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fix compilation both for Robert's cross-compiler and for all normal compilers by...
[wxWidgets.git] / src / common / effects.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/effects.cpp
3 // Purpose: wxEffects implementation
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 25/4/2000
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // For compilers that support precompilation, includes "wx.h".
13 #include "wx/wxprec.h"
14
15 #ifdef __BORLANDC__
16 #pragma hdrstop
17 #endif
18
19 #include "wx/effects.h"
20
21 #ifndef WX_PRECOMP
22 #include "wx/dcmemory.h"
23 #include "wx/pen.h"
24 #include "wx/settings.h"
25 #include "wx/gdicmn.h"
26 #endif //WX_PRECOMP
27
28 /*
29 * wxEffects: various 3D effects
30 */
31
32 IMPLEMENT_CLASS(wxEffects, wxObject)
33
34 // Assume system colours
35 wxEffects::wxEffects()
36 {
37 m_highlightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT) ;
38 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ;
39 m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE) ;
40 m_mediumShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ;
41 m_darkShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW) ;
42 }
43
44 // Going from lightest to darkest
45 wxEffects::wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
46 const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow)
47 {
48 m_highlightColour = highlightColour;
49 m_lightShadow = lightShadow;
50 m_faceColour = faceColour;
51 m_mediumShadow = mediumShadow;
52 m_darkShadow = darkShadow;
53 }
54
55 // Draw a sunken edge
56 void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(borderSize))
57 {
58 wxPen highlightPen(m_highlightColour, 1, wxSOLID);
59 wxPen lightShadowPen(m_lightShadow, 1, wxSOLID);
60 wxPen facePen(m_faceColour, 1, wxSOLID);
61 wxPen mediumShadowPen(m_mediumShadow, 1, wxSOLID);
62 wxPen darkShadowPen(m_darkShadow, 1, wxSOLID);
63
64 //// LEFT AND TOP
65 // Draw a medium shadow pen on left and top, followed by dark shadow line to
66 // right and below of these lines
67
68 dc.SetPen(mediumShadowPen);
69 dc.DrawLine(rect.x, rect.y, rect.x+rect.width-1, rect.y); // Top
70 dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height-1); // Left
71
72 dc.SetPen(darkShadowPen);
73 dc.DrawLine(rect.x+1, rect.y+1, rect.x+rect.width-2, rect.y+1); // Top
74 dc.DrawLine(rect.x+1, rect.y+1, rect.x+1, rect.y+rect.height-1); // Left
75
76 //// RIGHT AND BOTTOM
77
78 dc.SetPen(highlightPen);
79 dc.DrawLine(rect.x+rect.width-1, rect.y, rect.x+rect.width-1, rect.y+rect.height-1); // Right
80 dc.DrawLine(rect.x, rect.y+rect.height-1, rect.x+rect.width, rect.y+rect.height-1); // Bottom
81
82 dc.SetPen(lightShadowPen);
83 dc.DrawLine(rect.x+rect.width-2, rect.y+1, rect.x+rect.width-2, rect.y+rect.height-2); // Right
84 dc.DrawLine(rect.x+1, rect.y+rect.height-2, rect.x+rect.width-1, rect.y+rect.height-2); // Bottom
85
86 dc.SetPen(wxNullPen);
87 }
88
89 bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
90 {
91 static bool hiColour = (wxDisplayDepth() >= 16) ;
92
93 int w = bitmap.GetWidth();
94 int h = bitmap.GetHeight();
95
96 wxMemoryDC dcMem;
97
98 #if wxUSE_PALETTE
99 if (bitmap.GetPalette() && !hiColour)
100 {
101 dc.SetPalette(* bitmap.GetPalette());
102 dcMem.SetPalette(* bitmap.GetPalette());
103 }
104 #endif // wxUSE_PALETTE
105
106 dcMem.SelectObject(bitmap);
107
108 int i, j;
109 for (i = rect.x; i < rect.x + rect.width; i += w)
110 {
111 for (j = rect.y; j < rect.y + rect.height; j+= h)
112 dc.Blit(i, j, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
113 }
114 dcMem.SelectObject(wxNullBitmap);
115
116 #if wxUSE_PALETTE
117 if (bitmap.GetPalette() && !hiColour)
118 {
119 dc.SetPalette(wxNullPalette);
120 dcMem.SetPalette(wxNullPalette);
121 }
122 #endif // wxUSE_PALETTE
123
124 return true;
125 }