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[wxWidgets.git] / src / common / event.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: event.cpp
3 // Purpose: Event classes
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "event.h"
14 #endif
15
16 // For compilers that support precompilation, includes "wx.h".
17 #include "wx/wxprec.h"
18
19 #ifdef __BORLANDC__
20 #pragma hdrstop
21 #endif
22
23 #ifndef WX_PRECOMP
24 #include "wx/defs.h"
25 #include "wx/control.h"
26 #include "wx/utils.h"
27 #include "wx/app.h"
28 #include "wx/dc.h"
29 #endif
30
31 #include "wx/event.h"
32 #include "wx/validate.h"
33
34 #if !USE_SHARED_LIBRARY
35 IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
36 IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
37 IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent)
38 IMPLEMENT_DYNAMIC_CLASS(wxNotifyEvent, wxCommandEvent)
39 IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent)
40 IMPLEMENT_DYNAMIC_CLASS(wxMouseEvent, wxEvent)
41 IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent)
42 IMPLEMENT_DYNAMIC_CLASS(wxSizeEvent, wxEvent)
43 IMPLEMENT_DYNAMIC_CLASS(wxPaintEvent, wxEvent)
44 IMPLEMENT_DYNAMIC_CLASS(wxEraseEvent, wxEvent)
45 IMPLEMENT_DYNAMIC_CLASS(wxMoveEvent, wxEvent)
46 IMPLEMENT_DYNAMIC_CLASS(wxFocusEvent, wxEvent)
47 IMPLEMENT_DYNAMIC_CLASS(wxCloseEvent, wxEvent)
48 IMPLEMENT_DYNAMIC_CLASS(wxShowEvent, wxEvent)
49 IMPLEMENT_DYNAMIC_CLASS(wxMaximizeEvent, wxEvent)
50 IMPLEMENT_DYNAMIC_CLASS(wxIconizeEvent, wxEvent)
51 IMPLEMENT_DYNAMIC_CLASS(wxMenuEvent, wxEvent)
52 IMPLEMENT_DYNAMIC_CLASS(wxJoystickEvent, wxEvent)
53 IMPLEMENT_DYNAMIC_CLASS(wxDropFilesEvent, wxEvent)
54 IMPLEMENT_DYNAMIC_CLASS(wxActivateEvent, wxEvent)
55 IMPLEMENT_DYNAMIC_CLASS(wxInitDialogEvent, wxEvent)
56 IMPLEMENT_DYNAMIC_CLASS(wxSysColourChangedEvent, wxEvent)
57 IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
58 IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxCommandEvent)
59 IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxCommandEvent)
60 IMPLEMENT_DYNAMIC_CLASS(wxPaletteChangedEvent, wxEvent)
61 IMPLEMENT_DYNAMIC_CLASS(wxQueryNewPaletteEvent, wxEvent)
62
63 const wxEventTable *wxEvtHandler::GetEventTable() const
64 { return &wxEvtHandler::sm_eventTable; }
65
66 const wxEventTable wxEvtHandler::sm_eventTable =
67 { (const wxEventTable *)NULL, &wxEvtHandler::sm_eventTableEntries[0] };
68
69 const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] =
70 { { 0, 0, 0,
71 #ifdef __SGI_CC__
72 // stupid SGI compiler --- offer aug 98
73 0L }
74 #else // !SGI CC
75 NULL }
76 #endif // SGI/!SGI
77 };
78
79 #endif // !USE_SHARED_LIBRARY
80
81 /*
82 * General wxWindows events, covering
83 * all interesting things that might happen (button clicking, resizing,
84 * setting text in widgets, etc.).
85 *
86 * For each completely new event type, derive a new event class.
87 *
88 */
89
90 wxEvent::wxEvent(int theId)
91 {
92 m_eventType = wxEVT_NULL;
93 m_eventObject = (wxObject *) NULL;
94 m_eventHandle = (char *) NULL;
95 m_timeStamp = 0;
96 m_id = theId;
97 m_skipped = FALSE;
98 m_callbackUserData = (wxObject *) NULL;
99 m_isCommandEvent = FALSE;
100 }
101
102 /*
103 * Command events
104 *
105 */
106
107 wxCommandEvent::wxCommandEvent(wxEventType commandType, int theId)
108 {
109 m_eventType = commandType;
110 m_clientData = (char *) NULL;
111 m_clientObject = (wxClientData *) NULL;
112 m_extraLong = 0;
113 m_commandInt = 0;
114 m_id = theId;
115 m_commandString = (char *) NULL;
116 m_isCommandEvent = TRUE;
117 }
118
119 /*
120 * Scroll events
121 */
122
123 wxScrollEvent::wxScrollEvent(wxEventType commandType,
124 int id,
125 int pos,
126 int orient)
127 : wxCommandEvent(commandType, id)
128 {
129 m_extraLong = orient;
130 m_commandInt = pos;
131 }
132
133
134 /*
135 * Mouse events
136 *
137 */
138
139 wxMouseEvent::wxMouseEvent(wxEventType commandType)
140 {
141 m_eventType = commandType;
142 m_metaDown = FALSE;
143 m_altDown = FALSE;
144 m_controlDown = FALSE;
145 m_shiftDown = FALSE;
146 m_leftDown = FALSE;
147 m_rightDown = FALSE;
148 m_middleDown = FALSE;
149 m_x = 0;
150 m_y = 0;
151 }
152
153 // True if was a button dclick event (1 = left, 2 = middle, 3 = right)
154 // or any button dclick event (but = -1)
155 bool wxMouseEvent::ButtonDClick(int but) const
156 {
157 switch (but)
158 {
159 case -1:
160 return (LeftDClick() || MiddleDClick() || RightDClick());
161 case 1:
162 return LeftDClick();
163 case 2:
164 return MiddleDClick();
165 case 3:
166 return RightDClick();
167 default:
168 wxFAIL_MSG("invalid parameter in wxMouseEvent::ButtonDClick");
169 }
170
171 return FALSE;
172 }
173
174 // True if was a button down event (1 = left, 2 = middle, 3 = right)
175 // or any button down event (but = -1)
176 bool wxMouseEvent::ButtonDown(int but) const
177 {
178 switch (but)
179 {
180 case -1:
181 return (LeftDown() || MiddleDown() || RightDown());
182 case 1:
183 return LeftDown();
184 case 2:
185 return MiddleDown();
186 case 3:
187 return RightDown();
188 default:
189 wxFAIL_MSG("invalid parameter in wxMouseEvent::ButtonDown");
190 }
191
192 return FALSE;
193 }
194
195 // True if was a button up event (1 = left, 2 = middle, 3 = right)
196 // or any button up event (but = -1)
197 bool wxMouseEvent::ButtonUp(int but) const
198 {
199 switch (but) {
200 case -1:
201 return (LeftUp() || MiddleUp() || RightUp());
202 case 1:
203 return LeftUp();
204 case 2:
205 return MiddleUp();
206 case 3:
207 return RightUp();
208 default:
209 wxFAIL_MSG("invalid parameter in wxMouseEvent::ButtonUp");
210 }
211
212 return FALSE;
213 }
214
215 // True if the given button is currently changing state
216 bool wxMouseEvent::Button(int but) const
217 {
218 switch (but) {
219 case -1:
220 return (ButtonUp(-1) || ButtonDown(-1) || ButtonDClick(-1)) ;
221 case 1:
222 return (LeftDown() || LeftUp() || LeftDClick());
223 case 2:
224 return (MiddleDown() || MiddleUp() || MiddleDClick());
225 case 3:
226 return (RightDown() || RightUp() || RightDClick());
227 default:
228 wxFAIL_MSG("invalid parameter in wxMouseEvent::Button");
229 }
230
231 return FALSE;
232 }
233
234 bool wxMouseEvent::ButtonIsDown(int but) const
235 {
236 switch (but) {
237 case -1:
238 return (LeftIsDown() || MiddleIsDown() || RightIsDown());
239 case 1:
240 return LeftIsDown();
241 case 2:
242 return MiddleIsDown();
243 case 3:
244 return RightIsDown();
245 default:
246 wxFAIL_MSG("invalid parameter in wxMouseEvent::ButtonIsDown");
247 }
248
249 return FALSE;
250 }
251
252 // Find the logical position of the event given the DC
253 wxPoint wxMouseEvent::GetLogicalPosition(const wxDC& dc) const
254 {
255 wxPoint pt(dc.DeviceToLogicalX(m_x), dc.DeviceToLogicalY(m_y));
256 return pt;
257 }
258
259
260 /*
261 * Keyboard events
262 *
263 */
264
265 wxKeyEvent::wxKeyEvent(wxEventType type)
266 {
267 m_eventType = type;
268 m_shiftDown = FALSE;
269 m_controlDown = FALSE;
270 m_metaDown = FALSE;
271 m_altDown = FALSE;
272 m_keyCode = 0;
273 }
274
275 /*
276 * Event handler
277 */
278
279 wxEvtHandler::wxEvtHandler()
280 {
281 m_nextHandler = (wxEvtHandler *) NULL;
282 m_previousHandler = (wxEvtHandler *) NULL;
283 m_enabled = TRUE;
284 m_dynamicEvents = (wxList *) NULL;
285 m_isWindow = FALSE;
286 }
287
288 wxEvtHandler::~wxEvtHandler()
289 {
290 // Takes itself out of the list of handlers
291 if (m_previousHandler)
292 m_previousHandler->m_nextHandler = m_nextHandler;
293
294 if (m_nextHandler)
295 m_nextHandler->m_previousHandler = m_previousHandler;
296
297 if (m_dynamicEvents)
298 {
299 wxNode *node = m_dynamicEvents->First();
300 while (node)
301 {
302 wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
303 if (entry->m_callbackUserData) delete entry->m_callbackUserData;
304 delete entry;
305 node = node->Next();
306 }
307 delete m_dynamicEvents;
308 };
309 }
310
311 /*
312 * Event table stuff
313 */
314
315 bool wxEvtHandler::ProcessEvent(wxEvent& event)
316 {
317 // check that our flag corresponds to reality
318 wxASSERT( m_isWindow == IsKindOf(CLASSINFO(wxWindow)) );
319
320 // An event handler can be enabled or disabled
321 if ( GetEvtHandlerEnabled() )
322 {
323 // Handle per-instance dynamic event tables first
324
325 if ( m_dynamicEvents && SearchDynamicEventTable(event) )
326 return TRUE;
327
328 // Then static per-class event tables
329
330 const wxEventTable *table = GetEventTable();
331
332 // Try the associated validator first, if this is a window.
333 // Problem: if the event handler of the window has been replaced,
334 // this wxEvtHandler may no longer be a window.
335 // Therefore validators won't be processed if the handler
336 // has been replaced with SetEventHandler.
337 // THIS CAN BE CURED if PushEventHandler is used instead of
338 // SetEventHandler, and then processing will be passed down the
339 // chain of event handlers.
340 if ( m_isWindow )
341 {
342 wxWindow *win = (wxWindow *)this;
343
344 // Can only use the validator of the window which
345 // is receiving the event
346 if ( win == event.GetEventObject() )
347 {
348 wxValidator *validator = win->GetValidator();
349 if ( validator && validator->ProcessEvent(event) )
350 {
351 return TRUE;
352 }
353 }
354 }
355
356 // Search upwards through the inheritance hierarchy
357 while ( table )
358 {
359 if ( SearchEventTable((wxEventTable&)*table, event) )
360 return TRUE;
361 table = table->baseTable;
362 }
363 }
364
365 // Try going down the event handler chain
366 if ( GetNextHandler() )
367 {
368 if ( GetNextHandler()->ProcessEvent(event) )
369 return TRUE;
370 }
371
372 // Carry on up the parent-child hierarchy,
373 // but only if event is a command event: it wouldn't
374 // make sense for a parent to receive a child's size event, for example
375 if ( m_isWindow && event.IsCommandEvent() )
376 {
377 wxWindow *win = (wxWindow *)this;
378 wxWindow *parent = win->GetParent();
379 if (parent && !parent->IsBeingDeleted())
380 return parent->GetEventHandler()->ProcessEvent(event);
381 }
382
383 // Last try - application object.
384 if ( wxTheApp && (this != wxTheApp) )
385 {
386 // Special case: don't pass wxEVT_IDLE to wxApp, since it'll always
387 // swallow it. wxEVT_IDLE is sent explicitly to wxApp so it will be
388 // processed appropriately via SearchEventTable.
389 if ( event.GetEventType() != wxEVT_IDLE )
390 {
391 if ( wxTheApp->ProcessEvent(event) )
392 return TRUE;
393 }
394 }
395
396 return FALSE;
397 }
398
399 bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event)
400 {
401 int i = 0;
402 int commandId = event.GetId();
403
404 // BC++ doesn't like while (table.entries[i].m_fn)
405
406 #ifdef __SC__
407 while (table.entries[i].m_fn != 0)
408 #else
409 while (table.entries[i].m_fn != 0L)
410 #endif
411 {
412 if ((event.GetEventType() == table.entries[i].m_eventType) &&
413 (table.entries[i].m_id == -1 || // Match, if event spec says any id will do (id == -1)
414 (table.entries[i].m_lastId == -1 && commandId == table.entries[i].m_id) ||
415 (table.entries[i].m_lastId != -1 &&
416 (commandId >= table.entries[i].m_id && commandId <= table.entries[i].m_lastId))))
417 {
418 event.Skip(FALSE);
419 event.m_callbackUserData = table.entries[i].m_callbackUserData;
420
421 (this->*((wxEventFunction) (table.entries[i].m_fn)))(event);
422
423 if ( event.GetSkipped() )
424 return FALSE;
425 else
426 return TRUE;
427 }
428 i++;
429 }
430 return FALSE;
431 }
432 void wxEvtHandler::Connect( int id, int lastId,
433 wxEventType eventType,
434 wxObjectEventFunction func,
435 wxObject *userData )
436 {
437 wxEventTableEntry *entry = new wxEventTableEntry;
438 entry->m_id = id;
439 entry->m_lastId = lastId;
440 entry->m_eventType = eventType;
441 entry->m_fn = func;
442 entry->m_callbackUserData = userData;
443
444 if (!m_dynamicEvents)
445 m_dynamicEvents = new wxList;
446
447 m_dynamicEvents->Append( (wxObject*) entry );
448 }
449
450 bool wxEvtHandler::SearchDynamicEventTable( wxEvent& event )
451 {
452 wxCHECK_MSG( m_dynamicEvents, FALSE,
453 "caller should check that we have dynamic events" );
454
455 int commandId = event.GetId();
456
457 wxNode *node = m_dynamicEvents->First();
458 while (node)
459 {
460 wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
461
462 if (entry->m_fn)
463 {
464 // Match, if event spec says any id will do (id == -1)
465 if ( (event.GetEventType() == entry->m_eventType) &&
466 (entry->m_id == -1 ||
467 (entry->m_lastId == -1 && commandId == entry->m_id) ||
468 (entry->m_lastId != -1 &&
469 (commandId >= entry->m_id && commandId <= entry->m_lastId))) )
470 {
471 event.Skip(FALSE);
472 event.m_callbackUserData = entry->m_callbackUserData;
473
474 (this->*((wxEventFunction) (entry->m_fn)))(event);
475
476 if (event.GetSkipped())
477 return FALSE;
478 else
479 return TRUE;
480 }
481 }
482 node = node->Next();
483 }
484 return FALSE;
485 };
486
487 #if WXWIN_COMPATIBILITY
488 bool wxEvtHandler::OnClose()
489 {
490 if (GetNextHandler())
491 return GetNextHandler()->OnClose();
492 else
493 return FALSE;
494 }
495 #endif // WXWIN_COMPATIBILITY
496