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Fixed a void* to wxObject* conversion error in a return causing compile break across...
[wxWidgets.git] / samples / docview / view.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: view.cpp
3 // Purpose: View classes
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 // #pragma implementation
14 #endif
15
16 // For compilers that support precompilation, includes "wx/wx.h".
17 #include "wx/wxprec.h"
18
19 #ifdef __BORLANDC__
20 #pragma hdrstop
21 #endif
22
23 #ifndef WX_PRECOMP
24 #include "wx/wx.h"
25 #endif
26
27 #if !wxUSE_DOC_VIEW_ARCHITECTURE
28 #error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h!
29 #endif
30
31 #include "docview.h"
32 #include "doc.h"
33 #include "view.h"
34
35 IMPLEMENT_DYNAMIC_CLASS(DrawingView, wxView)
36
37 // For drawing lines in a canvas
38 float xpos = -1;
39 float ypos = -1;
40
41 BEGIN_EVENT_TABLE(DrawingView, wxView)
42 EVT_MENU(DOODLE_CUT, DrawingView::OnCut)
43 END_EVENT_TABLE()
44
45 // What to do when a view is created. Creates actual
46 // windows for displaying the view.
47 bool DrawingView::OnCreate(wxDocument *doc, long WXUNUSED(flags) )
48 {
49 if (!singleWindowMode)
50 {
51 // Multiple windows
52 frame = wxGetApp().CreateChildFrame(doc, this, TRUE);
53 frame->SetTitle("DrawingView");
54
55 canvas = GetMainFrame()->CreateCanvas(this, frame);
56 #ifdef __X__
57 // X seems to require a forced resize
58 int x, y;
59 frame->GetSize(&x, &y);
60 frame->SetSize(-1, -1, x, y);
61 #endif
62 frame->Show(TRUE);
63 }
64 else
65 {
66 // Single-window mode
67 frame = GetMainFrame();
68 canvas = GetMainFrame()->canvas;
69 canvas->view = this;
70
71 // Associate the appropriate frame with this view.
72 SetFrame(frame);
73
74 // Make sure the document manager knows that this is the
75 // current view.
76 Activate(TRUE);
77
78 // Initialize the edit menu Undo and Redo items
79 doc->GetCommandProcessor()->SetEditMenu(((MyFrame *)frame)->editMenu);
80 doc->GetCommandProcessor()->Initialize();
81 }
82
83 return TRUE;
84 }
85
86 // Sneakily gets used for default print/preview
87 // as well as drawing on the screen.
88 void DrawingView::OnDraw(wxDC *dc)
89 {
90 dc->SetFont(*wxNORMAL_FONT);
91 dc->SetPen(*wxBLACK_PEN);
92
93 wxNode *node = ((DrawingDocument *)GetDocument())->GetDoodleSegments().First();
94 while (node)
95 {
96 DoodleSegment *seg = (DoodleSegment *)node->Data();
97 seg->Draw(dc);
98 node = node->Next();
99 }
100 }
101
102 void DrawingView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint))
103 {
104 if (canvas)
105 canvas->Refresh();
106
107 /* Is the following necessary?
108 #ifdef __WXMSW__
109 if (canvas)
110 canvas->Refresh();
111 #else
112 if (canvas)
113 {
114 wxClientDC dc(canvas);
115 dc.Clear();
116 OnDraw(& dc);
117 }
118 #endif
119 */
120 }
121
122 // Clean up windows used for displaying the view.
123 bool DrawingView::OnClose(bool deleteWindow)
124 {
125 if (!GetDocument()->Close())
126 return FALSE;
127
128 // Clear the canvas in case we're in single-window mode,
129 // and the canvas stays.
130 canvas->Clear();
131 canvas->view = (wxView *) NULL;
132 canvas = (MyCanvas *) NULL;
133
134 wxString s(wxTheApp->GetAppName());
135 if (frame)
136 frame->SetTitle(s);
137
138 SetFrame((wxFrame *) NULL);
139
140 Activate(FALSE);
141
142 if (deleteWindow && !singleWindowMode)
143 {
144 delete frame;
145 return TRUE;
146 }
147 return TRUE;
148 }
149
150 void DrawingView::OnCut(wxCommandEvent& WXUNUSED(event) )
151 {
152 DrawingDocument *doc = (DrawingDocument *)GetDocument();
153 doc->GetCommandProcessor()->Submit(new DrawingCommand((char *) "Cut Last Segment", DOODLE_CUT, doc, (DoodleSegment *) NULL));
154 }
155
156 IMPLEMENT_DYNAMIC_CLASS(TextEditView, wxView)
157
158 bool TextEditView::OnCreate(wxDocument *doc, long WXUNUSED(flags) )
159 {
160 frame = wxGetApp().CreateChildFrame(doc, this, FALSE);
161
162 int width, height;
163 frame->GetClientSize(&width, &height);
164 textsw = new MyTextWindow(this, frame, wxPoint(0, 0), wxSize(width, height), wxTE_MULTILINE);
165 frame->SetTitle("TextEditView");
166
167 #ifdef __X__
168 // X seems to require a forced resize
169 int x, y;
170 frame->GetSize(&x, &y);
171 frame->SetSize(-1, -1, x, y);
172 #endif
173
174 frame->Show(TRUE);
175 Activate(TRUE);
176
177 return TRUE;
178 }
179
180 // Handled by wxTextWindow
181 void TextEditView::OnDraw(wxDC *WXUNUSED(dc) )
182 {
183 }
184
185 void TextEditView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint) )
186 {
187 }
188
189 bool TextEditView::OnClose(bool deleteWindow)
190 {
191 if (!GetDocument()->Close())
192 return FALSE;
193
194 Activate(FALSE);
195
196 if (deleteWindow)
197 {
198 delete frame;
199 return TRUE;
200 }
201 return TRUE;
202 }
203
204 /*
205 * Window implementations
206 */
207
208 BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
209 EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent)
210 END_EVENT_TABLE()
211
212 // Define a constructor for my canvas
213 MyCanvas::MyCanvas(wxView *v, wxFrame *frame, const wxPoint& pos, const wxSize& size, const long style):
214 wxScrolledWindow(frame, -1, pos, size, style)
215 {
216 view = v;
217 }
218
219 // Define the repainting behaviour
220 void MyCanvas::OnDraw(wxDC& dc)
221 {
222 if (view)
223 view->OnDraw(& dc);
224 }
225
226 // This implements a tiny doodling program. Drag the mouse using
227 // the left button.
228 void MyCanvas::OnMouseEvent(wxMouseEvent& event)
229 {
230 if (!view)
231 return;
232
233 static DoodleSegment *currentSegment = (DoodleSegment *) NULL;
234
235 wxClientDC dc(this);
236 PrepareDC(dc);
237
238 dc.SetPen(*wxBLACK_PEN);
239
240 wxPoint pt(event.GetLogicalPosition(dc));
241
242 if (currentSegment && event.LeftUp())
243 {
244 if (currentSegment->lines.Number() == 0)
245 {
246 delete currentSegment;
247 currentSegment = (DoodleSegment *) NULL;
248 }
249 else
250 {
251 // We've got a valid segment on mouse left up, so store it.
252 DrawingDocument *doc = (DrawingDocument *)view->GetDocument();
253
254 doc->GetCommandProcessor()->Submit(new DrawingCommand("Add Segment", DOODLE_ADD, doc, currentSegment));
255
256 view->GetDocument()->Modify(TRUE);
257 currentSegment = (DoodleSegment *) NULL;
258 }
259 }
260
261 if (xpos > -1 && ypos > -1 && event.Dragging())
262 {
263 if (!currentSegment)
264 currentSegment = new DoodleSegment;
265
266 DoodleLine *newLine = new DoodleLine;
267 newLine->x1 = (long)xpos;
268 newLine->y1 = (long)ypos;
269 newLine->x2 = pt.x;
270 newLine->y2 = pt.y;
271 currentSegment->lines.Append(newLine);
272
273 dc.DrawLine( (long)xpos, (long)ypos, pt.x, pt.y);
274 }
275 xpos = pt.x;
276 ypos = pt.y;
277 }
278
279 // Define a constructor for my text subwindow
280 MyTextWindow::MyTextWindow(wxView *v, wxFrame *frame, const wxPoint& pos, const wxSize& size, const long style):
281 wxTextCtrl(frame, -1, "", pos, size, style)
282 {
283 view = v;
284 }
285
286