your own scroll behaviour or use
111 wxVScrolledWindow or its variants.
112
113 @since The wxScrolled template exists since version 2.9.0. In older versions,
114 only ::wxScrolledWindow (equivalent of wxScrolled<wxPanel>) was
115 available.
116
117 @library{wxcore}
118 @category{miscwnd}
119
120 @see wxScrollBar, wxClientDC, wxPaintDC,
121 wxVScrolledWindow, wxHScrolledWindow, wxHVScrolledWindow,
122 */
123 template<class T>
124 class wxScrolled : public T
125 {
126 public:
127 /// Default constructor.
128 wxScrolled();
129
130 /**
131 Constructor.
132
133 @param parent
134 Parent window.
135 @param id
136 Window identifier. The value @c wxID_ANY indicates a default value.
137 @param pos
138 Window position. If a position of @c wxDefaultPosition is specified
139 then a default position is chosen.
140 @param size
141 Window size. If a size of @c wxDefaultSize is specified then the
142 window is sized appropriately.
143 @param style
144 Window style. See wxScrolled.
145 @param name
146 Window name.
147
148 @remarks The window is initially created without visible scrollbars.
149 Call SetScrollbars() to specify how big the virtual window
150 size should be.
151 */
152 wxScrolled(wxWindow* parent, wxWindowID id = -1,
153 const wxPoint& pos = wxDefaultPosition,
154 const wxSize& size = wxDefaultSize,
155 long style = wxHSCROLL | wxVSCROLL,
156 const wxString& name = "scrolledWindow");
157
158
159 /**
160 Translates the logical coordinates to the device ones. For example, if
161 a window is scrolled 10 pixels to the bottom, the device coordinates of
162 the origin are (0, 0) (as always), but the logical coordinates are (0,
163 10) and so the call to CalcScrolledPosition(0, 10, xx, yy) will return
164 0 in yy.
165
166 @see CalcUnscrolledPosition()
167 */
168 void CalcScrolledPosition(int x, int y, int* xx, int* yy) const;
169
170 /**
171 Translates the device coordinates to the logical ones. For example, if
172 a window is scrolled 10 pixels to the bottom, the device coordinates of
173 the origin are (0, 0) (as always), but the logical coordinates are (0,
174 10) and so the call to CalcUnscrolledPosition(0, 0, xx, yy) will return
175 10 in yy.
176
177 @see CalcScrolledPosition()
178 */
179 void CalcUnscrolledPosition(int x, int y, int* xx, int* yy) const;
180
181 /**
182 Creates the window for two-step construction. Derived classes
183 should call or replace this function. See wxScrolled::wxScrolled()
184 for details.
185 */
186 bool Create(wxWindow* parent, wxWindowID id = -1,
187 const wxPoint& pos = wxDefaultPosition,
188 const wxSize& size = wxDefaultSize,
189 long style = wxHSCROLL | wxVSCROLL,
190 const wxString& name = "scrolledWindow");
191
192 /**
193 Call this function to prepare the device context for drawing a scrolled
194 image.
195
196 It sets the device origin according to the current scroll position.
197 DoPrepareDC() is called automatically within the default @c wxEVT_PAINT
198 event handler, so your OnDraw() override will be passed an already
199 'pre-scrolled' device context. However, if you wish to draw from
200 outside of OnDraw() (e.g. from your own @c wxEVT_PAINT handler), you
201 must call this function yourself.
202
203 For example:
204 @code
205 void MyWindow::OnEvent(wxMouseEvent& event)
206 {
207 wxClientDC dc(this);
208 DoPrepareDC(dc);
209
210 dc.SetPen(*wxBLACK_PEN);
211 float x, y;
212 event.Position(&x, &y);
213 if (xpos > -1 && ypos > -1 && event.Dragging())
214 {
215 dc.DrawLine(xpos, ypos, x, y);
216 }
217 xpos = x;
218 ypos = y;
219 }
220 @endcode
221
222 Notice that the function sets the origin by moving it relatively to the
223 current origin position, so you shouldn't change the origin before
224 calling DoPrepareDC() or, if you do, reset it to (0, 0) later. If you
225 call DoPrepareDC() immediately after device context creation, as in the
226 example above, this problem doesn't arise, of course, so it is
227 customary to do it like this.
228 */
229 void DoPrepareDC(wxDC& dc);
230
231 /**
232 Enable or disable physical scrolling in the given direction. Physical
233 scrolling is the physical transfer of bits up or down the
234 screen when a scroll event occurs. If the application scrolls by a
235 variable amount (e.g. if there are different font sizes) then physical
236 scrolling will not work, and you should switch it off. Note that you
237 will have to reposition child windows yourself, if physical scrolling
238 is disabled.
239
240 @param xScrolling
241 If @true, enables physical scrolling in the x direction.
242 @param yScrolling
243 If @true, enables physical scrolling in the y direction.
244
245 @remarks Physical scrolling may not be available on all platforms. Where
246 it is available, it is enabled by default.
247 */
248 void EnableScrolling(bool xScrolling, bool yScrolling);
249
250 /**
251 Set the scrollbar visibility.
252
253 By default the scrollbar in the corresponding direction is only shown
254 if it is needed, i.e. if the virtual size of the scrolled window in
255 this direction is greater than the current physical window size. Using
256 this function the scrollbar visibility can be changed to be:
257 - wxSHOW_SB_ALWAYS: To always show the scrollbar, even if it is
258 not needed currently (wxALWAYS_SHOW_SB style can be used during
259 the window creation to achieve the same effect but it applies
260 in both directions).
261 - wxSHOW_SB_NEVER: To never show the scrollbar at all. In this case
262 the program should presumably provide some other way for the
263 user to scroll the window.
264 - wxSHOW_SB_DEFAULT: To restore the default behaviour described
265 above.
266
267 @param horz
268 The desired visibility for the horizontal scrollbar.
269 @param vert
270 The desired visibility for the vertical scrollbar.
271
272 @since 2.9.0
273 */
274 void ShowScrollbars(wxScrollbarVisibility horz, wxScrollbarVisibility vert);
275
276 /**
277 Get the number of pixels per scroll unit (line), in each direction, as
278 set by SetScrollbars(). A value of zero indicates no scrolling in that
279 direction.
280
281 @param xUnit
282 Receives the number of pixels per horizontal unit.
283 @param yUnit
284 Receives the number of pixels per vertical unit.
285
286 @see SetScrollbars(), GetVirtualSize()
287 */
288 void GetScrollPixelsPerUnit(int* xUnit, int* yUnit) const;
289
290 /**
291 Get the position at which the visible portion of the window starts.
292
293 @param x
294 Receives the first visible x position in scroll units.
295 @param y
296 Receives the first visible y position in scroll units.
297
298 @remarks
299 If either of the scrollbars is not at the home position, @a x
300 and/or @a y will be greater than zero.
301 Combined with wxWindow::GetClientSize(), the application can use this
302 function to efficiently redraw only the visible portion of the window.
303 The positions are in logical scroll units, not pixels, so to convert
304 to pixels you will have to multiply by the number of pixels per scroll
305 increment.
306
307 @see SetScrollbars(), Scroll()
308 */
309 void GetViewStart(int* x, int* y) const;
310
311 /**
312 This is a simple overload of GetViewStart(int*,int*); see that function
313 for more info.
314 */
315 wxPoint GetViewStart() const;
316
317 /**
318 Gets the size in device units of the scrollable window area (as
319 opposed to the client size, which is the area of the window currently
320 visible).
321
322 @param x
323 Receives the length of the scrollable window, in pixels.
324 @param y
325 Receives the height of the scrollable window, in pixels.
326
327 @remarks Use wxDC::DeviceToLogicalX() and wxDC::DeviceToLogicalY() to
328 translate these units to logical units.
329
330 @see SetScrollbars(), GetScrollPixelsPerUnit()
331 */
332 void GetVirtualSize(int* x, int* y) const;
333
334 /**
335 Motif only: @true if the window has a backing bitmap.
336 */
337 bool IsRetained() const;
338
339 /**
340 Called by the default paint event handler to allow the application to
341 define painting behaviour without having to worry about calling
342 DoPrepareDC().
343
344 Instead of overriding this function you may also just process the paint
345 event in the derived class as usual, but then you will have to call
346 DoPrepareDC() yourself.
347 */
348 virtual void OnDraw(wxDC& dc);
349
350 /**
351 This function is for backwards compatibility only and simply calls
352 DoPrepareDC() now. Notice that it is not called by the default paint
353 event handle (DoPrepareDC() is), so overriding this method in your
354 derived class is useless.
355 */
356 void PrepareDC(wxDC& dc);
357
358 /**
359 Scrolls a window so the view start is at the given point.
360
361 @param x
362 The x position to scroll to, in scroll units.
363 @param y
364 The y position to scroll to, in scroll units.
365
366 @remarks The positions are in scroll units, not pixels, so to convert to
367 pixels you will have to multiply by the number of
368 pixels per scroll increment. If either parameter is
369 ::wxDefaultCoord (-1), that position will be ignored (no change
370 in that direction).
371
372 @see SetScrollbars(), GetScrollPixelsPerUnit()
373 */
374 void Scroll(int x, int y);
375
376 /**
377 This is an overload of Scroll(int,int); see that function for more info.
378 */
379 void Scroll(const wxPoint& pt);
380
381 /**
382 Set the horizontal and vertical scrolling increment only. See the
383 pixelsPerUnit parameter in SetScrollbars().
384 */
385 void SetScrollRate(int xstep, int ystep);
386
387 /**
388 Sets up vertical and/or horizontal scrollbars.
389
390 The first pair of parameters give the number of pixels per 'scroll
391 step', i.e. amount moved when the up or down scroll arrows are pressed.
392 The second pair gives the length of scrollbar in scroll steps, which
393 sets the size of the virtual window.
394
395 @a xPos and @a yPos optionally specify a position to scroll to
396 immediately.
397
398 For example, the following gives a window horizontal and vertical
399 scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
400 pixels) in each direction:
401 @code
402 window->SetScrollbars(20, 20, 50, 50);
403 @endcode
404
405 wxScrolled manages the page size itself, using the current client
406 window size as the page size.
407
408 Note that for more sophisticated scrolling applications, for example
409 where scroll steps may be variable according to the position in the
410 document, it will be necessary to derive a new class from wxWindow,
411 overriding OnSize() and adjusting the scrollbars appropriately.
412
413 @param pixelsPerUnitX
414 Pixels per scroll unit in the horizontal direction.
415 @param pixelsPerUnitY
416 Pixels per scroll unit in the vertical direction.
417 @param noUnitsX
418 Number of units in the horizontal direction.
419 @param noUnitsY
420 Number of units in the vertical direction.
421 @param xPos
422 Position to initialize the scrollbars in the horizontal direction,
423 in scroll units.
424 @param yPos
425 Position to initialize the scrollbars in the vertical direction, in
426 scroll units.
427 @param noRefresh
428 Will not refresh window if @true.
429
430 @see wxWindow::SetVirtualSize()
431 */
432 void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
433 int noUnitsX,
434 int noUnitsY,
435 int xPos = 0,
436 int yPos = 0,
437 bool noRefresh = false);
438
439 /**
440 Call this function to tell wxScrolled to perform the actual scrolling
441 on a different window (and not on itself).
442
443 This method is useful when only a part of the window should be
444 scrolled. A typical example is a control consisting of a fixed header
445 and the scrollable contents window: the scrollbars are attached to the
446 main window itself, hence it, and not the contents window must be
447 derived from wxScrolled, but only the contents window scrolls when the
448 scrollbars are used. To implement such setup, you need to call this
449 method with the contents window as argument.
450
451 Notice that if this method is used, GetSizeAvailableForScrollTarget()
452 method must be overridden.
453 */
454 void SetTargetWindow(wxWindow *window);
455
456 protected:
457 /**
458 Function which must be overridden to implement the size available for
459 the scroll target for the given size of the main window.
460
461 This method must be overridden if SetTargetWindow() is used (it is
462 never called otherwise). The implementation should decrease the @a size
463 to account for the size of the non-scrollable parts of the main window
464 and return only the size available for the scrollable window itself.
465 E.g. in the example given in SetTargetWindow() documentation the
466 function would subtract the height of the header window from the
467 vertical component of @a size.
468 */
469 virtual wxSize GetSizeAvailableForScrollTarget(const wxSize& size);
470 };
471
472
473 /**
474 Scrolled window derived from wxPanel.
475
476 See wxScrolled for detailed description.
477
478 @note Note that because this class derives from wxPanel, it shares its
479 behavior with regard to TAB traversal and focus handling (in
480 particular, it forwards focus to its children). If you don't want
481 this behaviour, use ::wxScrolledCanvas instead.
482
483 @note ::wxScrolledWindow is an alias for wxScrolled<wxPanel> since version
484 2.9.0. In older versions, it was a standalone class.
485
486 @library{wxcore}
487 @category{miscwnd}
488
489 @see wxScrolled, ::wxScrolledCanvas
490 */
491 typedef wxScrolled<wxPanel> wxScrolledWindow;
492
493 /**
494 Alias for wxScrolled<wxWindow>. Scrolled window that doesn't have children
495 and so doesn't need or want special handling of TAB traversal.
496
497 @since 2.9.0
498
499 @library{wxcore}
500 @category{miscwnd}
501
502 @see wxScrolled, ::wxScrolledWindow
503 */
504 typedef wxScrolled<wxWindow> wxScrolledCanvas;