Added #if wxUSE_TOOLBAR around use of wxToolBar.
[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
33 #include "wx/mdi.h"
34
35 #ifndef WX_PRECOMP
36 #include "wx/panel.h"
37 #include "wx/settings.h"
38 #include "wx/app.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
42 #include "wx/image.h"
43 #include "wx/statusbr.h"
44 #endif
45
46 WX_CHECK_BUILD_OPTIONS("wxAUI")
47
48 #include "wx/arrimpl.cpp"
49 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
50 WX_DEFINE_OBJARRAY(wxAuiRectArray)
51 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
52 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
53 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
54 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
55
56 wxAuiPaneInfo wxAuiNullPaneInfo;
57 wxAuiDockInfo wxAuiNullDockInfo;
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON, wxAuiManagerEvent );
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent );
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent );
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent );
62 wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent );
63 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent );
64
65 #ifdef __WXMAC__
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
68 #define __AIFF__
69 #include "wx/osx/private.h"
70 #endif
71
72 #ifdef __WXMSW__
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
75 #include "wx/msw/dc.h"
76 #endif
77
78 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
79 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
80
81
82
83 const int auiToolBarLayer = 10;
84
85 #ifndef __WXGTK20__
86
87
88 class wxPseudoTransparentFrame : public wxFrame
89 {
90 public:
91 wxPseudoTransparentFrame(wxWindow* parent = NULL,
92 wxWindowID id = wxID_ANY,
93 const wxString& title = wxEmptyString,
94 const wxPoint& pos = wxDefaultPosition,
95 const wxSize& size = wxDefaultSize,
96 long style = wxDEFAULT_FRAME_STYLE,
97 const wxString &name = wxT("frame"))
98 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
99 {
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
101 m_Amount=0;
102 m_MaxWidth=0;
103 m_MaxHeight=0;
104 m_lastWidth=0;
105 m_lastHeight=0;
106 #ifdef __WXGTK__
107 m_CanSetShape = false; // have to wait for window create event on GTK
108 #else
109 m_CanSetShape = true;
110 #endif
111 m_Region = wxRegion(0, 0, 0, 0);
112 SetTransparent(0);
113 }
114
115 virtual bool SetTransparent(wxByte alpha)
116 {
117 if (m_CanSetShape)
118 {
119 int w=100; // some defaults
120 int h=100;
121 GetClientSize(&w, &h);
122
123 m_MaxWidth = w;
124 m_MaxHeight = h;
125 m_Amount = alpha;
126 m_Region.Clear();
127 // m_Region.Union(0, 0, 1, m_MaxWidth);
128 if (m_Amount)
129 {
130 for (int y=0; y<m_MaxHeight; y++)
131 {
132 // Reverse the order of the bottom 4 bits
133 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
134 if ((j*16+8)<m_Amount)
135 m_Region.Union(0, y, m_MaxWidth, 1);
136 }
137 }
138 SetShape(m_Region);
139 Refresh();
140 }
141 return true;
142 }
143
144 void OnPaint(wxPaintEvent& WXUNUSED(event))
145 {
146 wxPaintDC dc(this);
147
148 if (m_Region.IsEmpty())
149 return;
150
151 #ifdef __WXMAC__
152 dc.SetBrush(wxColour(128, 192, 255));
153 #else
154 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
155 #endif
156 dc.SetPen(*wxTRANSPARENT_PEN);
157
158 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
159
160 while (upd)
161 {
162 wxRect rect(upd.GetRect());
163 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
164
165 ++upd;
166 }
167 }
168
169 #ifdef __WXGTK__
170 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
171 {
172 m_CanSetShape=true;
173 SetTransparent(0);
174 }
175 #endif
176
177 void OnSize(wxSizeEvent& event)
178 {
179 // We sometimes get surplus size events
180 if ((event.GetSize().GetWidth() == m_lastWidth) &&
181 (event.GetSize().GetHeight() == m_lastHeight))
182 {
183 event.Skip();
184 return;
185 }
186 m_lastWidth = event.GetSize().GetWidth();
187 m_lastHeight = event.GetSize().GetHeight();
188
189 SetTransparent(m_Amount);
190 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
191 event.GetSize().GetHeight());
192 SetShape(m_Region);
193 Refresh();
194 event.Skip();
195 }
196
197 private:
198 wxByte m_Amount;
199 int m_MaxWidth;
200 int m_MaxHeight;
201 bool m_CanSetShape;
202 int m_lastWidth,m_lastHeight;
203
204 wxRegion m_Region;
205
206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
207 DECLARE_EVENT_TABLE()
208 };
209
210
211 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
212
213 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
215 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
216 #ifdef __WXGTK__
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
218 #endif
219 END_EVENT_TABLE()
220
221
222 #else
223 // __WXGTK20__
224
225 #include <gtk/gtk.h>
226
227 static void
228 gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
229 {
230 wxSize disp = wxGetDisplaySize();
231 int amount = 128;
232 wxRegion region;
233 for (int y=0; y<disp.y; y++)
234 {
235 // Reverse the order of the bottom 4 bits
236 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
237 if ((j*16+8)<amount)
238 region.Union(0, y, disp.x, 1);
239 }
240 gdk_window_shape_combine_region(m_widget->window, region.GetRegion(), 0, 0);
241 }
242
243
244 class wxPseudoTransparentFrame: public wxFrame
245 {
246 public:
247 wxPseudoTransparentFrame(wxWindow* parent = NULL,
248 wxWindowID id = wxID_ANY,
249 const wxString& title = wxEmptyString,
250 const wxPoint& pos = wxDefaultPosition,
251 const wxSize& size = wxDefaultSize,
252 long style = wxDEFAULT_FRAME_STYLE,
253 const wxString &name = wxT("frame"))
254 {
255 if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
256 return;
257
258 m_title = title;
259
260 m_widget = gtk_window_new( GTK_WINDOW_POPUP );
261 g_object_ref(m_widget);
262
263 if (parent) parent->AddChild(this);
264
265 g_signal_connect( m_widget, "realize",
266 G_CALLBACK (gtk_pseudo_window_realized_callback), this );
267
268 GdkColor col;
269 col.red = 128 * 256;
270 col.green = 192 * 256;
271 col.blue = 255 * 256;
272 gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
273 }
274
275 bool SetTransparent(wxByte WXUNUSED(alpha))
276 {
277 return true;
278 }
279
280 private:
281 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
282 };
283
284 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
285
286 #endif
287 // __WXGTK20__
288
289
290
291 // -- static utility functions --
292
293 static wxBitmap wxPaneCreateStippleBitmap()
294 {
295 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
296 wxImage img(2,2,data,true);
297 return wxBitmap(img);
298 }
299
300 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
301 {
302 wxBitmap stipple = wxPaneCreateStippleBitmap();
303 wxBrush brush(stipple);
304 dc.SetBrush(brush);
305 #ifdef __WXMSW__
306 wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
307 PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
308 #else
309 dc.SetPen(*wxTRANSPARENT_PEN);
310
311 dc.SetLogicalFunction(wxXOR);
312 dc.DrawRectangle(rect);
313 #endif
314 }
315
316
317
318 // CopyDocksAndPanes() - this utility function creates copies of
319 // the dock and pane info. wxAuiDockInfo's usually contain pointers
320 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
321 // reconstruct that relationship in the new dock info and pane info arrays
322
323 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
324 wxAuiPaneInfoArray& dest_panes,
325 const wxAuiDockInfoArray& src_docks,
326 const wxAuiPaneInfoArray& src_panes)
327 {
328 dest_docks = src_docks;
329 dest_panes = src_panes;
330 int i, j, k, dock_count, pc1, pc2;
331 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
332 {
333 wxAuiDockInfo& dock = dest_docks.Item(i);
334 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
335 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
336 if (dock.panes.Item(j) == &src_panes.Item(k))
337 dock.panes.Item(j) = &dest_panes.Item(k);
338 }
339 }
340
341 // GetMaxLayer() is an internal function which returns
342 // the highest layer inside the specified dock
343 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
344 int dock_direction)
345 {
346 int i, dock_count, max_layer = 0;
347 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
348 {
349 wxAuiDockInfo& dock = docks.Item(i);
350 if (dock.dock_direction == dock_direction &&
351 dock.dock_layer > max_layer && !dock.fixed)
352 max_layer = dock.dock_layer;
353 }
354 return max_layer;
355 }
356
357
358 // GetMaxRow() is an internal function which returns
359 // the highest layer inside the specified dock
360 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
361 {
362 int i, pane_count, max_row = 0;
363 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
364 {
365 wxAuiPaneInfo& pane = panes.Item(i);
366 if (pane.dock_direction == direction &&
367 pane.dock_layer == layer &&
368 pane.dock_row > max_row)
369 max_row = pane.dock_row;
370 }
371 return max_row;
372 }
373
374
375
376 // DoInsertDockLayer() is an internal function that inserts a new dock
377 // layer by incrementing all existing dock layer values by one
378 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
379 int dock_direction,
380 int dock_layer)
381 {
382 int i, pane_count;
383 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
384 {
385 wxAuiPaneInfo& pane = panes.Item(i);
386 if (!pane.IsFloating() &&
387 pane.dock_direction == dock_direction &&
388 pane.dock_layer >= dock_layer)
389 pane.dock_layer++;
390 }
391 }
392
393 // DoInsertDockLayer() is an internal function that inserts a new dock
394 // row by incrementing all existing dock row values by one
395 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
396 int dock_direction,
397 int dock_layer,
398 int dock_row)
399 {
400 int i, pane_count;
401 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
402 {
403 wxAuiPaneInfo& pane = panes.Item(i);
404 if (!pane.IsFloating() &&
405 pane.dock_direction == dock_direction &&
406 pane.dock_layer == dock_layer &&
407 pane.dock_row >= dock_row)
408 pane.dock_row++;
409 }
410 }
411
412 // DoInsertDockLayer() is an internal function that inserts a space for
413 // another dock pane by incrementing all existing dock row values by one
414 static void DoInsertPane(wxAuiPaneInfoArray& panes,
415 int dock_direction,
416 int dock_layer,
417 int dock_row,
418 int dock_pos)
419 {
420 int i, pane_count;
421 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
422 {
423 wxAuiPaneInfo& pane = panes.Item(i);
424 if (!pane.IsFloating() &&
425 pane.dock_direction == dock_direction &&
426 pane.dock_layer == dock_layer &&
427 pane.dock_row == dock_row &&
428 pane.dock_pos >= dock_pos)
429 pane.dock_pos++;
430 }
431 }
432
433 // FindDocks() is an internal function that returns a list of docks which meet
434 // the specified conditions in the parameters and returns a sorted array
435 // (sorted by layer and then row)
436 static void FindDocks(wxAuiDockInfoArray& docks,
437 int dock_direction,
438 int dock_layer,
439 int dock_row,
440 wxAuiDockInfoPtrArray& arr)
441 {
442 int begin_layer = dock_layer;
443 int end_layer = dock_layer;
444 int begin_row = dock_row;
445 int end_row = dock_row;
446 int dock_count = docks.GetCount();
447 int layer, row, i, max_row = 0, max_layer = 0;
448
449 // discover the maximum dock layer and the max row
450 for (i = 0; i < dock_count; ++i)
451 {
452 max_row = wxMax(max_row, docks.Item(i).dock_row);
453 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
454 }
455
456 // if no dock layer was specified, search all dock layers
457 if (dock_layer == -1)
458 {
459 begin_layer = 0;
460 end_layer = max_layer;
461 }
462
463 // if no dock row was specified, search all dock row
464 if (dock_row == -1)
465 {
466 begin_row = 0;
467 end_row = max_row;
468 }
469
470 arr.Clear();
471
472 for (layer = begin_layer; layer <= end_layer; ++layer)
473 for (row = begin_row; row <= end_row; ++row)
474 for (i = 0; i < dock_count; ++i)
475 {
476 wxAuiDockInfo& d = docks.Item(i);
477 if (dock_direction == -1 || dock_direction == d.dock_direction)
478 {
479 if (d.dock_layer == layer && d.dock_row == row)
480 arr.Add(&d);
481 }
482 }
483 }
484
485 // FindPaneInDock() looks up a specified window pointer inside a dock.
486 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
487 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
488 {
489 int i, count = dock.panes.GetCount();
490 for (i = 0; i < count; ++i)
491 {
492 wxAuiPaneInfo* p = dock.panes.Item(i);
493 if (p->window == window)
494 return p;
495 }
496 return NULL;
497 }
498
499 // RemovePaneFromDocks() removes a pane window from all docks
500 // with a possible exception specified by parameter "ex_cept"
501 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
502 wxAuiPaneInfo& pane,
503 wxAuiDockInfo* ex_cept = NULL )
504 {
505 int i, dock_count;
506 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
507 {
508 wxAuiDockInfo& d = docks.Item(i);
509 if (&d == ex_cept)
510 continue;
511 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
512 if (pi)
513 d.panes.Remove(pi);
514 }
515 }
516
517 /*
518 // This function works fine, and may be used in the future
519
520 // RenumberDockRows() takes a dock and assigns sequential numbers
521 // to existing rows. Basically it takes out the gaps; so if a
522 // dock has rows with numbers 0,2,5, they will become 0,1,2
523 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
524 {
525 int i, dock_count;
526 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
527 {
528 wxAuiDockInfo& dock = *docks.Item(i);
529 dock.dock_row = i;
530
531 int j, pane_count;
532 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
533 dock.panes.Item(j)->dock_row = i;
534 }
535 }
536 */
537
538
539 // SetActivePane() sets the active pane, as well as cycles through
540 // every other pane and makes sure that all others' active flags
541 // are turned off
542 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
543 {
544 int i, pane_count;
545 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
546 {
547 wxAuiPaneInfo& pane = panes.Item(i);
548 pane.state &= ~wxAuiPaneInfo::optionActive;
549 if (pane.window == active_pane)
550 pane.state |= wxAuiPaneInfo::optionActive;
551 }
552 }
553
554
555 // this function is used to sort panes by dock position
556 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
557 {
558 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
559 }
560
561
562
563
564 // this utility class implements a proportional sizer
565 // as it existed in wxWidgets 2.8 and before.
566
567 class wxAuiProportionalBoxSizer : public wxBoxSizer
568 {
569 public:
570 wxAuiProportionalBoxSizer(int orientation) : wxBoxSizer(orientation) { }
571
572 void RecalcSizes()
573 {
574 if (m_children.GetCount() == 0)
575 return;
576
577 int fixed_height = 0;
578 int fixed_width = 0;
579 int stretchable = 0;
580 wxSizerItemList::compatibility_iterator node;
581
582 // find fixed width and height, as well
583 // as the total stretchable proportions
584 node = m_children.GetFirst();
585 while (node)
586 {
587 wxSizerItem *item = node->GetData();
588
589 if (item->IsShown())
590 {
591 stretchable += item->GetProportion();
592
593 wxSize size(item->GetMinSizeWithBorder());
594 if (item->GetProportion() == 0)
595 {
596 if (m_orient == wxVERTICAL)
597 {
598 fixed_height += size.y;
599 fixed_width = wxMax(fixed_width, size.x);
600 }
601 else
602 {
603 fixed_width += size.x;
604 fixed_height = wxMax(fixed_height, size.y);
605 }
606 }
607 }
608
609 node = node->GetNext();
610 }
611
612
613 // delta specifies the total amount to be allocated to stretch spaces
614 int delta = 0;
615 if (stretchable)
616 {
617 if (m_orient == wxHORIZONTAL)
618 delta = m_size.x - fixed_width;
619 else
620 delta = m_size.y - fixed_height;
621 }
622
623 // go through each item and assign sizes
624 wxPoint pt(m_position);
625 node = m_children.GetFirst();
626 while (node)
627 {
628 wxSizerItem* item = node->GetData();
629
630 if (item->IsShown())
631 {
632 wxSize size(item->GetMinSizeWithBorder());
633
634 if (m_orient == wxVERTICAL)
635 {
636 wxCoord height = size.y;
637 if (item->GetProportion())
638 {
639 height = (delta * item->GetProportion()) / stretchable;
640 delta -= height;
641 stretchable -= item->GetProportion();
642 }
643
644 wxPoint child_pos(pt);
645 wxSize child_size(size.x, height);
646
647 if (item->GetFlag() & (wxEXPAND | wxSHAPED))
648 child_size.x = m_size.x;
649 else if (item->GetFlag() & wxALIGN_RIGHT)
650 child_pos.x += m_size.x - size.x;
651 else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL))
652 child_pos.x += (m_size.x - size.x) / 2;
653
654 item->SetDimension(child_pos, child_size);
655
656 pt.y += height;
657 }
658 else
659 {
660 wxCoord width = size.x;
661 if (item->GetProportion())
662 {
663 width = (delta * item->GetProportion()) / stretchable;
664 delta -= width;
665 stretchable -= item->GetProportion();
666 }
667
668 wxPoint child_pos(pt);
669 wxSize child_size(width, size.y);
670
671 if (item->GetFlag() & (wxEXPAND | wxSHAPED))
672 child_size.y = m_size.y;
673 else if (item->GetFlag() & wxALIGN_BOTTOM)
674 child_pos.y += m_size.y - size.y;
675 else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL))
676 child_pos.y += (m_size.y - size.y) / 2;
677
678 item->SetDimension(child_pos, child_size);
679
680 pt.x += width;
681 }
682 }
683
684 node = node->GetNext();
685 }
686 }
687 };
688
689
690
691
692 // -- wxAuiManager class implementation --
693
694
695 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
696 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
697 EVT_AUI_RENDER(wxAuiManager::OnRender)
698 EVT_PAINT(wxAuiManager::OnPaint)
699 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
700 EVT_SIZE(wxAuiManager::OnSize)
701 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
702 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
703 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
704 EVT_MOTION(wxAuiManager::OnMotion)
705 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
706 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
707 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
708 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
709 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
710 END_EVENT_TABLE()
711
712
713 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
714 {
715 m_action = actionNone;
716 m_action_window = NULL;
717 m_last_mouse_move = wxPoint();
718 m_hover_button = NULL;
719 m_art = new wxAuiDefaultDockArt;
720 m_hint_wnd = NULL;
721 m_flags = flags;
722 m_skipping = false;
723 m_has_maximized = false;
724 m_frame = NULL;
725 m_dock_constraint_x = 0.3;
726 m_dock_constraint_y = 0.3;
727 m_reserved = NULL;
728 m_currentDragItem = -1;
729
730 if (managed_wnd)
731 {
732 SetManagedWindow(managed_wnd);
733 }
734 }
735
736 wxAuiManager::~wxAuiManager()
737 {
738 // NOTE: It's possible that the windows have already been destroyed by the
739 // time this dtor is called, so this loop can result in memory access via
740 // invalid pointers, resulting in a crash. So it will be disabled while
741 // waiting for a better solution.
742 #if 0
743 for ( size_t i = 0; i < m_panes.size(); i++ )
744 {
745 wxAuiPaneInfo& pinfo = m_panes[i];
746 if (pinfo.window && !pinfo.window->GetParent())
747 delete pinfo.window;
748 }
749 #endif
750
751 delete m_art;
752 }
753
754 // creates a floating frame for the windows
755 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
756 const wxAuiPaneInfo& pane_info)
757 {
758 return new wxAuiFloatingFrame(parent, this, pane_info);
759 }
760
761 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
762 {
763 // if a key modifier is pressed while dragging the frame,
764 // don't dock the window
765 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
766 }
767
768 // GetPane() looks up a wxAuiPaneInfo structure based
769 // on the supplied window pointer. Upon failure, GetPane()
770 // returns an empty wxAuiPaneInfo, a condition which can be checked
771 // by calling wxAuiPaneInfo::IsOk().
772 //
773 // The pane info's structure may then be modified. Once a pane's
774 // info is modified, wxAuiManager::Update() must be called to
775 // realize the changes in the UI.
776
777 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
778 {
779 int i, pane_count;
780 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
781 {
782 wxAuiPaneInfo& p = m_panes.Item(i);
783 if (p.window == window)
784 return p;
785 }
786 return wxAuiNullPaneInfo;
787 }
788
789 // this version of GetPane() looks up a pane based on a
790 // 'pane name', see above comment for more info
791 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
792 {
793 int i, pane_count;
794 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
795 {
796 wxAuiPaneInfo& p = m_panes.Item(i);
797 if (p.name == name)
798 return p;
799 }
800 return wxAuiNullPaneInfo;
801 }
802
803 // GetAllPanes() returns a reference to all the pane info structures
804 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
805 {
806 return m_panes;
807 }
808
809 // HitTest() is an internal function which determines
810 // which UI item the specified coordinates are over
811 // (x,y) specify a position in client coordinates
812 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
813 {
814 wxAuiDockUIPart* result = NULL;
815
816 int i, part_count;
817 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
818 {
819 wxAuiDockUIPart* item = &m_uiparts.Item(i);
820
821 // we are not interested in typeDock, because this space
822 // isn't used to draw anything, just for measurements;
823 // besides, the entire dock area is covered with other
824 // rectangles, which we are interested in.
825 if (item->type == wxAuiDockUIPart::typeDock)
826 continue;
827
828 // if we already have a hit on a more specific item, we are not
829 // interested in a pane hit. If, however, we don't already have
830 // a hit, returning a pane hit is necessary for some operations
831 if ((item->type == wxAuiDockUIPart::typePane ||
832 item->type == wxAuiDockUIPart::typePaneBorder) && result)
833 continue;
834
835 // if the point is inside the rectangle, we have a hit
836 if (item->rect.Contains(x,y))
837 result = item;
838 }
839
840 return result;
841 }
842
843
844 // SetFlags() and GetFlags() allow the owner to set various
845 // options which are global to wxAuiManager
846 void wxAuiManager::SetFlags(unsigned int flags)
847 {
848 // find out if we have to call UpdateHintWindowConfig()
849 bool update_hint_wnd = false;
850 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
851 wxAUI_MGR_VENETIAN_BLINDS_HINT |
852 wxAUI_MGR_RECTANGLE_HINT;
853 if ((flags & hint_mask) != (m_flags & hint_mask))
854 update_hint_wnd = true;
855
856
857 // set the new flags
858 m_flags = flags;
859
860 if (update_hint_wnd)
861 {
862 UpdateHintWindowConfig();
863 }
864 }
865
866 unsigned int wxAuiManager::GetFlags() const
867 {
868 return m_flags;
869 }
870
871 // Convenience function
872 bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
873 {
874 // With Core Graphics on Mac, it's not possible to show sash feedback,
875 // so we'll always use live update instead.
876 #if defined(__WXMAC__)
877 wxUnusedVar(manager);
878 return true;
879 #else
880 return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
881 #endif
882 }
883
884 // don't use these anymore as they are deprecated
885 // use Set/GetManagedFrame() instead
886 void wxAuiManager::SetFrame(wxFrame* frame)
887 {
888 SetManagedWindow((wxWindow*)frame);
889 }
890
891 wxFrame* wxAuiManager::GetFrame() const
892 {
893 return (wxFrame*)m_frame;
894 }
895
896
897 // this function will return the aui manager for a given
898 // window. The |window| parameter should be any child window
899 // or grand-child window (and so on) of the frame/window
900 // managed by wxAuiManager. The |window| parameter does not
901 // need to be managed by the manager itself.
902 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
903 {
904 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
905 evt.SetManager(NULL);
906 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
907 if (!window->GetEventHandler()->ProcessEvent(evt))
908 return NULL;
909
910 return evt.GetManager();
911 }
912
913
914 void wxAuiManager::UpdateHintWindowConfig()
915 {
916 // find out if the the system can do transparent frames
917 bool can_do_transparent = false;
918
919 wxWindow* w = m_frame;
920 while (w)
921 {
922 if (w->IsKindOf(CLASSINFO(wxFrame)))
923 {
924 wxFrame* f = static_cast<wxFrame*>(w);
925 can_do_transparent = f->CanSetTransparent();
926
927 break;
928 }
929
930 w = w->GetParent();
931 }
932
933 // if there is an existing hint window, delete it
934 if (m_hint_wnd)
935 {
936 m_hint_wnd->Destroy();
937 m_hint_wnd = NULL;
938 }
939
940 m_hint_fademax = 50;
941 m_hint_wnd = NULL;
942
943 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
944 {
945 // Make a window to use for a transparent hint
946 #if defined(__WXMSW__) || defined(__WXGTK__)
947 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
948 wxDefaultPosition, wxSize(1,1),
949 wxFRAME_TOOL_WINDOW |
950 wxFRAME_FLOAT_ON_PARENT |
951 wxFRAME_NO_TASKBAR |
952 wxNO_BORDER);
953
954 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
955 #elif defined(__WXMAC__)
956 // Using a miniframe with float and tool styles keeps the parent
957 // frame activated and highlighted as such...
958 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
959 wxDefaultPosition, wxSize(1,1),
960 wxFRAME_FLOAT_ON_PARENT
961 | wxFRAME_TOOL_WINDOW );
962 m_hint_wnd->Connect(wxEVT_ACTIVATE,
963 wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this);
964
965 // Can't set the bg colour of a Frame in wxMac
966 wxPanel* p = new wxPanel(m_hint_wnd);
967
968 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
969 // color that is really hard to see, especially transparent.
970 // Until a better system color is decided upon we'll just use
971 // blue.
972 p->SetBackgroundColour(*wxBLUE);
973 #endif
974
975 }
976 else
977 {
978 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
979 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
980 {
981 // system can't support transparent fade, or the venetian
982 // blinds effect was explicitly requested
983 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
984 wxID_ANY,
985 wxEmptyString,
986 wxDefaultPosition,
987 wxSize(1,1),
988 wxFRAME_TOOL_WINDOW |
989 wxFRAME_FLOAT_ON_PARENT |
990 wxFRAME_NO_TASKBAR |
991 wxNO_BORDER);
992 m_hint_fademax = 128;
993 }
994 }
995 }
996
997
998 // SetManagedWindow() is usually called once when the frame
999 // manager class is being initialized. "frame" specifies
1000 // the frame which should be managed by the frame mananger
1001 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
1002 {
1003 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
1004
1005 m_frame = wnd;
1006 m_frame->PushEventHandler(this);
1007
1008 #if wxUSE_MDI
1009 // if the owner is going to manage an MDI parent frame,
1010 // we need to add the MDI client window as the default
1011 // center pane
1012
1013 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
1014 {
1015 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
1016 wxWindow* client_window = mdi_frame->GetClientWindow();
1017
1018 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
1019
1020 AddPane(client_window,
1021 wxAuiPaneInfo().Name(wxT("mdiclient")).
1022 CenterPane().PaneBorder(false));
1023 }
1024 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
1025 {
1026 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
1027 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
1028 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
1029
1030 AddPane(client_window,
1031 wxAuiPaneInfo().Name(wxT("mdiclient")).
1032 CenterPane().PaneBorder(false));
1033 }
1034
1035 #endif
1036
1037 UpdateHintWindowConfig();
1038 }
1039
1040
1041 // UnInit() must be called, usually in the destructor
1042 // of the frame class. If it is not called, usually this
1043 // will result in a crash upon program exit
1044 void wxAuiManager::UnInit()
1045 {
1046 if (m_frame)
1047 {
1048 m_frame->RemoveEventHandler(this);
1049 }
1050 }
1051
1052 // GetManagedWindow() returns the window pointer being managed
1053 wxWindow* wxAuiManager::GetManagedWindow() const
1054 {
1055 return m_frame;
1056 }
1057
1058 wxAuiDockArt* wxAuiManager::GetArtProvider() const
1059 {
1060 return m_art;
1061 }
1062
1063 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
1064 {
1065 // first, give the owner frame a chance to override
1066 if (m_frame)
1067 {
1068 if (m_frame->GetEventHandler()->ProcessEvent(event))
1069 return;
1070 }
1071
1072 ProcessEvent(event);
1073 }
1074
1075 // SetArtProvider() instructs wxAuiManager to use the
1076 // specified art provider for all drawing calls. This allows
1077 // plugable look-and-feel features. The pointer that is
1078 // passed to this method subsequently belongs to wxAuiManager,
1079 // and is deleted in the frame manager destructor
1080 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
1081 {
1082 // delete the last art provider, if any
1083 delete m_art;
1084
1085 // assign the new art provider
1086 m_art = art_provider;
1087 }
1088
1089
1090 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
1091 {
1092 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1093
1094 // check if the pane has a valid window
1095 if (!window)
1096 return false;
1097
1098 // check if the window is already managed by us
1099 if (GetPane(pane_info.window).IsOk())
1100 return false;
1101
1102 // check if the pane name already exists, this could reveal a
1103 // bug in the library user's application
1104 bool already_exists = false;
1105 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
1106 {
1107 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
1108 already_exists = true;
1109 }
1110
1111 // if the new pane is docked then we should undo maximize
1112 if (pane_info.IsDocked())
1113 RestoreMaximizedPane();
1114
1115 m_panes.Add(pane_info);
1116
1117 wxAuiPaneInfo& pinfo = m_panes.Last();
1118
1119 // set the pane window
1120 pinfo.window = window;
1121
1122
1123 // if the pane's name identifier is blank, create a random string
1124 if (pinfo.name.empty() || already_exists)
1125 {
1126 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
1127 wxPtrToUInt(pinfo.window) & 0xffffffff,
1128 (unsigned int)time(NULL),
1129 #ifdef __WXWINCE__
1130 (unsigned int)GetTickCount(),
1131 #else
1132 (unsigned int)clock(),
1133 #endif
1134 (unsigned long)m_panes.GetCount());
1135 }
1136
1137 // set initial proportion (if not already set)
1138 if (pinfo.dock_proportion == 0)
1139 pinfo.dock_proportion = 100000;
1140
1141 if (pinfo.HasMaximizeButton())
1142 {
1143 wxAuiPaneButton button;
1144 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
1145 pinfo.buttons.Add(button);
1146 }
1147
1148 if (pinfo.HasPinButton())
1149 {
1150 wxAuiPaneButton button;
1151 button.button_id = wxAUI_BUTTON_PIN;
1152 pinfo.buttons.Add(button);
1153 }
1154
1155 if (pinfo.HasCloseButton())
1156 {
1157 wxAuiPaneButton button;
1158 button.button_id = wxAUI_BUTTON_CLOSE;
1159 pinfo.buttons.Add(button);
1160 }
1161
1162 if (pinfo.HasGripper())
1163 {
1164 if (pinfo.window->IsKindOf(CLASSINFO(wxAuiToolBar)))
1165 {
1166 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1167 // have a gripper control. The toolbar's built-in gripper
1168 // meshes better with the look and feel of the control than ours,
1169 // so turn wxAuiManager's gripper off, and the toolbar's on.
1170
1171 wxAuiToolBar* tb = static_cast<wxAuiToolBar*>(pinfo.window);
1172 pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
1173 tb->SetGripperVisible(true);
1174 }
1175 }
1176
1177
1178 if (pinfo.best_size == wxDefaultSize &&
1179 pinfo.window)
1180 {
1181 pinfo.best_size = pinfo.window->GetClientSize();
1182
1183 #if wxUSE_TOOLBAR
1184 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
1185 {
1186 // GetClientSize() doesn't get the best size for
1187 // a toolbar under some newer versions of wxWidgets,
1188 // so use GetBestSize()
1189 pinfo.best_size = pinfo.window->GetBestSize();
1190
1191 // for some reason, wxToolBar::GetBestSize() is returning
1192 // a size that is a pixel shy of the correct amount.
1193 // I believe this to be the correct action, until
1194 // wxToolBar::GetBestSize() is fixed. Is this assumption
1195 // correct?
1196 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1197 // pinfo.best_size.y++;
1198 }
1199 #endif // wxUSE_TOOLBAR
1200
1201 if (pinfo.min_size != wxDefaultSize)
1202 {
1203 if (pinfo.best_size.x < pinfo.min_size.x)
1204 pinfo.best_size.x = pinfo.min_size.x;
1205 if (pinfo.best_size.y < pinfo.min_size.y)
1206 pinfo.best_size.y = pinfo.min_size.y;
1207 }
1208 }
1209
1210
1211
1212 return true;
1213 }
1214
1215 bool wxAuiManager::AddPane(wxWindow* window,
1216 int direction,
1217 const wxString& caption)
1218 {
1219 wxAuiPaneInfo pinfo;
1220 pinfo.Caption(caption);
1221 switch (direction)
1222 {
1223 case wxTOP: pinfo.Top(); break;
1224 case wxBOTTOM: pinfo.Bottom(); break;
1225 case wxLEFT: pinfo.Left(); break;
1226 case wxRIGHT: pinfo.Right(); break;
1227 case wxCENTER: pinfo.CenterPane(); break;
1228 }
1229 return AddPane(window, pinfo);
1230 }
1231
1232 bool wxAuiManager::AddPane(wxWindow* window,
1233 const wxAuiPaneInfo& pane_info,
1234 const wxPoint& drop_pos)
1235 {
1236 if (!AddPane(window, pane_info))
1237 return false;
1238
1239 wxAuiPaneInfo& pane = GetPane(window);
1240
1241 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
1242
1243 return true;
1244 }
1245
1246 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
1247 int insert_level)
1248 {
1249 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1250
1251 // shift the panes around, depending on the insert level
1252 switch (insert_level)
1253 {
1254 case wxAUI_INSERT_PANE:
1255 DoInsertPane(m_panes,
1256 pane_info.dock_direction,
1257 pane_info.dock_layer,
1258 pane_info.dock_row,
1259 pane_info.dock_pos);
1260 break;
1261 case wxAUI_INSERT_ROW:
1262 DoInsertDockRow(m_panes,
1263 pane_info.dock_direction,
1264 pane_info.dock_layer,
1265 pane_info.dock_row);
1266 break;
1267 case wxAUI_INSERT_DOCK:
1268 DoInsertDockLayer(m_panes,
1269 pane_info.dock_direction,
1270 pane_info.dock_layer);
1271 break;
1272 }
1273
1274 // if the window already exists, we are basically just moving/inserting the
1275 // existing window. If it doesn't exist, we need to add it and insert it
1276 wxAuiPaneInfo& existing_pane = GetPane(window);
1277 if (!existing_pane.IsOk())
1278 {
1279 return AddPane(window, pane_info);
1280 }
1281 else
1282 {
1283 if (pane_info.IsFloating())
1284 {
1285 existing_pane.Float();
1286 if (pane_info.floating_pos != wxDefaultPosition)
1287 existing_pane.FloatingPosition(pane_info.floating_pos);
1288 if (pane_info.floating_size != wxDefaultSize)
1289 existing_pane.FloatingSize(pane_info.floating_size);
1290 }
1291 else
1292 {
1293 // if the new pane is docked then we should undo maximize
1294 RestoreMaximizedPane();
1295
1296 existing_pane.Direction(pane_info.dock_direction);
1297 existing_pane.Layer(pane_info.dock_layer);
1298 existing_pane.Row(pane_info.dock_row);
1299 existing_pane.Position(pane_info.dock_pos);
1300 }
1301 }
1302
1303 return true;
1304 }
1305
1306
1307 // DetachPane() removes a pane from the frame manager. This
1308 // method will not destroy the window that is removed.
1309 bool wxAuiManager::DetachPane(wxWindow* window)
1310 {
1311 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1312
1313 int i, count;
1314 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1315 {
1316 wxAuiPaneInfo& p = m_panes.Item(i);
1317 if (p.window == window)
1318 {
1319 if (p.frame)
1320 {
1321 // we have a floating frame which is being detached. We need to
1322 // reparent it to m_frame and destroy the floating frame
1323
1324 // reduce flicker
1325 p.window->SetSize(1,1);
1326
1327 if (p.frame->IsShown())
1328 p.frame->Show(false);
1329
1330 // reparent to m_frame and destroy the pane
1331 if (m_action_window == p.frame)
1332 {
1333 m_action_window = NULL;
1334 }
1335
1336 p.window->Reparent(m_frame);
1337 p.frame->SetSizer(NULL);
1338 p.frame->Destroy();
1339 p.frame = NULL;
1340 }
1341
1342 // make sure there are no references to this pane in our uiparts,
1343 // just in case the caller doesn't call Update() immediately after
1344 // the DetachPane() call. This prevets obscure crashes which would
1345 // happen at window repaint if the caller forgets to call Update()
1346 int pi, part_count;
1347 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1348 {
1349 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1350 if (part.pane == &p)
1351 {
1352 m_uiparts.RemoveAt(pi);
1353 part_count--;
1354 pi--;
1355 continue;
1356 }
1357 }
1358
1359 m_panes.RemoveAt(i);
1360 return true;
1361 }
1362 }
1363 return false;
1364 }
1365
1366 // ClosePane() destroys or hides the pane depending on its flags
1367 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1368 {
1369 // if we were maximized, restore
1370 if (pane_info.IsMaximized())
1371 {
1372 RestorePane(pane_info);
1373 }
1374
1375 // first, hide the window
1376 if (pane_info.window && pane_info.window->IsShown())
1377 {
1378 pane_info.window->Show(false);
1379 }
1380
1381 // make sure that we are the parent of this window
1382 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1383 {
1384 pane_info.window->Reparent(m_frame);
1385 }
1386
1387 // if we have a frame, destroy it
1388 if (pane_info.frame)
1389 {
1390 pane_info.frame->Destroy();
1391 pane_info.frame = NULL;
1392 }
1393
1394 // now we need to either destroy or hide the pane
1395 if (pane_info.IsDestroyOnClose())
1396 {
1397 wxWindow * window = pane_info.window;
1398 DetachPane(window);
1399 if (window)
1400 {
1401 window->Destroy();
1402 }
1403 }
1404 else
1405 {
1406 pane_info.Hide();
1407 }
1408 }
1409
1410 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1411 {
1412 int i, pane_count;
1413
1414 // un-maximize and hide all other panes
1415 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1416 {
1417 wxAuiPaneInfo& p = m_panes.Item(i);
1418 if (!p.IsToolbar() && !p.IsFloating())
1419 {
1420 p.Restore();
1421
1422 // save hidden state
1423 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1424 p.HasFlag(wxAuiPaneInfo::optionHidden));
1425
1426 // hide the pane, because only the newly
1427 // maximized pane should show
1428 p.Hide();
1429 }
1430 }
1431
1432 // mark ourselves maximized
1433 pane_info.Maximize();
1434 pane_info.Show();
1435 m_has_maximized = true;
1436
1437 // last, show the window
1438 if (pane_info.window && !pane_info.window->IsShown())
1439 {
1440 pane_info.window->Show(true);
1441 }
1442 }
1443
1444 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1445 {
1446 int i, pane_count;
1447
1448 // restore all the panes
1449 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1450 {
1451 wxAuiPaneInfo& p = m_panes.Item(i);
1452 if (!p.IsToolbar())
1453 {
1454 p.SetFlag(wxAuiPaneInfo::optionHidden,
1455 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1456 }
1457 }
1458
1459 // mark ourselves non-maximized
1460 pane_info.Restore();
1461 m_has_maximized = false;
1462
1463 // last, show the window
1464 if (pane_info.window && !pane_info.window->IsShown())
1465 {
1466 pane_info.window->Show(true);
1467 }
1468 }
1469
1470 void wxAuiManager::RestoreMaximizedPane()
1471 {
1472 int i, pane_count;
1473
1474 // restore all the panes
1475 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1476 {
1477 wxAuiPaneInfo& p = m_panes.Item(i);
1478 if (p.IsMaximized())
1479 {
1480 RestorePane(p);
1481 break;
1482 }
1483 }
1484 }
1485
1486 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1487 // in the input string. This is an internal functions which is
1488 // used for saving perspectives
1489 static wxString EscapeDelimiters(const wxString& s)
1490 {
1491 wxString result;
1492 result.Alloc(s.length());
1493 const wxChar* ch = s.c_str();
1494 while (*ch)
1495 {
1496 if (*ch == wxT(';') || *ch == wxT('|'))
1497 result += wxT('\\');
1498 result += *ch;
1499 ++ch;
1500 }
1501 return result;
1502 }
1503
1504 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1505 {
1506 wxString result = wxT("name=");
1507 result += EscapeDelimiters(pane.name);
1508 result += wxT(";");
1509
1510 result += wxT("caption=");
1511 result += EscapeDelimiters(pane.caption);
1512 result += wxT(";");
1513
1514 result += wxString::Format(wxT("state=%u;"), pane.state);
1515 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1516 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1517 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1518 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1519 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1520 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1521 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1522 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1523 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1524 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1525 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1526 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1527 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1528 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1529 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1530
1531 return result;
1532 }
1533
1534 // Load a "pane" with the pane infor settings in pane_part
1535 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1536 {
1537 // replace escaped characters so we can
1538 // split up the string easily
1539 pane_part.Replace(wxT("\\|"), wxT("\a"));
1540 pane_part.Replace(wxT("\\;"), wxT("\b"));
1541
1542 while(1)
1543 {
1544 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1545 pane_part = pane_part.AfterFirst(wxT(';'));
1546 wxString val_name = val_part.BeforeFirst(wxT('='));
1547 wxString value = val_part.AfterFirst(wxT('='));
1548 val_name.MakeLower();
1549 val_name.Trim(true);
1550 val_name.Trim(false);
1551 value.Trim(true);
1552 value.Trim(false);
1553
1554 if (val_name.empty())
1555 break;
1556
1557 if (val_name == wxT("name"))
1558 pane.name = value;
1559 else if (val_name == wxT("caption"))
1560 pane.caption = value;
1561 else if (val_name == wxT("state"))
1562 pane.state = (unsigned int)wxAtoi(value.c_str());
1563 else if (val_name == wxT("dir"))
1564 pane.dock_direction = wxAtoi(value.c_str());
1565 else if (val_name == wxT("layer"))
1566 pane.dock_layer = wxAtoi(value.c_str());
1567 else if (val_name == wxT("row"))
1568 pane.dock_row = wxAtoi(value.c_str());
1569 else if (val_name == wxT("pos"))
1570 pane.dock_pos = wxAtoi(value.c_str());
1571 else if (val_name == wxT("prop"))
1572 pane.dock_proportion = wxAtoi(value.c_str());
1573 else if (val_name == wxT("bestw"))
1574 pane.best_size.x = wxAtoi(value.c_str());
1575 else if (val_name == wxT("besth"))
1576 pane.best_size.y = wxAtoi(value.c_str());
1577 else if (val_name == wxT("minw"))
1578 pane.min_size.x = wxAtoi(value.c_str());
1579 else if (val_name == wxT("minh"))
1580 pane.min_size.y = wxAtoi(value.c_str());
1581 else if (val_name == wxT("maxw"))
1582 pane.max_size.x = wxAtoi(value.c_str());
1583 else if (val_name == wxT("maxh"))
1584 pane.max_size.y = wxAtoi(value.c_str());
1585 else if (val_name == wxT("floatx"))
1586 pane.floating_pos.x = wxAtoi(value.c_str());
1587 else if (val_name == wxT("floaty"))
1588 pane.floating_pos.y = wxAtoi(value.c_str());
1589 else if (val_name == wxT("floatw"))
1590 pane.floating_size.x = wxAtoi(value.c_str());
1591 else if (val_name == wxT("floath"))
1592 pane.floating_size.y = wxAtoi(value.c_str());
1593 else {
1594 wxFAIL_MSG(wxT("Bad Perspective String"));
1595 }
1596 }
1597
1598 // replace escaped characters so we can
1599 // split up the string easily
1600 pane.name.Replace(wxT("\a"), wxT("|"));
1601 pane.name.Replace(wxT("\b"), wxT(";"));
1602 pane.caption.Replace(wxT("\a"), wxT("|"));
1603 pane.caption.Replace(wxT("\b"), wxT(";"));
1604 pane_part.Replace(wxT("\a"), wxT("|"));
1605 pane_part.Replace(wxT("\b"), wxT(";"));
1606
1607 return;
1608 }
1609
1610
1611 // SavePerspective() saves all pane information as a single string.
1612 // This string may later be fed into LoadPerspective() to restore
1613 // all pane settings. This save and load mechanism allows an
1614 // exact pane configuration to be saved and restored at a later time
1615
1616 wxString wxAuiManager::SavePerspective()
1617 {
1618 wxString result;
1619 result.Alloc(500);
1620 result = wxT("layout2|");
1621
1622 int pane_i, pane_count = m_panes.GetCount();
1623 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1624 {
1625 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1626 result += SavePaneInfo(pane)+wxT("|");
1627 }
1628
1629 int dock_i, dock_count = m_docks.GetCount();
1630 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1631 {
1632 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1633
1634 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1635 dock.dock_direction, dock.dock_layer,
1636 dock.dock_row, dock.size);
1637 }
1638
1639 return result;
1640 }
1641
1642 // LoadPerspective() loads a layout which was saved with SavePerspective()
1643 // If the "update" flag parameter is true, the GUI will immediately be updated
1644
1645 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1646 {
1647 wxString input = layout;
1648 wxString part;
1649
1650 // check layout string version
1651 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1652 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1653 part = input.BeforeFirst(wxT('|'));
1654 input = input.AfterFirst(wxT('|'));
1655 part.Trim(true);
1656 part.Trim(false);
1657 if (part != wxT("layout2"))
1658 return false;
1659
1660 // mark all panes currently managed as docked and hidden
1661 int pane_i, pane_count = m_panes.GetCount();
1662 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1663 m_panes.Item(pane_i).Dock().Hide();
1664
1665 // clear out the dock array; this will be reconstructed
1666 m_docks.Clear();
1667
1668 // replace escaped characters so we can
1669 // split up the string easily
1670 input.Replace(wxT("\\|"), wxT("\a"));
1671 input.Replace(wxT("\\;"), wxT("\b"));
1672
1673 while (1)
1674 {
1675 wxAuiPaneInfo pane;
1676
1677 wxString pane_part = input.BeforeFirst(wxT('|'));
1678 input = input.AfterFirst(wxT('|'));
1679 pane_part.Trim(true);
1680
1681 // if the string is empty, we're done parsing
1682 if (pane_part.empty())
1683 break;
1684
1685 if (pane_part.Left(9) == wxT("dock_size"))
1686 {
1687 wxString val_name = pane_part.BeforeFirst(wxT('='));
1688 wxString value = pane_part.AfterFirst(wxT('='));
1689
1690 long dir, layer, row, size;
1691 wxString piece = val_name.AfterFirst(wxT('('));
1692 piece = piece.BeforeLast(wxT(')'));
1693 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1694 piece = piece.AfterFirst(wxT(','));
1695 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1696 piece.AfterFirst(wxT(',')).ToLong(&row);
1697 value.ToLong(&size);
1698
1699 wxAuiDockInfo dock;
1700 dock.dock_direction = dir;
1701 dock.dock_layer = layer;
1702 dock.dock_row = row;
1703 dock.size = size;
1704 m_docks.Add(dock);
1705 continue;
1706 }
1707
1708 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1709 // name so it can be called by external callers
1710 pane_part.Replace(wxT("\a"), wxT("|"));
1711 pane_part.Replace(wxT("\b"), wxT(";"));
1712
1713 LoadPaneInfo(pane_part, pane);
1714
1715 wxAuiPaneInfo& p = GetPane(pane.name);
1716 if (!p.IsOk())
1717 {
1718 // the pane window couldn't be found
1719 // in the existing layout -- skip it
1720 continue;
1721 }
1722
1723 p.SafeSet(pane);
1724 }
1725
1726 if (update)
1727 Update();
1728
1729 return true;
1730 }
1731
1732 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1733 wxArrayInt& positions,
1734 wxArrayInt& sizes)
1735 {
1736 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1737 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1738 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1739
1740 positions.Empty();
1741 sizes.Empty();
1742
1743 int offset, action_pane = -1;
1744 int pane_i, pane_count = dock.panes.GetCount();
1745
1746 // find the pane marked as our action pane
1747 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1748 {
1749 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1750
1751 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
1752 {
1753 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1754 action_pane = pane_i;
1755 }
1756 }
1757
1758 // set up each panes default position, and
1759 // determine the size (width or height, depending
1760 // on the dock's orientation) of each pane
1761 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1762 {
1763 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1764 positions.Add(pane.dock_pos);
1765 int size = 0;
1766
1767 if (pane.HasBorder())
1768 size += (pane_border_size*2);
1769
1770 if (dock.IsHorizontal())
1771 {
1772 if (pane.HasGripper() && !pane.HasGripperTop())
1773 size += gripper_size;
1774 size += pane.best_size.x;
1775 }
1776 else
1777 {
1778 if (pane.HasGripper() && pane.HasGripperTop())
1779 size += gripper_size;
1780
1781 if (pane.HasCaption())
1782 size += caption_size;
1783 size += pane.best_size.y;
1784 }
1785
1786 sizes.Add(size);
1787 }
1788
1789 // if there is no action pane, just return the default
1790 // positions (as specified in pane.pane_pos)
1791 if (action_pane == -1)
1792 return;
1793
1794 offset = 0;
1795 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1796 {
1797 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1798
1799 if (amount >= 0)
1800 offset += amount;
1801 else
1802 positions[pane_i] -= -amount;
1803
1804 offset += sizes[pane_i];
1805 }
1806
1807 // if the dock mode is fixed, make sure none of the panes
1808 // overlap; we will bump panes that overlap
1809 offset = 0;
1810 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1811 {
1812 int amount = positions[pane_i] - offset;
1813 if (amount >= 0)
1814 offset += amount;
1815 else
1816 positions[pane_i] += -amount;
1817
1818 offset += sizes[pane_i];
1819 }
1820 }
1821
1822
1823 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1824 wxAuiDockInfo& dock,
1825 wxAuiPaneInfo& pane,
1826 wxAuiDockUIPartArray& uiparts,
1827 bool spacer_only)
1828 {
1829 wxAuiDockUIPart part;
1830 wxSizerItem* sizer_item;
1831
1832 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1833 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1834 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1835 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1836
1837 // find out the orientation of the item (orientation for panes
1838 // is the same as the dock's orientation)
1839 int orientation;
1840 if (dock.IsHorizontal())
1841 orientation = wxHORIZONTAL;
1842 else
1843 orientation = wxVERTICAL;
1844
1845 // this variable will store the proportion
1846 // value that the pane will receive
1847 int pane_proportion = pane.dock_proportion;
1848
1849 wxAuiProportionalBoxSizer* horz_pane_sizer = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
1850 wxAuiProportionalBoxSizer* vert_pane_sizer = new wxAuiProportionalBoxSizer(wxVERTICAL);
1851
1852 if (pane.HasGripper())
1853 {
1854 if (pane.HasGripperTop())
1855 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1856 else
1857 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1858
1859 part.type = wxAuiDockUIPart::typeGripper;
1860 part.dock = &dock;
1861 part.pane = &pane;
1862 part.button = NULL;
1863 part.orientation = orientation;
1864 part.cont_sizer = horz_pane_sizer;
1865 part.sizer_item = sizer_item;
1866 uiparts.Add(part);
1867 }
1868
1869 if (pane.HasCaption())
1870 {
1871 // create the caption sizer
1872 wxAuiProportionalBoxSizer* caption_sizer = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
1873
1874 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1875
1876 part.type = wxAuiDockUIPart::typeCaption;
1877 part.dock = &dock;
1878 part.pane = &pane;
1879 part.button = NULL;
1880 part.orientation = orientation;
1881 part.cont_sizer = vert_pane_sizer;
1882 part.sizer_item = sizer_item;
1883 int caption_part_idx = uiparts.GetCount();
1884 uiparts.Add(part);
1885
1886 // add pane buttons to the caption
1887 int i, button_count;
1888 for (i = 0, button_count = pane.buttons.GetCount();
1889 i < button_count; ++i)
1890 {
1891 wxAuiPaneButton& button = pane.buttons.Item(i);
1892
1893 sizer_item = caption_sizer->Add(pane_button_size,
1894 caption_size,
1895 0, wxEXPAND);
1896
1897 part.type = wxAuiDockUIPart::typePaneButton;
1898 part.dock = &dock;
1899 part.pane = &pane;
1900 part.button = &button;
1901 part.orientation = orientation;
1902 part.cont_sizer = caption_sizer;
1903 part.sizer_item = sizer_item;
1904 uiparts.Add(part);
1905 }
1906
1907 // if we have buttons, add a little space to the right
1908 // of them to ease visual crowding
1909 if (button_count >= 1)
1910 {
1911 caption_sizer->Add(3,1);
1912 }
1913
1914 // add the caption sizer
1915 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1916
1917 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1918 }
1919
1920 // add the pane window itself
1921 if (spacer_only)
1922 {
1923 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1924 }
1925 else
1926 {
1927 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1928 // Don't do this because it breaks the pane size in floating windows
1929 // BIW: Right now commenting this out is causing problems with
1930 // an mdi client window as the center pane.
1931 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1932 }
1933
1934 part.type = wxAuiDockUIPart::typePane;
1935 part.dock = &dock;
1936 part.pane = &pane;
1937 part.button = NULL;
1938 part.orientation = orientation;
1939 part.cont_sizer = vert_pane_sizer;
1940 part.sizer_item = sizer_item;
1941 uiparts.Add(part);
1942
1943
1944 // determine if the pane should have a minimum size; if the pane is
1945 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1946 // if the pane.min_size is set, we must use that value as well
1947
1948 wxSize min_size = pane.min_size;
1949 if (pane.IsFixed())
1950 {
1951 if (min_size == wxDefaultSize)
1952 {
1953 min_size = pane.best_size;
1954 pane_proportion = 0;
1955 }
1956 }
1957
1958 if (min_size != wxDefaultSize)
1959 {
1960 vert_pane_sizer->SetItemMinSize(
1961 vert_pane_sizer->GetChildren().GetCount()-1,
1962 min_size.x, min_size.y);
1963 }
1964
1965
1966 // add the verticle sizer (caption, pane window) to the
1967 // horizontal sizer (gripper, verticle sizer)
1968 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1969
1970 // finally, add the pane sizer to the dock sizer
1971
1972 if (pane.HasBorder())
1973 {
1974 // allowing space for the pane's border
1975 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1976 wxEXPAND | wxALL, pane_border_size);
1977
1978 part.type = wxAuiDockUIPart::typePaneBorder;
1979 part.dock = &dock;
1980 part.pane = &pane;
1981 part.button = NULL;
1982 part.orientation = orientation;
1983 part.cont_sizer = cont;
1984 part.sizer_item = sizer_item;
1985 uiparts.Add(part);
1986 }
1987 else
1988 {
1989 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1990 }
1991 }
1992
1993 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1994 wxAuiDockInfo& dock,
1995 wxAuiDockUIPartArray& uiparts,
1996 bool spacer_only)
1997 {
1998 wxSizerItem* sizer_item;
1999 wxAuiDockUIPart part;
2000
2001 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
2002 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
2003
2004 // resizable bottom and right docks have a sash before them
2005 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
2006 dock.dock_direction == wxAUI_DOCK_RIGHT))
2007 {
2008 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
2009
2010 part.type = wxAuiDockUIPart::typeDockSizer;
2011 part.orientation = orientation;
2012 part.dock = &dock;
2013 part.pane = NULL;
2014 part.button = NULL;
2015 part.cont_sizer = cont;
2016 part.sizer_item = sizer_item;
2017 uiparts.Add(part);
2018 }
2019
2020 // create the sizer for the dock
2021 wxSizer* dock_sizer = new wxAuiProportionalBoxSizer(orientation);
2022
2023 // add each pane to the dock
2024 bool has_maximized_pane = false;
2025 int pane_i, pane_count = dock.panes.GetCount();
2026
2027 if (dock.fixed)
2028 {
2029 wxArrayInt pane_positions, pane_sizes;
2030
2031 // figure out the real pane positions we will
2032 // use, without modifying the each pane's pane_pos member
2033 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2034
2035 int offset = 0;
2036 for (pane_i = 0; pane_i < pane_count; ++pane_i)
2037 {
2038 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
2039 int pane_pos = pane_positions.Item(pane_i);
2040
2041 if (pane.IsMaximized())
2042 has_maximized_pane = true;
2043
2044
2045 int amount = pane_pos - offset;
2046 if (amount > 0)
2047 {
2048 if (dock.IsVertical())
2049 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
2050 else
2051 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
2052
2053 part.type = wxAuiDockUIPart::typeBackground;
2054 part.dock = &dock;
2055 part.pane = NULL;
2056 part.button = NULL;
2057 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
2058 part.cont_sizer = dock_sizer;
2059 part.sizer_item = sizer_item;
2060 uiparts.Add(part);
2061
2062 offset += amount;
2063 }
2064
2065 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
2066
2067 offset += pane_sizes.Item(pane_i);
2068 }
2069
2070 // at the end add a very small stretchable background area
2071 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
2072
2073 part.type = wxAuiDockUIPart::typeBackground;
2074 part.dock = &dock;
2075 part.pane = NULL;
2076 part.button = NULL;
2077 part.orientation = orientation;
2078 part.cont_sizer = dock_sizer;
2079 part.sizer_item = sizer_item;
2080 uiparts.Add(part);
2081 }
2082 else
2083 {
2084 for (pane_i = 0; pane_i < pane_count; ++pane_i)
2085 {
2086 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
2087
2088 if (pane.IsMaximized())
2089 has_maximized_pane = true;
2090
2091 // if this is not the first pane being added,
2092 // we need to add a pane sizer
2093 if (!m_has_maximized && pane_i > 0)
2094 {
2095 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
2096
2097 part.type = wxAuiDockUIPart::typePaneSizer;
2098 part.dock = &dock;
2099 part.pane = dock.panes.Item(pane_i-1);
2100 part.button = NULL;
2101 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
2102 part.cont_sizer = dock_sizer;
2103 part.sizer_item = sizer_item;
2104 uiparts.Add(part);
2105 }
2106
2107 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
2108 }
2109 }
2110
2111 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
2112 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
2113 else
2114 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
2115
2116 part.type = wxAuiDockUIPart::typeDock;
2117 part.dock = &dock;
2118 part.pane = NULL;
2119 part.button = NULL;
2120 part.orientation = orientation;
2121 part.cont_sizer = cont;
2122 part.sizer_item = sizer_item;
2123 uiparts.Add(part);
2124
2125 if (dock.IsHorizontal())
2126 cont->SetItemMinSize(dock_sizer, 0, dock.size);
2127 else
2128 cont->SetItemMinSize(dock_sizer, dock.size, 0);
2129
2130 // top and left docks have a sash after them
2131 if (!m_has_maximized &&
2132 !dock.fixed &&
2133 (dock.dock_direction == wxAUI_DOCK_TOP ||
2134 dock.dock_direction == wxAUI_DOCK_LEFT))
2135 {
2136 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
2137
2138 part.type = wxAuiDockUIPart::typeDockSizer;
2139 part.dock = &dock;
2140 part.pane = NULL;
2141 part.button = NULL;
2142 part.orientation = orientation;
2143 part.cont_sizer = cont;
2144 part.sizer_item = sizer_item;
2145 uiparts.Add(part);
2146 }
2147 }
2148
2149 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
2150 wxAuiDockInfoArray& docks,
2151 wxAuiDockUIPartArray& uiparts,
2152 bool spacer_only)
2153 {
2154 wxAuiProportionalBoxSizer* container = new wxAuiProportionalBoxSizer(wxVERTICAL);
2155
2156 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
2157 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
2158 wxSize cli_size = m_frame->GetClientSize();
2159 int i, dock_count, pane_count;
2160
2161
2162 // empty all docks out
2163 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2164 {
2165 wxAuiDockInfo& dock = docks.Item(i);
2166
2167 // empty out all panes, as they will be readded below
2168 dock.panes.Empty();
2169
2170 if (dock.fixed)
2171 {
2172 // always reset fixed docks' sizes, because
2173 // the contained windows may have been resized
2174 dock.size = 0;
2175 }
2176 }
2177
2178
2179 // iterate through all known panes, filing each
2180 // of them into the appropriate dock. If the
2181 // pane does not exist in the dock, add it
2182 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2183 {
2184 wxAuiPaneInfo& p = panes.Item(i);
2185
2186 // find any docks with the same dock direction, dock layer, and
2187 // dock row as the pane we are working on
2188 wxAuiDockInfo* dock;
2189 wxAuiDockInfoPtrArray arr;
2190 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
2191
2192 if (arr.GetCount() > 0)
2193 {
2194 // found the right dock
2195 dock = arr.Item(0);
2196 }
2197 else
2198 {
2199 // dock was not found, so we need to create a new one
2200 wxAuiDockInfo d;
2201 d.dock_direction = p.dock_direction;
2202 d.dock_layer = p.dock_layer;
2203 d.dock_row = p.dock_row;
2204 docks.Add(d);
2205 dock = &docks.Last();
2206 }
2207
2208
2209 if (p.IsDocked() && p.IsShown())
2210 {
2211 // remove the pane from any existing docks except this one
2212 RemovePaneFromDocks(docks, p, dock);
2213
2214 // pane needs to be added to the dock,
2215 // if it doesn't already exist
2216 if (!FindPaneInDock(*dock, p.window))
2217 dock->panes.Add(&p);
2218 }
2219 else
2220 {
2221 // remove the pane from any existing docks
2222 RemovePaneFromDocks(docks, p);
2223 }
2224
2225 }
2226
2227 // remove any empty docks
2228 for (i = docks.GetCount()-1; i >= 0; --i)
2229 {
2230 if (docks.Item(i).panes.GetCount() == 0)
2231 docks.RemoveAt(i);
2232 }
2233
2234 // configure the docks further
2235 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2236 {
2237 wxAuiDockInfo& dock = docks.Item(i);
2238 int j, dock_pane_count = dock.panes.GetCount();
2239
2240 // sort the dock pane array by the pane's
2241 // dock position (dock_pos), in ascending order
2242 dock.panes.Sort(PaneSortFunc);
2243
2244 // for newly created docks, set up their initial size
2245 if (dock.size == 0)
2246 {
2247 int size = 0;
2248
2249 for (j = 0; j < dock_pane_count; ++j)
2250 {
2251 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2252 wxSize pane_size = pane.best_size;
2253 if (pane_size == wxDefaultSize)
2254 pane_size = pane.min_size;
2255 if (pane_size == wxDefaultSize)
2256 pane_size = pane.window->GetSize();
2257
2258 if (dock.IsHorizontal())
2259 size = wxMax(pane_size.y, size);
2260 else
2261 size = wxMax(pane_size.x, size);
2262 }
2263
2264 // add space for the border (two times), but only
2265 // if at least one pane inside the dock has a pane border
2266 for (j = 0; j < dock_pane_count; ++j)
2267 {
2268 if (dock.panes.Item(j)->HasBorder())
2269 {
2270 size += (pane_border_size*2);
2271 break;
2272 }
2273 }
2274
2275 // if pane is on the top or bottom, add the caption height,
2276 // but only if at least one pane inside the dock has a caption
2277 if (dock.IsHorizontal())
2278 {
2279 for (j = 0; j < dock_pane_count; ++j)
2280 {
2281 if (dock.panes.Item(j)->HasCaption())
2282 {
2283 size += caption_size;
2284 break;
2285 }
2286 }
2287 }
2288
2289
2290 // new dock's size may not be more than the dock constraint
2291 // parameter specifies. See SetDockSizeConstraint()
2292
2293 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2294 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
2295
2296 if (dock.IsHorizontal())
2297 size = wxMin(size, max_dock_y_size);
2298 else
2299 size = wxMin(size, max_dock_x_size);
2300
2301 // absolute minimum size for a dock is 10 pixels
2302 if (size < 10)
2303 size = 10;
2304
2305 dock.size = size;
2306 }
2307
2308
2309 // determine the dock's minimum size
2310 bool plus_border = false;
2311 bool plus_caption = false;
2312 int dock_min_size = 0;
2313 for (j = 0; j < dock_pane_count; ++j)
2314 {
2315 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2316 if (pane.min_size != wxDefaultSize)
2317 {
2318 if (pane.HasBorder())
2319 plus_border = true;
2320 if (pane.HasCaption())
2321 plus_caption = true;
2322 if (dock.IsHorizontal())
2323 {
2324 if (pane.min_size.y > dock_min_size)
2325 dock_min_size = pane.min_size.y;
2326 }
2327 else
2328 {
2329 if (pane.min_size.x > dock_min_size)
2330 dock_min_size = pane.min_size.x;
2331 }
2332 }
2333 }
2334
2335 if (plus_border)
2336 dock_min_size += (pane_border_size*2);
2337 if (plus_caption && dock.IsHorizontal())
2338 dock_min_size += (caption_size);
2339
2340 dock.min_size = dock_min_size;
2341
2342
2343 // if the pane's current size is less than it's
2344 // minimum, increase the dock's size to it's minimum
2345 if (dock.size < dock.min_size)
2346 dock.size = dock.min_size;
2347
2348
2349 // determine the dock's mode (fixed or proportional);
2350 // determine whether the dock has only toolbars
2351 bool action_pane_marked = false;
2352 dock.fixed = true;
2353 dock.toolbar = true;
2354 for (j = 0; j < dock_pane_count; ++j)
2355 {
2356 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2357 if (!pane.IsFixed())
2358 dock.fixed = false;
2359 if (!pane.IsToolbar())
2360 dock.toolbar = false;
2361 if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
2362 dock.fixed = true;
2363 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
2364 action_pane_marked = true;
2365 }
2366
2367
2368 // if the dock mode is proportional and not fixed-pixel,
2369 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2370 // e.g. remove gaps like 1, 2, 30, 500
2371 if (!dock.fixed)
2372 {
2373 for (j = 0; j < dock_pane_count; ++j)
2374 {
2375 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2376 pane.dock_pos = j;
2377 }
2378 }
2379
2380 // if the dock mode is fixed, and none of the panes
2381 // are being moved right now, make sure the panes
2382 // do not overlap each other. If they do, we will
2383 // adjust the positions of the panes
2384 if (dock.fixed && !action_pane_marked)
2385 {
2386 wxArrayInt pane_positions, pane_sizes;
2387 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2388
2389 int offset = 0;
2390 for (j = 0; j < dock_pane_count; ++j)
2391 {
2392 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2393 pane.dock_pos = pane_positions[j];
2394
2395 int amount = pane.dock_pos - offset;
2396 if (amount >= 0)
2397 offset += amount;
2398 else
2399 pane.dock_pos += -amount;
2400
2401 offset += pane_sizes[j];
2402 }
2403 }
2404 }
2405
2406 // discover the maximum dock layer
2407 int max_layer = 0;
2408 for (i = 0; i < dock_count; ++i)
2409 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2410
2411
2412 // clear out uiparts
2413 uiparts.Empty();
2414
2415 // create a bunch of box sizers,
2416 // from the innermost level outwards.
2417 wxSizer* cont = NULL;
2418 wxSizer* middle = NULL;
2419 int layer = 0;
2420 int row, row_count;
2421
2422 for (layer = 0; layer <= max_layer; ++layer)
2423 {
2424 wxAuiDockInfoPtrArray arr;
2425
2426 // find any docks in this layer
2427 FindDocks(docks, -1, layer, -1, arr);
2428
2429 // if there aren't any, skip to the next layer
2430 if (arr.IsEmpty())
2431 continue;
2432
2433 wxSizer* old_cont = cont;
2434
2435 // create a container which will hold this layer's
2436 // docks (top, bottom, left, right)
2437 cont = new wxAuiProportionalBoxSizer(wxVERTICAL);
2438
2439
2440 // find any top docks in this layer
2441 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2442 if (!arr.IsEmpty())
2443 {
2444 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2445 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2446 }
2447
2448
2449 // fill out the middle layer (which consists
2450 // of left docks, content area and right docks)
2451
2452 middle = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
2453
2454 // find any left docks in this layer
2455 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2456 if (!arr.IsEmpty())
2457 {
2458 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2459 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2460 }
2461
2462 // add content dock (or previous layer's sizer
2463 // to the middle
2464 if (!old_cont)
2465 {
2466 // find any center docks
2467 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2468 if (!arr.IsEmpty())
2469 {
2470 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2471 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2472 }
2473 else if (!m_has_maximized)
2474 {
2475 // there are no center docks, add a background area
2476 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2477 wxAuiDockUIPart part;
2478 part.type = wxAuiDockUIPart::typeBackground;
2479 part.pane = NULL;
2480 part.dock = NULL;
2481 part.button = NULL;
2482 part.cont_sizer = middle;
2483 part.sizer_item = sizer_item;
2484 uiparts.Add(part);
2485 }
2486 }
2487 else
2488 {
2489 middle->Add(old_cont, 1, wxEXPAND);
2490 }
2491
2492 // find any right docks in this layer
2493 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2494 if (!arr.IsEmpty())
2495 {
2496 for (row = arr.GetCount()-1; row >= 0; --row)
2497 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2498 }
2499
2500 if (middle->GetChildren().GetCount() > 0)
2501 cont->Add(middle, 1, wxEXPAND);
2502 else
2503 delete middle;
2504
2505
2506
2507 // find any bottom docks in this layer
2508 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2509 if (!arr.IsEmpty())
2510 {
2511 for (row = arr.GetCount()-1; row >= 0; --row)
2512 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2513 }
2514
2515 }
2516
2517 if (!cont)
2518 {
2519 // no sizer available, because there are no docks,
2520 // therefore we will create a simple background area
2521 cont = new wxAuiProportionalBoxSizer(wxVERTICAL);
2522 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2523 wxAuiDockUIPart part;
2524 part.type = wxAuiDockUIPart::typeBackground;
2525 part.pane = NULL;
2526 part.dock = NULL;
2527 part.button = NULL;
2528 part.cont_sizer = middle;
2529 part.sizer_item = sizer_item;
2530 uiparts.Add(part);
2531 }
2532
2533 container->Add(cont, 1, wxEXPAND);
2534 return container;
2535 }
2536
2537
2538 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2539 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2540 // not be larger than half of the window's size
2541
2542 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2543 {
2544 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2545 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2546 }
2547
2548 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2549 {
2550 if (width_pct)
2551 *width_pct = m_dock_constraint_x;
2552
2553 if (height_pct)
2554 *height_pct = m_dock_constraint_y;
2555 }
2556
2557
2558
2559 // Update() updates the layout. Whenever changes are made to
2560 // one or more panes, this function should be called. It is the
2561 // external entry point for running the layout engine.
2562
2563 void wxAuiManager::Update()
2564 {
2565 m_hover_button = NULL;
2566 m_action_part = NULL;
2567
2568 wxSizer* sizer;
2569 int i, pane_count = m_panes.GetCount();
2570
2571
2572 // destroy floating panes which have been
2573 // redocked or are becoming non-floating
2574 for (i = 0; i < pane_count; ++i)
2575 {
2576 wxAuiPaneInfo& p = m_panes.Item(i);
2577
2578 if (!p.IsFloating() && p.frame)
2579 {
2580 // because the pane is no longer in a floating, we need to
2581 // reparent it to m_frame and destroy the floating frame
2582
2583 // reduce flicker
2584 p.window->SetSize(1,1);
2585
2586
2587 // the following block is a workaround for bug #1531361
2588 // (see wxWidgets sourceforge page). On wxGTK (only), when
2589 // a frame is shown/hidden, a move event unfortunately
2590 // also gets fired. Because we may be dragging around
2591 // a pane, we need to cancel that action here to prevent
2592 // a spurious crash.
2593 if (m_action_window == p.frame)
2594 {
2595 if (wxWindow::GetCapture() == m_frame)
2596 m_frame->ReleaseMouse();
2597 m_action = actionNone;
2598 m_action_window = NULL;
2599 }
2600
2601 // hide the frame
2602 if (p.frame->IsShown())
2603 p.frame->Show(false);
2604
2605 // reparent to m_frame and destroy the pane
2606 if (m_action_window == p.frame)
2607 {
2608 m_action_window = NULL;
2609 }
2610
2611 p.window->Reparent(m_frame);
2612 p.frame->SetSizer(NULL);
2613 p.frame->Destroy();
2614 p.frame = NULL;
2615 }
2616 }
2617
2618
2619 // delete old sizer first
2620 m_frame->SetSizer(NULL);
2621
2622 // create a layout for all of the panes
2623 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2624
2625 // hide or show panes as necessary,
2626 // and float panes as necessary
2627 for (i = 0; i < pane_count; ++i)
2628 {
2629 wxAuiPaneInfo& p = m_panes.Item(i);
2630
2631 if (p.IsFloating())
2632 {
2633 if (p.frame == NULL)
2634 {
2635 // we need to create a frame for this
2636 // pane, which has recently been floated
2637 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2638
2639 // on MSW and Mac, if the owner desires transparent dragging, and
2640 // the dragging is happening right now, then the floating
2641 // window should have this style by default
2642 if (m_action == actionDragFloatingPane &&
2643 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2644 frame->SetTransparent(150);
2645
2646 frame->SetPaneWindow(p);
2647 p.frame = frame;
2648
2649 if (p.IsShown() && !frame->IsShown())
2650 frame->Show();
2651 }
2652 else
2653 {
2654 // frame already exists, make sure it's position
2655 // and size reflect the information in wxAuiPaneInfo
2656 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
2657 {
2658 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2659 p.floating_size.x, p.floating_size.y,
2660 wxSIZE_USE_EXISTING);
2661 /*
2662 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2663 wxDefaultCoord, wxDefaultCoord,
2664 wxSIZE_USE_EXISTING);
2665 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2666 */
2667 }
2668
2669 if (p.frame->IsShown() != p.IsShown())
2670 p.frame->Show(p.IsShown());
2671 }
2672 }
2673 else
2674 {
2675 if (p.window->IsShown() != p.IsShown())
2676 p.window->Show(p.IsShown());
2677 }
2678
2679 // if "active panes" are no longer allowed, clear
2680 // any optionActive values from the pane states
2681 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2682 {
2683 p.state &= ~wxAuiPaneInfo::optionActive;
2684 }
2685 }
2686
2687
2688 // keep track of the old window rectangles so we can
2689 // refresh those windows whose rect has changed
2690 wxAuiRectArray old_pane_rects;
2691 for (i = 0; i < pane_count; ++i)
2692 {
2693 wxRect r;
2694 wxAuiPaneInfo& p = m_panes.Item(i);
2695
2696 if (p.window && p.IsShown() && p.IsDocked())
2697 r = p.rect;
2698
2699 old_pane_rects.Add(r);
2700 }
2701
2702
2703
2704
2705 // apply the new sizer
2706 m_frame->SetSizer(sizer);
2707 m_frame->SetAutoLayout(false);
2708 DoFrameLayout();
2709
2710
2711
2712 // now that the frame layout is done, we need to check
2713 // the new pane rectangles against the old rectangles that
2714 // we saved a few lines above here. If the rectangles have
2715 // changed, the corresponding panes must also be updated
2716 for (i = 0; i < pane_count; ++i)
2717 {
2718 wxAuiPaneInfo& p = m_panes.Item(i);
2719 if (p.window && p.window->IsShown() && p.IsDocked())
2720 {
2721 if (p.rect != old_pane_rects[i])
2722 {
2723 p.window->Refresh();
2724 p.window->Update();
2725 }
2726 }
2727 }
2728
2729
2730 Repaint();
2731
2732 // set frame's minimum size
2733
2734 /*
2735 // N.B. More work needs to be done on frame minimum sizes;
2736 // this is some intresting code that imposes the minimum size,
2737 // but we may want to include a more flexible mechanism or
2738 // options for multiple minimum-size modes, e.g. strict or lax
2739 wxSize min_size = sizer->GetMinSize();
2740 wxSize frame_size = m_frame->GetSize();
2741 wxSize client_size = m_frame->GetClientSize();
2742
2743 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2744 min_size.y+frame_size.y-client_size.y );
2745
2746 m_frame->SetMinSize(minframe_size);
2747
2748 if (frame_size.x < minframe_size.x ||
2749 frame_size.y < minframe_size.y)
2750 sizer->Fit(m_frame);
2751 */
2752 }
2753
2754
2755 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2756 // on the frame's main sizer, then measures all the various UI items
2757 // and updates their internal rectangles. This should always be called
2758 // instead of calling m_frame->Layout() directly
2759
2760 void wxAuiManager::DoFrameLayout()
2761 {
2762 m_frame->Layout();
2763
2764 int i, part_count;
2765 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2766 {
2767 wxAuiDockUIPart& part = m_uiparts.Item(i);
2768
2769 // get the rectangle of the UI part
2770 // originally, this code looked like this:
2771 // part.rect = wxRect(part.sizer_item->GetPosition(),
2772 // part.sizer_item->GetSize());
2773 // this worked quite well, with one exception: the mdi
2774 // client window had a "deferred" size variable
2775 // that returned the wrong size. It looks like
2776 // a bug in wx, because the former size of the window
2777 // was being returned. So, we will retrieve the part's
2778 // rectangle via other means
2779
2780
2781 part.rect = part.sizer_item->GetRect();
2782 int flag = part.sizer_item->GetFlag();
2783 int border = part.sizer_item->GetBorder();
2784 if (flag & wxTOP)
2785 {
2786 part.rect.y -= border;
2787 part.rect.height += border;
2788 }
2789 if (flag & wxLEFT)
2790 {
2791 part.rect.x -= border;
2792 part.rect.width += border;
2793 }
2794 if (flag & wxBOTTOM)
2795 part.rect.height += border;
2796 if (flag & wxRIGHT)
2797 part.rect.width += border;
2798
2799
2800 if (part.type == wxAuiDockUIPart::typeDock)
2801 part.dock->rect = part.rect;
2802 if (part.type == wxAuiDockUIPart::typePane)
2803 part.pane->rect = part.rect;
2804 }
2805 }
2806
2807 // GetPanePart() looks up the pane the pane border UI part (or the regular
2808 // pane part if there is no border). This allows the caller to get the exact
2809 // rectangle of the pane in question, including decorations like
2810 // caption and border (if any).
2811
2812 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2813 {
2814 int i, part_count;
2815 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2816 {
2817 wxAuiDockUIPart& part = m_uiparts.Item(i);
2818 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2819 part.pane && part.pane->window == wnd)
2820 return &part;
2821 }
2822 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2823 {
2824 wxAuiDockUIPart& part = m_uiparts.Item(i);
2825 if (part.type == wxAuiDockUIPart::typePane &&
2826 part.pane && part.pane->window == wnd)
2827 return &part;
2828 }
2829 return NULL;
2830 }
2831
2832
2833
2834 // GetDockPixelOffset() is an internal function which returns
2835 // a dock's offset in pixels from the left side of the window
2836 // (for horizontal docks) or from the top of the window (for
2837 // vertical docks). This value is necessary for calculating
2838 // fixel-pane/toolbar offsets when they are dragged.
2839
2840 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2841 {
2842 // the only way to accurately calculate the dock's
2843 // offset is to actually run a theoretical layout
2844
2845 int i, part_count, dock_count;
2846 wxAuiDockInfoArray docks;
2847 wxAuiPaneInfoArray panes;
2848 wxAuiDockUIPartArray uiparts;
2849 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2850 panes.Add(test);
2851
2852 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2853 wxSize client_size = m_frame->GetClientSize();
2854 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2855 sizer->Layout();
2856
2857 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2858 {
2859 wxAuiDockUIPart& part = uiparts.Item(i);
2860 part.rect = wxRect(part.sizer_item->GetPosition(),
2861 part.sizer_item->GetSize());
2862 if (part.type == wxAuiDockUIPart::typeDock)
2863 part.dock->rect = part.rect;
2864 }
2865
2866 delete sizer;
2867
2868 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2869 {
2870 wxAuiDockInfo& dock = docks.Item(i);
2871 if (test.dock_direction == dock.dock_direction &&
2872 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2873 {
2874 if (dock.IsVertical())
2875 return dock.rect.y;
2876 else
2877 return dock.rect.x;
2878 }
2879 }
2880
2881 return 0;
2882 }
2883
2884
2885
2886 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2887 // if a dock operation is allowed, the new dock position is copied into
2888 // the target info. If the operation was allowed, the function returns true.
2889
2890 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2891 const wxAuiPaneInfo& new_pos)
2892 {
2893 bool allowed = false;
2894 switch (new_pos.dock_direction)
2895 {
2896 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2897 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2898 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2899 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2900 }
2901
2902 if (allowed)
2903 target = new_pos;
2904
2905 return allowed;
2906 }
2907
2908
2909 // DoDrop() is an important function. It basically takes a mouse position,
2910 // and determines where the pane's new position would be. If the pane is to be
2911 // dropped, it performs the drop operation using the specified dock and pane
2912 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2913 // scenario can be performed, giving precise coordinates for drop hints.
2914 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2915 // as parameters, the changes will be made to the main state arrays
2916
2917 const int auiInsertRowPixels = 10;
2918 const int auiNewRowPixels = 40;
2919 const int auiLayerInsertPixels = 40;
2920 const int auiLayerInsertOffset = 5;
2921
2922 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2923 wxAuiPaneInfoArray& panes,
2924 wxAuiPaneInfo& target,
2925 const wxPoint& pt,
2926 const wxPoint& offset)
2927 {
2928 wxSize cli_size = m_frame->GetClientSize();
2929
2930 wxAuiPaneInfo drop = target;
2931
2932
2933 // The result should always be shown
2934 drop.Show();
2935
2936
2937 // Check to see if the pane has been dragged outside of the window
2938 // (or near to the outside of the window), if so, dock it along the edge
2939
2940
2941 int layer_insert_offset = auiLayerInsertOffset;
2942 if (drop.IsToolbar())
2943 layer_insert_offset = 0;
2944
2945
2946 if (pt.x < layer_insert_offset &&
2947 pt.x > layer_insert_offset-auiLayerInsertPixels)
2948 {
2949 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2950 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2951 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2952
2953 if (drop.IsToolbar())
2954 new_layer = auiToolBarLayer;
2955
2956 drop.Dock().Left().
2957 Layer(new_layer).
2958 Row(0).
2959 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2960 return ProcessDockResult(target, drop);
2961 }
2962 else if (pt.y < layer_insert_offset &&
2963 pt.y > layer_insert_offset-auiLayerInsertPixels)
2964 {
2965 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2966 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2967 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2968
2969 if (drop.IsToolbar())
2970 new_layer = auiToolBarLayer;
2971
2972 drop.Dock().Top().
2973 Layer(new_layer).
2974 Row(0).
2975 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2976 return ProcessDockResult(target, drop);
2977 }
2978 else if (pt.x >= cli_size.x - layer_insert_offset &&
2979 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2980 {
2981 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2982 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2983 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2984
2985 if (drop.IsToolbar())
2986 new_layer = auiToolBarLayer;
2987
2988 drop.Dock().Right().
2989 Layer(new_layer).
2990 Row(0).
2991 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2992 return ProcessDockResult(target, drop);
2993 }
2994 else if (pt.y >= cli_size.y - layer_insert_offset &&
2995 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2996 {
2997 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2998 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2999 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
3000
3001 if (drop.IsToolbar())
3002 new_layer = auiToolBarLayer;
3003
3004 drop.Dock().Bottom().
3005 Layer(new_layer).
3006 Row(0).
3007 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
3008 return ProcessDockResult(target, drop);
3009 }
3010
3011
3012 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
3013
3014
3015 if (drop.IsToolbar())
3016 {
3017 if (!part || !part->dock)
3018 return false;
3019
3020 // calculate the offset from where the dock begins
3021 // to the point where the user dropped the pane
3022 int dock_drop_offset = 0;
3023 if (part->dock->IsHorizontal())
3024 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
3025 else
3026 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
3027
3028
3029 // toolbars may only be moved in and to fixed-pane docks,
3030 // otherwise we will try to float the pane. Also, the pane
3031 // should float if being dragged over center pane windows
3032 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER ||
3033 pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0)
3034 {
3035 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
3036 {
3037 m_skipping = true;
3038 }
3039 else
3040 {
3041 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable())
3042 {
3043 drop.Float();
3044 }
3045
3046 m_skipping = false;
3047
3048 return ProcessDockResult(target, drop);
3049 }
3050
3051 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
3052
3053 return ProcessDockResult(target, drop);
3054 }
3055
3056 m_skipping = false;
3057
3058 m_last_rect = part->dock->rect;
3059 m_last_rect.Inflate( 15, 15 );
3060
3061 drop.Dock().
3062 Direction(part->dock->dock_direction).
3063 Layer(part->dock->dock_layer).
3064 Row(part->dock->dock_row).
3065 Position(dock_drop_offset);
3066
3067 if ((
3068 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
3069 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
3070 ) && part->dock->panes.GetCount() > 1)
3071 {
3072 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3073 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3074 {
3075 int row = drop.dock_row;
3076 DoInsertDockRow(panes, part->dock->dock_direction,
3077 part->dock->dock_layer,
3078 part->dock->dock_row);
3079 drop.dock_row = row;
3080 }
3081 else
3082 {
3083 DoInsertDockRow(panes, part->dock->dock_direction,
3084 part->dock->dock_layer,
3085 part->dock->dock_row+1);
3086 drop.dock_row = part->dock->dock_row+1;
3087 }
3088 }
3089
3090 if ((
3091 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
3092 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
3093 ) && part->dock->panes.GetCount() > 1)
3094 {
3095 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3096 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3097 {
3098 DoInsertDockRow(panes, part->dock->dock_direction,
3099 part->dock->dock_layer,
3100 part->dock->dock_row+1);
3101 drop.dock_row = part->dock->dock_row+1;
3102 }
3103 else
3104 {
3105 int row = drop.dock_row;
3106 DoInsertDockRow(panes, part->dock->dock_direction,
3107 part->dock->dock_layer,
3108 part->dock->dock_row);
3109 drop.dock_row = row;
3110 }
3111 }
3112
3113 return ProcessDockResult(target, drop);
3114 }
3115
3116
3117
3118
3119 if (!part)
3120 return false;
3121
3122 if (part->type == wxAuiDockUIPart::typePaneBorder ||
3123 part->type == wxAuiDockUIPart::typeCaption ||
3124 part->type == wxAuiDockUIPart::typeGripper ||
3125 part->type == wxAuiDockUIPart::typePaneButton ||
3126 part->type == wxAuiDockUIPart::typePane ||
3127 part->type == wxAuiDockUIPart::typePaneSizer ||
3128 part->type == wxAuiDockUIPart::typeDockSizer ||
3129 part->type == wxAuiDockUIPart::typeBackground)
3130 {
3131 if (part->type == wxAuiDockUIPart::typeDockSizer)
3132 {
3133 if (part->dock->panes.GetCount() != 1)
3134 return false;
3135 part = GetPanePart(part->dock->panes.Item(0)->window);
3136 if (!part)
3137 return false;
3138 }
3139
3140
3141
3142 // If a normal frame is being dragged over a toolbar, insert it
3143 // along the edge under the toolbar, but over all other panes.
3144 // (this could be done much better, but somehow factoring this
3145 // calculation with the one at the beginning of this function)
3146 if (part->dock && part->dock->toolbar)
3147 {
3148 int layer = 0;
3149
3150 switch (part->dock->dock_direction)
3151 {
3152 case wxAUI_DOCK_LEFT:
3153 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
3154 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
3155 GetMaxLayer(docks, wxAUI_DOCK_TOP));
3156 break;
3157 case wxAUI_DOCK_TOP:
3158 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
3159 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3160 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3161 break;
3162 case wxAUI_DOCK_RIGHT:
3163 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
3164 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
3165 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
3166 break;
3167 case wxAUI_DOCK_BOTTOM:
3168 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
3169 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3170 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3171 break;
3172 }
3173
3174 DoInsertDockRow(panes, part->dock->dock_direction,
3175 layer, 0);
3176 drop.Dock().
3177 Direction(part->dock->dock_direction).
3178 Layer(layer).Row(0).Position(0);
3179 return ProcessDockResult(target, drop);
3180 }
3181
3182
3183 if (!part->pane)
3184 return false;
3185
3186 part = GetPanePart(part->pane->window);
3187 if (!part)
3188 return false;
3189
3190 bool insert_dock_row = false;
3191 int insert_row = part->pane->dock_row;
3192 int insert_dir = part->pane->dock_direction;
3193 int insert_layer = part->pane->dock_layer;
3194
3195 switch (part->pane->dock_direction)
3196 {
3197 case wxAUI_DOCK_TOP:
3198 if (pt.y >= part->rect.y &&
3199 pt.y < part->rect.y+auiInsertRowPixels)
3200 insert_dock_row = true;
3201 break;
3202 case wxAUI_DOCK_BOTTOM:
3203 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
3204 pt.y <= part->rect.y + part->rect.height)
3205 insert_dock_row = true;
3206 break;
3207 case wxAUI_DOCK_LEFT:
3208 if (pt.x >= part->rect.x &&
3209 pt.x < part->rect.x+auiInsertRowPixels)
3210 insert_dock_row = true;
3211 break;
3212 case wxAUI_DOCK_RIGHT:
3213 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
3214 pt.x <= part->rect.x+part->rect.width)
3215 insert_dock_row = true;
3216 break;
3217 case wxAUI_DOCK_CENTER:
3218 {
3219 // "new row pixels" will be set to the default, but
3220 // must never exceed 20% of the window size
3221 int new_row_pixels_x = auiNewRowPixels;
3222 int new_row_pixels_y = auiNewRowPixels;
3223
3224 if (new_row_pixels_x > (part->rect.width*20)/100)
3225 new_row_pixels_x = (part->rect.width*20)/100;
3226
3227 if (new_row_pixels_y > (part->rect.height*20)/100)
3228 new_row_pixels_y = (part->rect.height*20)/100;
3229
3230
3231 // determine if the mouse pointer is in a location that
3232 // will cause a new row to be inserted. The hot spot positions
3233 // are along the borders of the center pane
3234
3235 insert_layer = 0;
3236 insert_dock_row = true;
3237 const wxRect& pr = part->rect;
3238 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
3239 insert_dir = wxAUI_DOCK_LEFT;
3240 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
3241 insert_dir = wxAUI_DOCK_TOP;
3242 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
3243 pt.x < pr.x + pr.width)
3244 insert_dir = wxAUI_DOCK_RIGHT;
3245 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
3246 pt.y < pr.y + pr.height)
3247 insert_dir = wxAUI_DOCK_BOTTOM;
3248 else
3249 return false;
3250
3251 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
3252 }
3253 }
3254
3255 if (insert_dock_row)
3256 {
3257 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
3258 drop.Dock().Direction(insert_dir).
3259 Layer(insert_layer).
3260 Row(insert_row).
3261 Position(0);
3262 return ProcessDockResult(target, drop);
3263 }
3264
3265 // determine the mouse offset and the pane size, both in the
3266 // direction of the dock itself, and perpendicular to the dock
3267
3268 int offset, size;
3269
3270 if (part->orientation == wxVERTICAL)
3271 {
3272 offset = pt.y - part->rect.y;
3273 size = part->rect.GetHeight();
3274 }
3275 else
3276 {
3277 offset = pt.x - part->rect.x;
3278 size = part->rect.GetWidth();
3279 }
3280
3281 int drop_position = part->pane->dock_pos;
3282
3283 // if we are in the top/left part of the pane,
3284 // insert the pane before the pane being hovered over
3285 if (offset <= size/2)
3286 {
3287 drop_position = part->pane->dock_pos;
3288 DoInsertPane(panes,
3289 part->pane->dock_direction,
3290 part->pane->dock_layer,
3291 part->pane->dock_row,
3292 part->pane->dock_pos);
3293 }
3294
3295 // if we are in the bottom/right part of the pane,
3296 // insert the pane before the pane being hovered over
3297 if (offset > size/2)
3298 {
3299 drop_position = part->pane->dock_pos+1;
3300 DoInsertPane(panes,
3301 part->pane->dock_direction,
3302 part->pane->dock_layer,
3303 part->pane->dock_row,
3304 part->pane->dock_pos+1);
3305 }
3306
3307 drop.Dock().
3308 Direction(part->dock->dock_direction).
3309 Layer(part->dock->dock_layer).
3310 Row(part->dock->dock_row).
3311 Position(drop_position);
3312 return ProcessDockResult(target, drop);
3313 }
3314
3315 return false;
3316 }
3317
3318
3319 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3320 {
3321 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3322 {
3323 m_hint_fadetimer.Stop();
3324 return;
3325 }
3326
3327 m_hint_fadeamt += 4;
3328 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3329 }
3330
3331 void wxAuiManager::ShowHint(const wxRect& rect)
3332 {
3333 if (m_hint_wnd)
3334 {
3335 // if the hint rect is the same as last time, don't do anything
3336 if (m_last_hint == rect)
3337 return;
3338 m_last_hint = rect;
3339
3340 m_hint_fadeamt = m_hint_fademax;
3341
3342 if ((m_flags & wxAUI_MGR_HINT_FADE)
3343 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3344 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3345 )
3346 m_hint_fadeamt = 0;
3347
3348 m_hint_wnd->SetSize(rect);
3349 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3350
3351 if (!m_hint_wnd->IsShown())
3352 m_hint_wnd->Show();
3353
3354 // if we are dragging a floating pane, set the focus
3355 // back to that floating pane (otherwise it becomes unfocused)
3356 if (m_action == actionDragFloatingPane && m_action_window)
3357 m_action_window->SetFocus();
3358
3359 m_hint_wnd->Raise();
3360
3361
3362 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3363 {
3364 // start fade in timer
3365 m_hint_fadetimer.SetOwner(this, 101);
3366 m_hint_fadetimer.Start(5);
3367 }
3368 }
3369 else // Not using a transparent hint window...
3370 {
3371 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3372 return;
3373
3374 if (m_last_hint != rect)
3375 {
3376 // remove the last hint rectangle
3377 m_last_hint = rect;
3378 m_frame->Refresh();
3379 m_frame->Update();
3380 }
3381
3382 wxScreenDC screendc;
3383 wxRegion clip(1, 1, 10000, 10000);
3384
3385 // clip all floating windows, so we don't draw over them
3386 int i, pane_count;
3387 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3388 {
3389 wxAuiPaneInfo& pane = m_panes.Item(i);
3390
3391 if (pane.IsFloating() &&
3392 pane.frame->IsShown())
3393 {
3394 wxRect rect = pane.frame->GetRect();
3395 #ifdef __WXGTK__
3396 // wxGTK returns the client size, not the whole frame size
3397 rect.width += 15;
3398 rect.height += 35;
3399 rect.Inflate(5);
3400 #endif
3401
3402 clip.Subtract(rect);
3403 }
3404 }
3405
3406 // As we can only hide the hint by redrawing the managed window, we
3407 // need to clip the region to the managed window too or we get
3408 // nasty redrawn problems.
3409 clip.Intersect(m_frame->GetRect());
3410
3411 screendc.SetDeviceClippingRegion(clip);
3412
3413 wxBitmap stipple = wxPaneCreateStippleBitmap();
3414 wxBrush brush(stipple);
3415 screendc.SetBrush(brush);
3416 screendc.SetPen(*wxTRANSPARENT_PEN);
3417
3418 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3419 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3420 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3421 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3422 }
3423 }
3424
3425 void wxAuiManager::HideHint()
3426 {
3427 // hides a transparent window hint, if there is one
3428 if (m_hint_wnd)
3429 {
3430 if (m_hint_wnd->IsShown())
3431 m_hint_wnd->Show(false);
3432 m_hint_wnd->SetTransparent(0);
3433 m_hint_fadetimer.Stop();
3434 m_last_hint = wxRect();
3435 return;
3436 }
3437
3438 // hides a painted hint by redrawing the frame window
3439 if (!m_last_hint.IsEmpty())
3440 {
3441 m_frame->Refresh();
3442 m_frame->Update();
3443 m_last_hint = wxRect();
3444 }
3445 }
3446
3447 void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
3448 {
3449 // Do nothing so this event isn't handled in the base handlers.
3450
3451 // Letting the hint window activate without this handler can lead to
3452 // weird behavior on Mac where the menu is switched out to the top
3453 // window's menu in MDI applications when it shouldn't be. So since
3454 // we don't want user interaction with the hint window anyway, we just
3455 // prevent it from activating here.
3456 }
3457
3458
3459
3460 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3461 const wxPoint& offset)
3462 {
3463 wxAuiPaneInfo& pane = GetPane(pane_window);
3464 if (!pane.IsOk())
3465 return;
3466
3467 if (pane.IsToolbar())
3468 {
3469 m_action = actionDragToolbarPane;
3470 }
3471 else
3472 {
3473 m_action = actionDragFloatingPane;
3474 }
3475
3476 m_action_window = pane_window;
3477 m_action_offset = offset;
3478 m_frame->CaptureMouse();
3479 }
3480
3481
3482 // CalculateHintRect() calculates the drop hint rectangle. The method
3483 // first calls DoDrop() to determine the exact position the pane would
3484 // be at were if dropped. If the pane would indeed become docked at the
3485 // specified drop point, the the rectangle hint will be returned in
3486 // screen coordinates. Otherwise, an empty rectangle is returned.
3487 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3488 // the mouse position, in client coordinates. |offset| describes the offset
3489 // that the mouse is from the upper-left corner of the item being dragged
3490
3491 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3492 const wxPoint& pt,
3493 const wxPoint& offset)
3494 {
3495 wxRect rect;
3496
3497 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3498 // we will create a new temporary layout and then measure the resulting
3499 // rectangle; we will create a copy of the docking structures (m_dock)
3500 // so that we don't modify the real thing on screen
3501
3502 int i, pane_count, part_count;
3503 wxAuiDockInfoArray docks;
3504 wxAuiPaneInfoArray panes;
3505 wxAuiDockUIPartArray uiparts;
3506 wxAuiPaneInfo hint = GetPane(pane_window);
3507 hint.name = wxT("__HINT__");
3508 hint.PaneBorder(true);
3509 hint.Show();
3510
3511 if (!hint.IsOk())
3512 return rect;
3513
3514 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3515
3516 // remove any pane already there which bears the same window;
3517 // this happens when you are moving a pane around in a dock
3518 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3519 {
3520 if (panes.Item(i).window == pane_window)
3521 {
3522 RemovePaneFromDocks(docks, panes.Item(i));
3523 panes.RemoveAt(i);
3524 break;
3525 }
3526 }
3527
3528 // find out where the new pane would be
3529 if (!DoDrop(docks, panes, hint, pt, offset))
3530 {
3531 return rect;
3532 }
3533
3534 panes.Add(hint);
3535
3536 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3537 wxSize client_size = m_frame->GetClientSize();
3538 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3539 sizer->Layout();
3540
3541 for (i = 0, part_count = uiparts.GetCount();
3542 i < part_count; ++i)
3543 {
3544 wxAuiDockUIPart& part = uiparts.Item(i);
3545
3546 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3547 part.pane && part.pane->name == wxT("__HINT__"))
3548 {
3549 rect = wxRect(part.sizer_item->GetPosition(),
3550 part.sizer_item->GetSize());
3551 break;
3552 }
3553 }
3554
3555 delete sizer;
3556
3557 if (rect.IsEmpty())
3558 {
3559 return rect;
3560 }
3561
3562 // actually show the hint rectangle on the screen
3563 m_frame->ClientToScreen(&rect.x, &rect.y);
3564
3565 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3566 {
3567 // Mirror rectangle in RTL mode
3568 rect.x -= rect.GetWidth();
3569 }
3570
3571 return rect;
3572 }
3573
3574 // DrawHintRect() calculates the hint rectangle by calling
3575 // CalculateHintRect(). If there is a rectangle, it shows it
3576 // by calling ShowHint(), otherwise it hides any hint
3577 // rectangle currently shown
3578 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3579 const wxPoint& pt,
3580 const wxPoint& offset)
3581 {
3582 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3583
3584 if (rect.IsEmpty())
3585 {
3586 HideHint();
3587 }
3588 else
3589 {
3590 ShowHint(rect);
3591 }
3592 }
3593
3594 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3595 {
3596 // try to find the pane
3597 wxAuiPaneInfo& pane = GetPane(wnd);
3598 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3599
3600 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3601 pane.frame->SetTransparent(150);
3602 }
3603
3604 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3605 {
3606 // try to find the pane
3607 wxAuiPaneInfo& pane = GetPane(wnd);
3608 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3609
3610 if(!pane.frame)
3611 return;
3612
3613 wxPoint pt = ::wxGetMousePosition();
3614
3615 #if 0
3616 // Adapt pt to direction
3617 if (dir == wxNORTH)
3618 {
3619 // move to pane's upper border
3620 wxPoint pos( 0,0 );
3621 pos = wnd->ClientToScreen( pos );
3622 pt.y = pos.y;
3623 // and some more pixels for the title bar
3624 pt.y -= 5;
3625 }
3626 else if (dir == wxWEST)
3627 {
3628 // move to pane's left border
3629 wxPoint pos( 0,0 );
3630 pos = wnd->ClientToScreen( pos );
3631 pt.x = pos.x;
3632 }
3633 else if (dir == wxEAST)
3634 {
3635 // move to pane's right border
3636 wxPoint pos( wnd->GetSize().x, 0 );
3637 pos = wnd->ClientToScreen( pos );
3638 pt.x = pos.x;
3639 }
3640 else if (dir == wxSOUTH)
3641 {
3642 // move to pane's bottom border
3643 wxPoint pos( 0, wnd->GetSize().y );
3644 pos = wnd->ClientToScreen( pos );
3645 pt.y = pos.y;
3646 }
3647 #else
3648 wxUnusedVar(dir);
3649 #endif
3650
3651 wxPoint client_pt = m_frame->ScreenToClient(pt);
3652
3653 // calculate the offset from the upper left-hand corner
3654 // of the frame to the mouse pointer
3655 wxPoint frame_pos = pane.frame->GetPosition();
3656 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3657
3658 // no hint for toolbar floating windows
3659 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3660 {
3661 wxAuiDockInfoArray docks;
3662 wxAuiPaneInfoArray panes;
3663 wxAuiDockUIPartArray uiparts;
3664 wxAuiPaneInfo hint = pane;
3665
3666 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3667
3668 // find out where the new pane would be
3669 if (!DoDrop(docks, panes, hint, client_pt))
3670 return;
3671 if (hint.IsFloating())
3672 return;
3673
3674 pane = hint;
3675 m_action = actionDragToolbarPane;
3676 m_action_window = pane.window;
3677
3678 Update();
3679
3680 return;
3681 }
3682
3683
3684 // if a key modifier is pressed while dragging the frame,
3685 // don't dock the window
3686 if (!CanDockPanel(pane))
3687 {
3688 HideHint();
3689 return;
3690 }
3691
3692
3693 DrawHintRect(wnd, client_pt, action_offset);
3694
3695 #ifdef __WXGTK__
3696 // this cleans up some screen artifacts that are caused on GTK because
3697 // we aren't getting the exact size of the window (see comment
3698 // in DrawHintRect)
3699 //Refresh();
3700 #endif
3701
3702
3703 // reduces flicker
3704 m_frame->Update();
3705 }
3706
3707 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3708 {
3709 // try to find the pane
3710 wxAuiPaneInfo& pane = GetPane(wnd);
3711 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3712
3713 if(!pane.frame)
3714 return;
3715
3716 wxPoint pt = ::wxGetMousePosition();
3717
3718 #if 0
3719 // Adapt pt to direction
3720 if (dir == wxNORTH)
3721 {
3722 // move to pane's upper border
3723 wxPoint pos( 0,0 );
3724 pos = wnd->ClientToScreen( pos );
3725 pt.y = pos.y;
3726 // and some more pixels for the title bar
3727 pt.y -= 10;
3728 }
3729 else if (dir == wxWEST)
3730 {
3731 // move to pane's left border
3732 wxPoint pos( 0,0 );
3733 pos = wnd->ClientToScreen( pos );
3734 pt.x = pos.x;
3735 }
3736 else if (dir == wxEAST)
3737 {
3738 // move to pane's right border
3739 wxPoint pos( wnd->GetSize().x, 0 );
3740 pos = wnd->ClientToScreen( pos );
3741 pt.x = pos.x;
3742 }
3743 else if (dir == wxSOUTH)
3744 {
3745 // move to pane's bottom border
3746 wxPoint pos( 0, wnd->GetSize().y );
3747 pos = wnd->ClientToScreen( pos );
3748 pt.y = pos.y;
3749 }
3750 #else
3751 wxUnusedVar(dir);
3752 #endif
3753
3754 wxPoint client_pt = m_frame->ScreenToClient(pt);
3755
3756 // calculate the offset from the upper left-hand corner
3757 // of the frame to the mouse pointer
3758 wxPoint frame_pos = pane.frame->GetPosition();
3759 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3760
3761 // if a key modifier is pressed while dragging the frame,
3762 // don't dock the window
3763 if (CanDockPanel(pane))
3764 {
3765 // do the drop calculation
3766 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3767 }
3768
3769 // if the pane is still floating, update it's floating
3770 // position (that we store)
3771 if (pane.IsFloating())
3772 {
3773 pane.floating_pos = pane.frame->GetPosition();
3774
3775 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3776 pane.frame->SetTransparent(255);
3777 }
3778 else if (m_has_maximized)
3779 {
3780 RestoreMaximizedPane();
3781 }
3782
3783 Update();
3784
3785 HideHint();
3786 }
3787
3788 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3789 {
3790 // try to find the pane
3791 wxAuiPaneInfo& pane = GetPane(wnd);
3792 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3793
3794 pane.floating_size = size;
3795 }
3796
3797
3798 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3799 {
3800 // try to find the pane
3801 wxAuiPaneInfo& pane = GetPane(wnd);
3802 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3803
3804
3805 // fire pane close event
3806 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3807 e.SetPane(&pane);
3808 e.SetCanVeto(evt.CanVeto());
3809 ProcessMgrEvent(e);
3810
3811 if (e.GetVeto())
3812 {
3813 evt.Veto();
3814 return;
3815 }
3816 else
3817 {
3818 // close the pane, but check that it
3819 // still exists in our pane array first
3820 // (the event handler above might have removed it)
3821
3822 wxAuiPaneInfo& check = GetPane(wnd);
3823 if (check.IsOk())
3824 {
3825 ClosePane(pane);
3826 }
3827 }
3828 }
3829
3830
3831
3832 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3833 {
3834 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
3835 {
3836 SetActivePane(m_panes, wnd);
3837 Repaint();
3838 }
3839 }
3840
3841 // OnRender() draws all of the pane captions, sashes,
3842 // backgrounds, captions, grippers, pane borders and buttons.
3843 // It renders the entire user interface.
3844
3845 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3846 {
3847 // if the frame is about to be deleted, don't bother
3848 if (!m_frame || wxPendingDelete.Member(m_frame))
3849 return;
3850
3851 wxDC* dc = evt.GetDC();
3852
3853 #ifdef __WXMAC__
3854 dc->Clear() ;
3855 #endif
3856 int i, part_count;
3857 for (i = 0, part_count = m_uiparts.GetCount();
3858 i < part_count; ++i)
3859 {
3860 wxAuiDockUIPart& part = m_uiparts.Item(i);
3861
3862 // don't draw hidden pane items or items that aren't windows
3863 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
3864 continue;
3865
3866 switch (part.type)
3867 {
3868 case wxAuiDockUIPart::typeDockSizer:
3869 case wxAuiDockUIPart::typePaneSizer:
3870 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3871 break;
3872 case wxAuiDockUIPart::typeBackground:
3873 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3874 break;
3875 case wxAuiDockUIPart::typeCaption:
3876 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3877 break;
3878 case wxAuiDockUIPart::typeGripper:
3879 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3880 break;
3881 case wxAuiDockUIPart::typePaneBorder:
3882 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3883 break;
3884 case wxAuiDockUIPart::typePaneButton:
3885 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3886 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3887 break;
3888 }
3889 }
3890 }
3891
3892
3893 // Render() fire a render event, which is normally handled by
3894 // wxAuiManager::OnRender(). This allows the render function to
3895 // be overridden via the render event. This can be useful for paintin
3896 // custom graphics in the main window. Default behavior can be
3897 // invoked in the overridden function by calling OnRender()
3898
3899 void wxAuiManager::Render(wxDC* dc)
3900 {
3901 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3902 e.SetManager(this);
3903 e.SetDC(dc);
3904 ProcessMgrEvent(e);
3905 }
3906
3907 void wxAuiManager::Repaint(wxDC* dc)
3908 {
3909 #ifdef __WXMAC__
3910 if ( dc == NULL )
3911 {
3912 m_frame->Refresh() ;
3913 m_frame->Update() ;
3914 return ;
3915 }
3916 #endif
3917 int w, h;
3918 m_frame->GetClientSize(&w, &h);
3919
3920 // figure out which dc to use; if one
3921 // has been specified, use it, otherwise
3922 // make a client dc
3923 wxClientDC* client_dc = NULL;
3924 if (!dc)
3925 {
3926 client_dc = new wxClientDC(m_frame);
3927 dc = client_dc;
3928 }
3929
3930 // if the frame has a toolbar, the client area
3931 // origin will not be (0,0).
3932 wxPoint pt = m_frame->GetClientAreaOrigin();
3933 if (pt.x != 0 || pt.y != 0)
3934 dc->SetDeviceOrigin(pt.x, pt.y);
3935
3936 // render all the items
3937 Render(dc);
3938
3939 // if we created a client_dc, delete it
3940 if (client_dc)
3941 delete client_dc;
3942 }
3943
3944 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3945 {
3946 wxPaintDC dc(m_frame);
3947 Repaint(&dc);
3948 }
3949
3950 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3951 {
3952 #ifdef __WXMAC__
3953 event.Skip() ;
3954 #else
3955 wxUnusedVar(event);
3956 #endif
3957 }
3958
3959 void wxAuiManager::OnSize(wxSizeEvent& event)
3960 {
3961 if (m_frame)
3962 {
3963 DoFrameLayout();
3964 Repaint();
3965
3966 #if wxUSE_MDI
3967 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3968 {
3969 // for MDI parent frames, this event must not
3970 // be "skipped". In other words, the parent frame
3971 // must not be allowed to resize the client window
3972 // after we are finished processing sizing changes
3973 return;
3974 }
3975 #endif
3976 }
3977 event.Skip();
3978 }
3979
3980 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3981 {
3982 // get the window we are managing, if none, return NULL
3983 wxWindow* window = GetManagedWindow();
3984 if (!window)
3985 {
3986 evt.SetManager(NULL);
3987 return;
3988 }
3989
3990 // if we are managing a child frame, get the 'real' manager
3991 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3992 {
3993 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3994 evt.SetManager(float_frame->GetOwnerManager());
3995 return;
3996 }
3997
3998 // return pointer to ourself
3999 evt.SetManager(this);
4000 }
4001
4002 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
4003 {
4004 // determine cursor
4005 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4006 wxCursor cursor = wxNullCursor;
4007
4008 if (part)
4009 {
4010 if (part->type == wxAuiDockUIPart::typeDockSizer ||
4011 part->type == wxAuiDockUIPart::typePaneSizer)
4012 {
4013 // a dock may not be resized if it has a single
4014 // pane which is not resizable
4015 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
4016 part->dock->panes.GetCount() == 1 &&
4017 part->dock->panes.Item(0)->IsFixed())
4018 return;
4019
4020 // panes that may not be resized do not get a sizing cursor
4021 if (part->pane && part->pane->IsFixed())
4022 return;
4023
4024 if (part->orientation == wxVERTICAL)
4025 cursor = wxCursor(wxCURSOR_SIZEWE);
4026 else
4027 cursor = wxCursor(wxCURSOR_SIZENS);
4028 }
4029 else if (part->type == wxAuiDockUIPart::typeGripper)
4030 {
4031 cursor = wxCursor(wxCURSOR_SIZING);
4032 }
4033 }
4034
4035 event.SetCursor(cursor);
4036 }
4037
4038
4039
4040 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
4041 const wxMouseEvent& event)
4042 {
4043 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
4044 if (!hit_test || !button_ui_part)
4045 return;
4046
4047 int state = wxAUI_BUTTON_STATE_NORMAL;
4048
4049 if (hit_test == button_ui_part)
4050 {
4051 if (event.LeftDown())
4052 state = wxAUI_BUTTON_STATE_PRESSED;
4053 else
4054 state = wxAUI_BUTTON_STATE_HOVER;
4055 }
4056 else
4057 {
4058 if (event.LeftDown())
4059 state = wxAUI_BUTTON_STATE_HOVER;
4060 }
4061
4062 // now repaint the button with hover state
4063 wxClientDC cdc(m_frame);
4064
4065 // if the frame has a toolbar, the client area
4066 // origin will not be (0,0).
4067 wxPoint pt = m_frame->GetClientAreaOrigin();
4068 if (pt.x != 0 || pt.y != 0)
4069 cdc.SetDeviceOrigin(pt.x, pt.y);
4070
4071 if (hit_test->pane)
4072 {
4073 m_art->DrawPaneButton(cdc, m_frame,
4074 button_ui_part->button->button_id,
4075 state,
4076 button_ui_part->rect,
4077 *hit_test->pane);
4078 }
4079 }
4080
4081 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
4082 {
4083 m_currentDragItem = -1;
4084
4085 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4086 if (part)
4087 {
4088 if (part->type == wxAuiDockUIPart::typeDockSizer ||
4089 part->type == wxAuiDockUIPart::typePaneSizer)
4090 {
4091 // Removing this restriction so that a centre pane can be resized
4092 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4093 // return;
4094
4095 // a dock may not be resized if it has a single
4096 // pane which is not resizable
4097 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
4098 part->dock->panes.GetCount() == 1 &&
4099 part->dock->panes.Item(0)->IsFixed())
4100 return;
4101
4102 // panes that may not be resized should be ignored here
4103 if (part->pane && part->pane->IsFixed())
4104 return;
4105
4106 m_action = actionResize;
4107 m_action_part = part;
4108 m_action_hintrect = wxRect();
4109 m_action_start = wxPoint(event.m_x, event.m_y);
4110 m_action_offset = wxPoint(event.m_x - part->rect.x,
4111 event.m_y - part->rect.y);
4112 m_frame->CaptureMouse();
4113 }
4114 else if (part->type == wxAuiDockUIPart::typePaneButton)
4115 {
4116 m_action = actionClickButton;
4117 m_action_part = part;
4118 m_action_start = wxPoint(event.m_x, event.m_y);
4119 m_frame->CaptureMouse();
4120
4121 UpdateButtonOnScreen(part, event);
4122 }
4123 else if (part->type == wxAuiDockUIPart::typeCaption ||
4124 part->type == wxAuiDockUIPart::typeGripper)
4125 {
4126 // if we are managing a wxAuiFloatingFrame window, then
4127 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4128 // We want to initiate a toolbar drag in our owner manager
4129 wxWindow* managed_wnd = GetManagedWindow();
4130
4131 if (part->pane &&
4132 part->pane->window &&
4133 managed_wnd &&
4134 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
4135 {
4136 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
4137 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
4138 owner_mgr->StartPaneDrag(part->pane->window,
4139 wxPoint(event.m_x - part->rect.x,
4140 event.m_y - part->rect.y));
4141 return;
4142 }
4143
4144
4145
4146 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4147 {
4148 // set the caption as active
4149 SetActivePane(m_panes, part->pane->window);
4150 Repaint();
4151 }
4152
4153 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4154 return;
4155
4156 m_action = actionClickCaption;
4157 m_action_part = part;
4158 m_action_start = wxPoint(event.m_x, event.m_y);
4159 m_action_offset = wxPoint(event.m_x - part->rect.x,
4160 event.m_y - part->rect.y);
4161 m_frame->CaptureMouse();
4162 }
4163 #ifdef __WXMAC__
4164 else
4165 {
4166 event.Skip();
4167 }
4168 #endif
4169 }
4170 #ifdef __WXMAC__
4171 else
4172 {
4173 event.Skip();
4174 }
4175 #else
4176 event.Skip();
4177 #endif
4178 }
4179
4180 /// Ends a resize action, or for live update, resizes the sash
4181 bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
4182 {
4183 // resize the dock or the pane
4184 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
4185 {
4186 // first, we must calculate the maximum size the dock may be
4187 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4188
4189 int used_width = 0, used_height = 0;
4190
4191 wxSize client_size = m_frame->GetClientSize();
4192
4193 size_t dock_i, dock_count = m_docks.GetCount();
4194 for (dock_i = 0; dock_i < dock_count; ++dock_i)
4195 {
4196 wxAuiDockInfo& dock = m_docks.Item(dock_i);
4197 if (dock.dock_direction == wxAUI_DOCK_TOP ||
4198 dock.dock_direction == wxAUI_DOCK_BOTTOM)
4199 {
4200 used_height += dock.size;
4201 }
4202 if (dock.dock_direction == wxAUI_DOCK_LEFT ||
4203 dock.dock_direction == wxAUI_DOCK_RIGHT)
4204 {
4205 used_width += dock.size;
4206 }
4207 if (dock.resizable)
4208 used_width += sash_size;
4209 }
4210
4211
4212 int available_width = client_size.GetWidth() - used_width;
4213 int available_height = client_size.GetHeight() - used_height;
4214
4215
4216 #if wxUSE_STATUSBAR
4217 // if there's a status control, the available
4218 // height decreases accordingly
4219 if (m_frame && m_frame->IsKindOf(CLASSINFO(wxFrame)))
4220 {
4221 wxFrame* frame = static_cast<wxFrame*>(m_frame);
4222 wxStatusBar* status = frame->GetStatusBar();
4223 if (status)
4224 {
4225 wxSize status_client_size = status->GetClientSize();
4226 available_height -= status_client_size.GetHeight();
4227 }
4228 }
4229 #endif
4230
4231 wxRect& rect = m_action_part->dock->rect;
4232
4233 wxPoint new_pos(event.m_x - m_action_offset.x,
4234 event.m_y - m_action_offset.y);
4235 int new_size, old_size = m_action_part->dock->size;
4236
4237 switch (m_action_part->dock->dock_direction)
4238 {
4239 case wxAUI_DOCK_LEFT:
4240 new_size = new_pos.x - rect.x;
4241 if (new_size-old_size > available_width)
4242 new_size = old_size+available_width;
4243 m_action_part->dock->size = new_size;
4244 break;
4245 case wxAUI_DOCK_TOP:
4246 new_size = new_pos.y - rect.y;
4247 if (new_size-old_size > available_height)
4248 new_size = old_size+available_height;
4249 m_action_part->dock->size = new_size;
4250 break;
4251 case wxAUI_DOCK_RIGHT:
4252 new_size = rect.x + rect.width - new_pos.x -
4253 m_action_part->rect.GetWidth();
4254 if (new_size-old_size > available_width)
4255 new_size = old_size+available_width;
4256 m_action_part->dock->size = new_size;
4257 break;
4258 case wxAUI_DOCK_BOTTOM:
4259 new_size = rect.y + rect.height -
4260 new_pos.y - m_action_part->rect.GetHeight();
4261 if (new_size-old_size > available_height)
4262 new_size = old_size+available_height;
4263 m_action_part->dock->size = new_size;
4264 break;
4265 }
4266
4267 Update();
4268 Repaint(NULL);
4269 }
4270 else if (m_action_part &&
4271 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
4272 {
4273 wxAuiDockInfo& dock = *m_action_part->dock;
4274 wxAuiPaneInfo& pane = *m_action_part->pane;
4275
4276 int total_proportion = 0;
4277 int dock_pixels = 0;
4278 int new_pixsize = 0;
4279
4280 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
4281 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
4282 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4283
4284 wxPoint new_pos(event.m_x - m_action_offset.x,
4285 event.m_y - m_action_offset.y);
4286
4287 // determine the pane rectangle by getting the pane part
4288 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
4289 wxASSERT_MSG(pane_part,
4290 wxT("Pane border part not found -- shouldn't happen"));
4291
4292 // determine the new pixel size that the user wants;
4293 // this will help us recalculate the pane's proportion
4294 if (dock.IsHorizontal())
4295 new_pixsize = new_pos.x - pane_part->rect.x;
4296 else
4297 new_pixsize = new_pos.y - pane_part->rect.y;
4298
4299 // determine the size of the dock, based on orientation
4300 if (dock.IsHorizontal())
4301 dock_pixels = dock.rect.GetWidth();
4302 else
4303 dock_pixels = dock.rect.GetHeight();
4304
4305 // determine the total proportion of all resizable panes,
4306 // and the total size of the dock minus the size of all
4307 // the fixed panes
4308 int i, dock_pane_count = dock.panes.GetCount();
4309 int pane_position = -1;
4310 for (i = 0; i < dock_pane_count; ++i)
4311 {
4312 wxAuiPaneInfo& p = *dock.panes.Item(i);
4313 if (p.window == pane.window)
4314 pane_position = i;
4315
4316 // while we're at it, subtract the pane sash
4317 // width from the dock width, because this would
4318 // skew our proportion calculations
4319 if (i > 0)
4320 dock_pixels -= sash_size;
4321
4322 // also, the whole size (including decorations) of
4323 // all fixed panes must also be subtracted, because they
4324 // are not part of the proportion calculation
4325 if (p.IsFixed())
4326 {
4327 if (dock.IsHorizontal())
4328 dock_pixels -= p.best_size.x;
4329 else
4330 dock_pixels -= p.best_size.y;
4331 }
4332 else
4333 {
4334 total_proportion += p.dock_proportion;
4335 }
4336 }
4337
4338 // new size can never be more than the number of dock pixels
4339 if (new_pixsize > dock_pixels)
4340 new_pixsize = dock_pixels;
4341
4342
4343 // find a pane in our dock to 'steal' space from or to 'give'
4344 // space to -- this is essentially what is done when a pane is
4345 // resized; the pane should usually be the first non-fixed pane
4346 // to the right of the action pane
4347 int borrow_pane = -1;
4348 for (i = pane_position+1; i < dock_pane_count; ++i)
4349 {
4350 wxAuiPaneInfo& p = *dock.panes.Item(i);
4351 if (!p.IsFixed())
4352 {
4353 borrow_pane = i;
4354 break;
4355 }
4356 }
4357
4358
4359 // demand that the pane being resized is found in this dock
4360 // (this assert really never should be raised)
4361 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
4362
4363 // prevent division by zero
4364 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4365 {
4366 m_action = actionNone;
4367 return false;
4368 }
4369
4370 // calculate the new proportion of the pane
4371 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4372
4373 // default minimum size
4374 int min_size = 0;
4375
4376 // check against the pane's minimum size, if specified. please note
4377 // that this is not enough to ensure that the minimum size will
4378 // not be violated, because the whole frame might later be shrunk,
4379 // causing the size of the pane to violate it's minimum size
4380 if (pane.min_size.IsFullySpecified())
4381 {
4382 min_size = 0;
4383
4384 if (pane.HasBorder())
4385 min_size += (pane_border_size*2);
4386
4387 // calculate minimum size with decorations (border,caption)
4388 if (pane_part->orientation == wxVERTICAL)
4389 {
4390 min_size += pane.min_size.y;
4391 if (pane.HasCaption())
4392 min_size += caption_size;
4393 }
4394 else
4395 {
4396 min_size += pane.min_size.x;
4397 }
4398 }
4399
4400
4401 // for some reason, an arithmatic error somewhere is causing
4402 // the proportion calculations to always be off by 1 pixel;
4403 // for now we will add the 1 pixel on, but we really should
4404 // determine what's causing this.
4405 min_size++;
4406
4407 int min_proportion = (min_size*total_proportion)/dock_pixels;
4408
4409 if (new_proportion < min_proportion)
4410 new_proportion = min_proportion;
4411
4412
4413
4414 int prop_diff = new_proportion - pane.dock_proportion;
4415
4416 // borrow the space from our neighbor pane to the
4417 // right or bottom (depending on orientation);
4418 // also make sure we don't make the neighbor too small
4419 int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion;
4420
4421 if (prop_borrow - prop_diff < 0)
4422 {
4423 // borrowing from other pane would make it too small,
4424 // so cancel the resize operation
4425 prop_borrow = min_proportion;
4426 }
4427 else
4428 {
4429 prop_borrow -= prop_diff;
4430 }
4431
4432
4433 dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow;
4434 pane.dock_proportion = new_proportion;
4435
4436
4437 // repaint
4438 Update();
4439 Repaint(NULL);
4440 }
4441
4442 return true;
4443 }
4444
4445 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
4446 {
4447 if (m_action == actionResize)
4448 {
4449 m_frame->ReleaseMouse();
4450
4451 if (!wxAuiManager_HasLiveResize(*this))
4452 {
4453 // get rid of the hint rectangle
4454 wxScreenDC dc;
4455 DrawResizeHint(dc, m_action_hintrect);
4456 }
4457 if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
4458 m_action_part = & (m_uiparts.Item(m_currentDragItem));
4459
4460 DoEndResizeAction(event);
4461
4462 m_currentDragItem = -1;
4463
4464 }
4465 else if (m_action == actionClickButton)
4466 {
4467 m_hover_button = NULL;
4468 m_frame->ReleaseMouse();
4469
4470 if (m_action_part)
4471 {
4472 UpdateButtonOnScreen(m_action_part, event);
4473
4474 // make sure we're still over the item that was originally clicked
4475 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4476 {
4477 // fire button-click event
4478 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4479 e.SetManager(this);
4480 e.SetPane(m_action_part->pane);
4481 e.SetButton(m_action_part->button->button_id);
4482 ProcessMgrEvent(e);
4483 }
4484 }
4485 }
4486 else if (m_action == actionClickCaption)
4487 {
4488 m_frame->ReleaseMouse();
4489 }
4490 else if (m_action == actionDragFloatingPane)
4491 {
4492 m_frame->ReleaseMouse();
4493 }
4494 else if (m_action == actionDragToolbarPane)
4495 {
4496 m_frame->ReleaseMouse();
4497
4498 wxAuiPaneInfo& pane = GetPane(m_action_window);
4499 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4500
4501 // save the new positions
4502 wxAuiDockInfoPtrArray docks;
4503 FindDocks(m_docks, pane.dock_direction,
4504 pane.dock_layer, pane.dock_row, docks);
4505 if (docks.GetCount() == 1)
4506 {
4507 wxAuiDockInfo& dock = *docks.Item(0);
4508
4509 wxArrayInt pane_positions, pane_sizes;
4510 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4511
4512 int i, dock_pane_count = dock.panes.GetCount();
4513 for (i = 0; i < dock_pane_count; ++i)
4514 dock.panes.Item(i)->dock_pos = pane_positions[i];
4515 }
4516
4517 pane.state &= ~wxAuiPaneInfo::actionPane;
4518 Update();
4519 }
4520 else
4521 {
4522 event.Skip();
4523 }
4524
4525 m_action = actionNone;
4526 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4527 }
4528
4529
4530 void wxAuiManager::OnMotion(wxMouseEvent& event)
4531 {
4532 // sometimes when Update() is called from inside this method,
4533 // a spurious mouse move event is generated; this check will make
4534 // sure that only real mouse moves will get anywhere in this method;
4535 // this appears to be a bug somewhere, and I don't know where the
4536 // mouse move event is being generated. only verified on MSW
4537
4538 wxPoint mouse_pos = event.GetPosition();
4539 if (m_last_mouse_move == mouse_pos)
4540 return;
4541 m_last_mouse_move = mouse_pos;
4542
4543
4544 if (m_action == actionResize)
4545 {
4546 // It's necessary to reset m_action_part since it destroyed
4547 // by the Update within DoEndResizeAction.
4548 if (m_currentDragItem != -1)
4549 m_action_part = & (m_uiparts.Item(m_currentDragItem));
4550 else
4551 m_currentDragItem = m_uiparts.Index(* m_action_part);
4552
4553 if (m_action_part)
4554 {
4555 wxPoint pos = m_action_part->rect.GetPosition();
4556 if (m_action_part->orientation == wxHORIZONTAL)
4557 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4558 else
4559 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4560
4561 if (wxAuiManager_HasLiveResize(*this))
4562 {
4563 m_frame->ReleaseMouse();
4564 DoEndResizeAction(event);
4565 m_frame->CaptureMouse();
4566 }
4567 else
4568 {
4569 wxRect rect(m_frame->ClientToScreen(pos),
4570 m_action_part->rect.GetSize());
4571 wxScreenDC dc;
4572
4573 if (!m_action_hintrect.IsEmpty())
4574 {
4575 // remove old resize hint
4576 DrawResizeHint(dc, m_action_hintrect);
4577 m_action_hintrect = wxRect();
4578 }
4579
4580 // draw new resize hint, if it's inside the managed frame
4581 wxRect frame_screen_rect = m_frame->GetScreenRect();
4582 if (frame_screen_rect.Contains(rect))
4583 {
4584 DrawResizeHint(dc, rect);
4585 m_action_hintrect = rect;
4586 }
4587 }
4588 }
4589 }
4590 else if (m_action == actionClickCaption)
4591 {
4592 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4593 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4594
4595 // caption has been clicked. we need to check if the mouse
4596 // is now being dragged. if it is, we need to change the
4597 // mouse action to 'drag'
4598 if (m_action_part &&
4599 (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4600 abs(event.m_y - m_action_start.y) > drag_y_threshold))
4601 {
4602 wxAuiPaneInfo* pane_info = m_action_part->pane;
4603
4604 if (!pane_info->IsToolbar())
4605 {
4606 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4607 pane_info->IsFloatable())
4608 {
4609 m_action = actionDragFloatingPane;
4610
4611 // set initial float position
4612 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4613 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4614 pt.y - m_action_offset.y);
4615
4616 // float the window
4617 if (pane_info->IsMaximized())
4618 RestorePane(*pane_info);
4619 pane_info->Float();
4620 Update();
4621
4622 m_action_window = pane_info->frame;
4623
4624 // action offset is used here to make it feel "natural" to the user
4625 // to drag a docked pane and suddenly have it become a floating frame.
4626 // Sometimes, however, the offset where the user clicked on the docked
4627 // caption is bigger than the width of the floating frame itself, so
4628 // in that case we need to set the action offset to a sensible value
4629 wxSize frame_size = m_action_window->GetSize();
4630 if (frame_size.x <= m_action_offset.x)
4631 m_action_offset.x = 30;
4632 }
4633 }
4634 else
4635 {
4636 m_action = actionDragToolbarPane;
4637 m_action_window = pane_info->window;
4638 }
4639 }
4640 }
4641 else if (m_action == actionDragFloatingPane)
4642 {
4643 if (m_action_window)
4644 {
4645 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4646 m_action_window->Move(pt.x - m_action_offset.x,
4647 pt.y - m_action_offset.y);
4648 }
4649 }
4650 else if (m_action == actionDragToolbarPane)
4651 {
4652 wxAuiPaneInfo& pane = GetPane(m_action_window);
4653 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4654
4655 pane.SetFlag(wxAuiPaneInfo::actionPane, true);
4656
4657 wxPoint pt = event.GetPosition();
4658 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4659
4660 // if DoDrop() decided to float the pane, set up
4661 // the floating pane's initial position
4662 if (pane.IsFloating())
4663 {
4664 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4665 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4666 pt.y - m_action_offset.y);
4667 }
4668
4669 // this will do the actiual move operation;
4670 // in the case that the pane has been floated,
4671 // this call will create the floating pane
4672 // and do the reparenting
4673 Update();
4674
4675 // if the pane has been floated, change the mouse
4676 // action actionDragFloatingPane so that subsequent
4677 // EVT_MOTION() events will move the floating pane
4678 if (pane.IsFloating())
4679 {
4680 pane.state &= ~wxAuiPaneInfo::actionPane;
4681 m_action = actionDragFloatingPane;
4682 m_action_window = pane.frame;
4683 }
4684 }
4685 else
4686 {
4687 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4688 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4689 {
4690 if (part != m_hover_button)
4691 {
4692 // make the old button normal
4693 if (m_hover_button)
4694 {
4695 UpdateButtonOnScreen(m_hover_button, event);
4696 Repaint();
4697 }
4698
4699 // mouse is over a button, so repaint the
4700 // button in hover mode
4701 UpdateButtonOnScreen(part, event);
4702 m_hover_button = part;
4703
4704 }
4705 }
4706 else
4707 {
4708 if (m_hover_button)
4709 {
4710 m_hover_button = NULL;
4711 Repaint();
4712 }
4713 else
4714 {
4715 event.Skip();
4716 }
4717 }
4718 }
4719 }
4720
4721 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4722 {
4723 if (m_hover_button)
4724 {
4725 m_hover_button = NULL;
4726 Repaint();
4727 }
4728 }
4729
4730 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
4731 {
4732 // cancel the operation in progress, if any
4733 if ( m_action != actionNone )
4734 {
4735 m_action = actionNone;
4736 HideHint();
4737 }
4738 }
4739
4740 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4741 {
4742 // when a child pane has it's focus set, we should change the
4743 // pane's active state to reflect this. (this is only true if
4744 // active panes are allowed by the owner)
4745 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4746 {
4747 wxAuiPaneInfo& pane = GetPane(event.GetWindow());
4748 if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
4749 {
4750 SetActivePane(m_panes, event.GetWindow());
4751 m_frame->Refresh();
4752 }
4753 }
4754
4755 event.Skip();
4756 }
4757
4758
4759 // OnPaneButton() is an event handler that is called
4760 // when a pane button has been pressed.
4761 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4762 {
4763 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4764
4765 wxAuiPaneInfo& pane = *(evt.pane);
4766
4767 if (evt.button == wxAUI_BUTTON_CLOSE)
4768 {
4769 // fire pane close event
4770 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4771 e.SetManager(this);
4772 e.SetPane(evt.pane);
4773 ProcessMgrEvent(e);
4774
4775 if (!e.GetVeto())
4776 {
4777 // close the pane, but check that it
4778 // still exists in our pane array first
4779 // (the event handler above might have removed it)
4780
4781 wxAuiPaneInfo& check = GetPane(pane.window);
4782 if (check.IsOk())
4783 {
4784 ClosePane(pane);
4785 }
4786
4787 Update();
4788 }
4789 }
4790 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4791 {
4792 // fire pane close event
4793 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4794 e.SetManager(this);
4795 e.SetPane(evt.pane);
4796 ProcessMgrEvent(e);
4797
4798 if (!e.GetVeto())
4799 {
4800 MaximizePane(pane);
4801 Update();
4802 }
4803 }
4804 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4805 {
4806 // fire pane close event
4807 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4808 e.SetManager(this);
4809 e.SetPane(evt.pane);
4810 ProcessMgrEvent(e);
4811
4812 if (!e.GetVeto())
4813 {
4814 RestorePane(pane);
4815 Update();
4816 }
4817 }
4818 else if (evt.button == wxAUI_BUTTON_PIN)
4819 {
4820 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4821 pane.IsFloatable())
4822 pane.Float();
4823 Update();
4824 }
4825 }
4826
4827 #endif // wxUSE_AUI