1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
17 #pragma interface "appbase.h"
20 // ----------------------------------------------------------------------------
22 // ----------------------------------------------------------------------------
24 #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp
;
26 typedef wxApp
* (*wxAppInitializerFunction
)();
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
31 typedef wxObject
* (*wxAppInitializerFunction
)();
34 class WXDLLEXPORT wxCmdLineParser
;
36 // ----------------------------------------------------------------------------
37 // headers we have to include here
38 // ----------------------------------------------------------------------------
40 #include "wx/event.h" // for the base class
43 #include "wx/window.h" // for wxTopLevelWindows
50 // ----------------------------------------------------------------------------
52 // ----------------------------------------------------------------------------
54 static const int wxPRINT_WINDOWS
= 1;
55 static const int wxPRINT_POSTSCRIPT
= 2;
57 // ----------------------------------------------------------------------------
58 // support for framebuffer ports
59 // ----------------------------------------------------------------------------
62 // VS: Fullscreen/framebuffer application needs to choose display mode prior
63 // to wxWindows initialization. This class holds information about display
64 // mode. It is used by wxApp::Set/GetDisplayMode.
65 class WXDLLEXPORT wxDisplayModeInfo
68 wxDisplayModeInfo() : m_ok(FALSE
) {}
69 wxDisplayModeInfo(unsigned width
, unsigned height
, unsigned depth
)
70 : m_width(width
), m_height(height
), m_depth(depth
), m_ok(TRUE
) {}
72 unsigned GetWidth() const { return m_width
; }
73 unsigned GetHeight() const { return m_height
; }
74 unsigned GetDepth() const { return m_depth
; }
75 bool IsOk() const { return m_ok
; }
78 unsigned m_width
, m_height
, m_depth
;
83 // ----------------------------------------------------------------------------
84 // the common part of wxApp implementations for all platforms
85 // ----------------------------------------------------------------------------
87 class WXDLLEXPORT wxAppBase
: public wxEvtHandler
93 // the virtual functions which may/must be overridden in the derived class
94 // -----------------------------------------------------------------------
96 // called during the program initialization, returning FALSE from here
97 // prevents the program from continuing - it's a good place to create
98 // the top level program window and return TRUE.
100 // Override: always in GUI application, rarely in console ones.
101 virtual bool OnInit();
104 // a platform-dependent version of OnInit(): the code here is likely to
105 // depend on the toolkit. default version does nothing.
108 virtual bool OnInitGui();
111 // called to start program execution - the default version just enters
112 // the main GUI loop in which events are received and processed until
113 // the last window is not deleted (if GetExitOnFrameDelete) or
114 // ExitMainLoop() is called. In console mode programs, the execution
115 // of the program really starts here
117 // Override: rarely in GUI applications, always in console ones.
119 virtual int OnRun() { return MainLoop(); };
121 virtual int OnRun() = 0;
124 // called after the main loop termination. This is a good place for
125 // cleaning up (it may be too late in dtor) and is also useful if you
126 // want to return some non-default exit code - this is just the return
127 // value of this method.
130 virtual int OnExit();
132 // called when a fatal exception occurs, this function should take care
133 // not to do anything which might provoke a nested exception! It may be
134 // overridden if you wish to react somehow in non-default way (core
135 // dump under Unix, application crash under Windows) to fatal program
136 // errors, however extreme care should be taken if you don't want this
137 // function to crash.
140 virtual void OnFatalException() { }
142 // the worker functions - usually not used directly by the user code
143 // -----------------------------------------------------------------
146 // execute the main GUI loop, the function returns when the loop ends
147 virtual int MainLoop() = 0;
149 // exit the main GUI loop during the next iteration (i.e. it does not
150 // stop the program immediately!)
151 virtual void ExitMainLoop() = 0;
153 // returns TRUE if the program is initialized
154 virtual bool Initialized() = 0;
156 // returns TRUE if there are unprocessed events in the event queue
157 virtual bool Pending() = 0;
159 // process the first event in the event queue (blocks until an event
160 // apperas if there are none currently)
161 virtual void Dispatch() = 0;
163 // process all currently pending events right now
165 // it is an error to call Yield() recursively unless the value of
166 // onlyIfNeeded is TRUE
168 // WARNING: this function is dangerous as it can lead to unexpected
169 // reentrancies (i.e. when called from an event handler it
170 // may result in calling the same event handler again), use
171 // with _extreme_ care or, better, don't use at all!
172 virtual bool Yield(bool onlyIfNeeded
= FALSE
) = 0;
175 // application info: name, description, vendor
176 // -------------------------------------------
178 // NB: all these should be set by the application itself, there are no
179 // reasonable default except for the application name which is taken to
182 // set/get the application name
183 wxString
GetAppName() const
190 void SetAppName(const wxString
& name
) { m_appName
= name
; }
192 // set/get the app class name
193 wxString
GetClassName() const { return m_className
; }
194 void SetClassName(const wxString
& name
) { m_className
= name
; }
196 // set/get the vendor name
197 const wxString
& GetVendorName() const { return m_vendorName
; }
198 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
201 // top level window functions
202 // --------------------------
204 // return TRUE if our app has focus
205 virtual bool IsActive() const { return m_isActive
; }
207 // set the "main" top level window
208 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
210 // return the "main" top level window (if it hadn't been set previously
211 // with SetTopWindow(), will return just some top level window and, if
212 // there are none, will return NULL)
213 virtual wxWindow
*GetTopWindow() const
217 else if (wxTopLevelWindows
.GetCount() > 0)
218 return wxTopLevelWindows
.GetFirst()->GetData();
220 return (wxWindow
*)NULL
;
223 // control the exit behaviour: by default, the program will exit the
224 // main loop (and so, usually, terminate) when the last top-level
225 // program window is deleted. Beware that if you disabel this (with
226 // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
227 // explicitly from somewhere.
228 void SetExitOnFrameDelete(bool flag
) { m_exitOnFrameDelete
= flag
; }
229 bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete
; }
233 // cmd line parsing stuff
234 // ----------------------
236 // all of these methods may be overridden in the derived class to
237 // customize the command line parsing (by default only a few standard
238 // options are handled)
240 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
243 #if wxUSE_CMDLINE_PARSER
244 // this one is called from OnInit() to add all supported options
245 // to the given parser
246 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
248 // called after successfully parsing the command line, return TRUE
249 // to continue and FALSE to exit
250 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
252 // called if "--help" option was specified, return TRUE to continue
254 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
256 // called if incorrect command line options were given, return
257 // FALSE to abort and TRUE to continue
258 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
259 #endif // wxUSE_CMDLINE_PARSER
261 // miscellaneous customization functions
262 // -------------------------------------
265 // override this function to create default log target of arbitrary
266 // user-defined class (default implementation creates a wxLogGui
267 // object) - this log object is used by default by all wxLogXXX()
269 virtual wxLog
*CreateLogTarget()
270 #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
271 { return new wxLogGui
; }
273 { return new wxLogStderr
; }
278 // get the standard icon used by wxWin dialogs - this allows the user
279 // to customize the standard dialogs. The 'which' parameter is one of
281 virtual wxIcon
GetStdIcon(int which
) const = 0;
283 // Get display mode that is used use. This is only used in framebuffer wxWin ports
285 virtual wxDisplayModeInfo
GetDisplayMode() const { return wxDisplayModeInfo(); }
286 // Set display mode to use. This is only used in framebuffer wxWin ports
287 // (such as wxMGL). This method should be called from wxApp:OnInitGui
288 virtual bool SetDisplayMode(const wxDisplayModeInfo
& WXUNUSED(info
)) { return TRUE
; }
290 // VZ: what does this do exactly?
291 void SetWantDebugOutput( bool flag
) { m_wantDebugOutput
= flag
; }
292 bool GetWantDebugOutput() const { return m_wantDebugOutput
; }
294 // set use of best visual flag (see below)
295 void SetUseBestVisual( bool flag
) { m_useBestVisual
= flag
; }
296 bool GetUseBestVisual() const { return m_useBestVisual
; }
298 // set/get printing mode: see wxPRINT_XXX constants.
300 // default behaviour is the normal one for Unix: always use PostScript
302 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
303 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
305 // called by toolkit-specific code to set the app status: active (we have
306 // focus) or not and also the last window which had focus before we were
308 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
314 // this function is called when an assert failure occurs, the base class
315 // version does the normal processing (i.e. shows the usual assert failure
318 virtual void OnAssert(const wxChar
*file
, int line
, const wxChar
*msg
);
319 #endif // __WXDEBUG__
321 // implementation only from now on
322 // -------------------------------
324 // helpers for dynamic wxApp construction
325 static void SetInitializerFunction(wxAppInitializerFunction fn
)
326 { m_appInitFn
= fn
; }
327 static wxAppInitializerFunction
GetInitializerFunction()
328 { return m_appInitFn
; }
330 // process all events in the wxPendingEvents list
331 virtual void ProcessPendingEvents();
333 // access to the command line arguments
338 // function used for dynamic wxApp creation
339 static wxAppInitializerFunction m_appInitFn
;
341 // application info (must be set from the user code)
342 wxString m_vendorName
, // vendor name (ACME Inc)
343 m_appName
, // app name
344 m_className
; // class name
346 // TRUE if the application wants to get debug output
347 bool m_wantDebugOutput
;
350 // the main top level window - may be NULL
351 wxWindow
*m_topWindow
;
353 // if TRUE, exit the main loop when the last top level window is deleted
354 bool m_exitOnFrameDelete
;
356 // TRUE if the apps whats to use the best visual on systems where
357 // more than one are available (Sun, SGI, XFree86 4.0 ?)
358 bool m_useBestVisual
;
360 // does any of our windows has focus?
365 // ----------------------------------------------------------------------------
366 // now include the declaration of the real class
367 // ----------------------------------------------------------------------------
370 #if defined(__WXMSW__)
371 #include "wx/msw/app.h"
372 #elif defined(__WXMOTIF__)
373 #include "wx/motif/app.h"
374 #elif defined(__WXMGL__)
375 #include "wx/mgl/app.h"
376 #elif defined(__WXGTK__)
377 #include "wx/gtk/app.h"
378 #elif defined(__WXX11__)
379 #include "wx/x11/app.h"
380 #elif defined(__WXMAC__)
381 #include "wx/mac/app.h"
382 #elif defined(__WXPM__)
383 #include "wx/os2/app.h"
384 #elif defined(__WXSTUBS__)
385 #include "wx/stubs/app.h"
388 // can't use typedef because wxApp forward declared as a class
389 class WXDLLEXPORT wxApp
: public wxAppBase
394 // ----------------------------------------------------------------------------
396 // ----------------------------------------------------------------------------
398 // the one and only application object - use of wxTheApp in application code
399 // is discouraged, consider using DECLARE_APP() after which you may call
400 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
402 WXDLLEXPORT_DATA(extern wxApp
*) wxTheApp
;
404 // ----------------------------------------------------------------------------
406 // ----------------------------------------------------------------------------
408 // event loop related functions only work in GUI programs
409 // ------------------------------------------------------
411 // Force an exit from main loop
412 extern void WXDLLEXPORT
wxExit();
414 // Yield to other apps/messages
415 extern bool WXDLLEXPORT
wxYield();
417 // Yield to other apps/messages
418 extern void WXDLLEXPORT
wxWakeUpIdle();
420 // Post a message to the given eventhandler which will be processed during the
421 // next event loop iteration
422 inline void wxPostEvent(wxEvtHandler
*dest
, wxEvent
& event
)
424 wxCHECK_RET( dest
, wxT("need an object to post event to in wxPostEvent") );
427 dest
->AddPendingEvent(event
);
429 dest
->ProcessEvent(event
);
433 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
434 // and call these functions instead at the program startup and termination
435 // -------------------------------------------------------------------------
439 // initialize the library (may be called as many times as needed, but each
440 // call to wxInitialize() must be matched by wxUninitialize())
441 extern bool WXDLLEXPORT
wxInitialize();
443 // clean up - the library can't be used any more after the last call to
445 extern void WXDLLEXPORT
wxUninitialize();
447 // create an object of this class on stack to initialize/cleanup thel ibrary
449 class WXDLLEXPORT wxInitializer
452 // initialize the library
453 wxInitializer() { m_ok
= wxInitialize(); }
455 // has the initialization been successful? (explicit test)
456 bool IsOk() const { return m_ok
; }
458 // has the initialization been successful? (implicit test)
459 operator bool() const { return m_ok
; }
461 // dtor only does clean up if we initialized the library properly
462 ~wxInitializer() { if ( m_ok
) wxUninitialize(); }
470 // ----------------------------------------------------------------------------
471 // macros for dynamic creation of the application object
472 // ----------------------------------------------------------------------------
474 // Having a global instance of this class allows wxApp to be aware of the app
475 // creator function. wxApp can then call this function to create a new app
476 // object. Convoluted, but necessary.
478 class WXDLLEXPORT wxAppInitializer
481 wxAppInitializer(wxAppInitializerFunction fn
)
482 { wxApp::SetInitializerFunction(fn
); }
485 // Here's a macro you can use if your compiler really, really wants main() to
486 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
489 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
490 #define IMPLEMENT_WXWIN_MAIN \
491 extern int wxEntry( int argc, char *argv[] ); \
492 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
493 #elif defined(__WXMAC__) && defined(__UNIX__)
494 // wxMac seems to have a specific wxEntry prototype
495 #define IMPLEMENT_WXWIN_MAIN \
496 extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
497 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
498 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
499 // NT defines APIENTRY, 3.x not
500 #if !defined(WXAPIENTRY)
501 #define WXAPIENTRY WXFAR wxSTDCALL
505 #include "wx/msw/winundef.h"
507 #define IMPLEMENT_WXWIN_MAIN \
508 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
509 HINSTANCE hPrevInstance,\
510 LPSTR m_lpCmdLine, int nCmdShow)\
512 return wxEntry((WXHINSTANCE) hInstance,\
513 (WXHINSTANCE) hPrevInstance,\
514 m_lpCmdLine, nCmdShow);\
517 #define IMPLEMENT_WXWIN_MAIN
520 #ifdef __WXUNIVERSAL__
521 #include "wx/univ/theme.h"
523 #define IMPLEMENT_WX_THEME_SUPPORT \
524 WX_USE_THEME(win32); \
527 #define IMPLEMENT_WX_THEME_SUPPORT
530 // Use this macro if you want to define your own main() or WinMain() function
531 // and call wxEntry() from there.
532 #define IMPLEMENT_APP_NO_MAIN(appname) \
533 wxApp *wxCreateApp() { return new appname; } \
534 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
535 appname& wxGetApp() { return *(appname *)wxTheApp; }
537 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
538 // wxUniversal builds
539 #define IMPLEMENT_APP_NO_THEMES(appname) \
540 IMPLEMENT_APP_NO_MAIN(appname) \
543 // Use this macro exactly once, the argument is the name of the wxApp-derived
544 // class which is the class of your application.
545 #define IMPLEMENT_APP(appname) \
546 IMPLEMENT_APP_NO_THEMES(appname) \
547 IMPLEMENT_WX_THEME_SUPPORT
549 // this macro can be used multiple times and just allows you to use wxGetApp()
551 #define DECLARE_APP(appname) extern appname& wxGetApp();