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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: array.tex
3 %% Purpose: wxArray
4 %% Author: wxWidgets Team
5 %% Modified by:
6 %% Created:
7 %% RCS-ID: $Id$
8 %% Copyright: (c) wxWidgets Team
9 %% License: wxWindows license
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12 \section{\class{wxArray}}\label{wxarray}
13
14 This section describes the so called {\it dynamic arrays}. This is a C
15 array-like data structure i.e. the member access time is constant (and not
16 linear according to the number of container elements as for linked lists). However, these
17 arrays are dynamic in the sense that they will automatically allocate more
18 memory if there is not enough of it for adding a new element. They also perform
19 range checking on the index values but in debug mode only, so please be sure to
20 compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
21 details). So, unlike the arrays in some other
22 languages, attempt to access an element beyond the arrays bound doesn't
23 automatically expand the array but provokes an assertion failure instead in
24 debug build and does nothing (except possibly crashing your program) in the
25 release build.
26
27 The array classes were designed to be reasonably efficient, both in terms of
28 run-time speed and memory consumption and the executable size. The speed of
29 array item access is, of course, constant (independent of the number of elements)
30 making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
31 Adding items to the arrays is also implemented in more or less constant time -
32 but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
33 you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
34 wxArray functions are inline, so they do not take {\it any space at all}.
35
36 wxWidgets has three different kinds of array. All of them derive from
37 wxBaseArray class which works with untyped data and can not be used directly.
38 The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and
39 WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
40 classes declared will be called in this documentation wxArray, wxSortedArray and
41 wxObjArray but you should keep in mind that no classes with such names actually
42 exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class
43 with a new name. In fact, these names are "template" names and each usage of one
44 of the macros mentioned above creates a template specialization for the given
45 element type.
46
47 wxArray is suitable for storing integer types and pointers which it does not
48 treat as objects in any way, i.e. the element pointed to by the pointer is not
49 deleted when the element is removed from the array. It should be noted that
50 all of wxArray's functions are inline, so it costs strictly nothing to define as
51 many array types as you want (either in terms of the executable size or the
52 speed) as long as at least one of them is defined and this is always the case
53 because wxArrays are used by wxWidgets internally. This class has one serious
54 limitation: it can only be used for storing integral types (bool, char, short,
55 int, long and their unsigned variants) or pointers (of any kind). An attempt
56 to use with objects of sizeof() greater than sizeof(long) will provoke a
57 runtime assertion failure, however declaring a wxArray of floats will not (on
58 the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work,
59 please use wxObjArray for storing floats and doubles.
60
61 wxSortedArray is a wxArray variant which should be used when searching in the
62 array is a frequently used operation. It requires you to define an additional
63 function for comparing two elements of the array element type and always stores
64 its items in the sorted order (according to this function). Thus, it is
65 \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
66 $O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
67 slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
68 memory allocation routine). However, in a usual situation elements are added to
69 an array much less often than searched inside it, so wxSortedArray may lead to
70 huge performance improvements compared to wxArray. Finally, it should be
71 noticed that, as wxArray, wxSortedArray can be only used for storing integral
72 types or pointers.
73
74 wxObjArray class treats its elements like "objects". It may delete them when
75 they are removed from the array (invoking the correct destructor) and copies
76 them using the objects copy constructor. In order to implement this behaviour
77 the definition of the wxObjArray arrays is split in two parts: first, you should
78 declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then
79 you must include the file defining the implementation of template type:
80 <wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro
81 from a point where the full (as opposed to `forward') declaration of the array
82 elements class is in scope. As it probably sounds very complicated here is an
83 example:
84
85 \begin{verbatim}
86 #include <wx/dynarray.h>
87
88 \wxheading{Library}
89
90 \helpref{wxBase}{librarieslist}
91
92 // we must forward declare the array because it is used inside the class
93 // declaration
94 class MyDirectory;
95 class MyFile;
96
97 // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
98 // now used as shown below
99 WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
100 WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
101
102 class MyDirectory
103 {
104 ...
105 ArrayOfDirectories m_subdirectories; // all subdirectories
106 ArrayOfFiles m_files; // all files in this directory
107 };
108
109 ...
110
111 // now that we have MyDirectory declaration in scope we may finish the
112 // definition of ArrayOfDirectories -- note that this expands into some C++
113 // code and so should only be compiled once (i.e., don't put this in the
114 // header, but into a source file or you will get linking errors)
115 #include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
116 WX_DEFINE_OBJARRAY(ArrayOfDirectories);
117
118 // that's all!
119 \end{verbatim}
120
121 It is not as elegant as writing
122
123 \begin{verbatim}
124 typedef std::vector<MyDirectory> ArrayOfDirectories;
125 \end{verbatim}
126
127 but is not that complicated and allows the code to be compiled with any, however
128 dumb, C++ compiler in the world.
129
130 Things are much simpler for wxArray and wxSortedArray however: it is enough
131 just to write
132
133 \begin{verbatim}
134 WX_DEFINE_ARRAY_INT(int, ArrayOfInts);
135 WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts);
136 \end{verbatim}
137
138 i.e. there is only one {\tt DEFINE} macro and no need for separate
139 {\tt DECLARE} one. For the arrays of the primitive types, the macros
140 {\tt WX\_DEFINE\_ARRAY\_CHAR/SHORT/INT/SIZE\_T/LONG/DOUBLE} should be used
141 depending on the sizeof of the values (notice that storing values of smaller
142 type, e.g. shorts, in an array of larger one, e.g. {\tt ARRAY\_INT}, does
143 \emph{not} work on all architectures!).
144
145
146 \wxheading{See also:}
147
148 \helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist}
149
150 \wxheading{Include files}
151
152 <wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
153 for wxObjArray.
154
155 \latexignore{\rtfignore{\wxheading{Function groups}}}
156
157 \membersection{Macros for template array definition}\label{arraymacros}
158
159 To use an array you must first define the array class. This is done with the
160 help of the macros in this section. The class of array elements must be (at
161 least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and
162 WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use
163 WX\_DEFINE\_OBJARRAY macro.
164
165 \helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\
166 \helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\
167 \helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{wxdefinearray}\\
168 \helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\
169 \helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
170 \helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
171 \helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
172 \helpref{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
173 \helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}\\
174 \helpref{WX\_DEFINE\_EXPORTED\_OBJARRAY}{wxdefineobjarray}\\
175 \helpref{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{wxdefineobjarray}
176
177 To slightly complicate the matters even further, the operator $->$ defined by
178 default for the array iterators by these macros only makes sense if the array
179 element type is not a pointer itself and, although it still works, this
180 provokes warnings from some compilers and to avoid them you should use the
181 {\tt \_PTR} versions of the macros above. For example, to define an array of
182 pointers to {\tt double} you should use:
183
184 \begin{verbatim}
185 WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers);
186 \end{verbatim}
187
188 Note that the above macros are generally only useful for
189 wxObject types. There are separate macros for declaring an array of a simple type,
190 such as an int.
191
192 The following simple types are supported:\\
193 int\\
194 long\\
195 size\_t\\
196 double
197
198 To create an array of a simple type, simply append the type you want in CAPS to
199 the array definition.
200
201 For example, for an integer array, you'd use one of the following variants:
202
203 \helpref{WX\_DEFINE\_ARRAY\_INT}{wxdefinearray}\\
204 \helpref{WX\_DEFINE\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\
205 \helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\
206 \helpref{WX\_DEFINE\_SORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
207 \helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
208 \helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
209
210 \membersection{Constructors and destructors}\label{arrayconstructorsdestructors}
211
212 Array classes are 100\% C++ objects and as such they have the appropriate copy
213 constructors and assignment operators. Copying wxArray just copies the elements
214 but copying wxObjArray copies the arrays items. However, for memory-efficiency
215 sake, neither of these classes has virtual destructor. It is not very important
216 for wxArray which has trivial destructor anyhow, but it does mean that you
217 should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
218 never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
219 derive your own classes from the array classes.
220
221 \helpref{wxArray default constructor}{wxarrayctordef}\\
222 \helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
223 \helpref{\destruct{wxArray}}{wxarraydtor}
224
225 \membersection{Memory management}\label{wxarraymemorymanagement}
226
227 Automatic array memory management is quite trivial: the array starts by
228 preallocating some minimal amount of memory (defined by
229 WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
230 allocated memory it reallocates it adding 50\% of the currently allocated
231 amount, but no more than some maximal number which is defined by
232 ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
233 being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
234 current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
235 provided to deallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
236 function can also be quite useful if you know in advance how many items you are
237 going to put in the array and will prevent the array code from reallocating the
238 memory more times than needed.
239
240 \helpref{Alloc}{wxarrayalloc}\\
241 \helpref{Shrink}{wxarrayshrink}
242
243 \membersection{Number of elements and simple item access}\label{arrayelementsaccess}
244
245 Functions in this section return the total number of array elements and allow to
246 retrieve them - possibly using just the C array indexing $[]$ operator which
247 does exactly the same as \helpref{Item()}{wxarrayitem} method.
248
249 \helpref{GetCount}{wxarraygetcount}\\
250 \helpref{IsEmpty}{wxarrayisempty}\\
251 \helpref{Item}{wxarrayitem}\\
252 \helpref{Last}{wxarraylast}
253
254 \membersection{Adding items}\label{arrayadding}
255
256 \helpref{Add}{wxarrayadd}\\
257 \helpref{Insert}{wxarrayinsert}\\
258 \helpref{SetCount}{wxarraysetcount}\\
259 \helpref{WX\_APPEND\_ARRAY}{wxappendarray}\\
260 \helpref{WX\_PREPEND\_ARRAY}{wxprependarray}
261
262 \membersection{Removing items}\label{arrayremoving}
263
264 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
265 \helpref{Empty}{wxarrayempty}\\
266 \helpref{Clear}{wxarrayclear}\\
267 \helpref{RemoveAt}{wxarrayremoveat}\\
268 \helpref{Remove}{wxarrayremove}
269
270 \membersection{Searching and sorting}\label{arraysearchingandsorting}
271
272 \helpref{Index}{wxarrayindex}\\
273 \helpref{Sort}{wxarraysort}
274
275 %%%%% MEMBERS HERE %%%%%
276 \helponly{\insertatlevel{2}{
277
278 \wxheading{Members}
279
280 }}
281
282 \membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
283
284 \func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}}
285
286 \func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
287
288 \func{}{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}, \param{}{exportspec}}
289
290 This macro defines a new array class named {\it name} and containing the
291 elements of type {\it T}. The second form is used when compiling wxWidgets as
292 a DLL under Windows and array needs to be visible outside the DLL. The third is
293 needed for exporting an array from a user DLL.
294
295 Example:
296
297 \begin{verbatim}
298 WX_DEFINE_ARRAY_INT(int, MyArrayInt);
299
300 class MyClass;
301 WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass);
302 \end{verbatim}
303
304 Note that wxWidgets predefines the following standard array classes: {\bf wxArrayInt},
305 {\bf wxArrayLong}, {\bf wxArrayShort}, {\bf wxArrayDouble}, {\bf wxArrayPtrVoid}.
306
307
308 \membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
309
310 \func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
311
312 \func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
313
314 \func{}{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
315
316 This macro defines a new sorted array class named {\it name} and containing
317 the elements of type {\it T}. The second form is used when compiling wxWidgets as
318 a DLL under Windows and array needs to be visible outside the DLL. The third is
319 needed for exporting an array from a user DLL.
320
321 Example:
322
323 \begin{verbatim}
324 WX_DEFINE_SORTED_ARRAY_INT(int, MySortedArrayInt);
325
326 class MyClass;
327 WX_DEFINE_SORTED_ARRAY(MyClass *, ArrayOfMyClass);
328 \end{verbatim}
329
330 You will have to initialize the objects of this class by passing a comparison
331 function to the array object constructor like this:
332
333 \begin{verbatim}
334 int CompareInts(int n1, int n2)
335 {
336 return n1 - n2;
337 }
338
339 wxSortedArrayInt sorted(CompareInts);
340
341 int CompareMyClassObjects(MyClass *item1, MyClass *item2)
342 {
343 // sort the items by their address...
344 return Stricmp(item1->GetAddress(), item2->GetAddress());
345 }
346
347 wxArrayOfMyClass another(CompareMyClassObjects);
348 \end{verbatim}
349
350 \membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
351
352 \func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
353
354 \func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
355
356 \func{}{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
357
358 This macro declares a new object array class named {\it name} and containing
359 the elements of type {\it T}. The second form is used when compiling wxWidgets as
360 a DLL under Windows and array needs to be visible outside the DLL. The third is
361 needed for exporting an array from a user DLL.
362
363 Example:
364
365 \begin{verbatim}
366 class MyClass;
367 WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
368 \end{verbatim}
369
370 You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
371 the array class - otherwise you would get link errors.
372
373 \membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
374
375 \func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
376
377 \func{}{WX\_DEFINE\_EXPORTED\_OBJARRAY}{\param{}{name}}
378
379 \func{}{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{\param{}{name}}
380
381 This macro defines the methods of the array class {\it name} not defined by the
382 \helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
383 file <wx/arrimpl.cpp> before using this macro and you must have the full
384 declaration of the class of array elements in scope! If you forget to do the
385 first, the error will be caught by the compiler, but, unfortunately, many
386 compilers will not give any warnings if you forget to do the second - but the
387 objects of the class will not be copied correctly and their real destructor will
388 not be called. The latter two forms are merely aliases of the first to satisfy
389 some people's sense of symmetry when using the exported declarations.
390
391 Example of usage:
392
393 \begin{verbatim}
394 // first declare the class!
395 class MyClass
396 {
397 public:
398 MyClass(const MyClass&);
399
400 ...
401
402 virtual ~MyClass();
403 };
404
405 #include <wx/arrimpl.cpp>
406 WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
407 \end{verbatim}
408
409 \membersection{WX\_APPEND\_ARRAY}\label{wxappendarray}
410
411 \func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
412
413 This macro may be used to append all elements of the {\it other} array to the
414 {\it array}. The two arrays must be of the same type.
415
416 \membersection{WX\_PREPEND\_ARRAY}\label{wxprependarray}
417
418 \func{void}{WX\_PREPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
419
420 This macro may be used to prepend all elements of the {\it other} array to the
421 {\it array}. The two arrays must be of the same type.
422
423 \membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
424
425 \func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
426
427 This macro may be used to delete all elements of the array before emptying it.
428 It can not be used with wxObjArrays - but they will delete their elements anyhow
429 when you call Empty().
430
431 \membersection{Default constructors}\label{wxarrayctordef}
432
433 \func{}{wxArray}{\void}
434
435 \func{}{wxObjArray}{\void}
436
437 Default constructor initializes an empty array object.
438
439 \func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}}
440
441 There is no default constructor for wxSortedArray classes - you must initialize it
442 with a function to use for item comparison. It is a function which is passed
443 two arguments of type {\it T} where {\it T} is the array element type and which
444 should return a negative, zero or positive value according to whether the first
445 element passed to it is less than, equal to or greater than the second one.
446
447 \membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
448
449 \func{}{wxArray}{\param{const wxArray\& }{array}}
450
451 \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
452
453 \func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
454
455 \func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
456
457 \func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
458
459 \func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
460
461 The copy constructors and assignment operators perform a shallow array copy
462 (i.e. they don't copy the objects pointed to even if the source array contains
463 the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
464 the array element are copied too) for wxObjArray.
465
466 \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
467
468 \func{}{\destruct{wxArray}}{\void}
469
470 \func{}{\destruct{wxSortedArray}}{\void}
471
472 \func{}{\destruct{wxObjArray}}{\void}
473
474 The wxObjArray destructor deletes all the items owned by the array. This is not
475 done by wxArray and wxSortedArray versions - you may use
476 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
477
478 \membersection{wxArray::Add}\label{wxarrayadd}
479
480 \func{void}{Add}{\param{T }{item}, \param{size\_t}{ copies = $1$}}
481
482 \func{void}{Add}{\param{T *}{item}}
483
484 \func{void}{Add}{\param{T \&}{item}, \param{size\_t}{ copies = $1$}}
485
486 Appends the given number of {\it copies} of the {\it item} to the array
487 consisting of the elements of type {\it T}.
488
489 The first version is used with wxArray and wxSortedArray. The second and the
490 third are used with wxObjArray. There is an important difference between
491 them: if you give a pointer to the array, it will take ownership of it, i.e.
492 will delete it when the item is deleted from the array. If you give a reference
493 to the array, however, the array will make a copy of the item and will not take
494 ownership of the original item. Once again, it only makes sense for wxObjArrays
495 because the other array types never take ownership of their elements. Also note
496 that you cannot append more than one pointer as reusing it would lead to
497 deleting it twice (or more) and hence to a crash.
498
499 You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all
500 elements of one array to another one but it is more efficient to use
501 {\it copies} parameter and modify the elements in place later if you plan to
502 append a lot of items.
503
504 \membersection{wxArray::Alloc}\label{wxarrayalloc}
505
506 \func{void}{Alloc}{\param{size\_t }{count}}
507
508 Preallocates memory for a given number of array elements. It is worth calling
509 when the number of items which are going to be added to the array is known in
510 advance because it will save unneeded memory reallocation. If the array already
511 has enough memory for the given number of items, nothing happens. In any case,
512 the existing contents of the array is not modified.
513
514 \membersection{wxArray::Clear}\label{wxarrayclear}
515
516 \func{void}{Clear}{\void}
517
518 This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
519 frees the memory allocated to the array.
520
521 \membersection{wxObjArray::Detach}\label{wxobjarraydetach}
522
523 \func{T *}{Detach}{\param{size\_t }{index}}
524
525 Removes the element from the array, but, unlike,
526 \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
527 pointer to the removed element.
528
529 \membersection{wxArray::Empty}\label{wxarrayempty}
530
531 \func{void}{Empty}{\void}
532
533 Empties the array. For wxObjArray classes, this destroys all of the array
534 elements. For wxArray and wxSortedArray this does nothing except marking the
535 array of being empty - this function does not free the allocated memory, use
536 \helpref{Clear()}{wxarrayclear} for this.
537
538 \membersection{wxArray::GetCount}\label{wxarraygetcount}
539
540 \constfunc{size\_t}{GetCount}{\void}
541
542 Return the number of items in the array.
543
544 \membersection{wxArray::Index}\label{wxarrayindex}
545
546 \constfunc{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = false}}
547
548 \constfunc{int}{Index}{\param{T\& }{item}}
549
550 The first version of the function is for wxArray and wxObjArray, the second is
551 for wxSortedArray only.
552
553 Searches the element in the array, starting from either beginning or the end
554 depending on the value of {\it searchFromEnd} parameter. {\tt wxNOT\_FOUND} is
555 returned if the element is not found, otherwise the index of the element is
556 returned.
557
558 Linear search is used for the wxArray and wxObjArray classes but binary search
559 in the sorted array is used for wxSortedArray (this is why searchFromEnd
560 parameter doesn't make sense for it).
561
562 {\bf NB:} even for wxObjArray classes, the operator==() of the elements in the
563 array is {\bf not} used by this function. It searches exactly the given
564 element in the array and so will only succeed if this element had been
565 previously added to the array, but fail even if another, identical, element is
566 in the array.
567
568 \membersection{wxArray::Insert}\label{wxarrayinsert}
569
570 \func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
571
572 \func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
573
574 \func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
575
576 Insert the given number of {\it copies} of the {\it item} into the array before
577 the existing item {\it n} - thus, {\it Insert(something, 0u)} will insert an
578 item in such way that it will become the first array element.
579
580 Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
581 between the overloaded versions of this function.
582
583 \membersection{wxArray::IsEmpty}\label{wxarrayisempty}
584
585 \constfunc{bool}{IsEmpty}{\void}
586
587 Returns true if the array is empty, false otherwise.
588
589 \membersection{wxArray::Item}\label{wxarrayitem}
590
591 \constfunc{T\&}{Item}{\param{size\_t }{index}}
592
593 Returns the item at the given position in the array. If {\it index} is out of
594 bounds, an assert failure is raised in the debug builds but nothing special is
595 done in the release build.
596
597 The returned value is of type "reference to the array element type" for all of
598 the array classes.
599
600 \membersection{wxArray::Last}\label{wxarraylast}
601
602 \constfunc{T\&}{Last}{\void}
603
604 Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
605 An assert failure is raised in the debug mode if the array is empty.
606
607 The returned value is of type "reference to the array element type" for all of
608 the array classes.
609
610 \membersection{wxArray::Remove}\label{wxarrayremove}
611
612 \func{\void}{Remove}{\param{T }{item}}
613
614 Removes an element from the array by value: the first item of the
615 array equal to {\it item} is removed, an assert failure will result from an
616 attempt to remove an item which doesn't exist in the array.
617
618 When an element is removed from wxObjArray it is deleted by the array - use
619 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
620 other hand, when an object is removed from a wxArray nothing happens - you
621 should delete it manually if required:
622
623 \begin{verbatim}
624 T *item = array[n];
625 delete item;
626 array.Remove(n)
627 \end{verbatim}
628
629 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
630 elements of a wxArray (supposed to contain pointers).
631
632 \membersection{wxArray::RemoveAt}\label{wxarrayremoveat}
633
634 \func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}}
635
636 Removes {\it count} elements starting at {\it index} from the array. When an
637 element is removed from wxObjArray it is deleted by the array - use
638 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On
639 the other hand, when an object is removed from a wxArray nothing happens -
640 you should delete it manually if required:
641
642 \begin{verbatim}
643 T *item = array[n];
644 delete item;
645 array.RemoveAt(n)
646 \end{verbatim}
647
648 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
649 elements of a wxArray (supposed to contain pointers).
650
651 \membersection{wxArray::SetCount}\label{wxarraysetcount}
652
653 \func{void}{SetCount}{\param{size\_t }{count}, \param{T }{defval = T($0$)}}
654
655 This function ensures that the number of array elements is at least
656 {\it count}. If the array has already {\it count} or more items, nothing is
657 done. Otherwise, {\tt count - GetCount()} elements are added and initialized to
658 the value {\it defval}.
659
660 \wxheading{See also}
661
662 \helpref{GetCount}{wxarraygetcount}
663
664 \membersection{wxArray::Shrink}\label{wxarrayshrink}
665
666 \func{void}{Shrink}{\void}
667
668 Frees all memory unused by the array. If the program knows that no new items
669 will be added to the array it may call Shrink() to reduce its memory usage.
670 However, if a new item is added to the array, some extra memory will be
671 allocated again.
672
673 \membersection{wxArray::Sort}\label{wxarraysort}
674
675 \func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
676
677 The notation CMPFUNC<T> should be read as if we had the following declaration:
678
679 \begin{verbatim}
680 template int CMPFUNC(T *first, T *second);
681 \end{verbatim}
682
683 where {\it T} is the type of the array elements. I.e. it is a function returning
684 {\it int} which is passed two arguments of type {\it T *}.
685
686 Sorts the array using the specified compare function: this function should
687 return a negative, zero or positive value according to whether the first element
688 passed to it is less than, equal to or greater than the second one.
689
690 wxSortedArray doesn't have this function because it is always sorted.
691