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1 Building wxPython 2.6 for Development and Testing
2 =================================================
3
4 This file describes how I build wxWidgets and wxPython while doing
5 development and testing, and is meant to help other people that want
6 to do the same thing. I'll assume that you are using either a CVS
7 snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
8 one of the released wxPython-src-2.6.* tarballs. I'll also assume that
9 you know your way around your system, the compiler, etc. and most
10 importantly, that you know what you are doing! ;-)
11
12 If you want to also install the version of wxPython you build to be in
13 your site-packages dir and be your default version of wxPython, then a
14 few additional steps are needed, and you may want to use slightly
15 different options. See the INSTALL_ document for more details. If
16 you only use the instructions in this BUILD_ document file then you
17 will end up with a separate installation of wxPython and you can
18 switch back and forth between this and the release version that you
19 may already have installed.
20
21 .. _INSTALL: INSTALL.html
22 .. _BUILD: BUILD.html
23
24 If you want to make changes to any of the ``*.i`` files, (SWIG
25 interface definition files,) or to regenerate the extension sources or
26 renamer modules, then you will need an up to date version of SWIG,
27 plus some patches. Get the sources for version 1.3.24, and then apply
28 the patches in wxPython/SWIG and then build SWIG like normal. See the
29 README.txt in the wxPython/SWIG dir for details about each patch and
30 also info about those that may already have been applied to the SWIG
31 sources. If you install this build of SWIG to a location that is not
32 on the PATH (so it doesn't interfere with an existing SWIG install for
33 example) then you can set a setup.py command-line variable named SWIG
34 to be the full path name of the executable and the wxPython build will
35 use it. See below for an example.
36
37 In the text below I'll use WXDIR with environment variable syntax
38 (either $WXDIR or %WXDIR%) to refer to the top level directory where
39 your wxWidgets and wxPython sources are located. It will equate to
40 whereever you checked out the wxWidgets module from CVS, or untarred
41 the wxPython-src tarball to. You can either substitute the $WXDIR text
42 below with your actual dir, or set the value in the environment and
43 use it just like you see it below.
44
45 If you run into what appears to be compatibility issues between
46 wxWidgets and wxPython while building wxPython, be sure you are using
47 the wxWidgets sources included with the wxPython-src tarball or the
48 CVS snapshot, and not a previously installed version or a version
49 installed from one of the standard wxWidgets installers. With the
50 "unstable" releases (have a odd-numbered minor release value, where
51 the APIs are allowed to change) there are often significant
52 differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
53 release of wxPython.
54
55
56
57 Building on Unix-like Systems (e.g. Linux and OS X)
58 ---------------------------------------------------
59
60 These platforms are built almost the same way while in development
61 so I'll combine the descriptions about their build process here.
62 First we will build wxWidgets and install it to an out of the way
63 place, then do the same for wxPython.
64
65
66 1. Create a build directory in the main wxWidgets dir, and configure
67 wxWidgets. If you want to have multiple builds with different
68 configure options, just use different subdirectories. I normally
69 put the configure command in a script named ".configure" in each
70 build dir so I can easily blow away everything in the build dir and
71 rerun the script without having to remember the options I used
72 before::
73
74 cd $WXDIR
75 mkdir bld
76 cd bld
77 ../configure --prefix=/opt/wx/2.6 \
78 --with-gtk \
79 --with-opengl \
80 --enable-debug \
81 --enable-geometry \
82 --enable-sound --with-sdl \
83 --enable-display \
84 --disable-debugreport \
85
86
87 On OS X of course you'll want to use --with-mac instead of
88 --with-gtk.
89
90 **NOTE**: Due to a recent change there is currently a dependency
91 problem in the multilib builds of wxWidgets on OSX, so I have
92 switched to using a monolithic build. That means that all of the
93 core wxWidgets code is placed in in one shared library instead of
94 several. wxPython can be used with either mode, so use whatever
95 suits you on Linux and etc. but use monolithic on OSX. To switch
96 to the monolithic build of wxWidgets just add this configure flag::
97
98 --enable-monolithic \
99
100 By default GTK 2.x will be used for the build. If you woudl rather
101 use GTK 1.2.x for some reason then you can force configure to use
102 it by changing the --with-gtk flag to specify it like this::
103
104 --with-gtk=1 \
105
106 To make the wxWidgets build be unicode enabled (strongly
107 recommended if you are building with GTK2) then add the following.
108 When wxPython is unicode enabled then all strings that are passed
109 to wx functions and methods will first be converted to unicode
110 objects, and any 'strings' returned from wx functions and methods
111 will actually be unicode objects.::
112
113 --enable-unicode \
114
115 Notice that I used a prefix of /opt/wx/2.6. You can use whatever
116 path you want, such as a path in your HOME dir or even one of the
117 standard prefix paths such as /usr or /usr/local if you like, but
118 using /opt this way lets me easily have multiple versions and ports
119 of wxWidgets "installed" and makes it easy to switch between them,
120 without impacting any versions of wxWidgets that may have been
121 installed via an RPM or whatever. For the rest of the steps below
122 be sure to also substitute "/opt/wx/2.6" with whatever prefix you
123 choose for your build.
124
125 If you want to use the image and zlib libraries included with
126 wxWidgets instead of those already installed on your system, (for
127 example, to reduce dependencies on 3rd party libraries) then you
128 can add these flags to the configure command::
129
130 --with-libjpeg=builtin \
131 --with-libpng=builtin \
132 --with-libtiff=builtin \
133 --with-zlib=builtin \
134
135
136 2. To build and install wxWidgets you could just use the "make"
137 command but there are other libraries besides the main wxWidgets
138 libs that also need to be built so again I make a script to do it
139 all for me so I don't forget anything. This time it is called
140 ".make" (I use the leading "." so when I do ``rm -r *`` in my build
141 dir I don't lose my scripts too.) This is what it looks like::
142
143 make $* \
144 && make -C contrib/src/animate $* \
145 && make -C contrib/src/gizmos $* \
146 && make -C contrib/src/stc $*
147
148 So you just use .make as if it where make, but don't forget to set
149 the execute bit on .make first!::
150
151 .make
152 .make install
153
154 When it's done you should have an installed set of files under
155 /opt/wx/2.6 containing just wxWidgets. Now to use this version of
156 wxWidgets you just need to add /opt/wx/2.6/bin to the PATH and set
157 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.6/lib.
158
159
160 3. I also have a script to help me build wxPython and it is checked in
161 to the CVS as wxWidgets/wxPython/b, but you probably don't want to
162 use it as it's very cryptic and expects that you want to run SWIG,
163 so if you don't have the latest patched up version of SWIG then
164 you'll probably get stuck. So I'll just give the raw commands
165 instead.
166
167 We're not going to install the development version of wxPython with
168 these commands, so it won't impact your already installed version
169 of the latest release. You'll be able test with this version when
170 you want to, and use the installed release version the rest of the
171 time. If you want to install the development version please read
172 INSTALL.txt.
173
174 If you have more than one version of Python on your system then be
175 sure to use the version of Python that you want to use when running
176 wxPython programs to run the setup.py commands below. I'll be
177 using python2.3.
178
179 Make sure that the first wx-config found on the PATH is the one you
180 installed above, and then change to the $WXDIR/wxPython dir and
181 run the this command::
182
183 cd $WXDIR/wxPython
184 python2.3 setup.py build_ext --inplace --debug
185
186 If your new wx-config script is not on the PATH, or there is some
187 other version of it found first, then you can add this to the
188 command line to ensure your new one is used instead::
189
190 WX_CONFIG=/opt/wx/2.6/bin/wx-config
191
192 By default setup.py will assume that you built wxWidgets to use
193 GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
194 this flag to the command-line::
195
196 WXPORT=gtk
197
198 If you would like to do a Unicode enabled build (all strings sent
199 to or retruned from wx functions are Unicode objects) and your
200 wxWidgets was built with unicode enabled then add this flag::
201
202 UNICODE=1
203
204 If you are wanting to have the source files regenerated with swig,
205 then you need to turn on the USE_SWIG flag and optionally tell it
206 where to find the new swig executable, so add these flags::
207
208 USE_SWIG=1 SWIG=/opt/swig/bin/swig
209
210 If you get errors about being unable to find libGLU, wxGLCanvas
211 being undeclared, or something similar then you can add
212 BUILD_GLCANVAS=0 to the setup.py command line to disable the
213 building of the glcanvas module.
214
215 When the setup.py command is done you should have fully populated
216 wxPython and wx packages locally in $WXDIR/wxPython/wxPython and
217 $WXDIR/wxPython/wx, with all the extension modules (``*.so`` files)
218 located in the wx package.
219
220
221 4. To run code with the development version of wxPython, just set the
222 PYTHONPATH to the wxPython dir located in the source tree. For
223 example::
224
225 export LD_LIBRARY_PATH=/opt/wx/2.6/lib
226 export PYTHONPATH=$WXDIR/wxPython
227 cd $WXDIR/wxPython/demo
228 python2.3 demo.py
229
230 OS X NOTE: You need to use "pythonw" on the command line to run
231 wxPython applications. This version of the Python executable is
232 part of the Python Framework and is allowed to interact with the
233 display. You can also double click on a .py or a .pyw file from
234 the finder (assuming that the PythonLauncher app is associated with
235 these file extensions) and it will launch the Framework version of
236 Python for you. For information about creating Applicaiton Bundles
237 of your wxPython apps please see the wiki and the mail lists.
238
239 SOLARIS NOTE: If you get unresolved symbol errors when importing
240 wxPython and you are running on Solaris and building with gcc, then
241 you may be able to work around the problem by uncommenting a bit of
242 code in setup.py and building again. Look for 'SunOS' in setup.py
243 and uncomment the block containing it. The problem is that Sun's ld
244 does not automatically add libgcc to the link step.
245
246
247
248
249 Building on Windows
250 -------------------
251
252 The Windows builds currently require the use of Microsoft Visual C++.
253 Theoretically, other compilers (such as mingw32 or the Borland
254 compilers) can also be used but I've never done the work to make that
255 happen. If you want to try that then first you'll want to find out if
256 there are any tricks that have to be done to make Python extension
257 modules using that compiler, and then make a few changes to setup.py
258 to accommodate that. (And send the patches to me.) If you plan on
259 using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
260 have to build Python and any other extension modules that you use with
261 that compiler because a different version of the C runtime library is
262 used. The Python executable that comes from PythonLabs and the
263 wxPython extensions that I distribute are built with MSVC 6 with all
264 the Service Packs applied. This policy will change with Python 2.4
265 and MSVC 7.1 will be used starting with that version.
266
267 If you want to build a debuggable version of wxWidgets and wxPython you
268 will need to have also built a debug version of Python and any other
269 extension modules you need to use. You can tell if you have them
270 already if there is a _d in the file names, for example python_d.exe
271 or python23_d.dll. If you don't need to trace through the C/C++ parts
272 of the code with the debugger then building the normal (or hybrid)
273 version is fine, and you can use the regular python executables with
274 it.
275
276 Starting with 2.5.3.0 wxPython can be built for either the monlithic
277 or the multi-lib wxWidgets builds. (Monolithic means that all the
278 core wxWidgets code is in one DLL, and multi-lib means that the core
279 code is divided into multiple DLLs.) To select which one to use
280 specify the MONOLITHIC flag for both the wxWidgets build and the
281 wxPython build as shown below, setting it to either 0 or 1.
282
283 Just like the unix versions I also use some scripts to help me build
284 wxWidgets, but I use some non-standard stuff to do it. So if you have
285 bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
286 programs then there is a copy of my wxWidgets build scripts in
287 %WXDIR%\\wxPython\\distrib\\msw. Just copy them to
288 %WXDIR%\\build\\msw and you can use them to do your build, otherwise
289 you can do everything by hand as described below. But if you do work
290 by hand and something doesn't seem to be working correctly please
291 refer to the build scripts to see what may need to be done
292 differently.
293
294 The \*.btm files are for 4NT and the others are for bash. They are::
295
296 .make/.make.btm Builds the main lib and the needed contribs
297 .mymake/.mymake.btm Builds just one lib, use by .make
298 .makesetup.mk A makefile that will copy and edit setup.h
299 as needed for the different types of builds
300
301 Okay. Here's what you've been waiting for, the instructions! Adapt
302 accordingly if you are using the bash shell.
303
304 1. Set an environment variable to the root of the wxWidgets source
305 tree. This is used by the makefiles::
306
307 set WXWIN=%WXDIR%
308
309 2. Copy setup0.h to setup.h::
310
311 cd %WXDIR%\include\wx\msw
312 copy setup0.h setup.h
313
314
315 3. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings::
316
317 wxDIALOG_UNIT_COMPATIBILITY 0
318 wxUSE_DEBUG_CONTEXT 1
319 wxUSE_MEMORY_TRACING 1
320 wxUSE_DIALUP_MANAGER 0
321 wxUSE_GLCANVAS 1
322 wxUSE_POSTSCRIPT 1
323 wxUSE_AFM_FOR_POSTSCRIPT 0
324 wxUSE_DISPLAY 1
325 wxUSE_DEBUGREPORT 0
326
327 If you are using my build scripts then a few more settings will be
328 changed and then a copy of setup.h is placed in a subdir of
329 %WXWIN%\\lib\vc_dll. If you are doing it by hand and making a
330 UNICODE build, then also change these::
331
332 wxUSE_UNICODE 1
333 wxUSE_UNICODE_MSLU 1
334
335 If you are doing a "hybrid" build (which is the same as the
336 binaries that I release) then also change these::
337
338 wxUSE_MEMORY_TRACING 0
339 wxUSE_DEBUG_CONTEXT 0
340
341
342 4. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH. The
343 wxWidgets DLLs will end up there as part of the build and so you'll
344 need it on the PATH for them to be found at runtime.
345
346
347 5. Change to the %WXDIR%\\build\\msw directory
348
349 cd %WXDIR%\\build\\msw
350
351
352 6. If using my scripts then use the .make.btm command to build
353 wxWidgets. It needs one command-line parameter which controls what
354 kind of build(s) to do. Use one of the following::
355
356 debug Build debug version
357 hybrid Build hybrid version
358 both Both debug and hybrid
359 debug-uni Build a debug unicode library
360 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
361 both-uni and finally both unicode libraries
362
363 For example::
364
365 .make hybrid
366
367 You can also pass additional command line parameters as needed and
368 they will all be passed on to the nmake commands, for example to
369 clean up the build::
370
371 .make hybrid clean
372
373 If *not* using my scripts then you can do it by hand by directly
374 executing nmake with a bunch of extra command line parameters.
375 The base set are::
376
377 nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1
378
379 If doing a debug build then add::
380
381 BUILD=debug
382
383 otherwise add these::
384
385 DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
386
387 If doing a Unicode build then add these flags::
388
389 UNICODE=1 MSLU=1
390
391 Now, from the %WXDIR%\\build\\msw directory run nmake with your
392 selection of command-line flags as described above. Repeat this
393 same command from the following directories in order to build the
394 contrib libraries::
395
396 %WXDIR%\contrib\build\animate
397 %WXDIR%\contrib\build\gizmos
398 %WXDIR%\contrib\build\stc
399
400
401 7. When that is all done it will have built the main wxWidgets DLLs
402 and also some of the contribs DLLs. There should be a ton of DLLs
403 and lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll.
404
405
406 8. Building wxPython on Windows is very similar to doing it for the
407 unix systems. We're not going to install the development version
408 of wxPython with these commands, so it won't impact your already
409 installed version of the latest release. You'll be able to test
410 with this version when you want to, and use the installed release
411 version the rest of the time. If you ever do want to install the
412 development version please refer to INSTALL.txt.
413
414 Change to the %WXDIR%\\wxPython dir and run the this command,
415 making sure that you use the version of python that you want to
416 build for (if you have more than one on your system) and to match
417 the MONOLITHIC flag with how you built wxWidgets::
418
419 cd %WXDIR%\wxPython
420 python setup.py build_ext --inplace MONOLITHIC=1
421
422 If you are wanting to have the source files regenerated with swig,
423 then you need to turn on the USE_SWIG flag and optionally tell it
424 where to find the new swig executable, so add these flags::
425
426 USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
427
428 If you built a Unicode version of wxWidgets and want to also build
429 the Unicode version of wxPython then add this flag::
430
431 UNICODE=1
432
433 If you have a debug version of Python and wxWidgets and want to
434 build a debug version of wxPython too, add the --debug flag to the
435 command line. You should then end up with a set of ``*_d.pyd``
436 files in the wx package and you'll have to run ``python_d.exe`` to
437 use them. The debug and hybrid(release) versions can coexist.
438
439 When the setup.py command is done you should have fully populated
440 wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
441 %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd``
442 files) located in the wx package.
443
444
445 9. To run code with the development version of wxPython, just set the
446 PYTHONPATH to the wxPython dir in the CVS tree. For example::
447
448 set PYTHONPATH=%WXDIR%\wxPython
449 cd %WXDIR\wxPython\demo
450 python demo.py
451
452