1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/generic/animate.h
3 // Purpose: wxAnimation and wxAnimationCtrl
4 // Author: Julian Smart and Guillermo Rodriguez Garcia
5 // Modified by: Francesco Montorsi
8 // Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_GENERIC_ANIMATEH__
13 #define _WX_GENERIC_ANIMATEH__
15 #include "wx/bitmap.h"
17 // ----------------------------------------------------------------------------
19 // ----------------------------------------------------------------------------
21 WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder
, wxAnimationDecoderList
, class WXDLLIMPEXP_ADV
);
23 class WXDLLIMPEXP_ADV wxAnimation
: public wxAnimationBase
27 wxAnimation(const wxString
&name
, wxAnimationType type
= wxANIMATION_TYPE_ANY
)
28 { LoadFile(name
, type
); }
30 virtual bool IsOk() const
31 { return m_refData
!= NULL
; }
33 virtual unsigned int GetFrameCount() const;
34 virtual int GetDelay(unsigned int i
) const;
35 virtual wxImage
GetFrame(unsigned int i
) const;
36 virtual wxSize
GetSize() const;
38 virtual bool LoadFile(const wxString
& filename
,
39 wxAnimationType type
= wxANIMATION_TYPE_ANY
);
40 virtual bool Load(wxInputStream
& stream
,
41 wxAnimationType type
= wxANIMATION_TYPE_ANY
);
43 // extended interface used by the generic implementation of wxAnimationCtrl
44 wxPoint
GetFramePosition(unsigned int frame
) const;
45 wxSize
GetFrameSize(unsigned int frame
) const;
46 wxAnimationDisposal
GetDisposalMethod(unsigned int frame
) const;
47 wxColour
GetTransparentColour(unsigned int frame
) const;
48 wxColour
GetBackgroundColour() const;
51 static wxAnimationDecoderList sm_handlers
;
54 static inline wxAnimationDecoderList
& GetHandlers() { return sm_handlers
; }
55 static void AddHandler(wxAnimationDecoder
*handler
);
56 static void InsertHandler(wxAnimationDecoder
*handler
);
57 static const wxAnimationDecoder
*FindHandler( wxAnimationType animType
);
59 static void CleanUpHandlers();
60 static void InitStandardHandlers();
62 DECLARE_DYNAMIC_CLASS(wxAnimation
)
66 // ----------------------------------------------------------------------------
68 // ----------------------------------------------------------------------------
70 class WXDLLIMPEXP_ADV wxAnimationCtrl
: public wxAnimationCtrlBase
73 wxAnimationCtrl() { Init(); }
74 wxAnimationCtrl(wxWindow
*parent
,
76 const wxAnimation
& anim
= wxNullAnimation
,
77 const wxPoint
& pos
= wxDefaultPosition
,
78 const wxSize
& size
= wxDefaultSize
,
79 long style
= wxAC_DEFAULT_STYLE
,
80 const wxString
& name
= wxAnimationCtrlNameStr
)
84 Create(parent
, id
, anim
, pos
, size
, style
, name
);
89 bool Create(wxWindow
*parent
, wxWindowID id
,
90 const wxAnimation
& anim
= wxNullAnimation
,
91 const wxPoint
& pos
= wxDefaultPosition
,
92 const wxSize
& size
= wxDefaultSize
,
93 long style
= wxAC_DEFAULT_STYLE
,
94 const wxString
& name
= wxAnimationCtrlNameStr
);
99 virtual bool LoadFile(const wxString
& filename
, wxAnimationType type
= wxANIMATION_TYPE_ANY
);
100 virtual bool Load(wxInputStream
& stream
, wxAnimationType type
= wxANIMATION_TYPE_ANY
);
104 { return Play(true /* looped */); }
105 virtual bool IsPlaying() const
106 { return m_isPlaying
; }
108 void SetAnimation(const wxAnimation
&animation
);
109 wxAnimation
GetAnimation() const
110 { return m_animation
; }
112 virtual void SetInactiveBitmap(const wxBitmap
&bmp
);
114 // override base class method
115 virtual bool SetBackgroundColour(const wxColour
& col
);
117 public: // event handlers
119 void OnPaint(wxPaintEvent
& event
);
120 void OnTimer(wxTimerEvent
& event
);
121 void OnSize(wxSizeEvent
& event
);
123 public: // extended API specific to this implementation of wxAnimateCtrl
125 // Specify whether the animation's background colour is to be shown (the default),
126 // or whether the window background should show through
127 void SetUseWindowBackgroundColour(bool useWinBackground
= true)
128 { m_useWinBackgroundColour
= useWinBackground
; }
129 bool IsUsingWindowBackgroundColour() const
130 { return m_useWinBackgroundColour
; }
132 // This overload of Play() lets you specify if the animation must loop or not
133 bool Play(bool looped
);
135 // Draw the current frame of the animation into given DC.
136 // This is fast as current frame is always cached.
137 void DrawCurrentFrame(wxDC
& dc
);
139 // Returns a wxBitmap with the current frame drawn in it
140 wxBitmap
& GetBackingStore()
141 { return m_backingStore
; }
143 protected: // internal utilities
145 // resize this control to fit m_animation
146 void FitToAnimation();
148 // Draw the background; use this when e.g. previous frame had wxANIM_TOBACKGROUND disposal.
149 void DisposeToBackground();
150 void DisposeToBackground(wxDC
& dc
);
151 void DisposeToBackground(wxDC
& dc
, const wxPoint
&pos
, const wxSize
&sz
);
153 void IncrementalUpdateBackingStore();
154 bool RebuildBackingStoreUpToFrame(unsigned int);
155 void DrawFrame(wxDC
&dc
, unsigned int);
157 virtual void DisplayStaticImage();
158 virtual wxSize
DoGetBestSize() const;
161 unsigned int m_currentFrame
; // Current frame
162 bool m_looped
; // Looped, or not
163 wxTimer m_timer
; // The timer
164 wxAnimation m_animation
; // The animation
166 bool m_isPlaying
; // Is the animation playing?
167 bool m_useWinBackgroundColour
; // Use animation bg colour or window bg colour?
169 wxBitmap m_backingStore
; // The frames are drawn here and then blitted
173 typedef wxAnimationCtrlBase base_type
;
174 DECLARE_DYNAMIC_CLASS(wxAnimationCtrl
)
175 DECLARE_EVENT_TABLE()
178 #endif // _WX_GENERIC_ANIMATEH__