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[wxWidgets.git] / docs / palmos / readme.txt
1 wxPalm README
2 =============
3
4 NB: wxPalm is currently in pre-alpha stage -- but it's already fun!
5
6 I. Building wxPalm under Windows
7 --------------------------------
8
9 First, you need the freely distributable Palm OS Developer Studio available at
10
11 http://www.palmos.com/dev/tools/dev_suite.html
12
13 Beware, its installation takes about 500Mb (+ 150 Mb of cygwin if not installed
14 yet), so make sure you have enough disk space for it and for wxWidgets build
15 tree (another 50Mb). Last tested set: PODS 1.2, SDK 6.1, wxWidgets 2.7.0.
16
17 The Developer Studio is Eclipse-based and so is a GUI environment, however it
18 is also possible to build Palm applications from the command line using the
19 usual GNU tools. Both methods are covered below, choose one which you prefer.
20
21 a) Using command line tools:
22 - If you have installed Developer Studio in a non default location (e.g.
23 d:\PalmOS), you will need to set the environment variables:
24
25 set TOOLS_DIR=D:/PalmOS/PalmOSTools/
26 set SDK_LOCATION=D:/PalmOS/sdk-6/
27
28 Don't use backslashes and don't forget the trailing slash. On the bright
29 side, spaces don't need to be escaped in any way.
30
31 - create a lib/gcc_lib/palmos/wx directory
32 - copy include/wx/palmos/setup0.h to lib/gcc_lib/palmos/wx/setup.h
33 TODO: modify Makefile to do it automatically
34
35 - ensure that the directories d:\PalmOS\PalmOSTools and the one containing
36 GNU tools (i.e. cygwin bin directory) are in your PATH
37
38 - go to build/palmos and run make
39
40 - you should end up with DebugSim/wxWidgets.prc: this is the Palm database
41 which you can load into the emulator
42
43 - to test it, run the emulator (you need PalmOS 6 one!) after seting
44 another env var:
45
46 set PALMSOURCE_SIM_PATH=wxWindows\build\palmos\DebugSim
47
48 wait until the emulator finishes to boot, right click it and choose
49 "Install" in the menu, select wxWindows.prc in the file open dialog.
50 You should see "Minimal App" with a familiar icon appear in the list,
51 click it and it should start.
52
53
54 b) Using IDE:
55 TODO: write this after checking that the instructions below work
56
57
58
59
60 Original note from William Osborne follow:
61
62 wxWidgets 2.5.3 CVS 10-18-2004
63 ------------------------------
64
65 This is a Palm OS 6 port of the wxWidgets toolkit. Included in the source
66 package is the complete source necessary to build the Palm OS port using the
67 Palm OS Developer Studio. Also included is the diff showing the changes that
68 need to be incorporated into the wxWidgets 2.5.3 CVS source tree before the
69 Palm OS port can be integrated.
70
71 I am releasing this port to the wxWidgets team under the terms of the wxWindows
72 license. A copy of the wxWindows license is included in the source package.
73
74 No third party libraries or code were used in making this port. The port consists
75 entirely of code I personally wrote combined with code that was included in the
76 wxWidgets 2.5.3 CSV source tree. Whenever possible, I have used the Palm OS 6 API,
77 in places where the API was not practical to use, I wrote my own functions.
78
79 I am submitting this source package as an entry in the wxWidgets Palm OS 6 port
80 challenge. Details on this challenge are available at http://www.wxwindows.org/palmos.htm
81
82 Please note that this port is in a very early state. Currently the port
83 provides limited functionality for the wxFrame, wxMenu, wxStatusBar,
84 wxTopLevelWindow, and wxWindow classes. The other classes in the wxWidgets
85 toolkit still need to be ported. In it's current state, the Palm OS 6 port
86 is capable of running the minimal wxWidgets sample
87
88 The easiest way to see the port in action is to build the source package with
89 the Palm OS Developer Studio available at http://www.palmos.com/dev/dl/dl_tools/dl_pods/
90 Here are the steps that you need to follow to build the package:
91
92 1) Unpack the ZIP file into a directory located within the Palm OS Developer
93 Studio workspace directory. The path to the folder should look something
94 like this: "C:\Program Files\PalmSource\Palm OS Developer Suite\workspace\wxWidgets"
95
96 2) Open Palm OS Developer Studio and click on File->Import.
97
98 3) Select "Existing Project into Workspace" as the import source and click Next.
99
100 4) On the next screen click the Browse button next to Project contents and select
101 the folder you unpacked the source package into. Click on Finish to continue.
102
103 5) You should now see the project listed in the Project pane on the right side of the
104 window. Click on the name of the project. Now click on the Project menu and select
105 "Rebuild Project"
106
107 6) After the build is complete, click on the Run menu and select "" The Palm OS 6 simulator
108 should start. If this is the first time you have used the simulator, you will be prompted
109 to choose a ROM file. You can find the ROM files in a folder like "C:\Program
110 Files\PalmSource\Palm OS Developer Suite\sdk-6\tools\Simulator\6.0.1\ROM" It doesn't
111 really matter whether you choose a Release or a Debug ROM (the debug ROM generates extra
112 reports when an application crashes.)
113
114 7) You should see the Palm logo appear in the simulator window. You may get a dialog box
115 asking you to choose a language. Click OK to continue. You should see the simulator
116 initialize the built-in Palm applications. After a few moments, the wxWidgets minimal
117 sample should start. Have fun!
118
119 Since this source package was based on the wxWidgets 2.5.3 CVS source tree dated October 18,
120 2004 I don't anticipate any problems with merging the sources into the 2.5.3 source tree.
121
122 If you have any questions or comments about the port, please feel free to send an email to
123 the wxWidgets developer list or directly to me at wbo@freeshell.org
124
125 Enjoy!
126 William Osborne
127 wbo@freeshell.org