1 ///////////////////////////////////////////////////////////////////////////// 
   2 // Name:        src/common/toplvcmn.cpp 
   3 // Purpose:     common (for all platforms) wxTopLevelWindow functions 
   4 // Author:      Julian Smart, Vadim Zeitlin 
   7 // Copyright:   (c) 1998 Robert Roebling and Julian Smart 
   8 // Licence:     wxWindows licence 
   9 ///////////////////////////////////////////////////////////////////////////// 
  11 // ============================================================================ 
  13 // ============================================================================ 
  15 // ---------------------------------------------------------------------------- 
  17 // ---------------------------------------------------------------------------- 
  19 // For compilers that support precompilation, includes "wx.h". 
  20 #include "wx/wxprec.h" 
  26 #include "wx/toplevel.h" 
  29     #include "wx/dcclient.h" 
  33 #include "wx/display.h" 
  35 // ---------------------------------------------------------------------------- 
  37 // ---------------------------------------------------------------------------- 
  39 BEGIN_EVENT_TABLE(wxTopLevelWindowBase
, wxWindow
) 
  40     EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow
) 
  41     EVT_SIZE(wxTopLevelWindowBase::OnSize
) 
  42     WX_EVENT_TABLE_CONTROL_CONTAINER(wxTopLevelWindowBase
) 
  45 WX_DELEGATE_TO_CONTROL_CONTAINER(wxTopLevelWindowBase
, wxWindow
) 
  47 // ============================================================================ 
  49 // ============================================================================ 
  51 IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow
, wxWindow
) 
  53 // ---------------------------------------------------------------------------- 
  54 // construction/destruction 
  55 // ---------------------------------------------------------------------------- 
  57 wxTopLevelWindowBase::wxTopLevelWindowBase() 
  59     // Unlike windows, top level windows are created hidden by default. 
  62     WX_INIT_CONTROL_CONTAINER(); 
  65 wxTopLevelWindowBase::~wxTopLevelWindowBase() 
  67     // don't let wxTheApp keep any stale pointers to us 
  68     if ( wxTheApp 
&& wxTheApp
->GetTopWindow() == this ) 
  69         wxTheApp
->SetTopWindow(NULL
); 
  71     wxTopLevelWindows
.DeleteObject(this); 
  73     // delete any our top level children which are still pending for deletion 
  74     // immediately: this could happen if a child (e.g. a temporary dialog 
  75     // created with this window as parent) was Destroy()'d) while this window 
  76     // was deleted directly (with delete, or maybe just because it was created 
  77     // on the stack) immediately afterwards and before the child TLW was really 
  78     // destroyed -- not destroying it now would leave it alive with a dangling 
  79     // parent pointer and result in a crash later 
  80     for ( wxObjectList::iterator i 
= wxPendingDelete
.begin(); 
  81           i 
!= wxPendingDelete
.end(); 
  84         wxWindow 
* const win 
= wxDynamicCast(*i
, wxWindow
); 
  85         if ( win 
&& win
->GetParent() == this ) 
  87             wxPendingDelete
.erase(i
); 
  91             // deleting it invalidated the list (and not only one node because 
  92             // it could have resulted in deletion of other objects to) 
  93             i 
= wxPendingDelete
.begin(); 
 101     if ( IsLastBeforeExit() ) 
 103         // no other (important) windows left, quit the app 
 104         wxTheApp
->ExitMainLoop(); 
 108 bool wxTopLevelWindowBase::Destroy() 
 110     // delayed destruction: the frame will be deleted during the next idle 
 112     if ( !wxPendingDelete
.Member(this) ) 
 113         wxPendingDelete
.Append(this); 
 115     // normally we want to hide the window immediately so that it doesn't get 
 116     // stuck on the screen while it's being destroyed, however we shouldn't 
 117     // hide the last visible window as then we might not get any idle events 
 118     // any more as no events will be sent to the hidden window and without idle 
 119     // events we won't prune wxPendingDelete list and the application won't 
 121     for ( wxWindowList::const_iterator i 
= wxTopLevelWindows
.begin(), 
 122                                      end 
= wxTopLevelWindows
.end(); 
 126         wxTopLevelWindow 
* const win 
= static_cast<wxTopLevelWindow 
*>(*i
); 
 127         if ( win 
!= this && win
->IsShown() ) 
 129             // there remains at least one other visible TLW, we can hide this 
 140 bool wxTopLevelWindowBase::IsLastBeforeExit() const 
 142     // first of all, automatically exiting the app on last window close can be 
 143     // completely disabled at wxTheApp level 
 144     if ( !wxTheApp 
|| !wxTheApp
->GetExitOnFrameDelete() ) 
 147     wxWindowList::const_iterator i
; 
 148     const wxWindowList::const_iterator end 
= wxTopLevelWindows
.end(); 
 150     // then decide whether we should exit at all 
 151     for ( i 
= wxTopLevelWindows
.begin(); i 
!= end
; ++i 
) 
 153         wxTopLevelWindow 
* const win 
= static_cast<wxTopLevelWindow 
*>(*i
); 
 154         if ( win
->ShouldPreventAppExit() ) 
 156             // there remains at least one important TLW, don't exit 
 161     // if yes, close all the other windows: this could still fail 
 162     for ( i 
= wxTopLevelWindows
.begin(); i 
!= end
; ++i 
) 
 164         // don't close twice the windows which are already marked for deletion 
 165         wxTopLevelWindow 
* const win 
= static_cast<wxTopLevelWindow 
*>(*i
); 
 166         if ( !wxPendingDelete
.Member(win
) && !win
->Close() ) 
 168             // one of the windows refused to close, don't exit 
 170             // NB: of course, by now some other windows could have been already 
 171             //     closed but there is really nothing we can do about it as we 
 172             //     have no way just to ask the window if it can close without 
 173             //     forcing it to do it 
 181 // ---------------------------------------------------------------------------- 
 182 // wxTopLevelWindow geometry 
 183 // ---------------------------------------------------------------------------- 
 185 void wxTopLevelWindowBase::SetMinSize(const wxSize
& minSize
) 
 187     SetSizeHints(minSize
, GetMaxSize()); 
 190 void wxTopLevelWindowBase::SetMaxSize(const wxSize
& maxSize
) 
 192     SetSizeHints(GetMinSize(), maxSize
); 
 195 void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x
, int *y
, int *w
, int *h
) 
 202 wxSize 
wxTopLevelWindowBase::GetDefaultSize() 
 204     wxSize size 
= wxGetClientDisplayRect().GetSize(); 
 206     // create proportionally bigger windows on small screens 
 207     if ( size
.x 
>= 1024 ) 
 209     else if ( size
.x 
>= 800 ) 
 211     else if ( size
.x 
>= 320 ) 
 216     else if ( size
.y 
> 200 ) 
 225 void wxTopLevelWindowBase::DoCentre(int dir
) 
 227     // on some platforms centering top level windows is impossible 
 228     // because they are always maximized by guidelines or limitations 
 229     if(IsAlwaysMaximized()) 
 232     // we need the display rect anyhow so store it first: notice that we should 
 233     // be centered on the same display as our parent window, the display of 
 234     // this window itself is not really defined yet 
 235     int nDisplay 
= wxDisplay::GetFromWindow(GetParent() ? GetParent() : this); 
 236     wxDisplay 
dpy(nDisplay 
== wxNOT_FOUND 
? 0 : nDisplay
); 
 237     const wxRect 
rectDisplay(dpy
.GetClientArea()); 
 239     // what should we centre this window on? 
 241     if ( !(dir 
& wxCENTRE_ON_SCREEN
) && GetParent() ) 
 243         // centre on parent window: notice that we need screen coordinates for 
 244         // positioning this TLW 
 245         rectParent 
= GetParent()->GetScreenRect(); 
 247         // if the parent is entirely off screen (happens at least with MDI 
 248         // parent frame under Mac but could happen elsewhere too if the frame 
 249         // was hidden/moved away for some reason), don't use it as otherwise 
 250         // this window wouldn't be visible at all 
 251         if ( !rectDisplay
.Contains(rectParent
.GetTopLeft()) && 
 252                 !rectParent
.Contains(rectParent
.GetBottomRight()) ) 
 254             // this is enough to make IsEmpty() test below pass 
 255             rectParent
.width 
= 0; 
 259     if ( rectParent
.IsEmpty() ) 
 261         // we were explicitly asked to centre this window on the entire screen 
 262         // or if we have no parent anyhow and so can't centre on it 
 263         rectParent 
= rectDisplay
; 
 266     // centering maximized window on screen is no-op 
 267     if((rectParent 
== rectDisplay
) && IsMaximized()) 
 270     if ( !(dir 
& wxBOTH
) ) 
 271         dir 
|= wxBOTH
; // if neither is specified, center in both directions 
 273     // the new window rect candidate 
 274     wxRect rect 
= GetRect().CentreIn(rectParent
, dir 
& ~wxCENTRE_ON_SCREEN
); 
 276     // we don't want to place the window off screen if Centre() is called as 
 277     // this is (almost?) never wanted and it would be very difficult to prevent 
 278     // it from happening from the user code if we didn't check for it here 
 279     if ( !rectDisplay
.Contains(rect
.GetTopLeft()) ) 
 281         // move the window just enough to make the corner visible 
 282         int dx 
= rectDisplay
.GetLeft() - rect
.GetLeft(); 
 283         int dy 
= rectDisplay
.GetTop() - rect
.GetTop(); 
 284         rect
.Offset(dx 
> 0 ? dx 
: 0, dy 
> 0 ? dy 
: 0); 
 287     if ( !rectDisplay
.Contains(rect
.GetBottomRight()) ) 
 289         // do the same for this corner too 
 290         int dx 
= rectDisplay
.GetRight() - rect
.GetRight(); 
 291         int dy 
= rectDisplay
.GetBottom() - rect
.GetBottom(); 
 292         rect
.Offset(dx 
< 0 ? dx 
: 0, dy 
< 0 ? dy 
: 0); 
 295     // the window top left and bottom right corner are both visible now and 
 296     // although the window might still be not entirely on screen (with 2 
 297     // staggered displays for example) we wouldn't be able to improve the 
 298     // layout much in such case, so we stop here 
 300     // -1 could be valid coordinate here if there are several displays 
 301     SetSize(rect
, wxSIZE_ALLOW_MINUS_ONE
); 
 304 // ---------------------------------------------------------------------------- 
 305 // wxTopLevelWindow size management: we exclude the areas taken by 
 306 // menu/status/toolbars from the client area, so the client area is what's 
 307 // really available for the frame contents 
 308 // ---------------------------------------------------------------------------- 
 310 void wxTopLevelWindowBase::DoScreenToClient(int *x
, int *y
) const 
 312     wxWindow::DoScreenToClient(x
, y
); 
 314     // translate the wxWindow client coords to our client coords 
 315     wxPoint 
pt(GetClientAreaOrigin()); 
 322 void wxTopLevelWindowBase::DoClientToScreen(int *x
, int *y
) const 
 324     // our client area origin (0, 0) may be really something like (0, 30) for 
 325     // wxWindow if we have a toolbar, account for it before translating 
 326     wxPoint 
pt(GetClientAreaOrigin()); 
 332     wxWindow::DoClientToScreen(x
, y
); 
 335 bool wxTopLevelWindowBase::IsAlwaysMaximized() const 
 337 #if defined(__SMARTPHONE__) || defined(__POCKETPC__) 
 344 // ---------------------------------------------------------------------------- 
 346 // ---------------------------------------------------------------------------- 
 348 wxIcon 
wxTopLevelWindowBase::GetIcon() const 
 350     return m_icons
.IsEmpty() ? wxIcon() : m_icons
.GetIcon( -1 ); 
 353 void wxTopLevelWindowBase::SetIcon(const wxIcon
& icon
) 
 355     // passing wxNullIcon to SetIcon() is possible (it means that we shouldn't 
 356     // have any icon), but adding an invalid icon to wxIconBundle is not 
 364 // ---------------------------------------------------------------------------- 
 366 // ---------------------------------------------------------------------------- 
 368 // default resizing behaviour - if only ONE subwindow, resize to fill the 
 370 void wxTopLevelWindowBase::DoLayout() 
 372     // if we're using constraints or sizers - do use them 
 373     if ( GetAutoLayout() ) 
 379         // do we have _exactly_ one child? 
 380         wxWindow 
*child 
= NULL
; 
 381         for ( wxWindowList::compatibility_iterator node 
= GetChildren().GetFirst(); 
 383               node 
= node
->GetNext() ) 
 385             wxWindow 
*win 
= node
->GetData(); 
 387             // exclude top level and managed windows (status bar isn't 
 388             // currently in the children list except under wxMac anyhow, but 
 389             // it makes no harm to test for it) 
 390             if ( !win
->IsTopLevel() && !IsOneOfBars(win
) ) 
 394                     return;     // it's our second subwindow - nothing to do 
 401         // do we have any children at all? 
 402         if ( child 
&& child
->IsShown() ) 
 404             // exactly one child - set it's size to fill the whole frame 
 405             int clientW
, clientH
; 
 406             DoGetClientSize(&clientW
, &clientH
); 
 408             child
->SetSize(0, 0, clientW
, clientH
); 
 413 // The default implementation for the close window event. 
 414 void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent
& WXUNUSED(event
)) 
 419 bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized
) 
 421     wxIconizeEvent 
event(GetId(), iconized
); 
 422     event
.SetEventObject(this); 
 424     return GetEventHandler()->ProcessEvent(event
); 
 427 // do the window-specific processing after processing the update event 
 428 void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent
& event
) 
 430     // call inherited, but skip the wxControl's version, and call directly the 
 431     // wxWindow's one instead, because the only reason why we are overriding this 
 432     // function is that we want to use SetTitle() instead of wxControl::SetLabel() 
 433     wxWindowBase::DoUpdateWindowUI(event
); 
 436     if ( event
.GetSetText() ) 
 438         if ( event
.GetText() != GetTitle() ) 
 439             SetTitle(event
.GetText()); 
 443 void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags
)) 
 445     // it's probably better than do nothing, isn't it?