1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: macros for fast, raw bitmap data access
4 // Author: Eric Kidd, Vadim Zeitlin
8 // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
16 #include "wx/bitmap.h"
18 // ----------------------------------------------------------------------------
21 // We need to access our raw bitmap data (1) portably and (2) efficiently.
22 // We do this using a two-dimensional "iteration" interface. Performance
23 // is extremely important here: these functions will be called hundreds
24 // of thousands of times in a row, and even small inefficiencies will
25 // make applications seem slow.
27 // We can't always rely on inline functions, because not all compilers actually
28 // bother to inline them unless we crank the optimization levels way up.
29 // Therefore, we also provide macros to wring maximum speed out of compiler
30 // unconditionally (e.g. even in debug builds). Of course, if the performance
31 // isn't absolutely crucial for you you shouldn't be using them but the inline
33 // ----------------------------------------------------------------------------
38 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
44 ... raw access to bitmap data unavailable, do something else ...
48 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
50 ... complain: the bitmap it too small ...
54 PixelData::Iterator p(data);
56 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
57 p.Offset(data, 10, 10);
59 for ( int y = 0; y < 10; ++y )
61 PixelData::Iterator rowStart = p;
63 for ( int x = 0; x < 10; ++x, ++p )
76 Note: we do not use WXDLLIMPEXP_CORE with classes in this file because VC++ has
77 problems with exporting inner class defined inside a specialization of a
78 template class from a DLL. Besides, as all the methods are inline it's not
79 really necessary to put them in DLL at all.
82 // ----------------------------------------------------------------------------
84 // ----------------------------------------------------------------------------
87 wxPixelFormat is a template class describing the bitmap data format. It
88 contains the constants describing the format of pixel data, but does not
89 describe how the entire bitmap is stored (i.e. top-to-bottom,
90 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
91 contains some constants and maybe static methods but nothing more, so it
92 can be safely used without incurring any overhead as all accesses to it are
95 Current limitations: we don't support RAGABA and ARAGAB formats supported
96 by Mac OS X. If there is sufficient interest, these classes could be
97 extended to deal with them. Neither do we support alpha channel having
98 different representation from the RGB ones (happens under QNX/Photon I
99 think), but again this could be achieved with some small extra effort.
101 Template parameters are:
102 - type of a single pixel component
103 - size of the single pixel in bits
104 - indices of red, green and blue pixel components inside the pixel
105 - index of the alpha component or -1 if none
106 - type which can contain the full pixel value (all channels)
109 template <class Channel
,
110 size_t Bpp
, int R
, int G
, int B
, int A
= -1,
111 class Pixel
= wxUint32
>
115 // iterator over pixels is usually of type "ChannelType *"
116 typedef Channel ChannelType
;
118 // the type which may hold the entire pixel value
119 typedef Pixel PixelType
;
121 // NB: using static ints initialized inside the class declaration is not
122 // portable as it doesn't work with VC++ 6, so we must use enums
124 // size of one pixel in bits
125 enum { BitsPerPixel
= Bpp
};
127 // size of one pixel in ChannelType units (usually bytes)
128 enum { SizePixel
= Bpp
/ (8 * sizeof(Channel
)) };
130 // the channels indices inside the pixel
139 // true if we have an alpha channel (together with the other channels, this
140 // doesn't cover the case of wxImage which stores alpha separately)
141 enum { HasAlpha
= A
!= -1 };
144 // some "predefined" pixel formats
145 // -------------------------------
147 // wxImage format is common to all platforms
148 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxImagePixelFormat
;
150 // the (most common) native bitmap format without alpha support
151 #if defined(__WXMSW__)
152 // under MSW the RGB components are reversed, they're in BGR order
153 typedef wxPixelFormat
<unsigned char, 24, 2, 1, 0> wxNativePixelFormat
;
155 #define wxPIXEL_FORMAT_ALPHA 3
156 #elif defined(__WXMAC__)
157 // under Mac, first component is unused but still present, hence we use
159 typedef wxPixelFormat
<unsigned char, 32, 1, 2, 3> wxNativePixelFormat
;
161 #define wxPIXEL_FORMAT_ALPHA 0
162 #elif defined(__WXCOCOA__)
163 // Cocoa is standard RGB or RGBA (normally it is RGBA)
164 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxNativePixelFormat
;
166 #define wxPIXEL_FORMAT_ALPHA 3
167 #elif defined(__WXGTK__)
168 // Under GTK+ 2.X we use GdkPixbuf, which is standard RGB or RGBA
169 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxNativePixelFormat
;
171 #define wxPIXEL_FORMAT_ALPHA 3
172 #elif defined(__WXDFB__)
173 // Under DirectFB, RGB components are reversed, they're in BGR order
174 typedef wxPixelFormat
<unsigned char, 24, 2, 1, 0> wxNativePixelFormat
;
176 #define wxPIXEL_FORMAT_ALPHA 3
179 // the (most common) native format for bitmaps with alpha channel
180 #ifdef wxPIXEL_FORMAT_ALPHA
181 typedef wxPixelFormat
<unsigned char, 32,
182 wxNativePixelFormat::RED
,
183 wxNativePixelFormat::GREEN
,
184 wxNativePixelFormat::BLUE
,
185 wxPIXEL_FORMAT_ALPHA
> wxAlphaPixelFormat
;
186 #endif // wxPIXEL_FORMAT_ALPHA
188 // we also define the (default/best) pixel format for the given class: this is
189 // used as default value for the pixel format in wxPixelIterator template
190 template <class T
> struct wxPixelFormatFor
;
193 // wxPixelFormatFor is only defined for wxImage, attempt to use it with other
194 // classes (wxBitmap...) will result in compile errors which is exactly what we
197 struct wxPixelFormatFor
<wxImage
>
199 typedef wxImagePixelFormat Format
;
203 // ----------------------------------------------------------------------------
205 // ----------------------------------------------------------------------------
208 wxPixelDataBase is just a helper for wxPixelData: it contains things common
209 to both wxImage and wxBitmap specializations.
211 class wxPixelDataBase
214 // origin of the rectangular region we represent
215 wxPoint
GetOrigin() const { return m_ptOrigin
; }
217 // width and height of the region we represent
218 int GetWidth() const { return m_width
; }
219 int GetHeight() const { return m_height
; }
221 wxSize
GetSize() const { return wxSize(m_width
, m_height
); }
223 // the distance between two rows
224 int GetRowStride() const { return m_stride
; }
226 // private: -- see comment in the beginning of the file
228 // the origin of this image inside the bigger bitmap (usually (0, 0))
231 // the size of the image we address, in pixels
235 // this parameter is the offset of the start of the (N+1)st row from the
236 // Nth one and can be different from m_bypp*width in some cases:
237 // a) the most usual one is to force 32/64 bit alignment of rows
238 // b) another one is for bottom-to-top images where it's negative
239 // c) finally, it could conceivably be 0 for the images with all
240 // lines being identical
244 // ctor is protected because this class is only meant to be used as the
245 // base class by wxPixelData
255 wxPixelData represents the entire bitmap data, i.e. unlike
256 wxPixelFormat (which it uses) it also stores the global bitmap
257 characteristics such as its size, inter-row separation and so on.
259 Because of this it can be used to move the pixel iterators (which don't
260 have enough information about the bitmap themselves). This may seem a bit
261 unnatural but must be done in this way to keep the iterator objects as
262 small as possible for maximum efficiency as otherwise they wouldn't be put
263 into the CPU registers by the compiler any more.
265 Implementation note: we use the standard workaround for lack of partial
266 template specialization support in VC (both 6 and 7): instead of partly
267 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
268 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
269 fully specialize FooOut.
271 Also note that this class doesn't have any default definition because we
272 can't really do anything without knowing the exact image class. We do
273 provide wxPixelDataBase to make it simpler to write new wxPixelData
277 // we need to define this skeleton template to mollify VC++
278 template <class Image
>
279 struct wxPixelDataOut
281 template <class PixelFormat
>
290 // wxPixelData specialization for wxImage: this is the simplest case as we
291 // don't have to care about different pixel formats here
293 struct wxPixelDataOut
<wxImage
>
295 // NB: this is a template class even though it doesn't use its template
296 // parameter because otherwise wxPixelData couldn't compile
297 template <class dummyPixelFormat
>
298 class wxPixelDataIn
: public wxPixelDataBase
301 // the type of the class we're working with
302 typedef wxImage ImageType
;
304 // the iterator which should be used for working with data in this
309 // the pixel format we use
310 typedef wxImagePixelFormat PixelFormat
;
312 // the type of the pixel components
313 typedef typename
PixelFormat::ChannelType ChannelType
;
315 // the pixel data we're working with
317 wxPixelDataOut
<wxImage
>::wxPixelDataIn
<PixelFormat
> PixelData
;
320 void Reset(const PixelData
& data
)
322 *this = data
.GetPixels();
325 // creates the iterator pointing to the beginning of data
326 Iterator(PixelData
& data
)
331 // creates the iterator initially pointing to the image origin
332 Iterator(const wxImage
& image
)
334 m_pRGB
= image
.GetData();
336 if ( image
.HasAlpha() )
338 m_pAlpha
= image
.GetAlpha();
340 else // alpha is not used at all
346 // true if the iterator is valid
347 bool IsOk() const { return m_pRGB
!= NULL
; }
353 // advance the iterator to the next pixel, prefix version
354 Iterator
& operator++()
356 m_pRGB
+= PixelFormat::SizePixel
;
363 // postfix (hence less efficient -- don't use it unless you
364 // absolutely must) version
365 Iterator
operator++(int)
372 // move x pixels to the right and y down
374 // note that the rows don't wrap!
375 void Offset(const PixelData
& data
, int x
, int y
)
377 m_pRGB
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
379 m_pAlpha
+= data
.GetWidth() + x
;
382 // move x pixels to the right (again, no row wrapping)
383 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
385 m_pRGB
+= PixelFormat::SizePixel
*x
;
390 // move y rows to the bottom
391 void OffsetY(const PixelData
& data
, int y
)
393 m_pRGB
+= data
.GetRowStride()*y
;
395 m_pAlpha
+= data
.GetWidth();
398 // go to the given position
399 void MoveTo(const PixelData
& data
, int x
, int y
)
409 // access to individual colour components
410 ChannelType
& Red() { return m_pRGB
[PixelFormat::RED
]; }
411 ChannelType
& Green() { return m_pRGB
[PixelFormat::GREEN
]; }
412 ChannelType
& Blue() { return m_pRGB
[PixelFormat::BLUE
]; }
413 ChannelType
& Alpha() { return *m_pAlpha
; }
415 // address the pixel contents directly (always RGB, without alpha)
417 // this can't be used to modify the image as assigning a 32bpp
418 // value to 24bpp pixel would overwrite an extra byte in the next
419 // pixel or beyond the end of image
420 const typename
PixelFormat::PixelType
& Data()
421 { return *(typename
PixelFormat::PixelType
*)m_pRGB
; }
423 // private: -- see comment in the beginning of the file
425 // pointer into RGB buffer
426 unsigned char *m_pRGB
;
428 // pointer into alpha buffer or NULL if alpha isn't used
429 unsigned char *m_pAlpha
;
432 // initializes us with the data of the given image
433 wxPixelDataIn(ImageType
& image
) : m_image(image
), m_pixels(image
)
435 m_width
= image
.GetWidth();
436 m_height
= image
.GetHeight();
437 m_stride
= Iterator::PixelFormat::SizePixel
* m_width
;
440 // initializes us with the given region of the specified image
441 wxPixelDataIn(ImageType
& image
,
443 const wxSize
& sz
) : m_image(image
), m_pixels(image
)
445 m_stride
= Iterator::PixelFormat::SizePixel
* m_width
;
450 // initializes us with the given region of the specified image
451 wxPixelDataIn(ImageType
& image
,
452 const wxRect
& rect
) : m_image(image
), m_pixels(image
)
454 m_stride
= Iterator::PixelFormat::SizePixel
* m_width
;
456 InitRect(rect
.GetPosition(), rect
.GetSize());
459 // we evaluate to true only if we could get access to bitmap data
461 operator bool() const { return m_pixels
.IsOk(); }
463 // get the iterator pointing to the origin
464 Iterator
GetPixels() const { return m_pixels
; }
467 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
473 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
476 // the image we're working with
479 // the iterator pointing to the image origin
486 // wxPixelData specialization for wxBitmap: here things are more interesting as
487 // we also have to support different pixel formats
489 struct wxPixelDataOut
<wxBitmap
>
491 template <class Format
>
492 class wxPixelDataIn
: public wxPixelDataBase
495 // the type of the class we're working with
496 typedef wxBitmap ImageType
;
501 // the pixel format we use
502 typedef Format PixelFormat
;
504 // the type of the pixel components
505 typedef typename
PixelFormat::ChannelType ChannelType
;
507 // the pixel data we're working with
508 typedef wxPixelDataOut
<wxBitmap
>::wxPixelDataIn
<Format
> PixelData
;
512 void Reset(const PixelData
& data
)
514 *this = data
.GetPixels();
517 // initializes the iterator to point to the origin of the given
519 Iterator(PixelData
& data
)
524 // initializes the iterator to point to the origin of the given
526 Iterator(wxBitmap
& bmp
, PixelData
& data
)
528 // using cast here is ugly but it should be safe as
529 // GetRawData() real return type should be consistent with
530 // BitsPerPixel (which is in turn defined by ChannelType) and
531 // this is the only thing we can do without making GetRawData()
532 // a template function which is undesirable
533 m_ptr
= (ChannelType
*)
534 bmp
.GetRawData(data
, PixelFormat::BitsPerPixel
);
537 // default constructor
543 // return true if this iterator is valid
544 bool IsOk() const { return m_ptr
!= NULL
; }
550 // advance the iterator to the next pixel, prefix version
551 Iterator
& operator++()
553 m_ptr
+= PixelFormat::SizePixel
;
558 // postfix (hence less efficient -- don't use it unless you
559 // absolutely must) version
560 Iterator
operator++(int)
567 // move x pixels to the right and y down
569 // note that the rows don't wrap!
570 void Offset(const PixelData
& data
, int x
, int y
)
572 m_ptr
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
575 // move x pixels to the right (again, no row wrapping)
576 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
578 m_ptr
+= PixelFormat::SizePixel
*x
;
581 // move y rows to the bottom
582 void OffsetY(const PixelData
& data
, int y
)
584 m_ptr
+= data
.GetRowStride()*y
;
587 // go to the given position
588 void MoveTo(const PixelData
& data
, int x
, int y
)
598 // access to invidividual colour components
599 ChannelType
& Red() { return m_ptr
[PixelFormat::RED
]; }
600 ChannelType
& Green() { return m_ptr
[PixelFormat::GREEN
]; }
601 ChannelType
& Blue() { return m_ptr
[PixelFormat::BLUE
]; }
602 ChannelType
& Alpha() { return m_ptr
[PixelFormat::ALPHA
]; }
604 // address the pixel contents directly
606 // warning: the format is platform dependent
608 // warning 2: assigning to Data() only works correctly for 16bpp or
609 // 32bpp formats but using it for 24bpp ones overwrites
610 // one extra byte and so can't be done
611 typename
PixelFormat::PixelType
& Data()
612 { return *(typename
PixelFormat::PixelType
*)m_ptr
; }
614 // private: -- see comment in the beginning of the file
616 // for efficiency reasons this class should not have any other
617 // fields, otherwise it won't be put into a CPU register (as it
618 // should inside the inner loops) by some compilers, notably gcc
622 // ctor associates this pointer with a bitmap and locks the bitmap for
623 // raw access, it will be unlocked only by our dtor and so these
624 // objects should normally be only created on the stack, i.e. have
626 wxPixelDataIn(wxBitmap
& bmp
) : m_bmp(bmp
), m_pixels(bmp
, *this)
630 wxPixelDataIn(wxBitmap
& bmp
, const wxRect
& rect
)
631 : m_bmp(bmp
), m_pixels(bmp
, *this)
633 InitRect(rect
.GetPosition(), rect
.GetSize());
636 wxPixelDataIn(wxBitmap
& bmp
, const wxPoint
& pt
, const wxSize
& sz
)
637 : m_bmp(bmp
), m_pixels(bmp
, *this)
642 // we evaluate to true only if we could get access to bitmap data
644 operator bool() const { return m_pixels
.IsOk(); }
646 // get the iterator pointing to the origin
647 Iterator
GetPixels() const { return m_pixels
; }
649 // dtor unlocks the bitmap
652 if ( m_pixels
.IsOk() )
654 #if defined(__WXMSW__) || defined(__WXMAC__)
655 // this is a hack to mark wxBitmap as using alpha channel
656 if ( Format::HasAlpha
)
659 m_bmp
.UngetRawData(*this);
661 // else: don't call UngetRawData() if GetRawData() failed
664 #if WXWIN_COMPATIBILITY_2_8
665 // not needed anymore, calls to it should be simply removed
666 wxDEPRECATED_INLINE( void UseAlpha(), wxEMPTY_PARAMETER_VALUE
)
669 // private: -- see comment in the beginning of the file
671 // the bitmap we're associated with
674 // the iterator pointing to the image origin
678 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
680 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
691 // FIXME-VC6: VC6 doesn't like typename in default template parameters while
692 // it is necessary with standard-conforming compilers, remove this
693 // #define and just use typename when we drop VC6 support
694 #if defined(__VISUALC__) && !wxCHECK_VISUALC_VERSION(7)
695 #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM
697 #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM typename
700 template <class Image
,
701 class PixelFormat
= wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM
702 wxPixelFormatFor
<Image
>::Format
>
704 public wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
708 typename wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
711 wxPixelData(Image
& image
) : Base(image
) { }
713 wxPixelData(Image
& i
, const wxRect
& rect
) : Base(i
, rect
) { }
715 wxPixelData(Image
& i
, const wxPoint
& pt
, const wxSize
& sz
)
721 // some "predefined" pixel data classes
723 typedef wxPixelData
<wxImage
> wxImagePixelData
;
726 typedef wxPixelData
<wxBitmap
, wxNativePixelFormat
> wxNativePixelData
;
727 typedef wxPixelData
<wxBitmap
, wxAlphaPixelFormat
> wxAlphaPixelData
;
731 // ----------------------------------------------------------------------------
733 // ----------------------------------------------------------------------------
736 wxPixel::Iterator represents something which points to the pixel data and
737 allows us to iterate over it. In the simplest case of wxBitmap it is,
738 indeed, just a pointer, but it can be something more complicated and,
739 moreover, you are free to specialize it for other image classes and bitmap
742 Note that although it would have been much more intuitive to have a real
743 class here instead of what we have now, this class would need two template
744 parameters, and this can't be done because we'd need compiler support for
745 partial template specialization then and neither VC6 nor VC7 provide it.
747 template < class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
748 struct wxPixelIterator
: public wxPixelData
<Image
, PixelFormat
>::Iterator
752 #endif // _WX_RAWBMP_H_