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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: string.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_string wxString Overview
12
13 Classes: wxString, wxArrayString, wxStringTokenizer
14
15 @li @ref overview_string_intro
16 @li @ref overview_string_comparison
17 @li @ref overview_string_advice
18 @li @ref overview_string_related
19 @li @ref overview_string_tuning
20
21
22 <hr>
23
24
25 @section overview_string_intro Introduction
26
27 wxString is a class which represents a character string of arbitrary length and
28 containing arbitrary characters. The ASCII NUL character is allowed, but be
29 aware that in the current string implementation some methods might not work
30 correctly in this case.
31
32 Since wxWidgets 3.0 wxString internally uses UCS-2 (basically 2-byte per
33 character wchar_t) under Windows and UTF-8 under Unix, Linux and
34 OS X to store its content. Much work has been done to make
35 existing code using ANSI string literals work as before.
36
37 This class has all the standard operations you can expect to find in a string
38 class: dynamic memory management (string extends to accommodate new
39 characters), construction from other strings, C strings, wide character C strings
40 and characters, assignment operators, access to individual characters, string
41 concatenation and comparison, substring extraction, case conversion, trimming and padding (with
42 spaces), searching and replacing and both C-like @c printf (wxString::Printf)
43 and stream-like insertion functions as well as much more - see wxString for a
44 list of all functions.
45
46
47 @section overview_string_comparison Comparison to Other String Classes
48
49 The advantages of using a special string class instead of working directly with
50 C strings are so obvious that there is a huge number of such classes available.
51 The most important advantage is the need to always remember to allocate/free
52 memory for C strings; working with fixed size buffers almost inevitably leads
53 to buffer overflows. At last, C++ has a standard string class (std::string). So
54 why the need for wxString? There are several advantages:
55
56 @li <b>Efficiency:</b> Since wxWidgets 3.0 wxString uses std::string (UTF8
57 mode under Linux, Unix and OS X) or std::wstring (MSW) internally by
58 default to store its constent. wxString will therefore inherit the
59 performance characteristics from std::string.
60 @li <b>Compatibility:</b> This class tries to combine almost full compatibility
61 with the old wxWidgets 1.xx wxString class, some reminiscence to MFC
62 CString class and 90% of the functionality of std::string class.
63 @li <b>Rich set of functions:</b> Some of the functions present in wxString are very
64 useful but don't exist in most of other string classes: for example,
65 wxString::AfterFirst, wxString::BeforeLast, wxString::operators or
66 wxString::Printf. Of course, all the standard string operations are
67 supported as well.
68 @li <b>Unicode wxString is Unicode friendly:</b> it allows to easily convert to
69 and from ANSI and Unicode strings (see the @ref overview_unicode "unicode overview"
70 for more details) and maps to @c wstring transparently.
71 @li <b>Used by wxWidgets:</b> And, of course, this class is used everywhere
72 inside wxWidgets so there is no performance loss which would result from
73 conversions of objects of any other string class (including std::string) to
74 wxString internally by wxWidgets.
75
76 However, there are several problems as well. The most important one is probably
77 that there are often several functions to do exactly the same thing: for
78 example, to get the length of the string either one of wxString::length(),
79 wxString::Len() or wxString::Length() may be used. The first function, as
80 almost all the other functions in lowercase, is std::string compatible. The
81 second one is the "native" wxString version and the last one is the wxWidgets
82 1.xx way.
83
84 So which is better to use? The usage of the std::string compatible functions is
85 strongly advised! It will both make your code more familiar to other C++
86 programmers (who are supposed to have knowledge of std::string but not of
87 wxString), let you reuse the same code in both wxWidgets and other programs (by
88 just typedefing wxString as std::string when used outside wxWidgets) and by
89 staying compatible with future versions of wxWidgets which will probably start
90 using std::string sooner or later too.
91
92 In the situations where there is no corresponding std::string function, please
93 try to use the new wxString methods and not the old wxWidgets 1.xx variants
94 which are deprecated and may disappear in future versions.
95
96
97 @section overview_string_advice Advice About Using wxString
98
99 Probably the main trap with using this class is the implicit conversion
100 operator to <tt>const char*</tt>. It is advised that you use wxString::c_str()
101 instead to clearly indicate when the conversion is done. Specifically, the
102 danger of this implicit conversion may be seen in the following code fragment:
103
104 @code
105 // this function converts the input string to uppercase,
106 // output it to the screen and returns the result
107 const char *SayHELLO(const wxString& input)
108 {
109 wxString output = input.Upper();
110 printf("Hello, %s!\n", output);
111 return output;
112 }
113 @endcode
114
115 There are two nasty bugs in these three lines. The first is in the call to the
116 @c printf() function. Although the implicit conversion to C strings is applied
117 automatically by the compiler in the case of
118
119 @code
120 puts(output);
121 @endcode
122
123 because the argument of @c puts() is known to be of the type
124 <tt>const char*</tt>, this is @b not done for @c printf() which is a function
125 with variable number of arguments (and whose arguments are of unknown types).
126 So this call may do any number of things (including displaying the correct
127 string on screen), although the most likely result is a program crash. The
128 solution is to use wxString::c_str(). Just replace this line with this:
129
130 @code
131 printf("Hello, %s!\n", output.c_str());
132 @endcode
133
134 The second bug is that returning @c output doesn't work. The implicit cast is
135 used again, so the code compiles, but as it returns a pointer to a buffer
136 belonging to a local variable which is deleted as soon as the function exits,
137 its contents are completely arbitrary. The solution to this problem is also
138 easy, just make the function return wxString instead of a C string.
139
140 This leads us to the following general advice: all functions taking string
141 arguments should take <tt>const wxString</tt> (this makes assignment to the
142 strings inside the function faster) and all functions returning strings
143 should return wxString - this makes it safe to return local variables.
144
145
146 @section overview_string_related String Related Functions and Classes
147
148 As most programs use character strings, the standard C library provides quite
149 a few functions to work with them. Unfortunately, some of them have rather
150 counter-intuitive behaviour (like @c strncpy() which doesn't always terminate
151 the resulting string with a @NULL) and are in general not very safe (passing
152 @NULL to them will probably lead to program crash). Moreover, some very useful
153 functions are not standard at all. This is why in addition to all wxString
154 functions, there are also a few global string functions which try to correct
155 these problems: wxIsEmpty() verifies whether the string is empty (returning
156 @true for @NULL pointers), wxStrlen() also handles @NULL correctly and returns
157 0 for them and wxStricmp() is just a platform-independent version of
158 case-insensitive string comparison function known either as @c stricmp() or
159 @c strcasecmp() on different platforms.
160
161 The <tt>@<wx/string.h@></tt> header also defines wxSnprintf and wxVsnprintf
162 functions which should be used instead of the inherently dangerous standard
163 @c sprintf() and which use @c snprintf() instead which does buffer size checks
164 whenever possible. Of course, you may also use wxString::Printf which is also
165 safe.
166
167 There is another class which might be useful when working with wxString:
168 wxStringTokenizer. It is helpful when a string must be broken into tokens and
169 replaces the standard C library @c strtok() function.
170
171 And the very last string-related class is wxArrayString: it is just a version
172 of the "template" dynamic array class which is specialized to work with
173 strings. Please note that this class is specially optimized (using its
174 knowledge of the internal structure of wxString) for storing strings and so it
175 is vastly better from a performance point of view than a wxObjectArray of
176 wxStrings.
177
178
179 @section overview_string_tuning Tuning wxString for Your Application
180
181 @note This section is strictly about performance issues and is absolutely not
182 necessary to read for using wxString class. Please skip it unless you feel
183 familiar with profilers and relative tools.
184
185 For the performance reasons wxString doesn't allocate exactly the amount of
186 memory needed for each string. Instead, it adds a small amount of space to each
187 allocated block which allows it to not reallocate memory (a relatively
188 expensive operation) too often as when, for example, a string is constructed by
189 subsequently adding one character at a time to it, as for example in:
190
191 @code
192 // delete all vowels from the string
193 wxString DeleteAllVowels(const wxString& original)
194 {
195 wxString vowels( "aeuioAEIOU" );
196 wxString result;
197 wxString::const_iterator i;
198 for ( i = original.begin(); i != original.end(); ++i )
199 {
200 if (vowels.Find( *i ) == wxNOT_FOUND)
201 result += *i;
202 }
203
204 return result;
205 }
206 @endcode
207
208 This is quite a common situation and not allocating extra memory at all would
209 lead to very bad performance in this case because there would be as many memory
210 (re)allocations as there are consonants in the original string. Allocating too
211 much extra memory would help to improve the speed in this situation, but due to
212 a great number of wxString objects typically used in a program would also
213 increase the memory consumption too much.
214
215 The very best solution in precisely this case would be to use wxString::Alloc()
216 function to preallocate, for example, len bytes from the beginning - this will
217 lead to exactly one memory allocation being performed (because the result is at
218 most as long as the original string).
219
220 However, using wxString::Alloc() is tedious and so wxString tries to do its
221 best. The default algorithm assumes that memory allocation is done in
222 granularity of at least 16 bytes (which is the case on almost all of
223 wide-spread platforms) and so nothing is lost if the amount of memory to
224 allocate is rounded up to the next multiple of 16. Like this, no memory is lost
225 and 15 iterations from 16 in the example above won't allocate memory but use
226 the already allocated pool.
227
228 The default approach is quite conservative. Allocating more memory may bring
229 important performance benefits for programs using (relatively) few very long
230 strings. The amount of memory allocated is configured by the setting of
231 @c EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand
232 why its default value is what it is before modifying it!). You may try setting
233 it to greater amount (say twice nLen) or to 0 (to see performance degradation
234 which will follow) and analyse the impact of it on your program. If you do it,
235 you will probably find it helpful to also define @c WXSTRING_STATISTICS symbol
236 which tells the wxString class to collect performance statistics and to show
237 them on stderr on program termination. This will show you the average length of
238 strings your program manipulates, their average initial length and also the
239 percent of times when memory wasn't reallocated when string concatenation was
240 done but the already preallocated memory was used (this value should be about
241 98% for the default allocation policy, if it is less than 90% you should
242 really consider fine tuning wxString for your application).
243
244 It goes without saying that a profiler should be used to measure the precise
245 difference the change to @c EXTRA_ALLOC makes to your program.
246
247 */
248