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1 Building wxPython 2.8 for Development and Testing
2 =================================================
3
4 This file describes how I build wxWidgets and wxPython while doing
5 development and testing, and is meant to help other people that want
6 to do the same thing. I'll assume that you are using either a CVS
7 snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
8 one of the released wxPython-src-2.8.* tarballs. I'll also assume that
9 you know your way around your system, the compiler, etc. and most
10 importantly, that you know what you are doing! ;-)
11
12 If you want to also install the version of wxPython you build to be in
13 your site-packages dir and be your default version of wxPython, then a
14 few additional steps are needed, and you may want to use slightly
15 different options. See the INSTALL_ document for more details. If
16 you only use the instructions in this BUILD_ document file then you
17 will end up with a separate installation of wxPython and you can
18 switch back and forth between this and the release version that you
19 may already have installed.
20
21 .. _INSTALL: INSTALL.html
22 .. _BUILD: BUILD.html
23
24 If you want to make changes to any of the ``*.i`` files, (SWIG
25 interface definition files,) or to regenerate the extension sources or
26 renamer modules, then you will need an up to date version of SWIG,
27 plus some patches. Get the sources for version 1.3.29, and then apply
28 the patches in wxPython/SWIG and then build SWIG like normal. See the
29 README.txt in the wxPython/SWIG dir for details about each patch and
30 also info about those that may already have been applied to the SWIG
31 sources. If you install this build of SWIG to a location that is not
32 on the PATH (so it doesn't interfere with an existing SWIG install for
33 example) then you can use a setup.py command-line option named SWIG
34 set to the full path name of the executable and the wxPython build will
35 use it. See below for an example.
36
37 In the text below I'll use WXDIR with environment variable syntax
38 (either $WXDIR or %WXDIR%) to refer to the top level directory where
39 your wxWidgets and wxPython sources are located. It will equate to
40 whereever you checked out the wxWidgets module from CVS, or untarred
41 the wxPython-src tarball to. You can either substitute the $WXDIR text
42 below with your actual dir, or set the value in the environment and
43 use it just like you see it below.
44
45 If you run into what appears to be compatibility issues between
46 wxWidgets and wxPython while building wxPython, be sure you are using
47 the wxWidgets sources included with the wxPython-src tarball or the
48 CVS snapshot, and not a previously installed version or a version
49 installed from one of the standard wxWidgets installers. With the
50 "unstable" releases (have a odd-numbered minor release value, where
51 the APIs are allowed to change) there are often significant
52 differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
53 release of wxPython.
54
55
56
57 Building on Unix-like Systems (e.g. Linux and OS X)
58 ---------------------------------------------------
59
60 These platforms are built almost the same way while in development
61 so I'll combine the descriptions about their build process here.
62 First we will build wxWidgets and install it to an out of the way
63 place, then do the same for wxPython.
64
65
66 1. Create a build directory in the main wxWidgets dir, and configure
67 wxWidgets. If you want to have multiple builds with different
68 configure options, just use different subdirectories. I normally
69 put the configure command in a script named ".configure" in each
70 build dir so I can easily blow away everything in the build dir and
71 rerun the script without having to remember the options I used
72 before::
73
74 cd $WXDIR
75 mkdir bld
76 cd bld
77 ../configure --prefix=/opt/wx/2.8 \
78 --with-gtk \
79 --with-gnomeprint \
80 --with-opengl \
81 --enable-debug \
82 --enable-geometry \
83 --enable-graphics_ctx \
84 --enable-sound --with-sdl \
85 --enable-mediactrl \
86 --enable-display \
87 --disable-debugreport \
88
89
90 On OS X of course you'll want to use --with-mac instead of
91 --with-gtk and --with-gnomeprint.
92
93 Notice that above I used a prefix option of "/opt/wx/2.8". You can
94 use whatever path you want, such as a path in your HOME dir or even
95 one of the standard prefix paths such as /usr or /usr/local if you
96 like, but using /opt this way lets me easily have multiple versions
97 and ports of wxWidgets "installed" and makes it easy to switch
98 between them, without impacting any versions of wxWidgets that may
99 have been installed via an RPM or whatever. For the rest of the
100 steps below be sure to also substitute "/opt/wx/2.8" with whatever
101 prefix you choose for your build.
102
103 **NOTE**: Due to a recent change there is currently a dependency
104 problem in the multilib builds of wxWidgets on OSX, so I have
105 switched to using a monolithic build. That means that all of the
106 core wxWidgets code is placed in in one shared library instead of
107 several. wxPython can be used with either mode, so use whatever
108 suits you on Linux and etc. but use monolithic on OSX. To switch
109 to the monolithic build of wxWidgets just add this configure flag::
110
111 --enable-monolithic \
112
113 By default GTK 2.x will be used for the build. If you would rather
114 use GTK 1.2.x for some reason then you can force configure to use
115 it by changing the --with-gtk flag to specify it like this::
116
117 --with-gtk=1 \
118
119 To make the wxWidgets build be unicode enabled (strongly
120 recommended unless you are building with GTK1) then add the
121 following flag. When wxPython is unicode enabled then all strings
122 that are passed to wx functions and methods will first be converted
123 to unicode objects, and any 'strings' returned from wx functions
124 and methods will actually be unicode objects.::
125
126 --enable-unicode \
127
128 If you want to use the image and zlib libraries included with
129 wxWidgets instead of those already installed on your system, (for
130 example, to reduce dependencies on 3rd party libraries) then you
131 can add these flags to the configure command::
132
133 --with-libjpeg=builtin \
134 --with-libpng=builtin \
135 --with-libtiff=builtin \
136 --with-zlib=builtin \
137
138
139 2. To build and install wxWidgets you just need to run "make" and
140 "make install" and the Makefile will take care of all the work for you::
141
142 make
143 make install
144
145 When it's done you should have an installed set of files under
146 /opt/wx/2.8 containing just wxWidgets. Now to use this version of
147 wxWidgets you just need to add /opt/wx/2.8/bin to the PATH and set
148 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.8/lib.
149
150
151 3. I also have a script to help me build wxPython and it is checked in
152 to the CVS as wxWidgets/wxPython/b, but you probably don't want to
153 use it as it's very cryptic and expects that you want to run SWIG,
154 so if you don't have the latest patched up version of SWIG then
155 you'll probably get stuck. So in this document I'll just give the
156 raw commands instead.
157
158 We're not going to install the development version of wxPython with
159 these commands, so it won't impact your already installed version
160 of the latest release. You'll be able test with this version when
161 you want to, and use the installed release version the rest of the
162 time. If you want to install the development version please read
163 INSTALL.txt.
164
165 If you have more than one version of Python on your system then be
166 sure to use the version of Python that you want to use when running
167 wxPython programs to run the setup.py commands below. I'll be
168 using python2.5.
169
170 Make sure that the first wx-config found on the PATH is the one
171 belonging to the wxWidgets that you installed above, and then
172 change to the $WXDIR/wxPython dir and run the this command::
173
174 cd $WXDIR/wxPython
175 python2.5 setup.py build_ext --inplace --debug
176
177 If your new wx-config script is not on the PATH, or there is some
178 other version of it found first, then you can add this to the
179 command line to ensure your new one is used instead::
180
181 WX_CONFIG=/opt/wx/2.8/bin/wx-config
182
183 By default setup.py will assume that you built wxWidgets to use
184 GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
185 this flag to the command-line::
186
187 WXPORT=gtk
188
189 Setup.py will assume by default that you are using a unicode build
190 of wxWidgets. If not then you can use this flag::
191
192 UNICODE=0
193
194 If you are wanting to have the source files regenerated with swig,
195 (only neccessary if you make modifications to the ``*.i`` files,)
196 then you need to turn on the USE_SWIG flag and optionally tell it
197 where to find the new swig executable, so add these flags::
198
199 USE_SWIG=1 SWIG=/opt/swig/bin/swig
200
201 If you get errors about being unable to find libGLU, wxGLCanvas
202 being undeclared, or something similar then you can add
203 BUILD_GLCANVAS=0 to the setup.py command line to disable the
204 building of the glcanvas module.
205
206 When the setup.py command is done you should have a fully populated
207 (but uninstalled) wx package located in your $WXDIR/wxPython/wx
208 directory.
209
210
211 4. To run code with the development version of wxPython, just set the
212 PYTHONPATH to the wxPython dir located in the source tree. For
213 example::
214
215 export LD_LIBRARY_PATH=/opt/wx/2.8/lib
216 export PYTHONPATH=$WXDIR/wxPython
217 cd $WXDIR/wxPython/demo
218 python2.5 demo.py
219
220 OS X NOTE: Depending on your version of OS X and Python you may
221 need to use "pythonw" on the command line to run wxPython
222 applications. This version of the Python executable is part of the
223 Python Framework and is allowed to interact with the display. You
224 can also double click on a .py or a .pyw file from the finder
225 (assuming that the PythonLauncher app is associated with these file
226 extensions) and it will launch the Framework version of Python for
227 you. For information about creating Applicaiton Bundles of your
228 wxPython apps please see the wiki and the mail lists.
229
230 SOLARIS NOTE: If you get unresolved symbol errors when importing
231 wxPython and you are running on Solaris and building with gcc, then
232 you may be able to work around the problem by uncommenting a bit of
233 code in config.py and building again. Look for 'SunOS' in config.py
234 and uncomment the block containing it. The problem is that Sun's ld
235 does not automatically add libgcc to the link step.
236
237
238
239
240 Building on Windows
241 -------------------
242
243 The Windows builds currently require the use of Microsoft Visual C++.
244 Theoretically, other compilers (such as mingw32 or the Borland
245 compilers) can also be used but I've never done the work to make that
246 happen. If you want to try that then first you'll want to find out if
247 there are any tricks that have to be done to make Python extension
248 modules using that compiler, and then make a few changes to setup.py
249 to accommodate that. (And send the patches to me.)
250
251 The standard Python 2.3 and earlier are built with MS Visual C 6.0 and
252 so you must also build with MSVC 6 in order to be used with the stock
253 python.exe. If you woudl rather use a different version of
254 VisualStudio keep in mind that you'll also have to build Python and
255 any other extension modules that you use with that compiler because a
256 different version of the C runtime library is used. The stock Python
257 2.4 and 2.5 executables are built with MSVC 7.1, and the same rules
258 apply to it.
259
260 If you want to build a debuggable version of wxWidgets and wxPython you
261 will need to have also built a debug version of Python and any other
262 extension modules you need to use. You can tell if you have them
263 already if there is a _d in the file names, for example python_d.exe
264 or python25_d.dll. If you don't need to trace through the C/C++ parts
265 of the code with the debugger then building the normal (or hybrid)
266 version is fine, and you can use the regular python executables with
267 it.
268
269 Starting with 2.5.3.0 wxPython can be built for either the monlithic
270 or the multi-lib wxWidgets builds. (Monolithic means that all the
271 core wxWidgets code is in one DLL, and multi-lib means that the core
272 code is divided into multiple DLLs.) To select which one to use
273 specify the MONOLITHIC flag for both the wxWidgets build and the
274 wxPython build as shown below, setting it to either 0 or 1.
275
276 Just like the unix versions I also use some scripts to help me build
277 wxWidgets, but I use some non-standard stuff to do it. So if you have
278 bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
279 programs then there is a copy of my wxWidgets build scripts in
280 %WXDIR%\\wxPython\\distrib\\msw. Just copy them to
281 %WXDIR%\\build\\msw and you can use them to do your build, otherwise
282 you can do everything by hand as described below. But if you do work
283 by hand and something doesn't seem to be working correctly please
284 refer to the build scripts to see what may need to be done
285 differently.
286
287 The \*.btm files are for 4NT and the others are for bash. They are::
288
289 .make/.make.btm Builds the main lib and the needed contribs
290 .mymake/.mymake.btm Builds just one lib, used by .make
291 .makesetup.mk A makefile that will copy and edit setup.h
292 as needed for the different types of builds
293
294 Okay. Here's what you've been waiting for, the instructions! Adapt
295 accordingly if you are using the bash shell.
296
297 1. Set an environment variable to the root of the wxWidgets source
298 tree. This is used by the makefiles::
299
300 set WXWIN=%WXDIR%
301
302 2. Copy setup0.h to setup.h::
303
304 cd %WXDIR%\include\wx\msw
305 copy setup0.h setup.h
306
307
308 3. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings::
309
310 wxUSE_DEBUGREPORT 0
311 wxUSE_EXCEPTIONS 0
312 wxUSE_DIALUP_MANAGER 0
313 wxUSE_GRAPHICS_CONTEXT 1
314 wxUSE_GLCANVAS 1
315 wxUSE_POSTSCRIPT 1
316
317
318 If you are using my build scripts then a few more settings will be
319 changed automatically and then a copy of setup.h is placed in a
320 subdir of %WXWIN%\\lib\vc_dll. If you are doing it by hand and
321 making a UNICODE build, then also change these::
322
323 wxUSE_UNICODE 1
324 wxUSE_UNICODE_MSLU 1
325
326 If you are doing a "hybrid" build (which is the same as the
327 binaries that I release) then also change these::
328
329 wxUSE_MEMORY_TRACING 0
330 wxUSE_DEBUG_CONTEXT 0
331
332
333 4. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH. The
334 wxWidgets DLLs will end up there as part of the build and so you'll
335 need it on the PATH for them to be found at runtime.
336
337
338 5. Change to the %WXDIR%\\build\\msw directory
339
340 cd %WXDIR%\\build\\msw
341
342
343 6. If using my scripts then use the .make.btm command to build
344 wxWidgets. It needs one command-line parameter which controls what
345 kind of build(s) to do. Use one of the following::
346
347 debug Build debug version
348 hybrid Build hybrid version
349 both Both debug and hybrid
350 debug-uni Build a debug unicode library
351 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
352 both-uni and finally both unicode libraries
353
354 For example::
355
356 .make hybrid
357
358 You can also pass additional command line parameters as needed and
359 they will all be passed on to the nmake commands, for example to
360 clean up the build::
361
362 .make hybrid clean
363
364 If *not* using my scripts then you can do it by hand by directly
365 executing nmake with a bunch of extra command line parameters.
366 The base set are::
367
368 nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1 USE_GDIPLUS=1
369
370 If doing a debug build then add::
371
372 BUILD=debug
373
374 otherwise add these::
375
376 DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
377
378 If doing a Unicode build then add these flags::
379
380 UNICODE=1 MSLU=1
381
382 Now, from the %WXDIR%\\build\\msw directory run nmake with your
383 selection of command-line flags as described above.
384
385
386 7. When that is all done it will have built the main wxWidgets DLLs.
387 There should be a ton of DLLs and lots of lib files and other
388 stuff in %WXDIR%\\lib\\vc_dll.
389
390
391 8. Building wxPython on Windows is very similar to doing it for the
392 unix systems. We're not going to install the development version
393 of wxPython with these commands, so it won't impact your already
394 installed version of the latest release. You'll be able to test
395 with this version when you want to, and use the installed release
396 version the rest of the time. If you ever do want to install the
397 development version please refer to INSTALL.txt.
398
399 Change to the %WXDIR%\\wxPython dir and run the this command,
400 making sure that you use the version of python that you want to
401 build for (if you have more than one on your system) and to match
402 the MONOLITHIC flag with how you built wxWidgets::
403
404 cd %WXDIR%\wxPython
405 python setup.py build_ext --inplace MONOLITHIC=0
406
407 If you are wanting to have the source files regenerated with swig,
408 (only neccessary if you make modifications to the ``*.i`` files,)
409 then you need to turn on the USE_SWIG flag and optionally tell it
410 where to find the new swig executable, so add these flags::
411
412 USE_SWIG=1 SWIG=e:\\projects\\SWIG-1.2.29\\swig.exe
413
414 If you built a Unicode version of wxWidgets and want to also build
415 the Unicode version of wxPython then add this flag::
416
417 UNICODE=1
418
419 If you have a debug version of Python and wxWidgets and want to
420 build a debug version of wxPython too, add the --debug flag to the
421 command line. You should then end up with a set of ``*_d.pyd``
422 files in the wx package and you'll have to run ``python_d.exe`` to
423 use them. The debug and hybrid(release) versions can coexist.
424
425 When the setup.py command is done you should have fully populated
426 wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
427 %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd``
428 files) located in the wx package.
429
430
431 9. To run code with the development version of wxPython, just set the
432 PYTHONPATH to the wxPython dir in the CVS tree. For example::
433
434 set PYTHONPATH=%WXDIR%\wxPython
435 cd %WXDIR\wxPython\demo
436 python demo.py
437
438